mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
14042 lines
778 KiB
C++
14042 lines
778 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VulkanRenderer.h"
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#include "MG_Backend/DirectVulkan/SubgroupSupportPolicy.h"
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#include "MG_Backend/DirectGLES/Utils.h"
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#include "VertexInputStateFactory.h"
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#include "VertexInputStateBuilder.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_State/GLState/ProgramState/ProgramObject.h"
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#include "MG_State/GLState/ProgramState/ShaderObject.h"
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#include "MG_State/GLState/SamplerState/SamplerObject.h"
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#include "MG_State/GLState/TextureState/TextureObject.h"
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
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// Only reached from an MGLOG_W, which the shipping INFO log level compiles out - so the
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// missing include never broke a default build and did break every WARN/DEBUG-level one.
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#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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#include "MG_Util/Math/HalfFloat.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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#include "MG_Util/Texture/PixelStoreProcessor.h"
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#include <Config.h>
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include <vulkan/utility/vk_format_utils.h>
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#include <vulkan/vulkan_core.h>
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#ifdef __ANDROID__
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#include <sys/system_properties.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreGraphics/CoreGraphics.h>
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#include <objc/message.h>
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#include <objc/objc.h>
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#include <objc/runtime.h>
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#endif
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namespace MobileGL::MG_Backend::DirectVulkan {
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#if defined(__APPLE__)
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namespace {
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constexpr unsigned long kNSWindowStyleMaskBorderless = 0;
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constexpr unsigned long kNSBackingStoreBuffered = 2;
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template <typename Fn>
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Fn ObjcMsgSend() {
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return reinterpret_cast<Fn>(objc_msgSend);
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}
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id SendId(id receiver, const char* selector) {
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return ObjcMsgSend<id (*)(id, SEL)>()(receiver, sel_registerName(selector));
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}
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void SendVoid(id receiver, const char* selector) {
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ObjcMsgSend<void (*)(id, SEL)>()(receiver, sel_registerName(selector));
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}
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void SendVoidBool(id receiver, const char* selector, bool value) {
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ObjcMsgSend<void (*)(id, SEL, bool)>()(receiver, sel_registerName(selector), value);
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}
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void SendVoidId(id receiver, const char* selector, id value) {
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ObjcMsgSend<void (*)(id, SEL, id)>()(receiver, sel_registerName(selector), value);
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}
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void SendVoidCGRect(id receiver, const char* selector, CGRect value) {
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ObjcMsgSend<void (*)(id, SEL, CGRect)>()(receiver, sel_registerName(selector), value);
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}
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void SendVoidCGSize(id receiver, const char* selector, CGSize value) {
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ObjcMsgSend<void (*)(id, SEL, CGSize)>()(receiver, sel_registerName(selector), value);
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}
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id Retain(id object) {
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return object ? SendId(object, "retain") : nil;
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}
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void Release(id object) {
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if (object) {
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SendVoid(object, "release");
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}
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}
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void* CreateInternalMetalLayer(Uint32 width, Uint32 height, void** outWindow) {
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const auto surfaceWidth = static_cast<CGFloat>(std::max<Uint32>(width, 1));
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const auto surfaceHeight = static_cast<CGFloat>(std::max<Uint32>(height, 1));
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id windowClass = reinterpret_cast<id>(objc_getClass("NSWindow"));
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id metalLayerClass = reinterpret_cast<id>(objc_getClass("CAMetalLayer"));
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MOBILEGL_ASSERT(windowClass && metalLayerClass,
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"Failed to resolve NSWindow/CAMetalLayer for DirectVulkan pbuffer");
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CGRect frame = {{0.0, 0.0}, {surfaceWidth, surfaceHeight}};
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id window = SendId(windowClass, "alloc");
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window = ObjcMsgSend<id (*)(id, SEL, CGRect, unsigned long, unsigned long, bool)>()(
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window, sel_registerName("initWithContentRect:styleMask:backing:defer:"),
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frame, kNSWindowStyleMaskBorderless, kNSBackingStoreBuffered, true);
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MOBILEGL_ASSERT(window, "Failed to create hidden NSWindow for DirectVulkan pbuffer");
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id contentView = SendId(window, "contentView");
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MOBILEGL_ASSERT(contentView, "Failed to query hidden NSWindow contentView");
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SendVoidBool(contentView, "setWantsLayer:", true);
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id metalLayer = SendId(metalLayerClass, "layer");
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MOBILEGL_ASSERT(metalLayer, "Failed to create hidden CAMetalLayer for DirectVulkan pbuffer");
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Retain(metalLayer);
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SendVoidCGRect(metalLayer, "setFrame:", frame);
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SendVoidCGSize(metalLayer, "setDrawableSize:", frame.size);
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SendVoidId(contentView, "setLayer:", metalLayer);
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*outWindow = window;
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return metalLayer;
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}
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} // namespace
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#endif
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static Bool IsPowerVRDevice(const VkPhysicalDeviceProperties& properties) {
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return std::strstr(properties.deviceName, "PowerVR") != nullptr;
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}
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static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
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Bool blendEnable,
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VkBlendFactor srcColorBlendFactor,
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VkBlendFactor dstColorBlendFactor,
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VkBlendOp colorBlendOp,
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VkBlendFactor srcAlphaBlendFactor,
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VkBlendFactor dstAlphaBlendFactor,
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VkBlendOp alphaBlendOp,
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VkColorComponentFlags colorWriteMask) {
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VkPipelineColorBlendAttachmentState attachment{};
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attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
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attachment.srcColorBlendFactor = srcColorBlendFactor;
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attachment.dstColorBlendFactor = dstColorBlendFactor;
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attachment.colorBlendOp = colorBlendOp;
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attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
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attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
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attachment.alphaBlendOp = alphaBlendOp;
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attachment.colorWriteMask = colorWriteMask;
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return attachment;
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}
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static Bool IsDualSourceBlendFactor(BlendFactor v) {
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switch (v) {
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case BlendFactor::Src1Color:
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case BlendFactor::OneMinusSrc1Color:
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case BlendFactor::Src1Alpha:
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case BlendFactor::OneMinusSrc1Alpha:
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return true;
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default:
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return false;
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}
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}
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static Bool ShouldUseTransientVertexIndexBuffer(const MG_State::GLState::BufferObject& bufferObject) {
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switch (bufferObject.GetUsage()) {
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case BufferUsage::StreamDraw:
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case BufferUsage::StreamRead:
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case BufferUsage::StreamCopy:
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case BufferUsage::DynamicDraw:
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case BufferUsage::DynamicRead:
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case BufferUsage::DynamicCopy:
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return true;
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case BufferUsage::StaticDraw:
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case BufferUsage::StaticRead:
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case BufferUsage::StaticCopy:
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default:
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return false;
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}
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}
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static VkColorComponentFlags GetSupportedColorWriteMaskForComponentCount(SizeT componentCount) {
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switch (componentCount) {
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case 1:
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return VK_COLOR_COMPONENT_R_BIT;
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case 2:
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return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT;
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case 3:
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return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
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case 4:
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return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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default:
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MOBILEGL_ASSERT(false,
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"GetSupportedColorWriteMaskForComponentCount: unsupported componentCount=%zu",
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componentCount);
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return 0;
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}
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}
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// GL 4.6 core 15.2.3: a colour format with no alpha channel reads as if alpha were one.
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// The substitution has to happen in the clear value's own type, so this reports the condition
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// and MakeVkClearColorValue applies it to whichever union member the encoding selects.
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static Bool ColorFormatLacksAlpha(const MG_State::GLState::ITextureObject* texture) {
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return texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3;
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}
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static Bool IsQuarterTurnPreTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
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return preTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
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preTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR;
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}
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static IntVec2 ResolveDefaultFramebufferLogicalExtent(VkSurfaceTransformFlagBitsKHR preTransform,
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const IntVec2& rawExtent) {
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if (IsQuarterTurnPreTransform(preTransform)) {
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return {rawExtent.y(), rawExtent.x()};
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}
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return rawExtent;
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}
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static Int ScaleFramebufferCoordinate(Int value, Int fromExtent, Int toExtent) {
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if (fromExtent <= 0 || toExtent <= 0) {
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return value;
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}
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return static_cast<Int>((static_cast<Int64>(value) * toExtent + fromExtent / 2) / fromExtent);
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}
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// ---------------------------------------------------------------------------------------
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// Default-framebuffer rectangles.
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//
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// GL's window origin is the BOTTOM-left. The default framebuffer's Vulkan image is stored in
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// DISPLAY (top-left) orientation, and the difference is reconciled for VERTICES by negating
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// gl_Position.y - but only for default-FBO draws (GetShaderTransformFlags ->
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// CompileOptionBit::PositionYFlip, applied in ProgramFactory::InsertPositionFixup).
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//
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// Rectangles were never converted. The viewport, the scissor and the ReadPixels copy offset
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// all used the GL bottom-origin Y verbatim as a Vulkan top-origin Y, which is correct only
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// when y == H - y - h (full height, or vertically centred) - and full height is the only case
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// any test ever exercised. In the conformance suite the errors CANCEL in placement (the draw
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// lands in Vulkan rows [y, y+h) and the readback copies the same rows back) and compose into
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// an exact vertical flip: 1,759 of Magma's 1,793 non-passing cases, 861 vertical flips and
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// nothing else across all of gl33.
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//
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// The mapping below is derived from - and at full extent exactly reproduces - the pixel
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// mapping VulkanRenderer::RemapDefaultFramebufferReadback uses:
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// identity : image(x, H-1-y) -> flip Y
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// 180 : image(W-1-x, y) -> mirror X (the rotation already flips the rows)
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// Quarter turns swap the axes and are handled by MapDefaultFramebufferReadbackRect rather than
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// this same-axis helper.
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struct DefaultFramebufferRectMapping {
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Bool flipY = false;
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Bool mirrorX = false;
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};
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static DefaultFramebufferRectMapping GetDefaultFramebufferRectMapping(
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VkSurfaceTransformFlagBitsKHR preTransform) {
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if (preTransform == VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR) return {false, true};
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if (IsQuarterTurnPreTransform(preTransform)) return {false, false};
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return {true, false};
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}
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// [origin, origin+size) counted from one end is [extent-origin-size, extent-origin) counted
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// from the other. A full-extent rect is a fixed point, which is why this can be introduced
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// without moving anything that works today.
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static Int MapDefaultFramebufferRectAxis(Int origin, Int size, Int extent, Bool invert) {
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return invert ? extent - origin - size : origin;
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}
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// Redundant dynamic-state elimination for the per-draw hot path: within one
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// command-buffer recording, a vkCmdSet* whose values already match what the
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// command buffer holds is skipped. Valid because every PipelineFactory
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// pipeline declares the same eight dynamic states, so the values persist
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// across those pipeline binds; the shadow resets whenever a recording
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// (re)begins, and whenever an auxiliary pipeline with a narrower dynamic
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// set (blit, depth-mipmap) binds - their static state makes the
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// corresponding dynamic values undefined per the spec.
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struct DynamicStateShadow {
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// Last graphics pipeline bound on the frame command buffer. Pipeline
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// binds are command-buffer state (they survive render-pass boundaries),
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// so the same reset points that invalidate dynamic state - recording
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// (re)begin and the aux blit pipelines' raw binds - are exactly the
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// points where this becomes unknown.
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Bool graphicsPipelineValid = false;
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VkPipeline graphicsPipeline = VK_NULL_HANDLE;
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// Index/vertex buffer binds are command-buffer state too. Terrain
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// sections and GUI quads share one sequential index buffer, and GUI
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// batches often reuse a vertex arena buffer, so skipping identical
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// rebinds removes a large share of per-draw driver calls.
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Bool indexBindValid = false;
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VkBuffer indexBuffer = VK_NULL_HANDLE;
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VkDeviceSize indexOffset = 0;
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VkIndexType indexType = VK_INDEX_TYPE_MAX_ENUM;
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static constexpr Uint32 kMaxShadowedVertexBindings = 8;
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Bool vertexBindValid = false;
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Uint32 vertexBindingCount = 0;
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VkBuffer vertexBuffers[kMaxShadowedVertexBindings] = {};
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VkDeviceSize vertexOffsets[kMaxShadowedVertexBindings] = {};
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Bool viewportValid = false;
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VkViewport viewport{};
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Bool scissorValid = false;
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VkRect2D scissor{};
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Bool blendConstantsValid = false;
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Float blendConstants[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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Bool depthBiasValid = false;
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Float depthBiasConstantFactor = 0.0f;
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Float depthBiasSlopeFactor = 0.0f;
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Bool lineWidthValid = false;
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Float lineWidth = 0.0f;
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Bool stencilValid = false;
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Uint32 stencilFrontCompareMask = 0;
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Uint32 stencilBackCompareMask = 0;
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Uint32 stencilFrontWriteMask = 0;
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Uint32 stencilBackWriteMask = 0;
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Uint32 stencilFrontReference = 0;
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Uint32 stencilBackReference = 0;
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// Gate over the whole per-draw dynamic-state tail (viewport, scissor, blend
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// constants, depth bias, line width, stencil) - see ApplyDynamicDrawStateTail.
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// Every GL input of that tail lives in RenderState's value-shadowed parameters:
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// each setter early-outs on an equal value and bumps the parameters version
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// otherwise, and capability toggles (scissor test) bump it too. So an unchanged
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// version + unchanged pass geometry means re-running the tail could only
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// re-derive the exact values already applied on this command buffer. The
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// remaining input, the swapchain pre-transform, cannot change mid-recording
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// (a swapchain recreate retires the command buffer, and recording begin resets
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// this whole shadow); the value key below pins it anyway.
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Bool dynamicTailValid = false;
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Uint dynamicTailParamsVersion = 0;
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Int dynamicTailExtentX = 0;
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Int dynamicTailExtentY = 0;
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Bool dynamicTailIsDefaultFbo = false;
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// VALUE key over the tail's inputs, as a second-level gate behind the version.
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// The parameters version is ONE counter for all of RenderState, so anything that
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// is not tail input - a GL_BLEND toggle, a glBlendFuncSeparate, a glColorMask -
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// moves it and forced a full tail re-run. Blaze3D toggles blend around every
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// batch, so that was a per-draw re-derivation of six dynamic states that could
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// not have changed. Equal key => the six Apply* below would each re-derive the
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// value their shadow already holds and emit nothing, so the tail is skippable.
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//
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// Complete input inventory of ApplyDynamicDrawStateTail, one line per reader
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// (each accessor it replaces is a verified plain field read of the same
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// RenderStateParameters field - RenderState.cpp):
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// ApplyGLViewportState : Viewports[0], DepthRanges[0], + extent/isDefaultFbo/preTransform
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// ApplyBlendConstants : BlendColor
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// ApplyPolygonOffsetState : PolygonOffsetUnits, PolygonOffsetFactor
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// ApplyLineWidthState : LineWidth (see the caveat below)
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// ApplyStencilState : StencilStates[0..1].{ValueMask, WriteMask, Ref}
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// scissor rect : ScissorTestEnabledMask bit 0, ScissorBoxes[0],
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// + extent/isDefaultFbo/preTransform
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// Caveat, unchanged from the version-only gate: ApplyLineWidthState also clamps
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// to the ACTIVE BACKEND OBJECT's aliased line-width range. Those are device
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// limits queried once at backend init and constant for the renderer's lifetime,
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// so they are not part of the key (the version gate never covered them either).
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struct DynamicTailKey {
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Float viewport[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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Float depthRange[2] = {0.0f, 0.0f};
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Float blendColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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Float polygonOffsetFactor = 0.0f;
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Float polygonOffsetUnits = 0.0f;
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Float lineWidth = 0.0f;
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Uint32 stencilValueMask[2] = {0, 0};
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Uint32 stencilWriteMask[2] = {0, 0};
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Int stencilRef[2] = {0, 0};
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Int scissorBox[4] = {0, 0, 0, 0};
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Int extentX = 0;
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Int extentY = 0;
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Uint32 preTransform = 0;
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Bool scissorEnabled = false;
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Bool isDefaultFbo = false;
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Bool operator==(const DynamicTailKey& other) const {
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// NaN in any float input makes this false, which only costs a redundant
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// tail run - never a skipped one.
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for (Uint32 i = 0; i < 4; ++i) {
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if (viewport[i] != other.viewport[i] || blendColor[i] != other.blendColor[i] ||
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scissorBox[i] != other.scissorBox[i]) {
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return false;
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}
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}
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for (Uint32 i = 0; i < 2; ++i) {
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if (depthRange[i] != other.depthRange[i] ||
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stencilValueMask[i] != other.stencilValueMask[i] ||
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stencilWriteMask[i] != other.stencilWriteMask[i] ||
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stencilRef[i] != other.stencilRef[i]) {
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return false;
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}
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}
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return polygonOffsetFactor == other.polygonOffsetFactor &&
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polygonOffsetUnits == other.polygonOffsetUnits && lineWidth == other.lineWidth &&
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extentX == other.extentX && extentY == other.extentY &&
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preTransform == other.preTransform && scissorEnabled == other.scissorEnabled &&
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isDefaultFbo == other.isDefaultFbo;
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}
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};
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DynamicTailKey dynamicTailKey{};
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};
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static DynamicStateShadow g_dynamicStateShadow;
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static void ResetDynamicStateShadow() {
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g_dynamicStateShadow = {};
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}
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// vkCmdBindVertexBuffers, skipped when this command buffer already holds these
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// buffers and offsets at binding 0.
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static void ShadowedBindVertexBuffers(VkCommandBuffer commandBuffer, const VkBuffer* buffers,
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const VkDeviceSize* offsets, Uint32 count) {
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auto& shadow = g_dynamicStateShadow;
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Bool identical = shadow.vertexBindValid && shadow.vertexBindingCount == count &&
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count <= DynamicStateShadow::kMaxShadowedVertexBindings;
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if (identical) {
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for (Uint32 i = 0; i < count; ++i) {
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if (shadow.vertexBuffers[i] != buffers[i] || shadow.vertexOffsets[i] != offsets[i]) {
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identical = false;
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break;
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}
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}
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}
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if (identical) {
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return;
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}
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vkCmdBindVertexBuffers(commandBuffer, 0, count, buffers, offsets);
|
|
if (count <= DynamicStateShadow::kMaxShadowedVertexBindings) {
|
|
shadow.vertexBindValid = true;
|
|
shadow.vertexBindingCount = count;
|
|
std::copy_n(buffers, count, shadow.vertexBuffers);
|
|
std::copy_n(offsets, count, shadow.vertexOffsets);
|
|
} else {
|
|
shadow.vertexBindValid = false;
|
|
}
|
|
}
|
|
|
|
static void ShadowedSetScissor(VkCommandBuffer commandBuffer, const VkRect2D& scissor) {
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.scissorValid && shadow.scissor.offset.x == scissor.offset.x &&
|
|
shadow.scissor.offset.y == scissor.offset.y &&
|
|
shadow.scissor.extent.width == scissor.extent.width &&
|
|
shadow.scissor.extent.height == scissor.extent.height) {
|
|
return;
|
|
}
|
|
shadow.scissorValid = true;
|
|
shadow.scissor = scissor;
|
|
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
|
}
|
|
|
|
// One viewport of the ARB_viewport_array state, mapped into Vulkan's frame. Split out of
|
|
// ApplyGLViewportState so the multi-viewport path derives index i through EXACTLY the same
|
|
// arithmetic as index 0 - the default-framebuffer Y-flip and pre-transform rotation
|
|
// especially, which is the classic way a multi-viewport port comes out upside down for every
|
|
// index but the one that was tested.
|
|
static VkViewport ComputeGLViewport(Uint32 index,
|
|
const IntVec2& framebufferExtent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform,
|
|
Bool isDefaultFramebuffer) {
|
|
// Snapped to integers. The viewport is float STATE (glViewportIndexedf may set a
|
|
// fractional origin, and GetFloati_v hands it back verbatim), but what rasterizes here is
|
|
// the rounded rectangle - a deliberate, documented infidelity rather than a spec claim:
|
|
// MobileGL passes the driver's VIEWPORT_SUBPIXEL_BITS through, so it does advertise
|
|
// subpixel viewport precision it does not deliver. Nothing in KHR-GL43.viewport_array or
|
|
// in Minecraft sets a fractional viewport (the conformance checks are all on the state
|
|
// round trip), which is why the honest-but-lossy path was kept over widening every
|
|
// default-framebuffer Y-flip/pre-transform helper to floats. See the KNOWN INFIDELITY
|
|
// note in MG_IntegrationTest/Scenarios/AdvertisedLimitsScenario.cpp.
|
|
const FloatVec4& stored = MG_State::pGLContext->GetViewportIndexed(index);
|
|
const IntVec4 viewportState(static_cast<Int>(std::lround(stored.x())),
|
|
static_cast<Int>(std::lround(stored.y())),
|
|
static_cast<Int>(std::lround(stored.z())),
|
|
static_cast<Int>(std::lround(stored.w())));
|
|
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRangeIndexed(index);
|
|
const IntVec2 logicalExtent = isDefaultFramebuffer
|
|
? ResolveDefaultFramebufferLogicalExtent(preTransform, framebufferExtent)
|
|
: framebufferExtent;
|
|
|
|
Int viewportX = viewportState.x();
|
|
Int viewportY = viewportState.y();
|
|
Int viewportWidth = viewportState.z() > 0 ? viewportState.z() : logicalExtent.x();
|
|
Int viewportHeight = viewportState.w() > 0 ? viewportState.w() : logicalExtent.y();
|
|
|
|
if (isDefaultFramebuffer && IsQuarterTurnPreTransform(preTransform)) {
|
|
viewportX = ScaleFramebufferCoordinate(viewportX, logicalExtent.x(), framebufferExtent.x());
|
|
viewportY = ScaleFramebufferCoordinate(viewportY, logicalExtent.y(), framebufferExtent.y());
|
|
viewportWidth = ScaleFramebufferCoordinate(viewportWidth, logicalExtent.x(), framebufferExtent.x());
|
|
viewportHeight = ScaleFramebufferCoordinate(viewportHeight, logicalExtent.y(), framebufferExtent.y());
|
|
}
|
|
|
|
// The GL viewport rect, expressed against the default framebuffer's stored orientation.
|
|
// A full-height viewport is unchanged by this, which is why every existing scenario keeps
|
|
// its exact behaviour.
|
|
if (isDefaultFramebuffer) {
|
|
const DefaultFramebufferRectMapping mapping = GetDefaultFramebufferRectMapping(preTransform);
|
|
viewportX = MapDefaultFramebufferRectAxis(viewportX, viewportWidth, framebufferExtent.x(),
|
|
mapping.mirrorX);
|
|
viewportY = MapDefaultFramebufferRectAxis(viewportY, viewportHeight, framebufferExtent.y(),
|
|
mapping.flipY);
|
|
}
|
|
|
|
VkViewport viewport{};
|
|
viewport.x = static_cast<float>(viewportX);
|
|
viewport.y = static_cast<float>(viewportY);
|
|
viewport.width = static_cast<float>(viewportWidth);
|
|
viewport.height = static_cast<float>(viewportHeight);
|
|
viewport.minDepth = depthRange.x();
|
|
viewport.maxDepth = depthRange.y();
|
|
return viewport;
|
|
}
|
|
|
|
static void ApplyGLViewportState(VkCommandBuffer commandBuffer,
|
|
const IntVec2& framebufferExtent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform,
|
|
Bool isDefaultFramebuffer) {
|
|
const VkViewport viewport = ComputeGLViewport(0, framebufferExtent, preTransform, isDefaultFramebuffer);
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.viewportValid && shadow.viewport.x == viewport.x && shadow.viewport.y == viewport.y &&
|
|
shadow.viewport.width == viewport.width && shadow.viewport.height == viewport.height &&
|
|
shadow.viewport.minDepth == viewport.minDepth && shadow.viewport.maxDepth == viewport.maxDepth) {
|
|
return;
|
|
}
|
|
shadow.viewportValid = true;
|
|
shadow.viewport = viewport;
|
|
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
|
}
|
|
|
|
static void ApplyBlendConstants(VkCommandBuffer commandBuffer) {
|
|
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
|
|
const float blendConstants[4] = {
|
|
blendColor.x(),
|
|
blendColor.y(),
|
|
blendColor.z(),
|
|
blendColor.w(),
|
|
};
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.blendConstantsValid && shadow.blendConstants[0] == blendConstants[0] &&
|
|
shadow.blendConstants[1] == blendConstants[1] && shadow.blendConstants[2] == blendConstants[2] &&
|
|
shadow.blendConstants[3] == blendConstants[3]) {
|
|
return;
|
|
}
|
|
shadow.blendConstantsValid = true;
|
|
shadow.blendConstants[0] = blendConstants[0];
|
|
shadow.blendConstants[1] = blendConstants[1];
|
|
shadow.blendConstants[2] = blendConstants[2];
|
|
shadow.blendConstants[3] = blendConstants[3];
|
|
vkCmdSetBlendConstants(commandBuffer, blendConstants);
|
|
}
|
|
|
|
static Bool DrawModeUsesPolygonFill(GLenum mode) {
|
|
switch (mode) {
|
|
case GL_TRIANGLES:
|
|
case GL_TRIANGLE_STRIP:
|
|
case GL_TRIANGLE_FAN:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void ApplyPolygonOffsetState(VkCommandBuffer commandBuffer) {
|
|
const Float constantFactor = MG_State::pGLContext->GetPolygonOffsetUnits();
|
|
const Float slopeFactor = MG_State::pGLContext->GetPolygonOffsetFactor();
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.depthBiasValid && shadow.depthBiasConstantFactor == constantFactor &&
|
|
shadow.depthBiasSlopeFactor == slopeFactor) {
|
|
return;
|
|
}
|
|
shadow.depthBiasValid = true;
|
|
shadow.depthBiasConstantFactor = constantFactor;
|
|
shadow.depthBiasSlopeFactor = slopeFactor;
|
|
vkCmdSetDepthBias(commandBuffer, constantFactor, 0.0f, slopeFactor);
|
|
}
|
|
|
|
static void ApplyLineWidthState(VkCommandBuffer commandBuffer) {
|
|
Float lineWidth = MG_State::pGLContext->GetLineWidth();
|
|
if (MG_Backend::pActiveBackendObject != nullptr) {
|
|
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
|
const Float minLineWidth = dynamicParameters.AliasedLineWidthRangeMin;
|
|
const Float maxLineWidth = dynamicParameters.AliasedLineWidthRangeMax;
|
|
if (lineWidth < minLineWidth) {
|
|
lineWidth = minLineWidth;
|
|
} else if (lineWidth > maxLineWidth) {
|
|
lineWidth = maxLineWidth;
|
|
}
|
|
}
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.lineWidthValid && shadow.lineWidth == lineWidth) {
|
|
return;
|
|
}
|
|
shadow.lineWidthValid = true;
|
|
shadow.lineWidth = lineWidth;
|
|
vkCmdSetLineWidth(commandBuffer, lineWidth);
|
|
}
|
|
|
|
static VkRect2D MakeClampedScissorRect(const IntVec4& scissorBox, const IntVec2& framebufferExtent) {
|
|
const Int x0 = std::max<Int>(0, scissorBox.x());
|
|
const Int y0 = std::max<Int>(0, scissorBox.y());
|
|
const Int x1 = std::min<Int>(framebufferExtent.x(), scissorBox.x() + std::max<Int>(0, scissorBox.z()));
|
|
const Int y1 = std::min<Int>(framebufferExtent.y(), scissorBox.y() + std::max<Int>(0, scissorBox.w()));
|
|
|
|
VkRect2D scissor{};
|
|
scissor.offset = {x0, y0};
|
|
scissor.extent = {
|
|
static_cast<Uint32>(std::max<Int>(0, x1 - x0)),
|
|
static_cast<Uint32>(std::max<Int>(0, y1 - y0)),
|
|
};
|
|
return scissor;
|
|
}
|
|
|
|
// The clamped rect, re-expressed against the default framebuffer's stored orientation. Same
|
|
// conversion as the viewport - and it must be the same one, or the scissor would cut a band
|
|
// the draw never touched.
|
|
static VkRect2D MapScissorRectToDefaultFramebuffer(VkRect2D scissor, const IntVec2& framebufferExtent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform) {
|
|
const DefaultFramebufferRectMapping mapping = GetDefaultFramebufferRectMapping(preTransform);
|
|
scissor.offset.x = MapDefaultFramebufferRectAxis(scissor.offset.x, static_cast<Int>(scissor.extent.width),
|
|
framebufferExtent.x(), mapping.mirrorX);
|
|
scissor.offset.y = MapDefaultFramebufferRectAxis(scissor.offset.y, static_cast<Int>(scissor.extent.height),
|
|
framebufferExtent.y(), mapping.flipY);
|
|
return scissor;
|
|
}
|
|
|
|
static VkRect2D MakeDefaultFramebufferScissorRect(const IntVec4& scissorBox,
|
|
const IntVec2& framebufferExtent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform) {
|
|
if (!IsQuarterTurnPreTransform(preTransform)) {
|
|
return MapScissorRectToDefaultFramebuffer(MakeClampedScissorRect(scissorBox, framebufferExtent),
|
|
framebufferExtent, preTransform);
|
|
}
|
|
|
|
const IntVec2 logicalExtent = ResolveDefaultFramebufferLogicalExtent(preTransform, framebufferExtent);
|
|
const Int logicalX0 = std::max<Int>(0, scissorBox.x());
|
|
const Int logicalY0 = std::max<Int>(0, scissorBox.y());
|
|
const Int logicalX1 = std::min<Int>(logicalExtent.x(), scissorBox.x() + std::max<Int>(0, scissorBox.z()));
|
|
const Int logicalY1 = std::min<Int>(logicalExtent.y(), scissorBox.y() + std::max<Int>(0, scissorBox.w()));
|
|
|
|
const Int rawX0 = ScaleFramebufferCoordinate(logicalX0, logicalExtent.x(), framebufferExtent.x());
|
|
const Int rawY0 = ScaleFramebufferCoordinate(logicalY0, logicalExtent.y(), framebufferExtent.y());
|
|
const Int rawX1 = ScaleFramebufferCoordinate(logicalX1, logicalExtent.x(), framebufferExtent.x());
|
|
const Int rawY1 = ScaleFramebufferCoordinate(logicalY1, logicalExtent.y(), framebufferExtent.y());
|
|
|
|
VkRect2D scissor{};
|
|
scissor.offset = {std::max<Int>(0, rawX0), std::max<Int>(0, rawY0)};
|
|
scissor.extent = {
|
|
static_cast<Uint32>(std::max<Int>(0, rawX1 - rawX0)),
|
|
static_cast<Uint32>(std::max<Int>(0, rawY1 - rawY0)),
|
|
};
|
|
// A quarter turn maps to {false, false}, so this is a no-op today; it is here so the
|
|
// branch cannot drift away from the identity/180 one when quarter turns are modelled.
|
|
return MapScissorRectToDefaultFramebuffer(scissor, framebufferExtent, preTransform);
|
|
}
|
|
|
|
static void ApplyStencilState(VkCommandBuffer commandBuffer) {
|
|
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
|
|
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
|
|
const Uint32 frontReference = static_cast<Uint32>(std::max(frontStencil.Ref, 0));
|
|
const Uint32 backReference = static_cast<Uint32>(std::max(backStencil.Ref, 0));
|
|
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (shadow.stencilValid && shadow.stencilFrontCompareMask == frontStencil.ValueMask &&
|
|
shadow.stencilBackCompareMask == backStencil.ValueMask &&
|
|
shadow.stencilFrontWriteMask == frontStencil.WriteMask &&
|
|
shadow.stencilBackWriteMask == backStencil.WriteMask &&
|
|
shadow.stencilFrontReference == frontReference && shadow.stencilBackReference == backReference) {
|
|
return;
|
|
}
|
|
shadow.stencilValid = true;
|
|
shadow.stencilFrontCompareMask = frontStencil.ValueMask;
|
|
shadow.stencilBackCompareMask = backStencil.ValueMask;
|
|
shadow.stencilFrontWriteMask = frontStencil.WriteMask;
|
|
shadow.stencilBackWriteMask = backStencil.WriteMask;
|
|
shadow.stencilFrontReference = frontReference;
|
|
shadow.stencilBackReference = backReference;
|
|
|
|
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.ValueMask);
|
|
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.ValueMask);
|
|
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.WriteMask);
|
|
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.WriteMask);
|
|
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontReference);
|
|
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backReference);
|
|
}
|
|
|
|
enum class NumericDomain {
|
|
Unknown,
|
|
FloatLike,
|
|
Sint,
|
|
Uint,
|
|
};
|
|
|
|
static NumericDomain GetNumericDomainForShaderValueType(GLenum glType) {
|
|
switch (glType) {
|
|
case GL_FLOAT:
|
|
case GL_FLOAT_VEC2:
|
|
case GL_FLOAT_VEC3:
|
|
case GL_FLOAT_VEC4:
|
|
return NumericDomain::FloatLike;
|
|
case GL_INT:
|
|
case GL_INT_VEC2:
|
|
case GL_INT_VEC3:
|
|
case GL_INT_VEC4:
|
|
return NumericDomain::Sint;
|
|
case GL_UNSIGNED_INT:
|
|
case GL_UNSIGNED_INT_VEC2:
|
|
case GL_UNSIGNED_INT_VEC3:
|
|
case GL_UNSIGNED_INT_VEC4:
|
|
return NumericDomain::Uint;
|
|
default:
|
|
return NumericDomain::Unknown;
|
|
}
|
|
}
|
|
|
|
static SizeT GetComponentCountForShaderValueType(GLenum glType) {
|
|
switch (glType) {
|
|
case GL_FLOAT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
return 1;
|
|
case GL_FLOAT_VEC2:
|
|
case GL_INT_VEC2:
|
|
case GL_UNSIGNED_INT_VEC2:
|
|
return 2;
|
|
case GL_FLOAT_VEC3:
|
|
case GL_INT_VEC3:
|
|
case GL_UNSIGNED_INT_VEC3:
|
|
return 3;
|
|
case GL_FLOAT_VEC4:
|
|
case GL_INT_VEC4:
|
|
case GL_UNSIGNED_INT_VEC4:
|
|
return 4;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static NumericDomain GetNumericDomainForVertexFormat(VkFormat format) {
|
|
switch (format) {
|
|
case VK_FORMAT_R32_SFLOAT:
|
|
case VK_FORMAT_R32G32_SFLOAT:
|
|
case VK_FORMAT_R32G32B32_SFLOAT:
|
|
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
|
case VK_FORMAT_R16_SNORM:
|
|
case VK_FORMAT_R16G16_SNORM:
|
|
case VK_FORMAT_R16G16B16_SNORM:
|
|
case VK_FORMAT_R16G16B16A16_SNORM:
|
|
case VK_FORMAT_R16_UNORM:
|
|
case VK_FORMAT_R16G16_UNORM:
|
|
case VK_FORMAT_R16G16B16_UNORM:
|
|
case VK_FORMAT_R16G16B16A16_UNORM:
|
|
case VK_FORMAT_R16_SSCALED:
|
|
case VK_FORMAT_R16G16_SSCALED:
|
|
case VK_FORMAT_R16G16B16_SSCALED:
|
|
case VK_FORMAT_R16G16B16A16_SSCALED:
|
|
case VK_FORMAT_R16_USCALED:
|
|
case VK_FORMAT_R16G16_USCALED:
|
|
case VK_FORMAT_R16G16B16_USCALED:
|
|
case VK_FORMAT_R16G16B16A16_USCALED:
|
|
case VK_FORMAT_R8_SNORM:
|
|
case VK_FORMAT_R8G8_SNORM:
|
|
case VK_FORMAT_R8G8B8_SNORM:
|
|
case VK_FORMAT_R8G8B8A8_SNORM:
|
|
case VK_FORMAT_R8_UNORM:
|
|
case VK_FORMAT_R8G8_UNORM:
|
|
case VK_FORMAT_R8G8B8_UNORM:
|
|
case VK_FORMAT_R8G8B8A8_UNORM:
|
|
case VK_FORMAT_R8_SSCALED:
|
|
case VK_FORMAT_R8G8_SSCALED:
|
|
case VK_FORMAT_R8G8B8_SSCALED:
|
|
case VK_FORMAT_R8G8B8A8_SSCALED:
|
|
case VK_FORMAT_R8_USCALED:
|
|
case VK_FORMAT_R8G8_USCALED:
|
|
case VK_FORMAT_R8G8B8_USCALED:
|
|
case VK_FORMAT_R8G8B8A8_USCALED:
|
|
return NumericDomain::FloatLike;
|
|
case VK_FORMAT_R32_SINT:
|
|
case VK_FORMAT_R32G32_SINT:
|
|
case VK_FORMAT_R32G32B32_SINT:
|
|
case VK_FORMAT_R32G32B32A32_SINT:
|
|
case VK_FORMAT_R16_SINT:
|
|
case VK_FORMAT_R16G16_SINT:
|
|
case VK_FORMAT_R16G16B16_SINT:
|
|
case VK_FORMAT_R16G16B16A16_SINT:
|
|
case VK_FORMAT_R8_SINT:
|
|
case VK_FORMAT_R8G8_SINT:
|
|
case VK_FORMAT_R8G8B8_SINT:
|
|
case VK_FORMAT_R8G8B8A8_SINT:
|
|
return NumericDomain::Sint;
|
|
case VK_FORMAT_R32_UINT:
|
|
case VK_FORMAT_R32G32_UINT:
|
|
case VK_FORMAT_R32G32B32_UINT:
|
|
case VK_FORMAT_R32G32B32A32_UINT:
|
|
case VK_FORMAT_R16_UINT:
|
|
case VK_FORMAT_R16G16_UINT:
|
|
case VK_FORMAT_R16G16B16_UINT:
|
|
case VK_FORMAT_R16G16B16A16_UINT:
|
|
case VK_FORMAT_R8_UINT:
|
|
case VK_FORMAT_R8G8_UINT:
|
|
case VK_FORMAT_R8G8B8_UINT:
|
|
case VK_FORMAT_R8G8B8A8_UINT:
|
|
return NumericDomain::Uint;
|
|
default:
|
|
return NumericDomain::Unknown;
|
|
}
|
|
}
|
|
|
|
static Bool TryCoerceVertexFormatNumericDomain(VkFormat sourceFormat,
|
|
NumericDomain targetDomain,
|
|
VkFormat& outFormat) {
|
|
const NumericDomain sourceDomain = GetNumericDomainForVertexFormat(sourceFormat);
|
|
if (sourceDomain == targetDomain || targetDomain == NumericDomain::Unknown) {
|
|
outFormat = sourceFormat;
|
|
return true;
|
|
}
|
|
if (sourceDomain == NumericDomain::FloatLike) {
|
|
return false;
|
|
}
|
|
|
|
switch (sourceFormat) {
|
|
case VK_FORMAT_R32_SINT:
|
|
if (targetDomain == NumericDomain::Uint) {
|
|
outFormat = VK_FORMAT_R32_UINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32_SINT:
|
|
if (targetDomain == NumericDomain::Uint) {
|
|
outFormat = VK_FORMAT_R32G32_UINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32B32_SINT:
|
|
if (targetDomain == NumericDomain::Uint) {
|
|
outFormat = VK_FORMAT_R32G32B32_UINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32B32A32_SINT:
|
|
if (targetDomain == NumericDomain::Uint) {
|
|
outFormat = VK_FORMAT_R32G32B32A32_UINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32_UINT:
|
|
if (targetDomain == NumericDomain::Sint) {
|
|
outFormat = VK_FORMAT_R32_SINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32_UINT:
|
|
if (targetDomain == NumericDomain::Sint) {
|
|
outFormat = VK_FORMAT_R32G32_SINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32B32_UINT:
|
|
if (targetDomain == NumericDomain::Sint) {
|
|
outFormat = VK_FORMAT_R32G32B32_SINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R32G32B32A32_UINT:
|
|
if (targetDomain == NumericDomain::Sint) {
|
|
outFormat = VK_FORMAT_R32G32B32A32_SINT;
|
|
return true;
|
|
}
|
|
return false;
|
|
case VK_FORMAT_R16_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16_UINT : VK_FORMAT_R16_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16_UINT : VK_FORMAT_R16G16_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16B16_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16_UINT : VK_FORMAT_R16G16B16_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16B16A16_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_R16G16B16A16_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R16_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16_SINT : VK_FORMAT_R16_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16_SINT : VK_FORMAT_R16G16_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16B16_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16_SINT : VK_FORMAT_R16G16B16_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R16G16B16A16_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_R16G16B16A16_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R8_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8_UINT : VK_FORMAT_R8_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8_UINT : VK_FORMAT_R8G8_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8B8_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8_UINT : VK_FORMAT_R8G8B8_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8B8A8_SINT:
|
|
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_SSCALED;
|
|
return true;
|
|
case VK_FORMAT_R8_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8_SINT : VK_FORMAT_R8_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8_SINT : VK_FORMAT_R8G8_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8B8_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8_SINT : VK_FORMAT_R8G8B8_USCALED;
|
|
return true;
|
|
case VK_FORMAT_R8G8B8A8_UINT:
|
|
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_R8G8B8A8_USCALED;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
template <typename ComponentT>
|
|
static Float ConvertIntegerVertexComponentToFloat(ComponentT value, Bool normalized) {
|
|
if (!normalized) {
|
|
return static_cast<Float>(value);
|
|
}
|
|
if constexpr (std::is_signed_v<ComponentT>) {
|
|
const Float scaled = static_cast<Float>(value) /
|
|
static_cast<Float>(std::numeric_limits<ComponentT>::max());
|
|
return std::max<Float>(-1.0f, scaled);
|
|
} else {
|
|
return static_cast<Float>(value) /
|
|
static_cast<Float>(std::numeric_limits<ComponentT>::max());
|
|
}
|
|
}
|
|
|
|
template <typename ComponentT>
|
|
static Bool ConvertIntegerVertexStreamToFloat32(
|
|
const MG_State::GLState::VertexAttribute& attribute,
|
|
const Uint8* sourceData,
|
|
SizeT sourceStride,
|
|
SizeT elementCount,
|
|
Vector<Float>& outData) {
|
|
if (sourceData == nullptr || attribute.Size < 1 || attribute.Size > 4 || sourceStride == 0) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT componentCount = static_cast<SizeT>(attribute.Size);
|
|
outData.resize(elementCount * componentCount);
|
|
for (SizeT element = 0; element < elementCount; ++element) {
|
|
const Uint8* sourceElement = sourceData + element * sourceStride;
|
|
Float* destinationElement = outData.data() + element * componentCount;
|
|
for (SizeT component = 0; component < componentCount; ++component) {
|
|
ComponentT value{};
|
|
Memcpy(&value, sourceElement + component * sizeof(ComponentT), sizeof(ComponentT));
|
|
destinationElement[component] =
|
|
ConvertIntegerVertexComponentToFloat(value, attribute.Normalized);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static Bool ConvertScaledIntegerVertexStreamToFloat32(
|
|
const MG_State::GLState::VertexAttribute& attribute,
|
|
const Uint8* sourceData,
|
|
SizeT sourceStride,
|
|
SizeT elementCount,
|
|
Vector<Float>& outData) {
|
|
switch (attribute.Type) {
|
|
case DataType::Int8:
|
|
return ConvertIntegerVertexStreamToFloat32<Int8>(
|
|
attribute, sourceData, sourceStride, elementCount, outData);
|
|
case DataType::Uint8:
|
|
return ConvertIntegerVertexStreamToFloat32<Uint8>(
|
|
attribute, sourceData, sourceStride, elementCount, outData);
|
|
case DataType::Int16:
|
|
return ConvertIntegerVertexStreamToFloat32<Int16>(
|
|
attribute, sourceData, sourceStride, elementCount, outData);
|
|
case DataType::Uint16:
|
|
return ConvertIntegerVertexStreamToFloat32<Uint16>(
|
|
attribute, sourceData, sourceStride, elementCount, outData);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// The fetch half of the 64-bit vertex narrowing, whose shader half is guaranteed by
|
|
// SupportsFloat64VertexAttributes staying false on this backend: any program with a Float64
|
|
// vertex INPUT is demoted whole, native fp64 or not, so the input is always a 32-bit one. The
|
|
// source bytes are ordinary IEEE-754 doubles, so a GL_DOUBLE array is deinterleaved into a
|
|
// tightly packed float32 stream rather than dropped. `normalized` is not consulted - GL
|
|
// ignores it for floating-point array types.
|
|
static Bool ConvertFloat64VertexStreamToFloat32(
|
|
const MG_State::GLState::VertexAttribute& attribute,
|
|
const Uint8* sourceData,
|
|
SizeT sourceStride,
|
|
SizeT elementCount,
|
|
Vector<Float>& outData) {
|
|
if (sourceData == nullptr || attribute.Size < 1 || attribute.Size > 4 || sourceStride == 0) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT componentCount = static_cast<SizeT>(attribute.Size);
|
|
outData.resize(elementCount * componentCount);
|
|
for (SizeT element = 0; element < elementCount; ++element) {
|
|
const Uint8* sourceElement = sourceData + element * sourceStride;
|
|
Float* destinationElement = outData.data() + element * componentCount;
|
|
for (SizeT component = 0; component < componentCount; ++component) {
|
|
// GL byte strides and offsets are arbitrary, so no component carries an 8-byte
|
|
// alignment guarantee; copy it out before narrowing it.
|
|
Double value = 0.0;
|
|
Memcpy(&value, sourceElement + component * sizeof(Double), sizeof(Double));
|
|
destinationElement[component] = static_cast<Float>(value);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static Bool RepackVertexStream(const Uint8* sourceData,
|
|
SizeT sourceStride,
|
|
SizeT elementSize,
|
|
SizeT elementCount,
|
|
Vector<Uint8>& outData) {
|
|
if (sourceData == nullptr || sourceStride == 0 || elementSize == 0) {
|
|
return false;
|
|
}
|
|
outData.resize(elementCount * elementSize);
|
|
for (SizeT element = 0; element < elementCount; ++element) {
|
|
Memcpy(outData.data() + element * elementSize,
|
|
sourceData + element * sourceStride,
|
|
elementSize);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static NumericDomain GetNumericDomainForTextureInternalFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8I:
|
|
case TextureInternalFormat::R16I:
|
|
case TextureInternalFormat::R32I:
|
|
case TextureInternalFormat::RG8I:
|
|
case TextureInternalFormat::RG16I:
|
|
case TextureInternalFormat::RG32I:
|
|
case TextureInternalFormat::RGB8I:
|
|
case TextureInternalFormat::RGB16I:
|
|
case TextureInternalFormat::RGB32I:
|
|
case TextureInternalFormat::RGBA8I:
|
|
case TextureInternalFormat::RGBA16I:
|
|
case TextureInternalFormat::RGBA32I:
|
|
return NumericDomain::Sint;
|
|
case TextureInternalFormat::R8UI:
|
|
case TextureInternalFormat::R16UI:
|
|
case TextureInternalFormat::R32UI:
|
|
case TextureInternalFormat::RG8UI:
|
|
case TextureInternalFormat::RG16UI:
|
|
case TextureInternalFormat::RG32UI:
|
|
case TextureInternalFormat::RGB8UI:
|
|
case TextureInternalFormat::RGB16UI:
|
|
case TextureInternalFormat::RGB32UI:
|
|
case TextureInternalFormat::RGBA8UI:
|
|
case TextureInternalFormat::RGBA16UI:
|
|
case TextureInternalFormat::RGBA32UI:
|
|
case TextureInternalFormat::RGB10A2UI:
|
|
return NumericDomain::Uint;
|
|
case TextureInternalFormat::DepthComponent:
|
|
case TextureInternalFormat::DepthComponent16:
|
|
case TextureInternalFormat::DepthComponent24:
|
|
case TextureInternalFormat::DepthComponent32:
|
|
case TextureInternalFormat::DepthComponent32F:
|
|
case TextureInternalFormat::Depth24Stencil8:
|
|
case TextureInternalFormat::Depth32FStencil8:
|
|
case TextureInternalFormat::DepthStencil:
|
|
return NumericDomain::Unknown;
|
|
default:
|
|
return NumericDomain::FloatLike;
|
|
}
|
|
}
|
|
|
|
// Vertex attribute locations are tracked in Uint32 bitmasks, so MAX_VERTEX_ATTRIBS is both the
|
|
// state-layer storage bound and the width of every mask below. Keep them in lockstep.
|
|
static constexpr Uint32 kMaxVertexAttribs =
|
|
static_cast<Uint32>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
|
|
static_assert(kMaxVertexAttribs <= 32, "Vertex attribute masks are Uint32");
|
|
// The loops below walk locations [0, kMaxVertexAttribs) and index programObj.vertexInputTypes with
|
|
// each one, so that array must be at least as wide.
|
|
static_assert(kMaxVertexAttribs <= ProgramFactory::VkProgramObject::kMaxVertexInputLocations,
|
|
"vertexInputTypes is indexed by vertex attribute location");
|
|
|
|
static Bool TryGetCurrentVertexAttributeFormat(GLenum glType, VkFormat& outFormat) {
|
|
switch (glType) {
|
|
case GL_FLOAT:
|
|
outFormat = VK_FORMAT_R32_SFLOAT;
|
|
return true;
|
|
case GL_FLOAT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_SFLOAT;
|
|
return true;
|
|
case GL_FLOAT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
|
return true;
|
|
case GL_FLOAT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
return true;
|
|
case GL_INT:
|
|
outFormat = VK_FORMAT_R32_SINT;
|
|
return true;
|
|
case GL_INT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_SINT;
|
|
return true;
|
|
case GL_INT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_SINT;
|
|
return true;
|
|
case GL_INT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_SINT;
|
|
return true;
|
|
case GL_UNSIGNED_INT:
|
|
outFormat = VK_FORMAT_R32_UINT;
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_UINT;
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_UINT;
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_UINT;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool TryGetCurrentVertexAttributeUploadPayload(
|
|
const MG_State::GLState::CurrentVertexAttributeValue& currentValue,
|
|
GLenum glType,
|
|
VkFormat& outFormat,
|
|
const void*& outData,
|
|
VkDeviceSize& outSize) {
|
|
switch (glType) {
|
|
case GL_FLOAT:
|
|
outFormat = VK_FORMAT_R32_SFLOAT;
|
|
outData = currentValue.floatValue.data();
|
|
outSize = sizeof(Float);
|
|
return true;
|
|
case GL_FLOAT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_SFLOAT;
|
|
outData = currentValue.floatValue.data();
|
|
outSize = sizeof(Float) * 2;
|
|
return true;
|
|
case GL_FLOAT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
|
outData = currentValue.floatValue.data();
|
|
outSize = sizeof(Float) * 3;
|
|
return true;
|
|
case GL_FLOAT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
outData = currentValue.floatValue.data();
|
|
outSize = sizeof(Float) * 4;
|
|
return true;
|
|
case GL_INT:
|
|
outFormat = VK_FORMAT_R32_SINT;
|
|
outData = currentValue.intValue.data();
|
|
outSize = sizeof(Int32);
|
|
return true;
|
|
case GL_INT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_SINT;
|
|
outData = currentValue.intValue.data();
|
|
outSize = sizeof(Int32) * 2;
|
|
return true;
|
|
case GL_INT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_SINT;
|
|
outData = currentValue.intValue.data();
|
|
outSize = sizeof(Int32) * 3;
|
|
return true;
|
|
case GL_INT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_SINT;
|
|
outData = currentValue.intValue.data();
|
|
outSize = sizeof(Int32) * 4;
|
|
return true;
|
|
case GL_UNSIGNED_INT:
|
|
outFormat = VK_FORMAT_R32_UINT;
|
|
outData = currentValue.uintValue.data();
|
|
outSize = sizeof(Uint32);
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC2:
|
|
outFormat = VK_FORMAT_R32G32_UINT;
|
|
outData = currentValue.uintValue.data();
|
|
outSize = sizeof(Uint32) * 2;
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC3:
|
|
outFormat = VK_FORMAT_R32G32B32_UINT;
|
|
outData = currentValue.uintValue.data();
|
|
outSize = sizeof(Uint32) * 3;
|
|
return true;
|
|
case GL_UNSIGNED_INT_VEC4:
|
|
outFormat = VK_FORMAT_R32G32B32A32_UINT;
|
|
outData = currentValue.uintValue.data();
|
|
outSize = sizeof(Uint32) * 4;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static const char* VkImageLayoutToString(VkImageLayout layout) {
|
|
switch (layout) {
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
return "VK_IMAGE_LAYOUT_UNDEFINED";
|
|
case VK_IMAGE_LAYOUT_GENERAL:
|
|
return "VK_IMAGE_LAYOUT_GENERAL";
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
|
return "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR";
|
|
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL";
|
|
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
|
return "VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL";
|
|
default:
|
|
return "VK_IMAGE_LAYOUT_OTHER";
|
|
}
|
|
}
|
|
|
|
static Bool ActiveRenderPassUsesTexture(const ActiveRenderPassInfo& activeRenderPass,
|
|
const MG_State::GLState::ITextureObject& texture) {
|
|
for (const auto& trackedAttachment : activeRenderPass.trackedAttachmentLayouts) {
|
|
if (trackedAttachment.target != TrackedAttachmentTarget::Texture) {
|
|
continue;
|
|
}
|
|
// Raw identity compare (see textureRaw): the caller's texture is
|
|
// live, so a dangling tracked pointer can never equal its address
|
|
// unless the allocator reused it - and that false positive merely
|
|
// ends the render pass early, never misses a genuine use.
|
|
if (trackedAttachment.textureRaw == &texture) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void RecordClearBufferError(const char* func, ErrorCode code, const char* message) {
|
|
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
|
|
}
|
|
|
|
static void RecordTextureCopyError(const char* func, ErrorCode code, const char* message) {
|
|
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
|
|
}
|
|
|
|
static Bool HasDistinctCompleteDepthStencilTextureAttachments(
|
|
const MG_State::GLState::FramebufferObject& framebufferObject) {
|
|
if (framebufferObject.GetExternalIndex() == 0) {
|
|
return false;
|
|
}
|
|
|
|
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
|
|
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
|
|
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete() ||
|
|
!depthAttachment.IsTexture() || !stencilAttachment.IsTexture()) {
|
|
return false;
|
|
}
|
|
|
|
return depthAttachment.GetTexture().get() != stencilAttachment.GetTexture().get() ||
|
|
depthAttachment.GetTextureUploadTarget() != stencilAttachment.GetTextureUploadTarget() ||
|
|
ToStorageMipLevel(depthAttachment.GetTexture().get(), depthAttachment.GetTextureLevel()) !=
|
|
ToStorageMipLevel(stencilAttachment.GetTexture().get(), stencilAttachment.GetTextureLevel());
|
|
}
|
|
|
|
static Bool IsColorAttachment(FramebufferAttachmentType attachmentType) {
|
|
return attachmentType >= FramebufferAttachmentType::Color0 &&
|
|
attachmentType <= FramebufferAttachmentType::Color31;
|
|
}
|
|
|
|
static Bool HasUnsupportedCompleteRenderbufferAttachment(
|
|
const MG_State::GLState::FramebufferObject& framebufferObject) {
|
|
if (framebufferObject.GetExternalIndex() == 0) {
|
|
return false;
|
|
}
|
|
|
|
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
|
|
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
|
|
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete()) {
|
|
return false;
|
|
}
|
|
if (depthAttachment.IsRenderbuffer() && stencilAttachment.IsRenderbuffer()) {
|
|
return depthAttachment.GetRenderbuffer().get() != stencilAttachment.GetRenderbuffer().get();
|
|
}
|
|
if ((depthAttachment.IsRenderbuffer() || stencilAttachment.IsRenderbuffer()) &&
|
|
(depthAttachment.IsTexture() || stencilAttachment.IsTexture())) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static Bool IsUnsupportedFramebufferForDirectVulkan(
|
|
const MG_State::GLState::FramebufferObject& framebufferObject) {
|
|
// TODO: Revisit this gate when DirectVulkan has full color renderbuffer render/blit/readback support.
|
|
return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject) ||
|
|
HasUnsupportedCompleteRenderbufferAttachment(framebufferObject);
|
|
}
|
|
|
|
static void RecordUnsupportedFramebufferError(const char* func) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidFramebufferOperation,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"DirectVulkan", func,
|
|
"DirectVulkan does not support this non-default framebuffer configuration."));
|
|
}
|
|
|
|
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
|
|
switch (layout) {
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_GENERAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
static constexpr Uint32 kDescriptorSetsPerFrame = 64;
|
|
static constexpr Uint kHiddenBlitProgramId = 0xFFFFFFF0u;
|
|
static constexpr Uint kHiddenBlitVertexShaderId = 0xFFFFFFF1u;
|
|
static constexpr Uint kHiddenBlitFragmentShaderId = 0xFFFFFFF2u;
|
|
static constexpr Uint kHiddenBlitNearestSamplerId = 0xFFFFFFF3u;
|
|
static constexpr Uint kHiddenBlitLinearSamplerId = 0xFFFFFFF4u;
|
|
static constexpr Uint kHiddenDepthMipmapProgramId = 0xFFFFFFF5u;
|
|
static constexpr Uint kHiddenDepthMipmapVertexShaderId = 0xFFFFFFF6u;
|
|
static constexpr Uint kHiddenDepthMipmapFragmentShaderId = 0xFFFFFFF7u;
|
|
static constexpr const char* kFullscreenTriangleVertexShaderSource = R"(#version 460 core
|
|
uniform vec4 uSrcRect;
|
|
uniform vec4 uDstRect;
|
|
uniform int uSurfaceTransform;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
vec2 ApplySurfaceTransform(vec2 position, int transform) {
|
|
vec2 p = position;
|
|
p.y = -p.y;
|
|
if (transform == 1) {
|
|
p = vec2(-p.y, p.x);
|
|
} else if (transform == 2) {
|
|
p = -p;
|
|
} else if (transform == 3) {
|
|
p = vec2(p.y, -p.x);
|
|
}
|
|
return p;
|
|
}
|
|
|
|
void main() {
|
|
const vec2 uvTri[3] = vec2[](
|
|
vec2(0.0, 0.0),
|
|
vec2(2.0, 0.0),
|
|
vec2(0.0, 2.0)
|
|
);
|
|
vec2 uv = uvTri[gl_VertexID];
|
|
vec2 dst = uDstRect.xy + uv * uDstRect.zw;
|
|
vec2 clip = dst * 2.0 - 1.0;
|
|
clip = ApplySurfaceTransform(clip, uSurfaceTransform);
|
|
gl_Position = vec4(clip, 0.0, 1.0);
|
|
vTexCoord = uSrcRect.xy + uv * uSrcRect.zw;
|
|
}
|
|
)";
|
|
|
|
static constexpr const char* kBlitFragmentShaderSource = R"(#version 460 core
|
|
layout(binding = 0) uniform sampler2D uSource;
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
void main() {
|
|
// Explicit LOD, not texture(): a blit reads exactly the selected level, so
|
|
// derivative-based mip selection has no business here. It is also load-bearing:
|
|
// on Adreno 650 (driver 512.502) an implicit-LOD sample of this single-mip
|
|
// UBWC render target through the pre-rotation (ROTATE_90) mapping reads past
|
|
// the image's allocation - despite the sampler's maxLod=0 and a nominal 1:1
|
|
// texel mapping whose LOD is 0, so the driver's implicit-LOD path itself is at
|
|
// fault - and page-faults the GPU once the neighbouring memory is returned to
|
|
// the kernel (frame 2 of Minecraft 26.2's resource reload; the kernel then
|
|
// invalidates the context and the next submit dies with EDEADLK ->
|
|
// VK_ERROR_DEVICE_LOST at Present). Verified on device: texture() faults on
|
|
// the second frame every run, textureLod survives with identical state.
|
|
outColor = textureLod(uSource, vTexCoord, 0.0);
|
|
}
|
|
)";
|
|
|
|
static constexpr const char* kDepthMipmapFragmentShaderSource = R"(#version 460 core
|
|
layout(binding = 0) uniform sampler2D uSource;
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
uniform ivec2 uSrcTexelSize;
|
|
|
|
void main() {
|
|
ivec2 srcBase = ivec2(vTexCoord * vec2(uSrcTexelSize));
|
|
ivec2 srcMax = uSrcTexelSize - ivec2(1);
|
|
float depth0 = texelFetch(uSource, clamp(srcBase, ivec2(0), srcMax), 0).r;
|
|
float depth1 = texelFetch(uSource, clamp(srcBase + ivec2(1, 0), ivec2(0), srcMax), 0).r;
|
|
float depth2 = texelFetch(uSource, clamp(srcBase + ivec2(0, 1), ivec2(0), srcMax), 0).r;
|
|
float depth3 = texelFetch(uSource, clamp(srcBase + ivec2(1, 1), ivec2(0), srcMax), 0).r;
|
|
gl_FragDepth = 0.25 * (depth0 + depth1 + depth2 + depth3);
|
|
}
|
|
)";
|
|
|
|
|
|
static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) {
|
|
Int maxDimension = std::max<Int>(
|
|
baseTexelSize.x(),
|
|
std::max<Int>(baseTexelSize.y(), std::max<Int>(baseTexelSize.z(), 1)));
|
|
Uint32 mipLevelCount = 1;
|
|
while (maxDimension > 1) {
|
|
maxDimension = std::max<Int>(maxDimension / 2, 1);
|
|
++mipLevelCount;
|
|
}
|
|
return mipLevelCount;
|
|
}
|
|
|
|
static IntVec3 ComputeMipTexelSize(const IntVec3& baseTexelSize, Uint32 relativeMipLevel) {
|
|
const Int width = std::max<Int>(baseTexelSize.x() >> static_cast<Int>(relativeMipLevel), 1);
|
|
const Int height = std::max<Int>(baseTexelSize.y() >> static_cast<Int>(relativeMipLevel), 1);
|
|
const Int depth = std::max<Int>(baseTexelSize.z() >> static_cast<Int>(relativeMipLevel), 1);
|
|
return {width, height, depth};
|
|
}
|
|
|
|
static Bool EnsureGenerateMipmapStorageAllocated(::MobileGL::MG_State::GLState::TextureObjectMipmap& texture,
|
|
Uint32 baseMipLevel) {
|
|
const Uint32 existingMipLevelCount = static_cast<Uint32>(texture.GetMipmapLevelCount());
|
|
if (existingMipLevelCount <= baseMipLevel) {
|
|
return false;
|
|
}
|
|
|
|
const auto& uploadTargets = texture.GetUploadTargets();
|
|
if (uploadTargets.empty()) {
|
|
return false;
|
|
}
|
|
|
|
for (const auto uploadTarget : uploadTargets) {
|
|
const IntVec3 baseTexelSize = texture.GetMipmapTexelSize(uploadTarget, baseMipLevel);
|
|
const SizeT baseByteSize = texture.GetMipmapByteSize(uploadTarget, baseMipLevel);
|
|
if (baseTexelSize.x() <= 0 || baseTexelSize.y() <= 0 || baseTexelSize.z() <= 0 ||
|
|
baseByteSize == 0) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT baseTexelCount = static_cast<SizeT>(baseTexelSize.x()) *
|
|
static_cast<SizeT>(baseTexelSize.y()) *
|
|
static_cast<SizeT>(baseTexelSize.z());
|
|
if (baseTexelCount == 0 || (baseByteSize % baseTexelCount) != 0) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT bytesPerTexel = baseByteSize / baseTexelCount;
|
|
const Uint32 requiredMipLevelCount = baseMipLevel + ComputeFullMipLevelCount(baseTexelSize);
|
|
if (existingMipLevelCount >= requiredMipLevelCount) {
|
|
continue;
|
|
}
|
|
|
|
for (Uint32 level = existingMipLevelCount; level < requiredMipLevelCount; ++level) {
|
|
const IntVec3 levelTexelSize = ComputeMipTexelSize(baseTexelSize, level - baseMipLevel);
|
|
const SizeT levelByteSize = bytesPerTexel * static_cast<SizeT>(levelTexelSize.x()) *
|
|
static_cast<SizeT>(levelTexelSize.y()) *
|
|
static_cast<SizeT>(levelTexelSize.z());
|
|
texture.AllocateStorage(uploadTarget, level, {levelTexelSize, levelByteSize});
|
|
texture.MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static VkImageLayout ResolveGenerateMipmapFinalLayout(VkImageAspectFlags aspectMask) {
|
|
return (aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
|
|
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
|
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
|
|
return target >= TextureUploadTarget::CubeMapPositiveX &&
|
|
target <= TextureUploadTarget::CubeMapNegativeZ;
|
|
}
|
|
|
|
static Uint32 ResolveAttachmentBaseArrayLayer(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
|
const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
|
|
if (IsCubeMapFaceUploadTarget(uploadTarget)) {
|
|
// The face index IS the layer index, so it takes the same view shift as one that
|
|
// arrived through GetTextureLayer (see ToStorageArrayLayer).
|
|
const Int face = static_cast<Int>(uploadTarget) -
|
|
static_cast<Int>(TextureUploadTarget::CubeMapPositiveX);
|
|
return ToStorageArrayLayer(attachment.GetTexture().get(), face);
|
|
}
|
|
// Every other layered attachment names its layer directly. Returning 0 regardless made
|
|
// every blit, copy and ReadPixels against such an attachment read layer zero.
|
|
return ToStorageArrayLayer(attachment.GetTexture().get(), attachment.GetTextureLayer());
|
|
}
|
|
|
|
// A 3D image has arrayLayers == 1: its "layer" is a z slice, which has to travel as an
|
|
// image offset rather than a base array layer (VkBufferImageCopy requires baseArrayLayer 0
|
|
// for VK_IMAGE_TYPE_3D).
|
|
static Bool AttachmentIsDepthSlice(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
|
return attachment.IsTexture() && attachment.GetTexture() &&
|
|
attachment.GetTexture()->GetTarget() == TextureTarget::Texture3D;
|
|
}
|
|
|
|
enum class BlitSurfaceTransform : Uint32 {
|
|
Identity = 0,
|
|
Rotate90 = 1,
|
|
Rotate180 = 2,
|
|
Rotate270 = 3,
|
|
};
|
|
|
|
struct BlitImageBinding {
|
|
VkImage image = VK_NULL_HANDLE;
|
|
VkImageLayout* trackedLayout = nullptr;
|
|
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_NONE;
|
|
VkFormat format = VK_FORMAT_UNDEFINED;
|
|
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
|
IntVec2 extent = {0, 0};
|
|
Uint32 mipLevel = 0;
|
|
Uint32 mipLevelCount = 1;
|
|
Uint32 baseArrayLayer = 0;
|
|
Uint32 layerCount = 1;
|
|
// z slice for a VK_IMAGE_TYPE_3D source; array attachments use baseArrayLayer instead.
