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MobileGL/MobileGL/MG_IntegrationTest/Scenarios/FormatlessImageBakeScenario.cpp
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/FormatlessImageBakeScenario.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Scenario - A FORMAT-LESS IMAGE UNIFORM WHOSE UNIT HOLDS A NON-CORE FORMAT.
//
// GLSL 4.20 lets a write-only image uniform omit its layout format; GLSL ES demands one, so
// DirectGLES BAKES the format of whatever glBindImageTexture put on the unit into the
// declaration. When that format is outside the GLSL ES core thirteen, the bake alone is not
// enough - the baked declaration then has to go through the same channel-widening
// WidenImageFormatsForEssl gives a DECLARED non-core format (see NonCoreImageFormatScenario for
// the widening itself).
//
// The two routes had different arming. The declared route armed the widening on the format
// alone; the baked route armed it only when the driver lacked GL_NV_image_formats. That reads
// like an optimisation and is not one: SPIRV-Cross throws for its is_desktop_only_format set the
// moment it targets ESSL, whatever the driver would have accepted, so on a driver that HAS the
// extension the shader half of the widening stayed switched off while TextureImpl's storage/bind
// half - which keys on SpirvCrossCanPrintEsslImageFormat, not on the driver bit - still ran. The
// stage threw, the program linked without it, and every dispatch silently did nothing.
//
// KHR-GL43.stencil_texturing.functional is where it surfaced: its compute half writes through a
// format-less `uimage2D` bound to an R8UI texture, and returned zeros for every texel.
//
// DISCRIMINATING ONLY WHERE THE DRIVER ADVERTISES GL_NV_image_formats - Mesa does, which is what
// the software lanes run and where this was found. On Adreno 830 and both Malis the extension is
// absent, the old code already armed the widening, and these cases pass before and after; they
// are kept running there as a guard against the opposite mistake.
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
#include "../Harness/HeadlessGL.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr int kExtent = 8;
// No layout format on uni_image on purpose: that is the whole subject. uni_source is a
// plain integer texture so nothing but the image declaration is in play.
const char* const kComputeSource = R"(#version 430 core
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
writeonly uniform uimage2D uni_image;
uniform usampler2D uni_source;
void main()
{
ivec2 at = ivec2(gl_GlobalInvocationID.xy);
imageStore(uni_image, at, uvec4(texelFetch(uni_source, at, 0).r, 0u, 0u, 0u));
}
)";
class FormatlessImageBakeScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
if (!BackendHostsCompute()) {
GTEST_SKIP() << "no compute stage on " << Gl().BackendName() << " ("
<< Gl().RendererString() << ")";
}
}
static bool BackendHostsCompute() {
GLint maxImageUnits = 0;
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
DrainErrors();
return maxImageUnits >= 2;
}
static void DrainErrors() {
for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
}
}
static GLuint BuildCompute(const char* source, std::string& log) {
const GLuint cs = glCreateShader(GL_COMPUTE_SHADER);
glShaderSource(cs, 1, &source, nullptr);
glCompileShader(cs);
GLint ok = 0;
glGetShaderiv(cs, GL_COMPILE_STATUS, &ok);
if (!ok) {
char buffer[2048] = "";
glGetShaderInfoLog(cs, sizeof(buffer), nullptr, buffer);
log = buffer;
glDeleteShader(cs);
return 0;
}
const GLuint program = glCreateProgram();
glAttachShader(program, cs);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &ok);
glDeleteShader(cs);
if (!ok) {
char buffer[2048] = "";
glGetProgramInfoLog(program, sizeof(buffer), nullptr, buffer);
log = buffer;
glDeleteProgram(program);
return 0;
}
return program;
}
// internalFormat is the NON-CORE image format under test; the destination texture and
// the glBindImageTexture argument both use it, and the shader declares nothing.
void RunCopy(GLenum internalFormat, GLenum uploadFormat, GLenum uploadType) {
std::vector<GLuint> expected(kExtent * kExtent);
for (int i = 0; i < kExtent * kExtent; ++i) {
expected[i] = static_cast<GLuint>(1 + i);
}
// Source: a core-format integer texture holding 1..64.
std::vector<GLubyte> sourceBytes(kExtent * kExtent);
for (int i = 0; i < kExtent * kExtent; ++i) {
sourceBytes[i] = static_cast<GLubyte>(expected[i]);
}
GLuint sourceTexture = 0;
glGenTextures(1, &sourceTexture);
glBindTexture(GL_TEXTURE_2D, sourceTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8UI, kExtent, kExtent);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
sourceBytes.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Destination: the format under test, zero-filled so "the dispatch did nothing"
// and "the dispatch wrote zeros" are the same observation the CTS made.
GLuint destTexture = 0;
glGenTextures(1, &destTexture);
glBindTexture(GL_TEXTURE_2D, destTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kExtent, kExtent);
const std::vector<GLubyte> zeros(static_cast<std::size_t>(kExtent) * kExtent * 8, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, uploadFormat, uploadType, zeros.data());
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "destination storage";
std::string log;
const GLuint program = BuildCompute(kComputeSource, log);
ASSERT_NE(program, 0u) << "the format-less image program did not build: " << log;
glUseProgram(program);
glBindImageTexture(1, destTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat);
glUniform1i(glGetUniformLocation(program, "uni_image"), 1);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, sourceTexture);
glUniform1i(glGetUniformLocation(program, "uni_source"), 1);
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "binding";
glDispatchCompute(kExtent, kExtent, 1);
glMemoryBarrier(GL_ALL_BARRIER_BITS);
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "dispatch";
std::vector<GLuint> readback(kExtent * kExtent, 0xFFFFFFFFu);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, destTexture);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, readback.data());
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "readback";
int offenders = 0;
for (int i = 0; i < kExtent * kExtent; ++i) {
if (readback[i] != expected[i]) ++offenders;
}
EXPECT_EQ(offenders, 0) << "the dispatch wrote " << offenders << " of "
<< (kExtent * kExtent) << " texels wrongly; texel 0 was "
<< readback[0] << ", expected " << expected[0]
<< ". A whole stage lost to the ESSL emitter looks exactly like this.";
glUseProgram(0);
glDeleteProgram(program);
glDeleteTextures(1, &sourceTexture);
glDeleteTextures(1, &destTexture);
DrainErrors();
}
};
// R8UI: one of the seven formats GLSL ES reaches only through GL_NV_image_formats AND one
// SPIRV-Cross refuses to print for ESSL, so it needs the widening in both driver modes.
TEST_F(FormatlessImageBakeScenario, R8uiBakedFromTheBoundUnitStillReachesTheDriver) {
if (!Ready()) GTEST_SKIP();
RunCopy(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
}
// R16UI, from the same set, carried in RGBA16UI: the fix must not be R8UI-shaped.
TEST_F(FormatlessImageBakeScenario, R16uiBakedFromTheBoundUnitStillReachesTheDriver) {
if (!Ready()) GTEST_SKIP();
RunCopy(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
}
// The control: R32UI is in the GLSL ES core thirteen, so it is baked and never widened.
// It passed before the fix and has to keep passing.
TEST_F(FormatlessImageBakeScenario, CoreFormatBakedFromTheBoundUnitIsUnaffected) {
if (!Ready()) GTEST_SKIP();
RunCopy(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
}
} // namespace
} // namespace MGITest