|
|
Uint32 depthOffset = 0;
|
|
const char* label = nullptr;
|
|
};
|
|
|
|
static Uint32 ComputeMaxProgramBindings(const VkPhysicalDeviceProperties& properties,
|
|
const ProgramFactory::UpdateAfterBindLimits& updateAfterBindLimits) {
|
|
const auto& limits = properties.limits;
|
|
static constexpr Uint32 kMinProgramBindings = 16;
|
|
static constexpr Uint32 kMaxProgramBindingsCap = 256;
|
|
const Uint32 maxCombinedImageSamplers =
|
|
std::min(limits.maxPerStageDescriptorSamplers, limits.maxDescriptorSetSamplers);
|
|
const Uint32 maxSampledImages =
|
|
std::min(limits.maxPerStageDescriptorSampledImages, limits.maxDescriptorSetSampledImages);
|
|
const Uint32 maxDynamicUniformBuffers =
|
|
std::min(limits.maxPerStageDescriptorUniformBuffers, limits.maxDescriptorSetUniformBuffersDynamic);
|
|
|
|
Uint32 maxBindings = limits.maxPerStageResources;
|
|
maxBindings = std::min(maxBindings, maxCombinedImageSamplers);
|
|
maxBindings = std::min(maxBindings, maxSampledImages + maxDynamicUniformBuffers);
|
|
|
|
if (updateAfterBindLimits.enabled) {
|
|
const Uint32 updateAfterBindSamplers = std::min(updateAfterBindLimits.maxPerStageSamplers,
|
|
updateAfterBindLimits.maxSetSamplers);
|
|
const Uint32 updateAfterBindSampledImages = std::min(updateAfterBindLimits.maxPerStageSampledImages,
|
|
updateAfterBindLimits.maxSetSampledImages);
|
|
const Uint32 updateAfterBindDynamicUniformBuffers =
|
|
std::min(updateAfterBindLimits.maxPerStageUniformBuffers,
|
|
updateAfterBindLimits.maxSetUniformBuffersDynamic);
|
|
Uint32 updateAfterBindBindings = updateAfterBindLimits.maxPerStageResources;
|
|
updateAfterBindBindings = std::min(updateAfterBindBindings, updateAfterBindSamplers);
|
|
updateAfterBindBindings =
|
|
std::min(updateAfterBindBindings, updateAfterBindSampledImages + updateAfterBindDynamicUniformBuffers);
|
|
maxBindings = std::max(maxBindings, updateAfterBindBindings);
|
|
}
|
|
|
|
maxBindings = std::max(kMinProgramBindings, maxBindings);
|
|
maxBindings = std::min(kMaxProgramBindingsCap, maxBindings);
|
|
return maxBindings;
|
|
}
|
|
|
|
static void GetImageTransitionSourceState(VkImageLayout oldLayout, VkPipelineStageFlags& outSrcStageMask,
|
|
VkAccessFlags& outSrcAccessMask) {
|
|
switch (oldLayout) {
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
outSrcAccessMask = 0;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
outSrcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
outSrcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
|
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
outSrcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
outSrcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
|
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
break;
|
|
default:
|
|
outSrcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
|
outSrcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void GetImageTransitionDestinationState(VkImageLayout newLayout, VkPipelineStageFlags& outDstStageMask,
|
|
VkAccessFlags& outDstAccessMask) {
|
|
switch (newLayout) {
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
outDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
outDstAccessMask = 0;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
outDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
outDstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
outDstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
outDstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
outDstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
|
outDstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
outDstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
outDstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
|
outDstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
|
break;
|
|
default:
|
|
outDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
|
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static VkImageAspectFlags GetSwapchainDepthStencilAspectMask(const SwapchainObject& swapchainObject) {
|
|
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
switch (swapchainObject.GetDepthStencilFormat()) {
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return aspectMask;
|
|
}
|
|
|
|
static FramebufferAttachmentType ResolveFramebufferCopyAttachmentType(
|
|
const MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
|
|
VkImageAspectFlags aspectMask) {
|
|
if ((aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
|
return isReadFramebuffer ? fbo.GetReadBuffer() : fbo.GetDrawBuffers()[0];
|
|
}
|
|
if ((aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
|
|
return FramebufferAttachmentType::Depth;
|
|
}
|
|
if ((aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
|
|
return FramebufferAttachmentType::Stencil;
|
|
}
|
|
return FramebufferAttachmentType::None;
|
|
}
|
|
|
|
static Bool ResolveColorBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
|
|
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
|
|
VkTextureManager& textureManager,
|
|
VkRenderPassManager& renderPassManager, BlitImageBinding& outBinding) {
|
|
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
|
|
const FramebufferAttachmentType attachmentType =
|
|
isReadFramebuffer ? fbo.GetReadBuffer() : fbo.GetDrawBuffers()[0];
|
|
outBinding.label = isReadFramebuffer ? "read" : "draw";
|
|
|
|
if (isDefaultFbo) {
|
|
const Bool defaultColorAttachment =
|
|
attachmentType == FramebufferAttachmentType::Color0 ||
|
|
(attachmentType >= FramebufferAttachmentType::FrontLeft &&
|
|
attachmentType <= FramebufferAttachmentType::BackRight);
|
|
if (!defaultColorAttachment) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: default framebuffer color attachment %d is not supported",
|
|
static_cast<Int>(attachmentType));
|
|
return false;
|
|
}
|
|
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
|
|
outBinding.trackedLayout = nullptr;
|
|
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
outBinding.format = swapchainObject.GetSurfaceFormat().format;
|
|
const auto extent = swapchainObject.GetExtent();
|
|
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
|
|
if (attachmentType < FramebufferAttachmentType::Color0 || attachmentType > FramebufferAttachmentType::Color31) {
|
|
MGLOG_E_ONCE("BlitFramebuffer only supports color attachments right now (attachment=%d)",
|
|
static_cast<Int>(attachmentType));
|
|
return false;
|
|
}
|
|
|
|
const auto& attachment = fbo.GetAttachment(attachmentType);
|
|
if (!attachment.IsComplete()) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer color attachment is incomplete",
|
|
isReadFramebuffer ? "read" : "draw");
|
|
return false;
|
|
}
|
|
if (attachment.IsRenderbuffer()) {
|
|
const auto& renderbuffer = attachment.GetRenderbuffer();
|
|
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
|
|
if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer color renderbuffer %u is unsupported",
|
|
outBinding.label, renderbuffer->GetExternalIndex());
|
|
return false;
|
|
}
|
|
outBinding.image = rbResource->image;
|
|
outBinding.trackedLayout = &rbResource->layout;
|
|
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
outBinding.format = rbResource->format;
|
|
outBinding.sampleCount = rbResource->sampleCount;
|
|
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
|
|
static_cast<Int>(rbResource->extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
if (!attachment.IsTexture()) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: unsupported framebuffer attachment type");
|
|
return false;
|
|
}
|
|
|
|
auto* texture = attachment.GetTexture().get();
|
|
MOBILEGL_ASSERT(texture != nullptr, "ResolveColorBlitBinding: texture attachment is null");
|
|
|
|
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
|
|
if (resource == nullptr) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: failed to sync %s framebuffer textureId=%d",
|
|
outBinding.label, texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer attachment textureId=%d is not a color image",
|
|
outBinding.label, texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = resource->image;
|
|
outBinding.trackedLayout = &resource->layout;
|
|
outBinding.aspectMask = resource->aspect;
|
|
outBinding.format = resource->format;
|
|
outBinding.sampleCount = resource->sampleCount;
|
|
const auto attachmentExtent = attachment.GetSize();
|
|
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
|
|
outBinding.mipLevel = ToStorageMipLevel(attachment.GetTexture().get(), attachment.GetTextureLevel());
|
|
outBinding.mipLevelCount = resource->mipLevels;
|
|
if (AttachmentIsDepthSlice(attachment)) {
|
|
outBinding.depthOffset = ToStorageArrayLayer(attachment.GetTexture().get(), attachment.GetTextureLayer());
|
|
outBinding.baseArrayLayer = 0;
|
|
} else {
|
|
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
|
|
}
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
|
|
static Bool ResolveFramebufferBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
|
|
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
|
|
VkTextureManager& textureManager,
|
|
VkRenderPassManager& renderPassManager,
|
|
VkImageAspectFlags requiredAspectMask,
|
|
BlitImageBinding& outBinding) {
|
|
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
|
|
const auto attachmentType = ResolveFramebufferCopyAttachmentType(fbo, isReadFramebuffer, requiredAspectMask);
|
|
if (attachmentType == FramebufferAttachmentType::None) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: unsupported aspect mask=0x%x",
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.label = isReadFramebuffer ? "read" : "draw";
|
|
if (isDefaultFbo) {
|
|
const auto extent = swapchainObject.GetExtent();
|
|
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
outBinding.trackedLayout = nullptr;
|
|
if ((requiredAspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
|
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
|
|
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
return true;
|
|
}
|
|
|
|
const VkImageAspectFlags swapchainAspectMask = GetSwapchainDepthStencilAspectMask(swapchainObject);
|
|
if ((swapchainAspectMask & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: swapchain depth image missing required aspect mask=0x%x",
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = swapchainObject.GetDepthStencilImage(swapchainImageIndex);
|
|
outBinding.format = swapchainObject.GetDepthStencilFormat();
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
return true;
|
|
}
|
|
|
|
const auto& attachment = fbo.GetAttachment(attachmentType);
|
|
if (!attachment.IsComplete()) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer attachment is incomplete (fbo=%u attachmentType=%d "
|
|
"isTexture=%d isRenderbuffer=%d texId=%d)",
|
|
outBinding.label, fbo.GetExternalIndex(), static_cast<Int>(attachmentType),
|
|
attachment.IsTexture() ? 1 : 0, attachment.IsRenderbuffer() ? 1 : 0,
|
|
attachment.IsTexture() && attachment.GetTexture() ? static_cast<Int>(attachment.GetTexture()->GetExternalIndex()) : -1);
|
|
return false;
|
|
}
|
|
if (attachment.IsRenderbuffer()) {
|
|
const auto& renderbuffer = attachment.GetRenderbuffer();
|
|
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
|
|
if (rbResource == nullptr) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer renderbuffer %u is unsupported",
|
|
outBinding.label, renderbuffer->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if ((rbResource->aspect & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer renderbuffer %u is missing aspect mask=0x%x",
|
|
outBinding.label, renderbuffer->GetExternalIndex(),
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
outBinding.image = rbResource->image;
|
|
outBinding.trackedLayout = &rbResource->layout;
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
outBinding.format = rbResource->format;
|
|
outBinding.sampleCount = rbResource->sampleCount;
|
|
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
|
|
static_cast<Int>(rbResource->extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
if (!attachment.IsTexture()) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: unsupported framebuffer attachment type");
|
|
return false;
|
|
}
|
|
|
|
auto* texture = attachment.GetTexture().get();
|
|
MOBILEGL_ASSERT(texture != nullptr, "ResolveFramebufferBlitBinding: texture attachment is null");
|
|
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
|
|
if (resource == nullptr) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: failed to sync %s framebuffer textureId=%d",
|
|
outBinding.label, texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if ((resource->aspect & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: %s framebuffer attachment textureId=%d is missing aspect mask=0x%x",
|
|
outBinding.label, texture->GetExternalIndex(), static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = resource->image;
|
|
outBinding.trackedLayout = &resource->layout;
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
outBinding.format = resource->format;
|
|
outBinding.sampleCount = resource->sampleCount;
|
|
const auto attachmentExtent = attachment.GetSize();
|
|
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
|
|
outBinding.mipLevel = ToStorageMipLevel(attachment.GetTexture().get(), attachment.GetTextureLevel());
|
|
outBinding.mipLevelCount = resource->mipLevels;
|
|
if (AttachmentIsDepthSlice(attachment)) {
|
|
outBinding.depthOffset = ToStorageArrayLayer(attachment.GetTexture().get(), attachment.GetTextureLayer());
|
|
outBinding.baseArrayLayer = 0;
|
|
} else {
|
|
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
|
|
}
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
|
|
static Bool ResolveTextureCopyDestinationBinding(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
|
|
VkTextureManager& textureManager, BlitImageBinding& outBinding) {
|
|
auto* resource = textureManager.SyncTextureAndGetDescriptor(texture);
|
|
if (resource == nullptr) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: failed to sync destination textureId=%d",
|
|
texture.GetExternalIndex());
|
|
return false;
|
|
}
|
|
const VkImageAspectFlags copyAspectMask =
|
|
resource->aspect & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
if (copyAspectMask == 0) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: destination textureId=%d uses unsupported aspect mask=0x%x",
|
|
texture.GetExternalIndex());
|
|
return false;
|
|
}
|
|
if (mipLevel >= resource->mipLevels) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: destination textureId=%d mip=%u out of range (mips=%u)",
|
|
texture.GetExternalIndex(), mipLevel, resource->mipLevels);
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = resource->image;
|
|
outBinding.trackedLayout = &resource->layout;
|
|
outBinding.aspectMask = copyAspectMask;
|
|
outBinding.extent = {
|
|
static_cast<Int>(std::max(1u, resource->extent.width >> mipLevel)),
|
|
static_cast<Int>(std::max(1u, resource->extent.height >> mipLevel))};
|
|
outBinding.mipLevel = mipLevel;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
outBinding.label = "destination texture";
|
|
return true;
|
|
}
|
|
|
|
static Bool ResolveTextureCopySourceBinding(MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex,
|
|
SwapchainObject& swapchainObject,
|
|
VkTextureManager& textureManager,
|
|
VkRenderPassManager& renderPassManager,
|
|
VkImageAspectFlags requiredAspectMask,
|
|
BlitImageBinding& outBinding) {
|
|
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
|
|
const auto attachmentType = ResolveFramebufferCopyAttachmentType(fbo, true, requiredAspectMask);
|
|
if (attachmentType == FramebufferAttachmentType::None) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: unsupported source aspect mask=0x%x",
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.label = "read";
|
|
if (isDefaultFbo) {
|
|
const auto extent = swapchainObject.GetExtent();
|
|
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
outBinding.trackedLayout = nullptr;
|
|
if ((requiredAspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
|
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
|
|
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
return true;
|
|
}
|
|
|
|
const VkImageAspectFlags swapchainAspectMask = GetSwapchainDepthStencilAspectMask(swapchainObject);
|
|
if ((swapchainAspectMask & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: swapchain depth image missing required aspect mask=0x%x",
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = swapchainObject.GetDepthStencilImage(swapchainImageIndex);
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
return true;
|
|
}
|
|
|
|
const auto& attachment = fbo.GetAttachment(attachmentType);
|
|
if (!attachment.IsComplete()) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: read framebuffer attachment %d is incomplete",
|
|
static_cast<Int>(attachmentType));
|
|
return false;
|
|
}
|
|
if (attachment.IsRenderbuffer()) {
|
|
const auto& renderbuffer = attachment.GetRenderbuffer();
|
|
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
|
|
if (rbResource == nullptr) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: read framebuffer renderbuffer %u is unsupported",
|
|
renderbuffer->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if ((rbResource->aspect & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: read framebuffer renderbuffer %u aspect mask=0x%x "
|
|
"does not satisfy requested mask=0x%x",
|
|
renderbuffer->GetExternalIndex(), static_cast<Uint32>(rbResource->aspect),
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
outBinding.image = rbResource->image;
|
|
outBinding.trackedLayout = &rbResource->layout;
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
outBinding.format = rbResource->format;
|
|
outBinding.sampleCount = rbResource->sampleCount;
|
|
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
|
|
static_cast<Int>(rbResource->extent.height)};
|
|
outBinding.mipLevel = 0;
|
|
outBinding.mipLevelCount = 1;
|
|
outBinding.baseArrayLayer = 0;
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
if (!attachment.IsTexture()) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: unsupported read framebuffer attachment type");
|
|
return false;
|
|
}
|
|
|
|
auto* texture = attachment.GetTexture().get();
|
|
MOBILEGL_ASSERT(texture != nullptr, "ResolveTextureCopySourceBinding: source texture attachment is null");
|
|
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
|
|
if (resource == nullptr) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: failed to sync read framebuffer textureId=%d",
|
|
texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if ((resource->aspect & requiredAspectMask) != requiredAspectMask) {
|
|
MGLOG_E_ONCE("CopyTexSubImage2D skipped: read framebuffer textureId=%d aspect mask=0x%x does not satisfy requested mask=0x%x",
|
|
texture->GetExternalIndex(), static_cast<Uint32>(resource->aspect),
|
|
static_cast<Uint32>(requiredAspectMask));
|
|
return false;
|
|
}
|
|
|
|
outBinding.image = resource->image;
|
|
outBinding.trackedLayout = &resource->layout;
|
|
outBinding.aspectMask = requiredAspectMask;
|
|
outBinding.format = resource->format;
|
|
outBinding.sampleCount = resource->sampleCount;
|
|
const auto attachmentExtent = attachment.GetSize();
|
|
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
|
|
outBinding.mipLevel = ToStorageMipLevel(attachment.GetTexture().get(), attachment.GetTextureLevel());
|
|
outBinding.mipLevelCount = 1;
|
|
if (AttachmentIsDepthSlice(attachment)) {
|
|
outBinding.depthOffset = ToStorageArrayLayer(attachment.GetTexture().get(), attachment.GetTextureLayer());
|
|
outBinding.baseArrayLayer = 0;
|
|
} else {
|
|
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
|
|
}
|
|
outBinding.layerCount = 1;
|
|
return true;
|
|
}
|
|
|
|
static BlitSurfaceTransform ToBlitSurfaceTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
return BlitSurfaceTransform::Rotate90;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
return BlitSurfaceTransform::Rotate180;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
return BlitSurfaceTransform::Rotate270;
|
|
default:
|
|
return BlitSurfaceTransform::Identity;
|
|
}
|
|
}
|
|
|
|
static Bool RequiresShaderBlitToDefaultFramebuffer(VkSurfaceTransformFlagBitsKHR preTransform) {
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void ApplyNativeBlitDefaultFramebufferTransform(VkSurfaceTransformFlagBitsKHR preTransform,
|
|
const BlitImageBinding& dstBinding,
|
|
VkImageBlit& blitRegion) {
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
|
|
blitRegion.dstOffsets[0].y = dstBinding.extent.y() - blitRegion.dstOffsets[0].y;
|
|
blitRegion.dstOffsets[1].y = dstBinding.extent.y() - blitRegion.dstOffsets[1].y;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
blitRegion.dstOffsets[0].x = dstBinding.extent.x() - blitRegion.dstOffsets[0].x;
|
|
blitRegion.dstOffsets[1].x = dstBinding.extent.x() - blitRegion.dstOffsets[1].x;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// The same conversion on the READ side, which never had one: a blit whose source is the
|
|
// default framebuffer used raw GL offsets against a display-oriented image, so it sampled
|
|
// the mirrored band and wrote it upside down. Mapping BOTH endpoints inverts the offset
|
|
// pair, and an inverted pair is exactly how VkImageBlit spells "flip this axis" - so the
|
|
// band and the row order are corrected in one step. A full-extent blit is unchanged in
|
|
// band and gains the row flip it always needed.
|
|
static void ApplyNativeBlitDefaultFramebufferSourceTransform(VkSurfaceTransformFlagBitsKHR preTransform,
|
|
const BlitImageBinding& srcBinding,
|
|
VkImageBlit& blitRegion) {
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
|
|
blitRegion.srcOffsets[0].y = srcBinding.extent.y() - blitRegion.srcOffsets[0].y;
|
|
blitRegion.srcOffsets[1].y = srcBinding.extent.y() - blitRegion.srcOffsets[1].y;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
blitRegion.srcOffsets[0].x = srcBinding.extent.x() - blitRegion.srcOffsets[0].x;
|
|
blitRegion.srcOffsets[1].x = srcBinding.extent.x() - blitRegion.srcOffsets[1].x;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static Bool DecodeReadbackPixel(const Uint8* source, VkFormat sourceFormat, Float* rgba) {
|
|
switch (sourceFormat) {
|
|
case VK_FORMAT_R8G8B8A8_UNORM:
|
|
case VK_FORMAT_R8G8B8A8_SRGB:
|
|
rgba[0] = static_cast<Float>(source[0]) / 255.0f;
|
|
rgba[1] = static_cast<Float>(source[1]) / 255.0f;
|
|
rgba[2] = static_cast<Float>(source[2]) / 255.0f;
|
|
rgba[3] = static_cast<Float>(source[3]) / 255.0f;
|
|
return true;
|
|
case VK_FORMAT_B8G8R8A8_UNORM:
|
|
case VK_FORMAT_B8G8R8A8_SRGB:
|
|
rgba[0] = static_cast<Float>(source[2]) / 255.0f;
|
|
rgba[1] = static_cast<Float>(source[1]) / 255.0f;
|
|
rgba[2] = static_cast<Float>(source[0]) / 255.0f;
|
|
rgba[3] = static_cast<Float>(source[3]) / 255.0f;
|
|
return true;
|
|
case VK_FORMAT_R16G16B16A16_UNORM:
|
|
for (SizeT component = 0; component < 4; ++component) {
|
|
Uint16 value = 0;
|
|
Memcpy(&value, source + component * sizeof(value), sizeof(value));
|
|
rgba[component] = static_cast<Float>(value) / 65535.0f;
|
|
}
|
|
return true;
|
|
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
|
for (SizeT component = 0; component < 4; ++component) {
|
|
Uint16 value = 0;
|
|
Memcpy(&value, source + component * sizeof(value), sizeof(value));
|
|
rgba[component] = MG_Util::DecodeHalfBitsToFloat(value);
|
|
}
|
|
return true;
|
|
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
|
Memcpy(rgba, source, sizeof(Float) * 4);
|
|
return true;
|
|
// Single- and dual-channel formats the reinterpretation feature makes common
|
|
// as readback sources (iterationRP custom images are R32F/R32UI-class).
|
|
// Missing channels take GL's defaults: 0 for GB, 1 for alpha.
|
|
case VK_FORMAT_R32_SFLOAT: {
|
|
Float value = 0.0f;
|
|
Memcpy(&value, source, sizeof(value));
|
|
rgba[0] = value;
|
|
rgba[1] = 0.0f;
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
}
|
|
case VK_FORMAT_R32G32_SFLOAT: {
|
|
Float values[2] = {0.0f, 0.0f};
|
|
Memcpy(values, source, sizeof(values));
|
|
rgba[0] = values[0];
|
|
rgba[1] = values[1];
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
}
|
|
case VK_FORMAT_R32_UINT: {
|
|
Uint32 value = 0;
|
|
Memcpy(&value, source, sizeof(value));
|
|
rgba[0] = static_cast<Float>(value);
|
|
rgba[1] = 0.0f;
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
}
|
|
case VK_FORMAT_R32_SINT: {
|
|
Int32 value = 0;
|
|
Memcpy(&value, source, sizeof(value));
|
|
rgba[0] = static_cast<Float>(value);
|
|
rgba[1] = 0.0f;
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
}
|
|
case VK_FORMAT_R16_SFLOAT: {
|
|
Uint16 value = 0;
|
|
Memcpy(&value, source, sizeof(value));
|
|
rgba[0] = MG_Util::DecodeHalfBitsToFloat(value);
|
|
rgba[1] = 0.0f;
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
}
|
|
case VK_FORMAT_R16G16_SFLOAT:
|
|
for (SizeT component = 0; component < 2; ++component) {
|
|
Uint16 value = 0;
|
|
Memcpy(&value, source + component * sizeof(value), sizeof(value));
|
|
rgba[component] = MG_Util::DecodeHalfBitsToFloat(value);
|
|
}
|
|
rgba[2] = 0.0f;
|
|
rgba[3] = 1.0f;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Uint8 EncodeReadbackUnorm8(Float value) {
|
|
if (!(value > 0.0f)) {
|
|
return 0;
|
|
}
|
|
if (value >= 1.0f) {
|
|
return 255;
|
|
}
|
|
return static_cast<Uint8>(value * 255.0f + 0.5f);
|
|
}
|
|
|
|
static SizeT AlignPixelRow(SizeT rowBytes, Int alignment) {
|
|
const SizeT resolvedAlignment = static_cast<SizeT>(std::max(alignment, 1));
|
|
return (rowBytes + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
|
|
}
|
|
|
|
static Int GetReadbackChannelCount(GLenum format) {
|
|
switch (format) {
|
|
case GL_RGB:
|
|
case GL_BGR:
|
|
return 3;
|
|
case GL_RGBA:
|
|
case GL_BGRA:
|
|
return 4;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void StoreReadbackPixel(const Float* rgba, GLenum dstFormat, Uint8* dst) {
|
|
const Uint8 r = EncodeReadbackUnorm8(rgba[0]);
|
|
const Uint8 g = EncodeReadbackUnorm8(rgba[1]);
|
|
const Uint8 b = EncodeReadbackUnorm8(rgba[2]);
|
|
const Uint8 a = EncodeReadbackUnorm8(rgba[3]);
|
|
switch (dstFormat) {
|
|
case GL_RGB:
|
|
dst[0] = r;
|
|
dst[1] = g;
|
|
dst[2] = b;
|
|
break;
|
|
case GL_BGR:
|
|
dst[0] = b;
|
|
dst[1] = g;
|
|
dst[2] = r;
|
|
break;
|
|
case GL_RGBA:
|
|
dst[0] = r;
|
|
dst[1] = g;
|
|
dst[2] = b;
|
|
dst[3] = a;
|
|
break;
|
|
case GL_BGRA:
|
|
dst[0] = b;
|
|
dst[1] = g;
|
|
dst[2] = r;
|
|
dst[3] = a;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void StoreReadbackPixelFloat(const Float* rgba, GLenum dstFormat, Float* dst) {
|
|
const Float r = rgba[0];
|
|
const Float g = rgba[1];
|
|
const Float b = rgba[2];
|
|
const Float a = rgba[3];
|
|
switch (dstFormat) {
|
|
case GL_RGB:
|
|
dst[0] = r;
|
|
dst[1] = g;
|
|
dst[2] = b;
|
|
break;
|
|
case GL_BGR:
|
|
dst[0] = b;
|
|
dst[1] = g;
|
|
dst[2] = r;
|
|
break;
|
|
case GL_RGBA:
|
|
dst[0] = r;
|
|
dst[1] = g;
|
|
dst[2] = b;
|
|
dst[3] = a;
|
|
break;
|
|
case GL_BGRA:
|
|
dst[0] = b;
|
|
dst[1] = g;
|
|
dst[2] = r;
|
|
dst[3] = a;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Generic VkFormat texel decode into the wide RGBA row layouts the shared readback
|
|
// store expects: GL_FLOAT rows for normalized/float sources, GL_INT / GL_UNSIGNED_INT
|
|
// rows for integer sources. Missing channels take GL defaults (0,0,0,1).
|
|
enum class ReadbackSourceClass : Uint8 { Unsupported, Float, SignedInt, UnsignedInt };
|
|
|
|
struct ReadbackSourceDesc {
|
|
ReadbackSourceClass sourceClass = ReadbackSourceClass::Unsupported;
|
|
Int channels = 0; // component count stored per texel
|
|
Int componentBits = 0; // per-component bits for regular formats; 0 for special packed
|
|
Bool isSnorm = false;
|
|
Bool isSrgb = false;
|
|
Bool bgraSwizzle = false;
|
|
VkFormat special = VK_FORMAT_UNDEFINED; // set for packed/special formats
|
|
};
|
|
|
|
static Bool GetReadbackSourceDesc(VkFormat format, ReadbackSourceDesc& out) {
|
|
out = ReadbackSourceDesc{};
|
|
switch (format) {
|
|
// --- regular UNORM ---
|
|
case VK_FORMAT_R8_UNORM: out = {ReadbackSourceClass::Float, 1, 8}; return true;
|
|
case VK_FORMAT_R8G8_UNORM: out = {ReadbackSourceClass::Float, 2, 8}; return true;
|
|
case VK_FORMAT_R8G8B8A8_UNORM: out = {ReadbackSourceClass::Float, 4, 8}; return true;
|
|
case VK_FORMAT_B8G8R8A8_UNORM: out = {ReadbackSourceClass::Float, 4, 8, false, false, true}; return true;
|
|
case VK_FORMAT_R16_UNORM: out = {ReadbackSourceClass::Float, 1, 16}; return true;
|
|
case VK_FORMAT_R16G16_UNORM: out = {ReadbackSourceClass::Float, 2, 16}; return true;
|
|
case VK_FORMAT_R16G16B16A16_UNORM: out = {ReadbackSourceClass::Float, 4, 16}; return true;
|
|
// --- SRGB (decode to linear like GL readback of sRGB textures) ---
|
|
// GL GetTexImage/ReadPixels of sRGB textures return the raw sRGB-encoded
|
|
// bytes (GL 3.3 has no FRAMEBUFFER_SRGB read decode) - do NOT linearize.
|
|
case VK_FORMAT_R8G8B8A8_SRGB: out = {ReadbackSourceClass::Float, 4, 8}; return true;
|
|
case VK_FORMAT_B8G8R8A8_SRGB: out = {ReadbackSourceClass::Float, 4, 8, false, false, true}; return true;
|
|
// --- SNORM ---
|
|
case VK_FORMAT_R8_SNORM: out = {ReadbackSourceClass::Float, 1, 8, true}; return true;
|
|
case VK_FORMAT_R8G8_SNORM: out = {ReadbackSourceClass::Float, 2, 8, true}; return true;
|
|
case VK_FORMAT_R8G8B8A8_SNORM: out = {ReadbackSourceClass::Float, 4, 8, true}; return true;
|
|
case VK_FORMAT_R16_SNORM: out = {ReadbackSourceClass::Float, 1, 16, true}; return true;
|
|
case VK_FORMAT_R16G16_SNORM: out = {ReadbackSourceClass::Float, 2, 16, true}; return true;
|
|
case VK_FORMAT_R16G16B16A16_SNORM: out = {ReadbackSourceClass::Float, 4, 16, true}; return true;
|
|
// --- SFLOAT ---
|
|
case VK_FORMAT_R16_SFLOAT: out = {ReadbackSourceClass::Float, 1, 16}; out.special = format; return true;
|
|
case VK_FORMAT_R16G16_SFLOAT: out = {ReadbackSourceClass::Float, 2, 16}; out.special = format; return true;
|
|
case VK_FORMAT_R16G16B16A16_SFLOAT: out = {ReadbackSourceClass::Float, 4, 16}; out.special = format; return true;
|
|
case VK_FORMAT_R32_SFLOAT: out = {ReadbackSourceClass::Float, 1, 32}; out.special = format; return true;
|
|
case VK_FORMAT_R32G32_SFLOAT: out = {ReadbackSourceClass::Float, 2, 32}; out.special = format; return true;
|
|
case VK_FORMAT_R32G32B32A32_SFLOAT: out = {ReadbackSourceClass::Float, 4, 32}; out.special = format; return true;
|
|
// --- UINT ---
|
|
case VK_FORMAT_R8_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 8}; return true;
|
|
case VK_FORMAT_R8G8_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 8}; return true;
|
|
case VK_FORMAT_R8G8B8A8_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 8}; return true;
|
|
case VK_FORMAT_R16_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 16}; return true;
|
|
case VK_FORMAT_R16G16_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 16}; return true;
|
|
case VK_FORMAT_R16G16B16A16_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 16}; return true;
|
|
case VK_FORMAT_R32_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 32}; return true;
|
|
case VK_FORMAT_R32G32_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 32}; return true;
|
|
case VK_FORMAT_R32G32B32A32_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 32}; return true;
|
|
// --- SINT ---
|
|
case VK_FORMAT_R8_SINT: out = {ReadbackSourceClass::SignedInt, 1, 8}; return true;
|
|
case VK_FORMAT_R8G8_SINT: out = {ReadbackSourceClass::SignedInt, 2, 8}; return true;
|
|
case VK_FORMAT_R8G8B8A8_SINT: out = {ReadbackSourceClass::SignedInt, 4, 8}; return true;
|
|
case VK_FORMAT_R16_SINT: out = {ReadbackSourceClass::SignedInt, 1, 16}; return true;
|
|
case VK_FORMAT_R16G16_SINT: out = {ReadbackSourceClass::SignedInt, 2, 16}; return true;
|
|
case VK_FORMAT_R16G16B16A16_SINT: out = {ReadbackSourceClass::SignedInt, 4, 16}; return true;
|
|
case VK_FORMAT_R32_SINT: out = {ReadbackSourceClass::SignedInt, 1, 32}; return true;
|
|
case VK_FORMAT_R32G32_SINT: out = {ReadbackSourceClass::SignedInt, 2, 32}; return true;
|
|
case VK_FORMAT_R32G32B32A32_SINT: out = {ReadbackSourceClass::SignedInt, 4, 32}; return true;
|
|
// --- packed / special ---
|
|
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
|
|
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
|
|
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
|
|
case VK_FORMAT_A2R10G10B10_UINT_PACK32:
|
|
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
|
|
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
|
case VK_FORMAT_R5G6B5_UNORM_PACK16:
|
|
case VK_FORMAT_B5G6R5_UNORM_PACK16:
|
|
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
|
|
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
|
|
case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
|
|
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
|
|
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
|
|
out.sourceClass = (format == VK_FORMAT_A2B10G10R10_UINT_PACK32 ||
|
|
format == VK_FORMAT_A2R10G10B10_UINT_PACK32) ?
|
|
ReadbackSourceClass::UnsignedInt : ReadbackSourceClass::Float;
|
|
out.special = format;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Float SrgbToLinear(Float value) {
|
|
if (value <= 0.04045f) {
|
|
return value / 12.92f;
|
|
}
|
|
return std::pow((value + 0.055f) / 1.055f, 2.4f);
|
|
}
|
|
|
|
static Float DecodeUnsignedF11(Uint32 bits) {
|
|
const Uint32 exponent = (bits >> 6) & 0x1F;
|
|
const Uint32 mantissa = bits & 0x3F;
|
|
if (exponent == 0) {
|
|
return static_cast<Float>(mantissa) / 64.0f * std::pow(2.0f, -14.0f);
|
|
}
|
|
if (exponent == 31) {
|
|
return mantissa == 0 ? std::numeric_limits<Float>::infinity()
|
|
: std::numeric_limits<Float>::quiet_NaN();
|
|
}
|
|
return (1.0f + static_cast<Float>(mantissa) / 64.0f) *
|
|
std::pow(2.0f, static_cast<Float>(static_cast<Int>(exponent)) - 15.0f);
|
|
}
|
|
|
|
static Float DecodeUnsignedF10(Uint32 bits) {
|
|
const Uint32 exponent = (bits >> 5) & 0x1F;
|
|
const Uint32 mantissa = bits & 0x1F;
|
|
if (exponent == 0) {
|
|
return static_cast<Float>(mantissa) / 32.0f * std::pow(2.0f, -14.0f);
|
|
}
|
|
if (exponent == 31) {
|
|
return mantissa == 0 ? std::numeric_limits<Float>::infinity()
|
|
: std::numeric_limits<Float>::quiet_NaN();
|
|
}
|
|
return (1.0f + static_cast<Float>(mantissa) / 32.0f) *
|
|
std::pow(2.0f, static_cast<Float>(static_cast<Int>(exponent)) - 15.0f);
|
|
}
|
|
|
|
static void DecodeReadbackTexelSpecialFloat(const Uint8* source, VkFormat format, Float* rgba) {
|
|
rgba[0] = 0.0f; rgba[1] = 0.0f; rgba[2] = 0.0f; rgba[3] = 1.0f;
|
|
switch (format) {
|
|
case VK_FORMAT_R16_SFLOAT:
|
|
case VK_FORMAT_R16G16_SFLOAT:
|
|
case VK_FORMAT_R16G16B16A16_SFLOAT: {
|
|
const Int channels = format == VK_FORMAT_R16_SFLOAT ? 1 :
|
|
(format == VK_FORMAT_R16G16_SFLOAT ? 2 : 4);
|
|
for (Int c = 0; c < channels; ++c) {
|
|
Uint16 bits = 0;
|
|
Memcpy(&bits, source + static_cast<SizeT>(c) * sizeof(bits), sizeof(bits));
|
|
rgba[c] = MG_Util::DecodeHalfBitsToFloat(bits);
|
|
}
|
|
return;
|
|
}
|
|
case VK_FORMAT_R32_SFLOAT:
|
|
case VK_FORMAT_R32G32_SFLOAT:
|
|
case VK_FORMAT_R32G32B32A32_SFLOAT: {
|
|
const Int channels = format == VK_FORMAT_R32_SFLOAT ? 1 :
|
|
(format == VK_FORMAT_R32G32_SFLOAT ? 2 : 4);
|
|
Memcpy(rgba, source, static_cast<SizeT>(channels) * sizeof(Float));
|
|
return;
|
|
}
|
|
case VK_FORMAT_A2B10G10R10_UNORM_PACK32: {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[0] = static_cast<Float>(word & 0x3FFu) / 1023.0f;
|
|
rgba[1] = static_cast<Float>((word >> 10) & 0x3FFu) / 1023.0f;
|
|
rgba[2] = static_cast<Float>((word >> 20) & 0x3FFu) / 1023.0f;
|
|
rgba[3] = static_cast<Float>((word >> 30) & 0x3u) / 3.0f;
|
|
return;
|
|
}
|
|
case VK_FORMAT_A2R10G10B10_UNORM_PACK32: {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[2] = static_cast<Float>(word & 0x3FFu) / 1023.0f;
|
|
rgba[1] = static_cast<Float>((word >> 10) & 0x3FFu) / 1023.0f;
|
|
rgba[0] = static_cast<Float>((word >> 20) & 0x3FFu) / 1023.0f;
|
|
rgba[3] = static_cast<Float>((word >> 30) & 0x3u) / 3.0f;
|
|
return;
|
|
}
|
|
case VK_FORMAT_B10G11R11_UFLOAT_PACK32: {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[0] = DecodeUnsignedF11(word & 0x7FFu);
|
|
rgba[1] = DecodeUnsignedF11((word >> 11) & 0x7FFu);
|
|
rgba[2] = DecodeUnsignedF10((word >> 22) & 0x3FFu);
|
|
return;
|
|
}
|
|
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
const Int exponent = static_cast<Int>((word >> 27) & 0x1Fu) - 15 - 9;
|
|
const Float scale = std::pow(2.0f, static_cast<Float>(exponent));
|
|
rgba[0] = static_cast<Float>(word & 0x1FFu) * scale;
|
|
rgba[1] = static_cast<Float>((word >> 9) & 0x1FFu) * scale;
|
|
rgba[2] = static_cast<Float>((word >> 18) & 0x1FFu) * scale;
|
|
return;
|
|
}
|
|
case VK_FORMAT_R5G6B5_UNORM_PACK16:
|
|
case VK_FORMAT_B5G6R5_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
const Float c0 = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
|
|
const Float c1 = static_cast<Float>((word >> 5) & 0x3Fu) / 63.0f;
|
|
const Float c2 = static_cast<Float>(word & 0x1Fu) / 31.0f;
|
|
const Bool bgr = format == VK_FORMAT_B5G6R5_UNORM_PACK16;
|
|
rgba[0] = bgr ? c2 : c0;
|
|
rgba[1] = c1;
|
|
rgba[2] = bgr ? c0 : c2;
|
|
return;
|
|
}
|
|
case VK_FORMAT_A1R5G5B5_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[3] = static_cast<Float>((word >> 15) & 0x1u);
|
|
rgba[0] = static_cast<Float>((word >> 10) & 0x1Fu) / 31.0f;
|
|
rgba[1] = static_cast<Float>((word >> 5) & 0x1Fu) / 31.0f;
|
|
rgba[2] = static_cast<Float>(word & 0x1Fu) / 31.0f;
|
|
return;
|
|
}
|
|
case VK_FORMAT_R5G5B5A1_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[0] = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
|
|
rgba[1] = static_cast<Float>((word >> 6) & 0x1Fu) / 31.0f;
|
|
rgba[2] = static_cast<Float>((word >> 1) & 0x1Fu) / 31.0f;
|
|
rgba[3] = static_cast<Float>(word & 0x1u);
|
|
return;
|
|
}
|
|
case VK_FORMAT_B5G5R5A1_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[2] = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
|
|
rgba[1] = static_cast<Float>((word >> 6) & 0x1Fu) / 31.0f;
|
|
rgba[0] = static_cast<Float>((word >> 1) & 0x1Fu) / 31.0f;
|
|
rgba[3] = static_cast<Float>(word & 0x1u);
|
|
return;
|
|
}
|
|
case VK_FORMAT_R4G4B4A4_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[0] = static_cast<Float>((word >> 12) & 0xFu) / 15.0f;
|
|
rgba[1] = static_cast<Float>((word >> 8) & 0xFu) / 15.0f;
|
|
rgba[2] = static_cast<Float>((word >> 4) & 0xFu) / 15.0f;
|
|
rgba[3] = static_cast<Float>(word & 0xFu) / 15.0f;
|
|
return;
|
|
}
|
|
case VK_FORMAT_B4G4R4A4_UNORM_PACK16: {
|
|
Uint16 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[2] = static_cast<Float>((word >> 12) & 0xFu) / 15.0f;
|
|
rgba[1] = static_cast<Float>((word >> 8) & 0xFu) / 15.0f;
|
|
rgba[0] = static_cast<Float>((word >> 4) & 0xFu) / 15.0f;
|
|
rgba[3] = static_cast<Float>(word & 0xFu) / 15.0f;
|
|
return;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
static Bool DecodeReadbackRowsToWide(const Uint8* srcPixels, VkFormat srcFormat, GLsizei width,
|
|
GLsizei height, Vector<Uint8>& outWide, GLenum& outWideType) {
|
|
ReadbackSourceDesc desc{};
|
|
if (!GetReadbackSourceDesc(srcFormat, desc)) {
|
|
return false;
|
|
}
|
|
const SizeT texelSize = VulkanRenderer::GetReadbackTexelSize(srcFormat);
|
|
if (texelSize == 0) {
|
|
return false;
|
|
}
|
|
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
|
|
outWide.assign(pixelCount * 4 * sizeof(Uint32), 0);
|
|
|
|
if (desc.sourceClass == ReadbackSourceClass::Float) {
|
|
outWideType = GL_FLOAT;
|
|
Float* wide = reinterpret_cast<Float*>(outWide.data());
|
|
for (SizeT i = 0; i < pixelCount; ++i) {
|
|
const Uint8* source = srcPixels + i * texelSize;
|
|
Float rgba[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
if (desc.special != VK_FORMAT_UNDEFINED) {
|
|
DecodeReadbackTexelSpecialFloat(source, desc.special, rgba);
|
|
} else {
|
|
for (Int c = 0; c < desc.channels; ++c) {
|
|
Float value = 0.0f;
|
|
if (desc.componentBits == 8) {
|
|
if (desc.isSnorm) {
|
|
Int8 raw = 0;
|
|
Memcpy(&raw, source + c, sizeof(raw));
|
|
value = std::max(static_cast<Float>(raw) / 127.0f, -1.0f);
|
|
} else {
|
|
value = static_cast<Float>(source[c]) / 255.0f;
|
|
}
|
|
} else { // 16
|
|
if (desc.isSnorm) {
|
|
Int16 raw = 0;
|
|
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
|
|
value = std::max(static_cast<Float>(raw) / 32767.0f, -1.0f);
|
|
} else {
|
|
Uint16 raw = 0;
|
|
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
|
|
value = static_cast<Float>(raw) / 65535.0f;
|
|
}
|
|
}
|
|
if (desc.isSrgb && c < 3) {
|
|
value = SrgbToLinear(value);
|
|
}
|
|
rgba[c] = value;
|
|
}
|
|
if (desc.bgraSwizzle) {
|
|
std::swap(rgba[0], rgba[2]);
|
|
}
|
|
}
|
|
Memcpy(wide + i * 4, rgba, sizeof(rgba));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Integer classes: decode to 4 x (U)Int32 per texel; missing alpha reads 1.
|
|
outWideType = desc.sourceClass == ReadbackSourceClass::SignedInt ? GL_INT : GL_UNSIGNED_INT;
|
|
Uint32* wide = reinterpret_cast<Uint32*>(outWide.data());
|
|
for (SizeT i = 0; i < pixelCount; ++i) {
|
|
const Uint8* source = srcPixels + i * texelSize;
|
|
Uint32 rgba[4] = {0, 0, 0, 1};
|
|
if (srcFormat == VK_FORMAT_A2B10G10R10_UINT_PACK32) {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[0] = word & 0x3FFu;
|
|
rgba[1] = (word >> 10) & 0x3FFu;
|
|
rgba[2] = (word >> 20) & 0x3FFu;
|
|
rgba[3] = (word >> 30) & 0x3u;
|
|
} else if (srcFormat == VK_FORMAT_A2R10G10B10_UINT_PACK32) {
|
|
Uint32 word = 0;
|
|
Memcpy(&word, source, sizeof(word));
|
|
rgba[2] = word & 0x3FFu;
|
|
rgba[1] = (word >> 10) & 0x3FFu;
|
|
rgba[0] = (word >> 20) & 0x3FFu;
|
|
rgba[3] = (word >> 30) & 0x3u;
|
|
} else {
|
|
for (Int c = 0; c < desc.channels; ++c) {
|
|
if (desc.componentBits == 8) {
|
|
if (desc.sourceClass == ReadbackSourceClass::SignedInt) {
|
|
Int8 raw = 0;
|
|
Memcpy(&raw, source + c, sizeof(raw));
|
|
rgba[c] = static_cast<Uint32>(static_cast<Int32>(raw));
|
|
} else {
|
|
rgba[c] = source[c];
|
|
}
|
|
} else if (desc.componentBits == 16) {
|
|
if (desc.sourceClass == ReadbackSourceClass::SignedInt) {
|
|
Int16 raw = 0;
|
|
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
|
|
rgba[c] = static_cast<Uint32>(static_cast<Int32>(raw));
|
|
} else {
|
|
Uint16 raw = 0;
|
|
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
|
|
rgba[c] = raw;
|
|
}
|
|
} else {
|
|
Memcpy(&rgba[c], source + static_cast<SizeT>(c) * 4, sizeof(Uint32));
|
|
}
|
|
}
|
|
}
|
|
Memcpy(wide + i * 4, rgba, sizeof(rgba));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// True floating-point color formats are exempt from GL_FIXED_ONLY read clamping.
|
|
static Bool IsFloatingPointReadbackFormat(VkFormat format) {
|
|
switch (format) {
|
|
case VK_FORMAT_R16_SFLOAT:
|
|
case VK_FORMAT_R16G16_SFLOAT:
|
|
case VK_FORMAT_R16G16B16_SFLOAT:
|
|
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
|
case VK_FORMAT_R32_SFLOAT:
|
|
case VK_FORMAT_R32G32_SFLOAT:
|
|
case VK_FORMAT_R32G32B32_SFLOAT:
|
|
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
|
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
|
|
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// The GL internal format a packed VkFormat stores, for the raw-word readback test below.
|
|
// Only the packed 32-bit layouts MobileGL keeps natively need an entry; anything else takes
|
|
// the wide decode path.
|
|
static TextureInternalFormat GetPackedReadbackInternalFormat(VkFormat format) {
|
|
switch (format) {
|
|
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
|
return TextureInternalFormat::RGB9E5;
|
|
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
|
|
return TextureInternalFormat::R11FG11FB10F;
|
|
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
|
|
return TextureInternalFormat::RGB10A2;
|
|
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
|
|
return TextureInternalFormat::RGB10A2UI;
|
|
default:
|
|
return TextureInternalFormat::Unknown;
|
|
}
|
|
}
|
|
|
|
static Bool PackReadbackToClientOrPbo(const Uint8* srcPixels, VkFormat srcFormat, GLsizei width,
|
|
GLsizei sliceHeight, GLsizei sliceCount, GLenum format, GLenum type,
|
|
void* pixels, Bool applyPackImageParams,
|
|
Bool applyReadColorClamp = false) {
|
|
if (width <= 0 || sliceHeight <= 0 || sliceCount <= 0) {
|
|
return true;
|
|
}
|
|
|
|
DirectGLES::ReadbackImpl::ReadbackChannelMapping mapping{};
|
|
if (!DirectGLES::ReadbackImpl::GetReadbackChannelMapping(format, mapping) ||
|
|
DirectGLES::ReadbackImpl::GetReadbackDstPixelSize(mapping, type) == 0) {
|
|
MGLOG_E_ONCE("DirectVulkan readback skipped: unsupported format=0x%x type=0x%x", format, type);
|
|
return false;
|
|
}
|
|
|
|
// A packed image read with the matching client type hands back its own words: the
|
|
// decode-to-float / re-encode round trip is lossy in the bits (it canonicalizes an
|
|
// RGB9_E5 shared exponent), which glGetTexImage must not do. Left to the wide path when
|
|
// GL_CLAMP_READ_COLOR may still have to act, i.e. for glReadPixels.
|
|
if (!applyReadColorClamp &&
|
|
MG_Util::PixelStoreProcessor::IsRawPackedPixelTransfer(
|
|
GetPackedReadbackInternalFormat(srcFormat), MG_Util::ConvertGLEnumToTextureInputFormat(format),
|
|
MG_Util::ConvertGLEnumToTexturePixelDataType(type))) {
|
|
return DirectGLES::ReadbackImpl::StorePackedWordsToClient(srcPixels, width, sliceHeight, sliceCount,
|
|
type, pixels, applyPackImageParams);
|
|
}
|
|
|
|
Vector<Uint8> wide;
|
|
GLenum wideType = GL_FLOAT;
|
|
if (!DecodeReadbackRowsToWide(srcPixels, srcFormat, width,
|
|
sliceHeight * sliceCount, wide, wideType)) {
|
|
MGLOG_E_ONCE("DirectVulkan readback skipped: unsupported source format=%d",
|
|
static_cast<Int>(srcFormat));
|
|
return false;
|
|
}
|
|
|
|
// glReadPixels final conversion: GL_CLAMP_READ_COLOR defaults to GL_FIXED_ONLY,
|
|
// clamping fixed-point (normalized) buffers to [0,1] - visible for SNORM reads.
|
|
if (applyReadColorClamp && wideType == GL_FLOAT) {
|
|
const GLenum clampMode = MG_State::pGLContext->GetClampReadColor();
|
|
const Bool clamp = clampMode == GL_TRUE ||
|
|
(clampMode == GL_FIXED_ONLY && !IsFloatingPointReadbackFormat(srcFormat));
|
|
if (clamp) {
|
|
Float* values = reinterpret_cast<Float*>(wide.data());
|
|
const SizeT count = wide.size() / sizeof(Float);
|
|
for (SizeT i = 0; i < count; ++i) {
|
|
values[i] = std::min(std::max(values[i], 0.0f), 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
const Bool sourceIsInteger = wideType == GL_INT || wideType == GL_UNSIGNED_INT;
|
|
if (sourceIsInteger != mapping.isInteger) {
|
|
MGLOG_E_ONCE("DirectVulkan readback skipped: integerness mismatch (format=0x%x source=%d)",
|
|
format, static_cast<Int>(srcFormat));
|
|
return false;
|
|
}
|
|
|
|
return DirectGLES::ReadbackImpl::StoreWideRowsToClient(wide.data(), wideType, width, sliceHeight,
|
|
sliceCount, mapping, type, pixels,
|
|
applyPackImageParams);
|
|
}
|
|
} // namespace
|
|
|
|
SizeT VulkanRenderer::GetReadbackTexelSize(VkFormat sourceFormat) {
|
|
const VKU_FORMAT_INFO formatInfo = vkuGetFormatInfo(sourceFormat);
|
|
if (formatInfo.texels_per_block != 1) {
|
|
return 0;
|
|
}
|
|
return formatInfo.texel_block_size;
|
|
}
|
|
|
|
Bool VulkanRenderer::MapDefaultFramebufferReadbackRect(
|
|
GLint x, GLint y, GLsizei width, GLsizei height, VkExtent2D imageExtent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform, VkOffset2D* imageOffset,
|
|
VkExtent2D* imageCopyExtent) {
|
|
if (width <= 0 || height <= 0 || imageOffset == nullptr || imageCopyExtent == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
const Int imageWidth = static_cast<Int>(imageExtent.width);
|
|
const Int imageHeight = static_cast<Int>(imageExtent.height);
|
|
Int mappedX = x;
|
|
Int mappedY = y;
|
|
Uint32 mappedWidth = static_cast<Uint32>(width);
|
|
Uint32 mappedHeight = static_cast<Uint32>(height);
|
|
|
|
// InsertPositionFixup first flips GL Y and then applies the surface transform. In pixel
|
|
// coordinates that gives these half-open rectangle mappings into the stored image:
|
|
// identity: (x, H-y-h), 90: (y, x), 180: (W-x-w, y), 270: (H-y-h, W-x-w).
|
|
// Quarter turns also transpose the copied block's extent.
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
mappedX = y;
|
|
mappedY = x;
|
|
mappedWidth = static_cast<Uint32>(height);
|
|
mappedHeight = static_cast<Uint32>(width);
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
mappedX = imageWidth - x - width;
|
|
mappedY = y;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
mappedX = imageWidth - y - height;
|
|
mappedY = imageHeight - x - width;
|
|
mappedWidth = static_cast<Uint32>(height);
|
|
mappedHeight = static_cast<Uint32>(width);
|
|
break;
|
|
default:
|
|
mappedY = imageHeight - y - height;
|
|
break;
|
|
}
|
|
|
|
if (mappedX < 0 || mappedY < 0 || mappedWidth > imageExtent.width ||
|
|
mappedHeight > imageExtent.height ||
|
|
static_cast<Uint64>(mappedX) + mappedWidth > imageExtent.width ||
|
|
static_cast<Uint64>(mappedY) + mappedHeight > imageExtent.height) {
|
|
return false;
|
|
}
|
|
*imageOffset = {mappedX, mappedY};
|
|
*imageCopyExtent = {mappedWidth, mappedHeight};
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::RemapDefaultFramebufferReadback(
|
|
const Uint8* rawPixels, Uint32 logicalWidth, Uint32 logicalHeight,
|
|
VkSurfaceTransformFlagBitsKHR preTransform, SizeT texelSize, Uint8* outPixels) {
|
|
if (rawPixels == nullptr || outPixels == nullptr || logicalWidth == 0 || logicalHeight == 0 ||
|
|
texelSize == 0) {
|
|
return false;
|
|
}
|
|
|
|
const Uint32 rawWidth = IsQuarterTurnPreTransform(preTransform) ? logicalHeight : logicalWidth;
|
|
for (Uint32 outY = 0; outY < logicalHeight; ++outY) {
|
|
for (Uint32 outX = 0; outX < logicalWidth; ++outX) {
|
|
Uint32 srcX = outX;
|
|
Uint32 srcY = outY;
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
srcX = outY;
|
|
srcY = outX;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
srcX = logicalWidth - 1 - outX;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
srcX = logicalHeight - 1 - outY;
|
|
srcY = logicalWidth - 1 - outX;
|
|
break;
|
|
default:
|
|
srcY = logicalHeight - 1 - outY;
|
|
break;
|
|
}
|
|
Memcpy(outPixels + (static_cast<SizeT>(outY) * logicalWidth + outX) * texelSize,
|
|
rawPixels + (static_cast<SizeT>(srcY) * rawWidth + srcX) * texelSize,
|
|
texelSize);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
|
|
GLsizei width, GLsizei height, GLenum destinationFormat,
|
|
GLenum destinationType, SizeT destinationRowStride,
|
|
Uint8* destinationPixels) {
|
|
if (width <= 0 || height <= 0) {
|
|
return true;
|
|
}
|
|
if (sourcePixels == nullptr || destinationPixels == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT sourceTexelSize = GetReadbackTexelSize(sourceFormat);
|
|
const Int destinationChannels = GetReadbackChannelCount(destinationFormat);
|
|
if (sourceTexelSize == 0 || destinationChannels == 0 ||
|
|
(destinationType != GL_UNSIGNED_BYTE && destinationType != GL_FLOAT)) {
|
|
return false;
|
|
}
|
|
const SizeT destinationComponentSize = destinationType == GL_FLOAT ? sizeof(Float) : sizeof(Uint8);
|
|
const SizeT destinationPixelSize = static_cast<SizeT>(destinationChannels) * destinationComponentSize;
|
|
if (destinationRowStride < static_cast<SizeT>(width) * destinationPixelSize) {
|
|
return false;
|
|
}
|
|
|
|
for (GLsizei row = 0; row < height; ++row) {
|
|
const Uint8* sourceRow = sourcePixels +
|
|
static_cast<SizeT>(row) * static_cast<SizeT>(width) * sourceTexelSize;
|
|
Uint8* destinationRow = destinationPixels + static_cast<SizeT>(row) * destinationRowStride;
|
|
for (GLsizei column = 0; column < width; ++column) {
|
|
const Uint8* source = sourceRow + static_cast<SizeT>(column) * sourceTexelSize;
|
|
Uint8* destination = destinationRow + static_cast<SizeT>(column) * destinationPixelSize;
|
|
Float rgba[4]{};
|
|
if (!DecodeReadbackPixel(source, sourceFormat, rgba)) {
|
|
return false;
|
|
}
|
|
if (destinationType == GL_FLOAT) {
|
|
Float converted[4]{};
|
|
StoreReadbackPixelFloat(rgba, destinationFormat, converted);
|
|
Memcpy(destination, converted, destinationPixelSize);
|
|
} else {
|
|
StoreReadbackPixel(rgba, destinationFormat, destination);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
VkBool32 VulkanRenderer::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
|
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
|
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
|
|
auto typeToString = [](VkDebugUtilsMessageTypeFlagsEXT messageType) {
|
|
switch (messageType) {
|
|
case VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT:
|
|
return "General";
|
|
case VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT:
|
|
return "Validation";
|
|
case VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT:
|
|
return "Performance";
|
|
case VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT:
|
|
return "DeviceAddressBinding";
|
|
default:
|
|
return "Other";
|
|
}
|
|
};
|
|
|
|
switch (messageSeverity) {
|
|
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
|
|
MGLOG_E_ONCE("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
|
|
break;
|
|
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
|
|
MGLOG_W_ONCE("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
|
|
break;
|
|
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
|
|
MGLOG_D("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
|
|
break;
|
|
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
|
|
MGLOG_D("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return VK_FALSE;
|
|
}
|
|
|
|
VulkanRenderer::VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg)
|
|
: m_window(window), m_config(cfg) {
|
|
// Initialize();
|
|
}
|
|
|
|
VulkanRenderer::~VulkanRenderer() {
|
|
Shutdown();
|
|
}
|
|
|
|
inline ProgramFactory::CompileOptionFlags GetShaderTransformFlags(VkSurfaceTransformFlagBitsKHR preTransform) {
|
|
ProgramFactory::CompileOptionFlags flags = ProgramFactory::CompileOptionBit::PositionZRemap;
|
|
const auto& currentDrawFBO =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
if (currentDrawFBO != nullptr && currentDrawFBO->IsDefaultFramebuffer()) {
|
|
flags |= ProgramFactory::CompileOptionBit::PositionYFlip;
|
|
// gl_FragCoord follows the same rule the default-framebuffer RECTANGLES follow
|
|
// (GetDefaultFramebufferRectMapping): flipped for identity/180, left alone under a
|
|
// quarter turn, which this renderer converts nothing for. Keeping the two in step
|
|
// is the whole point - a fragment's window Y and the viewport that placed it must
|
|
// agree on which end of the image they count from.
|
|
if (!IsQuarterTurnPreTransform(preTransform)) {
|
|
flags |= ProgramFactory::CompileOptionBit::FragCoordYFlip;
|
|
}
|
|
switch (preTransform) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate90;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
|
|
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate180;
|
|
break;
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate270;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
void VulkanRenderer::Initialize() {
|
|
CreateInstance();
|
|
CreateSurface();
|
|
PickPhysicalDevice();
|
|
CreateLogicalDeviceAndQueues();
|
|
CreateAllocator();
|
|
|
|
CreateCommandPool();
|
|
|
|
// Frames-in-flight is a request, not a guarantee: it also seeds the swapchain image
|
|
// count (SwapchainObject clamps the hint into [minImageCount, maxImageCount]). Not every
|
|
// driver/surface supports >= 3 swapchain images, and keeping more frame slots than the
|
|
// surface can present would leave the surplus slots stalling on vkAcquireNextImageKHR.
|
|
// So clamp to the surface's real limits here, before any per-frame resource is sized off
|
|
// it. (The standalone driver POST is headless and has no surface, so this check lives at
|
|
// renderer init.) Existing logs already report the swapchain's min/actual image count;
|
|
// this one adds the frames-in-flight decision itself.
|
|
{
|
|
// Desired depth comes from MOBILEGL_MAGMA_FRAMESINFLIGHT, parsed once by ConfigLoader
|
|
// with a default of 3 when the variable is unset or invalid.
|
|
Uint32 requestedFramesInFlight = MG_Config::Features.MagmaFramesInFlight;
|
|
MGLOG_I("MaxFramesInFlight: configured request=%u", requestedFramesInFlight);
|
|
|
|
VkSurfaceCapabilitiesKHR surfaceCaps{};
|
|
const VkResult capsResult = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
|
|
m_physicalDevice.handle, m_surface, &surfaceCaps);
|
|
if (capsResult != VK_SUCCESS) {
|
|
MGLOG_W("MaxFramesInFlight: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed (VkResult=%d); "
|
|
"keeping requested %u", static_cast<Int>(capsResult), requestedFramesInFlight);
|
|
} else {
|
|
// Frames-in-flight is the CPU pipeline depth; it only needs to stay <= the number
|
|
// of swapchain images the surface can provide (maxImageCount), so the extra slots
|
|
// never stall on vkAcquireNextImageKHR. It must NOT be forced up to minImageCount:
|
|
// the swapchain independently gets >= minImageCount images (SwapchainObject raises
|
|
// the count), and inflating the CPU depth would only add latency + memory.
|
|
Uint32 chosenFramesInFlight = requestedFramesInFlight;
|
|
if (surfaceCaps.maxImageCount != 0 && chosenFramesInFlight > surfaceCaps.maxImageCount) {
|
|
chosenFramesInFlight = surfaceCaps.maxImageCount; // 0 == no upper bound
|
|
}
|
|
if (chosenFramesInFlight < 2) {
|
|
chosenFramesInFlight = 2; // never drop below double buffering
|
|
}
|
|
m_config.MaxFramesInFlight = chosenFramesInFlight;
|
|
if (chosenFramesInFlight != requestedFramesInFlight) {
|
|
MGLOG_W("MaxFramesInFlight: requested %u unsupported by surface (minImageCount=%u, "
|
|
"maxImageCount=%u); using %u", requestedFramesInFlight, surfaceCaps.minImageCount,
|
|
surfaceCaps.maxImageCount, chosenFramesInFlight);
|
|
} else {
|
|
MGLOG_I("MaxFramesInFlight: using %u (surface minImageCount=%u, maxImageCount=%u)",
|
|
chosenFramesInFlight, surfaceCaps.minImageCount, surfaceCaps.maxImageCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
VK_VERIFY(m_frameContext.Initialize(m_device, m_commandPool, m_config.MaxFramesInFlight),
|
|
"CreateFrameContexts");
|
|
MGLOG_I("CreateFrameContexts completed");
|
|
auto succeeded = false;
|
|
succeeded = m_bufferManager.Initialize({
|
|
.allocator = m_allocator,
|
|
.frameCount = m_frameContext.GetFrameCount(),
|
|
.minUploadBytes = 4 * 1024 * 1024,
|
|
.transientMemoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
.transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
.transientPersistentMapping = true,
|
|
.transformFeedbackUsageEnabled = m_transformFeedbackFeatureEnabled,
|
|
});
|
|
MOBILEGL_ASSERT(succeeded, "VkBufferManager initialization failed.");
|
|
m_bufferManager.SetCopyCommandProvider(this);
|
|
if (m_timerQuerySupported) {
|
|
m_timerQueryManager = MakeUnique<VkTimerQueryManager>();
|
|
if (m_timerQueryManager->Initialize({.device = m_device,
|
|
.frameCount = m_frameContext.GetFrameCount(),
|
|
.timestampValidBits = m_timestampValidBits,
|
|
.timestampPeriodNs = m_timestampPeriodNs})) {
|
|
m_frameContext.SetRecordingObserver(this);
|
|
} else {
|
|
MGLOG_W("VkTimerQueryManager initialization failed; timer queries disabled");
|
|
m_timerQueryManager.reset();
|
|
m_timerQuerySupported = false;
|
|
}
|
|
}
|
|
m_textureManager = MakeUnique<VkTextureManager>();
|
|
MOBILEGL_ASSERT(m_textureManager != nullptr, "VkTextureManager creation failed.");
|
|
succeeded = m_textureManager->Initialize(
|
|
{m_device, m_physicalDevice.handle, m_allocator, m_commandPool, m_graphicsQueue,
|
|
m_frameContext.GetFrameCount(), m_imageFormatListExtensionEnabled,
|
|
m_sampledReadStageMask,
|
|
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily)});
|
|
MOBILEGL_ASSERT(succeeded, "VkTextureManager initialization failed.");
|
|
m_clearManager = MakeUnique<VkClearManager>();
|
|
MOBILEGL_ASSERT(m_clearManager != nullptr, "VkClearManager creation failed.");
|
|
succeeded = m_clearManager->Initialize();
|
|
MOBILEGL_ASSERT(succeeded, "VkClearManager initialization failed.");
|
|
m_renderPassManager =
|
|
MakeUnique<VkRenderPassManager>(m_device, m_physicalDevice.handle, m_allocator, m_config, *m_clearManager,
|
|
*m_textureManager, m_swapchainObject);
|
|
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "VkRenderPassManager creation failed.");
|
|
succeeded = m_renderPassManager->Initialize();
|
|
MOBILEGL_ASSERT(succeeded, "VkRenderPassManager initialization failed.");
|
|
|
|
const Uint32 maxProgramBindings = ComputeMaxProgramBindings(m_physicalDevice.properties, m_updateAfterBindLimits);
|
|
MGLOG_I("DirectVulkan: using %u program descriptor bindings", maxProgramBindings);
|
|
if (IsPowerVRDevice(m_physicalDevice.properties)) {
|
|
m_config.DisablePipelineCache = true;
|
|
MGLOG_W("DirectVulkan: disabling pipeline cache on PowerVR device %s",
|
|
m_physicalDevice.properties.deviceName);
|
|
}
|
|
|
|
RecreateSwapchain();
|
|
|
|
m_pipelineFactory = MakeUnique<PipelineFactory>(m_device, m_config);
|
|
MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory creation failed.");
|
|
{
|
|
// Qualcomm's pipeline compiler does not keep vertex positions invariant across
|
|
// the pipelines of a multi-pass depth-equality chain (even with the SPIR-V
|
|
// Invariant decoration), so a blended depth-writing prepass makes later
|
|
// equality-compare passes drop whole primitives (MC 26.3 improved-transparency
|
|
// clouds flicker black). Suppress depth writes on accumulation-blended pipelines
|
|
// there (see PipelineFactory::ShouldSuppressDepthWrite for the exact scope);
|
|
// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE forces the quirk on or off on any
|
|
// driver.
|
|
const MG_Config::QuirkOverride quirkOverride =
|
|
MG_Config::Features.MagmaDisableBlendedDepthWriteQuirk;
|
|
const Bool suppressBlendedDepthWrite = PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(
|
|
quirkOverride, m_physicalDevice.properties.vendorID);
|
|
if (suppressBlendedDepthWrite) {
|
|
MGLOG_I("DirectVulkan: suppressing depth writes on accumulation-blended pipelines "
|
|
"(driver lacks cross-pipeline position invariance)%s",
|
|
quirkOverride == MG_Config::QuirkOverride::ForceOn ? " (forced on)" : "");
|
|
}
|
|
PipelineFactory::SetSuppressBlendedDepthWrite(suppressBlendedDepthWrite);
|
|
}
|
|
ProgramFactory::SubgroupLoweringPolicy subgroupPolicy{};
|
|
subgroupPolicy.emulateSubgroups = ShouldEmulateSubgroups(m_nativeSubgroupSupported);
|
|
subgroupPolicy.fixIterationRPSubgroupScratch =
|
|
m_nativeSubgroupSupported && ShouldFixIterationRPSubgroupScratch();
|
|
subgroupPolicy.fixIterationRPBarrier = ShouldFixIterationRPBarrier();
|
|
subgroupPolicy.deriveNumSubgroups =
|
|
m_nativeSubgroupSupported && ShouldDeriveNumSubgroups();
|
|
subgroupPolicy.requireFullSubgroups = m_computeFullSubgroupsFeatureEnabled;
|
|
subgroupPolicy.nativeSubgroupSize = m_nativeSubgroupSize;
|
|
subgroupPolicy.maxComputeWorkgroupSubgroups = m_maxComputeWorkgroupSubgroups;
|
|
subgroupPolicy.maxComputeSharedMemoryBytes =
|
|
m_physicalDevice.properties.limits.maxComputeSharedMemorySize;
|
|
m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config, maxProgramBindings,
|
|
m_shaderDrawParametersFeatureEnabled,
|
|
m_unformattedFloatStorageImagesEnabled,
|
|
MG_Config::Features.EnableSpirvValidation,
|
|
m_updateAfterBindLimits, subgroupPolicy);
|
|
MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory creation failed.");
|
|
// The swapchain already exists at this point (Initialize creates it first), so seed the
|
|
// height the factory could not be told about from CreateSwapchain.
|
|
m_programFactory->SetDefaultFramebufferHeight(m_swapchainObject.GetExtent().height);
|
|
// Aging evictions (render passes and program entries) must purge the dependent
|
|
// pipeline / compute-pipeline / descriptor-set caches in the same step; both
|
|
// sweeps only run from the frame-boundary seams, long after initialization.
|
|
m_renderPassManager->SetEvictionObserver(this);
|
|
m_programFactory->SetEvictionObserver(this);
|
|
|
|
m_samplerManager = MakeUnique<VkSamplerManager>();
|
|
MOBILEGL_ASSERT(m_samplerManager != nullptr, "VkSamplerManager creation failed.");
|
|
succeeded = m_samplerManager->Initialize({m_device, &m_config, m_samplerAnisotropyFeatureEnabled,
|
|
m_physicalDevice.properties.limits.maxSamplerAnisotropy});
|
|
MOBILEGL_ASSERT(succeeded, "VkSamplerManager initialization failed.");
|
|
succeeded = InitializeBlitResources();
|
|
MOBILEGL_ASSERT(succeeded, "Blit pipeline resource initialization failed.");
|
|
succeeded = InitializeDepthMipmapResources();
|
|
MOBILEGL_ASSERT(succeeded, "Depth mipmap pipeline resource initialization failed.");
|
|
|
|
m_uniformManager = MakeUnique<UniformManager>();
|
|
MOBILEGL_ASSERT(m_uniformManager != nullptr, "UniformDescriptorBinder creation failed.");
|
|
succeeded = m_uniformManager->Initialize(
|
|
m_device, &m_bufferManager, m_programFactory.get(),
|
|
m_physicalDevice.properties.limits.minUniformBufferOffsetAlignment, m_config.MaxFramesInFlight,
|
|
maxProgramBindings, kDescriptorSetsPerFrame, m_textureManager.get(), m_samplerManager.get());
|
|
MOBILEGL_ASSERT(succeeded, "UniformDescriptorBinder initialization failed.");
|
|
m_vertexInputStateFactory = MakeUnique<VertexInputStateFactory>(m_config, m_physicalDevice.handle);
|
|
MOBILEGL_ASSERT(m_vertexInputStateFactory != nullptr, "VertexInputStateFactory creation failed.");
|
|
|
|
// Prime the first frame so Render() always targets an acquired swapchain image.
|
|
// A zero-area window (GLFW's hidden helper window during the WGL bootstrap, or a
|
|
// window that is already minimized) legitimately yields no swapchain here; defer
|
|
// the first acquire to Present in that case instead of acquiring from a null
|
|
// swapchain handle.
|
|
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE) {
|
|
VkResult acquireResult =
|
|
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
if (acquireResult == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
// Nothing was acquired and no semaphore signal was armed, so
|
|
// rebuilding and re-acquiring on the same semaphore is safe.
|
|
MGLOG_D("Initialize, vkAcquireNextImageKHR got %d, recreating swapchain", acquireResult);
|
|
RecreateSwapchain();
|
|
acquireResult =
|
|
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
} else if (acquireResult == VK_SUBOPTIMAL_KHR) {
|
|
// The image is usable, and its acquire signal is already armed on
|
|
// imageAvailableSemaphore. Re-acquiring here would arm a second signal on a
|
|
// binary semaphore whose first one nobody has waited on yet; keep the image.
|
|
// Only a real surface change schedules a rebuild.
|
|
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
|
|
acquireResult = VK_SUCCESS;
|
|
}
|
|
VK_VERIFY(acquireResult, "Initialize, WaitAndAcquireNextImage");
|
|
} else {
|
|
MGLOG_W("DirectVulkan: no swapchain at initialization (zero-area window); deferring first acquire");
|
|
}
|
|
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
m_convertedVertexStreams.clear();
|
|
|
|
MGLOG_D("VulkanRenderer initialized");
|
|
}
|
|
|
|
void VulkanRenderer::Shutdown() {
|
|
if (m_instance == VK_NULL_HANDLE && m_device == VK_NULL_HANDLE && m_surface == VK_NULL_HANDLE) {
|
|
return;
|
|
}
|
|
|
|
if (m_device != VK_NULL_HANDLE) {
|
|
VK_VERIFY(vkDeviceWaitIdle(m_device));
|
|
}
|
|
OnSubmitsCompletedUpTo(m_submitCounter);
|
|
DestroySubmitFencePool();
|
|
|
|
DestroyDeferredDepthMipmapCleanup();
|
|
DestroyMultisampleResolveScratchImage();
|
|
DestroyComputePipelines();
|
|
|
|
// No sweep runs during teardown, but the observers point at this renderer
|
|
// and the factories die at different times below; disconnect them first.
|
|
if (m_renderPassManager) {
|
|
m_renderPassManager->SetEvictionObserver(nullptr);
|
|
}
|
|
if (m_programFactory) {
|
|
m_programFactory->SetEvictionObserver(nullptr);
|
|
}
|
|
|
|
m_pipelineFactory.reset();
|
|
ShutdownBlitResources();
|
|
ShutdownDepthMipmapResources();
|
|
if (m_samplerManager) {
|
|
m_samplerManager->Shutdown();
|
|
m_samplerManager.reset();
|
|
}
|
|
if (m_textureManager) {
|
|
m_textureManager->Shutdown();
|
|
m_textureManager.reset();
|
|
}
|
|
m_vertexInputStateFactory.reset();
|
|
m_xfbCounterBuffer.Destroy();
|
|
m_xfbCounterSlotByObject.clear();
|
|
m_xfbNextCounterSlot = 0;
|
|
m_xfbCountersValid.fill(false);
|
|
m_xfbLastSeenGeneration.fill(0);
|
|
if (m_occlusionQueryPool != VK_NULL_HANDLE) {
|
|
vkDestroyQueryPool(m_device, m_occlusionQueryPool, nullptr);
|
|
m_occlusionQueryPool = VK_NULL_HANDLE;
|
|
}
|
|
if (m_xfbQueryPool != VK_NULL_HANDLE) {
|
|
vkDestroyQueryPool(m_device, m_xfbQueryPool, nullptr);
|
|
m_xfbQueryPool = VK_NULL_HANDLE;
|
|
}
|
|
m_bufferManager.Shutdown();
|
|
|
|
// Device is idle (vkDeviceWaitIdle above); query pools can be destroyed.
|
|
m_frameContext.SetRecordingObserver(nullptr);
|
|
if (m_timerQueryManager) {
|
|
m_timerQueryManager->Shutdown();
|
|
m_timerQueryManager.reset();
|
|
}
|
|
|
|
if (m_device != VK_NULL_HANDLE) {
|
|
m_frameContext.Destroy(m_device, m_commandPool);
|
|
}
|
|
|
|
if (m_uniformManager) {
|
|
m_uniformManager->Shutdown();
|
|
m_uniformManager.reset();
|
|
}
|
|
m_programFactory.reset();
|
|
|
|
if (m_renderPassManager) {
|
|
ShutdownSwapchain();
|
|
} else if (m_device != VK_NULL_HANDLE) {
|
|
m_swapchainObject.Shutdown(m_device);
|
|
}
|
|
m_renderPassManager.reset();
|
|
if (m_clearManager) {
|
|
m_clearManager->Shutdown();
|
|
m_clearManager.reset();
|
|
}
|
|
if (m_commandPool != VK_NULL_HANDLE) {
|
|
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
|
|
m_commandPool = VK_NULL_HANDLE;
|
|
}
|
|
|
|
DestroyAllocator();
|
|
|
|
if (m_device != VK_NULL_HANDLE) {
|
|
vkDestroyDevice(m_device, nullptr);
|
|
m_device = VK_NULL_HANDLE;
|
|
}
|
|
s_vkCmdDrawIndexedIndirectCount = nullptr;
|
|
s_vkCmdDrawMultiEXT = nullptr;
|
|
s_vkCmdDrawMultiIndexedEXT = nullptr;
|
|
|
|
if (m_instance != VK_NULL_HANDLE && m_surface != VK_NULL_HANDLE) {
|
|
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
|
|
m_surface = VK_NULL_HANDLE;
|
|
}
|
|
|
|
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
|
if (m_platformLibrary != nullptr) {
|
|
Release(reinterpret_cast<id>(m_platformLibrary));
|
|
m_platformLibrary = nullptr;
|
|
}
|
|
if (m_platformDisplay != nullptr) {
|
|
Release(reinterpret_cast<id>(m_platformDisplay));
|
|
m_platformDisplay = nullptr;
|
|
}
|
|
#endif
|
|
|
|
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
|
if (m_platformDisplay != nullptr) {
|
|
// No fallback window to destroy any more: the display here is only ever
|
|
// one this renderer opened for a REAL window surface, and that window is
|
|
// the caller's to own. The hidden-window pbuffer fallback that used to be
|
|
// cleaned up here is gone (see CreateSurface).
|
|
using XCloseDisplayFn = int (*)(Display*);
|
|
auto* closeDisplay = reinterpret_cast<XCloseDisplayFn>(m_platformCloseDisplay);
|
|
if (closeDisplay) {
|
|
closeDisplay(static_cast<Display*>(m_platformDisplay));
|
|
}
|
|
m_platformDisplay = nullptr;
|
|
}
|
|
m_platformCloseDisplay = nullptr;
|
|
if (m_platformLibrary != nullptr) {
|
|
dlclose(m_platformLibrary);
|
|
m_platformLibrary = nullptr;
|
|
}
|
|
#endif
|
|
|
|
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
|
// The AImageReader owns the ANativeWindow the pbuffer fallback handed to the
|
|
// WSI, so it outlives the surface and is released only here.
|
|
if (m_fallbackImageReader != nullptr && m_platformLibrary != nullptr) {
|
|
using AImageReaderDeleteFn = void (*)(void*);
|
|
auto* imageReaderDelete =
|
|
reinterpret_cast<AImageReaderDeleteFn>(dlsym(m_platformLibrary, "AImageReader_delete"));
|
|
if (imageReaderDelete) {
|
|
imageReaderDelete(m_fallbackImageReader);
|
|
}
|
|
m_fallbackImageReader = nullptr;
|
|
m_window = 0;
|
|
dlclose(m_platformLibrary);
|
|
m_platformLibrary = nullptr;
|
|
}
|
|
#endif
|
|
|
|
if (m_debugMessenger != VK_NULL_HANDLE) {
|
|
DestroyDebugMessenger();
|
|
m_debugMessenger = VK_NULL_HANDLE;
|
|
}
|
|
DestroyDebugReportCallback();
|
|
|
|
if (m_instance != VK_NULL_HANDLE) {
|
|
vkDestroyInstance(m_instance, nullptr);
|
|
m_instance = VK_NULL_HANDLE;
|
|
}
|
|
MGLOG_I("VulkanRenderer shut down completed");
|
|
}
|
|
|
|
// Scans the draw's index range from host-visible index bytes and returns the largest
|
|
// fetchable vertex index. Usable only when the draw's range is exactly its
|
|
// IndexBufferView (drawParams.indexRangeIsExactView). The view's byte offset is either
|
|
// an offset into the bound element-array buffer or, with no bound buffer, a raw client
|
|
// pointer. Primitive-restart sentinels are skipped so they cannot inflate the bound.
|
|
static Bool TryComputeMaxIndexFromHostBytes(const MG_State::GLState::VertexArrayObject& vao,
|
|
const IndexBufferView& indexView, Uint32& outMaxIndex) {
|
|
SizeT indexSize = 0;
|
|
switch (indexView.indexType) {
|
|
case GL_UNSIGNED_BYTE: indexSize = 1; break;
|
|
case GL_UNSIGNED_SHORT: indexSize = 2; break;
|
|
case GL_UNSIGNED_INT: indexSize = 4; break;
|
|
default: return false;
|
|
}
|
|
|
|
const Uint8* indexBytes = nullptr;
|
|
const auto& indexBufferShared = indexView.forceClientMemory
|
|
? SharedPtr<MG_State::GLState::BufferObject>{}
|
|
: vao.GetIndexBufferBindingSlot().GetBoundObject();
|
|
if (indexBufferShared != nullptr) {
|
|
const SizeT bufferSize = indexBufferShared->GetSize();
|
|
if (indexBufferShared->MappedData() == nullptr || indexView.indexByteOffset > bufferSize ||
|
|
indexView.indexByteSize > bufferSize - indexView.indexByteOffset) {
|
|
return false;
|
|
}
|
|
// Recorded-but-unexecuted GPU writes (XFB capture, SSBO, storage texel
|
|
// buffer) land in the coherent mapping this scan is about to read;
|
|
// submit-and-wait first, exactly like the restart-index rewrite does.
|
|
// A no-op unless the gpu-write flag is set.
|
|
indexBufferShared->SyncGpuWrites();
|
|
indexBufferShared->SyncPersistentMappedRange();
|
|
indexBytes = indexBufferShared->MappedData() + indexView.indexByteOffset;
|
|
} else {
|
|
indexBytes = reinterpret_cast<const Uint8*>(indexView.indexByteOffset);
|
|
if (indexBytes == nullptr) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const SizeT indexCount = indexView.indexByteSize / indexSize;
|
|
// The all-ones sentinel is only a restart marker when primitive restart is enabled;
|
|
// with restart off it is a legitimate index and excluding it would truncate the
|
|
// converted stream by exactly that vertex.
|
|
const Bool primitiveRestartActive =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
|
|
const Uint32 restartSentinel = indexSize == 1 ? 0xFFu : indexSize == 2 ? 0xFFFFu : 0xFFFFFFFFu;
|
|
Uint32 maxIndex = 0;
|
|
Bool sawIndex = false;
|
|
for (SizeT i = 0; i < indexCount; ++i) {
|
|
Uint32 index = 0;
|
|
switch (indexSize) {
|
|
case 1: index = indexBytes[i]; break;
|
|
case 2: index = reinterpret_cast<const Uint16*>(indexBytes)[i]; break;
|
|
default: index = reinterpret_cast<const Uint32*>(indexBytes)[i]; break;
|
|
}
|
|
if (primitiveRestartActive && index == restartSentinel) {
|
|
continue;
|
|
}
|
|
maxIndex = std::max(maxIndex, index);
|
|
sawIndex = true;
|
|
}
|
|
if (!sawIndex) {
|
|
return false;
|
|
}
|
|
outMaxIndex = maxIndex;
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::TryBindResolvedVertexBindings(
|
|
VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
|
|
ResolvedVertexBindings& entry, Uint64 vaoContentHash, Uint32 activeAttribMask,
|
|
Uint64 frameSerial) {
|
|
// Layout + buffer identity in two loads from data the caller already has: the
|
|
// VAO's content hash mixes every enabled attribute's format AND its bound
|
|
// buffer's address (any change bumps the config version, invalidating the hash
|
|
// memo the caller read), and the program's active-location mask fixes the
|
|
// synthetic-binding set. Together they pin bindings.size(), every base offset
|
|
// and which buffer each binding reads, so the hit path never has to resolve the
|
|
// vertex-input factory entry at all - that chase was the dominant cost of a
|
|
// VAO-cycling frame's memo hit.
|
|
if (entry.frameSerial == 0 || entry.vertexInputHash != vaoContentHash ||
|
|
entry.activeAttribMask != activeAttribMask) {
|
|
return false;
|
|
}
|
|
|
|
if (entry.frameSerial == frameSerial) {
|
|
// What is left to establish is that the buffers still hand back the slices
|
|
// recorded here, and that none of them is a host map whose shadow needs
|
|
// pushing down. An unmoved manager-wide epoch counter says both.
|
|
if (!entry.anyBufferMapped && entry.sliceEpochCounter == m_bufferManager.GetSliceEpochCounter()) {
|
|
ShadowedBindVertexBuffers(commandBuffer, entry.vkBuffers, entry.vkOffsets, entry.bindingCount);
|
|
return true;
|
|
}
|
|
|
|
// Something moved somewhere; ask the buffers themselves.
|
|
const auto& attributes = vao.GetAllAttributes();
|
|
const MG_State::GLState::BufferObject* synced = nullptr;
|
|
for (Uint32 binding = 0; binding < entry.bindingCount; ++binding) {
|
|
auto* bufferObject = attributes[entry.attributeLocations[binding]].Buffer.get();
|
|
if (bufferObject != entry.buffers[binding]) {
|
|
return false;
|
|
}
|
|
// What the resolving path does before every acquire: a persistent map the
|
|
// backend could not adopt into coherent GPU storage mutates its shadow with
|
|
// no API call, so the write range has to be pushed down here too. It is a
|
|
// no-op for every buffer that is not such a map; when it is not, it dispatches
|
|
// a SubData that retires the epoch below, and this draw resolves in full.
|
|
if (bufferObject != synced) {
|
|
bufferObject->SyncPersistentMappedRange();
|
|
synced = bufferObject;
|
|
}
|
|
const auto* resource =
|
|
static_cast<const VkBufferResource*>(bufferObject->GetBackendResource().get());
|
|
if (resource == nullptr || resource->sliceEpoch != entry.sliceEpochs[binding]) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ShadowedBindVertexBuffers(commandBuffer, entry.vkBuffers, entry.vkOffsets, entry.bindingCount);
|
|
return true;
|
|
}
|
|
|
|
// NO cross-frame trust: a memo recorded in an earlier frame declines here and
|
|
// the draw re-resolves through the full acquire path. The epoch-compare
|
|
// revalidation that used to sit here shipped visible corruption (journeymap /
|
|
// common-mods retraces, vertex anomalies on Adreno): the acquire path is the
|
|
// frame's content-sync point, and skipping it across frames trusted the
|
|
// BumpSliceEpoch inventory to cover every way a buffer's GPU copy can go stale.
|
|
// At least one path escapes it. Until that inventory is proven complete the
|
|
// hot layout memo above (same-frame) keeps the factory-chase win, and the
|
|
// first draw of each (VAO, frame) pays one full resolve.
|
|
return false;
|
|
}
|
|
|
|
VulkanRenderer::VaoDrawMemo* VulkanRenderer::LookupVaoDrawMemo(
|
|
const MG_State::GLState::VertexArrayObject* vao) {
|
|
if (m_vaoDrawMemoTable.empty()) {
|
|
m_vaoDrawMemoTable.resize(kVaoDrawMemoSlotCount);
|
|
}
|
|
// Multiplicative mix of the (16-byte-aligned) address; take high bits, they
|
|
// carry the most entropy of a multiply.
|
|
const Uint64 mixed = static_cast<Uint64>(reinterpret_cast<SizeT>(vao) >> 4) * 0x9E3779B97F4A7C15ull;
|
|
const Uint32 index = static_cast<Uint32>(mixed >> 32) & (kVaoDrawMemoSlotCount - 1);
|
|
// The address still picks the slot (it is what the caller has in hand), but it is
|
|
// the lifetime id that decides whether the slot is THIS object's: an address on
|
|
// its own is recycled, and a slot matched on a recycled address hands the new VAO
|
|
// the dead one's resolved bindings.
|
|
const Uint64 lifetimeId = vao->GetLifetimeId();
|
|
VaoDrawMemo& first = m_vaoDrawMemoTable[index];
|
|
if (first.vaoKey == vao && first.vaoLifetimeId == lifetimeId) {
|
|
return &first;
|
|
}
|
|
VaoDrawMemo& second = m_vaoDrawMemoTable[index ^ 1u];
|
|
if (second.vaoKey == vao && second.vaoLifetimeId == lifetimeId) {
|
|
return &second;
|
|
}
|
|
// Miss: recycle a slot. Prefer an empty one; otherwise evict the entry whose
|
|
// bindings memo is older (its VAO is the one drawn less recently).
|
|
VaoDrawMemo* victim = &first;
|
|
if (first.vaoKey != nullptr &&
|
|
(second.vaoKey == nullptr || second.bindings.frameSerial < first.bindings.frameSerial)) {
|
|
victim = &second;
|
|
}
|
|
victim->vaoKey = vao;
|
|
victim->vaoLifetimeId = lifetimeId;
|
|
victim->contentHash = 0;
|
|
victim->layoutFactsValid = false;
|
|
// Unmatchable until a resolve completes (same rule as before: a bailed-out
|
|
// resolve must never leave stale contents matchable).
|
|
victim->bindings.frameSerial = 0;
|
|
victim->bindings.indexFrameSerial = 0;
|
|
victim->bindings.indexBuffer = nullptr;
|
|
return victim;
|
|
}
|
|
|
|
Bool VulkanRenderer::UploadAndBindVertexBuffers(
|
|
VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
|
|
const ProgramFactory::VkProgramObject& programObj, const DrawCmdParam& drawParams,
|
|
const IndexBufferView* pIndexBufferView) {
|
|
static_assert(ResolvedVertexBindings::kMaxBindings == DynamicStateShadow::kMaxShadowedVertexBindings,
|
|
"the resolved-binding memo is sized to what the bind shadow can compare");
|
|
const Bool indexedDraw = pIndexBufferView != nullptr;
|
|
// Exclusive upper bound on the vertex-stream elements this draw can fetch through
|
|
// vertex-rate bindings, or 0 when unbounded (indirect/multi draws). Computed lazily
|
|
// because the index scan is only worth doing when a conversion actually needs it.
|
|
SizeT drawElementBound = 0;
|
|
Bool drawElementBoundComputed = false;
|
|
auto resolveDrawElementBound = [&]() -> SizeT {
|
|
if (drawElementBoundComputed) {
|
|
return drawElementBound;
|
|
}
|
|
drawElementBoundComputed = true;
|
|
if (!indexedDraw) {
|
|
drawElementBound = static_cast<SizeT>(drawParams.firstVertex) + drawParams.vertexCount;
|
|
} else if (drawParams.indexRangeIsExactView) {
|
|
Uint32 maxIndex = 0;
|
|
if (TryComputeMaxIndexFromHostBytes(vao, *pIndexBufferView, maxIndex)) {
|
|
drawElementBound = static_cast<SizeT>(maxIndex) + 1 +
|
|
static_cast<SizeT>(std::max(drawParams.baseVertex, 0));
|
|
}
|
|
}
|
|
return drawElementBound;
|
|
};
|
|
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
|
|
|
|
const Uint64 frameSerial = m_bufferManager.GetFrameSerial();
|
|
// Probe the memo BEFORE resolving the vertex-input entry: a hit needs nothing
|
|
// from it (the VAO's own hash memo pins layout and buffers - see
|
|
// TryBindResolvedVertexBindings), and skipping the resolve also skips its
|
|
// per-draw cold chase into the factory's heap entry. The direct-mapped slot
|
|
// lookup replaces the old pointer-keyed hash-map find, whose metadata and
|
|
// key-storage probing was the dominant per-draw cost of a VAO-cycling frame.
|
|
m_currentDrawResolvedEntry = nullptr;
|
|
VaoDrawMemo* slot = nullptr;
|
|
ResolvedVertexBindings* memo = nullptr;
|
|
Uint64 vaoContentHash = 0;
|
|
const Bool vaoHashKnown = vao.GetBackendHashMemo(vaoContentHash);
|
|
if (vaoHashKnown) {
|
|
slot = LookupVaoDrawMemo(&vao);
|
|
memo = &slot->bindings;
|
|
if (TryBindResolvedVertexBindings(commandBuffer, vao, *memo, vaoContentHash,
|
|
activeAttribMask, frameSerial)) {
|
|
m_currentDrawResolvedEntry = memo;
|
|
return true;
|
|
}
|
|
// Whatever it described is stale; a resolve that bails out below must not
|
|
// leave the old contents matchable either.
|
|
memo->frameSerial = 0;
|
|
}
|
|
auto& vertexInputState = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
|
|
if (slot == nullptr) {
|
|
// First sight since a config change: the factory resolve just stamped the
|
|
// VAO's hash memo, so the slot can be claimed (and the facts below stored)
|
|
// for every later draw of this configuration.
|
|
slot = LookupVaoDrawMemo(&vao);
|
|
memo = &slot->bindings;
|
|
memo->frameSerial = 0;
|
|
}
|
|
// Refresh the layout facts served to TrySetupDrawFastPath. Pure values derived
|
|
// from the content hash, so this is correct even for layouts whose BINDINGS are
|
|
// not memoisable (client arrays, conversions).
|
|
slot->contentHash = vertexInputState.hash;
|
|
slot->layoutHash = vertexInputState.layoutHash;
|
|
slot->layoutAuxMasks = VertexInputStateFactory::PackVertexInputAuxMasks(
|
|
vertexInputState.unsupportedAttribMask, vertexInputState.attributeLocationMask);
|
|
slot->layoutFactsValid = true;
|
|
const Uint32 vertexInputAttribMask = vertexInputState.attributeLocationMask;
|
|
const Uint32 missingAttribMask = activeAttribMask & ~vertexInputAttribMask;
|
|
|
|
const auto bindingCount = vertexInputState.bindings.size() + static_cast<SizeT>(std::popcount(missingAttribMask));
|
|
// Anything the memo cannot key on (see ResolvedVertexBindings) clears this as
|
|
// the resolve below discovers it.
|
|
Bool memoisable = missingAttribMask == 0 && bindingCount > 0 &&
|
|
bindingCount <= ResolvedVertexBindings::kMaxBindings;
|
|
Bool anyBufferMapped = false;
|
|
|
|
auto& vkBuffers = m_vertexBuffersScratch;
|
|
auto& vkOffsets = m_vertexOffsetsScratch;
|
|
vkBuffers.assign(bindingCount, VK_NULL_HANDLE);
|
|
vkOffsets.assign(bindingCount, 0);
|
|
|
|
auto uploadConvertedStream = [&](VertexInputStateFactory::VertexStreamConversion conversion,
|
|
const MG_State::GLState::VertexAttribute& attribute,
|
|
const Uint8* sourceData, SizeT sourceStride,
|
|
SizeT elementSize, SizeT elementCount,
|
|
BufferSlice& outSlice) -> Bool {
|
|
// A resolved stride of 0 is the binding model's "never advance" (see the
|
|
// factory's layout notes): exactly one element is converted and every vertex
|
|
// reads it. That single element is read at offset 0, so the stride is never
|
|
// actually used - but both converters reject 0 as a degenerate input, which
|
|
// made the documented single-element conversion unreachable and silently
|
|
// dropped every draw using such a binding. Substitute the element's own
|
|
// size; the caller's cache key still carries the distinct stride 0.
|
|
if (sourceStride == 0 && elementCount == 1) {
|
|
sourceStride = elementSize;
|
|
}
|
|
const void* uploadData = nullptr;
|
|
VkDeviceSize uploadSize = 0;
|
|
switch (conversion) {
|
|
case VertexInputStateFactory::VertexStreamConversion::Repack:
|
|
if (!RepackVertexStream(sourceData, sourceStride, elementSize, elementCount,
|
|
m_vertexRepackScratch)) {
|
|
return false;
|
|
}
|
|
uploadData = m_vertexRepackScratch.data();
|
|
uploadSize = static_cast<VkDeviceSize>(m_vertexRepackScratch.size());
|
|
break;
|
|
case VertexInputStateFactory::VertexStreamConversion::ScaledIntegerToFloat32:
|
|
if (!ConvertScaledIntegerVertexStreamToFloat32(attribute, sourceData, sourceStride,
|
|
elementCount, m_vertexConversionScratch)) {
|
|
return false;
|
|
}
|
|
uploadData = m_vertexConversionScratch.data();
|
|
uploadSize = static_cast<VkDeviceSize>(m_vertexConversionScratch.size() * sizeof(Float));
|
|
break;
|
|
case VertexInputStateFactory::VertexStreamConversion::Float64ToFloat32:
|
|
if (!ConvertFloat64VertexStreamToFloat32(attribute, sourceData, sourceStride, elementCount,
|
|
m_vertexConversionScratch)) {
|
|
return false;
|
|
}
|
|
uploadData = m_vertexConversionScratch.data();
|
|
uploadSize = static_cast<VkDeviceSize>(m_vertexConversionScratch.size() * sizeof(Float));
|
|
break;
|
|
case VertexInputStateFactory::VertexStreamConversion::None:
|
|
return false;
|
|
}
|
|
return uploadSize > 0 &&
|
|
m_bufferManager.UploadTransient(BufferKind::Vertex,
|
|
m_frameContext.GetCurrentFrameIndex(),
|
|
uploadData, uploadSize, 16, outSlice);
|
|
};
|
|
|
|
for (SizeT binding = 0; binding < bindingCount; ++binding) {
|
|
if (binding >= vertexInputState.bindings.size()) {
|
|
break;
|
|
}
|
|
const Uint32 bindingLocation = binding < vertexInputState.bindingAttributeLocations.size()
|
|
? vertexInputState.bindingAttributeLocations[binding]
|
|
: static_cast<Uint32>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
|
|
const Bool usesClientMemory = binding < vertexInputState.bindingUsesClientMemory.size() &&
|
|
vertexInputState.bindingUsesClientMemory[binding];
|
|
const auto conversion = binding < vertexInputState.bindingConversions.size()
|
|
? vertexInputState.bindingConversions[binding]
|
|
: VertexInputStateFactory::VertexStreamConversion::None;
|
|
if (usesClientMemory) {
|
|
memoisable = false;
|
|
const Uint32 location = bindingLocation;
|
|
MOBILEGL_ASSERT(location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS,
|
|
"UploadAndBindVertexStreams failed to resolve client attribute location");
|
|
|
|
const auto& attr = vao.GetAttribute(location);
|
|
const SizeT elementSize =
|
|
VertexInputStateFactory::GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
|
|
const SizeT stride = attr.Stride > 0 ? static_cast<SizeT>(attr.Stride) : elementSize;
|
|
const auto* clientData = reinterpret_cast<const Uint8*>(attr.Offset);
|
|
if (!clientData || elementSize == 0 || stride == 0) {
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: invalid client vertex attribute at location %u", location);
|
|
return false;
|
|
}
|
|
|
|
// Client arrays have no queryable size, so bound the upload by the draw's
|
|
// real fetch range. For indexed draws that means scanning the index bytes:
|
|
// the guessed vertexCount (indexCount + baseVertex) can both truncate draws
|
|
// whose max index exceeds their index count and over-read below it.
|
|
const SizeT clientElementBound = resolveDrawElementBound();
|
|
BufferSlice slice{};
|
|
Bool uploaded = false;
|
|
if (conversion == VertexInputStateFactory::VertexStreamConversion::None) {
|
|
const SizeT lastVertex =
|
|
clientElementBound > 0
|
|
? clientElementBound - 1
|
|
: (drawParams.vertexCount > 0
|
|
? static_cast<SizeT>(drawParams.firstVertex) + drawParams.vertexCount - 1
|
|
: static_cast<SizeT>(drawParams.firstVertex));
|
|
const SizeT uploadSize = lastVertex * stride + elementSize;
|
|
uploaded = m_bufferManager.UploadTransient(
|
|
BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(), clientData,
|
|
static_cast<VkDeviceSize>(uploadSize), 16, slice);
|
|
} else {
|
|
if (clientElementBound == 0) {
|
|
// Indirect/multi indexed draws have no CPU-visible index range and a
|
|
// client array has no size to fall back to; a guessed range could
|
|
// truncate the converted stream, so skip the draw loudly.
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: converted client-memory attribute "
|
|
"location=%u has no computable vertex range", location);
|
|
return false;
|
|
}
|
|
uploaded = uploadConvertedStream(conversion, attr, clientData, stride, elementSize,
|
|
clientElementBound, slice);
|
|
}
|
|
if (!uploaded) {
|
|
MOBILEGL_ASSERT(false,
|
|
"UploadAndBindVertexStreams skipped: failed to upload client attribute binding %zu",
|
|
binding);
|
|
return false;
|
|
}
|
|
|
|
vkBuffers[binding] = slice.buffer;
|
|
vkOffsets[binding] = slice.offset;
|
|
continue;
|
|
}
|
|
|
|
// VertexInputStateFactory fills bindingBufferKeys[b] and bindingAttributeLocations[b]
|
|
// from the SAME loop iteration, one binding per enabled attribute with no merging, so
|
|
// this attribute's Buffer IS the SharedPtr by construction - no need to search the VAO's
|
|
// 32 slots for it. The client-memory branch above has already returned, so the location
|
|
// is in range here.
|
|
const auto& sourceBufferShared = vao.GetAttribute(bindingLocation).Buffer;
|
|
MOBILEGL_ASSERT(sourceBufferShared != nullptr,
|
|
"UploadAndBindVertexStreams failed to resolve source buffer");
|
|
BufferSlice slice{};
|
|
const SizeT sourceSize = sourceBufferShared->GetSize();
|
|
const SizeT baseOffset =
|
|
binding < vertexInputState.bindingBaseOffsets.size() ? vertexInputState.bindingBaseOffsets[binding] : 0;
|
|
MOBILEGL_ASSERT(baseOffset <= sourceSize,
|
|
"UploadAndBindVertexStreams skipped: binding %zu base offset %zu exceeds buffer size %zu",
|
|
binding, baseOffset, sourceSize);
|
|
|
|
if (conversion != VertexInputStateFactory::VertexStreamConversion::None) {
|
|
memoisable = false;
|
|
MOBILEGL_ASSERT(bindingLocation < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS,
|
|
"UploadAndBindVertexStreams failed to resolve converted attribute location");
|
|
const auto& attr = vao.GetAttribute(bindingLocation);
|
|
const SizeT elementSize =
|
|
VertexInputStateFactory::GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
|
|
// Zero is a legal binding stride and means "never advance" (see
|
|
// VertexAttribute::Stride), so it is NOT folded into the element size here -
|
|
// it selects the single-element conversion below instead.
|
|
const SizeT sourceStride = static_cast<SizeT>(attr.Stride);
|
|
if (sourceBufferShared->MappedData() == nullptr || elementSize == 0 ||
|
|
baseOffset > sourceSize || elementSize > sourceSize - baseOffset) {
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: invalid converted source binding=%zu "
|
|
"location=%u base=%zu size=%zu element=%zu stride=%zu",
|
|
binding, bindingLocation, baseOffset, sourceSize, elementSize, sourceStride);
|
|
return false;
|
|
}
|
|
|
|
// A GPU-written source (XFB capture, SSBO, storage texel buffer) has its
|
|
// bytes produced by commands that are merely RECORDED at this point, and
|
|
// MappedData() aliases the coherent GPU memory they will write into -
|
|
// converting now would read pre-write garbage. Submit-and-wait first,
|
|
// mirroring the restart-index rewrite; a flag-test no-op otherwise.
|
|
sourceBufferShared->SyncGpuWrites();
|
|
sourceBufferShared->SyncPersistentMappedRange();
|
|
const SizeT availableElementCount =
|
|
sourceStride == 0 ? 1 : 1 + (sourceSize - baseOffset - elementSize) / sourceStride;
|
|
const Bool cacheable = !sourceBufferShared->IsBackendPersistentMapped();
|
|
// Convert only what this draw can fetch instead of the whole buffer tail.
|
|
// Instance-rate bindings index by instance, not the vertex range, so they
|
|
// keep the tail. Indexed draws from cacheable buffers also keep the tail: a
|
|
// single cached whole-range conversion per frame is cheaper than a per-draw
|
|
// index scan. Persistent-mapped buffers are uncacheable and reconvert every
|
|
// draw, so for them the scan plus bounded conversion is the cheaper trade.
|
|
const Bool vertexRateBinding =
|
|
vertexInputState.bindings[binding].inputRate == VK_VERTEX_INPUT_RATE_VERTEX;
|
|
SizeT elementCount = availableElementCount;
|
|
if (vertexRateBinding && (!indexedDraw || !cacheable)) {
|
|
const SizeT elementBound = resolveDrawElementBound();
|
|
if (elementBound > 0) {
|
|
elementCount = std::min(elementCount, elementBound);
|
|
}
|
|
}
|
|
const ConvertedVertexStreamKey cacheKey{
|
|
.buffer = sourceBufferShared.get(),
|
|
.changeSerial = sourceBufferShared->GetChangeSerial(),
|
|
.baseOffset = baseOffset,
|
|
.sourceStride = static_cast<Uint32>(sourceStride),
|
|
.type = attr.Type,
|
|
.size = attr.Size,
|
|
.normalized = attr.Normalized,
|
|
.isInteger = attr.IsInteger,
|
|
.conversion = conversion,
|
|
};
|
|
|
|
Bool reusedCachedStream = false;
|
|
if (cacheable) {
|
|
const auto cached = m_convertedVertexStreams.find(cacheKey);
|
|
// A cached conversion covering at least this draw's range is a strict
|
|
// prefix match: converted streams are tightly packed from element 0.
|
|
if (cached != m_convertedVertexStreams.end() &&
|
|
cached->second.elementCount >= elementCount) {
|
|
slice = cached->second.slice;
|
|
reusedCachedStream = true;
|
|
}
|
|
}
|
|
if (!reusedCachedStream) {
|
|
const Uint8* sourceData = sourceBufferShared->MappedData() + baseOffset;
|
|
if (!uploadConvertedStream(conversion, attr, sourceData, sourceStride,
|
|
elementSize, elementCount, slice)) {
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: failed to convert binding=%zu location=%u",
|
|
binding, bindingLocation);
|
|
return false;
|
|
}
|
|
if (cacheable) {
|
|
m_convertedVertexStreams[cacheKey] =
|
|
ConvertedVertexStream{slice, elementCount, sourceBufferShared};
|
|
}
|
|
}
|
|
vkBuffers[binding] = slice.buffer;
|
|
vkOffsets[binding] = slice.offset;
|
|
continue;
|
|
}
|
|
|
|
if (ShouldUseTransientVertexIndexBuffer(*sourceBufferShared)) {
|
|
if (!m_bufferManager.AcquireStreamedSlice(BufferKind::Vertex, sourceBufferShared, slice)) {
|
|
MOBILEGL_ASSERT(false, "UploadAndBindVertexStreams skipped: failed to upload transient binding %zu", binding);
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Vertex, sourceBufferShared, slice)) {
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: failed to sync resident binding %zu", binding);
|
|
return false;
|
|
}
|
|
}
|
|
vkBuffers[binding] = slice.buffer;
|
|
vkOffsets[binding] = slice.offset + static_cast<VkDeviceSize>(baseOffset);
|
|
// bindingAttributeLocations carries MAX_VERTEX_ATTRIBS as its "no location"
|
|
// sentinel; GetAttribute() folds that to an empty attribute but the memo
|
|
// indexes the raw array, so such a binding is not memoisable.
|
|
memoisable = memoisable && bindingLocation < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS;
|
|
if (memoisable) {
|
|
// memo is always non-null here: the slot was claimed (and its serial
|
|
// zeroed) before the resolve started.
|
|
memo->attributeLocations[binding] = static_cast<Uint8>(bindingLocation);
|
|
memo->buffers[binding] = sourceBufferShared.get();
|
|
// Read after the acquire: it is the acquire that creates the resource
|
|
// and mints the epoch this slice belongs to.
|
|
const auto* resource =
|
|
static_cast<const VkBufferResource*>(sourceBufferShared->GetBackendResource().get());
|
|
memo->sliceEpochs[binding] = resource != nullptr ? resource->sliceEpoch : 0;
|
|
anyBufferMapped = anyBufferMapped || sourceBufferShared->IsMapped();
|
|
}
|
|
}
|
|
|
|
SizeT syntheticBinding = vertexInputState.bindings.size();
|
|
for (Uint32 location = 0; location < kMaxVertexAttribs; ++location) {
|
|
if ((missingAttribMask & (1u << location)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
const auto glType = programObj.vertexInputTypes[location];
|
|
const auto& currentValue = MG_State::pGLContext->GetCurrentVertexAttribute(location);
|
|
VkFormat format = VK_FORMAT_UNDEFINED;
|
|
const void* sourceData = nullptr;
|
|
VkDeviceSize sourceSize = 0;
|
|
const Bool supported = TryGetCurrentVertexAttributeUploadPayload(currentValue, glType, format,
|
|
sourceData, sourceSize);
|
|
if (!supported) {
|
|
// SetupDraw's pre-flight should have rejected this already; never upload a null payload.
|
|
MGLOG_E_ONCE("UploadAndBindVertexStreams skipped: unsupported current generic vertex attribute type: "
|
|
"programHash=%llu location=%u type=0x%x",
|
|
static_cast<unsigned long long>(programObj.hash), location, glType);
|
|
return false;
|
|
}
|
|
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(),
|
|
sourceData, sourceSize, 16, slice)) {
|
|
MOBILEGL_ASSERT(false,
|
|
"UploadAndBindVertexStreams skipped: failed to upload current attribute binding for location %u",
|
|
location);
|
|
return false;
|
|
}
|
|
|
|
vkBuffers[syntheticBinding] = slice.buffer;
|
|
vkOffsets[syntheticBinding] = slice.offset;
|
|
++syntheticBinding;
|
|
}
|
|
|
|
if (bindingCount > 0) {
|
|
const Uint32 count = static_cast<Uint32>(bindingCount);
|
|
if (memoisable && memo != nullptr) {
|
|
std::copy_n(vkBuffers.data(), count, memo->vkBuffers);
|
|
std::copy_n(vkOffsets.data(), count, memo->vkOffsets);
|
|
// The factory keys entries on the VAO content hash, so this is the same
|
|
// value the hit path reads back from the VAO's own hash memo.
|
|
memo->vertexInputHash = vertexInputState.hash;
|
|
memo->activeAttribMask = activeAttribMask;
|
|
memo->bindingCount = count;
|
|
memo->anyBufferMapped = anyBufferMapped;
|
|
// Read after every acquire above, so it covers the epochs they minted.
|
|
memo->sliceEpochCounter = m_bufferManager.GetSliceEpochCounter();
|
|
// Published last: the entry is only matchable once every field above is
|
|
// the one this completed resolve produced.
|
|
memo->frameSerial = frameSerial;
|
|
// The same draw's UploadAndBindIndexBuffer may extend this entry with the
|
|
// EBO slice memo; the pointer dies at the map's next insert (next draw).
|
|
m_currentDrawResolvedEntry = memo;
|
|
}
|
|
ShadowedBindVertexBuffers(commandBuffer, vkBuffers.data(), vkOffsets.data(), count);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
// Copies index data, replacing every occurrence of the application's arbitrary restart
|
|
// index with the fixed all-ones value of the index type - the only one Vulkan restarts
|
|
// on. An index that already equals the fixed value would then be indistinguishable from
|
|
// a restart, so it is nudged to the next-lowest value: it can only be a real index (the
|
|
// application's restart index is a different number), and the vertex it selects is
|
|
// outside any well-defined draw anyway, whereas leaving it alone would tear the
|
|
// primitive in two.
|
|
void RewriteRestartIndices(const void* source, SizeT sizeBytes, VkIndexType indexType,
|
|
Uint32 applicationRestartIndex, Vector<Uint8>& output) {
|
|
output.resize(sizeBytes);
|
|
if (sizeBytes == 0 || source == nullptr) {
|
|
return;
|
|
}
|
|
Memcpy(output.data(), source, sizeBytes);
|
|
const auto rewrite = [&](auto* indices, auto fixedMax) {
|
|
const SizeT count = sizeBytes / sizeof(*indices);
|
|
for (SizeT i = 0; i < count; ++i) {
|
|
if (indices[i] == static_cast<decltype(fixedMax)>(applicationRestartIndex)) {
|
|
indices[i] = fixedMax;
|
|
} else if (indices[i] == fixedMax) {
|
|
indices[i] = fixedMax - 1;
|
|
}
|
|
}
|
|
};
|
|
switch (indexType) {
|
|
case VK_INDEX_TYPE_UINT8:
|
|
rewrite(reinterpret_cast<Uint8*>(output.data()), static_cast<Uint8>(0xFFu));
|
|
break;
|
|
case VK_INDEX_TYPE_UINT16:
|
|
rewrite(reinterpret_cast<Uint16*>(output.data()), static_cast<Uint16>(0xFFFFu));
|
|
break;
|
|
case VK_INDEX_TYPE_UINT32:
|
|
rewrite(reinterpret_cast<Uint32*>(output.data()), static_cast<Uint32>(0xFFFFFFFFu));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
Bool VulkanRenderer::UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
|
|
const MG_State::GLState::VertexArrayObject& vao,
|
|
const IndexBufferView* pIndexBufferView) {
|
|
VkIndexType vkIndexType = VK_INDEX_TYPE_MAX_ENUM;
|
|
switch (pIndexBufferView->indexType) {
|
|
case GL_UNSIGNED_BYTE:
|
|
MOBILEGL_ASSERT(m_indexTypeUint8ExtensionEnabled,
|
|
"DrawElements with GL_UNSIGNED_BYTE requires VK_KHR_index_type_uint8 or VK_EXT_index_type_uint8");
|
|
vkIndexType = VK_INDEX_TYPE_UINT8;
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
vkIndexType = VK_INDEX_TYPE_UINT16;
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
vkIndexType = VK_INDEX_TYPE_UINT32;
|
|
break;
|
|
default:
|
|
MGLOG_D("DrawElements skipped: index type %u is not supported yet", pIndexBufferView->indexType);
|
|
return false;
|
|
}
|
|
|
|
// GL_PRIMITIVE_RESTART uses an arbitrary restart index (glPrimitiveRestartIndex), but Vulkan
|
|
// only restarts on the fixed all-ones value of the index type. GL_PRIMITIVE_RESTART_FIXED_INDEX
|
|
// already matches that, so only the arbitrary form needs handling: rewrite the indices into a
|
|
// transient copy where the application's restart index becomes the fixed one.
|
|
Uint32 substituteRestartIndex = 0;
|
|
Bool substituteRestart = false;
|
|
// One bulk parameters fetch instead of up to three accessor calls per indexed
|
|
// draw; all three inputs are pure reads of these fields.
|
|
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
|
|
if (rsp.PrimitiveRestartEnabled && !rsp.PrimitiveRestartFixedIndexEnabled) {
|
|
const Uint32 restartIndex = rsp.PrimitiveRestartIndex;
|
|
Uint32 fixedMax = 0;
|
|
switch (vkIndexType) {
|
|
case VK_INDEX_TYPE_UINT8: fixedMax = 0xFFu; break;
|
|
case VK_INDEX_TYPE_UINT16: fixedMax = 0xFFFFu; break;
|
|
case VK_INDEX_TYPE_UINT32: fixedMax = 0xFFFFFFFFu; break;
|
|
default: break;
|
|
}
|
|
substituteRestart = restartIndex != fixedMax;
|
|
substituteRestartIndex = restartIndex;
|
|
}
|
|
|
|
// Bound by reference so the SharedPtr below is the one already in hand rather than a fresh
|
|
// GL-name map lookup plus an atomic refcount pair on every indexed draw - the vertex path
|
|
// above documents the same cost.
|
|
const SharedPtr<MG_State::GLState::BufferObject>& indexBufferShared =
|
|
vao.GetIndexBufferBindingSlot().GetBoundObject();
|
|
const auto* indexBuffer = pIndexBufferView->forceClientMemory ? nullptr : indexBufferShared.get();
|
|
if (indexBuffer == nullptr) {
|
|
// No element-array buffer: the view's byte offset is a raw client pointer
|
|
// (desktop drivers accept client-memory indices and the GL CTS relies on
|
|
// this even in core contexts). Snapshot the data into a transient slice.
|
|
const auto* clientIndices = reinterpret_cast<const void*>(pIndexBufferView->indexByteOffset);
|
|
if (clientIndices == nullptr || pIndexBufferView->indexByteSize == 0) {
|
|
MGLOG_E_ONCE("DrawElements skipped: no element array buffer bound and no client index data");
|
|
return false;
|
|
}
|
|
Vector<Uint8> rewrittenIndices;
|
|
const void* uploadSource = clientIndices;
|
|
if (substituteRestart) {
|
|
RewriteRestartIndices(clientIndices, pIndexBufferView->indexByteSize, vkIndexType,
|
|
substituteRestartIndex, rewrittenIndices);
|
|
uploadSource = rewrittenIndices.data();
|
|
}
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager.UploadTransient(BufferKind::Index, m_frameContext.GetCurrentFrameIndex(),
|
|
uploadSource, pIndexBufferView->indexByteSize, 4, slice)) {
|
|
MGLOG_E_ONCE("DrawElements skipped: failed to upload client index data");
|
|
return false;
|
|
}
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (!shadow.indexBindValid || shadow.indexBuffer != slice.buffer ||
|
|
shadow.indexOffset != slice.offset || shadow.indexType != vkIndexType) {
|
|
vkCmdBindIndexBuffer(frame.commandBuffer, slice.buffer, slice.offset, vkIndexType);
|
|
shadow.indexBindValid = true;
|
|
shadow.indexBuffer = slice.buffer;
|
|
shadow.indexOffset = slice.offset;
|
|
shadow.indexType = vkIndexType;
|
|
}
|
|
return true;
|
|
}
|
|
const SizeT indexDataSizeBytes = pIndexBufferView->indexByteSize;
|
|
MOBILEGL_ASSERT(pIndexBufferView->indexByteOffset + indexDataSizeBytes <= indexBuffer->GetSize(),
|
|
"DrawElements index range out of bounds");
|
|
|
|
// EBO slice memo (see ResolvedVertexBindings): skips the per-draw
|
|
// AcquireResidentSlice when the live bound EBO and its resource epoch still
|
|
// match what the recording draw resolved. Restart substitution re-uploads per
|
|
// draw and never stores a memo, so a hit requires it off. The index TYPE is not
|
|
// memo state: it flows from the draw's view into the shadowed bind below.
|
|
ResolvedVertexBindings* indexMemo = m_currentDrawResolvedEntry;
|
|
if (indexMemo != nullptr && !substituteRestart && indexMemo->indexFrameSerial != 0 &&
|
|
indexMemo->indexBuffer == indexBuffer) {
|
|
// One-compare rescue first (mirrors TryBindResolvedVertexBindings): the
|
|
// use-serial was stamped this frame and the manager-wide slice-epoch
|
|
// counter has not moved, so no buffer anywhere - this EBO included -
|
|
// changed its slice or gained a host map since the epoch was verified.
|
|
// Skips the per-draw GetBackendResource chase into a cold resource object.
|
|
Bool sliceStillValid = false;
|
|
const Uint64 frameSerial = m_bufferManager.GetFrameSerial();
|
|
if (indexMemo->indexFrameSerial == frameSerial && !indexMemo->indexBufferMapped &&
|
|
indexMemo->indexSliceEpochCounter == m_bufferManager.GetSliceEpochCounter()) {
|
|
sliceStillValid = true;
|
|
}
|
|
// NO cross-frame trust for the EBO either (same corruption class as the
|
|
// vertex half, see TryBindResolvedVertexBindings): a memo from an earlier
|
|
// frame declines and the draw re-runs the acquire, which is the sync point.
|
|
if (sliceStillValid) {
|
|
const VkDeviceSize memoBindOffset = indexMemo->indexSliceOffset +
|
|
static_cast<VkDeviceSize>(pIndexBufferView->indexByteOffset);
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (!shadow.indexBindValid || shadow.indexBuffer != indexMemo->indexVkBuffer ||
|
|
shadow.indexOffset != memoBindOffset || shadow.indexType != vkIndexType) {
|
|
vkCmdBindIndexBuffer(frame.commandBuffer, indexMemo->indexVkBuffer, memoBindOffset,
|
|
vkIndexType);
|
|
shadow.indexBindValid = true;
|
|
shadow.indexBuffer = indexMemo->indexVkBuffer;
|
|
shadow.indexOffset = memoBindOffset;
|
|
shadow.indexType = vkIndexType;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
BufferSlice slice{};
|
|
MOBILEGL_ASSERT(indexBufferShared != nullptr, "UploadAndBindIndexBuffer failed to resolve shared EBO");
|
|
if (substituteRestart) {
|
|
// The whole buffer is rewritten, not just this draw's range, so that every element
|
|
// index keeps its position: an indirect draw's firstIndex lives in GPU memory and
|
|
// cannot be adjusted from here.
|
|
indexBufferShared->SyncGpuWrites();
|
|
Vector<Uint8> rewrittenIndices;
|
|
RewriteRestartIndices(indexBufferShared->MappedData(), indexBufferShared->GetSize(), vkIndexType,
|
|
substituteRestartIndex, rewrittenIndices);
|
|
if (!m_bufferManager.UploadTransient(BufferKind::Index, m_frameContext.GetCurrentFrameIndex(),
|
|
rewrittenIndices.data(), rewrittenIndices.size(), 4, slice)) {
|
|
MGLOG_E_ONCE("DrawElements skipped: failed to upload restart-substituted index data");
|
|
return false;
|
|
}
|
|
} else if (ShouldUseTransientVertexIndexBuffer(*indexBufferShared)) {
|
|
MOBILEGL_ASSERT(indexBufferShared->GetSize() != 0, "DrawElements requires non-empty EBO data");
|
|
if (!m_bufferManager.AcquireStreamedSlice(BufferKind::Index, indexBufferShared, slice)) {
|
|
MOBILEGL_ASSERT(false, "DrawElements skipped: failed to prepare transient index buffer");
|
|
return false;
|
|
}
|
|
} else if (!m_bufferManager.AcquireResidentSlice(BufferKind::Index, indexBufferShared, slice)) {
|
|
MGLOG_E_ONCE("DrawElements skipped: failed to sync resident index buffer");
|
|
return false;
|
|
} else if (indexMemo != nullptr && !substituteRestart) {
|
|
// Resident acquire succeeded: record the slice for the next draw of this VAO.
|
|
// Read the epoch AFTER the acquire - it is the acquire that mints the epoch
|
|
// this slice belongs to.
|
|
const auto* resource = static_cast<const VkBufferResource*>(
|
|
indexBufferShared->GetBackendResource().get());
|
|
if (resource != nullptr) {
|
|
indexMemo->indexBuffer = indexBuffer;
|
|
indexMemo->indexSliceEpoch = resource->sliceEpoch;
|
|
// Read after the acquire for the same reason as the epoch: the acquire
|
|
// may have bumped the manager-wide counter minting this very epoch.
|
|
indexMemo->indexSliceEpochCounter = m_bufferManager.GetSliceEpochCounter();
|
|
indexMemo->indexVkBuffer = slice.buffer;
|
|
indexMemo->indexSliceOffset = slice.offset;
|
|
indexMemo->indexFrameSerial = m_bufferManager.GetFrameSerial();
|
|
// A host-mapped EBO can mutate its shadow with no epoch bump; the hit
|
|
// path declines on this flag (mirror of anyBufferMapped).
|
|
indexMemo->indexBufferMapped = indexBufferShared->IsMapped();
|
|
}
|
|
}
|
|
const VkDeviceSize indexBindOffset =
|
|
slice.offset + static_cast<VkDeviceSize>(pIndexBufferView->indexByteOffset);
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (!shadow.indexBindValid || shadow.indexBuffer != slice.buffer ||
|
|
shadow.indexOffset != indexBindOffset || shadow.indexType != vkIndexType) {
|
|
vkCmdBindIndexBuffer(frame.commandBuffer, slice.buffer, indexBindOffset, vkIndexType);
|
|
shadow.indexBindValid = true;
|
|
shadow.indexBuffer = slice.buffer;
|
|
shadow.indexOffset = indexBindOffset;
|
|
shadow.indexType = vkIndexType;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::InitializeBlitResources() {
|
|
ShutdownBlitResources();
|
|
|
|
auto vertexShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, kHiddenBlitVertexShaderId);
|
|
vertexShader->SetShaderSource(kFullscreenTriangleVertexShaderSource);
|
|
vertexShader->Compile();
|
|
if (!vertexShader->GetCompileStatus()) {
|
|
MGLOG_E("InitializeBlitResources failed: vertex shader compile error: %s", vertexShader->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
auto fragmentShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, kHiddenBlitFragmentShaderId);
|
|
fragmentShader->SetShaderSource(kBlitFragmentShaderSource);
|
|
fragmentShader->Compile();
|
|
if (!fragmentShader->GetCompileStatus()) {
|
|
MGLOG_E("InitializeBlitResources failed: fragment shader compile error: %s", fragmentShader->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
m_blitResources.program = MakeShared<MG_State::GLState::ProgramObject>(kHiddenBlitProgramId);
|
|
m_blitResources.program->AttachShader(vertexShader);
|
|
m_blitResources.program->AttachShader(fragmentShader);
|
|
m_blitResources.program->Link(false);
|
|
if (!m_blitResources.program->GetLinkStatus()) {
|
|
MGLOG_E("InitializeBlitResources failed: program link error: %s", m_blitResources.program->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
m_blitResources.srcRectLocation = m_blitResources.program->GetUniformLocation("uSrcRect");
|
|
m_blitResources.dstRectLocation = m_blitResources.program->GetUniformLocation("uDstRect");
|
|
m_blitResources.surfaceTransformLocation = m_blitResources.program->GetUniformLocation("uSurfaceTransform");
|
|
MOBILEGL_ASSERT(m_blitResources.srcRectLocation >= 0, "InitializeBlitResources: missing uSrcRect");
|
|
MOBILEGL_ASSERT(m_blitResources.dstRectLocation >= 0, "InitializeBlitResources: missing uDstRect");
|
|
MOBILEGL_ASSERT(m_blitResources.surfaceTransformLocation >= 0,
|
|
"InitializeBlitResources: missing uSurfaceTransform");
|
|
MOBILEGL_ASSERT(m_blitResources.program->GetUBOSize() > 0,
|
|
"InitializeBlitResources: blit program global UBO is empty");
|
|
MOBILEGL_ASSERT(m_programFactory != nullptr, "InitializeBlitResources: program factory is null");
|
|
|
|
ProgramFactory::CompileOptionFlags blitTransformFlags = 0;
|
|
const auto& blitProgramObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, blitTransformFlags);
|
|
Bool foundBlitSamplerBinding = false;
|
|
for (Uint32 binding = 0; binding < blitProgramObj.samplerNameByBinding.size(); ++binding) {
|
|
if (blitProgramObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
|
continue;
|
|
}
|
|
if (blitProgramObj.samplerNameByBinding[binding] == "uSource") {
|
|
m_blitResources.samplerBinding = binding;
|
|
foundBlitSamplerBinding = true;
|
|
break;
|
|
}
|
|
}
|
|
MOBILEGL_ASSERT(foundBlitSamplerBinding,
|
|
"InitializeBlitResources: failed to resolve reflected binding for uSource");
|
|
|
|
auto createSampler = [](Uint externalIndex, SamplerFilterMode filter) {
|
|
auto sampler = MakeShared<MG_State::GLState::SamplerObject>(externalIndex);
|
|
sampler->SetWrapS(SamplerWrapMode::ClampToEdge);
|
|
sampler->SetWrapT(SamplerWrapMode::ClampToEdge);
|
|
sampler->SetWrapR(SamplerWrapMode::ClampToEdge);
|
|
sampler->SetMinFilter(filter);
|
|
sampler->SetMagFilter(filter);
|
|
sampler->SetMipmapMode(SamplerMipmapMode::None);
|
|
sampler->SetLodRange(0.0f, 0.0f);
|
|
return sampler;
|
|
};
|
|
|
|
m_blitResources.nearestSampler = createSampler(kHiddenBlitNearestSamplerId, SamplerFilterMode::Nearest);
|
|
m_blitResources.linearSampler = createSampler(kHiddenBlitLinearSamplerId, SamplerFilterMode::Linear);
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::ShutdownBlitResources() {
|
|
m_blitResources = {};
|
|
}
|
|
|
|
Bool VulkanRenderer::InitializeDepthMipmapResources() {
|
|
ShutdownDepthMipmapResources();
|
|
|
|
auto vertexShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex,
|
|
kHiddenDepthMipmapVertexShaderId);
|
|
vertexShader->SetShaderSource(kFullscreenTriangleVertexShaderSource);
|
|
vertexShader->Compile();
|
|
if (!vertexShader->GetCompileStatus()) {
|
|
MGLOG_E("InitializeDepthMipmapResources failed: vertex shader compile error: %s",
|
|
vertexShader->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
auto fragmentShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment,
|
|
kHiddenDepthMipmapFragmentShaderId);
|
|
fragmentShader->SetShaderSource(kDepthMipmapFragmentShaderSource);
|
|
fragmentShader->Compile();
|
|
if (!fragmentShader->GetCompileStatus()) {
|
|
MGLOG_E("InitializeDepthMipmapResources failed: fragment shader compile error: %s",
|
|
fragmentShader->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
m_depthMipmapResources.program = MakeShared<MG_State::GLState::ProgramObject>(kHiddenDepthMipmapProgramId);
|
|
m_depthMipmapResources.program->AttachShader(vertexShader);
|
|
m_depthMipmapResources.program->AttachShader(fragmentShader);
|
|
m_depthMipmapResources.program->Link(false);
|
|
if (!m_depthMipmapResources.program->GetLinkStatus()) {
|
|
MGLOG_E("InitializeDepthMipmapResources failed: program link error: %s",
|
|
m_depthMipmapResources.program->GetInfoLog().c_str());
|
|
return false;
|
|
}
|
|
|
|
m_depthMipmapResources.srcRectLocation = m_depthMipmapResources.program->GetUniformLocation("uSrcRect");
|
|
m_depthMipmapResources.dstRectLocation = m_depthMipmapResources.program->GetUniformLocation("uDstRect");
|
|
m_depthMipmapResources.surfaceTransformLocation =
|
|
m_depthMipmapResources.program->GetUniformLocation("uSurfaceTransform");
|
|
m_depthMipmapResources.srcTexelSizeLocation =
|
|
m_depthMipmapResources.program->GetUniformLocation("uSrcTexelSize");
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.srcRectLocation >= 0,
|
|
"InitializeDepthMipmapResources: missing uSrcRect");
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.dstRectLocation >= 0,
|
|
"InitializeDepthMipmapResources: missing uDstRect");
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.surfaceTransformLocation >= 0,
|
|
"InitializeDepthMipmapResources: missing uSurfaceTransform");
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.srcTexelSizeLocation >= 0,
|
|
"InitializeDepthMipmapResources: missing uSrcTexelSize");
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.program->GetUBOSize() > 0,
|
|
"InitializeDepthMipmapResources: depth mipmap program global UBO is empty");
|
|
MOBILEGL_ASSERT(m_programFactory != nullptr, "InitializeDepthMipmapResources: program factory is null");
|
|
|
|
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
|
const auto& programObj =
|
|
m_programFactory->GetOrCreateProgram(*m_depthMipmapResources.program, transformFlags);
|
|
Bool foundSamplerBinding = false;
|
|
for (Uint32 binding = 0; binding < programObj.samplerNameByBinding.size(); ++binding) {
|
|
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
|
continue;
|
|
}
|
|
if (programObj.samplerNameByBinding[binding] == "uSource") {
|
|
m_depthMipmapResources.samplerBinding = binding;
|
|
foundSamplerBinding = true;
|
|
break;
|
|
}
|
|
}
|
|
MOBILEGL_ASSERT(foundSamplerBinding,
|
|
"InitializeDepthMipmapResources: failed to resolve reflected binding for uSource");
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::ShutdownDepthMipmapResources() {
|
|
m_depthMipmapResources = {};
|
|
}
|
|
|
|
void VulkanRenderer::CollectDeferredDepthMipmapCleanup(Uint32 frameIndex) {
|
|
MOBILEGL_ASSERT(frameIndex < m_deferredDepthMipmapCleanup.size(),
|
|
"CollectDeferredDepthMipmapCleanup: frame index %u out of range (size=%zu)",
|
|
frameIndex, m_deferredDepthMipmapCleanup.size());
|
|
if (m_device == VK_NULL_HANDLE) {
|
|
return;
|
|
}
|
|
|
|
auto& cleanup = m_deferredDepthMipmapCleanup[frameIndex];
|
|
for (auto framebuffer : cleanup.framebuffers) {
|
|
if (framebuffer != VK_NULL_HANDLE) {
|
|
vkDestroyFramebuffer(m_device, framebuffer, nullptr);
|
|
}
|
|
}
|
|
for (auto pipeline : cleanup.pipelines) {
|
|
if (pipeline != VK_NULL_HANDLE) {
|
|
vkDestroyPipeline(m_device, pipeline, nullptr);
|
|
}
|
|
}
|
|
for (auto renderPass : cleanup.renderPasses) {
|
|
if (renderPass != VK_NULL_HANDLE) {
|
|
vkDestroyRenderPass(m_device, renderPass, nullptr);
|
|
}
|
|
}
|
|
for (auto imageView : cleanup.imageViews) {
|
|
if (imageView != VK_NULL_HANDLE) {
|
|
vkDestroyImageView(m_device, imageView, nullptr);
|
|
}
|
|
}
|
|
|
|
cleanup.framebuffers.clear();
|
|
cleanup.pipelines.clear();
|
|
cleanup.renderPasses.clear();
|
|
cleanup.imageViews.clear();
|
|
}
|
|
|
|
void VulkanRenderer::DestroyDeferredDepthMipmapCleanup() {
|
|
for (Uint32 frameIndex = 0; frameIndex < m_deferredDepthMipmapCleanup.size(); ++frameIndex) {
|
|
CollectDeferredDepthMipmapCleanup(frameIndex);
|
|
}
|
|
m_deferredDepthMipmapCleanup.clear();
|
|
}
|
|
|
|
VkPipeline VulkanRenderer::GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry) {
|
|
MOBILEGL_ASSERT(m_blitResources.program != nullptr, "GetOrCreateBlitPipeline: blit program is null");
|
|
MOBILEGL_ASSERT(m_programFactory != nullptr, "GetOrCreateBlitPipeline: program factory is null");
|
|
MOBILEGL_ASSERT(m_uniformManager != nullptr, "GetOrCreateBlitPipeline: descriptor binder is null");
|
|
|
|
static const VkPipelineVertexInputStateCreateInfo kEmptyVertexInputState {
|
|
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
|
|
};
|
|
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
|
const auto& programObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, transformFlags);
|
|
PipelineFactory::PipelineCreatePayload payload{
|
|
.programHash = programObj.hash,
|
|
.vertexInputHash = 0,
|
|
.pipelineLayout = programObj.pipelineLayout,
|
|
.renderPass = renderPassEntry.renderPass,
|
|
.colorAttachmentCount = renderPassEntry.colorAttachmentCount,
|
|
.rasterizationSamples = renderPassEntry.sampleCount,
|
|
.subpass = 0,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
|
// Functionally irrelevant to the blit (no flat varying, no capture), but on a device with
|
|
// provokingVertexModePerPipeline == VK_FALSE a blit pipeline left on FIRST inside a render
|
|
// pass whose draw pipelines are LAST is an illegal mix. Note this does NOT cover
|
|
// GenerateDepthMipmapWithShader, which builds its pipeline directly and keeps Vulkan's
|
|
// FIRST - legal only because it creates and begins its own render pass. Anything that ever
|
|
// records that pipeline inside an outer render pass must route through this selector too.
|
|
.provokingVertexMode = SelectProvokingVertexMode(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false),
|
|
.depthTestEnable = false,
|
|
.depthWriteEnable = false,
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
.stages = &programObj.stages,
|
|
.vertexInputState = &kEmptyVertexInputState,
|
|
.stageSpirvDigests = &programObj.stageSpirvDigests
|
|
};
|
|
static constexpr VkColorComponentFlags kColorWriteMask =
|
|
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
|
|
"GetOrCreateBlitPipeline: colorAttachmentCount=%u exceeds payload capacity",
|
|
payload.colorAttachmentCount);
|
|
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
|
|
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
|
|
false,
|
|
VK_BLEND_FACTOR_ONE,
|
|
VK_BLEND_FACTOR_ZERO,
|
|
VK_BLEND_OP_ADD,
|
|
VK_BLEND_FACTOR_ONE,
|
|
VK_BLEND_FACTOR_ZERO,
|
|
VK_BLEND_OP_ADD,
|
|
kColorWriteMask);
|
|
}
|
|
return m_pipelineFactory->GetOrCreatePipeline(payload);
|
|
}
|
|
|
|
Bool VulkanRenderer::GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
|
|
MG_State::GLState::ITextureObject& texture,
|
|
VkTextureManager::TextureResource& resource,
|
|
Uint32 baseMipLevel,
|
|
Uint32 generateMipLevelCount,
|
|
const IntVec3& storageBaseTexelSize,
|
|
VkImageLayout originalLayout,
|
|
VkImageLayout finalLayout) {
|
|
MOBILEGL_ASSERT(m_depthMipmapResources.program != nullptr,
|
|
"GenerateDepthMipmapWithShader: depth mipmap program is null");
|
|
MOBILEGL_ASSERT(m_blitResources.nearestSampler != nullptr,
|
|
"GenerateDepthMipmapWithShader: helper sampler is null");
|
|
MOBILEGL_ASSERT(m_programFactory != nullptr, "GenerateDepthMipmapWithShader: program factory is null");
|
|
MOBILEGL_ASSERT(m_uniformManager != nullptr, "GenerateDepthMipmapWithShader: uniform manager is null");
|
|
MOBILEGL_ASSERT(texture.GetTarget() == TextureTarget::Texture2D,
|
|
"GenerateDepthMipmapWithShader only supports GL_TEXTURE_2D depth textures");
|
|
MOBILEGL_ASSERT(resource.aspect == VK_IMAGE_ASPECT_DEPTH_BIT,
|
|
"GenerateDepthMipmapWithShader requires a depth-only aspect");
|
|
MOBILEGL_ASSERT(resource.depth == 1 && resource.arrayLayers == 1,
|
|
"GenerateDepthMipmapWithShader only supports single-layer depth textures");
|
|
MOBILEGL_ASSERT(m_frameContext.GetCurrentFrameIndex() < m_deferredDepthMipmapCleanup.size(),
|
|
"GenerateDepthMipmapWithShader: frame index %u out of range (cleanup slots=%zu)",
|
|
m_frameContext.GetCurrentFrameIndex(), m_deferredDepthMipmapCleanup.size());
|
|
|
|
auto& deferredCleanup = m_deferredDepthMipmapCleanup[m_frameContext.GetCurrentFrameIndex()];
|
|
|
|
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
|
const auto& programObj =
|
|
m_programFactory->GetOrCreateProgram(*m_depthMipmapResources.program, transformFlags);
|
|
|
|
VkAttachmentDescription depthAttachment{};
|
|
depthAttachment.format = resource.format;
|
|
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference depthAttachmentRef{};
|
|
depthAttachmentRef.attachment = 0;
|
|
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkSubpassDescription subpassDesc{};
|
|
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpassDesc.pDepthStencilAttachment = &depthAttachmentRef;
|
|
|
|
VkRenderPassCreateInfo renderPassCreateInfo{};
|
|
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
renderPassCreateInfo.attachmentCount = 1;
|
|
renderPassCreateInfo.pAttachments = &depthAttachment;
|
|
renderPassCreateInfo.subpassCount = 1;
|
|
renderPassCreateInfo.pSubpasses = &subpassDesc;
|
|
|
|
VkRenderPass renderPass = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass),
|
|
"GenerateDepthMipmapWithShader: vkCreateRenderPass");
|
|
|
|
static const VkPipelineVertexInputStateCreateInfo kEmptyVertexInputState {
|
|
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
|
|
};
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
|
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState{};
|
|
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewportState.viewportCount = 1;
|
|
viewportState.scissorCount = 1;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState{};
|
|
rasterizationState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
rasterizationState.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
|
rasterizationState.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState{};
|
|
multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState{};
|
|
depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
depthStencilState.depthTestEnable = VK_TRUE;
|
|
depthStencilState.depthWriteEnable = VK_TRUE;
|
|
depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
depthStencilState.minDepthBounds = 0.0f;
|
|
depthStencilState.maxDepthBounds = 1.0f;
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState{};
|
|
colorBlendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
|
|
const VkDynamicState dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
|
|
VkPipelineDynamicStateCreateInfo dynamicState{};
|
|
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamicState.dynamicStateCount = static_cast<Uint32>(sizeof(dynamicStates) / sizeof(dynamicStates[0]));
|
|
dynamicState.pDynamicStates = dynamicStates;
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo{};
|
|
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
pipelineCreateInfo.stageCount = static_cast<Uint32>(programObj.stages.size());
|
|
pipelineCreateInfo.pStages = programObj.stages.data();
|
|
pipelineCreateInfo.pVertexInputState = &kEmptyVertexInputState;
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssembly;
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
pipelineCreateInfo.layout = programObj.pipelineLayout;
|
|
pipelineCreateInfo.renderPass = renderPass;
|
|
pipelineCreateInfo.subpass = 0;
|
|
|
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, nullptr, &pipeline),
|
|
"GenerateDepthMipmapWithShader: vkCreateGraphicsPipelines");
|
|
deferredCleanup.renderPasses.push_back(renderPass);
|
|
deferredCleanup.pipelines.push_back(pipeline);
|
|
|
|
auto createMipView = [&](Uint32 mipLevel, VkImageAspectFlags aspectMask) {
|
|
VkImageViewCreateInfo viewCreateInfo{};
|
|
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
viewCreateInfo.image = resource.image;
|
|
viewCreateInfo.viewType = resource.viewType;
|
|
viewCreateInfo.format = resource.format;
|
|
viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
viewCreateInfo.subresourceRange.aspectMask = aspectMask;
|
|
viewCreateInfo.subresourceRange.baseMipLevel = mipLevel;
|
|
viewCreateInfo.subresourceRange.levelCount = 1;
|
|
viewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
|
viewCreateInfo.subresourceRange.layerCount = 1;
|
|
|
|
VkImageView view = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateImageView(m_device, &viewCreateInfo, nullptr, &view),
|
|
"GenerateDepthMipmapWithShader: vkCreateImageView");
|
|
return view;
|
|
};
|
|
|
|
VkPipelineStageFlags originalSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags originalSrcAccessMask = 0;
|
|
GetImageTransitionSourceState(originalLayout, originalSrcStageMask, originalSrcAccessMask);
|
|
|
|
VkPipelineStageFlags finalDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags finalDstAccessMask = 0;
|
|
GetImageTransitionDestinationState(finalLayout, finalDstStageMask, finalDstAccessMask);
|
|
|
|
VkPipelineStageFlags attachmentStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags attachmentAccessMask = 0;
|
|
GetImageTransitionDestinationState(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
attachmentStageMask, attachmentAccessMask);
|
|
|
|
if (originalLayout != finalLayout) {
|
|
if (baseMipLevel > 0) {
|
|
VkImageLayout lowerMipLayout = originalLayout;
|
|
const Bool lowerReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource.image, lowerMipLayout, finalLayout,
|
|
originalSrcStageMask, finalDstStageMask,
|
|
originalSrcAccessMask, finalDstAccessMask,
|
|
resource.aspect, 0, baseMipLevel);
|
|
MOBILEGL_ASSERT(lowerReady, "%s: failed to transition lower untouched mip levels", __func__);
|
|
}
|
|
|
|
if (generateMipLevelCount < resource.mipLevels) {
|
|
VkImageLayout upperMipLayout = originalLayout;
|
|
const Bool upperReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource.image, upperMipLayout, finalLayout,
|
|
originalSrcStageMask, finalDstStageMask,
|
|
originalSrcAccessMask, finalDstAccessMask,
|
|
resource.aspect, generateMipLevelCount, resource.mipLevels - generateMipLevelCount);
|
|
MOBILEGL_ASSERT(upperReady, "%s: failed to transition upper untouched mip levels", __func__);
|
|
}
|
|
|
|
VkImageLayout baseMipLayout = originalLayout;
|
|
const Bool baseReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource.image, baseMipLayout, finalLayout,
|
|
originalSrcStageMask, finalDstStageMask,
|
|
originalSrcAccessMask, finalDstAccessMask,
|
|
resource.aspect, baseMipLevel, 1);
|
|
MOBILEGL_ASSERT(baseReady, "%s: failed to transition base mip level to sampled layout", __func__);
|
|
}
|
|
|
|
resource.layout = finalLayout;
|
|
|
|
auto* depthProgramData = static_cast<Uint8*>(m_depthMipmapResources.program->MapUBO());
|
|
MOBILEGL_ASSERT(depthProgramData != nullptr, "GenerateDepthMipmapWithShader: depth mipmap UBO is null");
|
|
auto writeUniform = [&](Int location, const void* data, SizeT size) {
|
|
MOBILEGL_ASSERT(location >= 0, "GenerateDepthMipmapWithShader: invalid uniform location");
|
|
const Uint offset = m_depthMipmapResources.program->GetUniformOffset(static_cast<Uint>(location));
|
|
// A RETURN, not only an assert: the assert compiles out in release, and a program
|
|
// whose SPIR-V job settled cancelled reports kInvalidUniformOffset (~0u) with a
|
|
// zero-sized shadow - which would make the memcpy below a wild write at
|
|
// depthProgramData + 4 GiB rather than a dropped uniform.
|
|
if (offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
|
offset + size > m_depthMipmapResources.program->GetUBOSize()) {
|
|
MOBILEGL_ASSERT(false, "GenerateDepthMipmapWithShader: uniform write out of bounds");
|
|
return;
|
|
}
|
|
memcpy(depthProgramData + offset, data, size);
|
|
m_depthMipmapResources.program->MarkUBOContentDirty();
|
|
};
|
|
|
|
for (Uint32 level = baseMipLevel + 1; level < generateMipLevelCount; ++level) {
|
|
VkImageLayout dstMipLayout = originalLayout;
|
|
const Bool dstReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource.image, dstMipLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
originalSrcStageMask, attachmentStageMask,
|
|
originalSrcAccessMask, attachmentAccessMask,
|
|
resource.aspect, level, 1);
|
|
MOBILEGL_ASSERT(dstReady, "%s: failed to transition mip level %u to depth attachment layout", __func__, level);
|
|
|
|
const IntVec3 srcTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level - 1);
|
|
const IntVec3 dstTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level);
|
|
const Int srcTexelSizeUniform[2] = {srcTexelSize.x(), srcTexelSize.y()};
|
|
|
|
const VkImageView sourceImageView = createMipView(level - 1, VK_IMAGE_ASPECT_DEPTH_BIT);
|
|
const VkImageView depthAttachmentView = createMipView(level, resource.aspect);
|
|
deferredCleanup.imageViews.push_back(sourceImageView);
|
|
deferredCleanup.imageViews.push_back(depthAttachmentView);
|
|
|
|
VkFramebufferCreateInfo framebufferCreateInfo{};
|
|
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
framebufferCreateInfo.renderPass = renderPass;
|
|
framebufferCreateInfo.attachmentCount = 1;
|
|
framebufferCreateInfo.pAttachments = &depthAttachmentView;
|
|
framebufferCreateInfo.width = static_cast<Uint32>(dstTexelSize.x());
|
|
framebufferCreateInfo.height = static_cast<Uint32>(dstTexelSize.y());
|
|
framebufferCreateInfo.layers = 1;
|
|
|
|
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer),
|
|
"GenerateDepthMipmapWithShader: vkCreateFramebuffer");
|
|
deferredCleanup.framebuffers.push_back(framebuffer);
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo{};
|
|
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.framebuffer = framebuffer;
|
|
renderPassBeginInfo.renderArea.offset = {0, 0};
|
|
renderPassBeginInfo.renderArea.extent = {
|
|
static_cast<Uint32>(dstTexelSize.x()), static_cast<Uint32>(dstTexelSize.y())
|
|
};
|
|
|
|
vkCmdBeginRenderPass(frame.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport{};
|
|
viewport.x = 0.0f;
|
|
viewport.y = 0.0f;
|
|
viewport.width = static_cast<float>(dstTexelSize.x());
|
|
viewport.height = static_cast<float>(dstTexelSize.y());
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
vkCmdSetViewport(frame.commandBuffer, 0, 1, &viewport);
|
|
|
|
VkRect2D scissor{};
|
|
scissor.offset = {0, 0};
|
|
scissor.extent = {static_cast<Uint32>(dstTexelSize.x()), static_cast<Uint32>(dstTexelSize.y())};
|
|
vkCmdSetScissor(frame.commandBuffer, 0, 1, &scissor);
|
|
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
// The depth-mipmap pipeline's narrower dynamic set (viewport/scissor
|
|
// only) leaves the other dynamic states undefined; its raw scissor
|
|
// and viewport writes also bypass the shadow.
|
|
ResetDynamicStateShadow();
|
|
|
|
std::fill(depthProgramData,
|
|
depthProgramData + m_depthMipmapResources.program->GetUBOSize(),
|
|
Uint8{0});
|
|
BlitUniformData blitUniformData{};
|
|
writeUniform(m_depthMipmapResources.srcRectLocation,
|
|
blitUniformData.srcRect,
|
|
sizeof(blitUniformData.srcRect));
|
|
writeUniform(m_depthMipmapResources.dstRectLocation,
|
|
blitUniformData.dstRect,
|
|
sizeof(blitUniformData.dstRect));
|
|
writeUniform(m_depthMipmapResources.surfaceTransformLocation,
|
|
&blitUniformData.surfaceTransform,
|
|
sizeof(blitUniformData.surfaceTransform));
|
|
writeUniform(m_depthMipmapResources.srcTexelSizeLocation,
|
|
srcTexelSizeUniform,
|
|
sizeof(srcTexelSizeUniform));
|
|
|
|
const auto samplerBindingOverride = UniformManager::SamplerBindingOverride{
|
|
.binding = m_depthMipmapResources.samplerBinding,
|
|
.texture = &texture,
|
|
.sampler = m_blitResources.nearestSampler.get(),
|
|
.imageView = sourceImageView,
|
|
};
|
|
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
|
|
frame.commandBuffer, *m_depthMipmapResources.program, programObj,
|
|
m_frameContext.GetCurrentFrameIndex(), VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
|
|
MOBILEGL_ASSERT(bound, "GenerateDepthMipmapWithShader: BindProgramUniformBuffers failed");
|
|
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
|
|
vkCmdEndRenderPass(frame.commandBuffer);
|
|
|
|
VkImageLayout finishedMipLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
const Bool finishedReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource.image, finishedMipLayout, finalLayout,
|
|
attachmentStageMask, finalDstStageMask,
|
|
attachmentAccessMask, finalDstAccessMask,
|
|
resource.aspect, level, 1);
|
|
MOBILEGL_ASSERT(finishedReady, "%s: failed to transition mip level %u to sampled layout", __func__, level);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Boost-style hash combine. The inputs are tiny enum ordinals and bit masks, so
|
|
// full avalanche is unnecessary; the combine only has to keep distinct state
|
|
// vectors apart under the memo's otherwise-exact key.
|
|
static inline Uint64 CombinePipelineStateWord(Uint64 hash, Uint64 word) {
|
|
return hash ^ (word + 0x9E3779B97F4A7C15ull + (hash << 6) + (hash >> 2));
|
|
}
|
|
|
|
// Value hash over every fixed-function GL state the pipeline payload reads that
|
|
// the memo key's other fields (mode, program hash, vertex-input hash, render-pass
|
|
// hash, transform flags) do not already pin down. Enumerated against the payload
|
|
// build in GetOrCreatePipeline - any new GL-state read there must be added here:
|
|
// - capability bits: CullFace, DepthTest, PolygonOffsetFill (mode gating rides
|
|
// the memo's mode key), RasterizerDiscard, ColorLogicOp, StencilTest,
|
|
// PrimitiveRestart(+FixedIndex), plus the depth write mask
|
|
// - patch vertices, polygon mode, cull face mode, depth func, logic op
|
|
// - front/back stencil ops + compare funcs (ref/mask are dynamic state)
|
|
// - per draw buffer up to the render pass's colour span: indexed blend enable,
|
|
// blend factors/equations, indexed colour write mask (broadcast from index 0
|
|
// when the device lacks independentBlend - the same read the payload does)
|
|
// FBO-derived payload inputs (attachment presence/formats/draw-buffer gating) are
|
|
// pinned by the render-pass hash key, exactly as the version-keyed memo relied on.
|
|
Uint64 VulkanRenderer::ComputePipelineStateHash(Uint32 colorAttachmentCount) const {
|
|
// One bulk fetch instead of ~17 per-field accessor calls into MG_State: every
|
|
// input below is a plain field of RenderStateParameters, and each accessor this
|
|
// replaces (IsCapabilityEnabled / Get*) is a verified pure read of that same
|
|
// field (RenderState.cpp), so the hashed values are bit-identical. This runs on
|
|
// every draw whose pipeline-state version moved (a per-draw GL_BLEND toggle),
|
|
// where the accessor-call overhead dominated the hash itself.
|
|
const RenderStateParameters& p = MG_State::pGLContext->GetRenderStateParameters();
|
|
Uint64 capabilityBits = 0;
|
|
capabilityBits |= p.CullFaceEnabled ? 1ull << 0 : 0;
|
|
capabilityBits |= p.DepthTestEnabled ? 1ull << 1 : 0;
|
|
capabilityBits |= p.PolygonOffsetFillEnabled ? 1ull << 2 : 0;
|
|
capabilityBits |= p.RasterizerDiscardEnabled ? 1ull << 3 : 0;
|
|
capabilityBits |= p.ColorLogicOpEnabled ? 1ull << 4 : 0;
|
|
capabilityBits |= p.StencilTestEnabled ? 1ull << 5 : 0;
|
|
capabilityBits |= p.PrimitiveRestartEnabled ? 1ull << 6 : 0;
|
|
capabilityBits |= p.PrimitiveRestartFixedIndexEnabled ? 1ull << 7 : 0;
|
|
capabilityBits |= p.DepthMask ? 1ull << 8 : 0;
|
|
Uint64 hash = CombinePipelineStateWord(0x243F6A8885A308D3ull, capabilityBits);
|
|
hash = CombinePipelineStateWord(hash, static_cast<Uint64>(p.PatchVertices));
|
|
hash = CombinePipelineStateWord(hash, static_cast<Uint64>(p.PolygonModeFront));
|
|
hash = CombinePipelineStateWord(hash, static_cast<Uint64>(p.CullFaceModeSetting));
|
|
hash = CombinePipelineStateWord(hash, static_cast<Uint64>(p.DepthFunc));
|
|
hash = CombinePipelineStateWord(hash, static_cast<Uint64>(p.LogicOp));
|
|
// StencilStates[0] is Front, [1] is Back (RenderState::GetStencilFaceIndex) -
|
|
// the same order the two GetStencilState(face) calls used to hash in.
|
|
for (const StencilFaceState& stencil : p.StencilStates) {
|
|
hash = CombinePipelineStateWord(hash,
|
|
static_cast<Uint64>(stencil.FailOp) |
|
|
(static_cast<Uint64>(stencil.PassDepthPassOp) << 16) |
|
|
(static_cast<Uint64>(stencil.PassDepthFailOp) << 32) |
|
|
(static_cast<Uint64>(stencil.Func) << 48));
|
|
}
|
|
MOBILEGL_ASSERT(colorAttachmentCount <= p.BlendStates.size(),
|
|
"ComputePipelineStateHash: colorAttachmentCount %u exceeds MAX_DRAW_BUFFERS",
|
|
colorAttachmentCount);
|
|
for (Uint32 i = 0; i < colorAttachmentCount; ++i) {
|
|
const PerBufferBlendState& blend = p.BlendStates[i];
|
|
const BoolVec4 mask = p.ColorMasks[m_independentBlendFeatureEnabled ? i : 0];
|
|
Uint64 attachmentWord = blend.Enabled ? 1ull : 0;
|
|
attachmentWord |= (mask.r() ? 1ull << 1 : 0) | (mask.g() ? 1ull << 2 : 0) |
|
|
(mask.b() ? 1ull << 3 : 0) | (mask.a() ? 1ull << 4 : 0);
|
|
attachmentWord |= static_cast<Uint64>(blend.SrcFactorRGB) << 8;
|
|
attachmentWord |= static_cast<Uint64>(blend.DstFactorRGB) << 16;
|
|
attachmentWord |= static_cast<Uint64>(blend.SrcFactorAlpha) << 24;
|
|
attachmentWord |= static_cast<Uint64>(blend.DstFactorAlpha) << 32;
|
|
attachmentWord |= static_cast<Uint64>(blend.ColorEquation) << 40;
|
|
attachmentWord |= static_cast<Uint64>(blend.AlphaEquation) << 48;
|
|
hash = CombinePipelineStateWord(hash, attachmentWord);
|
|
}
|
|
return hash;
|
|
}
|
|
|
|
// A program that runs a geometry shader AND captures transform feedback. Both halves are
|
|
// link-time properties, so this is safe to fold into a pipeline keyed on the program hash.
|
|
static Bool ProgramCapturesXfbFromGeometryStage(const MG_State::GLState::ProgramObject& program) {
|
|
if (program.GetTransformFeedbackVaryingCount() == 0) return false;
|
|
// Both halves are link-time properties, so both are asked of the LAST LINK. Reading the
|
|
// live attach list would let a glAttachShader that has not been linked in yet - which GL
|
|
// 4.6 core 7.3 says changes nothing about what the program runs - flip a property this
|
|
// pipeline is cached under, for an executable with no geometry stage in it.
|
|
return program.HasLinkedShaderStage(ShaderStage::Geometry);
|
|
}
|
|
|
|
VkPipeline VulkanRenderer::GetOrCreatePipeline(
|
|
GLenum mode,
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
ProgramFactory::CompileOptionFlags transformFlags,
|
|
const MG_State::GLState::VertexArrayObject& vao,
|
|
const RenderPassEntry& renderPassEntry) {
|
|
Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
|
|
if (programObj.stages.empty()) {
|
|
MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
// Fast path: skip the full pipeline resolution when the pipeline state is unchanged from the
|
|
// previous draw (the common intra-batch case). The key provably covers every
|
|
// PipelineCreatePayload field: draw mode (topology + polygon-fill depth-bias gate), program
|
|
// content hash (folds program identity + link version + transform flags + shader stages),
|
|
// vertex-input hash (VAO layout), render-pass hash (render targets + the draw-buffer/format
|
|
// driven blend & write-mask gating), and the pipeline-state value hash (all fixed-function state).
|
|
// Reset per-frame and on pipeline destruction so a memoized handle can never dangle.
|
|
// The identity hash mixes each bound buffer's never-reused lifetime id
|
|
// (per-chunk VBOs mint a new one per buffer); the memo and the pipeline
|
|
// payload key on the resolved LAYOUT hash instead, so draws over identical
|
|
// layouts share one pipeline.
|
|
// The one-arg fetch rides the VAO's state-pointer memo (no hash, no map).
|
|
auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
|
|
const Uint64 vertexLayoutHash = vis.layoutHash;
|
|
const Uint64 renderPassHash = renderPassEntry.hash;
|
|
// The pipeline-relevant subset only: glViewport / glScissor / glBlendColor / glStencilMask
|
|
// and friends are dynamic state or not pipeline state at all, and keying the memo on the
|
|
// all-state counter made any of them evict a perfectly good VkPipeline. The memo compares
|
|
// the VALUE hash of that subset, never the version itself: the version is monotonic, so
|
|
// per-draw state flips (GL_BLEND toggles) would otherwise miss entries the memo holds.
|
|
// The version only guards recomputing the hash - unchanged version, unchanged bytes.
|
|
const Uint renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
|
|
if (!m_pipelineStateHashValid || m_pipelineStateHashVersion != renderStateVersion ||
|
|
m_pipelineStateHashColorCount != renderPassEntry.colorAttachmentCount) {
|
|
m_pipelineStateHash = ComputePipelineStateHash(renderPassEntry.colorAttachmentCount);
|
|
m_pipelineStateHashVersion = renderStateVersion;
|
|
m_pipelineStateHashColorCount = renderPassEntry.colorAttachmentCount;
|
|
m_pipelineStateHashValid = true;
|
|
}
|
|
const Uint64 pipelineStateHash = m_pipelineStateHash;
|
|
for (Uint32 i = 0; i < m_pipelineMemoCount; ++i) {
|
|
const PipelineMemoEntry& entry = m_pipelineMemo[i];
|
|
if (entry.pipeline != VK_NULL_HANDLE && entry.mode == mode &&
|
|
entry.programHash == programObj.hash && entry.vertexInputHash == vertexLayoutHash &&
|
|
entry.renderPassHash == renderPassHash &&
|
|
entry.pipelineStateHash == pipelineStateHash &&
|
|
entry.transformFlags == transformFlags) {
|
|
return entry.pipeline;
|
|
}
|
|
}
|
|
|
|
// Shape gate. Behind the memo probe deliberately: only a pipeline that was created
|
|
// successfully is ever memoized, so a program refused here can never be sitting in the
|
|
// memo, and the steady-state draw keeps paying nothing for the check.
|
|
//
|
|
// vkCreateGraphicsPipelines is not a validating entry point: a stage set that a
|
|
// conformant implementation would reject with VK_ERROR_* is, on Adreno 830, a SIGSEGV
|
|
// inside the driver - process death instead of a failed draw. The separable-program path
|
|
// is what made these shapes reachable at all (a monolithic glUseProgram program cannot
|
|
// hold a compute stage together with graphics ones, a pipeline object can), so the three
|
|
// it can produce are named and refused here. Same philosophy as the VK_NULL_HANDLE gate
|
|
// in SetupDraw: hostile input degrades to a broken draw, never to a dead process. GL
|
|
// leaves all three undefined for a draw, so nothing legal is being turned away.
|
|
// MGLOG_E, latched: a refused program is never memoized, so the refusal is re-derived
|
|
// on every draw that uses it. Parked at MGLOG_I until the Log.h ordering was fixed.
|
|
{
|
|
Bool hasVertexStage = false;
|
|
for (const auto& stage : programObj.stages) {
|
|
if (stage.module == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u has a null shader module for stage 0x%x",
|
|
program.GetExternalIndex(), static_cast<unsigned>(stage.stage));
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
if (stage.stage == VK_SHADER_STAGE_COMPUTE_BIT) {
|
|
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u carries a compute stage, which no graphics "
|
|
"pipeline may contain",
|
|
program.GetExternalIndex());
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
if (stage.stage == VK_SHADER_STAGE_VERTEX_BIT) {
|
|
hasVertexStage = true;
|
|
}
|
|
}
|
|
if (!hasVertexStage) {
|
|
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u has no vertex stage", program.GetExternalIndex());
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
const auto& limits = m_physicalDevice.properties.limits;
|
|
if (programObj.fragmentInputComponentCount != 0) {
|
|
MOBILEGL_ASSERT(
|
|
programObj.fragmentInputComponentCount <= limits.maxFragmentInputComponents,
|
|
"GetOrCreatePipeline: fragmentInputComponents=%u exceeds device limit=%u program=%u producerStage=%d",
|
|
programObj.fragmentInputComponentCount,
|
|
limits.maxFragmentInputComponents,
|
|
program.GetExternalIndex(),
|
|
static_cast<Int>(programObj.rasterizationProducerStage));
|
|
}
|
|
if (programObj.producerOutputComponentCount != 0) {
|
|
Uint32 producerOutputLimit = 0;
|
|
switch (programObj.rasterizationProducerStage) {
|
|
case ShaderStage::Vertex:
|
|
producerOutputLimit = limits.maxVertexOutputComponents;
|
|
break;
|
|
case ShaderStage::Geometry:
|
|
producerOutputLimit = limits.maxGeometryOutputComponents;
|
|
break;
|
|
case ShaderStage::TessEval:
|
|
producerOutputLimit = limits.maxTessellationEvaluationOutputComponents;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (producerOutputLimit != 0) {
|
|
MOBILEGL_ASSERT(
|
|
programObj.producerOutputComponentCount <= producerOutputLimit,
|
|
"GetOrCreatePipeline: producerOutputComponents=%u exceeds stage limit=%u program=%u producerStage=%d",
|
|
programObj.producerOutputComponentCount,
|
|
producerOutputLimit,
|
|
program.GetExternalIndex(),
|
|
static_cast<Int>(programObj.rasterizationProducerStage));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const Uint32 vertexInputAttribMask = vis.attributeLocationMask;
|
|
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
|
|
const Uint32 missingAttribMask = activeAttribMask & ~vertexInputAttribMask;
|
|
auto& patchedAttributes = m_patchedAttributesScratch;
|
|
patchedAttributes.assign(vis.attributes.begin(), vis.attributes.end());
|
|
Bool hasPatchedVertexAttributes = false;
|
|
for (auto& attribute : patchedAttributes) {
|
|
if (attribute.location >= kMaxVertexAttribs || (activeAttribMask & (1u << attribute.location)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
const GLenum shaderInputType = programObj.vertexInputTypes[attribute.location];
|
|
const NumericDomain shaderInputDomain = GetNumericDomainForShaderValueType(shaderInputType);
|
|
const NumericDomain vertexInputDomain = GetNumericDomainForVertexFormat(attribute.format);
|
|
if (shaderInputDomain == NumericDomain::Unknown || vertexInputDomain == NumericDomain::Unknown ||
|
|
shaderInputDomain == vertexInputDomain) {
|
|
continue;
|
|
}
|
|
|
|
VkFormat patchedFormat = VK_FORMAT_UNDEFINED;
|
|
const Bool canPatch = TryCoerceVertexFormatNumericDomain(attribute.format, shaderInputDomain, patchedFormat);
|
|
MOBILEGL_ASSERT(
|
|
canPatch,
|
|
"GetOrCreatePipeline: vertex input location=%u format=%d mismatches shader input type=%u program=%u",
|
|
attribute.location,
|
|
static_cast<Int>(attribute.format),
|
|
static_cast<Uint32>(shaderInputType),
|
|
program.GetExternalIndex());
|
|
|
|
MGLOG_W_ONCE("GetOrCreatePipeline: patching vertex input location=%u format=%d -> %d to match shader input type=%u for program=%u",
|
|
attribute.location,
|
|
static_cast<Int>(attribute.format),
|
|
static_cast<Int>(patchedFormat),
|
|
static_cast<Uint32>(shaderInputType),
|
|
program.GetExternalIndex());
|
|
attribute.format = patchedFormat;
|
|
hasPatchedVertexAttributes = true;
|
|
}
|
|
VertexInputStateBuilder syntheticVertexInputBuilder;
|
|
VkPipelineVertexInputStateCreateInfo syntheticVertexInputState{};
|
|
const VkPipelineVertexInputStateCreateInfo* pipelineVertexInputState = &vis.state;
|
|
if (missingAttribMask != 0 || hasPatchedVertexAttributes) {
|
|
for (const auto& binding : vis.bindings) {
|
|
syntheticVertexInputBuilder.AddBinding(binding.binding, binding.stride, binding.inputRate);
|
|
}
|
|
for (const auto& attribute : patchedAttributes) {
|
|
syntheticVertexInputBuilder.AddAttribute(attribute.location, attribute.binding, attribute.format,
|
|
attribute.offset);
|
|
}
|
|
|
|
Uint32 syntheticBinding = static_cast<Uint32>(vis.bindings.size());
|
|
for (Uint32 location = 0; location < kMaxVertexAttribs; ++location) {
|
|
if ((missingAttribMask & (1u << location)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
VkFormat format = VK_FORMAT_UNDEFINED;
|
|
const Bool supported = TryGetCurrentVertexAttributeFormat(programObj.vertexInputTypes[location], format);
|
|
MOBILEGL_ASSERT(supported,
|
|
"DirectVulkan does not support current generic vertex attribute type yet: program=%u location=%u type=0x%x activeAttribMask=0x%x vertexInputAttribMask=0x%x",
|
|
program.GetExternalIndex(), location, programObj.vertexInputTypes[location],
|
|
activeAttribMask, vertexInputAttribMask);
|
|
|
|
syntheticVertexInputBuilder.AddBinding(syntheticBinding, 0, VK_VERTEX_INPUT_RATE_VERTEX);
|
|
syntheticVertexInputBuilder.AddAttribute(location, syntheticBinding, format, 0);
|
|
++syntheticBinding;
|
|
}
|
|
syntheticVertexInputState = syntheticVertexInputBuilder.Build();
|
|
// Carry the divisor chain over. The synthetic rebuild copies bindings and
|
|
// attributes only, and it keeps every real binding's INDEX, so the divisor
|
|
// descriptions built for them stay valid - but dropping the pNext silently
|
|
// demoted every instanced binding to divisor 1. This path runs whenever the
|
|
// program declares an input the VAO does not feed (which is most capture
|
|
// shaders: KHR-GL43.vertex_attrib_binding declares 16 inputs and enables three),
|
|
// so the loss was near-total rather than a corner case.
|
|
syntheticVertexInputState.pNext = vis.state.pNext;
|
|
pipelineVertexInputState = &syntheticVertexInputState;
|
|
}
|
|
auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
|
|
auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
|
|
auto polygonOffsetFillEnabled =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) &&
|
|
DrawModeUsesPolygonFill(mode);
|
|
auto rasterizerDiscardEnabled =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard);
|
|
auto colorLogicOpEnabled =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) && m_logicOpFeatureEnabled;
|
|
auto stencilTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest);
|
|
// A framebuffer without a depth (stencil) attachment behaves as if the depth
|
|
// (stencil) test always passes and nothing is written - even when the bound
|
|
// image is a packed depth-stencil texture attached through only one half.
|
|
{
|
|
const auto& gatingFbo =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
if (gatingFbo != nullptr && !gatingFbo->IsDefaultFramebuffer()) {
|
|
const auto& depthAtt = gatingFbo->GetAttachment(MobileGL::FramebufferAttachmentType::Depth);
|
|
const auto& stencilAtt = gatingFbo->GetAttachment(MobileGL::FramebufferAttachmentType::Stencil);
|
|
if (!depthAtt.IsValid() || depthAtt.IsEmpty()) {
|
|
depthTestEnabled = false;
|
|
}
|
|
if (!stencilAtt.IsValid() || stencilAtt.IsEmpty()) {
|
|
stencilTestEnabled = false;
|
|
}
|
|
}
|
|
}
|
|
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
|
|
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
|
|
const VkPolygonMode requestedPolygonMode =
|
|
MG_Util::ConvertPolygonModeToVkEnum(MG_State::pGLContext->GetPolygonModeFront());
|
|
// VK_POLYGON_MODE_LINE/_POINT require the fillModeNonSolid device feature; fall back to
|
|
// VK_POLYGON_MODE_FILL when the device lacks it.
|
|
const VkPolygonMode effectivePolygonMode =
|
|
(requestedPolygonMode == VK_POLYGON_MODE_FILL || m_fillModeNonSolidFeatureEnabled)
|
|
? requestedPolygonMode
|
|
: VK_POLYGON_MODE_FILL;
|
|
|
|
const VkPrimitiveTopology vkTopology = MG_Util::ConvertPrimitiveModeToVkEnum(mode);
|
|
const Bool primitiveRestartEnabled =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
|
|
// Primitive restart on a *list* topology requires the primitiveTopologyListRestart feature;
|
|
// strip/fan restart works without it. Silently dropping restarts would corrupt geometry, so
|
|
// hard-fail here (at the draw) with the reason when the device lacks the feature.
|
|
const auto isListTopology = [](VkPrimitiveTopology t) {
|
|
return t == VK_PRIMITIVE_TOPOLOGY_POINT_LIST || t == VK_PRIMITIVE_TOPOLOGY_LINE_LIST ||
|
|
t == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ||
|
|
t == VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY ||
|
|
t == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY || t == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
|
|
};
|
|
if (primitiveRestartEnabled && !m_primitiveTopologyListRestartFeatureEnabled && isListTopology(vkTopology)) {
|
|
THROW_EXCEPTION("Primitive restart on a list topology requires the primitiveTopologyListRestart device "
|
|
"feature (VK_EXT_primitive_topology_list_restart), which this device does not support; use "
|
|
"a strip/fan topology or a device that supports it.");
|
|
}
|
|
|
|
PipelineFactory::PipelineCreatePayload payload {
|
|
.programHash = programObj.hash,
|
|
.vertexInputHash = vertexLayoutHash,
|
|
.pipelineLayout = programObj.pipelineLayout,
|
|
.renderPass = renderPassEntry.renderPass,
|
|
.colorAttachmentCount = renderPassEntry.colorAttachmentCount,
|
|
.rasterizationSamples = renderPassEntry.sampleCount,
|
|
.subpass = 0,
|
|
.topology = vkTopology,
|
|
.primitiveRestartEnable = primitiveRestartEnabled,
|
|
.patchControlPoints = static_cast<Uint32>(MG_State::pGLContext->GetPatchVertices()),
|
|
.viewportCount = ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin),
|
|
.polygonMode = effectivePolygonMode,
|
|
.cullMode = cullFaceEnabled
|
|
? MG_Util::ConvertCullFaceModeToVkEnum(MG_State::pGLContext->GetCullFaceMode(), invertClockwise)
|
|
: VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
|
// Read the geometry stage off the program's own shader list rather than
|
|
// programObj.rasterizationProducerStage: that field is filled by the clip-fixup analysis,
|
|
// which does not run for every program, so it reads Unknown for exactly the
|
|
// geometry-plus-capture programs this guard exists to catch. Both inputs are link-time
|
|
// facts folded into programObj.hash, which is what the pipeline memo and the
|
|
// SetupDrawSnapshot fast path key on - so no memo can hand back a pipeline built for the
|
|
// other mode. IsTransformFeedbackActive() would be a live bug here: neither memo key
|
|
// moves on glBeginTransformFeedback.
|
|
.provokingVertexMode = SelectProvokingVertexMode(
|
|
vkTopology, ProgramCapturesXfbFromGeometryStage(program)),
|
|
.depthTestEnable = depthTestEnabled,
|
|
.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
|
|
.depthBiasEnable = polygonOffsetFillEnabled,
|
|
.rasterizerDiscardEnable = rasterizerDiscardEnabled,
|
|
.logicOpEnable = colorLogicOpEnabled,
|
|
.stencilTestEnable = stencilTestEnabled,
|
|
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
|
|
.logicOp = MG_Util::ConvertLogicOperationToVkEnum(MG_State::pGLContext->GetLogicOp()),
|
|
.frontStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.FailOp),
|
|
.frontStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthPassOp),
|
|
.frontStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthFailOp),
|
|
.frontStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(frontStencil.Func),
|
|
.backStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.FailOp),
|
|
.backStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthPassOp),
|
|
.backStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthFailOp),
|
|
.backStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(backStencil.Func),
|
|
.fragmentReplacesDepth = programObj.fragmentReplacesDepth,
|
|
.stages = &programObj.stages,
|
|
.vertexInputState = pipelineVertexInputState,
|
|
.stageSpirvDigests = &programObj.stageSpirvDigests
|
|
};
|
|
// A program with a tessellation evaluation stage and no control stage relies on GL's
|
|
// fixed-function pass-through (GL 4.6 core 11.2.2), which Vulkan does not have. Build the
|
|
// stage GL describes for THIS draw's patch size - PATCH_VERTICES is draw state, not link
|
|
// state, so it is only knowable here - and hand it to the pipeline. Where the
|
|
// pass-through cannot stand in for what the evaluation stage actually reads, nothing is
|
|
// attached and CreatePipeline refuses the pipeline, which skips the draw.
|
|
//
|
|
// Gated on the PATCH topology as well, and that gate is load-bearing rather than an
|
|
// optimisation: patchControlPoints is only meaningful for a patch draw, and a pipeline
|
|
// that carries tessellation stages while its topology is anything else violates
|
|
// VUID-VkGraphicsPipelineCreateInfo-topology-00737 - the same class of invalid input as
|
|
// the missing control stage, on the same driver. Such a draw is illegal in GL too (a
|
|
// program with a tessellation stage may only be drawn with GL_PATCHES), so nothing legal
|
|
// loses its pass-through here; what it does lose is the pipeline, because the refusal
|
|
// below then sees an evaluation stage with no control stage and declines.
|
|
if (programObj.needsPassthroughTessControl && programObj.passthroughTessControlEmulatable &&
|
|
vkTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
|
|
payload.passthroughTessControlStage =
|
|
m_programFactory->GetOrCreatePassthroughTessControlStage(payload.patchControlPoints);
|
|
}
|
|
if (!payload.stencilTestEnable) {
|
|
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
}
|
|
const Bool hasDepthStencilAttachment = renderPassEntry.hasDepthStencilAttachment;
|
|
if (!hasDepthStencilAttachment &&
|
|
(payload.depthTestEnable || payload.depthWriteEnable || payload.stencilTestEnable)) {
|
|
MGLOG_D("GetOrCreatePipeline: disabling depth/stencil tests for program=%u because render pass has no depth attachment (attachmentCount=%u colorAttachmentCount=%u)",
|
|
program.GetExternalIndex(),
|
|
renderPassEntry.attachmentCount,
|
|
renderPassEntry.colorAttachmentCount);
|
|
payload.depthTestEnable = false;
|
|
payload.depthWriteEnable = false;
|
|
payload.stencilTestEnable = false;
|
|
payload.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
|
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
|
}
|
|
const Uint32 fragmentOutputMask = programObj.activeFragmentOutputLocationMask;
|
|
// Outputs at locations past the render pass's trimmed colour span are
|
|
// simply discarded - GL's semantic for a fragment output whose draw
|
|
// buffer is GL_NONE (the trailing UNUSED slots no longer occupy
|
|
// references, see GetOrCreateRenderPass).
|
|
if ((fragmentOutputMask >> payload.colorAttachmentCount) != 0) {
|
|
MGLOG_D("GetOrCreatePipeline: fragmentOutputMask=0x%x exceeds colorAttachmentCount=%u for program=%u; "
|
|
"outputs past the span are discarded",
|
|
fragmentOutputMask, payload.colorAttachmentCount, program.GetExternalIndex());
|
|
}
|
|
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
|
|
"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
|
|
payload.colorAttachmentCount);
|
|
const auto& drawFboBinding =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
MOBILEGL_ASSERT(drawFboBinding != nullptr, "GetOrCreatePipeline: draw framebuffer is null");
|
|
const Bool isDefaultDrawFbo = drawFboBinding->IsDefaultFramebuffer();
|
|
const auto& drawBuffers = drawFboBinding->GetDrawBuffers();
|
|
auto resolveCompleteColorAttachmentTexture = [&](Uint32 drawBufferIndex) -> MG_State::GLState::ITextureObject* {
|
|
if (isDefaultDrawFbo || drawBufferIndex >= drawBuffers.size()) {
|
|
return nullptr;
|
|
}
|
|
|
|
const auto drawBuffer = drawBuffers[drawBufferIndex];
|
|
if (drawBuffer == FramebufferAttachmentType::None) {
|
|
return nullptr;
|
|
}
|
|
|
|
const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
|
|
if (!attachment.IsTexture() || !attachment.IsComplete()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return attachment.GetTexture().get();
|
|
};
|
|
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
|
|
BlendFactor srcRGB = BlendFactor::One;
|
|
BlendFactor dstRGB = BlendFactor::Zero;
|
|
BlendFactor srcAlpha = BlendFactor::One;
|
|
BlendFactor dstAlpha = BlendFactor::Zero;
|
|
BlendEquation colorEquation = BlendEquation::Add;
|
|
BlendEquation alphaEquation = BlendEquation::Add;
|
|
MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
MG_State::pGLContext->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
|
|
const Bool blendEnabled = MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
|
|
// Per-draw-buffer color write mask (glColorMaski). Divergent per-attachment masks require
|
|
// the independentBlend device feature; when it is absent, fall back to draw buffer 0's
|
|
// mask for every attachment (matching the non-indexed glColorMask broadcast).
|
|
const BoolVec4 bufferMask =
|
|
MG_State::pGLContext->GetColorMaskIndexed(m_independentBlendFeatureEnabled ? i : 0);
|
|
VkColorComponentFlags attachmentColorWriteMask = static_cast<VkColorComponentFlags>(
|
|
(bufferMask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
|
|
(bufferMask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
|
|
(bufferMask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
|
|
(bufferMask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
|
|
Bool effectiveBlendEnabled = blendEnabled;
|
|
MG_State::GLState::ITextureObject* colorAttachmentTexture = nullptr;
|
|
MG_State::GLState::RenderbufferObject* colorAttachmentRenderbuffer = nullptr;
|
|
if (isDefaultDrawFbo && i < drawBuffers.size() &&
|
|
drawBuffers[i] == FramebufferAttachmentType::None) {
|
|
// The default framebuffer spans the same MAX_DRAW_BUFFERS slots as an FBO
|
|
// (slot 0 is the back buffer, or None after glDrawBuffer(GL_NONE); slots
|
|
// 1+ are always None). Discard writes and blend state for the None slots
|
|
// like the FBO path below does, so stale indexed blend state on phantom
|
|
// slots cannot leak into the pipeline - most notably into the blended
|
|
// depth-write quirk's accumulation scan.
|
|
attachmentColorWriteMask = 0;
|
|
effectiveBlendEnabled = false;
|
|
}
|
|
if (!isDefaultDrawFbo && i < drawBuffers.size()) {
|
|
const auto drawBuffer = drawBuffers[i];
|
|
colorAttachmentTexture = resolveCompleteColorAttachmentTexture(i);
|
|
if (colorAttachmentTexture == nullptr && drawBuffer != FramebufferAttachmentType::None) {
|
|
const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
|
|
if (attachment.IsRenderbuffer() && attachment.IsComplete()) {
|
|
colorAttachmentRenderbuffer = attachment.GetRenderbuffer().get();
|
|
}
|
|
}
|
|
if (drawBuffer == FramebufferAttachmentType::None ||
|
|
(colorAttachmentTexture == nullptr && colorAttachmentRenderbuffer == nullptr)) {
|
|
// GL ignores writes and per-target blend state for GL_NONE draw buffer slots.
|
|
// Depth-only or otherwise unattached draw buffers should also discard color writes.
|
|
attachmentColorWriteMask = 0;
|
|
effectiveBlendEnabled = false;
|
|
}
|
|
if (colorAttachmentRenderbuffer != nullptr) {
|
|
const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(
|
|
colorAttachmentRenderbuffer->GetInternalFormat());
|
|
attachmentColorWriteMask &= GetSupportedColorWriteMaskForComponentCount(componentCount);
|
|
}
|
|
if (colorAttachmentTexture != nullptr) {
|
|
auto* texture = colorAttachmentTexture;
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
|
MOBILEGL_ASSERT(textureResource != nullptr,
|
|
"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
|
|
texture->GetExternalIndex());
|
|
VkFormatProperties attachmentFormatProperties{};
|
|
vkGetPhysicalDeviceFormatProperties(
|
|
m_physicalDevice.handle,
|
|
textureResource->format,
|
|
&attachmentFormatProperties);
|
|
MOBILEGL_ASSERT(
|
|
(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
|
|
"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
|
|
i,
|
|
static_cast<Int>(textureResource->format),
|
|
texture->GetExternalIndex(),
|
|
program.GetExternalIndex());
|
|
#endif
|
|
const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
const NumericDomain attachmentNumericDomain =
|
|
GetNumericDomainForTextureInternalFormat(texture->GetFormat());
|
|
for (Uint32 outputLocation = 0;
|
|
outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
|
|
++outputLocation) {
|
|
if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
|
|
outputLocation != i) {
|
|
continue;
|
|
}
|
|
|
|
const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
|
|
const NumericDomain fragmentOutputDomain =
|
|
GetNumericDomainForShaderValueType(fragmentOutputType);
|
|
// GL allows fragment outputs with more components than the bound color attachment;
|
|
// excess components are discarded during conversion to the attachment format.
|
|
MOBILEGL_ASSERT(
|
|
attachmentNumericDomain == NumericDomain::Unknown ||
|
|
fragmentOutputDomain == NumericDomain::Unknown ||
|
|
attachmentNumericDomain == fragmentOutputDomain,
|
|
"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
|
|
static_cast<Int>(outputLocation),
|
|
static_cast<Uint32>(fragmentOutputType),
|
|
i,
|
|
static_cast<Int>(texture->GetFormat()),
|
|
texture->GetExternalIndex(),
|
|
program.GetExternalIndex());
|
|
}
|
|
#endif
|
|
const VkColorComponentFlags supportedColorWriteMask =
|
|
GetSupportedColorWriteMaskForComponentCount(componentCount);
|
|
if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
|
|
MGLOG_W_ONCE(
|
|
"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
|
|
static_cast<Uint32>(attachmentColorWriteMask),
|
|
static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
|
|
i,
|
|
componentCount,
|
|
texture->GetExternalIndex(),
|
|
static_cast<Int>(texture->GetFormat()),
|
|
program.GetExternalIndex(),
|
|
effectiveBlendEnabled ? 1 : 0);
|
|
attachmentColorWriteMask &= supportedColorWriteMask;
|
|
}
|
|
}
|
|
}
|
|
if (effectiveBlendEnabled) {
|
|
MOBILEGL_ASSERT(i < drawBuffers.size(),
|
|
"GetOrCreatePipeline: color attachment %u is out of draw buffer range %zu",
|
|
i, drawBuffers.size());
|
|
|
|
VkFormat colorAttachmentFormat = VK_FORMAT_UNDEFINED;
|
|
Int textureExternalIndex = -1;
|
|
if (isDefaultDrawFbo) {
|
|
colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
|
|
} else if (colorAttachmentRenderbuffer != nullptr) {
|
|
textureExternalIndex = static_cast<Int>(colorAttachmentRenderbuffer->GetExternalIndex());
|
|
colorAttachmentFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(
|
|
colorAttachmentRenderbuffer->GetInternalFormat());
|
|
} else {
|
|
auto* texture = colorAttachmentTexture;
|
|
MOBILEGL_ASSERT(texture != nullptr,
|
|
"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete color attachment is bound",
|
|
i);
|
|
textureExternalIndex = texture->GetExternalIndex();
|
|
auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
|
MOBILEGL_ASSERT(textureResource != nullptr,
|
|
"GetOrCreatePipeline: failed to sync blend color attachment textureId=%d",
|
|
texture->GetExternalIndex());
|
|
colorAttachmentFormat = textureResource->format;
|
|
}
|
|
|
|
// Blending on an attachment whose format lacks
|
|
// VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT is invalid pipeline state
|
|
// (blend support is optional for e.g. 32-bit float formats on some GPUs);
|
|
// force-disable it instead of baking undefined behavior into the pipeline.
|
|
static UnorderedMap<Int, Bool> formatBlendSupport;
|
|
auto blendSupportIt = formatBlendSupport.find(static_cast<Int>(colorAttachmentFormat));
|
|
if (blendSupportIt == formatBlendSupport.end()) {
|
|
VkFormatProperties formatProperties{};
|
|
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, colorAttachmentFormat,
|
|
&formatProperties);
|
|
const Bool blendable =
|
|
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT) != 0;
|
|
blendSupportIt =
|
|
formatBlendSupport.emplace(static_cast<Int>(colorAttachmentFormat), blendable).first;
|
|
if (!blendable) {
|
|
MGLOG_E_ONCE("GetOrCreatePipeline: format=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; "
|
|
"disabling blending on attachments with this format (first hit: attachment %u textureId=%d program=%u)",
|
|
static_cast<Int>(colorAttachmentFormat), i, textureExternalIndex,
|
|
program.GetExternalIndex());
|
|
if (PipelineFactory::IsSuppressBlendedDepthWriteEnabled()) {
|
|
// With blending force-disabled the blended depth-write quirk can
|
|
// never fire for pipelines on this format, so a depth-equality
|
|
// chain that accumulates into it (MC 26.3 OIT depth_bounds on
|
|
// RGBA32F) keeps its depth writes and may flicker on this driver.
|
|
MGLOG_W_ONCE("GetOrCreatePipeline: format=%d is not blendable, so the blended "
|
|
"depth-write quirk cannot apply to it; depth-equality chains "
|
|
"accumulating into this format may flicker",
|
|
static_cast<Int>(colorAttachmentFormat));
|
|
}
|
|
}
|
|
}
|
|
if (!blendSupportIt->second) {
|
|
effectiveBlendEnabled = false;
|
|
}
|
|
}
|
|
// Dual-source blending (GL_SRC1_* factors from glBlendFunc paired with
|
|
// glBindFragDataLocationIndexed) requires the dualSrcBlend device feature. It is detected at
|
|
// device creation and surfaced in the POST; if a shader actually issues a draw with a SRC1
|
|
// factor on a device that lacks it, there is no fallback, so hard-fail here at use time
|
|
// rather than silently mistranslating the blend equation.
|
|
if (effectiveBlendEnabled && !m_dualSrcBlendFeatureEnabled &&
|
|
(IsDualSourceBlendFactor(srcRGB) || IsDualSourceBlendFactor(dstRGB) ||
|
|
IsDualSourceBlendFactor(srcAlpha) || IsDualSourceBlendFactor(dstAlpha))) {
|
|
THROW_EXCEPTION(
|
|
"Dual-source blending (GL_SRC1_* blend factor) was used on color attachment " +
|
|
std::to_string(i) +
|
|
", but the Vulkan device does not support the dualSrcBlend feature (see the "
|
|
"dualSrcBlend row in the driver POST). No fallback exists; the draw cannot proceed.");
|
|
}
|
|
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
|
|
effectiveBlendEnabled,
|
|
MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
|
|
MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
|
|
MG_Util::ConvertBlendEquationToVkEnum(colorEquation),
|
|
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
|
|
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
|
|
MG_Util::ConvertBlendEquationToVkEnum(alphaEquation),
|
|
attachmentColorWriteMask);
|
|
}
|
|
VkPipeline pipeline = m_pipelineFactory->GetOrCreatePipeline(payload);
|
|
if (pipeline != VK_NULL_HANDLE) {
|
|
PipelineMemoEntry& entry = m_pipelineMemo[m_pipelineMemoNext];
|
|
entry.mode = mode;
|
|
entry.programHash = programObj.hash;
|
|
entry.vertexInputHash = vertexLayoutHash;
|
|
entry.renderPassHash = renderPassHash;
|
|
entry.pipelineStateHash = pipelineStateHash;
|
|
entry.transformFlags = transformFlags;
|
|
entry.pipeline = pipeline;
|
|
m_pipelineMemoNext = (m_pipelineMemoNext + 1) % kPipelineMemoSize;
|
|
m_pipelineMemoCount = std::min(m_pipelineMemoCount + 1, kPipelineMemoSize);
|
|
}
|
|
return pipeline;
|
|
}
|
|
|
|
Bool VulkanRenderer::PrepareStorageImageTextures(
|
|
FrameContext::FrameData& frame,
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj) {
|
|
if (!programObj.hasStorageImages) {
|
|
return true;
|
|
}
|
|
auto& storageTextures = m_storageImageTexturesScratch;
|
|
if (!m_uniformManager->CollectStorageImageTextures(program, programObj, storageTextures)) {
|
|
MGLOG_E_ONCE("%s: failed to collect storage images for program=%u",
|
|
__func__, program.GetExternalIndex());
|
|
return false;
|
|
}
|
|
if (storageTextures.empty()) {
|
|
return true;
|
|
}
|
|
|
|
// Steady-state fast path: when every collected texture is already resident in GENERAL
|
|
// with no pending clear and no dirty content, the loop below has nothing to record, so
|
|
// keep the render pass alive instead of splitting it on every storage-image draw (on
|
|
// tiled GPUs each split is a full tile load/store). GL makes cross-draw image-store
|
|
// coherence the app's job (glMemoryBarrier), so no implicit barrier is owed here.
|
|
// Record every image-unit binding before probing anything: a texture whose image was
|
|
// created without STORAGE usage (the default - it costs UBWC compression on Adreno)
|
|
// needs a recreate, and the probe below is what ends the render pass so that recreate
|
|
// lands here rather than mid-pass. This cannot be folded into the probe loop, which
|
|
// stops at the first texture that needs work and would leave the rest unmarked.
|
|
for (auto* texture : storageTextures) {
|
|
MOBILEGL_ASSERT(texture != nullptr, "%s: collected a null storage texture", __func__);
|
|
m_textureManager->MarkStorageImageTexture(*texture);
|
|
}
|
|
|
|
Bool anyNeedsPreparation = false;
|
|
for (auto* texture : storageTextures) {
|
|
if (m_textureManager->NeedsStorageImagePreparation(*texture) ||
|
|
m_clearManager->HasPendingClear(texture)) {
|
|
anyNeedsPreparation = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!anyNeedsPreparation) {
|
|
return true;
|
|
}
|
|
|
|
// A first-time storage-usage upgrade recreates the image and carries the old contents
|
|
// forward with an out-of-band, immediately-submitted copy (PreserveTextureContentsOnRecreate).
|
|
// Whatever this frame already recorded into the old image is still sitting unsubmitted in
|
|
// this command buffer, so that copy would read pre-frame content and this frame's rendering
|
|
// into the texture would be lost - precisely the render-target-then-image-unit case this
|
|
// whole path exists for. Submit what is recorded first; the copy then queues behind it.
|
|
Bool anyNeedsStorageUpgrade = false;
|
|
for (auto* texture : storageTextures) {
|
|
if (m_textureManager->NeedsStorageUsageUpgrade(*texture)) {
|
|
anyNeedsStorageUpgrade = true;
|
|
break;
|
|
}
|
|
}
|
|
if (anyNeedsStorageUpgrade && HasPendingRecordedWork()) {
|
|
if (FlushPendingCommands()) {
|
|
// Fresh command buffer: the sampled-descriptor-set memo describes bindings that
|
|
// only existed in the retired one. FlushPendingCommands drops the pipeline memo
|
|
// itself; this is the other command-buffer-scoped cache.
|
|
m_lastSampledSetValid = false;
|
|
} else {
|
|
// Best effort: the upgrade still produces a correct image, only its preserved
|
|
// contents may predate this frame's writes. Dropping the draw would be worse.
|
|
MGLOG_E_ONCE("%s: flush before a storage-usage image upgrade failed; preserved contents "
|
|
"may be stale for one frame", __func__);
|
|
}
|
|
}
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
// Image uploads, deferred-clear materialization, and layout barriers are illegal inside
|
|
// a classic render pass. Do this before sampler preparation as well: a texture used by
|
|
// both a sampler and an image must stay in GENERAL, and both descriptors must name that
|
|
// same layout independent of SPIR-V reflection/binding order.
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
for (auto* texture : storageTextures) {
|
|
if (!MaterializePendingClearForTexture(frame.commandBuffer, *texture)) {
|
|
MGLOG_E_ONCE("%s: failed to materialize pending clear for storage textureId=%d",
|
|
__func__, texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if (!m_textureManager->TransitionTextureForStorageImage(frame.commandBuffer, *texture)) {
|
|
MGLOG_E_ONCE("%s: failed to prepare storage textureId=%d",
|
|
__func__, texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
Bool VulkanRenderer::PrepareSamplerImageFeedbackSnapshots(
|
|
FrameContext::FrameData& frame,
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
VkPipelineStageFlags consumerShaderStageMask) {
|
|
auto& feedbackBindings = m_samplerImageFeedbackScratch;
|
|
auto& overrides = m_samplerImageBindingOverridesScratch;
|
|
overrides.clear();
|
|
if (!programObj.hasStorageImages) {
|
|
feedbackBindings.clear();
|
|
return true;
|
|
}
|
|
if (!m_uniformManager->CollectSamplerImageFeedback(program, programObj, feedbackBindings)) {
|
|
MGLOG_E_ONCE("%s: failed to collect sampler/image feedback for program=%u", __func__,
|
|
program.GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
if (feedbackBindings.empty()) {
|
|
return true;
|
|
}
|
|
// Copy and layout barriers cannot be recorded inside a render pass. A graphics draw only
|
|
// gets here after an actual sampled/writable-image mip overlap was found, so ordinary
|
|
// graphics draws retain the active pass.
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
struct SnapshotCacheEntry {
|
|
MG_State::GLState::ITextureObject* texture = nullptr;
|
|
SamplerNumericDomain numericDomain = SamplerNumericDomain::Unknown;
|
|
VkTextureManager::SampledTextureSnapshot snapshot{};
|
|
};
|
|
Vector<SnapshotCacheEntry> snapshotCache;
|
|
snapshotCache.reserve(feedbackBindings.size());
|
|
overrides.reserve(feedbackBindings.size());
|
|
for (const auto& feedback : feedbackBindings) {
|
|
VkTextureManager::SampledTextureSnapshot snapshot{};
|
|
const auto existing = std::find_if(
|
|
snapshotCache.begin(), snapshotCache.end(), [&feedback](const SnapshotCacheEntry& candidate) {
|
|
return candidate.texture == feedback.texture && candidate.numericDomain == feedback.numericDomain;
|
|
});
|
|
if (existing != snapshotCache.end()) {
|
|
snapshot = existing->snapshot;
|
|
} else {
|
|
if (!m_textureManager->SnapshotTextureForSampling(frame.commandBuffer, *feedback.texture,
|
|
feedback.numericDomain, consumerShaderStageMask,
|
|
snapshot) ||
|
|
snapshot.imageView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("%s: failed to snapshot textureId=%d for sampler binding=%u element=%u", __func__,
|
|
feedback.texture != nullptr ? feedback.texture->GetExternalIndex() : 0,
|
|
feedback.samplerBinding, feedback.samplerElement);
|
|
return false;
|
|
}
|
|
snapshotCache.push_back({.texture = feedback.texture,
|
|
.numericDomain = feedback.numericDomain,
|
|
.snapshot = snapshot});
|
|
}
|
|
overrides.push_back({
|
|
.binding = feedback.samplerBinding,
|
|
.element = feedback.samplerElement,
|
|
.texture = feedback.texture,
|
|
.sampler = feedback.sampler,
|
|
.imageView = snapshot.imageView,
|
|
.imageLayout = snapshot.layout,
|
|
.forceNearestFiltering = feedback.numericDomain == SamplerNumericDomain::SignedInteger ||
|
|
feedback.numericDomain == SamplerNumericDomain::UnsignedInteger,
|
|
});
|
|
if (program.GetExternalIndex() == 194 && feedback.texture->GetExternalIndex() == 75) {
|
|
MGLOG_D_ONCE("sampler/image feedback snapshot: program=194 texture=75 binding=%u element=%u view=%p",
|
|
feedback.samplerBinding, feedback.samplerElement, snapshot.imageView);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// The scissor rectangle Vulkan needs for ARB_viewport_array index `index`. Vulkan has no
|
|
// per-viewport scissor-test TOGGLE - a scissor rectangle always applies - so an index whose
|
|
// GL scissor test is disabled gets the whole framebuffer, which is exactly "the test always
|
|
// passes" (GL 4.6 core 17.3.2).
|
|
VkRect2D VulkanRenderer::ComputeGLScissorRect(Uint32 index, const IntVec2& extent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform,
|
|
Bool isDefaultFbo) const {
|
|
const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
|
|
if ((parameters.ScissorTestEnabledMask & (1u << index)) == 0) {
|
|
VkRect2D full{};
|
|
full.offset = {0, 0};
|
|
full.extent = {static_cast<Uint32>(extent.x()), static_cast<Uint32>(extent.y())};
|
|
return full;
|
|
}
|
|
const IntVec4& scissorBox = parameters.ScissorBoxes[index];
|
|
return isDefaultFbo ? MakeDefaultFramebufferScissorRect(scissorBox, extent, preTransform)
|
|
: MakeClampedScissorRect(scissorBox, extent);
|
|
}
|
|
|
|
// The wide half of ApplyDynamicDrawStateTail: a pipeline built for a gl_ViewportIndex-writing
|
|
// program declares viewportCount > 1, and Vulkan then requires that many viewports AND that
|
|
// many scissors to have been set before the draw
|
|
// (VUID-vkCmdDraw-viewportCount-03417/-03418). Deliberately unmemoized: only conformance
|
|
// shaders reach it, the single-element dynamic-state shadow cannot describe an array, and
|
|
// leaving that shadow invalidated is what makes the next ordinary draw re-push its own
|
|
// single viewport instead of believing the array's element 0 is already bound.
|
|
void VulkanRenderer::ApplyMultiViewportDynamicState(VkCommandBuffer commandBuffer, Uint32 viewportCount,
|
|
const IntVec2& extent,
|
|
VkSurfaceTransformFlagBitsKHR preTransform,
|
|
Bool isDefaultFbo) {
|
|
MOBILEGL_ASSERT(viewportCount <= RenderStateParameters::MAX_VIEWPORTS,
|
|
"ApplyMultiViewportDynamicState: viewportCount=%u exceeds the indexed state width",
|
|
viewportCount);
|
|
const Uint32 count = std::min<Uint32>(viewportCount, RenderStateParameters::MAX_VIEWPORTS);
|
|
|
|
Array<VkViewport, RenderStateParameters::MAX_VIEWPORTS> viewports{};
|
|
Array<VkRect2D, RenderStateParameters::MAX_VIEWPORTS> scissors{};
|
|
for (Uint32 i = 0; i < count; ++i) {
|
|
viewports[i] = ComputeGLViewport(i, extent, preTransform, isDefaultFbo);
|
|
scissors[i] = ComputeGLScissorRect(i, extent, preTransform, isDefaultFbo);
|
|
}
|
|
vkCmdSetViewport(commandBuffer, 0, count, viewports.data());
|
|
vkCmdSetScissor(commandBuffer, 0, count, scissors.data());
|
|
|
|
auto& shadow = g_dynamicStateShadow;
|
|
shadow.viewportValid = false;
|
|
shadow.scissorValid = false;
|
|
shadow.dynamicTailValid = false;
|
|
}
|
|
|
|
void VulkanRenderer::ApplyDynamicDrawStateTail(FrameContext::FrameData& frame, const IntVec2& extent,
|
|
Bool isDefaultFbo, Uint32 viewportCount) {
|
|
auto& shadow = g_dynamicStateShadow;
|
|
if (viewportCount > 1) {
|
|
// The other five Apply* still run: blend constants, depth bias, line width and the
|
|
// stencil masks are not per-viewport and a multi-viewport draw needs them just as
|
|
// much. Only the viewport/scissor pair takes the array shape.
|
|
ApplyBlendConstants(frame.commandBuffer);
|
|
ApplyPolygonOffsetState(frame.commandBuffer);
|
|
ApplyLineWidthState(frame.commandBuffer);
|
|
ApplyStencilState(frame.commandBuffer);
|
|
ApplyMultiViewportDynamicState(frame.commandBuffer, viewportCount, extent,
|
|
m_swapchainObject.GetPreTransform(), isDefaultFbo);
|
|
return;
|
|
}
|
|
// One compare for the whole tail: see the gate's declaration in
|
|
// DynamicStateShadow for why (version, extent, default-FBO flag) pins every
|
|
// input the six Apply* below read.
|
|
const Uint paramsVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
|
|
if (shadow.dynamicTailValid && shadow.dynamicTailParamsVersion == paramsVersion &&
|
|
shadow.dynamicTailExtentX == extent.x() && shadow.dynamicTailExtentY == extent.y() &&
|
|
shadow.dynamicTailIsDefaultFbo == isDefaultFbo) {
|
|
return;
|
|
}
|
|
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
|
|
// Second-level VALUE gate: the version moved, but RenderState's version counts
|
|
// every parameter, most of which this tail never reads. Build the key over
|
|
// exactly the tail's inputs (inventory in DynamicTailKey) out of one bulk
|
|
// parameters fetch and compare; an equal key means every Apply* below would
|
|
// re-derive the value its shadow already holds.
|
|
DynamicStateShadow::DynamicTailKey key;
|
|
{
|
|
const RenderStateParameters& p = MG_State::pGLContext->GetRenderStateParameters();
|
|
// Viewport 0 and its depth range: ApplyGLViewportState reads exactly those two
|
|
// (per-index state for indices > 0 is keyed separately, see multiViewportKey below).
|
|
key.viewport[0] = p.Viewports[0].x();
|
|
key.viewport[1] = p.Viewports[0].y();
|
|
key.viewport[2] = p.Viewports[0].z();
|
|
key.viewport[3] = p.Viewports[0].w();
|
|
key.depthRange[0] = p.DepthRanges[0].x();
|
|
key.depthRange[1] = p.DepthRanges[0].y();
|
|
key.blendColor[0] = p.BlendColor.x();
|
|
key.blendColor[1] = p.BlendColor.y();
|
|
key.blendColor[2] = p.BlendColor.z();
|
|
key.blendColor[3] = p.BlendColor.w();
|
|
key.polygonOffsetFactor = p.PolygonOffsetFactor;
|
|
key.polygonOffsetUnits = p.PolygonOffsetUnits;
|
|
key.lineWidth = p.LineWidth;
|
|
// StencilStates[0] is Front, [1] is Back (RenderState::GetStencilFaceIndex),
|
|
// the same order ApplyStencilState reads them in.
|
|
for (Uint32 face = 0; face < 2; ++face) {
|
|
key.stencilValueMask[face] = p.StencilStates[face].ValueMask;
|
|
key.stencilWriteMask[face] = p.StencilStates[face].WriteMask;
|
|
key.stencilRef[face] = p.StencilStates[face].Ref;
|
|
}
|
|
key.scissorEnabled = (p.ScissorTestEnabledMask & 1u) != 0;
|
|
key.scissorBox[0] = p.ScissorBoxes[0].x();
|
|
key.scissorBox[1] = p.ScissorBoxes[0].y();
|
|
key.scissorBox[2] = p.ScissorBoxes[0].z();
|
|
key.scissorBox[3] = p.ScissorBoxes[0].w();
|
|
key.extentX = extent.x();
|
|
key.extentY = extent.y();
|
|
key.preTransform = static_cast<Uint32>(preTransform);
|
|
key.isDefaultFbo = isDefaultFbo;
|
|
}
|
|
if (shadow.dynamicTailValid && shadow.dynamicTailKey == key) {
|
|
// Re-arm the cheap version gate so an unchanged-parameters run of draws after
|
|
// this one costs the four-integer compare again.
|
|
shadow.dynamicTailParamsVersion = paramsVersion;
|
|
return;
|
|
}
|
|
ApplyGLViewportState(frame.commandBuffer, extent, preTransform, isDefaultFbo);
|
|
ApplyBlendConstants(frame.commandBuffer);
|
|
ApplyPolygonOffsetState(frame.commandBuffer);
|
|
ApplyLineWidthState(frame.commandBuffer);
|
|
ApplyStencilState(frame.commandBuffer);
|
|
VkRect2D scissor{};
|
|
if (key.scissorEnabled) {
|
|
const IntVec4 scissorBox(key.scissorBox[0], key.scissorBox[1], key.scissorBox[2], key.scissorBox[3]);
|
|
scissor = isDefaultFbo ? MakeDefaultFramebufferScissorRect(scissorBox, extent, preTransform)
|
|
: MakeClampedScissorRect(scissorBox, extent);
|
|
} else {
|
|
scissor.offset = {0, 0};
|
|
scissor.extent = { (Uint)extent.x(), (Uint)extent.y() };
|
|
}
|
|
ShadowedSetScissor(frame.commandBuffer, scissor);
|
|
shadow.dynamicTailValid = true;
|
|
shadow.dynamicTailParamsVersion = paramsVersion;
|
|
shadow.dynamicTailExtentX = extent.x();
|
|
shadow.dynamicTailExtentY = extent.y();
|
|
shadow.dynamicTailIsDefaultFbo = isDefaultFbo;
|
|
shadow.dynamicTailKey = key;
|
|
}
|
|
|
|
Uint32 VulkanRenderer::GetBaseTransformFlagsRaw(Bool isDefaultFbo) {
|
|
// GetShaderTransformFlags is a function of the pre-transform AND of whether
|
|
// the bound draw framebuffer is the default one (the Y-flip/rotation bits
|
|
// apply only when presenting). Memo keyed on both; keying on the
|
|
// pre-transform alone served an FBO pass's unflipped flags to the following
|
|
// default-framebuffer pass and flipped the whole frame.
|
|
// isDefaultFbo is supplied by the caller: every draw-path caller has already
|
|
// resolved the bound draw framebuffer (and its default-ness) for its own
|
|
// guards, and re-walking the binding slot + the virtual IsDefaultFramebuffer
|
|
// per draw showed up in the profile. Callers MUST pass the value derived from
|
|
// the SAME draw-framebuffer binding the draw uses - see the assert below.
|
|
MOBILEGL_ASSERT(
|
|
[&] {
|
|
const auto& fbo =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
return isDefaultFbo == (fbo != nullptr && fbo->IsDefaultFramebuffer());
|
|
}(),
|
|
"GetBaseTransformFlagsRaw: isDefaultFbo does not match the bound draw framebuffer");
|
|
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
|
|
if (!m_baseTransformFlagsKeyValid || preTransform != m_baseTransformFlagsPreTransform ||
|
|
isDefaultFbo != m_baseTransformFlagsIsDefaultFbo) {
|
|
m_baseTransformFlagsCache = GetShaderTransformFlags(preTransform).GetRaw();
|
|
m_baseTransformFlagsPreTransform = preTransform;
|
|
m_baseTransformFlagsIsDefaultFbo = isDefaultFbo;
|
|
m_baseTransformFlagsKeyValid = true;
|
|
}
|
|
return m_baseTransformFlagsCache;
|
|
}
|
|
|
|
Bool VulkanRenderer::TrySetupDrawFastPath(FrameContext::FrameData& frame, GLenum mode,
|
|
Flags<DrawSetupAspect> aspects, const DrawCmdParam& drawParams,
|
|
const IndexBufferView* pIndexBufferView) {
|
|
if (!frame.isCommandRecording) {
|
|
return false;
|
|
}
|
|
// Entry select: by the draw program's lifetime id, MRU first (the id pins
|
|
// the entry; every other fact is re-guarded below, so probing a stale
|
|
// entry can only decline, never serve stale state).
|
|
const auto& program = *MG_State::pGLContext->GetProgramForDraw();
|
|
const Uint64 programLifetimeId = program.GetLifetimeId();
|
|
SetupDrawSnapshot* snapPtr = nullptr;
|
|
{
|
|
SetupDrawSnapshot& mru = m_setupDrawSnapshots[m_setupDrawSnapshotMru];
|
|
if (mru.valid && mru.programLifetimeId == programLifetimeId) {
|
|
snapPtr = &mru;
|
|
} else {
|
|
for (Uint32 i = 0; i < kSetupDrawSnapshotCount; ++i) {
|
|
SetupDrawSnapshot& candidate = m_setupDrawSnapshots[i];
|
|
if (candidate.valid && candidate.programLifetimeId == programLifetimeId) {
|
|
snapPtr = &candidate;
|
|
m_setupDrawSnapshotMru = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (snapPtr == nullptr) {
|
|
return false;
|
|
}
|
|
SetupDrawSnapshot& snap = *snapPtr;
|
|
if (snap.aspects != aspects.GetRaw() || snap.mode != mode) {
|
|
return false;
|
|
}
|
|
if (m_clearManager->HasAnyPendingClears()) {
|
|
return false;
|
|
}
|
|
const auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
if (activeRenderPass == nullptr || activeRenderPass->hash != snap.renderPassHash ||
|
|
snap.imageIndex != m_imageIndexAcquired) {
|
|
return false;
|
|
}
|
|
if (program.GetBackendStateVersion() != snap.programVersion) {
|
|
return false;
|
|
}
|
|
// glBegin/EndTransformFeedback moves no key this fast path otherwise observes
|
|
// (the design makes capture a compile-option FLAG precisely because no version
|
|
// bumps, VulkanRenderer.h's pipeline-memo note) - but the snapshot bakes that
|
|
// flag into resolvedTransformFlags and the pipeline. Recompute the one dynamic
|
|
// bit (the full path's exact predicate) and decline on a mismatch, or the first
|
|
// captured draw after glBeginTransformFeedback would bind the undecorated
|
|
// variant and silently capture nothing while the CPU bookkeeping advances.
|
|
const Bool wantsXfbCapture = m_transformFeedbackFeatureEnabled &&
|
|
MG_State::pGLContext->IsTransformFeedbackActive() &&
|
|
program.GetTransformFeedbackVaryingCount() > 0;
|
|
const Bool snapHasXfbCapture =
|
|
static_cast<Bool>(ProgramFactory::CompileOptionFlags(snap.resolvedTransformFlags) &
|
|
ProgramFactory::CompileOptionBit::XfbCapture);
|
|
if (wantsXfbCapture != snapHasXfbCapture) {
|
|
return false;
|
|
}
|
|
// A changed VAO does NOT decline: the VAO only feeds the pipeline's vertex
|
|
// input state (re-resolved below through the layout-keyed memo, so N VAOs
|
|
// sharing one attribute layout share one pipeline) and the vertex/index
|
|
// buffer binds (re-run every draw anyway). Declining here would send every
|
|
// draw of a VAO-cycling stream (Minecraft chunk rendering) through the full
|
|
// path, re-resolving descriptors and texture layouts nothing invalidated.
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
const Bool vaoMoved =
|
|
static_cast<const void*>(&vao) != snap.vao || vao.GetLifetimeId() != snap.vaoLifetimeId ||
|
|
vao.GetConfigVersion() != snap.vaoConfigVersion;
|
|
const auto& drawFbo =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
if (static_cast<const void*>(drawFbo.get()) != snap.drawFbo ||
|
|
drawFbo->GetLifetimeId() != snap.drawFboLifetimeId ||
|
|
drawFbo->GetObjectVersion() != snap.fboVersion) {
|
|
return false;
|
|
}
|
|
// The two monotonic counters get a shadow-compare rescue instead of an
|
|
// unconditional decline: both bump on state writes whose VALUE often lands
|
|
// back on what the snapshot already describes (a GL_BLEND toggle between
|
|
// two draws, a redundant glBindSampler), and declining here sends every
|
|
// such draw through the full SetupDraw.
|
|
const Uint renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
|
|
const Uint64 bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
|
|
const Bool renderStateMoved = renderStateVersion != snap.renderStateVersion;
|
|
const Bool bindsMoved = bindGeneration != snap.bindGeneration;
|
|
if (renderStateMoved) {
|
|
// Only the pipeline depends on the moved state - except the render-pass
|
|
// flavor input (depth/stencil participation); a flip of that must take
|
|
// the full path's pass selection. One bulk parameters fetch instead of
|
|
// two capability-accessor calls; both are pure reads of the same fields.
|
|
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
|
|
const Bool drawUsesDepthStencil = rsp.DepthTestEnabled || rsp.StencilTestEnabled;
|
|
if (drawUsesDepthStencil != snap.drawUsesDepthStencil) {
|
|
return false;
|
|
}
|
|
}
|
|
// The FBO identity+version compare above proved this draw's framebuffer is the
|
|
// snapshotting draw's, so its default-ness is the snapshot's too - no second walk
|
|
// of the binding slot and no virtual IsDefaultFramebuffer call.
|
|
if (GetBaseTransformFlagsRaw(snap.drawFboIsDefault) != snap.baseTransformFlags) {
|
|
return false;
|
|
}
|
|
if (m_textureManager->GetResourceEraseEpoch() != snap.textureEraseEpoch ||
|
|
m_textureManager->GetTextureImageEpoch() != snap.textureImageEpoch ||
|
|
m_renderPassManager->GetRenderbufferImageEpoch() != snap.renderbufferImageEpoch) {
|
|
return false;
|
|
}
|
|
// Program entry: (lifetimeId, backend-state version, resolved flags) were proven
|
|
// equal above, and those pin the factory hash - so the snapshot's memoised entry
|
|
// pointer IS this draw's entry while the factory's open-addressing cache has not
|
|
// moved entries (structure epoch). Bypassing GetOrCreateProgram skips its use
|
|
// stamp, so re-stamp here or the idle sweep could evict a live entry.
|
|
const ProgramFactory::VkProgramObject* programObjPtr = snap.programObj;
|
|
if (programObjPtr != nullptr &&
|
|
snap.programFactoryEpoch == m_programFactory->GetCacheStructureEpoch()) {
|
|
m_programFactory->StampProgramUse(*programObjPtr);
|
|
} else {
|
|
programObjPtr = &m_programFactory->GetOrCreateProgram(
|
|
program, ProgramFactory::CompileOptionFlags(snap.resolvedTransformFlags));
|
|
snap.programObj = programObjPtr;
|
|
snap.programFactoryEpoch = m_programFactory->GetCacheStructureEpoch();
|
|
}
|
|
const auto& programObj = *programObjPtr;
|
|
|
|
// The pipeline and the vertex-input pre-flight depend on the VAO only through
|
|
// its resolved LAYOUT (layoutHash folds the attribute formats, bindings and the
|
|
// unsupported mask; the masks below are functions of the same configuration),
|
|
// never its identity. A VAO-cycling stream (Minecraft chunk rendering) swaps
|
|
// hundreds of VAOs sharing one layout per frame: answer "same layout?" from the
|
|
// VAO's aux memo - it sits next to the config-version word this compare chain
|
|
// already loaded - instead of chasing the vertex-input factory's cold heap entry.
|
|
Uint64 vaoLayoutHash = snap.vaoLayoutHash;
|
|
Bool vaoLayoutMoved = false;
|
|
if (vaoMoved) {
|
|
// Read the layout facts through the flat per-VAO memo table, keyed by the
|
|
// VAO's content-hash memo. The hash memo shares the cache line this compare
|
|
// chain already loaded (the config version), and the table slot is compact
|
|
// and hot - unlike the VAO's aux-memo words, which start a second cold line
|
|
// of every object in a VAO-cycling frame. The slot only ever answers for
|
|
// THIS object: LookupVaoDrawMemo matches (address, lifetime id), so a slot
|
|
// a destroyed VAO left behind at a recycled address misses and the facts
|
|
// are re-resolved. The contentHash compare is the second gate on top of
|
|
// that identity check, catching a reconfiguration of the same live object.
|
|
Uint64 auxMasks = 0;
|
|
Bool factsKnown = false;
|
|
Uint64 contentHash = 0;
|
|
if (vao.GetBackendHashMemo(contentHash)) {
|
|
const VaoDrawMemo* vaoMemo = LookupVaoDrawMemo(&vao);
|
|
if (vaoMemo->layoutFactsValid && vaoMemo->contentHash == contentHash) {
|
|
vaoLayoutHash = vaoMemo->layoutHash;
|
|
auxMasks = vaoMemo->layoutAuxMasks;
|
|
factsKnown = true;
|
|
}
|
|
}
|
|
if (!factsKnown) {
|
|
// First sight of this VAO configuration: resolve (which stamps the
|
|
// VAO's hash memo) and read the same facts from the entry, then stamp
|
|
// the table slot for every later draw.
|
|
const auto& vertexInputState = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
|
|
vaoLayoutHash = vertexInputState.layoutHash;
|
|
auxMasks = VertexInputStateFactory::PackVertexInputAuxMasks(
|
|
vertexInputState.unsupportedAttribMask, vertexInputState.attributeLocationMask);
|
|
Uint64 stampedHash = 0;
|
|
if (vao.GetBackendHashMemo(stampedHash)) {
|
|
VaoDrawMemo* vaoMemo = LookupVaoDrawMemo(&vao);
|
|
vaoMemo->contentHash = stampedHash;
|
|
vaoMemo->layoutHash = vaoLayoutHash;
|
|
vaoMemo->layoutAuxMasks = auxMasks;
|
|
vaoMemo->layoutFactsValid = true;
|
|
}
|
|
}
|
|
vaoLayoutMoved = vaoLayoutHash != snap.vaoLayoutHash;
|
|
if (vaoLayoutMoved) {
|
|
// Vertex-input pre-flight for the changed layout, mirroring the full
|
|
// path: a bad attribute must never be baked into a cached VkPipeline,
|
|
// and the current-value synthesis in UploadAndBindVertexBuffers must
|
|
// never see an unsupported generic-attribute type. Declining routes the
|
|
// draw through the full path's loud failure reporting. An UNMOVED layout
|
|
// needs no pre-flight: the snapshotting draw passed it with identical
|
|
// inputs (same program; masks pinned by the layout hash).
|
|
const Uint32 unsupportedAttribMask = static_cast<Uint32>(auxMasks >> 32);
|
|
const Uint32 attributeLocationMask = static_cast<Uint32>(auxMasks);
|
|
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
|
|
if ((unsupportedAttribMask & activeAttribMask) != 0) {
|
|
return false;
|
|
}
|
|
const Uint32 missingAttribMask = activeAttribMask & ~attributeLocationMask;
|
|
if (missingAttribMask != 0) {
|
|
for (Uint32 location = 0; location < kMaxVertexAttribs; ++location) {
|
|
if ((missingAttribMask & (1u << location)) == 0) {
|
|
continue;
|
|
}
|
|
if (MG_State::GLState::ClassifyVertexAttribType(programObj.vertexInputTypes[location])
|
|
.baseType == MG_State::GLState::VertexAttribBaseType::Unsupported) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bindsMoved &&
|
|
!m_uniformManager->SampledBindingsUnchanged(program, programObj, snap.sampledBindingRecords)) {
|
|
return false;
|
|
}
|
|
|
|
// Same sampled set as the snapshotting draw (program/bind keys above);
|
|
// verify content and params are untouched and every layout is still
|
|
// sampleable, then stamp recording use exactly as the full path would.
|
|
// A feedback case (sampled texture written by the active pass) fails the
|
|
// layout check and falls back to the full path's end-pass handling.
|
|
// The ENTRY's copies, not the scratch vectors: with more than one entry
|
|
// the scratch holds only the last full-path draw's set, which may belong
|
|
// to a different program.
|
|
const auto& sampledTextures = snap.sampledTextures;
|
|
const auto& sampledResources = snap.sampledResources;
|
|
if (sampledResources.size() != sampledTextures.size()) {
|
|
return false;
|
|
}
|
|
Uint64 contentSum = 0;
|
|
Uint64 paramsSum = 0;
|
|
// The descriptor-reuse hint (see BindProgramUniformBuffers) additionally needs
|
|
// every sampled resource still in the exact layout the cached descriptors hold.
|
|
// A layout that moved to a different-but-sampleable one only clears the hint
|
|
// (this draw re-resolves and re-caches) - the fast path itself stays valid.
|
|
// bindsMoved does not clear the hint: reaching this point with a moved bind
|
|
// generation means SampledBindingsUnchanged proved the per-binding (texture,
|
|
// sampler) pairs identical, and the sums/generation checks below cover every
|
|
// remaining descriptor input.
|
|
const Bool layoutSnapshotUsable = snap.sampledLayouts.size() == sampledTextures.size();
|
|
Bool samplerDescriptorsUnchanged = layoutSnapshotUsable;
|
|
for (SizeT i = 0; i < sampledTextures.size(); ++i) {
|
|
const auto* sampledTexture = sampledTextures[i];
|
|
if (sampledTexture == nullptr) {
|
|
continue;
|
|
}
|
|
auto* resource = sampledResources[i];
|
|
if (resource == nullptr || !IsValidSampledImageLayout(resource->layout)) {
|
|
return false;
|
|
}
|
|
if (layoutSnapshotUsable && snap.sampledLayouts[i] != resource->layout) {
|
|
snap.sampledLayouts[i] = resource->layout;
|
|
samplerDescriptorsUnchanged = false;
|
|
}
|
|
contentSum += sampledTexture->GetContentVersion();
|
|
paramsSum += sampledTexture->GetTextureParamsVersion();
|
|
// Folded into this walk (was a second loop): the stamp is a plain recency
|
|
// store. Stamping ahead of the sum compare below is benign - a declined
|
|
// draw re-runs the full path, which stamps the same resources, and an
|
|
// over-stamp only delays garbage collection by one generation.
|
|
m_textureManager->StampResourceRecordingUse(*resource);
|
|
}
|
|
if (contentSum != snap.sampledContentSum || paramsSum != snap.sampledParamsSum) {
|
|
return false;
|
|
}
|
|
const Uint64 samplingResolutionGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
if (samplingResolutionGeneration != snap.samplingResolutionGeneration) {
|
|
// Decline, not re-arm: snap.resolvedTransformFlags bakes the
|
|
// ExplicitLod0Sampling verdict, which reads the effective sampler's
|
|
// filters/aniso/LOD range - exactly the state this counter tracks.
|
|
// Re-arming the stamp here would rebuild the descriptors but keep the
|
|
// stale SPIR-V variant forever (every later draw compares equal again).
|
|
// Same shape as the erase-epoch declines above; costs one full-path draw
|
|
// per sampler/shape change, and the full path's LOD memo re-probes.
|
|
return false;
|
|
}
|
|
|
|
// Everything the full path would re-resolve is provably unchanged - or, for
|
|
// a moved pipeline-state version or a changed vertex-input LAYOUT, reduces to
|
|
// re-resolving just the pipeline through the value-keyed memo against the
|
|
// still-active render pass. A changed VAO with the SAME layout keeps the
|
|
// snapshot's pipeline outright (the layout is the pipeline's only VAO input).
|
|
// Run only the per-draw tail.
|
|
VkPipeline pipeline = snap.pipeline;
|
|
if (renderStateMoved || vaoLayoutMoved) {
|
|
pipeline = VK_NULL_HANDLE;
|
|
// The render pass is provably the snapshot's (hash match above), so probe
|
|
// the value-keyed pipeline memo directly - no render-pass-entry re-fetch
|
|
// (whose pending-clear probes cost more than the whole probe below). For a
|
|
// moved state version, first refresh the pipeline-state VALUE hash exactly
|
|
// as GetOrCreatePipeline would (same inputs: the snapshot pins the pass, so
|
|
// its color attachment count is the right hash input); the value hash is
|
|
// what lets a per-draw GL_BLEND toggle alternate between two memo entries
|
|
// instead of missing forever on a monotonic version. A miss falls through
|
|
// to the full lookup.
|
|
if (!m_pipelineStateHashValid || m_pipelineStateHashVersion != renderStateVersion ||
|
|
m_pipelineStateHashColorCount != snap.renderPassColorCount) {
|
|
m_pipelineStateHash = ComputePipelineStateHash(snap.renderPassColorCount);
|
|
m_pipelineStateHashVersion = renderStateVersion;
|
|
m_pipelineStateHashColorCount = snap.renderPassColorCount;
|
|
m_pipelineStateHashValid = true;
|
|
}
|
|
const auto memoTransformFlags =
|
|
ProgramFactory::CompileOptionFlags(snap.resolvedTransformFlags);
|
|
for (Uint32 i = 0; i < m_pipelineMemoCount; ++i) {
|
|
const PipelineMemoEntry& entry = m_pipelineMemo[i];
|
|
if (entry.pipeline != VK_NULL_HANDLE && entry.mode == mode &&
|
|
entry.programHash == programObj.hash && entry.vertexInputHash == vaoLayoutHash &&
|
|
entry.renderPassHash == snap.renderPassHash &&
|
|
entry.pipelineStateHash == m_pipelineStateHash &&
|
|
entry.transformFlags == memoTransformFlags) {
|
|
pipeline = entry.pipeline;
|
|
break;
|
|
}
|
|
}
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
// Same lookup the full path would do; every input (FBO + version, image
|
|
// index, depth/stencil participation, image epochs, no pending clears)
|
|
// was verified unchanged above, so this is a pure cache hit on the same
|
|
// entry the snapshot's pipeline was built against.
|
|
const RenderPassEntry& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(
|
|
*drawFbo, m_imageIndexAcquired, snap.drawUsesDepthStencil);
|
|
if (!activeRenderPass->CompatibleWith(renderPassEntry)) {
|
|
return false;
|
|
}
|
|
pipeline = GetOrCreatePipeline(mode, program, programObj,
|
|
ProgramFactory::CompileOptionFlags(snap.resolvedTransformFlags),
|
|
vao, renderPassEntry);
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
// Every decline is behind us: the snapshot again describes the current
|
|
// counters, so the next draw's compare is two integer loads.
|
|
snap.renderStateVersion = renderStateVersion;
|
|
snap.bindGeneration = bindGeneration;
|
|
snap.vao = static_cast<const void*>(&vao);
|
|
snap.vaoLifetimeId = vao.GetLifetimeId();
|
|
snap.vaoConfigVersion = vao.GetConfigVersion();
|
|
snap.vaoLayoutHash = vaoLayoutHash;
|
|
snap.pipeline = pipeline;
|
|
if (!g_dynamicStateShadow.graphicsPipelineValid ||
|
|
g_dynamicStateShadow.graphicsPipeline != pipeline) {
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
g_dynamicStateShadow.graphicsPipelineValid = true;
|
|
g_dynamicStateShadow.graphicsPipeline = pipeline;
|
|
}
|
|
if (!m_uniformManager->BindProgramUniformBuffers(frame.commandBuffer, program, programObj,
|
|
m_frameContext.GetCurrentFrameIndex(),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, nullptr,
|
|
samplerDescriptorsUnchanged)) {
|
|
return false;
|
|
}
|
|
if (!UploadAndBindVertexBuffers(frame.commandBuffer, vao, programObj, drawParams, pIndexBufferView)) {
|
|
return false;
|
|
}
|
|
if (aspects & DrawSetupAspect::IndexBuffer) {
|
|
const Bool idxUploadOk = UploadAndBindIndexBuffer(frame, vao, pIndexBufferView);
|
|
MOBILEGL_ASSERT(idxUploadOk, "SetupDraw fast path: failed to upload index buffer");
|
|
}
|
|
ApplyDynamicDrawStateTail(frame, snap.renderPassExtent, snap.drawFboIsDefault, snap.viewportCount);
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
|
|
const DrawCmdParam& drawParams,
|
|
const IndexBufferView* pIndexBufferView) {
|
|
// Sync each sampled texture at most once across this whole draw: the layout
|
|
// probe loop, the post-transition loop, and ResolveSamplerDescriptor would
|
|
// otherwise each re-run the full SyncTexture path on the same textures.
|
|
MakeXfbWritesVisible();
|
|
VkTextureManager::DrawSyncScope drawSyncScope(*m_textureManager);
|
|
m_textureManager->CollectGarbage();
|
|
{
|
|
// Mirror DirectGLES's SyncToBackend gate: a program whose phase-B job failed or
|
|
// was cancelled has no usable optimized module - and on an in-place
|
|
// SanitizeAndOptimizeBinary failure GetGeneratedSpirv() still holds the RAW
|
|
// glslang words, which must never reach vkCreateShaderModule. Drop the draw.
|
|
const auto& drawProgram = *MG_State::pGLContext->GetProgramForDraw();
|
|
if (!drawProgram.GetLinkStatus() || !drawProgram.GetSpirvStatus()) {
|
|
MGLOG_D("SetupDraw skipped: program=%u is linked=%d spirv=%d",
|
|
drawProgram.GetExternalIndex(), static_cast<int>(drawProgram.GetLinkStatus()),
|
|
static_cast<int>(drawProgram.GetSpirvStatus()));
|
|
return false;
|
|
}
|
|
}
|
|
if (TrySetupDrawFastPath(frame, mode, aspects, drawParams, pIndexBufferView)) {
|
|
return true;
|
|
}
|
|
const auto& drawFbo =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
if (drawFbo != nullptr && IsUnsupportedFramebufferForDirectVulkan(*drawFbo)) {
|
|
// Nothing was mutated: other entries' per-probe guards (FBO identity +
|
|
// version among them) stay authoritative, so none need invalidating.
|
|
RecordUnsupportedFramebufferError(__func__);
|
|
return false;
|
|
}
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
const auto& program = *MG_State::pGLContext->GetProgramForDraw();
|
|
// The fast path declined (or had no entry for this program): whatever THIS
|
|
// program's entry saw may be stale, and the full path below mutates state as
|
|
// it goes, so the entry must not stay matchable if that path fails mid-way.
|
|
// Select it now - the program's own entry when one exists, else an invalid
|
|
// slot, else a round-robin victim - and invalidate it until the successful
|
|
// refill at the end. Other programs' entries keep their validity: every fact
|
|
// they carry is re-guarded per probe (live pass hash, epochs, versions,
|
|
// sums), so a full path run in between can only make them decline.
|
|
SetupDrawSnapshot* fillSnap = nullptr;
|
|
{
|
|
Uint32 fillIndex = kSetupDrawSnapshotCount;
|
|
const Uint64 fillProgramLifetimeId = program.GetLifetimeId();
|
|
for (Uint32 i = 0; i < kSetupDrawSnapshotCount; ++i) {
|
|
if (m_setupDrawSnapshots[i].valid &&
|
|
m_setupDrawSnapshots[i].programLifetimeId == fillProgramLifetimeId) {
|
|
fillIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
if (fillIndex == kSetupDrawSnapshotCount) {
|
|
for (Uint32 i = 0; i < kSetupDrawSnapshotCount; ++i) {
|
|
if (!m_setupDrawSnapshots[i].valid) {
|
|
fillIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (fillIndex == kSetupDrawSnapshotCount) {
|
|
fillIndex = m_setupDrawSnapshotVictim;
|
|
m_setupDrawSnapshotVictim = (m_setupDrawSnapshotVictim + 1) % kSetupDrawSnapshotCount;
|
|
}
|
|
fillSnap = &m_setupDrawSnapshots[fillIndex];
|
|
fillSnap->valid = false;
|
|
m_setupDrawSnapshotMru = fillIndex;
|
|
}
|
|
const Bool drawFboIsDefault = drawFbo != nullptr && drawFbo->IsDefaultFramebuffer();
|
|
ProgramFactory::CompileOptionFlags transformFlags =
|
|
ProgramFactory::CompileOptionFlags(GetBaseTransformFlagsRaw(drawFboIsDefault));
|
|
// Captured draws take the xfb-decorated program variant.
|
|
if (m_transformFeedbackFeatureEnabled && MG_State::pGLContext->IsTransformFeedbackActive() &&
|
|
program.GetTransformFeedbackVaryingCount() > 0) {
|
|
transformFlags |= ProgramFactory::CompileOptionBit::XfbCapture;
|
|
}
|
|
// Sampling a colour render target through the driver's implicit-LOD path faults the GPU on
|
|
// Adreno 650 (see ForceExplicitLod0SamplePass); ask for the explicit-LOD variant when doing
|
|
// so cannot change a texel, i.e. when every sampler this program reads is pinned to a
|
|
// single mip level. The probe walks every sampler binding, so its verdict is memoized
|
|
// under the sampled-set memo's key plus the sampled textures' params-version sum (level
|
|
// range and filter changes live there); the previous draw's texture list is valid for the
|
|
// sum exactly when that key matches (same program, same binds).
|
|
{
|
|
const Uint64 lodProgramLifetimeId = program.GetLifetimeId();
|
|
const Uint32 lodProgramVersion = program.GetBackendStateVersion();
|
|
const Uint64 lodBindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
|
|
// The probe also reads the EFFECTIVE sampler's filters/aniso/LOD range
|
|
// (ProgramSamplesOnlySingleLevelTextures), and those setters bump ONLY the
|
|
// sampling-resolution generation - not the texture params version the sum
|
|
// below covers. Without this key a filter/aniso change would keep serving
|
|
// the stale verdict.
|
|
const Uint64 lodSamplingGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
Bool lodMemoHit = false;
|
|
if (m_lastLodDecisionValid && m_lastSampledSetValid &&
|
|
m_lastLodProgramLifetimeId == lodProgramLifetimeId &&
|
|
m_lastLodProgramVersion == lodProgramVersion &&
|
|
m_lastLodBindGeneration == lodBindGeneration &&
|
|
m_lastLodSamplingGeneration == lodSamplingGeneration && m_lastLodBaseFlags == transformFlags &&
|
|
m_lastSampledSetProgramLifetimeId == lodProgramLifetimeId &&
|
|
m_lastSampledSetProgramVersion == lodProgramVersion &&
|
|
m_lastSampledSetBindGeneration == lodBindGeneration) {
|
|
Uint64 paramsSum = 0;
|
|
for (const auto* sampledTexture : m_sampledTexturesScratch) {
|
|
if (sampledTexture != nullptr) {
|
|
paramsSum += sampledTexture->GetTextureParamsVersion();
|
|
}
|
|
}
|
|
if (paramsSum == m_lastLodParamsSum) {
|
|
transformFlags = m_lastLodResultFlags;
|
|
lodMemoHit = true;
|
|
}
|
|
}
|
|
if (!lodMemoHit) {
|
|
const ProgramFactory::CompileOptionFlags baseFlags = transformFlags;
|
|
const auto& baseProgramObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
|
|
if (UniformManager::ProgramSamplesOnlySingleLevelTextures(program, baseProgramObj)) {
|
|
transformFlags |= ProgramFactory::CompileOptionBit::ExplicitLod0Sampling;
|
|
}
|
|
m_lastLodDecisionValid = true;
|
|
m_lastLodProgramLifetimeId = lodProgramLifetimeId;
|
|
m_lastLodProgramVersion = lodProgramVersion;
|
|
m_lastLodBindGeneration = lodBindGeneration;
|
|
m_lastLodSamplingGeneration = lodSamplingGeneration;
|
|
m_lastLodBaseFlags = baseFlags;
|
|
m_lastLodResultFlags = transformFlags;
|
|
m_lastLodParamsSum = 0; // filled below once the sampled set is known
|
|
}
|
|
}
|
|
// GL's gl_BaseVertex is zero for every command without a baseVertex parameter, while
|
|
// Vulkan's builtin reports the draw's firstVertex; a non-indexed draw therefore takes
|
|
// the zeroed program variant. The question is about the program's SPIR-V, not about
|
|
// this draw, so it is memoized on (program lifetime, backend-state version): only the
|
|
// very first draw of a program pays the extra lookup, and a program used exclusively
|
|
// with non-indexed draws never resolves - never compiles, never re-stamps - the
|
|
// variant no draw of it would use.
|
|
const Bool nonIndexedDraw = !(aspects & DrawSetupAspect::IndexBuffer);
|
|
const Uint64 baseVertexProgramLifetimeId = program.GetLifetimeId();
|
|
const Uint32 baseVertexProgramVersion = program.GetBackendStateVersion();
|
|
const Bool baseVertexQueryKnown = m_lastBaseVertexQueryValid &&
|
|
m_lastBaseVertexProgramLifetimeId == baseVertexProgramLifetimeId &&
|
|
m_lastBaseVertexProgramVersion == baseVertexProgramVersion;
|
|
if (baseVertexQueryKnown && nonIndexedDraw && m_lastBaseVertexReads) {
|
|
transformFlags |= ProgramFactory::CompileOptionBit::ZeroBaseVertex;
|
|
}
|
|
const ProgramFactory::VkProgramObject* resolvedProgramObj =
|
|
&m_programFactory->GetOrCreateProgram(program, transformFlags);
|
|
if (!baseVertexQueryKnown) {
|
|
// Read the answer out of the entry BEFORE any second lookup: that lookup may
|
|
// insert and move every entry of the open-addressing cache, dangling the
|
|
// reference. The zeroing pass leaves the variable declared, so the variant just
|
|
// resolved answers the same as the base one either way.
|
|
const Bool readsBaseVertex = resolvedProgramObj->readsBaseVertexBuiltin;
|
|
m_lastBaseVertexQueryValid = true;
|
|
m_lastBaseVertexProgramLifetimeId = baseVertexProgramLifetimeId;
|
|
m_lastBaseVertexProgramVersion = baseVertexProgramVersion;
|
|
m_lastBaseVertexReads = readsBaseVertex;
|
|
if (nonIndexedDraw && readsBaseVertex) {
|
|
transformFlags |= ProgramFactory::CompileOptionBit::ZeroBaseVertex;
|
|
resolvedProgramObj = &m_programFactory->GetOrCreateProgram(program, transformFlags);
|
|
}
|
|
}
|
|
const auto& programObj = *resolvedProgramObj;
|
|
// For the snapshot's memoised entry pointer: if anything below inserts into the
|
|
// program cache (blit/aux program compiles), the epoch moves and the snapshot
|
|
// stores no pointer for this draw - the fast path then re-looks-up once.
|
|
const Uint64 programFactoryEpochAtResolve = m_programFactory->GetCacheStructureEpoch();
|
|
|
|
// Begin command recording if not yet
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
// New command buffer: a program/FBO address from a previous frame may have been
|
|
// recycled, so start the sampled-set skip cache fresh this frame.
|
|
m_lastSampledSetValid = false;
|
|
}
|
|
|
|
if (!PrepareStorageImageTextures(frame, program, programObj)) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: storage image preparation failed");
|
|
return false;
|
|
}
|
|
if (!PrepareSamplerImageFeedbackSnapshots(frame, program, programObj,
|
|
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT)) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: sampler/image feedback snapshot failed");
|
|
return false;
|
|
}
|
|
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
|
|
// Check if any of the textures to sample have pending clears,
|
|
// which probably indicates it's been gone through codepath like `fbo attach` -> `clear` -> `fbo detach`, and
|
|
// without draws in between to give it a chance to materialize such clear.
|
|
// Deal with this situation here.
|
|
// Reuse the previous draw's sampled-texture list when the set is provably unchanged (same
|
|
// program+state+transform and no bind/unbind/delete since), skipping the per-draw GL walk.
|
|
// The layout/feedback/transition loops below still run on the list every draw, so this only
|
|
// elides re-resolving *which* textures are sampled, never their layout handling.
|
|
auto& sampledTextures = m_sampledTexturesScratch;
|
|
{
|
|
const Uint64 programLifetimeId = program.GetLifetimeId();
|
|
const Uint32 programVersion = program.GetBackendStateVersion();
|
|
const Uint64 bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
|
|
const Bool sampledSetUnchanged =
|
|
m_lastSampledSetValid && m_lastSampledSetProgramLifetimeId == programLifetimeId &&
|
|
m_lastSampledSetProgramVersion == programVersion &&
|
|
m_lastSampledSetTransformFlags == transformFlags &&
|
|
m_lastSampledSetBindGeneration == bindGeneration;
|
|
if (!sampledSetUnchanged) {
|
|
const Bool hasSampledTextures = m_uniformManager->CollectSampledTextures(
|
|
program, programObj, sampledTextures, &m_sampledBindingRecordsScratch);
|
|
MOBILEGL_ASSERT(hasSampledTextures, "%s: CollectSampledTextures failed", __func__);
|
|
m_lastSampledSetValid = true;
|
|
m_lastSampledSetProgramLifetimeId = programLifetimeId;
|
|
m_lastSampledSetProgramVersion = programVersion;
|
|
m_lastSampledSetTransformFlags = transformFlags;
|
|
m_lastSampledSetBindGeneration = bindGeneration;
|
|
}
|
|
// Complete a freshly-made LOD decision (see above): its params sum
|
|
// can only be taken once the sampled set is known. A genuine
|
|
// all-zero sum merely re-probes next draw.
|
|
if (m_lastLodDecisionValid && m_lastLodParamsSum == 0) {
|
|
Uint64 paramsSum = 0;
|
|
for (const auto* sampledTexture : sampledTextures) {
|
|
if (sampledTexture != nullptr) {
|
|
paramsSum += sampledTexture->GetTextureParamsVersion();
|
|
}
|
|
}
|
|
m_lastLodParamsSum = paramsSum;
|
|
}
|
|
}
|
|
MGLOG_D("SetupDraw: program=%u drawFbo=%u sampledTextureCount=%zu activeRenderPass=%s",
|
|
program.GetExternalIndex(), drawFbo ? drawFbo->GetExternalIndex() : 0u, sampledTextures.size(),
|
|
activeRenderPass ? "true" : "false");
|
|
Bool activeRenderPassUsesSampledTexture = false;
|
|
if (activeRenderPass != nullptr) {
|
|
for (auto* sampledTexture : sampledTextures) {
|
|
if (sampledTexture == nullptr) {
|
|
continue;
|
|
}
|
|
if (ActiveRenderPassUsesTexture(*activeRenderPass, *sampledTexture)) {
|
|
MGLOG_D("SetupDraw: active render pass is still using sampled textureId=%d; ending render pass before descriptor preparation",
|
|
sampledTexture->GetExternalIndex());
|
|
activeRenderPassUsesSampledTexture = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (activeRenderPassUsesSampledTexture) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
activeRenderPass = nullptr;
|
|
}
|
|
Bool needSampledTextureTransitions = false;
|
|
auto& sampledResources = m_sampledResourcesScratch;
|
|
sampledResources.assign(sampledTextures.size(), nullptr);
|
|
for (SizeT sampledIndex = 0; sampledIndex < sampledTextures.size(); ++sampledIndex) {
|
|
auto* sampledTexture = sampledTextures[sampledIndex];
|
|
if (!sampledTexture) {
|
|
continue;
|
|
}
|
|
|
|
auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*sampledTexture);
|
|
MOBILEGL_ASSERT(textureResource != nullptr,
|
|
"%s: SyncTextureAndGetDescriptor failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
sampledResources[sampledIndex] = textureResource;
|
|
MGLOG_D("SetupDraw: sampled textureId=%d layout(before)=%s(%d)",
|
|
sampledTexture->GetExternalIndex(), VkImageLayoutToString(textureResource->layout),
|
|
static_cast<Int>(textureResource->layout));
|
|
if (m_clearManager->HasPendingClear(sampledTexture) ||
|
|
!IsValidSampledImageLayout(textureResource->layout)) {
|
|
// Out-of-pass work is needed (deferred clear materialization or
|
|
// a sampled-layout transition). When the open frame recording
|
|
// has not referenced this image yet, that work can execute
|
|
// ahead of the WHOLE recording - record it into the pre-pass
|
|
// stream instead of splitting the active render pass (ANGLE's
|
|
// outside-render-pass command stream, restricted to the
|
|
// provably reorderable case).
|
|
if (activeRenderPass != nullptr &&
|
|
!m_frameContext.GetCurrent().hasPreCommandBufferRecorded &&
|
|
!m_textureManager->WasTouchedThisRecording(*textureResource)) {
|
|
VkCommandBuffer preCommandBuffer = m_frameContext.BeginPreCommandRecording();
|
|
const Bool preClearReady =
|
|
MaterializePendingClearForTexture(preCommandBuffer, *sampledTexture);
|
|
MOBILEGL_ASSERT(preClearReady,
|
|
"%s: pre-pass MaterializePendingClearForTexture failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
const Bool preTransitionReady =
|
|
m_textureManager->TransitionTextureForSampling(preCommandBuffer, *sampledTexture);
|
|
MOBILEGL_ASSERT(preTransitionReady,
|
|
"%s: pre-pass TransitionTextureForSampling failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
continue;
|
|
}
|
|
needSampledTextureTransitions = true;
|
|
}
|
|
}
|
|
|
|
if (activeRenderPass && needSampledTextureTransitions) {
|
|
MGLOG_D("SetupDraw: ending active render pass before sampled texture transitions");
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
activeRenderPass = nullptr;
|
|
}
|
|
|
|
for (SizeT sampledIndex = 0; sampledIndex < sampledTextures.size(); ++sampledIndex) {
|
|
auto* sampledTexture = sampledTextures[sampledIndex];
|
|
if (!sampledTexture) {
|
|
continue;
|
|
}
|
|
// Fast path: the first loop already resolved this texture, nothing
|
|
// is pending against it, and its layout is still sampleable (the
|
|
// layout re-check covers an EndRenderPass between the loops having
|
|
// rewritten an attachment's layout). Skipping the materialize +
|
|
// transition + re-resolve chain here is the difference between one
|
|
// pointer read and three calls per sampled texture per draw.
|
|
if (auto* fastResource = sampledResources[sampledIndex];
|
|
fastResource != nullptr && !m_clearManager->HasPendingClear(sampledTexture) &&
|
|
IsValidSampledImageLayout(fastResource->layout)) {
|
|
m_textureManager->StampResourceRecordingUse(*fastResource);
|
|
continue;
|
|
}
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sampledTexture);
|
|
MOBILEGL_ASSERT(clearReady, "%s: MaterializePendingClearForTexture failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
const Bool ready = m_textureManager->TransitionTextureForSampling(frame.commandBuffer, *sampledTexture);
|
|
MOBILEGL_ASSERT(ready, "%s: TransitionTextureForSampling failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
auto* transitionedResource = m_textureManager->SyncTextureAndGetDescriptor(*sampledTexture);
|
|
MOBILEGL_ASSERT(transitionedResource != nullptr,
|
|
"%s: post-transition SyncTextureAndGetDescriptor failed for textureId=%d",
|
|
__func__, sampledTexture->GetExternalIndex());
|
|
// Pre-pass stream bookkeeping: the draw about to be recorded reads
|
|
// this image, so later out-of-pass work on it can no longer jump
|
|
// ahead of the recording.
|
|
m_textureManager->StampResourceRecordingUse(*transitionedResource);
|
|
MGLOG_D("SetupDraw: sampled textureId=%d layout(after)=%s(%d)",
|
|
sampledTexture->GetExternalIndex(), VkImageLayoutToString(transitionedResource->layout),
|
|
static_cast<Int>(transitionedResource->layout));
|
|
}
|
|
|
|
// Depth/stencil participation of THIS draw, for the default-FBO depth-less
|
|
// pass flavor (GL: a disabled depth/stencil test neither reads nor writes
|
|
// its buffer).
|
|
const Bool drawUsesDepthStencil =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ||
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest);
|
|
auto* renderPassEntry =
|
|
&m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired, drawUsesDepthStencil);
|
|
if (activeRenderPass && !activeRenderPass->CompatibleWith(*renderPassEntry)) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
activeRenderPass = nullptr;
|
|
renderPassEntry =
|
|
&m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired, drawUsesDepthStencil);
|
|
}
|
|
if (renderPassEntry->attachmentCount == 0 || renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
|
|
MGLOG_D("SetupDraw skipped: drawFbo=%u resolved to an empty render pass (attachmentCount=%u extent=%dx%d)",
|
|
drawFbo->GetExternalIndex(),
|
|
renderPassEntry->attachmentCount,
|
|
renderPassEntry->extent.x(),
|
|
renderPassEntry->extent.y());
|
|
return false;
|
|
}
|
|
|
|
// Vertex-input pre-flight, run before pipeline creation so that a bad attribute can never be
|
|
// baked into a cached VkPipeline.
|
|
{
|
|
const auto& vertexInputState = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
|
|
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
|
|
|
|
// An enabled array whose GL type has no VkFormat mapping never reaches the vertex input
|
|
// state, which makes it indistinguishable from a disabled array: the draw would treat it as
|
|
// "missing" and silently feed the shader the current attribute value instead of the app's
|
|
// vertex data. Fail loudly rather than render wrong pixels.
|
|
const Uint32 brokenAttribMask = vertexInputState.unsupportedAttribMask & activeAttribMask;
|
|
if (brokenAttribMask != 0) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: program=%u reads vertex attribute location mask 0x%x whose enabled "
|
|
"array has no supported vertex format",
|
|
program.GetExternalIndex(), brokenAttribMask);
|
|
return false;
|
|
}
|
|
|
|
// Every genuinely disabled attribute the shader reads must have a current-value type we can
|
|
// synthesize a binding for; otherwise the upload below would push a null payload.
|
|
const Uint32 missingAttribMask =
|
|
activeAttribMask & ~vertexInputState.attributeLocationMask;
|
|
for (Uint32 location = 0; location < kMaxVertexAttribs; ++location) {
|
|
if ((missingAttribMask & (1u << location)) == 0) continue;
|
|
|
|
const GLenum glType = programObj.vertexInputTypes[location];
|
|
if (MG_State::GLState::ClassifyVertexAttribType(glType).baseType ==
|
|
MG_State::GLState::VertexAttribBaseType::Unsupported) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: program=%u location=%u has no enabled array and its shader input "
|
|
"type 0x%x is not supported as a current generic vertex attribute",
|
|
program.GetExternalIndex(), location, glType);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto pipeline = GetOrCreatePipeline(mode, program, programObj, transformFlags, vao, *renderPassEntry);
|
|
// GetOrCreatePipeline documents a VK_NULL_HANDLE return (empty stages, or a driver that
|
|
// rejected vkCreateGraphicsPipelines). Binding it dereferences null inside the driver -
|
|
// 9 of the 15 CTS process deaths were exactly this vkCmdBindPipeline. A draw that has no
|
|
// pipeline is a skipped draw, which is what every other failure below already does.
|
|
// MGLOG_E, latched: the condition is a property of the program, so an unlatched line
|
|
// here is one per draw forever. Parked at MGLOG_I until the Log.h ordering was fixed.
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: no graphics pipeline for program=%u (creation failed or the "
|
|
"program has no shader stages)",
|
|
program.GetExternalIndex());
|
|
return false;
|
|
}
|
|
activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
|
|
// Begin render pass, and handle clear
|
|
if (activeRenderPass && activeRenderPass->CompatibleWith(*renderPassEntry)) {
|
|
ClearAttachmentsOnActiveRenderPass(frame.commandBuffer, *renderPassEntry);
|
|
} else {
|
|
// No active render pass or active one not compatible.
|
|
// Restart a new render pass
|
|
Bool ok = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, *renderPassEntry);
|
|
MOBILEGL_ASSERT(ok, "%s: BeginRenderPass failed", __func__);
|
|
}
|
|
|
|
if (!g_dynamicStateShadow.graphicsPipelineValid || g_dynamicStateShadow.graphicsPipeline != pipeline) {
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
g_dynamicStateShadow.graphicsPipelineValid = true;
|
|
g_dynamicStateShadow.graphicsPipeline = pipeline;
|
|
}
|
|
|
|
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
|
|
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, nullptr, false,
|
|
m_samplerImageBindingOverridesScratch.empty() ? nullptr : &m_samplerImageBindingOverridesScratch);
|
|
if (!boundUniforms) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: BindProgramUniformBuffers failed");
|
|
return false;
|
|
}
|
|
|
|
auto vtxUploadOk = UploadAndBindVertexBuffers(
|
|
frame.commandBuffer, vao, programObj, drawParams, pIndexBufferView);
|
|
if (!vtxUploadOk) {
|
|
MGLOG_E_ONCE("SetupDraw skipped: failed to upload vertex buffers");
|
|
return false;
|
|
}
|
|
|
|
if (aspects & DrawSetupAspect::IndexBuffer) {
|
|
auto idxUploadOk = UploadAndBindIndexBuffer(frame, vao, pIndexBufferView);
|
|
MOBILEGL_ASSERT(idxUploadOk, "SetupDraw skipped: failed to upload index buffer");
|
|
}
|
|
|
|
ApplyDynamicDrawStateTail(frame, renderPassEntry->extent, drawFbo->IsDefaultFramebuffer(),
|
|
ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin));
|
|
|
|
// Snapshot the fully resolved configuration for the consecutive-draw
|
|
// fast path (see TrySetupDrawFastPath).
|
|
{
|
|
auto& snap = *fillSnap;
|
|
const auto* nowActiveRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
if (nowActiveRenderPass != nullptr && !programObj.hasStorageImages) {
|
|
snap.valid = true;
|
|
snap.aspects = aspects.GetRaw();
|
|
snap.mode = mode;
|
|
snap.programLifetimeId = program.GetLifetimeId();
|
|
snap.programVersion = program.GetBackendStateVersion();
|
|
snap.vao = &vao;
|
|
snap.vaoLifetimeId = vao.GetLifetimeId();
|
|
snap.vaoConfigVersion = vao.GetConfigVersion();
|
|
snap.drawFbo = drawFbo.get();
|
|
snap.drawFboLifetimeId = drawFbo->GetLifetimeId();
|
|
snap.fboVersion = drawFbo->GetObjectVersion();
|
|
snap.drawFboIsDefault = drawFboIsDefault;
|
|
snap.viewportCount = ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin);
|
|
snap.renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
|
|
snap.bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
|
|
snap.baseTransformFlags = GetBaseTransformFlagsRaw(drawFboIsDefault);
|
|
snap.resolvedTransformFlags = transformFlags.GetRaw();
|
|
snap.renderPassHash = nowActiveRenderPass->hash;
|
|
snap.imageIndex = m_imageIndexAcquired;
|
|
snap.textureEraseEpoch = m_textureManager->GetResourceEraseEpoch();
|
|
snap.textureImageEpoch = m_textureManager->GetTextureImageEpoch();
|
|
snap.renderbufferImageEpoch = m_renderPassManager->GetRenderbufferImageEpoch();
|
|
snap.drawUsesDepthStencil = drawUsesDepthStencil;
|
|
snap.renderPassExtent = renderPassEntry->extent;
|
|
snap.renderPassColorCount = renderPassEntry->colorAttachmentCount;
|
|
snap.pipeline = pipeline;
|
|
// The layout identity the fast path's aux-memo compare answers against.
|
|
// A memo hit here, not a rebuild: the pre-flight above resolved this
|
|
// VAO's entry already, so this re-reads the VAO's stamped state memo.
|
|
snap.vaoLayoutHash = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao).layoutHash;
|
|
// Entry pointer memo: only when nothing since the resolve restructured
|
|
// the factory cache (see programFactoryEpochAtResolve above).
|
|
if (m_programFactory->GetCacheStructureEpoch() == programFactoryEpochAtResolve) {
|
|
snap.programObj = &programObj;
|
|
snap.programFactoryEpoch = programFactoryEpochAtResolve;
|
|
} else {
|
|
snap.programObj = nullptr;
|
|
snap.programFactoryEpoch = 0;
|
|
}
|
|
snap.samplingResolutionGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
Uint64 snapContentSum = 0;
|
|
Uint64 snapParamsSum = 0;
|
|
// Per-entry copies of this draw's sampled set (the scratch vectors
|
|
// will be overwritten by the next full-path draw of ANY program).
|
|
// Record each resource's layout VALUE for the descriptor-reuse hint;
|
|
// transitions above updated the resources in place, so this reads the
|
|
// layouts the descriptors just resolved against.
|
|
snap.sampledTextures = sampledTextures;
|
|
snap.sampledResources = sampledResources;
|
|
snap.sampledBindingRecords = m_sampledBindingRecordsScratch;
|
|
snap.sampledLayouts.assign(sampledTextures.size(), VK_IMAGE_LAYOUT_UNDEFINED);
|
|
for (SizeT i = 0; i < sampledTextures.size(); ++i) {
|
|
const auto* sampledTexture = sampledTextures[i];
|
|
if (sampledTexture == nullptr) {
|
|
continue;
|
|
}
|
|
snapContentSum += sampledTexture->GetContentVersion();
|
|
snapParamsSum += sampledTexture->GetTextureParamsVersion();
|
|
if (sampledResources[i] != nullptr) {
|
|
snap.sampledLayouts[i] = sampledResources[i]->layout;
|
|
}
|
|
}
|
|
snap.sampledContentSum = snapContentSum;
|
|
snap.sampledParamsSum = snapParamsSum;
|
|
} else {
|
|
snap.valid = false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
|
m_textureManager->CollectGarbage();
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
// The DISPATCH accessor: with a pipeline bound this is its compute stage program
|
|
// itself, never the graphics composite (which carries no compute stage at all).
|
|
const auto& program = *MG_State::pGLContext->GetProgramForDispatch();
|
|
if (!program.GetLinkStatus() || !program.GetSpirvStatus()) {
|
|
MGLOG_E_ONCE("DispatchCompute skipped: program=%u has no optimized SPIR-V",
|
|
program.GetExternalIndex());
|
|
return;
|
|
}
|
|
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
|
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
|
|
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
if (!PrepareStorageImageTextures(frame, program, programObj)) {
|
|
MGLOG_E_ONCE("DispatchCompute skipped: storage image preparation failed");
|
|
return;
|
|
}
|
|
if (!PrepareSamplerImageFeedbackSnapshots(frame, program, programObj,
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT)) {
|
|
MGLOG_E_ONCE("DispatchCompute skipped: sampler/image feedback snapshot failed");
|
|
return;
|
|
}
|
|
|
|
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DispatchCompute skipped: compute pipeline creation failed for program=%u",
|
|
program.GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
|
|
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
|
|
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
|
|
VK_PIPELINE_BIND_POINT_COMPUTE, nullptr, false,
|
|
m_samplerImageBindingOverridesScratch.empty() ? nullptr : &m_samplerImageBindingOverridesScratch);
|
|
if (!boundUniforms) {
|
|
MGLOG_E_ONCE("DispatchCompute skipped: BindProgramUniformBuffers failed");
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("DirectVulkan: glDispatchCompute(%u, %u, %u)", numGroupsX, numGroupsY, numGroupsZ);
|
|
vkCmdDispatch(frame.commandBuffer, numGroupsX, numGroupsY, numGroupsZ);
|
|
}
|
|
|
|
void VulkanRenderer::DispatchComputeIndirect(GLintptr indirect) {
|
|
m_textureManager->CollectGarbage();
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
// See DispatchCompute: the dispatch accessor, not the draw one.
|
|
const auto& program = *MG_State::pGLContext->GetProgramForDispatch();
|
|
if (!program.GetLinkStatus() || !program.GetSpirvStatus()) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: program=%u has no optimized SPIR-V",
|
|
program.GetExternalIndex());
|
|
return;
|
|
}
|
|
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
|
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
|
|
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
if (!PrepareStorageImageTextures(frame, program, programObj)) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: storage image preparation failed");
|
|
return;
|
|
}
|
|
if (!PrepareSamplerImageFeedbackSnapshots(frame, program, programObj,
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT)) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: sampler/image feedback snapshot failed");
|
|
return;
|
|
}
|
|
|
|
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: compute pipeline creation failed for program=%u",
|
|
program.GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
|
|
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
|
|
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
|
|
VK_PIPELINE_BIND_POINT_COMPUTE, nullptr, false,
|
|
m_samplerImageBindingOverridesScratch.empty() ? nullptr : &m_samplerImageBindingOverridesScratch);
|
|
if (!boundUniforms) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: BindProgramUniformBuffers failed");
|
|
return;
|
|
}
|
|
|
|
auto indirectBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
|
|
if (!indirectBuffer) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: GL_DISPATCH_INDIRECT_BUFFER is not bound");
|
|
return;
|
|
}
|
|
indirectBuffer->SyncPersistentMappedRange();
|
|
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Indirect, indirectBuffer, slice)) {
|
|
MGLOG_E_ONCE("DispatchComputeIndirect skipped: failed to sync indirect dispatch buffer");
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("DirectVulkan: glDispatchComputeIndirect(offset=%zu)", static_cast<SizeT>(indirect));
|
|
vkCmdDispatchIndirect(frame.commandBuffer, slice.buffer, slice.offset + static_cast<VkDeviceSize>(indirect));
|
|
}
|
|
|
|
VkMemoryBarrier VulkanRenderer::BuildMemoryBarrierForGlBarriers(GLbitfield barriers) {
|
|
VkMemoryBarrier memoryBarrier{};
|
|
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
|
memoryBarrier.srcAccessMask =
|
|
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT |
|
|
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
|
memoryBarrier.dstAccessMask =
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
|
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
|
|
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
|
|
|
if ((barriers & GL_COMMAND_BARRIER_BIT) != 0) {
|
|
memoryBarrier.dstAccessMask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
|
|
}
|
|
return memoryBarrier;
|
|
}
|
|
|
|
void VulkanRenderer::MemoryBarrier(GLbitfield barriers) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
VkMemoryBarrier memoryBarrier = BuildMemoryBarrierForGlBarriers(barriers);
|
|
|
|
MGLOG_D("DirectVulkan: glMemoryBarrier(0x%x)", static_cast<Uint32>(barriers));
|
|
vkCmdPipelineBarrier(frame.commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
|
|
1, &memoryBarrier, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
VulkanRenderer::ScissoredClearPrep VulkanRenderer::PrepareScissoredClear(
|
|
const MG_State::GLState::FramebufferObject& framebuffer, VkClearRect& outClearRect) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
auto* renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(framebuffer, m_imageIndexAcquired);
|
|
if (renderPassEntry->attachmentCount == 0 ||
|
|
renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
|
|
return ScissoredClearPrep::NoOp;
|
|
}
|
|
|
|
VkClearRect clearRect{};
|
|
clearRect.rect = framebuffer.IsDefaultFramebuffer()
|
|
? MakeDefaultFramebufferScissorRect(MG_State::pGLContext->GetScissorBox(),
|
|
renderPassEntry->extent,
|
|
m_swapchainObject.GetPreTransform())
|
|
: MakeClampedScissorRect(MG_State::pGLContext->GetScissorBox(), renderPassEntry->extent);
|
|
clearRect.baseArrayLayer = 0;
|
|
// GL 3.3 §4.4.7: clearing a layered framebuffer clears every layer.
|
|
clearRect.layerCount = renderPassEntry->layers;
|
|
if (clearRect.rect.extent.width == 0 || clearRect.rect.extent.height == 0) {
|
|
return ScissoredClearPrep::NoOp;
|
|
}
|
|
// A scissor that covers the whole target is a whole-surface clear; the deferred loadOp
|
|
// path is equivalent and cheaper (no render pass churn, loadOp=CLEAR on tilers).
|
|
if (clearRect.rect.offset.x == 0 && clearRect.rect.offset.y == 0 &&
|
|
clearRect.rect.extent.width == static_cast<Uint32>(renderPassEntry->extent.x()) &&
|
|
clearRect.rect.extent.height == static_cast<Uint32>(renderPassEntry->extent.y())) {
|
|
return ScissoredClearPrep::NotNeeded;
|
|
}
|
|
|
|
if (activeRenderPass && !activeRenderPass->CompatibleWith(*renderPassEntry)) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
activeRenderPass = nullptr;
|
|
// Re-resolve: ending the pass updates tracked attachment layouts, which feed the
|
|
// entry's load ops and initial layouts.
|
|
renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(framebuffer, m_imageIndexAcquired);
|
|
}
|
|
// A still-active pass is necessarily compatible here: the block above ended any
|
|
// incompatible one and nothing since can change the active pass.
|
|
if (activeRenderPass) {
|
|
// Materialize any older whole-attachment clear before applying this
|
|
// ordered, scissored clear.
|
|
ClearAttachmentsOnActiveRenderPass(frame.commandBuffer, *renderPassEntry);
|
|
} else {
|
|
const Bool began = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, *renderPassEntry);
|
|
MOBILEGL_ASSERT(began, "%s: BeginRenderPass failed", __func__);
|
|
if (!began) {
|
|
return ScissoredClearPrep::NoOp;
|
|
}
|
|
}
|
|
outClearRect = clearRect;
|
|
return ScissoredClearPrep::Ready;
|
|
}
|
|
|
|
void VulkanRenderer::Clear(GLbitfield mask) {
|
|
m_clearManager->CollectGarbage();
|
|
if ((mask & (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) == 0) {
|
|
return;
|
|
}
|
|
// GL 3.3 §3.1: when RASTERIZER_DISCARD is enabled, Clear and ClearBuffer* are ignored.
|
|
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
|
|
return;
|
|
}
|
|
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
|
|
MOBILEGL_ASSERT(fbo, "VulkanRenderer::Clear: draw framebuffer not found (fbo == nullptr)");
|
|
if (IsUnsupportedFramebufferForDirectVulkan(*fbo)) {
|
|
RecordUnsupportedFramebufferError(__func__);
|
|
return;
|
|
}
|
|
|
|
ClearFramebufferPayload payload {
|
|
.color = MG_State::pGLContext->GetClearColor(),
|
|
.depth = MG_State::pGLContext->GetClearDepth(),
|
|
.stencil = MG_State::pGLContext->GetClearStencil()
|
|
};
|
|
|
|
// A render-pass loadOp clear always covers the complete attachment, while
|
|
// OpenGL glClear is clipped by GL_SCISSOR_TEST. Blaze3D relies on this for
|
|
// GuiItemAtlas: animated items clear only their atlas slot before being
|
|
// redrawn. Queueing that clear as a loadOp erases every cached static item.
|
|
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
|
|
VkClearRect clearRect{};
|
|
switch (PrepareScissoredClear(*fbo, clearRect)) {
|
|
case ScissoredClearPrep::NoOp:
|
|
return;
|
|
case ScissoredClearPrep::NotNeeded:
|
|
break; // full-coverage scissor: the deferred whole-surface path below is equivalent
|
|
case ScissoredClearPrep::Ready: {
|
|
VkClearAttachment clearAttachments[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS + 1];
|
|
Uint32 clearAttachmentCount = 0;
|
|
|
|
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
|
|
const auto& drawBuffers = fbo->GetDrawBuffers();
|
|
for (Uint32 drawBufferIndex = 0; drawBufferIndex < drawBuffers.size(); ++drawBufferIndex) {
|
|
const auto attachmentType = drawBuffers[drawBufferIndex];
|
|
if (attachmentType == FramebufferAttachmentType::None) {
|
|
continue;
|
|
}
|
|
const auto& attachment = fbo->GetAttachment(attachmentType);
|
|
if (!attachment.IsComplete()) {
|
|
continue;
|
|
}
|
|
|
|
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
|
|
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
|
|
continue;
|
|
}
|
|
if (!colorMask.r() || !colorMask.g() || !colorMask.b() || !colorMask.a()) {
|
|
MGLOG_W_ONCE("DirectVulkan: scissored glClear with a partial color mask is not supported");
|
|
continue;
|
|
}
|
|
|
|
MG_State::GLState::ITextureObject* colorTexture = nullptr;
|
|
if (attachment.IsTexture()) {
|
|
colorTexture = attachment.GetTexture().get();
|
|
}
|
|
VkClearAttachment clearAttachment{};
|
|
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
clearAttachment.colorAttachment = drawBufferIndex;
|
|
// glClear only ever supplies float values (ClearFramebufferPayload has no
|
|
// other form), so the float member is always the right one here.
|
|
clearAttachment.clearValue.color = {
|
|
payload.color.x(), payload.color.y(), payload.color.z(),
|
|
ColorFormatLacksAlpha(colorTexture) ? 1.0f : payload.color.w()
|
|
};
|
|
clearAttachments[clearAttachmentCount++] = clearAttachment;
|
|
}
|
|
}
|
|
|
|
VkImageAspectFlags depthStencilAspects = 0;
|
|
if ((mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask()) {
|
|
const auto& depthAttachment = fbo->GetAttachment(FramebufferAttachmentType::Depth);
|
|
if (depthAttachment.IsComplete()) {
|
|
depthStencilAspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
}
|
|
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
const auto& stencilAttachment = fbo->GetAttachment(FramebufferAttachmentType::Stencil);
|
|
if (stencilAttachment.IsComplete()) {
|
|
// GL 3.3 §4.2.3: the clear is masked by the front stencil write mask.
|
|
// vkCmdClearAttachments writes every bit, so only a full (8-bit stencil) or
|
|
// zero mask can be expressed; treat a partial mask like a partial color mask.
|
|
const Uint32 stencilWriteMask =
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
|
|
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
|
|
depthStencilAspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
} else if (stencilWriteMask != 0) {
|
|
MGLOG_W_ONCE("DirectVulkan: scissored glClear with a partial stencil write mask is not supported");
|
|
}
|
|
}
|
|
}
|
|
if (depthStencilAspects != 0) {
|
|
VkClearAttachment clearAttachment{};
|
|
clearAttachment.aspectMask = depthStencilAspects;
|
|
clearAttachment.clearValue.depthStencil = {payload.depth, payload.stencil};
|
|
clearAttachments[clearAttachmentCount++] = clearAttachment;
|
|
}
|
|
|
|
if (clearAttachmentCount != 0) {
|
|
vkCmdClearAttachments(m_frameContext.GetCurrent().commandBuffer,
|
|
clearAttachmentCount, clearAttachments,
|
|
1, &clearRect);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// GL 3.3 §4.2.3: glClear honors the write masks. Mirror the scissored path's
|
|
// gating for the deferred path: drop fully-masked planes, warn on partial
|
|
// masks vkCmdClear*/loadOp clears cannot express.
|
|
GLbitfield deferredMask = mask;
|
|
if ((deferredMask & GL_DEPTH_BUFFER_BIT) != 0 && !MG_State::pGLContext->GetDepthMask()) {
|
|
deferredMask &= ~static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
if ((deferredMask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
const Uint32 stencilWriteMask = MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
|
|
if ((stencilWriteMask & 0xFFu) != 0xFFu) {
|
|
if (stencilWriteMask != 0) {
|
|
MGLOG_W_ONCE("DirectVulkan: deferred glClear with a partial stencil write mask is not supported");
|
|
}
|
|
deferredMask &= ~static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT);
|
|
}
|
|
}
|
|
if ((deferredMask & GL_COLOR_BUFFER_BIT) != 0) {
|
|
const auto& drawBuffers = fbo->GetDrawBuffers();
|
|
Bool anyFullMask = false;
|
|
Bool anyRestrictedMask = false;
|
|
for (Uint32 drawBufferIndex = 0; drawBufferIndex < drawBuffers.size(); ++drawBufferIndex) {
|
|
if (drawBuffers[drawBufferIndex] == FramebufferAttachmentType::None) {
|
|
continue;
|
|
}
|
|
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
|
|
const Bool full = colorMask.r() && colorMask.g() && colorMask.b() && colorMask.a();
|
|
if (full) {
|
|
anyFullMask = true;
|
|
} else {
|
|
anyRestrictedMask = true;
|
|
if (colorMask.r() || colorMask.g() || colorMask.b() || colorMask.a()) {
|
|
MGLOG_W_ONCE("DirectVulkan: deferred glClear with a partial color mask is not supported");
|
|
}
|
|
}
|
|
}
|
|
if (!anyFullMask) {
|
|
deferredMask &= ~static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT);
|
|
} else if (anyRestrictedMask) {
|
|
// Mixed per-buffer masks: queue only the fully-writable texture targets
|
|
// individually and drop the framebuffer-level color clear.
|
|
for (Uint32 drawBufferIndex = 0; drawBufferIndex < drawBuffers.size(); ++drawBufferIndex) {
|
|
const auto attachmentType = drawBuffers[drawBufferIndex];
|
|
if (attachmentType == FramebufferAttachmentType::None) {
|
|
continue;
|
|
}
|
|
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
|
|
if (!(colorMask.r() && colorMask.g() && colorMask.b() && colorMask.a())) {
|
|
continue;
|
|
}
|
|
const auto& attachment = fbo->GetAttachment(attachmentType);
|
|
if (attachment.IsRenderbuffer()) {
|
|
m_renderPassManager->QueueRenderbufferClear(
|
|
{.mask = GL_COLOR_BUFFER_BIT, .color = payload.color}, attachment);
|
|
} else if (attachment.IsTexture()) {
|
|
m_clearManager->QueueClear({.mask = GL_COLOR_BUFFER_BIT, .color = payload.color},
|
|
attachment);
|
|
}
|
|
}
|
|
deferredMask &= ~static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
if (deferredMask == 0) {
|
|
return;
|
|
}
|
|
|
|
m_clearManager->QueueClear(deferredMask, payload, *fbo);
|
|
m_renderPassManager->QueueRenderbufferClear(deferredMask, payload, *fbo);
|
|
}
|
|
|
|
void VulkanRenderer::QueueClearBufferPayloadForFramebuffer(
|
|
const MG_State::GLState::FramebufferObject& framebuffer, GLenum buffer, GLint drawbuffer,
|
|
const ClearAttachmentPayload& clearPayload) {
|
|
m_clearManager->CollectGarbage();
|
|
// GL 3.3 §3.1: when RASTERIZER_DISCARD is enabled, Clear and ClearBuffer* are ignored.
|
|
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
|
|
return;
|
|
}
|
|
if (IsUnsupportedFramebufferForDirectVulkan(framebuffer)) {
|
|
RecordUnsupportedFramebufferError(__func__);
|
|
return;
|
|
}
|
|
|
|
// Validate (buffer, drawbuffer) up front so GL errors fire regardless of which clear
|
|
// path is taken below.
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
if (drawbuffer < 0 ||
|
|
drawbuffer >= static_cast<GLint>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS)) {
|
|
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "color drawbuffer index is out of range");
|
|
return;
|
|
}
|
|
break;
|
|
case GL_DEPTH:
|
|
if (drawbuffer != 0) {
|
|
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "depth clear requires drawbuffer 0");
|
|
return;
|
|
}
|
|
break;
|
|
case GL_STENCIL:
|
|
if (drawbuffer != 0) {
|
|
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "stencil clear requires drawbuffer 0");
|
|
return;
|
|
}
|
|
break;
|
|
case GL_DEPTH_STENCIL:
|
|
if (drawbuffer != 0) {
|
|
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "depth/stencil clear requires drawbuffer 0");
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
RecordClearBufferError(__func__, ErrorCode::InvalidEnum, "unsupported clear buffer target");
|
|
return;
|
|
}
|
|
|
|
// GL 3.3 §4.2.3: ClearBuffer* is clipped by GL_SCISSOR_TEST exactly like Clear.
|
|
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
|
|
VkClearRect clearRect{};
|
|
switch (PrepareScissoredClear(framebuffer, clearRect)) {
|
|
case ScissoredClearPrep::NoOp:
|
|
return;
|
|
case ScissoredClearPrep::NotNeeded:
|
|
break; // full-coverage scissor: the deferred whole-surface path below is equivalent
|
|
case ScissoredClearPrep::Ready:
|
|
RecordScissoredClearBuffer(framebuffer, buffer, drawbuffer, clearPayload, clearRect);
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto queueAttachmentClear = [&](FramebufferAttachmentType attachmentType,
|
|
const ClearAttachmentPayload& payload) {
|
|
if (attachmentType == FramebufferAttachmentType::None || payload.mask == 0) {
|
|
return;
|
|
}
|
|
const auto& attachment = framebuffer.GetAttachment(attachmentType);
|
|
if (attachment.IsRenderbuffer()) {
|
|
m_renderPassManager->QueueRenderbufferClear(payload, attachment);
|
|
return;
|
|
}
|
|
if (!attachment.IsTexture()) {
|
|
return;
|
|
}
|
|
m_clearManager->QueueClear(payload, attachment);
|
|
};
|
|
|
|
// GL 3.3 §4.2.3: ClearBuffer* honors the write masks like Clear. Deferred
|
|
// clears cannot express partial masks; warn and skip those.
|
|
const auto depthClearAllowed = [&]() -> Bool { return MG_State::pGLContext->GetDepthMask(); };
|
|
const auto stencilClearAllowed = [&]() -> Bool {
|
|
const Uint32 stencilWriteMask = MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
|
|
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
|
|
return true;
|
|
}
|
|
if (stencilWriteMask != 0) {
|
|
MGLOG_W_ONCE("DirectVulkan: deferred glClearBuffer with a partial stencil write mask is not supported");
|
|
}
|
|
return false;
|
|
};
|
|
|
|
switch (buffer) {
|
|
case GL_COLOR: {
|
|
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(static_cast<Uint32>(drawbuffer));
|
|
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
|
|
return;
|
|
}
|
|
if (!(colorMask.r() && colorMask.g() && colorMask.b() && colorMask.a())) {
|
|
MGLOG_W_ONCE("DirectVulkan: deferred glClearBuffer with a partial color mask is not supported");
|
|
return;
|
|
}
|
|
queueAttachmentClear(framebuffer.GetDrawBuffers()[drawbuffer], clearPayload);
|
|
return;
|
|
}
|
|
case GL_DEPTH:
|
|
if (depthClearAllowed()) {
|
|
queueAttachmentClear(FramebufferAttachmentType::Depth, clearPayload);
|
|
}
|
|
return;
|
|
case GL_STENCIL:
|
|
if (stencilClearAllowed()) {
|
|
queueAttachmentClear(FramebufferAttachmentType::Stencil, clearPayload);
|
|
}
|
|
return;
|
|
case GL_DEPTH_STENCIL: {
|
|
ClearAttachmentPayload allowedPayload = clearPayload;
|
|
if (!depthClearAllowed()) {
|
|
allowedPayload.mask &= ~static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
if (!stencilClearAllowed()) {
|
|
allowedPayload.mask &= ~static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT);
|
|
}
|
|
if ((allowedPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
|
queueAttachmentClear(FramebufferAttachmentType::Depth, allowedPayload);
|
|
}
|
|
if ((allowedPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
queueAttachmentClear(FramebufferAttachmentType::Stencil, allowedPayload);
|
|
}
|
|
return;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::RecordScissoredClearBuffer(const MG_State::GLState::FramebufferObject& framebuffer,
|
|
GLenum buffer, GLint drawbuffer,
|
|
const ClearAttachmentPayload& clearPayload,
|
|
const VkClearRect& clearRect) {
|
|
VkClearAttachment clearAttachment{};
|
|
|
|
if (buffer == GL_COLOR) {
|
|
const auto attachmentType = framebuffer.GetDrawBuffers()[drawbuffer];
|
|
if (attachmentType == FramebufferAttachmentType::None) {
|
|
return;
|
|
}
|
|
const auto& attachment = framebuffer.GetAttachment(attachmentType);
|
|
if (!attachment.IsComplete()) {
|
|
return;
|
|
}
|
|
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(static_cast<Uint>(drawbuffer));
|
|
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
|
|
return;
|
|
}
|
|
if (!colorMask.r() || !colorMask.g() || !colorMask.b() || !colorMask.a()) {
|
|
MGLOG_W_ONCE("DirectVulkan: scissored glClearBuffer with a partial color mask is not supported");
|
|
return;
|
|
}
|
|
MG_State::GLState::ITextureObject* colorTexture = nullptr;
|
|
if (attachment.IsTexture()) {
|
|
colorTexture = attachment.GetTexture().get();
|
|
}
|
|
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
clearAttachment.colorAttachment = static_cast<Uint32>(drawbuffer);
|
|
clearAttachment.clearValue.color =
|
|
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(colorTexture));
|
|
} else {
|
|
VkImageAspectFlags aspects = 0;
|
|
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask() &&
|
|
framebuffer.GetAttachment(FramebufferAttachmentType::Depth).IsComplete()) {
|
|
aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0 &&
|
|
framebuffer.GetAttachment(FramebufferAttachmentType::Stencil).IsComplete()) {
|
|
// GL 3.3 §4.2.3: the clear is masked by the front stencil write mask (see Clear).
|
|
const Uint32 stencilWriteMask =
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
|
|
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
|
|
aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
} else if (stencilWriteMask != 0) {
|
|
MGLOG_W_ONCE("DirectVulkan: scissored glClearBuffer with a partial stencil write mask is not supported");
|
|
}
|
|
}
|
|
if (aspects == 0) {
|
|
return;
|
|
}
|
|
clearAttachment.aspectMask = aspects;
|
|
clearAttachment.clearValue.depthStencil = {clearPayload.depth, clearPayload.stencil};
|
|
}
|
|
|
|
vkCmdClearAttachments(m_frameContext.GetCurrent().commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
|
}
|
|
|
|
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
|
|
const ClearAttachmentPayload& clearPayload) {
|
|
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
|
|
if (!fbo) {
|
|
return;
|
|
}
|
|
QueueClearBufferPayloadForFramebuffer(*fbo, buffer, drawbuffer, clearPayload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
|
ClearAttachmentPayload payload{};
|
|
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
|
// Vulkan clear values require depth in [0,1] (VUID-VkClearDepthStencilValue-depth-00022).
|
|
payload.depth = std::clamp(depth, 0.0f, 1.0f);
|
|
payload.stencil = static_cast<Uint32>(stencil);
|
|
QueueClearBufferPayload(buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
|
if (value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.color = FloatVec4(value[0], value[1], value[2], value[3]);
|
|
break;
|
|
case GL_DEPTH:
|
|
payload.mask = GL_DEPTH_BUFFER_BIT;
|
|
payload.depth = std::clamp(value[0], 0.0f, 1.0f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
QueueClearBufferPayload(buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearNamedFramebufferfv(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
|
|
const GLfloat* value) {
|
|
if (!framebuffer || value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.color = FloatVec4(value[0], value[1], value[2], value[3]);
|
|
break;
|
|
case GL_DEPTH:
|
|
payload.mask = GL_DEPTH_BUFFER_BIT;
|
|
payload.depth = std::clamp(value[0], 0.0f, 1.0f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
|
|
}
|
|
|
|
// The integer clears carry the same payload as their target-based siblings; only the
|
|
// destination differs, so they queue against the named framebuffer rather than the bound one.
|
|
void VulkanRenderer::ClearNamedFramebufferiv(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
|
|
const GLint* value) {
|
|
if (!framebuffer || value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.colorEncoding = ClearColorEncoding::Int;
|
|
payload.colorInt = IntVec4(value[0], value[1], value[2], value[3]);
|
|
break;
|
|
case GL_STENCIL:
|
|
payload.mask = GL_STENCIL_BUFFER_BIT;
|
|
payload.stencil = static_cast<Uint32>(std::max(value[0], 0));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearNamedFramebufferuiv(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
|
|
const GLuint* value) {
|
|
if (!framebuffer || value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
if (buffer == GL_COLOR) {
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.colorEncoding = ClearColorEncoding::Uint;
|
|
payload.colorUint = UintVec4(value[0], value[1], value[2], value[3]);
|
|
}
|
|
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearNamedFramebufferfi(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
|
|
GLfloat depth, GLint stencil) {
|
|
if (!framebuffer) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
|
// Vulkan clear values require depth in [0,1] (VUID-VkClearDepthStencilValue-depth-00022).
|
|
payload.depth = std::clamp(depth, 0.0f, 1.0f);
|
|
payload.stencil = static_cast<Uint32>(stencil);
|
|
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
|
if (value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.colorEncoding = ClearColorEncoding::Uint;
|
|
payload.colorUint = UintVec4(value[0], value[1], value[2], value[3]);
|
|
break;
|
|
case GL_STENCIL:
|
|
payload.mask = GL_STENCIL_BUFFER_BIT;
|
|
payload.stencil = value[0];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
QueueClearBufferPayload(buffer, drawbuffer, payload);
|
|
}
|
|
|
|
void VulkanRenderer::ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
|
if (value == nullptr) {
|
|
return;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
switch (buffer) {
|
|
case GL_COLOR:
|
|
payload.mask = GL_COLOR_BUFFER_BIT;
|
|
payload.colorEncoding = ClearColorEncoding::Int;
|
|
payload.colorInt = IntVec4(value[0], value[1], value[2], value[3]);
|
|
break;
|
|
case GL_STENCIL:
|
|
payload.mask = GL_STENCIL_BUFFER_BIT;
|
|
payload.stencil = static_cast<Uint32>(std::max(value[0], 0));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
QueueClearBufferPayload(buffer, drawbuffer, payload);
|
|
}
|
|
|
|
Bool VulkanRenderer::ClearDepthSliceWithRenderPass(VkCommandBuffer commandBuffer,
|
|
MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
|
|
Uint32 depthSlice, const VkClearValue& clearValue) {
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(texture);
|
|
if (resource == nullptr || resource->image == VK_NULL_HANDLE) return false;
|
|
if (m_frameContext.GetCurrentFrameIndex() >= m_deferredDepthMipmapCleanup.size()) return false;
|
|
|
|
// A 2D view over one z slice. Returns VK_NULL_HANDLE when the image is not
|
|
// 2D-array-compatible, which is the whole reason this can fail.
|
|
const VkImageView sliceView = m_textureManager->GetOrCreateAttachmentViewAtMipLevel(
|
|
texture, mipLevel, depthSlice, 1, VK_IMAGE_VIEW_TYPE_2D);
|
|
if (sliceView == VK_NULL_HANDLE) return false;
|
|
|
|
VkAttachmentDescription colorAttachment{};
|
|
colorAttachment.format = resource->format;
|
|
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
// Hand the slice back in the layout the caller already tracks for the whole image, so its
|
|
// closing barrier stays truthful and resource->layout is never touched from in here.
|
|
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
|
|
VkAttachmentReference colorRef{};
|
|
colorRef.attachment = 0;
|
|
colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
VkSubpassDescription subpass{};
|
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass.colorAttachmentCount = 1;
|
|
subpass.pColorAttachments = &colorRef;
|
|
|
|
VkRenderPassCreateInfo renderPassInfo{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
|
renderPassInfo.attachmentCount = 1;
|
|
renderPassInfo.pAttachments = &colorAttachment;
|
|
renderPassInfo.subpassCount = 1;
|
|
renderPassInfo.pSubpasses = &subpass;
|
|
|
|
VkRenderPass renderPass = VK_NULL_HANDLE;
|
|
if (vkCreateRenderPass(m_device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) return false;
|
|
|
|
const Uint32 levelWidth = std::max(resource->extent.width >> mipLevel, 1u);
|
|
const Uint32 levelHeight = std::max(resource->extent.height >> mipLevel, 1u);
|
|
|
|
VkFramebufferCreateInfo framebufferInfo{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
|
framebufferInfo.renderPass = renderPass;
|
|
framebufferInfo.attachmentCount = 1;
|
|
framebufferInfo.pAttachments = &sliceView;
|
|
framebufferInfo.width = levelWidth;
|
|
framebufferInfo.height = levelHeight;
|
|
framebufferInfo.layers = 1;
|
|
|
|
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
|
if (vkCreateFramebuffer(m_device, &framebufferInfo, nullptr, &framebuffer) != VK_SUCCESS) {
|
|
vkDestroyRenderPass(m_device, renderPass, nullptr);
|
|
return false;
|
|
}
|
|
|
|
VkRenderPassBeginInfo beginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
|
beginInfo.renderPass = renderPass;
|
|
beginInfo.framebuffer = framebuffer;
|
|
beginInfo.renderArea.extent = {levelWidth, levelHeight};
|
|
beginInfo.clearValueCount = 1;
|
|
beginInfo.pClearValues = &clearValue;
|
|
// The load op is the whole operation: begin and end with nothing in between.
|
|
vkCmdBeginRenderPass(commandBuffer, &beginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
vkCmdEndRenderPass(commandBuffer);
|
|
|
|
// The image view is owned and memoised by the texture resource; only these two are throwaway.
|
|
auto& deferredCleanup = m_deferredDepthMipmapCleanup[m_frameContext.GetCurrentFrameIndex()];
|
|
deferredCleanup.renderPasses.push_back(renderPass);
|
|
deferredCleanup.framebuffers.push_back(framebuffer);
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
|
|
MG_State::GLState::ITextureObject& texture) {
|
|
Vector<PendingClearEntry> pendingClears;
|
|
if (!m_clearManager->GetPendingClears(&texture, pendingClears)) {
|
|
return true;
|
|
}
|
|
// A pass may stay open on the FRAME command buffer while this clear is
|
|
// recorded into the pre-pass stream (a different command buffer that
|
|
// executes strictly before the frame's commands).
|
|
MOBILEGL_ASSERT(VkRenderPassManager::GetActiveRenderPass() == nullptr ||
|
|
commandBuffer != m_frameContext.GetCurrent().commandBuffer,
|
|
"MaterializePendingClearForTexture requires no active render pass on the target buffer");
|
|
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(texture);
|
|
MOBILEGL_ASSERT(resource != nullptr,
|
|
"MaterializePendingClearForTexture: SyncTextureAndGetDescriptor failed for textureId=%d",
|
|
texture.GetExternalIndex());
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
|
|
|
|
VkImageLayout clearLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
resource->aspect, 0, resource->mipLevels);
|
|
MOBILEGL_ASSERT(ok,
|
|
"MaterializePendingClearForTexture: failed to transition textureId=%d to TRANSFER_DST",
|
|
texture.GetExternalIndex());
|
|
|
|
VkImageLayout sampledLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
for (const auto& pendingClear : pendingClears) {
|
|
MOBILEGL_ASSERT(pendingClear.key.mipLevel < resource->mipLevels,
|
|
"MaterializePendingClearForTexture: textureId=%d pending clear mip=%u out of range %u",
|
|
texture.GetExternalIndex(), pendingClear.key.mipLevel, resource->mipLevels);
|
|
// FIXME: a layered clear of a GL_TEXTURE_3D texture still reads back wrong.
|
|
// KHR-GL44/45/46.geometry_shader.layered_framebuffer.clear_call_support fails on
|
|
// DirectVulkan: it attaches a 4-deep 3D texture with glFramebufferTexture (layered),
|
|
// clears with glClearBufferiv, then reads each slice back through
|
|
// glFramebufferTextureLayer and gets zeros. Those cases exist only in the GL44+ lists,
|
|
// above the 4.0 this backend reports, so they are outside the current conformance
|
|
// claim - but the feature (layered attachment, GL 3.2) is not, so an application can
|
|
// reach this.
|
|
//
|
|
// Already ruled out by bisecting with temporary bypasses, so do not re-test these:
|
|
// - the per-slice render-pass clear below (disabling it changes nothing)
|
|
// - the per-target gate in FramebufferTextureLayer_State (it already permits
|
|
// Texture3D here; bypassing it changes nothing)
|
|
// - VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT on the 3D image (not requesting it
|
|
// changes nothing)
|
|
// What IS fixed here is the subresource range below: a layered GL clear queues
|
|
// layerCount = depth, which is illegal for a VK_IMAGE_TYPE_3D image, and the old code
|
|
// passed it straight through - running the case standalone against the previous build
|
|
// trips MOBILEGL_ASSERT(baseArrayLayer + layerCount <= arrayLayers) as 0 + 4 <= 1.
|
|
//
|
|
// Note when picking this up: the case does not reproduce standalone the way it behaves
|
|
// in a batch run (batch passed before this change, standalone asserted), so it depends
|
|
// on state left by earlier cases. Reproduce it inside a chunk, not on its own.
|
|
//
|
|
// A 3D image keeps its GL layers on the z axis (arrayLayers == 1), so the pending
|
|
// clear's "layer" is a slice index bounded by the mip level's depth.
|
|
const Bool clearAddressesDepthSlices = resource->viewType == VK_IMAGE_VIEW_TYPE_3D;
|
|
const Uint32 clearableLayers = clearAddressesDepthSlices
|
|
? std::max(resource->depth >> pendingClear.key.mipLevel, 1u)
|
|
: resource->arrayLayers;
|
|
MOBILEGL_ASSERT(pendingClear.key.baseArrayLayer + pendingClear.key.layerCount <= clearableLayers,
|
|
"MaterializePendingClearForTexture: textureId=%d pending clear layer span [%u, %u) exceeds %u",
|
|
texture.GetExternalIndex(), pendingClear.key.baseArrayLayer,
|
|
pendingClear.key.baseArrayLayer + pendingClear.key.layerCount, clearableLayers);
|
|
// Whether this clear names a strict SUBSET of the level. A layered attachment
|
|
// (glFramebufferTexture) queues layerCount = the whole depth, a single-slice one
|
|
// (glFramebufferTextureLayer) queues 1 - so the key already distinguishes them, and it is
|
|
// the clear's span that decides, not the image's slice count. Reading the latter sent a
|
|
// layered clear of a 3D texture down the per-slice path, where it cleared slice zero and
|
|
// left the rest stale (geometry_shader.layered_framebuffer.clear_call_support).
|
|
const Bool clearsWholeLevel =
|
|
pendingClear.key.baseArrayLayer == 0 && pendingClear.key.layerCount >= clearableLayers;
|
|
if (clearAddressesDepthSlices && clearableLayers > 1 && !clearsWholeLevel) {
|
|
// vkCmdClearColorImage cannot clear a subset of a 3D image's slices:
|
|
// VUID-vkCmdClearColorImage-baseArrayLayer-01472 pins baseArrayLayer to 0 and
|
|
// layerCount to 1 for VK_IMAGE_TYPE_3D, i.e. the whole mip level. A render pass whose
|
|
// only content is its LOAD_OP_CLEAR does address exactly one slice, because its
|
|
// attachment is a 2D view over that slice.
|
|
auto clearPayload3D = pendingClear.payload;
|
|
PreCompensateSrgbClearColor(clearPayload3D, resource->format);
|
|
VkClearValue sliceClearValue{};
|
|
sliceClearValue.color = MakeVkClearColorValue(clearPayload3D, ColorFormatLacksAlpha(&texture));
|
|
if (!ClearDepthSliceWithRenderPass(commandBuffer, texture, pendingClear.key.mipLevel,
|
|
pendingClear.key.baseArrayLayer, sliceClearValue)) {
|
|
// The device or the format refused VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, so
|
|
// there is no way to name this slice. Leaving it uncleared is wrong pixels;
|
|
// asserting would abort a process that glFramebufferTextureLayer can reach at will.
|
|
MGLOG_W_ONCE("MaterializePendingClearForTexture: textureId=%d slice %u could not be cleared "
|
|
"(no 2D-array-compatible view)",
|
|
texture.GetExternalIndex(), pendingClear.key.baseArrayLayer);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
VkImageSubresourceRange subresourceRange{};
|
|
subresourceRange.baseMipLevel = pendingClear.key.mipLevel;
|
|
subresourceRange.levelCount = 1;
|
|
// VUID-vkCmdClearColorImage-baseArrayLayer-01472: for a VK_IMAGE_TYPE_3D image the range
|
|
// must name baseArrayLayer 0 and layerCount 1, which Vulkan reads as "the whole mip
|
|
// level" - the z extent is not an array dimension. A layered GL clear queues
|
|
// layerCount = depth, which is the right GL answer and an illegal Vulkan one.
|
|
subresourceRange.baseArrayLayer = clearAddressesDepthSlices ? 0u : pendingClear.key.baseArrayLayer;
|
|
subresourceRange.layerCount = clearAddressesDepthSlices ? 1u : pendingClear.key.layerCount;
|
|
|
|
auto clearPayload = pendingClear.payload;
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
|
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
PreCompensateSrgbClearColor(clearPayload, resource->format);
|
|
const VkClearColorValue clearValue =
|
|
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(&texture));
|
|
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&clearValue, 1, &subresourceRange);
|
|
} else {
|
|
VkImageAspectFlags clearAspectMask = 0;
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0 &&
|
|
(clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
|
clearAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 &&
|
|
(clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
clearAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
MOBILEGL_ASSERT(clearAspectMask != 0,
|
|
"MaterializePendingClearForTexture: textureId=%d has no matching depth/stencil clear mask",
|
|
texture.GetExternalIndex());
|
|
subresourceRange.aspectMask = clearAspectMask;
|
|
VkClearDepthStencilValue clearValue{};
|
|
clearValue.depth = clearPayload.depth;
|
|
clearValue.stencil = clearPayload.stencil;
|
|
vkCmdClearDepthStencilImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&clearValue, 1, &subresourceRange);
|
|
sampledLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
|
|
}
|
|
}
|
|
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
commandBuffer, resource->image, clearLayout, sampledLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
|
MOBILEGL_ASSERT(ok,
|
|
"MaterializePendingClearForTexture: failed to transition textureId=%d to sampled layout",
|
|
texture.GetExternalIndex());
|
|
resource->layout = sampledLayout;
|
|
|
|
m_clearManager->PopPendingClear(&texture);
|
|
MGLOG_D("MaterializePendingClearForTexture: textureId=%d pending clear materialized",
|
|
texture.GetExternalIndex());
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::MaterializePendingClearForRenderbuffer(
|
|
VkCommandBuffer commandBuffer, const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer) {
|
|
if (renderbuffer == nullptr) {
|
|
return true;
|
|
}
|
|
ClearAttachmentPayload clearPayload{};
|
|
if (!m_renderPassManager->GetPendingRenderbufferClear(renderbuffer.get(), clearPayload)) {
|
|
return true;
|
|
}
|
|
MOBILEGL_ASSERT(VkRenderPassManager::GetActiveRenderPass() == nullptr,
|
|
"MaterializePendingClearForRenderbuffer requires no active render pass");
|
|
|
|
auto* resource = m_renderPassManager->GetOrCreateRenderbufferResource(renderbuffer);
|
|
if (resource == nullptr) {
|
|
MGLOG_E_ONCE("MaterializePendingClearForRenderbuffer: no resource for renderbuffer %u",
|
|
renderbuffer->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
|
|
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
resource->aspect, 0, 1);
|
|
MOBILEGL_ASSERT(ok,
|
|
"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to TRANSFER_DST",
|
|
renderbuffer->GetExternalIndex());
|
|
|
|
VkImageSubresourceRange subresourceRange{};
|
|
subresourceRange.baseMipLevel = 0;
|
|
subresourceRange.levelCount = 1;
|
|
subresourceRange.baseArrayLayer = 0;
|
|
subresourceRange.layerCount = 1;
|
|
|
|
VkImageLayout steadyLayout;
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
|
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
PreCompensateSrgbClearColor(clearPayload, resource->format);
|
|
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
|
|
const VkClearColorValue clearValue = MakeVkClearColorValue(
|
|
clearPayload,
|
|
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3);
|
|
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&clearValue, 1, &subresourceRange);
|
|
steadyLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
} else {
|
|
VkImageAspectFlags clearAspectMask = 0;
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0 &&
|
|
(clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
|
clearAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 &&
|
|
(clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
clearAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
if (clearAspectMask != 0) {
|
|
subresourceRange.aspectMask = clearAspectMask;
|
|
VkClearDepthStencilValue clearValue{};
|
|
clearValue.depth = clearPayload.depth;
|
|
clearValue.stencil = clearPayload.stencil;
|
|
vkCmdClearDepthStencilImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&clearValue, 1, &subresourceRange);
|
|
}
|
|
steadyLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
}
|
|
|
|
VkImageLayout clearLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
commandBuffer, resource->image, clearLayout, steadyLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_TRANSFER_READ_BIT,
|
|
resource->aspect, 0, 1);
|
|
MOBILEGL_ASSERT(ok,
|
|
"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to steady layout",
|
|
renderbuffer->GetExternalIndex());
|
|
resource->layout = steadyLayout;
|
|
|
|
m_renderPassManager->PopPendingRenderbufferClear(renderbuffer.get());
|
|
MGLOG_D("MaterializePendingClearForRenderbuffer: renderbuffer %u pending clear materialized",
|
|
renderbuffer->GetExternalIndex());
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::DestroyMultisampleResolveScratchImage() {
|
|
if (m_msResolveScratch.image != VK_NULL_HANDLE) {
|
|
vmaDestroyImage(m_allocator, m_msResolveScratch.image, m_msResolveScratch.allocation);
|
|
}
|
|
m_msResolveScratch = {};
|
|
}
|
|
|
|
Bool VulkanRenderer::AcquireMultisampleResolveScratchImage(VkCommandBuffer commandBuffer, VkFormat format,
|
|
VkExtent2D extent) {
|
|
if (extent.width == 0 || extent.height == 0 || format == VK_FORMAT_UNDEFINED) {
|
|
return false;
|
|
}
|
|
// Grow-only, and never shrink: these blits repeat at one or two sizes, so the steady state
|
|
// is one allocation for the whole process.
|
|
if (m_msResolveScratch.image == VK_NULL_HANDLE || m_msResolveScratch.format != format ||
|
|
m_msResolveScratch.extent.width < extent.width || m_msResolveScratch.extent.height < extent.height) {
|
|
const VkExtent2D grown = {std::max(extent.width, m_msResolveScratch.extent.width),
|
|
std::max(extent.height, m_msResolveScratch.extent.height)};
|
|
DestroyMultisampleResolveScratchImage();
|
|
|
|
VkImageCreateInfo imageInfo{};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.format = format;
|
|
imageInfo.extent = {grown.width, grown.height, 1};
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
VmaAllocationCreateInfo allocationInfo{};
|
|
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
|
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
|
if (vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &m_msResolveScratch.image,
|
|
&m_msResolveScratch.allocation, nullptr) != VK_SUCCESS) {
|
|
// Soft failure: the caller keeps the direct resolve, which is what shipped before.
|
|
MGLOG_E_ONCE("AcquireMultisampleResolveScratchImage: vmaCreateImage failed (format=%d %ux%u)",
|
|
static_cast<Int>(format), grown.width, grown.height);
|
|
m_msResolveScratch = {};
|
|
return false;
|
|
}
|
|
m_msResolveScratch.format = format;
|
|
m_msResolveScratch.extent = grown;
|
|
m_msResolveScratch.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(m_msResolveScratch.layout, srcStageMask, srcAccessMask);
|
|
if (!VkTextureManager::TransitionImageLayout(commandBuffer, m_msResolveScratch.image,
|
|
m_msResolveScratch.layout,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, srcStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// The aspects a depth/stencil format actually carries. VkTextureManager keeps its own copy of
|
|
// this private, and the swapchain's depth/stencil image has no TextureResource to ask.
|
|
static VkImageAspectFlags GetDepthStencilAspectMaskForFormat(VkFormat format) {
|
|
switch (format) {
|
|
case VK_FORMAT_D16_UNORM:
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D32_SFLOAT:
|
|
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
case VK_FORMAT_D16_UNORM_S8_UINT:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
case VK_FORMAT_S8_UINT:
|
|
return VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
default:
|
|
return VK_IMAGE_ASPECT_NONE;
|
|
}
|
|
}
|
|
|
|
// The depth/stencil half of MaterializePendingClearForDefaultFramebuffer. Separate only
|
|
// because the image, the aspects and the clear value are all different from the colour one;
|
|
// the reason it exists is the same - a readback with no intervening draw has no render pass
|
|
// to fold the parked clear into.
|
|
Bool VulkanRenderer::MaterializePendingDepthStencilClearForDefaultFramebuffer(
|
|
VkCommandBuffer commandBuffer, const MG_State::GLState::FramebufferAttachmentObject& attachment,
|
|
const ClearAttachmentPayload& payload) {
|
|
const VkImage depthStencilImage = m_swapchainObject.GetDepthStencilImage(m_imageIndexAcquired);
|
|
if (depthStencilImage == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
const VkImageAspectFlags imageAspects =
|
|
GetDepthStencilAspectMaskForFormat(m_swapchainObject.GetDepthStencilFormat());
|
|
VkImageAspectFlags clearAspects = 0;
|
|
if ((payload.mask & GL_DEPTH_BUFFER_BIT) != 0) clearAspects |= (imageAspects & VK_IMAGE_ASPECT_DEPTH_BIT);
|
|
if ((payload.mask & GL_STENCIL_BUFFER_BIT) != 0) clearAspects |= (imageAspects & VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
if (clearAspects == 0) {
|
|
// Nothing this image can express; drop the pending clear rather than leave it to a
|
|
// later render pass that would load it against an aspect that does not exist.
|
|
m_clearManager->PopPendingClear(attachment);
|
|
return true;
|
|
}
|
|
|
|
VkImageLayout currentLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(currentLayout, srcStageMask, srcAccessMask);
|
|
VkImageLayout clearLayout = currentLayout;
|
|
if (!VkTextureManager::TransitionImageLayout(commandBuffer, depthStencilImage, clearLayout,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, srcStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, imageAspects)) {
|
|
return false;
|
|
}
|
|
|
|
VkClearDepthStencilValue clearValue{};
|
|
clearValue.depth = payload.depth;
|
|
clearValue.stencil = payload.stencil;
|
|
VkImageSubresourceRange range{};
|
|
range.aspectMask = clearAspects;
|
|
range.baseMipLevel = 0;
|
|
range.levelCount = 1;
|
|
range.baseArrayLayer = 0;
|
|
range.layerCount = 1;
|
|
vkCmdClearDepthStencilImage(commandBuffer, depthStencilImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue,
|
|
1, &range);
|
|
|
|
VkImageLayout settledLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionDestinationState(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, dstStageMask,
|
|
dstAccessMask);
|
|
if (!VkTextureManager::TransitionImageLayout(commandBuffer, depthStencilImage, settledLayout,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, imageAspects)) {
|
|
return false;
|
|
}
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
// The image now holds real values, so the next render pass must LOAD them rather than
|
|
// treat the attachment as undefined and discard the clear that just executed.
|
|
m_swapchainObject.SetDepthStencilContentDefined(m_imageIndexAcquired, true);
|
|
|
|
m_clearManager->PopPendingClear(attachment);
|
|
MGLOG_D("MaterializePendingClearForDefaultFramebuffer: swapchain depth/stencil image %u pending clear "
|
|
"materialized (aspects=0x%x)",
|
|
m_imageIndexAcquired, static_cast<Uint32>(clearAspects));
|
|
return true;
|
|
}
|
|
|
|
// A glClear on the DEFAULT framebuffer is parked as a pending clear and folded into the next
|
|
// render pass's loadOp. With no draw in between there is no render pass, so a readback that
|
|
// followed such a clear blitted the untouched swapchain image and returned the PREVIOUS
|
|
// frame's colour - which is exactly what the whole KHR-GL40.draw_indirect.negative-* family
|
|
// sees (clear, an erroring draw that never executes, glReadPixels expecting zeroes).
|
|
//
|
|
// Materializing it means clearing the acquired swapchain image itself, which is why this
|
|
// cannot reuse MaterializePendingClearForTexture: the default FBO's colour attachment is a
|
|
// placeholder ITextureObject, and syncing it would allocate and clear an unrelated image.
|
|
Bool VulkanRenderer::MaterializePendingClearForDefaultFramebuffer(VkCommandBuffer commandBuffer,
|
|
MG_State::GLState::FramebufferObject& fbo,
|
|
FramebufferAttachmentType attachmentType) {
|
|
if (!fbo.IsDefaultFramebuffer() || attachmentType == FramebufferAttachmentType::None) {
|
|
return true;
|
|
}
|
|
const auto& attachment = fbo.GetAttachment(attachmentType);
|
|
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
|
|
return true;
|
|
}
|
|
ClearAttachmentPayload payload{};
|
|
if (!m_clearManager->GetPendingClear(attachment, payload)) {
|
|
return true;
|
|
}
|
|
MOBILEGL_ASSERT(VkRenderPassManager::GetActiveRenderPass() == nullptr ||
|
|
commandBuffer != m_frameContext.GetCurrent().commandBuffer,
|
|
"MaterializePendingClearForDefaultFramebuffer requires no active render pass");
|
|
|
|
if ((payload.mask & GL_COLOR_BUFFER_BIT) == 0) {
|
|
return MaterializePendingDepthStencilClearForDefaultFramebuffer(commandBuffer, attachment, payload);
|
|
}
|
|
|
|
const VkImage swapchainImage = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
|
if (swapchainImage == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
VkImageLayout currentLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(currentLayout, srcStageMask, srcAccessMask);
|
|
VkImageLayout clearLayout = currentLayout;
|
|
if (!VkTextureManager::TransitionImageLayout(commandBuffer, swapchainImage, clearLayout,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, srcStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT)) {
|
|
return false;
|
|
}
|
|
|
|
// The clear colour goes in verbatim, alpha included. Forcing opaque alpha here is what
|
|
// makes a glClear(0,0,0,0) read back as (0,0,0,1) - the default framebuffer's placeholder
|
|
// attachment can describe an alpha-less format while the swapchain image it stands for
|
|
// has a real alpha channel.
|
|
VkClearColorValue clearColor{};
|
|
clearColor.float32[0] = payload.color.x();
|
|
clearColor.float32[1] = payload.color.y();
|
|
clearColor.float32[2] = payload.color.z();
|
|
clearColor.float32[3] = payload.color.w();
|
|
VkImageSubresourceRange range{};
|
|
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
range.baseMipLevel = 0;
|
|
range.levelCount = 1;
|
|
range.baseArrayLayer = 0;
|
|
range.layerCount = 1;
|
|
vkCmdClearColorImage(commandBuffer, swapchainImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1,
|
|
&range);
|
|
|
|
VkImageLayout settledLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionDestinationState(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, dstStageMask, dstAccessMask);
|
|
if (!VkTextureManager::TransitionImageLayout(commandBuffer, swapchainImage, settledLayout,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask,
|
|
VK_IMAGE_ASPECT_COLOR_BIT)) {
|
|
return false;
|
|
}
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
// Popped, not left behind: the clear has executed, so letting the next render pass load
|
|
// it again as a loadOp would erase whatever is drawn between here and there.
|
|
m_clearManager->PopPendingClear(attachment);
|
|
MGLOG_D("MaterializePendingClearForDefaultFramebuffer: swapchain image %u pending clear materialized",
|
|
m_imageIndexAcquired);
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
|
|
MG_State::GLState::FramebufferObject& readFbo,
|
|
MG_State::GLState::FramebufferObject& drawFbo,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLenum filter) {
|
|
const Bool drawIsDefaultFbo = drawFbo.IsDefaultFramebuffer();
|
|
if (!drawIsDefaultFbo) {
|
|
return false;
|
|
}
|
|
|
|
BlitImageBinding srcBinding{};
|
|
BlitImageBinding dstBinding{};
|
|
if (!ResolveColorBlitBinding(readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, srcBinding) ||
|
|
!ResolveColorBlitBinding(drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, dstBinding)) {
|
|
return false;
|
|
}
|
|
if (srcBinding.trackedLayout == nullptr) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: shader blit to default framebuffer requires a texture-backed source framebuffer");
|
|
return false;
|
|
}
|
|
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
if (activeRenderPass != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
const auto& attachment = readFbo.GetAttachment(readFbo.GetReadBuffer());
|
|
auto sourceTexture = attachment.GetTexture();
|
|
MOBILEGL_ASSERT(sourceTexture != nullptr, "TryBlitToDefaultFramebufferWithShader: source texture is null");
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"TryBlitToDefaultFramebufferWithShader: failed to materialize pending clear for textureId=%d",
|
|
sourceTexture->GetExternalIndex());
|
|
const Bool ready = m_textureManager->TransitionTextureForSampling(frame.commandBuffer, *sourceTexture);
|
|
if (!ready) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: failed to transition source textureId=%d for sampling",
|
|
sourceTexture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
if (m_textureManager->SyncTextureAndGetDescriptor(*sourceTexture) == nullptr) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: failed to resolve source textureId=%d after sampling transition",
|
|
sourceTexture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
const VkImageView sourceImageView =
|
|
m_textureManager->GetOrCreateSampledViewAtMipLevel(*sourceTexture, srcBinding.mipLevel);
|
|
MOBILEGL_ASSERT(sourceImageView != VK_NULL_HANDLE,
|
|
"TryBlitToDefaultFramebufferWithShader: failed to create sampled view for textureId=%d mip=%u",
|
|
sourceTexture->GetExternalIndex(), srcBinding.mipLevel);
|
|
|
|
// A color-only blit never touches depth/stencil: let the default-FBO pass
|
|
// it opens skip the depth attachment (depth-less flavor).
|
|
auto& renderPassEntry =
|
|
m_renderPassManager->GetOrCreateRenderPass(drawFbo, m_imageIndexAcquired, /*drawUsesDepthStencil=*/false);
|
|
const Bool ok = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, renderPassEntry);
|
|
MOBILEGL_ASSERT(ok, "%s: BeginRenderPass failed", __func__);
|
|
|
|
ApplyGLViewportState(frame.commandBuffer, renderPassEntry.extent,
|
|
m_swapchainObject.GetPreTransform(), drawIsDefaultFbo);
|
|
|
|
VkRect2D scissor{};
|
|
scissor.offset = {0, 0};
|
|
scissor.extent = {static_cast<Uint32>(renderPassEntry.extent.x()), static_cast<Uint32>(renderPassEntry.extent.y())};
|
|
vkCmdSetScissor(frame.commandBuffer, 0, 1, &scissor);
|
|
|
|
MOBILEGL_ASSERT(m_blitResources.program != nullptr, "TryBlitToDefaultFramebufferWithShader: blit program is null");
|
|
const VkPipeline pipeline = GetOrCreateBlitPipeline(renderPassEntry);
|
|
MOBILEGL_ASSERT(pipeline != VK_NULL_HANDLE, "TryBlitToDefaultFramebufferWithShader: blit pipeline is null");
|
|
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
// The blit pipeline's narrower dynamic set (viewport/scissor only)
|
|
// leaves the other dynamic states undefined; its raw viewport/scissor
|
|
// writes also bypass the shadow.
|
|
ResetDynamicStateShadow();
|
|
|
|
auto* blitProgramData = static_cast<Uint8*>(m_blitResources.program->MapUBO());
|
|
MOBILEGL_ASSERT(blitProgramData != nullptr, "TryBlitToDefaultFramebufferWithShader: blit UBO is null");
|
|
std::fill(blitProgramData, blitProgramData + m_blitResources.program->GetUBOSize(), Uint8{0});
|
|
|
|
BlitUniformData blitUniformData{};
|
|
const float srcWidth = static_cast<float>(srcBinding.extent.x());
|
|
const float srcHeight = static_cast<float>(srcBinding.extent.y());
|
|
const float dstWidth = static_cast<float>(dstBinding.extent.x());
|
|
const float dstHeight = static_cast<float>(dstBinding.extent.y());
|
|
float dstNormWidth = dstWidth;
|
|
float dstNormHeight = dstHeight;
|
|
switch (m_swapchainObject.GetPreTransform()) {
|
|
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
|
|
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
|
|
dstNormWidth = dstHeight;
|
|
dstNormHeight = dstWidth;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
blitUniformData.srcRect[0] = static_cast<float>(srcX0) / srcWidth;
|
|
blitUniformData.srcRect[1] = static_cast<float>(srcY0) / srcHeight;
|
|
blitUniformData.srcRect[2] = static_cast<float>(srcX1 - srcX0) / srcWidth;
|
|
blitUniformData.srcRect[3] = static_cast<float>(srcY1 - srcY0) / srcHeight;
|
|
blitUniformData.dstRect[0] = static_cast<float>(dstX0) / dstNormWidth;
|
|
blitUniformData.dstRect[1] = static_cast<float>(dstY0) / dstNormHeight;
|
|
blitUniformData.dstRect[2] = static_cast<float>(dstX1 - dstX0) / dstNormWidth;
|
|
blitUniformData.dstRect[3] = static_cast<float>(dstY1 - dstY0) / dstNormHeight;
|
|
blitUniformData.surfaceTransform = static_cast<Int>(ToBlitSurfaceTransform(m_swapchainObject.GetPreTransform()));
|
|
|
|
auto writeUniform = [&](Int location, const void* data, SizeT size) {
|
|
MOBILEGL_ASSERT(location >= 0, "TryBlitToDefaultFramebufferWithShader: invalid uniform location");
|
|
const Uint offset = m_blitResources.program->GetUniformOffset(static_cast<Uint>(location));
|
|
// A RETURN, not only an assert - see GenerateDepthMipmapWithShader's copy of this
|
|
// guard: kInvalidUniformOffset must not reach the memcpy in a release build.
|
|
if (offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
|
offset + size > m_blitResources.program->GetUBOSize()) {
|
|
MOBILEGL_ASSERT(false, "TryBlitToDefaultFramebufferWithShader: uniform write out of bounds");
|
|
return;
|
|
}
|
|
memcpy(blitProgramData + offset, data, size);
|
|
};
|
|
writeUniform(m_blitResources.srcRectLocation, blitUniformData.srcRect, sizeof(blitUniformData.srcRect));
|
|
writeUniform(m_blitResources.dstRectLocation, blitUniformData.dstRect, sizeof(blitUniformData.dstRect));
|
|
writeUniform(m_blitResources.surfaceTransformLocation, &blitUniformData.surfaceTransform,
|
|
sizeof(blitUniformData.surfaceTransform));
|
|
m_blitResources.program->MarkUBOContentDirty();
|
|
|
|
const auto samplerBindingOverride = UniformManager::SamplerBindingOverride{
|
|
.binding = m_blitResources.samplerBinding,
|
|
.texture = sourceTexture.get(),
|
|
.sampler = (filter == GL_LINEAR ? m_blitResources.linearSampler.get()
|
|
: m_blitResources.nearestSampler.get()),
|
|
.imageView = sourceImageView,
|
|
};
|
|
ProgramFactory::CompileOptionFlags blitTransformFlags = 0;
|
|
const auto& blitProgramObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, blitTransformFlags);
|
|
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
|
|
frame.commandBuffer, *m_blitResources.program, blitProgramObj, m_frameContext.GetCurrentFrameIndex(),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
|
|
MOBILEGL_ASSERT(bound, "TryBlitToDefaultFramebufferWithShader: BindProgramUniformBuffers failed");
|
|
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter) {
|
|
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
BlitNamedFramebuffer(readFbo, drawFbo, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
}
|
|
|
|
void VulkanRenderer::BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter) {
|
|
static constexpr GLbitfield kSupportedBlitMask =
|
|
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
|
if ((mask & ~kSupportedBlitMask) != 0) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: unsupported mask bits=0x%x", static_cast<Uint32>(mask));
|
|
return;
|
|
}
|
|
const Bool isColorBlit = (mask & GL_COLOR_BUFFER_BIT) != 0;
|
|
const Bool isDepthBlit = (mask & GL_DEPTH_BUFFER_BIT) != 0;
|
|
const Bool isStencilBlit = (mask & GL_STENCIL_BUFFER_BIT) != 0;
|
|
if (!isColorBlit && !isDepthBlit && !isStencilBlit) {
|
|
return;
|
|
}
|
|
if (filter != GL_NEAREST && filter != GL_LINEAR) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: unsupported filter=0x%x", static_cast<Uint32>(filter));
|
|
return;
|
|
}
|
|
if ((isDepthBlit || isStencilBlit) && filter != GL_NEAREST) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: depth/stencil blits require GL_NEAREST");
|
|
return;
|
|
}
|
|
|
|
// The scissor test clips blit writes: intersect the destination rectangle with
|
|
// the scissor box and shrink the source proportionally.
|
|
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
|
|
const IntVec4& scissor = MG_State::pGLContext->GetScissorBox();
|
|
const auto clipAxis = [](GLint& d0, GLint& d1, GLint& s0, GLint& s1, GLint clipLo, GLint clipHi) -> Bool {
|
|
const Bool dstFlipped = d1 < d0;
|
|
GLint lo = dstFlipped ? d1 : d0;
|
|
GLint hi = dstFlipped ? d0 : d1;
|
|
const GLint newLo = std::max(lo, clipLo);
|
|
const GLint newHi = std::min(hi, clipHi);
|
|
if (newLo >= newHi) {
|
|
return false;
|
|
}
|
|
const double srcSpan = static_cast<double>(s1 - s0);
|
|
const double dstSpan = static_cast<double>(d1 - d0);
|
|
const double scale = dstSpan != 0.0 ? srcSpan / dstSpan : 0.0;
|
|
const GLint origD0 = d0;
|
|
const GLint clippedD0 = dstFlipped ? newHi : newLo;
|
|
const GLint clippedD1 = dstFlipped ? newLo : newHi;
|
|
s0 = s0 + static_cast<GLint>(std::lround((clippedD0 - origD0) * scale));
|
|
s1 = s0 + static_cast<GLint>(std::lround((clippedD1 - clippedD0) * scale));
|
|
d0 = clippedD0;
|
|
d1 = clippedD1;
|
|
return true;
|
|
};
|
|
if (!clipAxis(dstX0, dstX1, srcX0, srcX1, scissor.x(), scissor.x() + scissor.z()) ||
|
|
!clipAxis(dstY0, dstY1, srcY0, srcY1, scissor.y(), scissor.y() + scissor.w())) {
|
|
return; // fully scissored out
|
|
}
|
|
}
|
|
|
|
MOBILEGL_ASSERT(readFbo != nullptr, "VulkanRenderer::BlitFramebuffer: read framebuffer is null");
|
|
MOBILEGL_ASSERT(drawFbo != nullptr, "VulkanRenderer::BlitFramebuffer: draw framebuffer is null");
|
|
if (IsUnsupportedFramebufferForDirectVulkan(*readFbo) ||
|
|
IsUnsupportedFramebufferForDirectVulkan(*drawFbo)) {
|
|
RecordUnsupportedFramebufferError(__func__);
|
|
return;
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
if (activeRenderPass != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
const Bool readIsDefaultFbo = readFbo->IsDefaultFramebuffer();
|
|
const Bool drawIsDefaultFbo = drawFbo->IsDefaultFramebuffer();
|
|
if (isColorBlit && drawIsDefaultFbo &&
|
|
RequiresShaderBlitToDefaultFramebuffer(m_swapchainObject.GetPreTransform())) {
|
|
if (TryBlitToDefaultFramebufferWithShader(frame, *readFbo, *drawFbo,
|
|
srcX0, srcY0, srcX1, srcY1,
|
|
dstX0, dstY0, dstX1, dstY1, filter)) {
|
|
return;
|
|
}
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: rotated blit to default framebuffer requires a texture-backed source framebuffer");
|
|
return;
|
|
}
|
|
|
|
Vector<VkImageAspectFlagBits> depthStencilAspects;
|
|
if (isDepthBlit) depthStencilAspects.push_back(VK_IMAGE_ASPECT_DEPTH_BIT);
|
|
if (isStencilBlit) depthStencilAspects.push_back(VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
for (const VkImageAspectFlagBits depthStencilAspect : depthStencilAspects) {
|
|
BlitImageBinding srcBinding{};
|
|
BlitImageBinding dstBinding{};
|
|
if (!ResolveFramebufferBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject,
|
|
*m_textureManager, *m_renderPassManager,
|
|
depthStencilAspect, srcBinding) ||
|
|
!ResolveFramebufferBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject,
|
|
*m_textureManager, *m_renderPassManager,
|
|
depthStencilAspect, dstBinding)) {
|
|
// A buffer named in the mask but absent from either framebuffer copies
|
|
// nothing for that buffer; the other requested buffers still blit.
|
|
continue;
|
|
}
|
|
|
|
if (srcX1 < srcX0 || srcY1 < srcY0 || dstX1 < dstX0 || dstY1 < dstY0) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: depth blits with flipped rectangles are not supported yet");
|
|
continue;
|
|
}
|
|
|
|
const Int srcWidth = srcX1 - srcX0;
|
|
const Int srcHeight = srcY1 - srcY0;
|
|
const Int dstWidth = dstX1 - dstX0;
|
|
const Int dstHeight = dstY1 - dstY0;
|
|
if (srcWidth <= 0 || srcHeight <= 0 || dstWidth <= 0 || dstHeight <= 0) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: degenerate depth blit rectangle");
|
|
continue;
|
|
}
|
|
// A scaling depth blit is legal GL and vkCmdBlitImage scales natively; only a same-size
|
|
// pair can take the cheaper vkCmdCopyImage.
|
|
const Bool depthBlitScales = srcWidth != dstWidth || srcHeight != dstHeight;
|
|
|
|
if (!readIsDefaultFbo) {
|
|
const auto sourceAttachmentType = ResolveFramebufferCopyAttachmentType(*readFbo, true, srcBinding.aspectMask);
|
|
const auto& sourceAttachment = readFbo->GetAttachment(sourceAttachmentType);
|
|
if (auto sourceTexture = sourceAttachment.GetTexture(); sourceTexture != nullptr) {
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for depth source textureId=%d",
|
|
sourceTexture->GetExternalIndex());
|
|
} else if (sourceAttachment.IsRenderbuffer()) {
|
|
const Bool clearReady = MaterializePendingClearForRenderbuffer(frame.commandBuffer,
|
|
sourceAttachment.GetRenderbuffer());
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for depth source renderbuffer %u",
|
|
sourceAttachment.GetRenderbuffer()->GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
const auto destAttachmentType =
|
|
ResolveFramebufferCopyAttachmentType(*drawFbo, false, dstBinding.aspectMask);
|
|
if (drawIsDefaultFbo) {
|
|
// Same ordering rule for the default framebuffer's depth/stencil - see the
|
|
// colour twin below.
|
|
const Bool dstClearReady = MaterializePendingClearForDefaultFramebuffer(
|
|
frame.commandBuffer, *drawFbo, destAttachmentType);
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize the default framebuffer's pending "
|
|
"depth/stencil clear");
|
|
} else {
|
|
// A clear queued for the destination predates this blit in API order;
|
|
// execute it now, or its deferred materialization would later stomp the
|
|
// copied contents (MC 26.3 OIT clears cloud_depth, then blits the main
|
|
// depth into it - the stale loadOp=CLEAR erased the copy).
|
|
const auto& destAttachment = drawFbo->GetAttachment(destAttachmentType);
|
|
if (auto destTexture = destAttachment.GetTexture(); destTexture != nullptr) {
|
|
const Bool dstClearReady = MaterializePendingClearForTexture(frame.commandBuffer, *destTexture);
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for depth destination textureId=%d",
|
|
destTexture->GetExternalIndex());
|
|
} else if (destAttachment.IsRenderbuffer()) {
|
|
const Bool dstClearReady = MaterializePendingClearForRenderbuffer(frame.commandBuffer,
|
|
destAttachment.GetRenderbuffer());
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for depth destination renderbuffer %u",
|
|
destAttachment.GetRenderbuffer()->GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
|
|
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
|
|
: *srcBinding.trackedLayout;
|
|
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: depth source image layout is undefined");
|
|
continue;
|
|
}
|
|
|
|
const VkImageLayout dstOriginalLayout = drawIsDefaultFbo
|
|
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
|
|
: *dstBinding.trackedLayout;
|
|
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
|
|
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
|
|
: dstOriginalLayout;
|
|
|
|
// vkCmdCopyImage requires identical depth formats; a mismatched pair (e.g.
|
|
// a D24S8 renderbuffer into a DEPTH_COMPONENT24 texture backed by the
|
|
// D32_SFLOAT fallback) round-trips the region through the host with a
|
|
// per-texel re-encode instead.
|
|
if (srcBinding.format != dstBinding.format) {
|
|
if (readIsDefaultFbo || drawIsDefaultFbo) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: cross-format depth/stencil blit with the default framebuffer");
|
|
continue;
|
|
}
|
|
if (!BlitDepthAcrossFormats(frame, srcBinding.image, srcBinding.format, srcBinding.trackedLayout,
|
|
srcBinding.mipLevel, srcBinding.baseArrayLayer, dstBinding.image,
|
|
dstBinding.format, dstBinding.trackedLayout, dstBinding.mipLevel,
|
|
dstBinding.baseArrayLayer, srcX0, srcY0, dstX0, dstY0, srcX1 - srcX0,
|
|
srcY1 - srcY0, srcOriginalLayout, dstRestoreLayout,
|
|
depthStencilAspect == VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
|
continue;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
|
|
// Both blit regions below name `baseArrayLayer` from their binding, and a layered depth
|
|
// attachment puts that above 0. These barriers carry a mip range only - their layer
|
|
// range is every layer (see VkTextureManager::TransitionImageLayout).
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout srcTrackedLayout = srcOriginalLayout;
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain depth source image", __func__);
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition depth source image", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
|
|
if (drawIsDefaultFbo) {
|
|
VkImageLayout dstTrackedLayout = dstOriginalLayout;
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, dstTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain depth destination image", __func__);
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, dstTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition depth destination image", __func__);
|
|
}
|
|
|
|
// The default framebuffer is stored display-side-up, so a rect aimed at it (or read
|
|
// from it) has to be converted out of GL's bottom-origin space - the same conversion
|
|
// the colour blit below applies. vkCmdCopyImage cannot express it (it has no second
|
|
// offset to invert), so a default-framebuffer side forces the vkCmdBlitImage form even
|
|
// at equal size. Without this a scissored depth blit into the default framebuffer
|
|
// wrote the MIRRORED band: KHR-GL*.framebuffer_blit.scissor_blit clips to the lower
|
|
// left quadrant, and the depth landed in the upper one.
|
|
const Bool depthBlitNeedsOrientation = readIsDefaultFbo || drawIsDefaultFbo;
|
|
if (depthBlitScales || depthBlitNeedsOrientation) {
|
|
// vkCmdCopyImage cannot resize; NEAREST is the only filter Vulkan allows for a
|
|
// depth/stencil blit anyway, and the GL front end already rejects the others.
|
|
VkImageBlit blitRegion{};
|
|
blitRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
|
|
blitRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
|
|
blitRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
|
|
blitRegion.srcSubresource.layerCount = srcBinding.layerCount;
|
|
blitRegion.srcOffsets[0] = {srcX0, srcY0, 0};
|
|
blitRegion.srcOffsets[1] = {srcX1, srcY1, 1};
|
|
blitRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
|
|
blitRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
|
|
blitRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
|
|
blitRegion.dstSubresource.layerCount = dstBinding.layerCount;
|
|
blitRegion.dstOffsets[0] = {dstX0, dstY0, 0};
|
|
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
|
|
if (readIsDefaultFbo) {
|
|
ApplyNativeBlitDefaultFramebufferSourceTransform(m_swapchainObject.GetPreTransform(), srcBinding,
|
|
blitRegion);
|
|
}
|
|
if (drawIsDefaultFbo) {
|
|
ApplyNativeBlitDefaultFramebufferTransform(m_swapchainObject.GetPreTransform(), dstBinding,
|
|
blitRegion);
|
|
}
|
|
vkCmdBlitImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &blitRegion, VK_FILTER_NEAREST);
|
|
} else {
|
|
VkImageCopy copyRegion{};
|
|
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
|
|
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
|
|
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
|
|
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
|
|
copyRegion.srcOffset = {srcX0, srcY0, 0};
|
|
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
|
|
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
|
|
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
|
|
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
|
|
copyRegion.dstOffset = {dstX0, dstY0, 0};
|
|
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight), 1};
|
|
|
|
vkCmdCopyImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, ©Region);
|
|
}
|
|
|
|
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout srcTrackedLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain depth source image layout", __func__);
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore depth source image layout", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
|
|
if (drawIsDefaultFbo) {
|
|
VkImageLayout dstTrackedLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, dstTrackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain depth destination image layout", __func__);
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, dstTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore depth destination image layout", __func__);
|
|
}
|
|
}
|
|
if (!isColorBlit) {
|
|
return;
|
|
}
|
|
|
|
BlitImageBinding srcBinding{};
|
|
BlitImageBinding dstBinding{};
|
|
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, srcBinding) ||
|
|
!ResolveColorBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, dstBinding)) {
|
|
return;
|
|
}
|
|
|
|
if (!readIsDefaultFbo) {
|
|
const auto& sourceAttachment = readFbo->GetAttachment(readFbo->GetReadBuffer());
|
|
auto sourceTexture = sourceAttachment.GetTexture();
|
|
if (sourceTexture != nullptr) {
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for source textureId=%d",
|
|
sourceTexture->GetExternalIndex());
|
|
} else if (sourceAttachment.IsRenderbuffer()) {
|
|
const Bool clearReady =
|
|
MaterializePendingClearForRenderbuffer(frame.commandBuffer, sourceAttachment.GetRenderbuffer());
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for source renderbuffer %u",
|
|
sourceAttachment.GetRenderbuffer()->GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
if (drawIsDefaultFbo) {
|
|
// The default framebuffer needs the same ordering, and needed it before anything
|
|
// consumed its parked clear: Minecraft clears the default framebuffer, renders the
|
|
// world into its own framebuffer and BLITS the result out, so nothing between the
|
|
// clear and the blit ever opens a render pass on the default framebuffer to fold the
|
|
// clear in as a loadOp. The clear therefore stayed pending across the whole frame,
|
|
// and the first path that did materialize it - the readback - executed it AFTER the
|
|
// blit and handed back a blank frame (every DirectVulkan retrace, ssim 0.000005).
|
|
const Bool dstClearReady = MaterializePendingClearForDefaultFramebuffer(
|
|
frame.commandBuffer, *drawFbo, drawFbo->GetDrawBuffers()[0]);
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize the default framebuffer's pending clear");
|
|
} else {
|
|
// A clear queued for the destination predates this blit in API order; execute
|
|
// it now, or its deferred materialization would later stomp the blitted color.
|
|
const auto& destAttachment = drawFbo->GetAttachment(drawFbo->GetDrawBuffers()[0]);
|
|
auto destTexture = destAttachment.GetTexture();
|
|
if (destTexture != nullptr) {
|
|
const Bool dstClearReady = MaterializePendingClearForTexture(frame.commandBuffer, *destTexture);
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for destination textureId=%d",
|
|
destTexture->GetExternalIndex());
|
|
} else if (destAttachment.IsRenderbuffer()) {
|
|
const Bool dstClearReady =
|
|
MaterializePendingClearForRenderbuffer(frame.commandBuffer, destAttachment.GetRenderbuffer());
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"BlitFramebuffer: failed to materialize pending clear for destination renderbuffer %u",
|
|
destAttachment.GetRenderbuffer()->GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
VkImageLayout srcLayout = readIsDefaultFbo
|
|
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
|
|
: *srcBinding.trackedLayout;
|
|
VkImageLayout dstLayout = drawIsDefaultFbo
|
|
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
|
|
: *dstBinding.trackedLayout;
|
|
const VkImageLayout srcOriginalLayout = srcLayout;
|
|
const VkImageLayout dstOriginalLayout = dstLayout;
|
|
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
|
|
? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
|
|
: dstOriginalLayout;
|
|
|
|
if (readIsDefaultFbo && srcLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: swapchain source image layout is undefined");
|
|
return;
|
|
}
|
|
if (srcLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
MGLOG_E_ONCE("BlitFramebuffer skipped: source image layout is undefined");
|
|
return;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(srcLayout, srcStageMask, srcAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask, 0, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionSourceState(dstLayout, dstStageMask, dstAccessMask);
|
|
if (drawIsDefaultFbo) {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, dstLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain destination image", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask, 0, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition destination image", __func__);
|
|
}
|
|
|
|
VkImageBlit blitRegion{};
|
|
blitRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
|
|
blitRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
|
|
blitRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
|
|
blitRegion.srcSubresource.layerCount = srcBinding.layerCount;
|
|
blitRegion.srcOffsets[0] = {srcX0, srcY0, 0};
|
|
blitRegion.srcOffsets[1] = {srcX1, srcY1, 1};
|
|
blitRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
|
|
blitRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
|
|
blitRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
|
|
blitRegion.dstSubresource.layerCount = dstBinding.layerCount;
|
|
blitRegion.dstOffsets[0] = {dstX0, dstY0, 0};
|
|
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
|
|
if (readIsDefaultFbo) {
|
|
ApplyNativeBlitDefaultFramebufferSourceTransform(m_swapchainObject.GetPreTransform(), srcBinding,
|
|
blitRegion);
|
|
}
|
|
if (drawIsDefaultFbo) {
|
|
ApplyNativeBlitDefaultFramebufferTransform(m_swapchainObject.GetPreTransform(), dstBinding, blitRegion);
|
|
}
|
|
|
|
if (srcBinding.sampleCount != VK_SAMPLE_COUNT_1_BIT && dstBinding.sampleCount == VK_SAMPLE_COUNT_1_BIT) {
|
|
// GL multisample resolve blits are 1:1 by spec; vkCmdBlitImage cannot read a
|
|
// multisampled source, so the samples have to come down through vkCmdResolveImage.
|
|
const Uint32 resolveWidth = static_cast<Uint32>(std::abs(srcX1 - srcX0));
|
|
const Uint32 resolveHeight = static_cast<Uint32>(std::abs(srcY1 - srcY0));
|
|
|
|
// vkCmdResolveImage takes ONE offset per side, so it cannot express the axis inversion
|
|
// that a default-framebuffer rect needs - it would land the mirrored band. When the
|
|
// transforms above actually moved the region, split the operation: resolve into a
|
|
// single-sample scratch image at raw offsets, then blit THAT into the destination with
|
|
// the (already transformed) region, which vkCmdBlitImage can invert.
|
|
const Bool regionWasTransformed =
|
|
(readIsDefaultFbo || drawIsDefaultFbo) &&
|
|
(blitRegion.srcOffsets[0].x != srcX0 || blitRegion.srcOffsets[0].y != srcY0 ||
|
|
blitRegion.srcOffsets[1].x != srcX1 || blitRegion.srcOffsets[1].y != srcY1 ||
|
|
blitRegion.dstOffsets[0].x != dstX0 || blitRegion.dstOffsets[0].y != dstY0 ||
|
|
blitRegion.dstOffsets[1].x != dstX1 || blitRegion.dstOffsets[1].y != dstY1);
|
|
const Bool useScratchResolve =
|
|
regionWasTransformed && resolveWidth > 0 && resolveHeight > 0 &&
|
|
AcquireMultisampleResolveScratchImage(frame.commandBuffer, srcBinding.format,
|
|
{resolveWidth, resolveHeight});
|
|
|
|
VkImageResolve resolveRegion{};
|
|
resolveRegion.srcSubresource = blitRegion.srcSubresource;
|
|
resolveRegion.dstSubresource = blitRegion.dstSubresource;
|
|
resolveRegion.extent = {resolveWidth, resolveHeight, 1};
|
|
if (useScratchResolve) {
|
|
// The scratch copy is a plain single-layer colour image, and the resolve reads the
|
|
// SOURCE band the (possibly inverted) transformed region names - taking its min so
|
|
// an inverted pair still describes the same band.
|
|
resolveRegion.srcOffset = {std::min(blitRegion.srcOffsets[0].x, blitRegion.srcOffsets[1].x),
|
|
std::min(blitRegion.srcOffsets[0].y, blitRegion.srcOffsets[1].y), 0};
|
|
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
resolveRegion.dstSubresource.mipLevel = 0;
|
|
resolveRegion.dstSubresource.baseArrayLayer = 0;
|
|
resolveRegion.dstSubresource.layerCount = 1;
|
|
resolveRegion.dstOffset = {0, 0, 0};
|
|
vkCmdResolveImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
m_msResolveScratch.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &resolveRegion);
|
|
|
|
VkImageLayout scratchLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
const Bool scratchReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, m_msResolveScratch.image, scratchLayout,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
MOBILEGL_ASSERT(scratchReady, "%s: failed to transition the resolve scratch image", __func__);
|
|
m_msResolveScratch.layout = scratchLayout;
|
|
|
|
// Second leg: the scratch image holds the resolved band at its own origin, so the
|
|
// source side of the region becomes the whole scratch rect and only the
|
|
// destination keeps the transform.
|
|
VkImageBlit scratchBlit = blitRegion;
|
|
scratchBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
scratchBlit.srcSubresource.mipLevel = 0;
|
|
scratchBlit.srcSubresource.baseArrayLayer = 0;
|
|
scratchBlit.srcSubresource.layerCount = 1;
|
|
scratchBlit.srcOffsets[0] = {0, 0, 0};
|
|
scratchBlit.srcOffsets[1] = {static_cast<Int32>(resolveWidth), static_cast<Int32>(resolveHeight), 1};
|
|
vkCmdBlitImage(frame.commandBuffer,
|
|
m_msResolveScratch.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &scratchBlit, filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
|
|
} else {
|
|
resolveRegion.srcOffset = {std::min(srcX0, srcX1), std::min(srcY0, srcY1), 0};
|
|
resolveRegion.dstOffset = {std::min(dstX0, dstX1), std::min(dstY0, dstY1), 0};
|
|
vkCmdResolveImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &resolveRegion);
|
|
}
|
|
} else {
|
|
vkCmdBlitImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &blitRegion, filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
|
|
}
|
|
|
|
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout srcTrackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask, 0, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
|
|
if (drawIsDefaultFbo) {
|
|
VkImageLayout dstTrackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, dstTrackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain destination image layout", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, dstTrackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask, 0, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore destination image layout", __func__);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
|
|
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
|
if (textureTarget != TextureTarget::Texture2D) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D currently only supports GL_TEXTURE_2D destinations.");
|
|
return;
|
|
}
|
|
if (level < 0) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidValue,
|
|
"CopyTexSubImage2D level must be non-negative.");
|
|
return;
|
|
}
|
|
|
|
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
|
auto destinationTexture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
|
|
if (destinationTexture == nullptr) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D requires a bound destination texture.");
|
|
return;
|
|
}
|
|
|
|
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
if (readFbo == nullptr) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D requires a framebuffer bound to GL_READ_FRAMEBUFFER.");
|
|
return;
|
|
}
|
|
if (IsUnsupportedFramebufferForDirectVulkan(*readFbo)) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidFramebufferOperation,
|
|
"CopyTexSubImage2D does not support the current non-default read framebuffer configuration on DirectVulkan.");
|
|
return;
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
const Bool readIsDefaultFbo = readFbo->IsDefaultFramebuffer();
|
|
|
|
BlitImageBinding dstBinding{};
|
|
if (!ResolveTextureCopyDestinationBinding(*destinationTexture, static_cast<Uint32>(level), *m_textureManager,
|
|
dstBinding)) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D failed to resolve the destination texture.");
|
|
return;
|
|
}
|
|
|
|
BlitImageBinding srcBinding{};
|
|
if (!ResolveTextureCopySourceBinding(*readFbo, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, dstBinding.aspectMask, srcBinding)) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D requires a complete read attachment compatible with the destination texture.");
|
|
return;
|
|
}
|
|
|
|
if (!readIsDefaultFbo) {
|
|
const auto sourceAttachmentType = ResolveFramebufferCopyAttachmentType(*readFbo, true, srcBinding.aspectMask);
|
|
const auto& sourceAttachment = readFbo->GetAttachment(sourceAttachmentType);
|
|
auto sourceTexture = sourceAttachment.GetTexture();
|
|
MOBILEGL_ASSERT(sourceTexture != nullptr, "CopyTexSubImage2D: source texture attachment is null");
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"CopyTexSubImage2D: failed to materialize pending clear for source textureId=%d",
|
|
sourceTexture->GetExternalIndex());
|
|
}
|
|
|
|
{
|
|
// A clear queued for the destination predates this copy in API order;
|
|
// execute it now so the deferred materialization cannot stomp the copy.
|
|
const Bool dstClearReady = MaterializePendingClearForTexture(frame.commandBuffer, *destinationTexture);
|
|
MOBILEGL_ASSERT(dstClearReady,
|
|
"CopyTexSubImage2D: failed to materialize pending clear for destination textureId=%d",
|
|
destinationTexture->GetExternalIndex());
|
|
}
|
|
|
|
const Bool srcUsesSwapchainDepth = readIsDefaultFbo && (srcBinding.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) == 0;
|
|
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
|
|
? (srcUsesSwapchainDepth
|
|
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
|
|
: m_swapchainObject.GetImageLayout(m_imageIndexAcquired))
|
|
: *srcBinding.trackedLayout;
|
|
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
|
|
"CopyTexSubImage2D source image has undefined layout.");
|
|
return;
|
|
}
|
|
|
|
const VkImageLayout dstOriginalLayout = *dstBinding.trackedLayout;
|
|
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
|
|
? ((dstBinding.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
|
|
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
|
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
|
: dstOriginalLayout;
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout srcTrackedLayout = srcOriginalLayout;
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
|
|
if (srcUsesSwapchainDepth) {
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
} else {
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
}
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
|
|
Bool dstReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
|
|
|
|
VkImageCopy copyRegion{};
|
|
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
|
|
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
|
|
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
|
|
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
|
|
// KNOWN GAP, deliberately not half-fixed here: when the read framebuffer is the default
|
|
// one this samples GL rows [y, y+h) counted from the TOP of a display-oriented image, so
|
|
// it takes the mirrored band AND writes it into the (GL-oriented) destination texture
|
|
// upside down. Correcting only the offset would swap one wrong answer for another,
|
|
// because vkCmdCopyImage cannot reverse rows: this path has to become a vkCmdBlitImage
|
|
// with an inverted source Y pair, the way BlitFramebuffer above now does it. Tracked
|
|
// separately; the four sites behind the 1,759-case orientation defect are the viewport,
|
|
// the scissor, the ReadPixels copy offset and the readback remap.
|
|
if (readIsDefaultFbo) {
|
|
MGLOG_D("DirectVulkan::CopyTexSubImage2D: copying from the DEFAULT framebuffer still uses the raw GL "
|
|
"Y origin (x=%d y=%d w=%d h=%d); the result is the mirrored band, stored flipped",
|
|
x, y, width, height);
|
|
}
|
|
copyRegion.srcOffset = {x, y, 0};
|
|
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
|
|
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
|
|
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
|
|
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
|
|
copyRegion.dstOffset = {xoffset, yoffset, 0};
|
|
copyRegion.extent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
|
|
vkCmdCopyImage(frame.commandBuffer,
|
|
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, ©Region);
|
|
|
|
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout srcTrackedLayout = srcUsesSwapchainDepth
|
|
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
|
|
: m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
|
|
if (srcUsesSwapchainDepth) {
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
} else {
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
|
|
}
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, srcBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
|
|
Bool dstRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
|
|
dstBinding.mipLevel, dstBinding.mipLevelCount);
|
|
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
|
|
}
|
|
|
|
namespace {
|
|
// GL hands CopyImageSubData ONE z/depth pair and lets the texture target decide what it
|
|
// means. Vulkan splits that meaning across two different fields of VkImageCopy, chosen by
|
|
// the image type:
|
|
//
|
|
// VK_IMAGE_TYPE_3D - slices live on the z axis: srcOffset.z/dstOffset.z select them and
|
|
// extent.depth counts them. The subresource layer range must stay
|
|
// (0, 1): Vulkan reads a 3D image as a single layer whose depth is
|
|
// the mip level's depth (VUID-VkImageCopy-apiVersion-07932/-07933).
|
|
// everything else - slices live in the array dimension: baseArrayLayer selects them and
|
|
// layerCount counts them, while offset.z stays 0 and (when neither
|
|
// endpoint is 3D) extent.depth stays 1.
|
|
//
|
|
// A mixed 2D-array <-> 3D pair is legal because maintenance1 - core since Vulkan 1.1 -
|
|
// relaxed the old "layerCounts must match" rule into "the 3D side's extent.depth must
|
|
// equal the array side's layerCount".
|
|
struct CopyImageSliceMapping {
|
|
// True for a VK_IMAGE_TYPE_3D image, i.e. slices ride the z axis, not the layer axis.
|
|
Bool slicesAreDepth = false;
|
|
// The GL z offset, kept in whichever field this endpoint's image type reads it from.
|
|
Uint32 baseSlice = 0;
|
|
// Slices this endpoint can address at the selected mip level; the copy range check
|
|
// needs the level's depth for a 3D image (3D mips shrink in z) and the image's array
|
|
// size for a layered one (array layers do not shrink).
|
|
Uint32 availableSlices = 1;
|
|
|
|
Uint32 BaseArrayLayer() const { return slicesAreDepth ? 0u : baseSlice; }
|
|
Int32 OffsetZ() const { return slicesAreDepth ? static_cast<Int32>(baseSlice) : 0; }
|
|
};
|
|
|
|
// The Vulkan image one glCopyImageSubData endpoint names, after the two object kinds GL
|
|
// 4.6 core 18.3.2 allows have been collapsed onto the fields this copy reads. A
|
|
// renderbuffer is a single-level, single-layer 2D image, so its shape answers are
|
|
// constants rather than a mip walk. `trackedLayout` points AT the owning resource's own
|
|
// layout field - both resource maps are node-based, so the pointer survives the further
|
|
// lookups the clear materialization below makes.
|
|
struct CopyImageVkImage {
|
|
Bool isRenderbuffer = false;
|
|
VkImage image = VK_NULL_HANDLE;
|
|
VkImageLayout* trackedLayout = nullptr;
|
|
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
|
Uint32 mipLevels = 1;
|
|
VkExtent2D extent = {0, 0};
|
|
Uint32 depth = 1;
|
|
Uint32 arrayLayers = 1;
|
|
};
|
|
|
|
Bool TryResolveCopyImageSliceMapping(TextureTarget target, const CopyImageVkImage& image, Uint32 mipLevel,
|
|
GLint glZ, GLsizei glDepth, CopyImageSliceMapping& outMapping) {
|
|
if (glZ < 0 || glDepth <= 0) {
|
|
return false;
|
|
}
|
|
const Uint32 baseSlice = static_cast<Uint32>(glZ);
|
|
if (image.isRenderbuffer) {
|
|
// A renderbuffer holds one 2D image and nothing else; GL still requires the
|
|
// z/depth pair and it can only name that one slice.
|
|
outMapping = {};
|
|
return baseSlice == 0 && glDepth == 1;
|
|
}
|
|
switch (target) {
|
|
case TextureTarget::Texture1D:
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureRectangle:
|
|
case TextureTarget::Texture2DMultisample:
|
|
// Not layered at all: GL still requires the z/depth pair, and it can only name the
|
|
// one slice these targets have.
|
|
outMapping = {};
|
|
return baseSlice == 0 && glDepth == 1;
|
|
case TextureTarget::Texture3D:
|
|
outMapping.slicesAreDepth = true;
|
|
outMapping.baseSlice = baseSlice;
|
|
outMapping.availableSlices = std::max(1u, image.depth >> mipLevel);
|
|
return true;
|
|
case TextureTarget::Texture1DArray:
|
|
case TextureTarget::Texture2DArray:
|
|
case TextureTarget::Texture2DMultisampleArray:
|
|
case TextureTarget::TextureCubeMap:
|
|
case TextureTarget::TextureCubeMapArray:
|
|
// A cube map is an array of six faces here (see TryResolveTextureShapeInfo), and GL
|
|
// numbers its faces on the same z axis an array texture numbers its layers, so both
|
|
// arrive as a plain layer range.
|
|
//
|
|
// GL_TEXTURE_1D_ARRAY belongs here too, and needs no remap: this backend STORES it
|
|
// as a VK_IMAGE_TYPE_1D image whose layers live in arrayLayers (ToVulkanLevelExtent
|
|
// moves the count across), and GL 4.6 core 18.3.2 ADDRESSES it as a stack of slices
|
|
// on z with an image height of 1 - so the frontend's y/height are already the 0/1
|
|
// Vulkan requires and the layer lands in baseArrayLayer either way.
|
|
outMapping.slicesAreDepth = false;
|
|
outMapping.baseSlice = baseSlice;
|
|
outMapping.availableSlices = image.arrayLayers;
|
|
return true;
|
|
default:
|
|
// GL_TEXTURE_BUFFER has no image at all. Declined rather than mis-addressed.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Uint CopyImageEndpointName(const CopyImageEndpoint& endpoint) {
|
|
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetExternalIndex();
|
|
return endpoint.Texture ? endpoint.Texture->GetExternalIndex() : 0u;
|
|
}
|
|
} // namespace
|
|
|
|
void VulkanRenderer::CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
|
|
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
|
const CopyImageEndpoint& dstEndpoint,
|
|
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
|
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
|
MOBILEGL_ASSERT(srcEndpoint.Exists() && dstEndpoint.Exists(),
|
|
"CopyImageSubData requires valid source and destination images.");
|
|
// The frontend already declines a zero or negative extent, so anything else here is a
|
|
// caller MobileGL wrote - but it still reaches vkCmdCopyImage in a release build, and a
|
|
// zero extent.depth is as invalid as a zero width.
|
|
if (srcWidth <= 0 || srcHeight <= 0 || srcDepth <= 0) {
|
|
MGLOG_E_ONCE("%s: non-positive copy extent %dx%dx%d; declining the copy", __func__, srcWidth, srcHeight,
|
|
srcDepth);
|
|
return;
|
|
}
|
|
|
|
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
|
|
const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
|
|
// Both endpoints of a same-image copy would have to share one VkImageLayout, so the
|
|
// TRANSFER_SRC/TRANSFER_DST pair below cannot express it (it needs VK_IMAGE_LAYOUT_GENERAL
|
|
// and an overlap check). Refused outright, and refused for real rather than through an
|
|
// assertion the release build drops: recording the pair anyway is a validation error and,
|
|
// on a tiler, a copy whose source has already been overwritten.
|
|
if (srcEndpoint.Texture == dstEndpoint.Texture && srcEndpoint.Renderbuffer == dstEndpoint.Renderbuffer) {
|
|
MGLOG_E_ONCE("%s: in-place copy on objectId=%u is not supported; declining the copy", __func__,
|
|
CopyImageEndpointName(srcEndpoint));
|
|
return;
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
// One resolver for both object kinds. The texture arm is the same
|
|
// SyncTextureAndGetDescriptor the copy always used; the renderbuffer arm goes through the
|
|
// render-pass manager, which is where a renderbuffer's VkImage lives.
|
|
const auto resolveImage = [this](const CopyImageEndpoint& endpoint, CopyImageVkImage& out) {
|
|
if (endpoint.IsRenderbuffer()) {
|
|
auto* resource = m_renderPassManager->GetOrCreateRenderbufferResource(endpoint.Renderbuffer);
|
|
if (resource == nullptr) return false;
|
|
out.isRenderbuffer = true;
|
|
out.image = resource->image;
|
|
out.trackedLayout = &resource->layout;
|
|
out.aspect = resource->aspect;
|
|
out.mipLevels = 1;
|
|
out.extent = resource->extent;
|
|
out.depth = 1;
|
|
out.arrayLayers = 1;
|
|
return out.image != VK_NULL_HANDLE;
|
|
}
|
|
// An endpoint that named nothing is the frontend validator's INVALID_VALUE and never
|
|
// reaches here - but the assertion that says so is compiled out of a release build.
|
|
if (endpoint.Texture == nullptr) return false;
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*endpoint.Texture);
|
|
if (resource == nullptr) return false;
|
|
out.isRenderbuffer = false;
|
|
out.image = resource->image;
|
|
out.trackedLayout = &resource->layout;
|
|
out.aspect = resource->aspect;
|
|
out.mipLevels = resource->mipLevels;
|
|
out.extent = resource->extent;
|
|
out.depth = resource->depth;
|
|
out.arrayLayers = resource->arrayLayers;
|
|
return true;
|
|
};
|
|
CopyImageVkImage srcImage{};
|
|
CopyImageVkImage dstImage{};
|
|
const Bool srcResolved = resolveImage(srcEndpoint, srcImage);
|
|
const Bool dstResolved = resolveImage(dstEndpoint, dstImage);
|
|
// Real checks, not MOBILEGL_ASSERT: the assertions this replaces compile to nothing in
|
|
// a release build, which is where both observed failures happened - a null resource
|
|
// dereferenced right below (lavapipe) and a mip level the VkImage does not have handed
|
|
// to vkCmdCopyImage (Adreno, SIGSEGV inside the driver). Neither is caught downstream:
|
|
// an out-of-range subresource is a promise the driver takes at face value.
|
|
//
|
|
// _ONCE, because the severity is right but the repetition is not: MGLOG_E is the level
|
|
// the project logs failures at and it IS live at the default MOBILEGL_LOG_ACTIVE_LEVEL,
|
|
// so an application that reissues the same rejected copy every frame would otherwise
|
|
// print at ERROR every frame. Once per site says the same thing and says it in a log
|
|
// somebody can still read.
|
|
//
|
|
// The frontend validator (ValidateTextureLevelExists) is what produces the
|
|
// GL_INVALID_VALUE the application is actually owed. This guard exists so the next gap
|
|
// up there declines a copy instead of taking the process down.
|
|
if (!srcResolved || !dstResolved) {
|
|
MGLOG_E_ONCE("%s: source or destination image failed to sync; declining the copy", __func__);
|
|
return;
|
|
}
|
|
if (srcLevel < 0 || dstLevel < 0 || static_cast<Uint32>(srcLevel) >= srcImage.mipLevels ||
|
|
static_cast<Uint32>(dstLevel) >= dstImage.mipLevels) {
|
|
MGLOG_E_ONCE("%s: mip level out of range (src %d of %u, dst %d of %u); declining the copy", __func__,
|
|
srcLevel, srcImage.mipLevels, dstLevel, dstImage.mipLevels);
|
|
return;
|
|
}
|
|
const VkImageAspectFlags copyAspectMask =
|
|
srcImage.aspect & dstImage.aspect &
|
|
(VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
MOBILEGL_ASSERT(copyAspectMask != 0 &&
|
|
(srcImage.aspect & copyAspectMask) == srcImage.aspect &&
|
|
(dstImage.aspect & copyAspectMask) == dstImage.aspect,
|
|
"CopyImageSubData source and destination aspects are incompatible.");
|
|
const Uint32 srcMipLevel = static_cast<Uint32>(srcLevel);
|
|
const Uint32 dstMipLevel = static_cast<Uint32>(dstLevel);
|
|
const Uint32 srcMipWidth = std::max(1u, srcImage.extent.width >> srcMipLevel);
|
|
const Uint32 srcMipHeight = std::max(1u, srcImage.extent.height >> srcMipLevel);
|
|
const Uint32 dstMipWidth = std::max(1u, dstImage.extent.width >> dstMipLevel);
|
|
const Uint32 dstMipHeight = std::max(1u, dstImage.extent.height >> dstMipLevel);
|
|
// Promoted for the same reason as the level range above, and it is the same bug class:
|
|
// a VkImageCopy whose region runs past the image is an out-of-bounds promise to the
|
|
// driver, and the frontend does not check the region at all (there is a CTS sibling,
|
|
// copy_image.exceeding_boundaries, that asks for exactly this input). Nothing legal is
|
|
// lost by declining - a copy that reads or writes outside the image was never going to
|
|
// produce a correct result, it was going to produce whatever the driver did next.
|
|
if (srcX < 0 || srcY < 0 || dstX < 0 || dstY < 0 ||
|
|
static_cast<Uint32>(srcX + srcWidth) > srcMipWidth ||
|
|
static_cast<Uint32>(srcY + srcHeight) > srcMipHeight ||
|
|
static_cast<Uint32>(dstX + srcWidth) > dstMipWidth ||
|
|
static_cast<Uint32>(dstY + srcHeight) > dstMipHeight) {
|
|
MGLOG_E_ONCE("%s: region outside image bounds (src %dx%d+%d+%d of %ux%u, dst +%d+%d of %ux%u); "
|
|
"declining the copy",
|
|
__func__, srcWidth, srcHeight, srcX, srcY, srcMipWidth, srcMipHeight, dstX, dstY,
|
|
dstMipWidth, dstMipHeight);
|
|
return;
|
|
}
|
|
|
|
// The supported envelope, replacing the "GL_TEXTURE_2D only" assertion that used to stand
|
|
// here: every target whose slices this function can address on one of the two Vulkan axes.
|
|
// A refusal has to be a real decline, not an assertion - the assertion compiled to nothing
|
|
// in a release build and the unsupported shape reached vkCmdCopyImage anyway.
|
|
CopyImageSliceMapping srcSlices;
|
|
CopyImageSliceMapping dstSlices;
|
|
if (!TryResolveCopyImageSliceMapping(srcTextureTarget, srcImage, srcMipLevel, srcZ, srcDepth, srcSlices) ||
|
|
!TryResolveCopyImageSliceMapping(dstTextureTarget, dstImage, dstMipLevel, dstZ, srcDepth, dstSlices)) {
|
|
MGLOG_E_ONCE("%s: unsupported target pair src=%s dst=%s (srcZ=%d dstZ=%d depth=%d); declining the copy",
|
|
__func__, MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(),
|
|
MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), srcZ, dstZ, srcDepth);
|
|
return;
|
|
}
|
|
// The slice half of the region-bounds guard above. A layered endpoint's bound is NOT the
|
|
// mip-0 2D extent: an array texture is bounded by its layer count (which no mip level
|
|
// shrinks) and a 3D texture by the selected level's depth (which every level halves), so
|
|
// both come from the endpoint that resolved them.
|
|
const Uint32 copySliceCount = static_cast<Uint32>(srcDepth);
|
|
if (srcSlices.baseSlice + copySliceCount > srcSlices.availableSlices ||
|
|
dstSlices.baseSlice + copySliceCount > dstSlices.availableSlices) {
|
|
MGLOG_E_ONCE("%s: slice range outside image bounds (srcZ=%d of %u, dstZ=%d of %u, depth=%d); "
|
|
"declining the copy",
|
|
__func__, srcZ, srcSlices.availableSlices, dstZ, dstSlices.availableSlices, srcDepth);
|
|
return;
|
|
}
|
|
|
|
const auto materializeClear = [this, &frame](const CopyImageEndpoint& endpoint) {
|
|
if (endpoint.IsRenderbuffer()) {
|
|
return MaterializePendingClearForRenderbuffer(frame.commandBuffer, endpoint.Renderbuffer);
|
|
}
|
|
return MaterializePendingClearForTexture(frame.commandBuffer, *endpoint.Texture);
|
|
};
|
|
const Bool clearReady = materializeClear(srcEndpoint);
|
|
MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source objectId=%u",
|
|
__func__, CopyImageEndpointName(srcEndpoint));
|
|
// A clear still parked on the destination would otherwise materialize AFTER this copy and
|
|
// wipe the texels it just wrote.
|
|
const Bool dstClearReady = materializeClear(dstEndpoint);
|
|
MOBILEGL_ASSERT(dstClearReady, "%s: failed to materialize pending clear for destination objectId=%u",
|
|
__func__, CopyImageEndpointName(dstEndpoint));
|
|
|
|
const VkImageLayout srcOriginalLayout = *srcImage.trackedLayout;
|
|
const VkImageLayout dstOriginalLayout = *dstImage.trackedLayout;
|
|
// A layout of UNDEFINED means nothing has ever been written to the image, which on the
|
|
// SOURCE side is glTexStorage without an upload: legal GL, and the texels it copies are
|
|
// undefined by the same spec sentence that lets the application ask. Both sides therefore
|
|
// take the same shape - transition the whole image out of UNDEFINED and settle it on a
|
|
// real layout afterwards, since UNDEFINED is not a layout a barrier may transition BACK to.
|
|
// A renderbuffer settles on its ATTACHMENT layout instead: it is never sampled, and that is
|
|
// the layout MaterializePendingClearForRenderbuffer leaves it in.
|
|
const auto resolveRestoreLayout = [copyAspectMask](VkImageLayout originalLayout, Bool isRenderbuffer) {
|
|
if (originalLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
return originalLayout;
|
|
}
|
|
const Bool depthStencil =
|
|
(copyAspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
|
|
if (isRenderbuffer) {
|
|
return depthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
|
|
: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
}
|
|
return depthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
|
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
};
|
|
const VkImageLayout srcRestoreLayout = resolveRestoreLayout(srcOriginalLayout, srcImage.isRenderbuffer);
|
|
const VkImageLayout dstRestoreLayout = resolveRestoreLayout(dstOriginalLayout, dstImage.isRenderbuffer);
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
|
|
VkImageLayout srcCopyLayout = srcOriginalLayout;
|
|
// The barriers below name a MIP range only. Their layer range is not a parameter:
|
|
// TransitionImageLayout always covers every layer of the image, which is a superset of the
|
|
// [baseSlice, baseSlice + depth) the slice mapping above hands the copy.
|
|
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
Bool srcReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
|
|
srcImage.aspect, 0, srcImage.mipLevels);
|
|
MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
|
|
srcCopyLayout = *srcImage.trackedLayout;
|
|
} else {
|
|
Bool srcReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage.image, srcCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, copyAspectMask, srcMipLevel, 1);
|
|
MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
|
|
VkImageLayout dstCopyLayout = dstOriginalLayout;
|
|
if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
Bool dstReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
dstImage.aspect, 0, dstImage.mipLevels);
|
|
MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
|
|
dstCopyLayout = *dstImage.trackedLayout;
|
|
} else {
|
|
Bool dstReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage.image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
|
|
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
|
|
}
|
|
|
|
// The GL slice count reaches Vulkan on the layer axis of whichever endpoint is NOT 3D, and
|
|
// on extent.depth as soon as either endpoint IS: a 3D image's subresource is always the
|
|
// single layer (0, 1) and its slices are counted by the depth of the copy extent. With two
|
|
// non-3D endpoints both layer counts carry it and extent.depth stays 1.
|
|
const Bool copyCrossesDepthAxis = srcSlices.slicesAreDepth || dstSlices.slicesAreDepth;
|
|
VkImageCopy copyRegion{};
|
|
copyRegion.srcSubresource.aspectMask = copyAspectMask;
|
|
copyRegion.srcSubresource.mipLevel = srcMipLevel;
|
|
copyRegion.srcSubresource.baseArrayLayer = srcSlices.BaseArrayLayer();
|
|
copyRegion.srcSubresource.layerCount = srcSlices.slicesAreDepth ? 1u : copySliceCount;
|
|
copyRegion.srcOffset = {srcX, srcY, srcSlices.OffsetZ()};
|
|
copyRegion.dstSubresource.aspectMask = copyAspectMask;
|
|
copyRegion.dstSubresource.mipLevel = dstMipLevel;
|
|
copyRegion.dstSubresource.baseArrayLayer = dstSlices.BaseArrayLayer();
|
|
copyRegion.dstSubresource.layerCount = dstSlices.slicesAreDepth ? 1u : copySliceCount;
|
|
copyRegion.dstOffset = {dstX, dstY, dstSlices.OffsetZ()};
|
|
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight),
|
|
copyCrossesDepthAxis ? copySliceCount : 1u};
|
|
MGLOG_D("CopyImageSubData: src(target=%s level=%u layer=%u+%u z=%d) -> dst(target=%s level=%u layer=%u+%u "
|
|
"z=%d) extent=[%d x %d x %u]",
|
|
MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(), srcMipLevel,
|
|
copyRegion.srcSubresource.baseArrayLayer, copyRegion.srcSubresource.layerCount,
|
|
copyRegion.srcOffset.z, MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), dstMipLevel,
|
|
copyRegion.dstSubresource.baseArrayLayer, copyRegion.dstSubresource.layerCount,
|
|
copyRegion.dstOffset.z, srcWidth, srcHeight, copyRegion.extent.depth);
|
|
vkCmdCopyImage(frame.commandBuffer,
|
|
srcImage.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dstImage.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, ©Region);
|
|
|
|
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStageMask, srcRestoreAccessMask);
|
|
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
Bool srcRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, srcRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask,
|
|
srcImage.aspect, 0, srcImage.mipLevels);
|
|
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
|
|
} else {
|
|
Bool srcRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage.image, srcCopyLayout, srcRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, copyAspectMask, srcMipLevel, 1);
|
|
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
|
|
}
|
|
|
|
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstRestoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
|
|
if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
Bool dstRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
|
|
dstImage.aspect, 0, dstImage.mipLevels);
|
|
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
|
|
} else {
|
|
Bool dstRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage.image, dstCopyLayout, dstRestoreLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
|
|
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
|
|
}
|
|
|
|
}
|
|
|
|
Bool VulkanRenderer::FinishPendingGpuWork() {
|
|
MakeXfbWritesVisible();
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
return true;
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
return SubmitReadbackCommandsAndWait(frame);
|
|
}
|
|
|
|
Bool VulkanRenderer::SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame) {
|
|
if (frame.isCommandRecording) {
|
|
m_frameContext.EndCommandRecording();
|
|
frame.hasCommandBufferRecorded = true;
|
|
InvalidatePipelineMemo(); // command-buffer boundary: drop the pipeline memo
|
|
}
|
|
// The pre-pass stream must never be submitted later than the recording
|
|
// it was paired with (frame commands recorded after a pre-pass move
|
|
// rely on the moved work having executed first).
|
|
m_frameContext.EndPreCommandRecordingIfOpen();
|
|
if (!frame.hasCommandBufferRecorded && !frame.hasPreCommandBufferRecorded) {
|
|
return true;
|
|
}
|
|
|
|
if (!SubmitPendingCommandBuffer(frame, frame.imageInFlightFence, /*pooledFence=*/false)) {
|
|
return false;
|
|
}
|
|
|
|
VkResult result = vkWaitForFences(m_device, 1, &frame.imageInFlightFence, VK_TRUE, UINT64_MAX);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("DirectVulkan readback: vkWaitForFences returned %d", result);
|
|
return false;
|
|
}
|
|
OnSubmitsCompletedUpTo(frame.lastSubmitIndex);
|
|
result = vkResetFences(m_device, 1, &frame.imageInFlightFence);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("DirectVulkan readback: vkResetFences returned %d", result);
|
|
return false;
|
|
}
|
|
|
|
frame.hasCommandBufferRecorded = false;
|
|
frame.isCommandRecording = false;
|
|
// The wait proved every submission complete, so the full frame-boundary
|
|
// drain applies: descriptor cursors, transient arenas, deferred
|
|
// texture/buffer releases, retired command buffers and the converted
|
|
// vertex-stream cache all rewind here, keeping present-less readback
|
|
// loops bounded (Present is the only other drain point).
|
|
TryDrainFrameTransients();
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
void* pixels) {
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
|
|
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
if (readFbo == nullptr) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: no read framebuffer is bound");
|
|
return;
|
|
}
|
|
|
|
if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
|
|
ReadDepthStencilPixels(*readFbo, x, y, width, height, format, type, pixels);
|
|
return;
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
const Bool readIsDefaultFbo = readFbo->IsDefaultFramebuffer();
|
|
// Materialize any pending clear on the read-buffer attachment BEFORE resolving the
|
|
// blit binding below: for a renderbuffer/texture that has never been part of any
|
|
// render pass yet (e.g. a GL_NONE draw buffer slot whose attachment is only ever
|
|
// touched via an explicit glReadBuffer), materializing lazily creates its backing
|
|
// Vulkan resource for the first time. UnorderedMap is open-addressing and may
|
|
// rehash on that insertion, invalidating any RenderbufferResource*/TextureResource*
|
|
// obtained beforehand - so ResolveColorBlitBinding's cached `trackedLayout` pointer
|
|
// must be taken AFTER this, never before it.
|
|
//
|
|
// The default framebuffer needs this just as much, and used to be excluded: its clear is
|
|
// parked the same way, and with no draw between the clear and the readback no render
|
|
// pass ever runs to fold it in, so the readback returned the previous frame's image
|
|
// (KHR-GL40.draw_indirect.negative-*). It only takes a different materializer because the
|
|
// image to clear is the acquired swapchain image, not the attachment's placeholder
|
|
// texture.
|
|
if (readIsDefaultFbo) {
|
|
const Bool clearReady = MaterializePendingClearForDefaultFramebuffer(frame.commandBuffer, *readFbo,
|
|
readFbo->GetReadBuffer());
|
|
MOBILEGL_ASSERT(clearReady, "ReadPixels: failed to materialize the default framebuffer's pending clear");
|
|
} else {
|
|
const auto& sourceAttachment = readFbo->GetAttachment(readFbo->GetReadBuffer());
|
|
auto sourceTexture = sourceAttachment.GetTexture();
|
|
if (sourceTexture != nullptr) {
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"ReadPixels: failed to materialize pending clear for source textureId=%d",
|
|
sourceTexture->GetExternalIndex());
|
|
} else if (sourceAttachment.IsRenderbuffer()) {
|
|
const Bool clearReady =
|
|
MaterializePendingClearForRenderbuffer(frame.commandBuffer, sourceAttachment.GetRenderbuffer());
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"ReadPixels: failed to materialize pending clear for source renderbuffer %u",
|
|
sourceAttachment.GetRenderbuffer()->GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
BlitImageBinding srcBinding{};
|
|
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
|
|
*m_renderPassManager, srcBinding)) {
|
|
return;
|
|
}
|
|
|
|
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
|
|
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
|
|
: *srcBinding.trackedLayout;
|
|
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: source image layout is undefined");
|
|
return;
|
|
}
|
|
|
|
const VkFormat srcFormat = srcBinding.format;
|
|
const SizeT sourceTexelSize = GetReadbackTexelSize(srcFormat);
|
|
if (sourceTexelSize == 0) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: unsupported source format=%d",
|
|
static_cast<Int>(srcFormat));
|
|
return;
|
|
}
|
|
const VkDeviceSize readbackSize = static_cast<VkDeviceSize>(width) *
|
|
static_cast<VkDeviceSize>(height) * sourceTexelSize;
|
|
VkBufferObject readback;
|
|
if (!readback.Create({
|
|
.allocator = m_allocator,
|
|
.size = readbackSize,
|
|
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
|
})) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: failed to create readback buffer");
|
|
return;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
|
|
// The copy below reads `srcBinding.baseArrayLayer`, which for a glFramebufferTextureLayer
|
|
// attachment is any layer of the array - the barrier covers all of them (see
|
|
// VkTextureManager::TransitionImageLayout), so the layer being read is one it moved.
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout trackedLayout = srcOriginalLayout;
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, trackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
|
|
}
|
|
|
|
VkBufferImageCopy copyRegion{};
|
|
copyRegion.imageSubresource.aspectMask = srcBinding.aspectMask;
|
|
copyRegion.imageSubresource.mipLevel = srcBinding.mipLevel;
|
|
copyRegion.imageSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
|
|
copyRegion.imageSubresource.layerCount = 1;
|
|
// The GL rect, aimed at the default framebuffer's stored orientation. Using the GL y
|
|
// verbatim copied rows [y, y+h) counted from the TOP of the image, i.e. the wrong band for
|
|
// every read that was not full-height.
|
|
VkOffset2D copyOffset{x, y};
|
|
VkExtent2D copyExtent{static_cast<Uint32>(width), static_cast<Uint32>(height)};
|
|
if (readIsDefaultFbo) {
|
|
const VkExtent2D defaultFboExtent = m_swapchainObject.GetExtent();
|
|
const Bool mapped = MapDefaultFramebufferReadbackRect(
|
|
x, y, width, height, defaultFboExtent, m_swapchainObject.GetPreTransform(), ©Offset,
|
|
©Extent);
|
|
MOBILEGL_ASSERT(mapped, "ReadPixels: default framebuffer read rectangle is out of bounds");
|
|
if (!mapped) return;
|
|
}
|
|
copyRegion.imageOffset = {copyOffset.x, copyOffset.y, static_cast<Int32>(srcBinding.depthOffset)};
|
|
copyRegion.imageExtent = {copyExtent.width, copyExtent.height, 1};
|
|
vkCmdCopyImageToBuffer(frame.commandBuffer, srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
readback.GetHandle(), 1, ©Region);
|
|
|
|
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags restoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(srcOriginalLayout, restoreStageMask, restoreAccessMask);
|
|
if (readIsDefaultFbo) {
|
|
VkImageLayout trackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, trackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, srcBinding.aspectMask);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, trackedLayout);
|
|
} else {
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, srcBinding.aspectMask,
|
|
srcBinding.mipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
|
|
}
|
|
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return;
|
|
}
|
|
const auto* mapped = static_cast<const Uint8*>(readback.Map());
|
|
if (mapped == nullptr) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: failed to map readback buffer");
|
|
return;
|
|
}
|
|
if (!readback.Invalidate(readbackSize)) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: failed to invalidate readback buffer");
|
|
return;
|
|
}
|
|
if (readIsDefaultFbo) {
|
|
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
|
|
// No full-extent gate any more: the remap works on the copied rect, and the copy was
|
|
// already aimed with the same mapping. The gate is exactly what made every partial
|
|
// read of the default framebuffer come back in Vulkan row order.
|
|
Vector<Uint8> remapped(static_cast<SizeT>(width) * static_cast<SizeT>(height) * sourceTexelSize);
|
|
if (RemapDefaultFramebufferReadback(mapped, static_cast<Uint32>(width),
|
|
static_cast<Uint32>(height), preTransform, sourceTexelSize,
|
|
remapped.data())) {
|
|
PackReadbackToClientOrPbo(remapped.data(), srcFormat, width, height, 1, format, type, pixels,
|
|
/*applyPackImageParams=*/false, /*applyReadColorClamp=*/true);
|
|
return;
|
|
}
|
|
MGLOG_D("DirectVulkan::ReadPixels: default-FBO remap failed (w=%d h=%d preTransform=%d); falling back "
|
|
"to raw readback",
|
|
width, height, static_cast<Int>(preTransform));
|
|
}
|
|
PackReadbackToClientOrPbo(mapped, srcFormat, width, height, 1, format, type, pixels,
|
|
/*applyPackImageParams=*/false, /*applyReadColorClamp=*/true);
|
|
}
|
|
|
|
Bool VulkanRenderer::BlitDepthAcrossFormats(FrameContext::FrameData& frame, VkImage srcImage, VkFormat srcFormat,
|
|
VkImageLayout* srcTrackedLayout, Uint32 srcMipLevel,
|
|
Uint32 srcBaseArrayLayer, VkImage dstImage, VkFormat dstFormat,
|
|
VkImageLayout* dstTrackedLayout, Uint32 dstMipLevel,
|
|
Uint32 dstBaseArrayLayer, GLint srcX, GLint srcY, GLint dstX,
|
|
GLint dstY, GLint width, GLint height,
|
|
VkImageLayout srcRestoreLayout, VkImageLayout dstRestoreLayout,
|
|
Bool stencilAspect) {
|
|
const auto aspectMaskForFormat = [](VkFormat format) -> VkImageAspectFlags {
|
|
switch (format) {
|
|
case VK_FORMAT_D16_UNORM:
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D32_SFLOAT:
|
|
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
default:
|
|
return VK_IMAGE_ASPECT_COLOR_BIT;
|
|
}
|
|
};
|
|
const auto depthTexelSize = [](VkFormat format) -> SizeT {
|
|
switch (format) {
|
|
case VK_FORMAT_D16_UNORM:
|
|
return 2;
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
case VK_FORMAT_D32_SFLOAT:
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
return 4;
|
|
default:
|
|
return 0;
|
|
}
|
|
};
|
|
// The stencil aspect of every supported format copies as one byte per texel,
|
|
// so a cross-format stencil "blit" is a raw pass-through.
|
|
const SizeT srcTexel = stencilAspect ? 1 : depthTexelSize(srcFormat);
|
|
const SizeT dstTexel = stencilAspect ? 1 : depthTexelSize(dstFormat);
|
|
if (srcTexel == 0 || dstTexel == 0 || width <= 0 || height <= 0) {
|
|
MGLOG_E_ONCE("BlitDepthAcrossFormats skipped: unsupported formats src=%d dst=%d",
|
|
static_cast<Int>(srcFormat), static_cast<Int>(dstFormat));
|
|
return false;
|
|
}
|
|
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
|
|
|
|
VkBufferObject readback;
|
|
if (!readback.Create({
|
|
.allocator = m_allocator,
|
|
.size = pixelCount * srcTexel,
|
|
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
|
})) {
|
|
return false;
|
|
}
|
|
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(*srcTrackedLayout, srcStageMask, srcAccessMask);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage, *srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
|
|
aspectMaskForFormat(srcFormat), srcMipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: source transition failed");
|
|
|
|
VkBufferImageCopy readRegion{};
|
|
readRegion.imageSubresource.aspectMask =
|
|
stencilAspect ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
readRegion.imageSubresource.mipLevel = srcMipLevel;
|
|
readRegion.imageSubresource.baseArrayLayer = srcBaseArrayLayer;
|
|
readRegion.imageSubresource.layerCount = 1;
|
|
readRegion.imageOffset = {srcX, srcY, 0};
|
|
readRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
|
|
vkCmdCopyImageToBuffer(frame.commandBuffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
readback.GetHandle(), 1, &readRegion);
|
|
|
|
VkPipelineStageFlags srcRestoreStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcRestoreAccess = 0;
|
|
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStage, srcRestoreAccess);
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, srcImage, *srcTrackedLayout, srcRestoreLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcRestoreStage, VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccess,
|
|
aspectMaskForFormat(srcFormat), srcMipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: source restore failed");
|
|
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return false;
|
|
}
|
|
const auto* mapped = static_cast<const Uint8*>(readback.Map());
|
|
if (mapped == nullptr || !readback.Invalidate(pixelCount * srcTexel)) {
|
|
return false;
|
|
}
|
|
|
|
// Decode source depths to float, re-encode into the destination texel layout.
|
|
Vector<Uint8> encoded(pixelCount * dstTexel);
|
|
if (stencilAspect) {
|
|
Memcpy(encoded.data(), mapped, pixelCount);
|
|
}
|
|
for (SizeT i = 0; !stencilAspect && i < pixelCount; ++i) {
|
|
Float depthValue = 0.0f;
|
|
switch (srcFormat) {
|
|
case VK_FORMAT_D16_UNORM: {
|
|
Uint16 raw = 0;
|
|
Memcpy(&raw, mapped + i * 2, sizeof(raw));
|
|
depthValue = static_cast<Float>(raw) / 65535.0f;
|
|
break;
|
|
}
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT: {
|
|
Uint32 raw = 0;
|
|
Memcpy(&raw, mapped + i * 4, sizeof(raw));
|
|
depthValue = static_cast<Float>(raw & 0xFFFFFFu) / static_cast<Float>(0xFFFFFFu);
|
|
break;
|
|
}
|
|
default: {
|
|
Memcpy(&depthValue, mapped + i * 4, sizeof(depthValue));
|
|
break;
|
|
}
|
|
}
|
|
Uint8* dst = encoded.data() + i * dstTexel;
|
|
switch (dstFormat) {
|
|
case VK_FORMAT_D16_UNORM: {
|
|
const Uint16 value =
|
|
static_cast<Uint16>(std::lround(static_cast<double>(std::clamp(depthValue, 0.0f, 1.0f)) * 65535.0));
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT: {
|
|
const Uint32 value = static_cast<Uint32>(
|
|
std::lround(static_cast<double>(std::clamp(depthValue, 0.0f, 1.0f)) * 16777215.0));
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
default:
|
|
Memcpy(dst, &depthValue, sizeof(depthValue));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Upload the converted region; recording restarted after the readback flush.
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(), encoded.data(),
|
|
encoded.size(), 4, slice)) {
|
|
MGLOG_E_ONCE("BlitDepthAcrossFormats: staging upload failed");
|
|
return false;
|
|
}
|
|
|
|
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstAccessMask = 0;
|
|
GetImageTransitionSourceState(*dstTrackedLayout, dstStageMask, dstAccessMask);
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage, *dstTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dstStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
aspectMaskForFormat(dstFormat), dstMipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: destination transition failed");
|
|
|
|
VkBufferImageCopy writeRegion{};
|
|
writeRegion.bufferOffset = slice.offset;
|
|
writeRegion.imageSubresource.aspectMask =
|
|
stencilAspect ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
writeRegion.imageSubresource.mipLevel = dstMipLevel;
|
|
writeRegion.imageSubresource.baseArrayLayer = dstBaseArrayLayer;
|
|
writeRegion.imageSubresource.layerCount = 1;
|
|
writeRegion.imageOffset = {dstX, dstY, 0};
|
|
writeRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
|
|
vkCmdCopyBufferToImage(frame.commandBuffer, slice.buffer, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
|
&writeRegion);
|
|
|
|
VkPipelineStageFlags dstRestoreStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags dstRestoreAccess = 0;
|
|
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStage, dstRestoreAccess);
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, dstImage, *dstTrackedLayout, dstRestoreLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
dstRestoreStage, VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccess,
|
|
aspectMaskForFormat(dstFormat), dstMipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: destination restore failed");
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::ReadDepthStencilPixels(MG_State::GLState::FramebufferObject& readFbo, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
void* pixels) {
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
|
|
const Bool wantDepth = format != GL_STENCIL_INDEX;
|
|
const Bool wantStencil = format != GL_DEPTH_COMPONENT;
|
|
// GL_DEPTH_STENCIL requires both halves; the state layer already rejected
|
|
// framebuffers lacking either, so resolving via the depth attachment is enough.
|
|
const auto attachmentType = wantDepth ? MobileGL::FramebufferAttachmentType::Depth
|
|
: MobileGL::FramebufferAttachmentType::Stencil;
|
|
const Bool readIsDefaultFbo = readFbo.IsDefaultFramebuffer();
|
|
if (!readIsDefaultFbo) {
|
|
const auto& attachment = readFbo.GetAttachment(attachmentType);
|
|
if (!attachment.IsValid() || attachment.IsEmpty()) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: no depth/stencil attachment image");
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
// The default framebuffer's depth/stencil lives in the swapchain, not in an
|
|
// attachment object: its placeholder ITextureObject describes the format but backs no
|
|
// image, so the branches below would have synced (and read back) an unrelated one.
|
|
// Declining outright is what made every glReadPixels(GL_DEPTH_COMPONENT/
|
|
// GL_STENCIL_INDEX) of the default framebuffer leave the caller's buffer untouched -
|
|
// the whole KHR-GL*.framebuffer_blit family checks exactly that before it blits.
|
|
if (readIsDefaultFbo) {
|
|
const VkImage swapchainDepthImage = m_swapchainObject.GetDepthStencilImage(m_imageIndexAcquired);
|
|
if (swapchainDepthImage == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: the default framebuffer has no "
|
|
"depth/stencil image");
|
|
return;
|
|
}
|
|
// Per aspect, because the default framebuffer carries a SEPARATE placeholder
|
|
// attachment for depth and for stencil (MG_Impl/Init.cpp) and each parks its own
|
|
// pending clear; materializing only one would read the other back un-cleared.
|
|
if (wantDepth) {
|
|
const Bool clearReady = MaterializePendingClearForDefaultFramebuffer(
|
|
frame.commandBuffer, readFbo, MobileGL::FramebufferAttachmentType::Depth);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"ReadDepthStencilPixels: failed to materialize the default framebuffer's pending "
|
|
"depth clear");
|
|
}
|
|
if (wantStencil) {
|
|
const Bool clearReady = MaterializePendingClearForDefaultFramebuffer(
|
|
frame.commandBuffer, readFbo, MobileGL::FramebufferAttachmentType::Stencil);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"ReadDepthStencilPixels: failed to materialize the default framebuffer's pending "
|
|
"stencil clear");
|
|
}
|
|
const VkFormat swapchainDepthFormat = m_swapchainObject.GetDepthStencilFormat();
|
|
VkImageLayout trackedLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
|
|
ReadDepthStencilImageToClient(swapchainDepthImage, swapchainDepthFormat, &trackedLayout,
|
|
GetDepthStencilAspectMaskForFormat(swapchainDepthFormat), 0, 0, x, y,
|
|
width, height, format, type, pixels,
|
|
/*defaultFramebufferOrientation=*/true);
|
|
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, trackedLayout);
|
|
return;
|
|
}
|
|
|
|
const auto& attachment = readFbo.GetAttachment(attachmentType);
|
|
VkImage image = VK_NULL_HANDLE;
|
|
VkFormat vkFormat = VK_FORMAT_UNDEFINED;
|
|
VkImageLayout* trackedLayout = nullptr;
|
|
VkImageAspectFlags imageAspect = VK_IMAGE_ASPECT_NONE;
|
|
Uint32 mipLevel = 0;
|
|
Uint32 baseArrayLayer = 0;
|
|
if (attachment.IsTexture() && attachment.GetTexture()) {
|
|
auto textureObject = attachment.GetTexture();
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *textureObject);
|
|
MOBILEGL_ASSERT(clearReady, "ReadDepthStencilPixels: failed to materialize pending clear for textureId=%d",
|
|
textureObject->GetExternalIndex());
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*textureObject);
|
|
if (resource == nullptr || resource->image == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to sync depth textureId=%u",
|
|
textureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
image = resource->image;
|
|
vkFormat = resource->format;
|
|
trackedLayout = &resource->layout;
|
|
imageAspect = resource->aspect;
|
|
mipLevel = ToStorageMipLevel(attachment.GetTexture().get(), attachment.GetTextureLevel());
|
|
baseArrayLayer = ToStorageArrayLayer(attachment.GetTexture().get(), attachment.GetTextureLayer());
|
|
} else if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
|
|
const auto& renderbufferObject = attachment.GetRenderbuffer();
|
|
const Bool clearReady = MaterializePendingClearForRenderbuffer(frame.commandBuffer, renderbufferObject);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"ReadDepthStencilPixels: failed to materialize pending clear for renderbuffer %u",
|
|
renderbufferObject->GetExternalIndex());
|
|
auto* resource = m_renderPassManager->GetOrCreateRenderbufferResource(renderbufferObject);
|
|
if (resource == nullptr || resource->image == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to resolve renderbuffer %u",
|
|
renderbufferObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
image = resource->image;
|
|
vkFormat = resource->format;
|
|
trackedLayout = &resource->layout;
|
|
imageAspect = resource->aspect;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
ReadDepthStencilImageToClient(image, vkFormat, trackedLayout, imageAspect, mipLevel, baseArrayLayer, x, y,
|
|
width, height, format, type, pixels);
|
|
}
|
|
|
|
void VulkanRenderer::ReadDepthStencilImageToClient(VkImage image, VkFormat vkFormat, VkImageLayout* trackedLayout,
|
|
VkImageAspectFlags imageAspect, Uint32 mipLevel,
|
|
Uint32 baseArrayLayer, GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, void* pixels,
|
|
Bool defaultFramebufferOrientation, Uint32 sourceLayerCount) {
|
|
const Bool wantDepth = format != GL_STENCIL_INDEX;
|
|
const Bool wantStencil = format != GL_DEPTH_COMPONENT;
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
if (*trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: source layout is undefined");
|
|
return;
|
|
}
|
|
if (wantDepth && (imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT) == 0) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: attachment has no depth aspect");
|
|
return;
|
|
}
|
|
if (wantStencil && (imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) == 0) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: attachment has no stencil aspect");
|
|
return;
|
|
}
|
|
|
|
// Per-aspect buffer-copy texel sizes (Vulkan defines the depth aspect of packed
|
|
// formats to copy as its own tightly defined layout).
|
|
SizeT depthCopyBytes = 0;
|
|
switch (vkFormat) {
|
|
case VK_FORMAT_D16_UNORM:
|
|
depthCopyBytes = 2;
|
|
break;
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
case VK_FORMAT_D32_SFLOAT:
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
depthCopyBytes = 4;
|
|
break;
|
|
case VK_FORMAT_S8_UINT:
|
|
break;
|
|
default:
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: unsupported source format=%d",
|
|
static_cast<Int>(vkFormat));
|
|
return;
|
|
}
|
|
|
|
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
|
|
const VkDeviceSize depthBytes = wantDepth ? pixelCount * depthCopyBytes : 0;
|
|
// Buffer offsets for depth/stencil copies must be 4-byte aligned.
|
|
const VkDeviceSize stencilOffset = (depthBytes + 3) & ~VkDeviceSize{3};
|
|
const VkDeviceSize stencilBytes = wantStencil ? pixelCount : 0;
|
|
VkBufferObject readback;
|
|
if (!readback.Create({
|
|
.allocator = m_allocator,
|
|
.size = stencilOffset + stencilBytes,
|
|
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
|
})) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to create readback buffer");
|
|
return;
|
|
}
|
|
|
|
const VkImageLayout originalLayout = *trackedLayout;
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, image, *trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcStageMask,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, imageAspect, mipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition depth-stencil source image", __func__);
|
|
|
|
// The swapchain's depth/stencil image is stored display-side-up like its colour twin, so
|
|
// the GL rect has to be mapped into that space before the copy and the copied rows
|
|
// re-oriented afterwards - the same two halves the colour ReadPixels path applies.
|
|
VkOffset2D copyOffset{x, y};
|
|
VkExtent2D copyExtent{static_cast<Uint32>(width), static_cast<Uint32>(height)};
|
|
if (defaultFramebufferOrientation) {
|
|
const VkExtent2D defaultFboExtent = m_swapchainObject.GetExtent();
|
|
const Bool mapped = MapDefaultFramebufferReadbackRect(
|
|
x, y, width, height, defaultFboExtent, m_swapchainObject.GetPreTransform(), ©Offset,
|
|
©Extent);
|
|
MOBILEGL_ASSERT(mapped, "ReadDepthStencilPixels: default framebuffer read rectangle is out of bounds");
|
|
if (!mapped) return;
|
|
}
|
|
|
|
// See the header: a stack of one-row layers and a single multi-row layer copy out to the
|
|
// same tightly-packed bytes, so only the region's shape splits the two cases.
|
|
const Uint32 copyLayerCount = std::max<Uint32>(sourceLayerCount, 1u);
|
|
const Uint32 copyRowCount = copyLayerCount > 1u ? 1u : copyExtent.height;
|
|
VkBufferImageCopy regions[2]{};
|
|
Uint32 regionCount = 0;
|
|
if (wantDepth) {
|
|
auto& region = regions[regionCount++];
|
|
region.bufferOffset = 0;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
region.imageSubresource.mipLevel = mipLevel;
|
|
region.imageSubresource.baseArrayLayer = baseArrayLayer;
|
|
region.imageSubresource.layerCount = copyLayerCount;
|
|
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
|
|
region.imageExtent = {copyExtent.width, copyRowCount, 1};
|
|
}
|
|
if (wantStencil) {
|
|
auto& region = regions[regionCount++];
|
|
region.bufferOffset = stencilOffset;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
region.imageSubresource.mipLevel = mipLevel;
|
|
region.imageSubresource.baseArrayLayer = baseArrayLayer;
|
|
region.imageSubresource.layerCount = copyLayerCount;
|
|
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
|
|
region.imageExtent = {copyExtent.width, copyRowCount, 1};
|
|
}
|
|
vkCmdCopyImageToBuffer(frame.commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback.GetHandle(),
|
|
regionCount, regions);
|
|
|
|
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags restoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(originalLayout, restoreStageMask, restoreAccessMask);
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, image, *trackedLayout, originalLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
restoreStageMask, VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, imageAspect, mipLevel, 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore depth-stencil source image layout", __func__);
|
|
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return;
|
|
}
|
|
const auto* mapped = static_cast<const Uint8*>(readback.Map());
|
|
if (mapped == nullptr || !readback.Invalidate(stencilOffset + stencilBytes)) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to map readback buffer");
|
|
return;
|
|
}
|
|
const Uint8* depthSrc = mapped;
|
|
const Uint8* stencilSrc = mapped + stencilOffset;
|
|
|
|
// Re-orient the copied band per aspect, before any repacking reads it: the depth and
|
|
// stencil aspects were copied into their own tightly packed sub-buffers, so each is a
|
|
// plain width x height image of its own texel size.
|
|
Vector<Uint8> remappedDepth;
|
|
Vector<Uint8> remappedStencil;
|
|
if (defaultFramebufferOrientation) {
|
|
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
|
|
Bool remapped = true;
|
|
if (wantDepth && depthCopyBytes > 0) {
|
|
remappedDepth.resize(pixelCount * depthCopyBytes);
|
|
remapped = RemapDefaultFramebufferReadback(depthSrc, static_cast<Uint32>(width),
|
|
static_cast<Uint32>(height), preTransform,
|
|
depthCopyBytes, remappedDepth.data());
|
|
}
|
|
if (remapped && wantStencil) {
|
|
remappedStencil.resize(pixelCount);
|
|
remapped = RemapDefaultFramebufferReadback(stencilSrc, static_cast<Uint32>(width),
|
|
static_cast<Uint32>(height), preTransform, 1,
|
|
remappedStencil.data());
|
|
}
|
|
if (remapped) {
|
|
if (!remappedDepth.empty()) depthSrc = remappedDepth.data();
|
|
if (!remappedStencil.empty()) stencilSrc = remappedStencil.data();
|
|
} else {
|
|
MGLOG_D("DirectVulkan::ReadDepthStencilPixels: default-FBO remap failed (w=%d h=%d "
|
|
"preTransform=%d); falling back to raw readback",
|
|
width, height, static_cast<Int>(preTransform));
|
|
}
|
|
}
|
|
|
|
const auto depthValueAt = [&](SizeT i) -> Float {
|
|
switch (vkFormat) {
|
|
case VK_FORMAT_D16_UNORM: {
|
|
Uint16 raw = 0;
|
|
Memcpy(&raw, depthSrc + i * 2, sizeof(raw));
|
|
return static_cast<Float>(raw) / 65535.0f;
|
|
}
|
|
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
|
case VK_FORMAT_D24_UNORM_S8_UINT: {
|
|
Uint32 raw = 0;
|
|
Memcpy(&raw, depthSrc + i * 4, sizeof(raw));
|
|
return static_cast<Float>(raw & 0xFFFFFFu) / static_cast<Float>(0xFFFFFFu);
|
|
}
|
|
default: { // D32_SFLOAT / D32_SFLOAT_S8_UINT
|
|
Float raw = 0.0f;
|
|
Memcpy(&raw, depthSrc + i * 4, sizeof(raw));
|
|
return raw;
|
|
}
|
|
}
|
|
};
|
|
|
|
SizeT dstPixelBytes = 0;
|
|
switch (type) {
|
|
case GL_FLOAT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT_24_8:
|
|
dstPixelBytes = 4;
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_SHORT:
|
|
dstPixelBytes = 2;
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_BYTE:
|
|
dstPixelBytes = 1;
|
|
break;
|
|
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
|
dstPixelBytes = 8;
|
|
break;
|
|
default:
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: unsupported type=0x%x", type);
|
|
return;
|
|
}
|
|
|
|
// GL 4.6 core 18.2.8: a GL_STENCIL_INDEX read reports the index itself, unconverted, in
|
|
// whatever width the client asked for. Only the packed types mix depth in. Deciding this
|
|
// once - rather than per type, where GL_FLOAT and GL_UNSIGNED_SHORT used to emit a depth
|
|
// value that is meaningless for a stencil-only image - is what makes the CTS's
|
|
// (GL_STENCIL_INDEX, GL_INT) read return 7 instead of nothing.
|
|
const Bool stencilOnly = format == GL_STENCIL_INDEX;
|
|
|
|
Vector<Uint8> packed(pixelCount * dstPixelBytes);
|
|
for (SizeT i = 0; i < pixelCount; ++i) {
|
|
Uint8* dst = packed.data() + i * dstPixelBytes;
|
|
switch (type) {
|
|
case GL_FLOAT: {
|
|
const Float value = stencilOnly ? static_cast<Float>(stencilSrc[i]) : depthValueAt(i);
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_SHORT: {
|
|
const Uint16 value = stencilOnly
|
|
? static_cast<Uint16>(stencilSrc[i])
|
|
: static_cast<Uint16>(std::lround(static_cast<double>(depthValueAt(i)) * 65535.0));
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_INT:
|
|
case GL_INT: {
|
|
const Uint32 value = stencilOnly
|
|
? stencilSrc[i]
|
|
: static_cast<Uint32>(static_cast<double>(depthValueAt(i)) * 4294967295.0);
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_BYTE: {
|
|
dst[0] = stencilSrc[i];
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_INT_24_8: {
|
|
const Uint32 depth24 =
|
|
static_cast<Uint32>(std::lround(static_cast<double>(depthValueAt(i)) * 16777215.0)) & 0xFFFFFFu;
|
|
const Uint32 value = (depth24 << 8) | stencilSrc[i];
|
|
Memcpy(dst, &value, sizeof(value));
|
|
break;
|
|
}
|
|
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: {
|
|
const Float depthValue = depthValueAt(i);
|
|
const Uint32 stencilValue = stencilSrc[i];
|
|
Memcpy(dst, &depthValue, sizeof(depthValue));
|
|
Memcpy(dst + 4, &stencilValue, sizeof(stencilValue));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Store honoring the client pack state (single slice).
|
|
const auto& pixelPackBufferObject =
|
|
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
|
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
|
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
|
|
const SizeT packAlignment = packParams.Alignment > 0 ? static_cast<SizeT>(packParams.Alignment) : 1;
|
|
const SizeT dstRowStride = ((rowPixels * dstPixelBytes) + packAlignment - 1) / packAlignment * packAlignment;
|
|
const SizeT dstSkipOffset = static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
|
|
static_cast<SizeT>(std::max(packParams.SkipPixels, 0)) * dstPixelBytes;
|
|
const SizeT dstRowBytes = static_cast<SizeT>(width) * dstPixelBytes;
|
|
const SizeT pboBaseOffset = reinterpret_cast<SizeT>(pixels);
|
|
if (pixelPackBufferObject != nullptr) {
|
|
const SizeT requiredSize =
|
|
pboBaseOffset + dstSkipOffset + static_cast<SizeT>(height - 1) * dstRowStride + dstRowBytes;
|
|
if (requiredSize > pixelPackBufferObject->GetSize()) {
|
|
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: pixel pack buffer is too small");
|
|
return;
|
|
}
|
|
}
|
|
for (GLsizei row = 0; row < height; ++row) {
|
|
Uint8* srcRow = packed.data() + static_cast<SizeT>(row) * dstRowBytes;
|
|
const SizeT dstOffset = dstSkipOffset + static_cast<SizeT>(row) * dstRowStride;
|
|
if (pixelPackBufferObject != nullptr) {
|
|
pixelPackBufferObject->WritebackFromBackend({srcRow, dstRowBytes}, pboBaseOffset + dstOffset);
|
|
} else {
|
|
Memcpy(static_cast<Uint8*>(pixels) + dstOffset, srcRow, dstRowBytes);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
|
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
|
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
|
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
|
auto textureObject = activeUnit.GetBindingSlot(textureTarget).GetBoundObject();
|
|
GetTextureImage(textureObject, textureUploadTarget, level, format, type, -1, pixels);
|
|
}
|
|
|
|
void VulkanRenderer::GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
|
TextureUploadTarget textureUploadTarget, GLint level, GLenum format,
|
|
GLenum type, GLsizei bufSize, GLvoid* pixels) {
|
|
if (textureObject == nullptr || textureObject->GetStorageType() != TextureStorageType::Mipmap) {
|
|
return;
|
|
}
|
|
|
|
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
if (level < 0 || static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTexImage skipped: level %d is out of range", level);
|
|
return;
|
|
}
|
|
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*textureObject);
|
|
if (resource == nullptr || resource->image == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTexImage skipped: failed to sync textureId=%u",
|
|
textureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *textureObject);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"GetTexImage: failed to materialize pending clear for textureId=%d",
|
|
textureObject->GetExternalIndex());
|
|
|
|
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
|
|
if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
|
|
const auto levelSize =
|
|
textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, static_cast<Uint>(level));
|
|
const Bool isCubeFace = textureUploadTarget >= TextureUploadTarget::CubeMapPositiveX &&
|
|
textureUploadTarget <= TextureUploadTarget::CubeMapNegativeZ;
|
|
const Uint32 arrayLayer = isCubeFace
|
|
? static_cast<Uint32>(textureUploadTarget) -
|
|
static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX)
|
|
: 0;
|
|
// A 1D array's levelSize.y() is its LAYER count, and those layers are the rows
|
|
// GL wants back - but in Vulkan they are array layers of a one-row image, not
|
|
// rows of layer 0, so the read has to be told which of the two it is looking at.
|
|
const Uint32 sourceLayers =
|
|
textureObject->GetTarget() == TextureTarget::Texture1DArray
|
|
? static_cast<Uint32>(std::max<Int>(levelSize.y(), 1))
|
|
: 1u;
|
|
ReadDepthStencilImageToClient(resource->image, resource->format, &resource->layout, resource->aspect,
|
|
static_cast<Uint32>(level), arrayLayer, 0, 0, levelSize.x(),
|
|
levelSize.y(), format, type, pixels,
|
|
/*defaultFramebufferOrientation=*/false, sourceLayers);
|
|
} else {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTexImage skipped: color query of a non-color texture");
|
|
}
|
|
return;
|
|
}
|
|
|
|
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, static_cast<Uint>(level));
|
|
const GLsizei width = texelSize.x();
|
|
const GLsizei height = texelSize.y();
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
// GetTexImage returns every slice of a 3D level and every layer of an array
|
|
// level; GL_PACK_IMAGE_HEIGHT / GL_PACK_SKIP_IMAGES apply to the 3D/array
|
|
// destination layout (GL 3.3 section 6.1.4).
|
|
const auto imageTextureTarget = textureObject->GetTarget();
|
|
const Bool is3dImage = imageTextureTarget == TextureTarget::Texture3D;
|
|
const Bool is1dArrayImage = imageTextureTarget == TextureTarget::Texture1DArray;
|
|
const Bool isArrayImage = is1dArrayImage ||
|
|
imageTextureTarget == TextureTarget::Texture2DArray ||
|
|
imageTextureTarget == TextureTarget::TextureCubeMapArray;
|
|
const GLsizei depthSlices = is3dImage ? std::max<GLsizei>(texelSize.z(), 1) : 1;
|
|
const GLsizei arrayLayers = isArrayImage ? static_cast<GLsizei>(resource->arrayLayers) : 1;
|
|
// A 1D array level comes back as ONE two-dimensional image whose rows are its layers
|
|
// (GL 4.6 core 8.11.4), so its layers are already counted by `height` above and must not
|
|
// multiply the slice count the way a 2D-array's or a cube-array's do. Vulkan still keeps
|
|
// them in arrayLayers on a one-row image, which is what the copy region below says - the
|
|
// two describe the same tightly-packed bytes.
|
|
const GLsizei sliceCount =
|
|
std::max<GLsizei>(depthSlices * (is1dArrayImage ? 1 : arrayLayers), 1);
|
|
if (bufSize >= 0) {
|
|
const Int dstChannels = GetReadbackChannelCount(format);
|
|
if ((type == GL_UNSIGNED_BYTE || type == GL_FLOAT) && dstChannels > 0) {
|
|
const SizeT dstComponentSize = type == GL_FLOAT ? sizeof(Float) : sizeof(Uint8);
|
|
const SizeT minSize = static_cast<SizeT>(width) * static_cast<SizeT>(height) *
|
|
static_cast<SizeT>(dstChannels) * dstComponentSize;
|
|
if (static_cast<SizeT>(bufSize) < minSize) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTextureImage skipped: destination buffer is too small");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const SizeT sourceTexelSize = GetReadbackTexelSize(resource->format);
|
|
if (sourceTexelSize == 0) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTexImage skipped: unsupported source format=%d",
|
|
static_cast<Int>(resource->format));
|
|
return;
|
|
}
|
|
const VkDeviceSize readbackSize = static_cast<VkDeviceSize>(width) *
|
|
static_cast<VkDeviceSize>(height) *
|
|
static_cast<VkDeviceSize>(sliceCount) * sourceTexelSize;
|
|
VkBufferObject readback;
|
|
if (!readback.Create({
|
|
.allocator = m_allocator,
|
|
.size = readbackSize,
|
|
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
|
})) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTexImage skipped: failed to create readback buffer");
|
|
return;
|
|
}
|
|
|
|
const VkImageLayout originalLayout = resource->layout;
|
|
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags srcAccessMask = 0;
|
|
GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
|
|
// The copy below reads EVERY layer of the level, which is exactly the range
|
|
// TransitionImageLayout barriers cover.
|
|
Bool ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, resource->aspect,
|
|
static_cast<Uint32>(level), 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to transition texture image", __func__);
|
|
|
|
VkBufferImageCopy copyRegion{};
|
|
copyRegion.imageSubresource.aspectMask = resource->aspect;
|
|
copyRegion.imageSubresource.mipLevel = static_cast<Uint32>(level);
|
|
copyRegion.imageSubresource.baseArrayLayer = 0;
|
|
copyRegion.imageSubresource.layerCount = static_cast<Uint32>(arrayLayers);
|
|
copyRegion.imageExtent = {static_cast<Uint32>(width),
|
|
is1dArrayImage ? 1u : static_cast<Uint32>(height),
|
|
static_cast<Uint32>(depthSlices)};
|
|
vkCmdCopyImageToBuffer(frame.commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
readback.GetHandle(), 1, ©Region);
|
|
|
|
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags restoreAccessMask = 0;
|
|
GetImageTransitionDestinationState(originalLayout, restoreStageMask, restoreAccessMask);
|
|
ok = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, resource->layout, originalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, resource->aspect,
|
|
static_cast<Uint32>(level), 1);
|
|
MOBILEGL_ASSERT(ok, "%s: failed to restore texture image layout", __func__);
|
|
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return;
|
|
}
|
|
const auto* mapped = static_cast<const Uint8*>(readback.Map());
|
|
if (mapped == nullptr) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTextureImage skipped: failed to map readback buffer");
|
|
return;
|
|
}
|
|
if (!readback.Invalidate(readbackSize)) {
|
|
MGLOG_E_ONCE("DirectVulkan::GetTextureImage skipped: failed to invalidate readback buffer");
|
|
return;
|
|
}
|
|
PackReadbackToClientOrPbo(mapped, resource->format, width, height, sliceCount, format, type, pixels,
|
|
/*applyPackImageParams=*/is3dImage || isArrayImage);
|
|
}
|
|
|
|
void VulkanRenderer::GenerateMipmap(GLenum target) {
|
|
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
|
// The other mipmappable targets - 1D, 1D array, cube map array - are legal GL and the front
|
|
// end lets them through, so reaching one here is a coverage gap in this backend, not a
|
|
// broken invariant. Declining leaves the mip chain unwritten; asserting took the process
|
|
// down with it.
|
|
if (textureTarget != TextureTarget::Texture2D && textureTarget != TextureTarget::Texture2DArray &&
|
|
textureTarget != TextureTarget::Texture3D && textureTarget != TextureTarget::TextureCubeMap &&
|
|
// A 1D texture needs nothing special: its storage extent is {width, 1, 1}, so the blit
|
|
// loop below already emits the y and z offsets of 0 and 1 that a 1D image requires.
|
|
textureTarget != TextureTarget::Texture1D) {
|
|
MGLOG_W_ONCE("GenerateMipmap: unsupported target %s", MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
|
|
return;
|
|
}
|
|
|
|
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
|
auto texture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
|
|
MOBILEGL_ASSERT(texture != nullptr, "GenerateMipmap requires a bound texture.");
|
|
MOBILEGL_ASSERT(texture->IsComplete(), "GenerateMipmap requires a complete texture.");
|
|
|
|
auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(texture.get());
|
|
MOBILEGL_ASSERT(mipmapTexture != nullptr, "GenerateMipmap requires a mipmapped texture object.");
|
|
|
|
const Uint32 currentMipLevelCount = static_cast<Uint32>(mipmapTexture->GetMipmapLevelCount());
|
|
MOBILEGL_ASSERT(currentMipLevelCount > 0, "GenerateMipmap requires level 0 storage.");
|
|
|
|
const Uint32 baseMipLevel = std::min(static_cast<Uint32>(texture->GetLevelRange().x()), currentMipLevelCount - 1);
|
|
|
|
// A texture that has only ever defined level 0 carries a single-level backing, so defining
|
|
// the rest of the chain below recreates the image and carries the old contents over with a
|
|
// copy that is submitted and waited on out of band. Anything this frame has already
|
|
// recorded into the old image is not submitted yet, so that copy would read pre-flush
|
|
// content and every generated level would descend from a stale level 0 - the same hazard
|
|
// the storage-usage upgrade flushes for before its own preserve-copy.
|
|
if (m_textureManager->NeedsMipChainGrowth(*texture) && HasPendingRecordedWork()) {
|
|
if (FlushPendingCommands()) {
|
|
// Fresh command buffer: the sampled-descriptor-set memo describes bindings that
|
|
// only existed in the retired one.
|
|
m_lastSampledSetValid = false;
|
|
}
|
|
}
|
|
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
|
|
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *texture);
|
|
MOBILEGL_ASSERT(clearReady,
|
|
"GenerateMipmap: failed to materialize pending clear for textureId=%d",
|
|
texture->GetExternalIndex());
|
|
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
|
MOBILEGL_ASSERT(resource != nullptr && resource->image != VK_NULL_HANDLE,
|
|
"GenerateMipmap failed to sync the backend texture.");
|
|
|
|
VkFormatProperties formatProperties{};
|
|
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, resource->format, &formatProperties);
|
|
const VkFormatFeatureFlags optimalTilingFeatures = formatProperties.optimalTilingFeatures;
|
|
const Bool isDepthOrStencilTexture =
|
|
(resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
|
|
const Bool supportsNativeBlit =
|
|
(optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT) != 0 &&
|
|
(optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) != 0;
|
|
if (!isDepthOrStencilTexture && !supportsNativeBlit) {
|
|
MGLOG_W_ONCE("GenerateMipmap skipped for textureId=%d because Vulkan format %d does not support blit-based mip generation",
|
|
texture->GetExternalIndex(), static_cast<Int>(resource->format));
|
|
return;
|
|
}
|
|
if (isDepthOrStencilTexture) {
|
|
MOBILEGL_ASSERT((resource->aspect & VK_IMAGE_ASPECT_STENCIL_BIT) == 0,
|
|
"GenerateMipmap: depth-stencil mipmap generation is not supported yet.");
|
|
}
|
|
|
|
const Bool allocatedMipmapStorage = EnsureGenerateMipmapStorageAllocated(*mipmapTexture, baseMipLevel);
|
|
MOBILEGL_ASSERT(allocatedMipmapStorage, "GenerateMipmap could not allocate a full mip chain for this texture.");
|
|
|
|
resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
|
MOBILEGL_ASSERT(resource != nullptr && resource->image != VK_NULL_HANDLE,
|
|
"GenerateMipmap failed to resync the backend texture after allocating mip storage.");
|
|
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
|
const VkImageLayout finalLayout = ResolveGenerateMipmapFinalLayout(resource->aspect);
|
|
Bool transitioned = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, resource->layout, finalLayout,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
|
MOBILEGL_ASSERT(transitioned, "GenerateMipmap: failed to transition uninitialized mip chain");
|
|
return;
|
|
}
|
|
|
|
const IntVec3 storageBaseTexelSize = {
|
|
static_cast<Int>(resource->extent.width),
|
|
static_cast<Int>(resource->extent.height),
|
|
static_cast<Int>(resource->depth),
|
|
};
|
|
const IntVec3 baseTexelSize = ComputeMipTexelSize(storageBaseTexelSize, baseMipLevel);
|
|
const Uint32 requiredMipLevelCount = baseMipLevel + ComputeFullMipLevelCount(baseTexelSize);
|
|
const Uint32 generateMipLevelCount = std::min(requiredMipLevelCount, resource->mipLevels);
|
|
if (generateMipLevelCount <= baseMipLevel + 1) {
|
|
resource->layout = ResolveGenerateMipmapFinalLayout(resource->aspect);
|
|
return;
|
|
}
|
|
|
|
const VkImageLayout originalLayout = resource->layout;
|
|
const VkImageLayout finalLayout = ResolveGenerateMipmapFinalLayout(resource->aspect);
|
|
if (isDepthOrStencilTexture && !supportsNativeBlit) {
|
|
const Bool supportsShaderDepthMipmap =
|
|
(optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0 &&
|
|
(optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
|
|
MOBILEGL_ASSERT(resource->aspect == VK_IMAGE_ASPECT_DEPTH_BIT,
|
|
"GenerateMipmap: shader fallback only supports depth-only textures.");
|
|
MOBILEGL_ASSERT(textureTarget == TextureTarget::Texture2D && resource->depth == 1 && resource->arrayLayers == 1,
|
|
"GenerateMipmap: shader fallback only supports single-layer GL_TEXTURE_2D depth textures.");
|
|
MOBILEGL_ASSERT(supportsShaderDepthMipmap,
|
|
"GenerateMipmap: depth texture format %d lacks sampled/depth-attachment support for shader fallback.",
|
|
static_cast<Int>(resource->format));
|
|
const Bool depthReady = GenerateDepthMipmapWithShader(frame, *texture, *resource,
|
|
baseMipLevel, generateMipLevelCount,
|
|
storageBaseTexelSize, originalLayout, finalLayout);
|
|
MOBILEGL_ASSERT(depthReady,
|
|
"GenerateMipmap: depth fallback failed for textureId=%d target=%d internalFormat=%d vkFormat=%d",
|
|
texture->GetExternalIndex(), static_cast<Int>(texture->GetTarget()),
|
|
static_cast<Int>(texture->GetFormat()), static_cast<Int>(resource->format));
|
|
return;
|
|
}
|
|
|
|
const VkFilter blitFilter = isDepthOrStencilTexture
|
|
? VK_FILTER_NEAREST
|
|
: ((optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0
|
|
? VK_FILTER_LINEAR
|
|
: VK_FILTER_NEAREST);
|
|
|
|
VkPipelineStageFlags originalSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags originalSrcAccessMask = 0;
|
|
GetImageTransitionSourceState(originalLayout, originalSrcStageMask, originalSrcAccessMask);
|
|
|
|
VkPipelineStageFlags finalDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
VkAccessFlags finalDstAccessMask = 0;
|
|
GetImageTransitionDestinationState(finalLayout, finalDstStageMask, finalDstAccessMask);
|
|
|
|
if (originalLayout != finalLayout) {
|
|
if (baseMipLevel > 0) {
|
|
VkImageLayout lowerMipLayout = originalLayout;
|
|
const Bool lowerReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, lowerMipLayout, finalLayout,
|
|
originalSrcStageMask, finalDstStageMask,
|
|
originalSrcAccessMask, finalDstAccessMask,
|
|
resource->aspect, 0, baseMipLevel);
|
|
MOBILEGL_ASSERT(lowerReady, "%s: failed to transition lower untouched mip levels", __func__);
|
|
}
|
|
|
|
if (generateMipLevelCount < resource->mipLevels) {
|
|
VkImageLayout upperMipLayout = originalLayout;
|
|
const Bool upperReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, upperMipLayout, finalLayout,
|
|
originalSrcStageMask, finalDstStageMask,
|
|
originalSrcAccessMask, finalDstAccessMask,
|
|
resource->aspect, generateMipLevelCount, resource->mipLevels - generateMipLevelCount);
|
|
MOBILEGL_ASSERT(upperReady, "%s: failed to transition upper untouched mip levels", __func__);
|
|
}
|
|
}
|
|
|
|
VkImageLayout srcMipLayout = originalLayout;
|
|
Bool srcReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, srcMipLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
originalSrcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
originalSrcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
|
|
resource->aspect, baseMipLevel, 1);
|
|
MOBILEGL_ASSERT(srcReady, "%s: failed to transition base mip level to transfer source", __func__);
|
|
|
|
// Every generated level starts from originalLayout and ends up TRANSFER_DST_OPTIMAL, and
|
|
// the loop below only ever moves a level OUT of that layout after it has been written - so
|
|
// the whole range can be prepared in one barrier instead of one per level. That turns a
|
|
// 12-level chain's 3(N-1)+1 barrier commands into 2(N-1)+2. Each level is still
|
|
// individually transitioned to TRANSFER_SRC before it is read, so the write-then-read
|
|
// dependency between consecutive levels is unchanged.
|
|
if (generateMipLevelCount > baseMipLevel + 1) {
|
|
VkImageLayout dstRangeLayout = originalLayout;
|
|
const Bool dstRangeReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, dstRangeLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
originalSrcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
originalSrcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
resource->aspect, baseMipLevel + 1, generateMipLevelCount - (baseMipLevel + 1));
|
|
MOBILEGL_ASSERT(dstRangeReady, "%s: failed to transition mip levels to transfer destination", __func__);
|
|
}
|
|
|
|
for (Uint32 level = baseMipLevel + 1; level < generateMipLevelCount; ++level) {
|
|
const IntVec3 srcTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level - 1);
|
|
const IntVec3 dstTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level);
|
|
|
|
VkImageBlit blitRegion{};
|
|
blitRegion.srcSubresource.aspectMask = resource->aspect;
|
|
blitRegion.srcSubresource.mipLevel = level - 1;
|
|
blitRegion.srcSubresource.baseArrayLayer = 0;
|
|
blitRegion.srcSubresource.layerCount = resource->arrayLayers;
|
|
blitRegion.srcOffsets[0] = {0, 0, 0};
|
|
blitRegion.srcOffsets[1] = {srcTexelSize.x(), srcTexelSize.y(), srcTexelSize.z()};
|
|
blitRegion.dstSubresource.aspectMask = resource->aspect;
|
|
blitRegion.dstSubresource.mipLevel = level;
|
|
blitRegion.dstSubresource.baseArrayLayer = 0;
|
|
blitRegion.dstSubresource.layerCount = resource->arrayLayers;
|
|
blitRegion.dstOffsets[0] = {0, 0, 0};
|
|
blitRegion.dstOffsets[1] = {dstTexelSize.x(), dstTexelSize.y(), dstTexelSize.z()};
|
|
|
|
vkCmdBlitImage(frame.commandBuffer,
|
|
resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &blitRegion, blitFilter);
|
|
|
|
VkImageLayout finishedSrcLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
|
Bool srcRestored = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, finishedSrcLayout, finalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, finalDstStageMask,
|
|
VK_ACCESS_TRANSFER_READ_BIT, finalDstAccessMask,
|
|
resource->aspect, level - 1, 1);
|
|
MOBILEGL_ASSERT(srcRestored, "%s: failed to transition mip level %u to final layout", __func__, level - 1);
|
|
|
|
if (level + 1 < generateMipLevelCount) {
|
|
VkImageLayout nextSrcLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
Bool nextSrcReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, nextSrcLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
|
|
resource->aspect, level, 1);
|
|
MOBILEGL_ASSERT(nextSrcReady, "%s: failed to prepare mip level %u as next transfer source", __func__, level);
|
|
} else {
|
|
VkImageLayout lastMipLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
Bool lastMipReady = VkTextureManager::TransitionImageLayout(
|
|
frame.commandBuffer, resource->image, lastMipLayout, finalLayout,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, finalDstStageMask,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, finalDstAccessMask,
|
|
resource->aspect, level, 1);
|
|
MOBILEGL_ASSERT(lastMipReady, "%s: failed to transition last mip level to final layout", __func__);
|
|
}
|
|
}
|
|
|
|
resource->layout = finalLayout;
|
|
|
|
// The chain above is GPU work recorded into this frame's command buffer, which is not
|
|
// submitted until the frame ends - but a texture upload goes out on a command buffer of
|
|
// its own the moment it happens. A glTexSubImage2D into a level this just generated
|
|
// would therefore reach the GPU FIRST and be overwritten by these blits, which is how
|
|
// KHR-GL40.texture_gather.base-level lost the texels it wrote into level 1 right after
|
|
// generating the chain. Submitting here is what orders the two.
|
|
if (HasPendingRecordedWork() && FlushPendingCommands()) {
|
|
// Fresh command buffer: the sampled-descriptor-set memo describes bindings that
|
|
// only existed in the retired one.
|
|
m_lastSampledSetValid = false;
|
|
}
|
|
}
|
|
|
|
Uint32 VulkanRenderer::CurrentXfbCounterSlot() {
|
|
const Uint name = MG_State::pGLContext->GetBoundTransformFeedbackName();
|
|
const auto it = m_xfbCounterSlotByObject.find(name);
|
|
if (it != m_xfbCounterSlotByObject.end()) {
|
|
return it->second;
|
|
}
|
|
// Past the tracked set every object shares slot group 0. Only concurrently-paused
|
|
// spans need distinct groups, and applications do not keep sixteen of those open.
|
|
const Uint32 slot = m_xfbNextCounterSlot < kXfbCounterObjectSlots ? m_xfbNextCounterSlot++ : 0;
|
|
m_xfbCounterSlotByObject[name] = slot;
|
|
return slot;
|
|
}
|
|
|
|
Bool VulkanRenderer::BeginXfbCaptureForDraw(FrameContext::FrameData& frame) {
|
|
if (!m_transformFeedbackFeatureEnabled || MG_State::pGLContext == nullptr ||
|
|
!MG_State::pGLContext->IsTransformFeedbackActive()) {
|
|
return false;
|
|
}
|
|
// A paused span captures nothing, and the counter buffers keep their values, so the
|
|
// next resumed draw appends exactly where the last captured one stopped - which is
|
|
// what pause/resume means (ARB_transform_feedback2).
|
|
if (MG_State::pGLContext->IsTransformFeedbackPaused()) {
|
|
return false;
|
|
}
|
|
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
|
|
if (!program || program->GetTransformFeedbackVaryingCount() == 0) {
|
|
return false;
|
|
}
|
|
const SizeT bufferCount = std::min<SizeT>(program->GetTransformFeedbackBufferCount(), 4);
|
|
if (bufferCount == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (!m_xfbCounterBuffer.IsValid()) {
|
|
if (!m_xfbCounterBuffer.Create({
|
|
.allocator = m_allocator,
|
|
.size = 16 * kXfbCounterObjectSlots,
|
|
.usage = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT |
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
|
})) {
|
|
MGLOG_E_ONCE("BeginXfbCaptureForDraw: failed to create the counter buffer");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VkBuffer buffers[4] = {};
|
|
VkDeviceSize offsets[4] = {};
|
|
VkDeviceSize sizes[4] = {};
|
|
for (SizeT i = 0; i < bufferCount; ++i) {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
|
|
static_cast<Uint>(i));
|
|
const auto& bufferObject = point.GetBoundObject();
|
|
if (bufferObject == nullptr) {
|
|
return false;
|
|
}
|
|
// Host-visible coherent GPU residency: the capture writes land where
|
|
// MapBuffer/GetBufferSubData read. Coherence makes them visible once they
|
|
// have happened, so the buffer is also flagged for the wait that a later CPU
|
|
// read has to perform - the capture is a GPU write like any shader's.
|
|
bufferObject->EnsureGpuResidentStorage();
|
|
bufferObject->MarkGpuWritten();
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Vertex, bufferObject, slice)) {
|
|
MGLOG_E_ONCE("BeginXfbCaptureForDraw: failed to acquire capture buffer %zu", i);
|
|
return false;
|
|
}
|
|
const Range1D range = point.GetRange();
|
|
const VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
|
const VkDeviceSize rangeSize = range.end > range.start
|
|
? static_cast<VkDeviceSize>(range.end - range.start)
|
|
: VK_WHOLE_SIZE;
|
|
buffers[i] = slice.buffer;
|
|
offsets[i] = slice.offset + rangeStart;
|
|
sizes[i] = rangeSize;
|
|
}
|
|
|
|
s_vkCmdBindTransformFeedbackBuffersEXT(frame.commandBuffer, 0, static_cast<Uint32>(bufferCount), buffers,
|
|
offsets, sizes);
|
|
|
|
const Uint32 counterSlot = CurrentXfbCounterSlot();
|
|
const Uint64 generation = MG_State::pGLContext->GetTransformFeedbackGeneration();
|
|
const Bool resume = m_xfbCountersValid[counterSlot] && m_xfbLastSeenGeneration[counterSlot] == generation;
|
|
m_xfbLastSeenGeneration[counterSlot] = generation;
|
|
|
|
VkBuffer counterBuffers[4] = {};
|
|
VkDeviceSize counterOffsets[4] = {};
|
|
for (SizeT i = 0; i < bufferCount; ++i) {
|
|
counterBuffers[i] = m_xfbCounterBuffer.GetHandle();
|
|
counterOffsets[i] = static_cast<VkDeviceSize>(counterSlot) * 16 + static_cast<VkDeviceSize>(i) * 4;
|
|
}
|
|
if (resume) {
|
|
s_vkCmdBeginTransformFeedbackEXT(frame.commandBuffer, 0, static_cast<Uint32>(bufferCount),
|
|
counterBuffers, counterOffsets);
|
|
} else {
|
|
s_vkCmdBeginTransformFeedbackEXT(frame.commandBuffer, 0, 0, nullptr, nullptr);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::EndXfbCaptureForDraw(FrameContext::FrameData& frame, Bool began) {
|
|
if (!began) {
|
|
return;
|
|
}
|
|
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
|
|
const SizeT bufferCount = program ? std::min<SizeT>(program->GetTransformFeedbackBufferCount(), 4) : 0;
|
|
const Uint32 counterSlot = CurrentXfbCounterSlot();
|
|
VkBuffer counterBuffers[4] = {};
|
|
VkDeviceSize counterOffsets[4] = {};
|
|
for (SizeT i = 0; i < bufferCount; ++i) {
|
|
counterBuffers[i] = m_xfbCounterBuffer.GetHandle();
|
|
counterOffsets[i] = static_cast<VkDeviceSize>(counterSlot) * 16 + static_cast<VkDeviceSize>(i) * 4;
|
|
}
|
|
s_vkCmdEndTransformFeedbackEXT(frame.commandBuffer, 0, static_cast<Uint32>(bufferCount), counterBuffers,
|
|
counterOffsets);
|
|
m_xfbCountersValid[counterSlot] = true;
|
|
m_xfbWritesPendingVisibility = true;
|
|
}
|
|
|
|
// GL makes transform feedback results visible to every later command on their own, with no
|
|
// glMemoryBarrier in between - unlike shader storage writes, which is why the barrier the
|
|
// Vulkan memory model requires has to be supplied here rather than by the application. It
|
|
// cannot be recorded where the write happens (inside the capturing draw's render pass, which
|
|
// declares no self-dependency), so it is emitted at the next point that could read the
|
|
// captured buffer: the following draw, or a readback.
|
|
void VulkanRenderer::MakeXfbWritesVisible() {
|
|
if (!m_xfbWritesPendingVisibility) {
|
|
return;
|
|
}
|
|
m_xfbWritesPendingVisibility = false;
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
VkMemoryBarrier memoryBarrier{};
|
|
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
|
memoryBarrier.srcAccessMask =
|
|
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
|
|
// Every way a captured buffer can be read back: replayed as vertex attributes or indices
|
|
// by glDrawTransformFeedback, sampled through a uniform or storage binding, sourced as an
|
|
// indirect command, copied out, or mapped.
|
|
memoryBarrier.dstAccessMask =
|
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT |
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
|
VK_ACCESS_HOST_READ_BIT | VK_ACCESS_MEMORY_READ_BIT |
|
|
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT;
|
|
vkCmdPipelineBarrier(frame.commandBuffer, VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
|
|
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void VulkanRenderer::DrawArrays(const DrawCmd& payload) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
if (!SetupDraw(frame, payload.mode, 0, payload.params)) {
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
|
|
VkCommandBuffer& commandBuffer = frame.commandBuffer;
|
|
|
|
const Bool xfbActive = BeginXfbCaptureForDraw(frame);
|
|
BeginXfbQueryForDraw(commandBuffer);
|
|
const Bool occlusionActive = BeginOcclusionForDraw(commandBuffer);
|
|
vkCmdDraw(commandBuffer,
|
|
payload.params.vertexCount,
|
|
payload.params.instanceCount,
|
|
payload.params.firstVertex,
|
|
payload.params.firstInstance);
|
|
EndOcclusionForDraw(commandBuffer, occlusionActive);
|
|
EndXfbCaptureForDraw(frame, xfbActive);
|
|
EndXfbQueryForDraw(commandBuffer);
|
|
}
|
|
|
|
Bool VulkanRenderer::StartOcclusionQueryCapture() {
|
|
if (!m_hostQueryResetEnabled || s_vkResetQueryPool == nullptr) {
|
|
return false;
|
|
}
|
|
if (m_occlusionQueryPool == VK_NULL_HANDLE) {
|
|
VkQueryPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
|
poolInfo.queryType = VK_QUERY_TYPE_OCCLUSION;
|
|
poolInfo.queryCount = kOcclusionQuerySlots;
|
|
if (vkCreateQueryPool(m_device, &poolInfo, nullptr, &m_occlusionQueryPool) != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("StartOcclusionQueryCapture: vkCreateQueryPool failed");
|
|
m_occlusionQueryPool = VK_NULL_HANDLE;
|
|
return false;
|
|
}
|
|
s_vkResetQueryPool(m_device, m_occlusionQueryPool, 0, kOcclusionQuerySlots);
|
|
}
|
|
m_occlusionActiveSlots.clear();
|
|
m_occlusionCaptureActive = true;
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::StopOcclusionQueryCapture(Vector<Uint32>& outSlots) {
|
|
outSlots = Move(m_occlusionActiveSlots);
|
|
m_occlusionActiveSlots.clear();
|
|
m_occlusionCaptureActive = false;
|
|
}
|
|
|
|
Bool VulkanRenderer::ResolveOcclusionQueryResult(const Vector<Uint32>& slots, Uint64& outSamples) {
|
|
outSamples = 0;
|
|
if (slots.empty()) {
|
|
return true;
|
|
}
|
|
if (m_occlusionQueryPool == VK_NULL_HANDLE) {
|
|
return true;
|
|
}
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (frame.isCommandRecording) {
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return false;
|
|
}
|
|
}
|
|
for (const Uint32 slot : slots) {
|
|
Uint64 value = 0;
|
|
const VkResult result =
|
|
vkGetQueryPoolResults(m_device, m_occlusionQueryPool, slot, 1, sizeof(value), &value, sizeof(value),
|
|
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
|
|
if (result == VK_SUCCESS) {
|
|
outSamples += value;
|
|
}
|
|
s_vkResetQueryPool(m_device, m_occlusionQueryPool, slot, 1);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::StartXfbQueryCapture(Uint32 kind) {
|
|
if (!m_xfbQueriesSupported || !m_hostQueryResetEnabled || s_vkResetQueryPool == nullptr ||
|
|
s_vkCmdBeginQueryIndexedEXT == nullptr || kind > 1) {
|
|
return false;
|
|
}
|
|
if (m_xfbQueryPool == VK_NULL_HANDLE) {
|
|
VkQueryPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
|
poolInfo.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
|
|
poolInfo.queryCount = kXfbQuerySlots;
|
|
if (vkCreateQueryPool(m_device, &poolInfo, nullptr, &m_xfbQueryPool) != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("StartXfbQueryCapture: vkCreateQueryPool failed");
|
|
m_xfbQueryPool = VK_NULL_HANDLE;
|
|
return false;
|
|
}
|
|
s_vkResetQueryPool(m_device, m_xfbQueryPool, 0, kXfbQuerySlots);
|
|
}
|
|
m_xfbQueryActiveSlots[kind].clear();
|
|
m_xfbQueryCaptureActive[kind] = true;
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::StopXfbQueryCapture(Uint32 kind, Vector<Uint32>& outSlots) {
|
|
if (kind > 1) {
|
|
return;
|
|
}
|
|
outSlots = Move(m_xfbQueryActiveSlots[kind]);
|
|
m_xfbQueryActiveSlots[kind].clear();
|
|
m_xfbQueryCaptureActive[kind] = false;
|
|
}
|
|
|
|
Bool VulkanRenderer::ResolveXfbQueryResult(const Vector<Uint32>& slots, Bool wantGenerated, Uint64& outPrimitives) {
|
|
outPrimitives = 0;
|
|
if (slots.empty() || m_xfbQueryPool == VK_NULL_HANDLE) {
|
|
return true;
|
|
}
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (frame.isCommandRecording) {
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
if (!SubmitReadbackCommandsAndWait(frame)) {
|
|
return false;
|
|
}
|
|
}
|
|
for (const Uint32 slot : slots) {
|
|
Uint64 pair[2] = {0, 0}; // {primitivesWritten, primitivesNeeded}
|
|
const VkResult result =
|
|
vkGetQueryPoolResults(m_device, m_xfbQueryPool, slot, 1, sizeof(pair), pair, sizeof(pair),
|
|
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
|
|
if (result == VK_SUCCESS) {
|
|
outPrimitives += pair[wantGenerated ? 1 : 0];
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::BeginXfbQueryForDraw(VkCommandBuffer commandBuffer) {
|
|
m_xfbQuerySlotOpen = false;
|
|
if ((!m_xfbQueryCaptureActive[0] && !m_xfbQueryCaptureActive[1]) || m_xfbQueryPool == VK_NULL_HANDLE) {
|
|
return;
|
|
}
|
|
const Uint32 slot = m_xfbQuerySlotCursor;
|
|
m_xfbQuerySlotCursor = (m_xfbQuerySlotCursor + 1) % kXfbQuerySlots;
|
|
// Slots are never host-reset at read time (both GL targets may reference one
|
|
// slot); recycle them here instead.
|
|
s_vkResetQueryPool(m_device, m_xfbQueryPool, slot, 1);
|
|
s_vkCmdBeginQueryIndexedEXT(commandBuffer, m_xfbQueryPool, slot, 0, 0);
|
|
for (Uint32 kind = 0; kind < 2; ++kind) {
|
|
if (m_xfbQueryCaptureActive[kind]) {
|
|
m_xfbQueryActiveSlots[kind].push_back(slot);
|
|
}
|
|
}
|
|
m_xfbQuerySlotOpen = true;
|
|
m_xfbQueryOpenSlot = slot;
|
|
}
|
|
|
|
void VulkanRenderer::EndXfbQueryForDraw(VkCommandBuffer commandBuffer) {
|
|
if (!m_xfbQuerySlotOpen) {
|
|
return;
|
|
}
|
|
s_vkCmdEndQueryIndexedEXT(commandBuffer, m_xfbQueryPool, m_xfbQueryOpenSlot, 0);
|
|
m_xfbQuerySlotOpen = false;
|
|
}
|
|
|
|
Bool VulkanRenderer::BeginOcclusionForDraw(VkCommandBuffer commandBuffer) {
|
|
if (!m_occlusionCaptureActive || m_occlusionQueryPool == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
const Uint32 slot = m_occlusionSlotCursor;
|
|
m_occlusionSlotCursor = (m_occlusionSlotCursor + 1) % kOcclusionQuerySlots;
|
|
// Slots recycle after their read; a wrapped-past unread slot is stale, so
|
|
// reset it here (host reset - the slot's prior GPU use has long retired).
|
|
s_vkResetQueryPool(m_device, m_occlusionQueryPool, slot, 1);
|
|
vkCmdBeginQuery(commandBuffer, m_occlusionQueryPool, slot,
|
|
m_occlusionQueryPreciseEnabled ? VK_QUERY_CONTROL_PRECISE_BIT : 0);
|
|
m_occlusionActiveSlots.push_back(slot);
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::EndOcclusionForDraw(VkCommandBuffer commandBuffer, Bool began) {
|
|
if (!began) {
|
|
return;
|
|
}
|
|
vkCmdEndQuery(commandBuffer, m_occlusionQueryPool, m_occlusionActiveSlots.back());
|
|
}
|
|
|
|
void VulkanRenderer::DrawElements(const DrawIndexedCmd& payload) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
DrawCmdParam vertexRange{};
|
|
vertexRange.vertexCount = payload.params.indexCount + (payload.params.vertexOffset > 0
|
|
? static_cast<Uint32>(payload.params.vertexOffset)
|
|
: 0);
|
|
vertexRange.instanceCount = payload.params.instanceCount;
|
|
vertexRange.firstVertex = 0;
|
|
vertexRange.firstInstance = static_cast<Uint32>(payload.params.firstInstance);
|
|
vertexRange.baseVertex = payload.params.vertexOffset;
|
|
// Direct DrawElements fetches exactly the indices in its view, so vertex-stream
|
|
// conversion may bound its work by scanning them.
|
|
vertexRange.indexRangeIsExactView = true;
|
|
|
|
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
|
|
&payload.indexBufferView)) {
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
|
|
VkCommandBuffer& commandBuffer = frame.commandBuffer;
|
|
|
|
const Bool xfbActive = BeginXfbCaptureForDraw(frame);
|
|
BeginXfbQueryForDraw(commandBuffer);
|
|
const Bool occlusionActive = BeginOcclusionForDraw(commandBuffer);
|
|
vkCmdDrawIndexed(commandBuffer,
|
|
payload.params.indexCount,
|
|
payload.params.instanceCount,
|
|
payload.params.firstIndex,
|
|
payload.params.vertexOffset,
|
|
payload.params.firstInstance);
|
|
EndOcclusionForDraw(commandBuffer, occlusionActive);
|
|
EndXfbCaptureForDraw(frame, xfbActive);
|
|
EndXfbQueryForDraw(commandBuffer);
|
|
}
|
|
|
|
void VulkanRenderer::MultiDrawArrays(const MultiDrawCmd& payload) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
// One state/pipeline setup covering the union of all sub-draw vertex ranges, then a vkCmdDraw
|
|
// per range -- mirrors MultiDrawElements.
|
|
DrawCmdParam vertexRange{};
|
|
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
|
|
vertexRange.vertexCount = std::max(vertexRange.vertexCount,
|
|
payload.pParams[idraw].firstVertex + payload.pParams[idraw].vertexCount);
|
|
vertexRange.instanceCount = std::max(vertexRange.instanceCount, payload.pParams[idraw].instanceCount);
|
|
vertexRange.firstInstance = std::max(vertexRange.firstInstance, payload.pParams[idraw].firstInstance);
|
|
}
|
|
|
|
if (!SetupDraw(frame, payload.mode, 0, vertexRange)) {
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
|
|
EmitMultiDraw(frame.commandBuffer, payload.pParams, payload.drawCount);
|
|
}
|
|
|
|
// The tier-2 indirect batch uploads the param arrays as-is: the leading members of the
|
|
// renderer's draw-parameter structs are exactly Vulkan's indirect command layouts, and
|
|
// vkCmdDraw(Indexed)Indirect accepts any 4-aligned stride >= the command size, so the
|
|
// trailing CPU-side metadata rides along unread instead of forcing a repack.
|
|
static_assert(sizeof(DrawIndexedCmdParam) == sizeof(VkDrawIndexedIndirectCommand) &&
|
|
offsetof(DrawIndexedCmdParam, indexCount) == offsetof(VkDrawIndexedIndirectCommand, indexCount) &&
|
|
offsetof(DrawIndexedCmdParam, instanceCount) ==
|
|
offsetof(VkDrawIndexedIndirectCommand, instanceCount) &&
|
|
offsetof(DrawIndexedCmdParam, firstIndex) == offsetof(VkDrawIndexedIndirectCommand, firstIndex) &&
|
|
offsetof(DrawIndexedCmdParam, vertexOffset) ==
|
|
offsetof(VkDrawIndexedIndirectCommand, vertexOffset) &&
|
|
offsetof(DrawIndexedCmdParam, firstInstance) ==
|
|
offsetof(VkDrawIndexedIndirectCommand, firstInstance),
|
|
"DrawIndexedCmdParam must alias VkDrawIndexedIndirectCommand for the tier-2 multi-draw upload");
|
|
static_assert(sizeof(DrawCmdParam) % 4 == 0 && sizeof(DrawCmdParam) >= sizeof(VkDrawIndirectCommand) &&
|
|
offsetof(DrawCmdParam, vertexCount) == offsetof(VkDrawIndirectCommand, vertexCount) &&
|
|
offsetof(DrawCmdParam, instanceCount) == offsetof(VkDrawIndirectCommand, instanceCount) &&
|
|
offsetof(DrawCmdParam, firstVertex) == offsetof(VkDrawIndirectCommand, firstVertex) &&
|
|
offsetof(DrawCmdParam, firstInstance) == offsetof(VkDrawIndirectCommand, firstInstance),
|
|
"DrawCmdParam must lead with VkDrawIndirectCommand for the tier-2 multi-draw upload");
|
|
|
|
void VulkanRenderer::EmitMultiDraw(VkCommandBuffer commandBuffer, const DrawCmdParam* pParams, Uint32 drawCount) {
|
|
if (drawCount == 0) {
|
|
return;
|
|
}
|
|
if (drawCount == 1) {
|
|
vkCmdDraw(commandBuffer, pParams[0].vertexCount, pParams[0].instanceCount, pParams[0].firstVertex,
|
|
pParams[0].firstInstance);
|
|
return;
|
|
}
|
|
|
|
// Tier 1: VK_EXT_multi_draw. vkCmdDrawMultiEXT shares one instanceCount/firstInstance
|
|
// across the whole batch, so the batch must be uniform in both (GL's glMultiDrawArrays
|
|
// always is: 1/0).
|
|
if (m_multiDrawAllowExt) {
|
|
Bool uniformInstances = true;
|
|
for (Uint32 idraw = 1; idraw < drawCount; ++idraw) {
|
|
if (pParams[idraw].instanceCount != pParams[0].instanceCount ||
|
|
pParams[idraw].firstInstance != pParams[0].firstInstance) {
|
|
uniformInstances = false;
|
|
break;
|
|
}
|
|
}
|
|
if (uniformInstances) {
|
|
static Vector<VkMultiDrawInfoEXT> infos;
|
|
infos.resize(drawCount);
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
infos[idraw].firstVertex = pParams[idraw].firstVertex;
|
|
infos[idraw].vertexCount = pParams[idraw].vertexCount;
|
|
}
|
|
for (Uint32 base = 0; base < drawCount; base += m_maxMultiDrawCount) {
|
|
const Uint32 chunk = std::min(drawCount - base, m_maxMultiDrawCount);
|
|
s_vkCmdDrawMultiEXT(commandBuffer, chunk, infos.data() + base, pParams[0].instanceCount,
|
|
pParams[0].firstInstance, sizeof(VkMultiDrawInfoEXT));
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Tier 2: multiDrawIndirect - one vkCmdDrawIndirect over a transient command array.
|
|
// A sub-draw with firstInstance != 0 is illegal in an indirect command without the
|
|
// drawIndirectFirstInstance feature; such a batch falls to the unrolled tier.
|
|
if (m_multiDrawAllowIndirect) {
|
|
Bool firstInstanceLegal = m_drawIndirectFirstInstanceFeatureEnabled;
|
|
if (!firstInstanceLegal) {
|
|
firstInstanceLegal = true;
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
if (pParams[idraw].firstInstance != 0) {
|
|
firstInstanceLegal = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
const Uint32 maxIndirectCount = m_physicalDevice.properties.limits.maxDrawIndirectCount;
|
|
if (firstInstanceLegal && maxIndirectCount > 0) {
|
|
BufferSlice commandSlice{};
|
|
if (m_bufferManager.UploadTransient(BufferKind::Indirect, m_frameContext.GetCurrentFrameIndex(),
|
|
pParams,
|
|
static_cast<VkDeviceSize>(drawCount) * sizeof(DrawCmdParam),
|
|
sizeof(Uint32), commandSlice)) {
|
|
for (Uint32 base = 0; base < drawCount; base += maxIndirectCount) {
|
|
const Uint32 chunk = std::min(drawCount - base, maxIndirectCount);
|
|
vkCmdDrawIndirect(commandBuffer, commandSlice.buffer,
|
|
commandSlice.offset +
|
|
static_cast<VkDeviceSize>(base) * sizeof(DrawCmdParam),
|
|
chunk, sizeof(DrawCmdParam));
|
|
}
|
|
return;
|
|
}
|
|
// Transient arena refused the upload: fall through to the unrolled tier.
|
|
}
|
|
}
|
|
|
|
// Tier 3: unrolled loop, byte-identical fallback (and the only tier where a SPIR-V
|
|
// DrawIndex consumer sees 0 for every sub-draw instead of the sub-draw index).
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
vkCmdDraw(commandBuffer, pParams[idraw].vertexCount, pParams[idraw].instanceCount,
|
|
pParams[idraw].firstVertex, pParams[idraw].firstInstance);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::EmitMultiDrawIndexed(VkCommandBuffer commandBuffer, const DrawIndexedCmdParam* pParams,
|
|
Uint32 drawCount) {
|
|
if (drawCount == 0) {
|
|
return;
|
|
}
|
|
if (drawCount == 1) {
|
|
vkCmdDrawIndexed(commandBuffer, pParams[0].indexCount, pParams[0].instanceCount, pParams[0].firstIndex,
|
|
pParams[0].vertexOffset, pParams[0].firstInstance);
|
|
return;
|
|
}
|
|
|
|
// Tier 1: VK_EXT_multi_draw. VkMultiDrawIndexedInfoEXT carries per-draw
|
|
// firstIndex/indexCount/vertexOffset (pVertexOffset = nullptr keeps the per-draw
|
|
// offsets), but instanceCount/firstInstance are batch-wide, so the batch must be
|
|
// uniform in both (GL's glMultiDrawElements* always is: 1/0).
|
|
if (m_multiDrawAllowExt) {
|
|
Bool uniformInstances = true;
|
|
for (Uint32 idraw = 1; idraw < drawCount; ++idraw) {
|
|
if (pParams[idraw].instanceCount != pParams[0].instanceCount ||
|
|
pParams[idraw].firstInstance != pParams[0].firstInstance) {
|
|
uniformInstances = false;
|
|
break;
|
|
}
|
|
}
|
|
if (uniformInstances) {
|
|
static Vector<VkMultiDrawIndexedInfoEXT> infos;
|
|
infos.resize(drawCount);
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
infos[idraw].firstIndex = pParams[idraw].firstIndex;
|
|
infos[idraw].indexCount = pParams[idraw].indexCount;
|
|
infos[idraw].vertexOffset = pParams[idraw].vertexOffset;
|
|
}
|
|
for (Uint32 base = 0; base < drawCount; base += m_maxMultiDrawCount) {
|
|
const Uint32 chunk = std::min(drawCount - base, m_maxMultiDrawCount);
|
|
s_vkCmdDrawMultiIndexedEXT(commandBuffer, chunk, infos.data() + base,
|
|
pParams[0].instanceCount,
|
|
static_cast<Uint32>(pParams[0].firstInstance),
|
|
sizeof(VkMultiDrawIndexedInfoEXT), nullptr);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Tier 2: multiDrawIndirect - one vkCmdDrawIndexedIndirect over a transient command
|
|
// array (DrawIndexedCmdParam aliases VkDrawIndexedIndirectCommand, see static_assert).
|
|
if (m_multiDrawAllowIndirect) {
|
|
Bool firstInstanceLegal = m_drawIndirectFirstInstanceFeatureEnabled;
|
|
if (!firstInstanceLegal) {
|
|
firstInstanceLegal = true;
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
if (pParams[idraw].firstInstance != 0) {
|
|
firstInstanceLegal = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
const Uint32 maxIndirectCount = m_physicalDevice.properties.limits.maxDrawIndirectCount;
|
|
if (firstInstanceLegal && maxIndirectCount > 0) {
|
|
BufferSlice commandSlice{};
|
|
if (m_bufferManager.UploadTransient(BufferKind::Indirect, m_frameContext.GetCurrentFrameIndex(),
|
|
pParams,
|
|
static_cast<VkDeviceSize>(drawCount) *
|
|
sizeof(DrawIndexedCmdParam),
|
|
sizeof(Uint32), commandSlice)) {
|
|
for (Uint32 base = 0; base < drawCount; base += maxIndirectCount) {
|
|
const Uint32 chunk = std::min(drawCount - base, maxIndirectCount);
|
|
vkCmdDrawIndexedIndirect(commandBuffer, commandSlice.buffer,
|
|
commandSlice.offset +
|
|
static_cast<VkDeviceSize>(base) * sizeof(DrawIndexedCmdParam),
|
|
chunk, sizeof(DrawIndexedCmdParam));
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Tier 3: unrolled loop, byte-identical fallback (and the only tier where a SPIR-V
|
|
// DrawIndex consumer sees 0 for every sub-draw instead of the sub-draw index).
|
|
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
|
|
vkCmdDrawIndexed(commandBuffer, pParams[idraw].indexCount, pParams[idraw].instanceCount,
|
|
pParams[idraw].firstIndex, pParams[idraw].vertexOffset, pParams[idraw].firstInstance);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::MultiDrawElements(const MultiDrawIndexedCmd& payload) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
DrawCmdParam vertexRange{};
|
|
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
|
|
vertexRange.vertexCount = std::max(vertexRange.vertexCount, payload.pParams[idraw].indexCount);
|
|
vertexRange.instanceCount = std::max(vertexRange.instanceCount, payload.pParams[idraw].instanceCount);
|
|
vertexRange.firstInstance = std::max(vertexRange.firstInstance,
|
|
static_cast<Uint32>(payload.pParams[idraw].firstInstance));
|
|
}
|
|
|
|
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
|
|
&payload.indexBufferView)) {
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
|
|
// Collapse contiguous sub-draw runs BEFORE tier dispatch: merging shrinks the
|
|
// param span every tier consumes (fewer VkMultiDrawIndexedInfoEXT entries, a
|
|
// smaller transient command array, fewer unrolled vkCmdDrawIndexed). Per-sub-draw
|
|
// command emission in the driver dominates a Sodium-shaped multi-draw
|
|
// (steady-state profile: >60% of the case inside the Vulkan driver's
|
|
// vkCmdDrawIndexed encoding for 132x32 sub-draws/frame), and a chunk
|
|
// renderer's sub-draws are runs of adjacent index ranges over one buffer.
|
|
// Two draws are one iff they concatenate to an identical index stream:
|
|
// - a LIST topology (points/lines/triangles). Strips/fans/loops would
|
|
// weld primitives across the seam.
|
|
// - the accumulated count ends on a primitive boundary, otherwise GL
|
|
// discards the dangling indices at the sub-draw's end but the merged
|
|
// stream would assemble them with the next sub-draw's indices.
|
|
// - primitive restart is off: with restart on, a sentinel mid-stream
|
|
// resets assembly, so a partial primitive before the seam would
|
|
// otherwise be discarded per sub-draw (same dangling-index argument).
|
|
// - identical baseVertex/instancing and firstIndex adjacency, so the
|
|
// merged range fetches exactly the two sub-draws' indices in order.
|
|
Uint32 mergeGranularity = 0;
|
|
switch (payload.mode) {
|
|
case GL_POINTS: mergeGranularity = 1; break;
|
|
case GL_LINES: mergeGranularity = 2; break;
|
|
case GL_TRIANGLES: mergeGranularity = 3; break;
|
|
default: break;
|
|
}
|
|
if (mergeGranularity != 0) {
|
|
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
|
|
if (rsp.PrimitiveRestartEnabled || rsp.PrimitiveRestartFixedIndexEnabled) {
|
|
mergeGranularity = 0;
|
|
}
|
|
}
|
|
const DrawIndexedCmdParam* pParams = payload.pParams;
|
|
Uint32 drawCount = payload.drawCount;
|
|
static Vector<DrawIndexedCmdParam> mergedParams;
|
|
if (mergeGranularity != 0) {
|
|
mergedParams.clear();
|
|
mergedParams.reserve(drawCount);
|
|
Uint32 idraw = 0;
|
|
while (idraw < drawCount) {
|
|
DrawIndexedCmdParam head = pParams[idraw];
|
|
++idraw;
|
|
if (head.indexCount == 0) {
|
|
continue; // draws nothing, contributes nothing to a run
|
|
}
|
|
if (head.instanceCount == 1) {
|
|
while (idraw < drawCount) {
|
|
const DrawIndexedCmdParam& next = pParams[idraw];
|
|
if (next.indexCount == 0) {
|
|
++idraw;
|
|
continue;
|
|
}
|
|
if (head.indexCount % mergeGranularity != 0 ||
|
|
next.instanceCount != 1 ||
|
|
next.vertexOffset != head.vertexOffset ||
|
|
next.firstInstance != head.firstInstance ||
|
|
next.firstIndex != head.firstIndex + head.indexCount ||
|
|
head.indexCount + next.indexCount < head.indexCount) {
|
|
break;
|
|
}
|
|
head.indexCount += next.indexCount;
|
|
++idraw;
|
|
}
|
|
}
|
|
mergedParams.push_back(head);
|
|
}
|
|
pParams = mergedParams.data();
|
|
drawCount = static_cast<Uint32>(mergedParams.size());
|
|
}
|
|
|
|
EmitMultiDrawIndexed(frame.commandBuffer, pParams, drawCount);
|
|
}
|
|
|
|
// Byte size of the command structures GL defines for the indirect draws (GL 4.6 core
|
|
// 10.3.10): four uint32 for DrawArraysIndirectCommand, five for DrawElementsIndirect-
|
|
// Command. These bound the read out of GL_DRAW_INDIRECT_BUFFER and are the default
|
|
// stride, so they must be GL's sizes and not this renderer's own draw-parameter
|
|
// structs - DrawCmdParam carries two extra members and is 24 bytes, which made every
|
|
// glDrawArraysIndirect on a tightly-sized indirect buffer look out of range and draw
|
|
// nothing.
|
|
constexpr SizeT kGLDrawArraysIndirectCommandBytes = 4 * sizeof(Uint32);
|
|
constexpr SizeT kGLDrawElementsIndirectCommandBytes = 5 * sizeof(Uint32);
|
|
|
|
void VulkanRenderer::MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect,
|
|
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
if (maxdrawcount <= 0) {
|
|
return;
|
|
}
|
|
if (stride == 0) {
|
|
stride = kGLDrawElementsIndirectCommandBytes;
|
|
}
|
|
if (stride < static_cast<GLsizei>(kGLDrawElementsIndirectCommandBytes)) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: stride %d is smaller than command size %zu",
|
|
stride, kGLDrawElementsIndirectCommandBytes);
|
|
return;
|
|
}
|
|
|
|
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
|
if (indexSize == 0) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: unsupported index type 0x%x", type);
|
|
return;
|
|
}
|
|
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
|
|
if (!indexBuffer) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: no element array buffer is bound");
|
|
return;
|
|
}
|
|
|
|
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
|
const SizeT commandBytes = commandOffset +
|
|
static_cast<SizeT>(stride) * static_cast<SizeT>(maxdrawcount - 1) + kGLDrawElementsIndirectCommandBytes;
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
|
|
return;
|
|
}
|
|
|
|
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
|
if (!parameterBuffer || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
|
|
return;
|
|
}
|
|
|
|
DrawCmdParam vertexRange{};
|
|
vertexRange.vertexCount = static_cast<Uint32>(indexBuffer->GetSize() / indexSize);
|
|
vertexRange.instanceCount = 1;
|
|
|
|
IndexBufferView indexBufferView{};
|
|
indexBufferView.indexType = type;
|
|
indexBufferView.indexByteOffset = 0;
|
|
indexBufferView.indexByteSize = indexBuffer->GetSize();
|
|
|
|
if (!SetupDraw(frame, mode, DrawSetupAspect::IndexBuffer | DrawSetupAspect::IndirectDrawBuffer,
|
|
vertexRange, &indexBufferView)) {
|
|
return;
|
|
}
|
|
|
|
drawBuffer->SyncPersistentMappedRange();
|
|
parameterBuffer->SyncPersistentMappedRange();
|
|
|
|
BufferSlice drawSlice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Indirect, drawBuffer, drawSlice)) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: failed to sync draw indirect buffer");
|
|
return;
|
|
}
|
|
BufferSlice parameterSlice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Indirect, parameterBuffer, parameterSlice)) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: failed to sync parameter buffer");
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
// vkCmdDrawIndexedIndirectCount with maxDrawCount > 1 additionally requires the
|
|
// multiDrawIndirect device feature; fall back to the CPU readback loop otherwise.
|
|
if (m_drawIndirectCountExtensionEnabled && s_vkCmdDrawIndexedIndirectCount &&
|
|
(m_multiDrawIndirectFeatureEnabled || maxdrawcount == 1)) {
|
|
MGLOG_D("DirectVulkan: glMultiDrawElementsIndirectCountARB(max=%d stride=%d)", maxdrawcount, stride);
|
|
s_vkCmdDrawIndexedIndirectCount(frame.commandBuffer,
|
|
drawSlice.buffer,
|
|
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset),
|
|
parameterSlice.buffer,
|
|
parameterSlice.offset + static_cast<VkDeviceSize>(drawcount),
|
|
static_cast<Uint32>(maxdrawcount),
|
|
static_cast<Uint32>(stride));
|
|
return;
|
|
}
|
|
|
|
const Uint8* parameterData = parameterBuffer->MappedData();
|
|
const Uint8* drawData = drawBuffer->MappedData();
|
|
Uint32 actualDrawCount = 0;
|
|
std::memcpy(&actualDrawCount, parameterData + drawcount, sizeof(actualDrawCount));
|
|
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
|
for (Uint32 idraw = 0; idraw < actualDrawCount; ++idraw) {
|
|
DrawIndexedCmdParam cmd{};
|
|
std::memcpy(&cmd, drawData + commandOffset + static_cast<SizeT>(idraw) * stride, sizeof(cmd));
|
|
vkCmdDrawIndexed(frame.commandBuffer, cmd.indexCount, cmd.instanceCount, cmd.firstIndex,
|
|
cmd.vertexOffset, cmd.firstInstance);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect,
|
|
GLsizei drawcount, GLsizei stride) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
if (drawcount <= 0) {
|
|
return;
|
|
}
|
|
if (stride == 0) {
|
|
stride = kGLDrawElementsIndirectCommandBytes;
|
|
}
|
|
if (stride < static_cast<GLsizei>(kGLDrawElementsIndirectCommandBytes)) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: stride %d is smaller than command size %zu",
|
|
stride, kGLDrawElementsIndirectCommandBytes);
|
|
return;
|
|
}
|
|
|
|
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
|
if (indexSize == 0) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: unsupported index type 0x%x", type);
|
|
return;
|
|
}
|
|
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
|
|
if (!indexBuffer) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: no element array buffer is bound");
|
|
return;
|
|
}
|
|
|
|
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
|
const SizeT commandBytes = commandOffset +
|
|
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + kGLDrawElementsIndirectCommandBytes;
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
|
|
return;
|
|
}
|
|
|
|
// The command parameters live on the GPU; the CPU-visible range that any single
|
|
// command may address is the whole element array buffer.
|
|
DrawCmdParam vertexRange{};
|
|
vertexRange.vertexCount = static_cast<Uint32>(indexBuffer->GetSize() / indexSize);
|
|
vertexRange.instanceCount = 1;
|
|
|
|
IndexBufferView indexBufferView{};
|
|
indexBufferView.indexType = type;
|
|
indexBufferView.indexByteOffset = 0;
|
|
indexBufferView.indexByteSize = indexBuffer->GetSize();
|
|
|
|
if (!SetupDraw(frame, mode, DrawSetupAspect::IndexBuffer | DrawSetupAspect::IndirectDrawBuffer,
|
|
vertexRange, &indexBufferView)) {
|
|
return;
|
|
}
|
|
|
|
BufferSlice drawSlice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Indirect, drawBuffer, drawSlice)) {
|
|
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: failed to sync draw indirect buffer");
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
MGLOG_D("DirectVulkan: glMultiDrawElementsIndirect(drawcount=%d stride=%d)", drawcount, stride);
|
|
if (drawcount == 1 ||
|
|
(!m_multiDrawForceUnrollIndirect && m_multiDrawIndirectFeatureEnabled && stride % 4 == 0)) {
|
|
vkCmdDrawIndexedIndirect(frame.commandBuffer,
|
|
drawSlice.buffer,
|
|
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset),
|
|
static_cast<Uint32>(drawcount),
|
|
static_cast<Uint32>(stride));
|
|
return;
|
|
}
|
|
|
|
// multiDrawIndirect device feature unavailable: one indirect draw per command is
|
|
// valid without it and still consumes the GPU-written parameters.
|
|
for (GLsizei idraw = 0; idraw < drawcount; ++idraw) {
|
|
vkCmdDrawIndexedIndirect(frame.commandBuffer,
|
|
drawSlice.buffer,
|
|
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset) +
|
|
static_cast<VkDeviceSize>(idraw) * static_cast<VkDeviceSize>(stride),
|
|
1, 0);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount,
|
|
GLsizei stride) {
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
|
|
if (drawcount <= 0) {
|
|
return;
|
|
}
|
|
if (stride == 0) {
|
|
stride = kGLDrawArraysIndirectCommandBytes;
|
|
}
|
|
if (stride < static_cast<GLsizei>(kGLDrawArraysIndirectCommandBytes)) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
|
|
stride, kGLDrawArraysIndirectCommandBytes);
|
|
return;
|
|
}
|
|
|
|
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
|
const SizeT commandBytes = commandOffset +
|
|
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + kGLDrawArraysIndirectCommandBytes;
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
|
|
return;
|
|
}
|
|
|
|
// The command parameters live on the GPU, so the vertex range is unknown here;
|
|
// resident vertex buffers are uploaded in full regardless.
|
|
DrawCmdParam vertexRange{};
|
|
vertexRange.vertexCount = 0;
|
|
vertexRange.instanceCount = 1;
|
|
|
|
if (!SetupDraw(frame, mode, DrawSetupAspect::IndirectDrawBuffer, vertexRange)) {
|
|
return;
|
|
}
|
|
|
|
BufferSlice drawSlice{};
|
|
if (!m_bufferManager.AcquireResidentSlice(BufferKind::Indirect, drawBuffer, drawSlice)) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: failed to sync draw indirect buffer");
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
|
|
MGLOG_D("DirectVulkan: glMultiDrawArraysIndirect(drawcount=%d stride=%d)", drawcount, stride);
|
|
if (drawcount == 1 ||
|
|
(!m_multiDrawForceUnrollIndirect && m_multiDrawIndirectFeatureEnabled && stride % 4 == 0)) {
|
|
vkCmdDrawIndirect(frame.commandBuffer,
|
|
drawSlice.buffer,
|
|
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset),
|
|
static_cast<Uint32>(drawcount),
|
|
static_cast<Uint32>(stride));
|
|
return;
|
|
}
|
|
|
|
for (GLsizei idraw = 0; idraw < drawcount; ++idraw) {
|
|
vkCmdDrawIndirect(frame.commandBuffer,
|
|
drawSlice.buffer,
|
|
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset) +
|
|
static_cast<VkDeviceSize>(idraw) * static_cast<VkDeviceSize>(stride),
|
|
1, 0);
|
|
}
|
|
}
|
|
|
|
VkCommandBuffer VulkanRenderer::AcquireBufferCopyCommandBuffer() {
|
|
if (m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
// vkCmdCopyBuffer must be recorded outside a render pass; draws re-begin
|
|
// their render pass lazily, matching the existing blit/clear pattern.
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
return frame.commandBuffer;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsFrameSerialComplete(Uint64 serial) const {
|
|
return serial <= m_bufferManager.GetCompletedSerial();
|
|
}
|
|
|
|
Bool VulkanRenderer::WaitForFrameSerial(Uint64 serial, Uint64 timeoutNs) {
|
|
(void)timeoutNs;
|
|
if (IsFrameSerialComplete(serial)) {
|
|
return true;
|
|
}
|
|
// Work recorded under the current serial has not been submitted yet
|
|
// (submission happens in Present, on this same thread), so blocking
|
|
// can never make progress; the caller reports a timeout instead.
|
|
if (serial >= m_bufferManager.GetFrameSerial()) {
|
|
return false;
|
|
}
|
|
if (m_device == VK_NULL_HANDLE || m_graphicsQueue == VK_NULL_HANDLE) {
|
|
return true;
|
|
}
|
|
// Every submission is recorded with the frame serial it was made under, so the wait can be
|
|
// narrowed to the first submission at or past the requested serial instead of draining the
|
|
// whole queue. OnSubmitsCompletedUpTo calls NotifyFrameSerialComplete for every record it
|
|
// retires, so the completed-serial floor still advances correctly after one fence wait.
|
|
for (const auto& record : m_inFlightSubmits) {
|
|
if (record.frameSerial < serial || record.fence == VK_NULL_HANDLE) {
|
|
continue;
|
|
}
|
|
if (vkWaitForFences(m_device, 1, &record.fence, VK_TRUE, UINT64_MAX) != VK_SUCCESS) {
|
|
break; // fall through to the drain below
|
|
}
|
|
OnSubmitsCompletedUpTo(record.submitIndex);
|
|
// Deliberately no NotifyDeviceIdle() here: that claims every submission has retired,
|
|
// which is only true after a real queue drain. Work past this record may still run.
|
|
TryDrainFrameTransients();
|
|
return true;
|
|
}
|
|
|
|
// No usable record - fall back to draining the graphics queue. This over-waits (bounded by
|
|
// the in-flight frame count) but never deadlocks.
|
|
const VkResult result = vkQueueWaitIdle(m_graphicsQueue);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("WaitForFrameSerial: vkQueueWaitIdle returned %d", result);
|
|
return false;
|
|
}
|
|
m_bufferManager.NotifyDeviceIdle();
|
|
OnSubmitsCompletedUpTo(m_submitCounter);
|
|
// The queue was just drained; take the free frame-boundary drain when
|
|
// nothing is recorded (present-less timer-query loops). No-op otherwise.
|
|
TryDrainFrameTransients();
|
|
return true;
|
|
}
|
|
|
|
Uint64 VulkanRenderer::GetSyncPointSubmitIndex() const {
|
|
// Commands recorded (or still recording) since the last submission are
|
|
// carried by the NEXT submission; a fence created now must wait for it.
|
|
return m_submitCounter + (HasPendingRecordedWork() ? 1 : 0);
|
|
}
|
|
|
|
Bool VulkanRenderer::HasPendingRecordedWork() const {
|
|
if (m_frameContext.GetFrameCount() == 0) {
|
|
return false;
|
|
}
|
|
const auto& frame = m_frameContext.GetCurrent();
|
|
return frame.isCommandRecording || frame.hasCommandBufferRecorded;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsSubmitIndexComplete(Uint64 submitIndex) {
|
|
if (submitIndex <= m_completedSubmitCounter) {
|
|
return true;
|
|
}
|
|
if (submitIndex > m_submitCounter) {
|
|
return false; // not even submitted; no point polling fences
|
|
}
|
|
RefreshCompletedSubmits();
|
|
return submitIndex <= m_completedSubmitCounter;
|
|
}
|
|
|
|
void VulkanRenderer::RegisterSubmit(VkFence fence, Bool pooledFence) {
|
|
++m_submitCounter;
|
|
m_inFlightSubmits.push_back({m_submitCounter, m_bufferManager.GetFrameSerial(), fence, pooledFence});
|
|
}
|
|
|
|
void VulkanRenderer::RefreshCompletedSubmits() {
|
|
if (m_device == VK_NULL_HANDLE) {
|
|
return;
|
|
}
|
|
// Prefix-only scan: submissions to a single queue complete in order,
|
|
// and stopping at the first unsignaled fence stays conservative even
|
|
// if they did not.
|
|
while (!m_inFlightSubmits.empty()) {
|
|
// Copy before OnSubmitsCompletedUpTo erases the front record.
|
|
const Uint64 frontIndex = m_inFlightSubmits.front().submitIndex;
|
|
if (vkGetFenceStatus(m_device, m_inFlightSubmits.front().fence) != VK_SUCCESS) {
|
|
break;
|
|
}
|
|
OnSubmitsCompletedUpTo(frontIndex);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::OnSubmitsCompletedUpTo(Uint64 submitIndex) {
|
|
m_completedSubmitCounter = std::max(m_completedSubmitCounter, submitIndex);
|
|
while (!m_inFlightSubmits.empty() && m_inFlightSubmits.front().submitIndex <= submitIndex) {
|
|
SubmitRecord record = m_inFlightSubmits.front();
|
|
m_inFlightSubmits.erase(m_inFlightSubmits.begin());
|
|
// Frame-serial completion piggybacks on submission completion.
|
|
// NotifyFrameSerialComplete refuses the current (still-recording)
|
|
// serial, so mid-frame flush records do not mark it early.
|
|
m_bufferManager.NotifyFrameSerialComplete(record.frameSerial);
|
|
if (!record.pooledFence || m_device == VK_NULL_HANDLE) {
|
|
continue; // frame-slot fences are reset/destroyed by FrameContext
|
|
}
|
|
if (vkResetFences(m_device, 1, &record.fence) == VK_SUCCESS) {
|
|
m_freeSubmitFences.push_back(record.fence);
|
|
} else {
|
|
vkDestroyFence(m_device, record.fence, nullptr);
|
|
}
|
|
}
|
|
// Mid-frame-flushed command buffers whose submission just completed can
|
|
// be freed now; present-less flush loops have no other reclaim point.
|
|
m_frameContext.FreeRetiredCommandBuffersCompletedUpTo(m_completedSubmitCounter);
|
|
}
|
|
|
|
Bool VulkanRenderer::TryDrainFrameTransients() {
|
|
if (m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
|
|
return false;
|
|
}
|
|
if (m_completedSubmitCounter != m_submitCounter) {
|
|
RefreshCompletedSubmits();
|
|
if (m_completedSubmitCounter != m_submitCounter) {
|
|
return false;
|
|
}
|
|
}
|
|
if (HasPendingRecordedWork()) {
|
|
return false;
|
|
}
|
|
|
|
// Every submission is complete and nothing recorded references the
|
|
// per-frame transients. Pure-reclaim work runs on every drain: it only
|
|
// releases memory that is provably dead, never invalidates anything a
|
|
// later draw would have to rebuild. Raise the buffer manager's
|
|
// completed floor first so busy-tracking reflects the proven idleness.
|
|
m_bufferManager.NotifyDeviceIdle();
|
|
|
|
const Uint32 frameIndex = m_frameContext.GetCurrentFrameIndex();
|
|
m_frameContext.FreeAllRetiredCommandBuffers();
|
|
for (Uint32 slot = 0; slot < m_deferredDepthMipmapCleanup.size(); ++slot) {
|
|
CollectDeferredDepthMipmapCleanup(slot);
|
|
}
|
|
if (m_textureManager) {
|
|
m_textureManager->CollectAllDeferredReleases();
|
|
}
|
|
m_bufferManager.CollectAllDeferredReleases();
|
|
// Descriptor cursors rewind on every drain (the pre-drain readback path
|
|
// already did exactly this), keeping fence/readback loops' set usage bounded.
|
|
if (m_uniformManager) {
|
|
m_uniformManager->BeginFrame(frameIndex);
|
|
}
|
|
|
|
// Frame-boundary-equivalent work - transient arena rewind (which invalidates
|
|
// the conversion cache) and the cache-aging clocks - is gated to every 8th
|
|
// drain since the last Present: a presenting app's mid-frame readbacks/waits
|
|
// must neither force re-conversion/re-upload churn for the rest of the frame
|
|
// nor multiply the aging rate (which would shrink the 1024-boundary retire
|
|
// window and thrash periodically-used pipelines/programs), while present-less
|
|
// loops still rewind the arena and age their caches every 8 iterations -
|
|
// bounded by 8 iterations' transient usage.
|
|
++m_drainsSinceLastPresent;
|
|
if ((m_drainsSinceLastPresent % 8) != 0) {
|
|
return true;
|
|
}
|
|
if (m_textureManager) {
|
|
m_textureManager->BeginFrame(frameIndex);
|
|
}
|
|
m_bufferManager.BeginFrame(frameIndex);
|
|
// The cached conversion slices point into the transient arena the
|
|
// BeginFrame above just rewound; drop them together.
|
|
m_convertedVertexStreams.clear();
|
|
if (m_renderPassManager) {
|
|
m_renderPassManager->OnPresent();
|
|
}
|
|
// The pipeline memo can survive across these boundaries (no per-frame reset
|
|
// on this path), so it must drop whenever the sweep destroys anything.
|
|
if (m_programFactory) {
|
|
m_programFactory->OnFrameBoundary();
|
|
}
|
|
if (m_pipelineFactory && m_pipelineFactory->OnFrameBoundary() > 0) {
|
|
InvalidatePipelineMemo();
|
|
}
|
|
if (m_vertexInputStateFactory) {
|
|
m_vertexInputStateFactory->OnFrameBoundary();
|
|
}
|
|
if (m_samplerManager) {
|
|
m_samplerManager->OnFrameBoundary();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
VkFence VulkanRenderer::AcquirePooledSubmitFence() {
|
|
if (!m_freeSubmitFences.empty()) {
|
|
VkFence fence = m_freeSubmitFences.back();
|
|
m_freeSubmitFences.pop_back();
|
|
return fence;
|
|
}
|
|
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
|
|
VkFence fence = VK_NULL_HANDLE;
|
|
const VkResult result = vkCreateFence(m_device, &fenceInfo, nullptr, &fence);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("AcquirePooledSubmitFence: vkCreateFence returned %d", result);
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
return fence;
|
|
}
|
|
|
|
void VulkanRenderer::DestroySubmitFencePool() {
|
|
// Callers guarantee device idle, so in-flight fences are inert.
|
|
for (const auto& record : m_inFlightSubmits) {
|
|
if (record.pooledFence && m_device != VK_NULL_HANDLE) {
|
|
vkDestroyFence(m_device, record.fence, nullptr);
|
|
}
|
|
}
|
|
m_inFlightSubmits.clear();
|
|
for (auto fence : m_freeSubmitFences) {
|
|
if (m_device != VK_NULL_HANDLE) {
|
|
vkDestroyFence(m_device, fence, nullptr);
|
|
}
|
|
}
|
|
m_freeSubmitFences.clear();
|
|
m_completedSubmitCounter = m_submitCounter;
|
|
}
|
|
|
|
Bool VulkanRenderer::SubmitPendingCommandBuffer(FrameContext::FrameData& frame, VkFence fence, Bool pooledFence) {
|
|
// Batched texture uploads must reach the queue before the frame's
|
|
// commands: the recording being submitted may sample images whose
|
|
// texels only exist in the texture manager's open upload batch.
|
|
if (m_textureManager) {
|
|
m_textureManager->FlushPendingUploads();
|
|
}
|
|
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
|
VkSemaphore waitSemaphore = frame.imageAvailableSemaphore;
|
|
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
|
|
if (!frame.imageAvailableSemaphoreConsumed) {
|
|
submitInfo.waitSemaphoreCount = 1;
|
|
submitInfo.pWaitSemaphores = &waitSemaphore;
|
|
submitInfo.pWaitDstStageMask = &waitDstStageMask;
|
|
}
|
|
// The pre-pass stream, when recorded, executes strictly before the
|
|
// frame's commands within the same submission.
|
|
VkCommandBuffer commandBuffers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
|
|
Uint32 commandBufferCount = 0;
|
|
if (frame.hasPreCommandBufferRecorded) {
|
|
commandBuffers[commandBufferCount++] = frame.preCommandBuffer;
|
|
}
|
|
if (frame.hasCommandBufferRecorded) {
|
|
commandBuffers[commandBufferCount++] = frame.commandBuffer;
|
|
}
|
|
submitInfo.commandBufferCount = commandBufferCount;
|
|
submitInfo.pCommandBuffers = commandBuffers;
|
|
const VkResult result = vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, fence);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("SubmitPendingCommandBuffer: vkQueueSubmit returned %d", result);
|
|
return false;
|
|
}
|
|
frame.imageAvailableSemaphoreConsumed = true;
|
|
frame.hasCommandBufferRecorded = false;
|
|
frame.hasPreCommandBufferRecorded = false;
|
|
RegisterSubmit(fence, pooledFence);
|
|
frame.lastSubmitIndex = m_submitCounter;
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::FlushPendingCommands() {
|
|
if (m_device == VK_NULL_HANDLE || m_graphicsQueue == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
|
|
return false;
|
|
}
|
|
// Non-blocking completion poll: gives flush-only workloads (no sync
|
|
// objects, no present) a point where finished submissions retire their
|
|
// pooled fences and mid-frame command buffers.
|
|
RefreshCompletedSubmits();
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording && !frame.hasCommandBufferRecorded) {
|
|
// GL flush semantics still demand batched texture uploads start
|
|
// executing in finite time even when no draw was recorded.
|
|
if (m_textureManager) {
|
|
m_textureManager->FlushPendingUploads();
|
|
}
|
|
return false;
|
|
}
|
|
// Acquire the fence while recording is still open: failing here must
|
|
// not end recording, or the next draw's BeginCommandRecording would
|
|
// reset the command buffer and silently drop the frame's commands.
|
|
VkFence fence = AcquirePooledSubmitFence();
|
|
if (fence == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
if (frame.isCommandRecording) {
|
|
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
}
|
|
m_frameContext.EndCommandRecording();
|
|
}
|
|
m_frameContext.EndPreCommandRecordingIfOpen();
|
|
const Bool submittingPreCommandBuffer = frame.hasPreCommandBufferRecorded;
|
|
if (!SubmitPendingCommandBuffer(frame, fence, /*pooledFence=*/true)) {
|
|
// Submit failure (device loss regime): the ended command buffer
|
|
// stays marked recorded so Present can still try to submit it.
|
|
m_freeSubmitFences.push_back(fence); // still unsignaled, reusable
|
|
return false;
|
|
}
|
|
|
|
// Command-buffer boundary: the pipeline memo must not survive it, or a
|
|
// pipeline bound only through memo hits is never re-stamped in the factory
|
|
// cache and the aging sweep could destroy it while the flushed submission
|
|
// still references it. Mirrors the drops at the readback and Present
|
|
// boundaries; costs one full pipeline lookup on the next draw.
|
|
InvalidatePipelineMemo();
|
|
|
|
// The submitted command buffer may still be executing; recording must
|
|
// restart on a fresh one. If none can be allocated, fall back to
|
|
// draining this submission so reusing the buffer stays legal.
|
|
const VkResult retireResult = m_frameContext.RetireCurrentCommandBuffer(submittingPreCommandBuffer);
|
|
if (retireResult != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("FlushPendingCommands: RetireCurrentCommandBuffer returned %d; draining submission", retireResult);
|
|
if (vkWaitForFences(m_device, 1, &fence, VK_TRUE, UINT64_MAX) == VK_SUCCESS) {
|
|
OnSubmitsCompletedUpTo(m_submitCounter);
|
|
} else if (vkQueueWaitIdle(m_graphicsQueue) == VK_SUCCESS) {
|
|
m_bufferManager.NotifyDeviceIdle();
|
|
OnSubmitsCompletedUpTo(m_submitCounter);
|
|
} else {
|
|
// Device is effectively lost; the command buffer may still be
|
|
// pending, but no recovery can make reuse legal.
|
|
MGLOG_E_ONCE("FlushPendingCommands: drain failed; command buffer reuse is unsafe");
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool VulkanRenderer::FlushForSyncPoint(Uint64 submitIndex) {
|
|
// A flush only helps a sync point whose commands are not submitted
|
|
// yet; for an already-submitted index it would just split the frame's
|
|
// render pass (a full tile load/store on TBDR GPUs) without advancing
|
|
// the fence.
|
|
if (submitIndex <= m_submitCounter) {
|
|
return false;
|
|
}
|
|
return FlushPendingCommands();
|
|
}
|
|
|
|
Bool VulkanRenderer::WaitForSubmitIndex(Uint64 submitIndex, Uint64 timeoutNs, Bool flushIfPending) {
|
|
if (IsSubmitIndexComplete(submitIndex)) {
|
|
return true;
|
|
}
|
|
if (submitIndex > m_submitCounter) {
|
|
if (!flushIfPending) {
|
|
return false;
|
|
}
|
|
FlushPendingCommands();
|
|
if (submitIndex > m_submitCounter) {
|
|
// Nothing could be submitted (empty batch or submit failure);
|
|
// the index cannot complete yet.
|
|
return false;
|
|
}
|
|
}
|
|
for (const auto& record : m_inFlightSubmits) {
|
|
if (record.submitIndex >= submitIndex) {
|
|
const VkResult result = vkWaitForFences(m_device, 1, &record.fence, VK_TRUE, timeoutNs);
|
|
if (result == VK_SUCCESS) {
|
|
OnSubmitsCompletedUpTo(record.submitIndex);
|
|
// The wait already stalled the pipeline; if it happens to
|
|
// have drained everything (present-less fence loops), take
|
|
// the free frame-boundary drain. No-op otherwise.
|
|
TryDrainFrameTransients();
|
|
return true;
|
|
}
|
|
if (result != VK_TIMEOUT) {
|
|
MGLOG_E_ONCE("WaitForSubmitIndex: vkWaitForFences returned %d", result);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
// No in-flight record at or beyond the index: it was already observed
|
|
// complete via a fence wait on a later submission.
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer) {
|
|
// Dynamic state does not survive a command-buffer boundary.
|
|
ResetDynamicStateShadow();
|
|
InvalidateSetupDrawSnapshots();
|
|
if (m_uniformManager) {
|
|
m_uniformManager->OnCommandBufferBoundary();
|
|
}
|
|
// Pre-pass stream bookkeeping: a fresh frame recording references no
|
|
// textures yet.
|
|
if (m_textureManager) {
|
|
m_textureManager->AdvanceRecordingGeneration();
|
|
}
|
|
if (m_timerQueryManager) {
|
|
m_timerQueryManager->OnFrameCommandRecordingBegan(commandBuffer, m_frameContext.GetCurrentFrameIndex(),
|
|
m_bufferManager.GetFrameSerial());
|
|
}
|
|
}
|
|
|
|
VkProvokingVertexModeEXT VulkanRenderer::SelectProvokingVertexMode(VkPrimitiveTopology topology,
|
|
Bool capturesXfbFromGeometryStage) const {
|
|
if (!m_provokingVertexLastEnabled) {
|
|
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
|
|
}
|
|
// Measured, and identical on lavapipe and on the NVIDIA Vulkan driver: a geometry shader's
|
|
// emitted triangle strip is already recorded in GL's provoking-last vertex order, so asking
|
|
// for LAST rotates it a second time. The input-assembler path has the opposite problem, and
|
|
// the mode is a single pipeline bit, so the two cannot be satisfied at once: a program that
|
|
// both runs a geometry shader and captures transform feedback keeps Vulkan's own convention,
|
|
// and pays for it with a GL-wrong flat vertex in that one case. Deliberately a link-time
|
|
// program property, not IsTransformFeedbackActive() - see the memo note in the header.
|
|
if (capturesXfbFromGeometryStage) {
|
|
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
|
|
}
|
|
// VUID-VkGraphicsPipelineCreateInfo-topology-04884 only bites when
|
|
// transformFeedbackPreservesProvokingVertex is enabled; when it is not, a fan may take LAST.
|
|
if (m_provokingVertexXfbPreserveEnabled && topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN &&
|
|
!m_provokingVertexFanPreserved) {
|
|
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
|
|
}
|
|
// Only provokingVertexModePerPipeline lets modes differ inside one render pass instance;
|
|
// elsewhere every pipeline takes GL's default so the render pass stays self-consistent, and
|
|
// glProvokingVertex(GL_FIRST_VERTEX_CONVENTION) goes unhonoured. Honouring it there would
|
|
// mean ending the render pass on every glProvokingVertex change; not worth it until a target
|
|
// device actually lacks the property.
|
|
if (!m_provokingVertexModePerPipeline) {
|
|
return VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
|
|
}
|
|
return (MG_State::pGLContext != nullptr &&
|
|
MG_State::pGLContext->GetProvokingVertexMode() == ProvokingVertexMode::FirstVertex)
|
|
? VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT
|
|
: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsTimerQuerySupported() const {
|
|
return m_timerQuerySupported && m_timerQueryManager != nullptr;
|
|
}
|
|
|
|
SharedPtr<VkTimerQueryManager::TimestampRecord> VulkanRenderer::WriteTimerQueryTimestamp() {
|
|
if (!IsTimerQuerySupported() || m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
|
|
return nullptr;
|
|
}
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
if (!frame.isCommandRecording) {
|
|
m_frameContext.BeginCommandRecording();
|
|
}
|
|
// vkCmdWriteTimestamp is valid both inside and outside a render pass,
|
|
// so any active render pass is left untouched.
|
|
return m_timerQueryManager->WriteTimestamp(frame.commandBuffer, m_frameContext.GetCurrentFrameIndex(),
|
|
m_bufferManager.GetFrameSerial());
|
|
}
|
|
|
|
Bool VulkanRenderer::IsTimerQueryResultReady(VkTimerQueryManager::TimestampRecord& record) {
|
|
if (record.harvested) {
|
|
return true;
|
|
}
|
|
if (!m_timerQueryManager) {
|
|
return false;
|
|
}
|
|
// Ask the pool first. It polls with VK_QUERY_RESULT_WITH_AVAILABILITY_BIT and is the
|
|
// authority on whether the timestamp has landed; the frame serial is not, because it only
|
|
// advances at Present and neither completion notifier will mark the CURRENT serial done - so
|
|
// a timestamp written and fence-waited inside one GL frame could never be read back in it.
|
|
if (m_timerQueryManager->TryHarvest(record)) {
|
|
return true;
|
|
}
|
|
return IsFrameSerialComplete(record.frameSerial) && m_timerQueryManager->TryHarvest(record);
|
|
}
|
|
|
|
Bool VulkanRenderer::WaitForTimerQueryResult(VkTimerQueryManager::TimestampRecord& record) {
|
|
if (IsTimerQueryResultReady(record)) {
|
|
return true;
|
|
}
|
|
// WaitForFrameSerial refuses serials that cannot complete without
|
|
// further submissions (a timestamp written this frame only executes
|
|
// once Present submits the command buffer), so this returns false
|
|
// instead of deadlocking; the record resolves after a later Present.
|
|
if (!WaitForFrameSerial(record.frameSerial, UINT64_MAX)) {
|
|
return false;
|
|
}
|
|
return IsTimerQueryResultReady(record);
|
|
}
|
|
|
|
Uint64 VulkanRenderer::GetTimerQueryElapsedNs(const VkTimerQueryManager::TimestampRecord& begin,
|
|
const VkTimerQueryManager::TimestampRecord& end) const {
|
|
return m_timerQueryManager ? m_timerQueryManager->ElapsedNs(begin, end) : 0;
|
|
}
|
|
|
|
Uint64 VulkanRenderer::GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const {
|
|
return m_timerQueryManager ? m_timerQueryManager->TimestampNs(record) : 0;
|
|
}
|
|
|
|
void VulkanRenderer::Present() {
|
|
if (m_swapchainObject.GetHandle() == VK_NULL_HANDLE || m_presentSuspended) {
|
|
// No usable swapchain: the window was zero-area at initialization, or
|
|
// presentation was suspended when the window minimized. Try to bring a
|
|
// swapchain up now that the window may have a real size; until then, drop
|
|
// this frame's recording instead of submitting - a submit would wait on a
|
|
// never-signaled acquire semaphore and reuse a still-signaled fence.
|
|
if (!RecreateSwapchain()) {
|
|
auto& suspendedFrame = m_frameContext.GetCurrent();
|
|
if (VkRenderPassManager::GetActiveRenderPass()) {
|
|
VkRenderPassManager::EndRenderPass(suspendedFrame.commandBuffer);
|
|
}
|
|
if (suspendedFrame.isCommandRecording) {
|
|
m_frameContext.EndCommandRecording();
|
|
}
|
|
m_frameContext.AbandonPreCommandRecording();
|
|
suspendedFrame.isCommandRecording = false;
|
|
suspendedFrame.hasCommandBufferRecorded = false;
|
|
InvalidatePipelineMemo();
|
|
// The dropped recording is never submitted, so once the fence
|
|
// poll shows the pre-suspension submissions complete the frame
|
|
// transients (descriptor sets, transient arenas, deferred
|
|
// releases, conversion caches) can rewind; without this a
|
|
// minimized-window app accumulates them for the whole
|
|
// suspension.
|
|
TryDrainFrameTransients();
|
|
MGLOG_D("Present skipped: no usable swapchain (zero-area window)");
|
|
return;
|
|
}
|
|
m_presentSuspended = false;
|
|
const VkResult acquireResult =
|
|
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
if (acquireResult == VK_SUBOPTIMAL_KHR) {
|
|
// Usable image with its acquire signal already armed; a rebuild is scheduled
|
|
// only if the surface genuinely no longer matches (see step 4 of Present).
|
|
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
|
|
} else {
|
|
VK_VERIFY(acquireResult, "Present, deferred first WaitAndAcquireNextImage");
|
|
}
|
|
}
|
|
MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(),
|
|
"Present, acquired image index out of range");
|
|
m_renderPassManager->OnPresent();
|
|
// A real presented frame is the canonical aging cadence; mid-frame drains
|
|
// count against this and only age when presents stop coming.
|
|
m_drainsSinceLastPresent = 0;
|
|
// Age the content-addressed caches on the same frame-boundary cadence. Each
|
|
// keeps its own internal 256-sweep gate, so the per-frame cost is one counter
|
|
// increment and compare per cache; entries used by this frame's still-
|
|
// unsubmitted recording were stamped this boundary (every command-buffer
|
|
// boundary drops the pipeline memo, so the first draw of each recording
|
|
// performs a real, stamping lookup) and can never age out.
|
|
m_programFactory->OnFrameBoundary();
|
|
if (m_pipelineFactory->OnFrameBoundary() > 0) {
|
|
InvalidatePipelineMemo(); // an aged-out pipeline may still be memoized
|
|
// A recreated pipeline could reuse a freed handle value and alias
|
|
// the bind-dedup shadow; force the next draw to re-bind.
|
|
g_dynamicStateShadow.graphicsPipelineValid = false;
|
|
InvalidateSetupDrawSnapshots();
|
|
}
|
|
m_vertexInputStateFactory->OnFrameBoundary();
|
|
m_samplerManager->OnFrameBoundary();
|
|
auto& frame = m_frameContext.GetCurrent();
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
if (activeRenderPass)
|
|
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
|
|
|
// Transition while this frame's recording is still open. A frame that
|
|
// rendered only into FBOs has no default-framebuffer render pass, and that
|
|
// pass's finalLayout is the only other thing that carries the swapchain
|
|
// image to PRESENT_SRC_KHR - so closing the buffer first, which made
|
|
// TransitionToPresent refuse to record, handed the image to
|
|
// vkQueuePresentKHR in the layout it was acquired in (UNDEFINED on a fresh
|
|
// swapchain). The SetImageLayout below then made the tracker's
|
|
// disagreement with reality permanent for that image index.
|
|
const auto acquiredImageLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
|
m_frameContext.TransitionToPresent(m_swapchainObject.GetImage(m_imageIndexAcquired), acquiredImageLayout);
|
|
|
|
if (frame.isCommandRecording) {
|
|
m_frameContext.EndCommandRecording();
|
|
frame.hasCommandBufferRecorded = true;
|
|
InvalidatePipelineMemo(); // command-buffer boundary: drop the pipeline memo
|
|
}
|
|
m_frameContext.EndPreCommandRecordingIfOpen();
|
|
|
|
const Bool shouldSubmitCommandBuffer = frame.hasCommandBufferRecorded;
|
|
|
|
// 1) Submit current frame work (the pre-pass stream, when recorded,
|
|
// rides the same submission strictly ahead of the frame commands).
|
|
// Batched texture uploads go first: the frame's commands may sample
|
|
// images whose texels only exist in the open upload batch, and
|
|
// flushing here also bounds upload latency to one frame.
|
|
if (m_textureManager) {
|
|
m_textureManager->FlushPendingUploads();
|
|
}
|
|
auto submitPacket = m_frameContext.GetSubmitInfo(shouldSubmitCommandBuffer, m_imageIndexAcquired);
|
|
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitPacket.submitInfo, frame.imageInFlightFence));
|
|
RegisterSubmit(frame.imageInFlightFence, /*pooledFence=*/false);
|
|
frame.lastSubmitIndex = m_submitCounter;
|
|
frame.isCommandRecording = false;
|
|
frame.hasCommandBufferRecorded = false;
|
|
frame.hasPreCommandBufferRecorded = false;
|
|
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
|
|
|
// 2) Present current frame.
|
|
auto presentPacket = m_frameContext.GetPresentInfo(m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
auto result = vkQueuePresentKHR(m_presentQueue, &presentPacket.presentInfo);
|
|
if (result == VK_SUBOPTIMAL_KHR) {
|
|
// Suboptimal is not a reason to rebuild on its own: a driver may report it for a
|
|
// surface whose size and orientation still match what we built from (Android does
|
|
// this routinely), and rebuilding on it alone destroys every pipeline and
|
|
// reallocates the default framebuffer once per frame - flicker, then garbage.
|
|
// Defer to the surface-capabilities comparison below.
|
|
result = VK_SUCCESS;
|
|
}
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
MGLOG_D("Present, vkQueuePresentKHR got %d, recreating swapchain", result);
|
|
if (!RecreateSwapchain()) {
|
|
// Window went zero-area (minimize) with the swapchain out of date:
|
|
// stop submitting/acquiring until it has a size again.
|
|
m_presentSuspended = true;
|
|
m_swapchainResizeRequested = false;
|
|
MGLOG_D("Present, zero-area window with out-of-date swapchain; suspending presentation");
|
|
return;
|
|
}
|
|
m_swapchainResizeRequested = false;
|
|
result = VK_SUCCESS;
|
|
}
|
|
VK_VERIFY(result, "Present, vkQueuePresentKHR");
|
|
// EGL swap semantics: the presented color buffer's content is undefined the
|
|
// next time this image is acquired (EGL_BUFFER_DESTROYED, the default swap
|
|
// behaviour), and EVERY ancillary depth/stencil buffer's content is
|
|
// undefined after any swap. The render-pass manager turns the undefined
|
|
// attachments' next tile loads into LOAD_OP_DONT_CARE.
|
|
m_swapchainObject.SetImageContentDefined(m_imageIndexAcquired, false);
|
|
m_swapchainObject.SetAllDepthStencilContentUndefined();
|
|
// The authoritative check, done here - after the frame is presented, before the next
|
|
// acquire. This is what makes a launcher-side resolution change take effect: shrinking
|
|
// the window's buffer (SurfaceHolder.setFixedSize) moves currentExtent, the swapchain
|
|
// follows, and the compositor scales the smaller image up to the view for free.
|
|
if (!m_swapchainResizeRequested && SwapchainIsOutOfDate()) {
|
|
m_swapchainResizeRequested = true;
|
|
}
|
|
if (m_swapchainResizeRequested) {
|
|
MGLOG_D("Present, processing requested swapchain resize");
|
|
if (!RecreateSwapchain()) {
|
|
m_presentSuspended = true;
|
|
m_swapchainResizeRequested = false;
|
|
MGLOG_D("Present, zero-area window on requested resize; suspending presentation");
|
|
return;
|
|
}
|
|
m_swapchainResizeRequested = false;
|
|
}
|
|
|
|
// 3) Advance frame slot.
|
|
m_frameContext.AdvanceToNext();
|
|
|
|
// 4) Wait/reset/acquire for next frame.
|
|
result = m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
if (result == VK_SUBOPTIMAL_KHR) {
|
|
// An image WAS acquired and its signal is armed on this slot's
|
|
// imageAvailableSemaphore, so the frame proceeds normally. Whether a rebuild is
|
|
// actually needed is decided by the surface-capabilities comparison at the next
|
|
// Present - suboptimal alone must not schedule one, or a driver that reports it
|
|
// every frame would rebuild every frame.
|
|
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
|
|
result = VK_SUCCESS;
|
|
} else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
// Nothing acquired, nothing signaled: safe to rebuild and re-acquire.
|
|
MGLOG_D("Present, vkAcquireNextImageKHR got %d, recreating swapchain", result);
|
|
if (!RecreateSwapchain()) {
|
|
m_presentSuspended = true;
|
|
m_swapchainResizeRequested = false;
|
|
MGLOG_D("Present, zero-area window on next-frame acquire; suspending presentation");
|
|
return;
|
|
}
|
|
m_swapchainResizeRequested = false;
|
|
result =
|
|
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
|
|
}
|
|
VK_VERIFY(result, "Present, vkAcquireNextImageKHR");
|
|
// The acquired slot's fence has been waited: its last submission
|
|
// (and, in queue order, everything before it) is complete. The frame
|
|
// serials those submissions carried advance the buffer-manager floor
|
|
// inside OnSubmitsCompletedUpTo.
|
|
OnSubmitsCompletedUpTo(m_frameContext.GetCurrent().lastSubmitIndex);
|
|
CollectDeferredDepthMipmapCleanup(m_frameContext.GetCurrentFrameIndex());
|
|
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
m_convertedVertexStreams.clear();
|
|
// Descriptor-set reuse cursors rewind exactly once per frame, here,
|
|
// after the slot's fence wait proved its previous sets GPU-idle. (The
|
|
// per-draw-path lazy rewind missed frames whose recording was opened
|
|
// by a staged buffer copy or timer-query timestamp, leaking a fresh
|
|
// descriptor set per draw for the whole frame; it would also be unsafe
|
|
// after a mid-frame FlushPendingCommands, which does not wait.)
|
|
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
}
|
|
|
|
void VulkanRenderer::CreateInstance() {
|
|
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
|
// MoltenVK snapshots its configuration when the loader first discovers the ICD. Set
|
|
// this before instance-extension enumeration, while preserving an explicit user value.
|
|
if (std::getenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS") == nullptr) {
|
|
if (::setenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "1", 0) == 0) {
|
|
MGLOG_I("MoltenVK: enabling Metal argument buffers");
|
|
} else {
|
|
MGLOG_W("MoltenVK: could not enable Metal argument buffers before ICD discovery");
|
|
}
|
|
}
|
|
#endif
|
|
m_extensions = EnumerateInstanceExtensions();
|
|
MGLOG_I("Got %d Vulkan instance extensions: ", m_extensions.size());
|
|
for (auto& extension : m_extensions) {
|
|
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
|
|
}
|
|
|
|
Bool validationLayerAvailable = CheckValidationLayerSupport();
|
|
MGLOG_I("Validation layers %s.", validationLayerAvailable ? "available" : "not available");
|
|
MGLOG_I("Validation layers %s.", m_config.EnableValidationLayers ? "requested" : "not requested");
|
|
|
|
if (m_config.EnableValidationLayers && !validationLayerAvailable) {
|
|
MGLOG_I("Validation layers not available! Disabling validation layers.");
|
|
}
|
|
|
|
m_validationLayersEnabled = m_config.EnableValidationLayers && validationLayerAvailable;
|
|
|
|
// The debug messenger is a VK_EXT_debug_utils object, but a driver can ship
|
|
// the validation layers while exposing only the older VK_EXT_debug_report
|
|
// (Adreno 650 / Vulkan 1.1.128 does exactly that). Requesting the extension
|
|
// unconditionally tripped the required-extension assert below, aborting every
|
|
// validation-enabled build in CreateInstance. Keep the layers - they still
|
|
// validate, and on Android they report to logcat on their own - and drop only
|
|
// the messenger.
|
|
const Bool debugUtilsAvailable =
|
|
m_validationLayersEnabled && IsExtensionSupported(m_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
|
// Without a reporting channel the layers validate but say nothing, so fall
|
|
// back to VK_EXT_debug_report when debug_utils is missing.
|
|
const Bool debugReportAvailable = m_validationLayersEnabled && !debugUtilsAvailable &&
|
|
IsExtensionSupported(m_extensions, VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
|
|
if (m_validationLayersEnabled && !debugUtilsAvailable) {
|
|
MGLOG_I("%s not available; validation reports via %s instead.", VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
|
|
debugReportAvailable ? VK_EXT_DEBUG_REPORT_EXTENSION_NAME : "(no channel)");
|
|
}
|
|
|
|
// ---------------- App info -------------------
|
|
VkApplicationInfo appInfo = {};
|
|
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
|
appInfo.pApplicationName = m_config.AppName.c_str();
|
|
appInfo.applicationVersion = VK_MAKE_VERSION(m_config.CacheVersion, 0, 0);
|
|
appInfo.pEngineName = "MobileGL";
|
|
appInfo.engineVersion = VK_MAKE_VERSION(m_config.Version.Major, m_config.Version.Minor, m_config.Version.Patch);
|
|
#ifdef VK_USE_PLATFORM_WIN32_KHR
|
|
appInfo.apiVersion = VK_API_VERSION_1_3;
|
|
#else
|
|
appInfo.apiVersion = VK_API_VERSION_1_1;
|
|
#endif
|
|
|
|
// ---------------- Instance info -------------------
|
|
VkInstanceCreateInfo instanceInfo = {};
|
|
instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
|
instanceInfo.pApplicationInfo = &appInfo;
|
|
|
|
// Extensions
|
|
Vector<const char*> exts = {VK_KHR_SURFACE_EXTENSION_NAME};
|
|
if (!m_window) {
|
|
#ifdef VK_USE_PLATFORM_METAL_EXT
|
|
exts.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
|
|
#elif defined VK_USE_PLATFORM_ANDROID_KHR
|
|
m_headlessSurfaceSupported = IsExtensionSupported(m_extensions, VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
if (m_headlessSurfaceSupported) {
|
|
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
} else {
|
|
// No mobile ICD seen so far implements VK_EXT_headless_surface
|
|
// (Mali r32p1 does not), and this used to abort the process the
|
|
// moment an application asked for a pbuffer context. CreateSurface()
|
|
// gives the WSI an AImageReader window instead, so request the
|
|
// Android surface extension for it.
|
|
MGLOG_I("%s not available; falling back to an AImageReader %s surface for the pbuffer context.",
|
|
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME, VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
|
|
exts.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
|
|
}
|
|
#elif defined VK_USE_PLATFORM_XLIB_KHR
|
|
// An offscreen surface has ZERO window-system dependence, by design and on
|
|
// every machine - including ones that do have a display. There used to be a
|
|
// fallback here that requested VK_KHR_xlib_surface and had CreateSurface()
|
|
// open a hidden, never-mapped X window; it is gone. A pbuffer that quietly
|
|
// needs an X server is a pbuffer that works on a workstation and dies on a
|
|
// headless runner, which is exactly what it did: with no DISPLAY, XOpenDisplay
|
|
// returned null and the next Xlib call segfaulted. If the loader genuinely has
|
|
// no VK_EXT_headless_surface, that is an honest bring-up failure and is
|
|
// reported as one below - never papered over with a window.
|
|
m_headlessSurfaceSupported = IsExtensionSupported(m_extensions, VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
if (!m_headlessSurfaceSupported) {
|
|
MGLOG_F("%s is not available from this Vulkan loader, so an offscreen (pbuffer) DirectVulkan "
|
|
"surface cannot be created. Refusing to substitute a window: offscreen surfaces must not "
|
|
"depend on a window system. Install an ICD that implements it (lavapipe does).",
|
|
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
throw RuntimeError("VK_EXT_headless_surface is unavailable for an offscreen DirectVulkan surface");
|
|
}
|
|
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
#else
|
|
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
#endif
|
|
} else {
|
|
#ifdef VK_USE_PLATFORM_ANDROID_KHR
|
|
exts.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
|
|
#elif defined VK_USE_PLATFORM_WIN32_KHR
|
|
exts.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
|
|
#elif defined VK_USE_PLATFORM_METAL_EXT
|
|
exts.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
|
|
#elif defined VK_USE_PLATFORM_XLIB_KHR
|
|
exts.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
|
|
#else
|
|
#warning "VulkanContext::CreateInstance: VK_KHR_*_surface extension not defined on this platform"
|
|
#endif
|
|
} // TODO: support more platforms
|
|
|
|
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
|
if (IsExtensionSupported(m_extensions, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
|
|
exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
|
|
instanceInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
|
|
} else {
|
|
MGLOG_I("Optional Vulkan instance extension not supported: %s",
|
|
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
|
|
}
|
|
#endif
|
|
|
|
if (debugUtilsAvailable) {
|
|
exts.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
|
} else if (debugReportAvailable) {
|
|
exts.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
|
|
}
|
|
|
|
MGLOG_I("Enabling %d Vulkan instance extensions:", exts.size());
|
|
for (const char* ext : exts) {
|
|
MGLOG_I(" %s", ext);
|
|
}
|
|
|
|
for (const char* ext : exts) {
|
|
if (!IsExtensionSupported(m_extensions, ext)) {
|
|
MGLOG_E("Required Vulkan instance extension not found: %s", ext);
|
|
}
|
|
MOBILEGL_ASSERT(IsExtensionSupported(m_extensions, ext), "Required Vulkan instance extension not found: %s",
|
|
ext);
|
|
}
|
|
|
|
instanceInfo.enabledExtensionCount = exts.size();
|
|
instanceInfo.ppEnabledExtensionNames = exts.data();
|
|
|
|
auto debugMessengerCreateInfo = PopulateDebugMessengerCreateInfo();
|
|
// Layers
|
|
const void* instanceCreatePNext = nullptr;
|
|
if (m_validationLayersEnabled) {
|
|
MGLOG_I("Enabling validation layer...");
|
|
instanceInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
|
|
instanceInfo.ppEnabledLayerNames = s_validationLayerNames;
|
|
// Chaining the messenger create-info is only legal with the extension on.
|
|
instanceCreatePNext = debugUtilsAvailable ? &debugMessengerCreateInfo : nullptr;
|
|
} else {
|
|
instanceInfo.enabledLayerCount = 0;
|
|
}
|
|
|
|
instanceInfo.pNext = instanceCreatePNext;
|
|
|
|
VK_VERIFY(vkCreateInstance(&instanceInfo, nullptr, &m_instance), "vkCreateInstance failed");
|
|
|
|
if (debugUtilsAvailable) {
|
|
VK_VERIFY(SetupDebugMessenger());
|
|
} else if (debugReportAvailable) {
|
|
VK_VERIFY(SetupDebugReportCallback());
|
|
}
|
|
}
|
|
|
|
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT,
|
|
Uint64, size_t, Int32 messageCode, const char* pLayerPrefix,
|
|
const char* pMessage, void*) {
|
|
if ((flags & (VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT |
|
|
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)) != 0) {
|
|
// MGLOG_F, unlatched, on purpose: a validation-layer report means MobileGL fed
|
|
// Vulkan something illegal, which is a broken invariant rather than an expected
|
|
// failure mode. It stays loud and keeps repeating - the quietness rules that latch
|
|
// W/E are for expected failures, not for this. The callback is only installed when
|
|
// a build arms the debug report extension, so it costs shipping builds nothing.
|
|
MGLOG_F("[Vulkan %s %d] %s", pLayerPrefix ? pLayerPrefix : "?", messageCode, pMessage ? pMessage : "");
|
|
}
|
|
return VK_FALSE;
|
|
}
|
|
|
|
VkResult VulkanRenderer::SetupDebugReportCallback() {
|
|
auto vkCreateDebugReportCallbackEXT =
|
|
(PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugReportCallbackEXT");
|
|
if (!vkCreateDebugReportCallbackEXT) return VK_ERROR_EXTENSION_NOT_PRESENT;
|
|
VkDebugReportCallbackCreateInfoEXT createInfo{VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT};
|
|
createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT |
|
|
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
|
createInfo.pfnCallback = &DebugReportCallback;
|
|
return vkCreateDebugReportCallbackEXT(m_instance, &createInfo, nullptr, &m_debugReportCallback);
|
|
}
|
|
|
|
void VulkanRenderer::DestroyDebugReportCallback() {
|
|
if (m_debugReportCallback == VK_NULL_HANDLE) return;
|
|
auto func = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(m_instance,
|
|
"vkDestroyDebugReportCallbackEXT");
|
|
if (func != nullptr) func(m_instance, m_debugReportCallback, nullptr);
|
|
m_debugReportCallback = VK_NULL_HANDLE;
|
|
}
|
|
|
|
VkResult VulkanRenderer::SetupDebugMessenger() {
|
|
auto createInfo = PopulateDebugMessengerCreateInfo();
|
|
auto vkCreateDebugUtilsMessengerEXT =
|
|
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugUtilsMessengerEXT");
|
|
if (!vkCreateDebugUtilsMessengerEXT) return VK_ERROR_EXTENSION_NOT_PRESENT;
|
|
VK_VERIFY(vkCreateDebugUtilsMessengerEXT(m_instance, &createInfo, nullptr, &m_debugMessenger));
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VkResult VulkanRenderer::DestroyDebugMessenger() {
|
|
if (m_debugMessenger != VK_NULL_HANDLE) {
|
|
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance,
|
|
"vkDestroyDebugUtilsMessengerEXT");
|
|
if (func != nullptr) {
|
|
func(m_instance, m_debugMessenger, nullptr);
|
|
} else {
|
|
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
|
}
|
|
}
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VkDebugUtilsMessengerCreateInfoEXT VulkanRenderer::PopulateDebugMessengerCreateInfo() {
|
|
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
|
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
|
|
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
|
|
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
|
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
|
|
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
|
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
|
createInfo.pfnUserCallback = DebugCallback;
|
|
createInfo.pUserData = this;
|
|
return createInfo;
|
|
}
|
|
|
|
void VulkanRenderer::PickPhysicalDevice() {
|
|
Uint32 deviceCount = 0;
|
|
VK_VERIFY(vkEnumeratePhysicalDevices(m_instance, &deviceCount, nullptr));
|
|
if (deviceCount == 0) {
|
|
// A real, reachable configuration, not a broken invariant: an instance can be
|
|
// created from ICDs that load perfectly and then expose no device at all - a
|
|
// GPU-less machine with the vendor ICDs installed (RADV/ANV/NVK on a CI runner)
|
|
// is exactly that. It has to be a bring-up failure the caller can report.
|
|
//
|
|
// It used to be MGLOG_E + MOBILEGL_ASSERT, and back then BOTH were compiled out at
|
|
// the INFO log level every shipping and CI build uses - the ordering bug that made
|
|
// MGLOG_E dead at INFO was only fixed in 2026-08. The count-zero case therefore fell
|
|
// through in silence to `devices[0]` on an EMPTY vector below and segfaulted in
|
|
// vkGetPhysicalDeviceProperties. MGLOG_F stays: E is live now, but MOBILEGL_ASSERT
|
|
// is still DEBUG-only and this is a genuine bring-up abort, not a recoverable error.
|
|
MGLOG_F("No Vulkan physical devices found: the instance loaded ICDs but none of them exposes a "
|
|
"device. Cannot bring up DirectVulkan. (A software ICD such as lavapipe provides one; "
|
|
"pin it with VK_ICD_FILENAMES if the machine has no GPU.)");
|
|
throw RuntimeError("No Vulkan physical devices available for DirectVulkan");
|
|
}
|
|
MGLOG_I("Found %d physical device(s).", deviceCount);
|
|
|
|
Vector<VkPhysicalDevice> devices(deviceCount);
|
|
// Same truncation hazard as the instance-extension enumeration: a VK_INCOMPLETE here
|
|
// leaves the tail of `devices` default-constructed (VK_NULL_HANDLE), and every one of
|
|
// those is a null handle waiting to be passed to the driver. Take only what was
|
|
// actually written.
|
|
const VkResult enumerateResult = vkEnumeratePhysicalDevices(m_instance, &deviceCount, devices.data());
|
|
if (enumerateResult != VK_SUCCESS && enumerateResult != VK_INCOMPLETE) {
|
|
VK_VERIFY(enumerateResult, "vkEnumeratePhysicalDevices failed");
|
|
}
|
|
devices.resize(deviceCount);
|
|
if (devices.empty()) {
|
|
MGLOG_F("vkEnumeratePhysicalDevices reported devices and then wrote none");
|
|
throw RuntimeError("No Vulkan physical devices available for DirectVulkan");
|
|
}
|
|
for (Int i = 0; i < deviceCount; i++) {
|
|
if (GetMoreCapablePhysicalDevice(devices[i], m_surface, m_physicalDevice, m_physicalDevice))
|
|
MGLOG_I("Picked physical device %d.", i);
|
|
}
|
|
|
|
if (m_physicalDevice.handle == VK_NULL_HANDLE) {
|
|
m_physicalDevice.handle = devices[0];
|
|
vkGetPhysicalDeviceProperties(devices[0], &m_physicalDevice.properties);
|
|
MGLOG_I("No suitable physical device picked yet, defaulting to device 0.");
|
|
MGLOG_W("No graphics queue found on physical device. Picking a device that doesn't do graphics?");
|
|
}
|
|
}
|
|
|
|
Bool VulkanRenderer::GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
|
|
const PhysicalDevice& otherDevice,
|
|
PhysicalDevice& outBetterDevice) {
|
|
const auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
|
|
switch (type) {
|
|
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
|
|
return "INTEGRATED_GPU";
|
|
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
|
|
return "DISCRETE_GPU";
|
|
case VK_PHYSICAL_DEVICE_TYPE_CPU:
|
|
return "CPU";
|
|
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
|
|
return "VIRTUAL_GPU";
|
|
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
|
|
return "OTHER";
|
|
default:
|
|
return "UNKNOWN";
|
|
}
|
|
};
|
|
|
|
PhysicalDevice newDevice;
|
|
newDevice.handle = newVkDevice;
|
|
|
|
vkGetPhysicalDeviceProperties(newVkDevice, &newDevice.properties);
|
|
const auto& deviceProperties = newDevice.properties;
|
|
auto apiVersion = deviceProperties.apiVersion;
|
|
MGLOG_I(" %s (Vulkan %d.%d.%d, %s)", deviceProperties.deviceName, VK_VERSION_MAJOR(apiVersion),
|
|
VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
|
|
deviceTypeToStr(deviceProperties.deviceType));
|
|
|
|
// Check device extensions (including swapchain extension)
|
|
Bool deviceExtSupported = IsNecessaryDeviceExtensionSupported(newVkDevice);
|
|
if (!deviceExtSupported) {
|
|
outBetterDevice = otherDevice;
|
|
MGLOG_I(" Ignored physical device. (Reason: Some of the required device extension not supported on this "
|
|
"device)");
|
|
return false;
|
|
}
|
|
|
|
// Check swapchain capabilities
|
|
auto swapchainCapabilities = SwapchainObject::GetSwapchainCapabilities(newVkDevice, surface);
|
|
if (!swapchainCapabilities.IsComplete()) {
|
|
outBetterDevice = otherDevice;
|
|
MGLOG_I(" Ignored physical device. (Reason: Swapchain capabilities not met)");
|
|
return false;
|
|
}
|
|
|
|
// Check queue families
|
|
Vector<VkQueueFamilyProperties> queueFamilies = GetQueueFamilyFromPhysicalDevice(newVkDevice);
|
|
newDevice.queueFamilies.graphicsFamily = GetQueueFamilyIndex(queueFamilies, VK_QUEUE_GRAPHICS_BIT);
|
|
if (newDevice.queueFamilies.graphicsFamily == -1) {
|
|
outBetterDevice = otherDevice;
|
|
MGLOG_I(" Ignored physical device. (Reason: No graphics queue family)");
|
|
return false;
|
|
}
|
|
|
|
newDevice.queueFamilies.presentFamily =
|
|
GetPresentQueueFamilyIndex(newDevice, surface, queueFamilies, newDevice.queueFamilies.graphicsFamily);
|
|
if (newDevice.queueFamilies.presentFamily == -1) {
|
|
outBetterDevice = otherDevice;
|
|
MGLOG_I(" Ignored physical device. (Reason: No present queue family)");
|
|
return false;
|
|
}
|
|
|
|
// Accept software/virtual/other devices when no discrete or integrated GPU
|
|
// has been selected yet. This is important for Linux headless CI using lavapipe.
|
|
if (!otherDevice.IsComplete()) {
|
|
outBetterDevice = newDevice;
|
|
MGLOG_I(" Picked physical device. (Reason: First suitable device)");
|
|
return true;
|
|
}
|
|
|
|
// Pick discrete GPU
|
|
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
|
|
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
|
outBetterDevice = newDevice;
|
|
MGLOG_I(" Picked physical device. (Reason: Discrete GPU)");
|
|
return true;
|
|
}
|
|
|
|
// Pick integrated GPU if no discrete GPU
|
|
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
|
|
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
|
outBetterDevice = newDevice;
|
|
MGLOG_I(" Picked physical device. (Reason: Integrated GPU and no discrete one found yet)");
|
|
return true;
|
|
}
|
|
|
|
// Ignore other GPU when discrete GPU found
|
|
if (newDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
|
|
otherDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
|
outBetterDevice = otherDevice;
|
|
MGLOG_I(" Ignored physical device. (Reason: Already picked discrete GPU)");
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device) {
|
|
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(device);
|
|
|
|
MGLOG_I("Got %u Vulkan device extensions: ", static_cast<Uint32>(availableExtensions.size()));
|
|
for (auto& extension : availableExtensions) {
|
|
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
|
|
}
|
|
|
|
for (SizeT i = 0; i < std::size(s_deviceExtensionNames); ++i) {
|
|
if (!IsExtensionSupported(availableExtensions, s_deviceExtensionNames[i])) {
|
|
MGLOG_I("Required extension not found: %s", s_deviceExtensionNames[i]);
|
|
return false;
|
|
}
|
|
MGLOG_I("Required extension found: %s", s_deviceExtensionNames[i]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::CreateLogicalDeviceAndQueues() {
|
|
Float queuePriority = 1.0f;
|
|
|
|
Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
|
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.graphicsFamily != -1, "Graphics queue family not found.");
|
|
VkDeviceQueueCreateInfo& gfxQueueCreateInfo = queueCreateInfos.emplace_back();
|
|
gfxQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
gfxQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
|
|
gfxQueueCreateInfo.queueCount = 1;
|
|
gfxQueueCreateInfo.pQueuePriorities = &queuePriority;
|
|
|
|
if (m_physicalDevice.queueFamilies.graphicsFamily != m_physicalDevice.queueFamilies.presentFamily) {
|
|
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.presentFamily != -1, "Present queue family not found.");
|
|
VkDeviceQueueCreateInfo& presentQueueCreateInfo = queueCreateInfos.emplace_back();
|
|
presentQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
presentQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.presentFamily;
|
|
presentQueueCreateInfo.queueCount = 1;
|
|
presentQueueCreateInfo.pQueuePriorities = &queuePriority;
|
|
}
|
|
|
|
VkPhysicalDeviceFeatures supportedDeviceFeatures{};
|
|
vkGetPhysicalDeviceFeatures(m_physicalDevice.handle, &supportedDeviceFeatures);
|
|
|
|
VkPhysicalDeviceFeatures deviceFeatures{};
|
|
// Match GL's robust buffer-fetch behavior where the Vulkan device supports it. This covers
|
|
// out-of-range fetches; arbitrary GL vertex strides/offsets still need the explicit tight
|
|
// repack in VertexInputStateFactory when they violate Vulkan's address-alignment rules.
|
|
// MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS leaves it off to measure or dodge its GPU cost.
|
|
deviceFeatures.robustBufferAccess = MG_Config::Features.DisableRobustBufferAccess
|
|
? VK_FALSE
|
|
: supportedDeviceFeatures.robustBufferAccess;
|
|
deviceFeatures.geometryShader = supportedDeviceFeatures.geometryShader;
|
|
deviceFeatures.tessellationShader = supportedDeviceFeatures.tessellationShader;
|
|
// Sampled-read barriers may only name the shader stages whose device feature is
|
|
// actually enabled (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), so the
|
|
// mask is assembled here, next to the feature decision, and handed to consumers.
|
|
m_sampledReadStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
if (deviceFeatures.geometryShader == VK_TRUE) {
|
|
m_sampledReadStageMask |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
|
}
|
|
if (deviceFeatures.tessellationShader == VK_TRUE) {
|
|
m_sampledReadStageMask |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
|
|
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
|
|
}
|
|
deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend;
|
|
m_independentBlendFeatureEnabled = deviceFeatures.independentBlend == VK_TRUE;
|
|
deviceFeatures.fillModeNonSolid = supportedDeviceFeatures.fillModeNonSolid;
|
|
m_fillModeNonSolidFeatureEnabled = deviceFeatures.fillModeNonSolid == VK_TRUE;
|
|
deviceFeatures.dualSrcBlend = supportedDeviceFeatures.dualSrcBlend;
|
|
m_dualSrcBlendFeatureEnabled = deviceFeatures.dualSrcBlend == VK_TRUE;
|
|
// ARB_viewport_array rasterization. Without multiViewport a pipeline may declare exactly
|
|
// one viewport (VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216), so a shader's
|
|
// gl_ViewportIndex can only ever select viewport 0 and the other fifteen rectangles are
|
|
// state with nowhere to go. The GL state stays 16 wide either way - GL 4.3 core requires
|
|
// MAX_VIEWPORTS >= 16 and that is a frontend promise, not a device one; this gate decides
|
|
// only whether a DRAW can rasterize into more than one of them.
|
|
deviceFeatures.multiViewport = supportedDeviceFeatures.multiViewport;
|
|
m_multiViewportFeatureEnabled = deviceFeatures.multiViewport == VK_TRUE;
|
|
m_maxRasterizableViewports =
|
|
m_multiViewportFeatureEnabled
|
|
? std::min<Uint32>(RenderStateParameters::MAX_VIEWPORTS,
|
|
std::max<Uint32>(m_physicalDevice.properties.limits.maxViewports, 1u))
|
|
: 1u;
|
|
MGLOG_I("Vulkan: multiViewport %s; rasterizable viewports=%u (device limit %u, GL state width %u)",
|
|
m_multiViewportFeatureEnabled ? "enabled" : "UNAVAILABLE", m_maxRasterizableViewports,
|
|
m_physicalDevice.properties.limits.maxViewports,
|
|
static_cast<Uint32>(RenderStateParameters::MAX_VIEWPORTS));
|
|
if (!m_multiViewportFeatureEnabled) {
|
|
MGLOG_W("Vulkan: the device does not support the multiViewport feature; gl_ViewportIndex will always "
|
|
"select viewport 0 and per-viewport scissor/depth-range state past index 0 cannot be "
|
|
"rasterized (the state itself is still stored and queryable)");
|
|
}
|
|
deviceFeatures.logicOp = supportedDeviceFeatures.logicOp;
|
|
deviceFeatures.shaderClipDistance = supportedDeviceFeatures.shaderClipDistance;
|
|
deviceFeatures.shaderCullDistance = supportedDeviceFeatures.shaderCullDistance;
|
|
deviceFeatures.wideLines = supportedDeviceFeatures.wideLines;
|
|
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
|
|
deviceFeatures.shaderInt64 = supportedDeviceFeatures.shaderInt64;
|
|
// Required for any module that declares OpCapability Float64 - which is every shader with a
|
|
// double in it, including the 64-bit vertex attribute path (the attribute itself arrives as
|
|
// uint32 words, but the bitcast result and everything computed from it is Float64). Without
|
|
// it vkCreateShaderModule is invalid usage (VUID-VkShaderModuleCreateInfo-pCode-08740),
|
|
// which is why SupportsFloat64VertexAttributes gates the entry point on the same feature.
|
|
deviceFeatures.shaderFloat64 = supportedDeviceFeatures.shaderFloat64;
|
|
// Required before a VK_IMAGE_VIEW_TYPE_CUBE_ARRAY view may be created
|
|
// (VUID-VkImageViewCreateInfo-viewType-01004). Without it a cube map array texture cannot
|
|
// get its sampled or full view, so SyncTextureResource fails and the texture stays unbacked.
|
|
deviceFeatures.imageCubeArray = supportedDeviceFeatures.imageCubeArray;
|
|
// Required for desktop GL image load/store semantics. iterationRP writes storage
|
|
// images from vertex and fragment stages and uses formats outside Vulkan's small
|
|
// mandatory storage-image set.
|
|
deviceFeatures.vertexPipelineStoresAndAtomics =
|
|
supportedDeviceFeatures.vertexPipelineStoresAndAtomics;
|
|
deviceFeatures.fragmentStoresAndAtomics = supportedDeviceFeatures.fragmentStoresAndAtomics;
|
|
deviceFeatures.shaderStorageImageExtendedFormats =
|
|
supportedDeviceFeatures.shaderStorageImageExtendedFormats;
|
|
// The formatless float-storage compatibility path must be all-or-nothing: transformed
|
|
// modules declare both capabilities and image bindings may be read, written, or both.
|
|
m_unformattedFloatStorageImagesEnabled =
|
|
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat == VK_TRUE &&
|
|
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat == VK_TRUE;
|
|
if (m_unformattedFloatStorageImagesEnabled) {
|
|
deviceFeatures.shaderStorageImageReadWithoutFormat = VK_TRUE;
|
|
deviceFeatures.shaderStorageImageWriteWithoutFormat = VK_TRUE;
|
|
} else {
|
|
// Surface the degradation instead of failing silently: shader packs that bind a
|
|
// float storage image with a format different from its declaration (e.g.
|
|
// iterationRP) will render incorrectly on this device.
|
|
MGLOG_W("CreateLogicalDeviceAndQueues: shaderStorageImage*WithoutFormat unavailable "
|
|
"(read=%d write=%d); float storage-image format reinterpretation is disabled "
|
|
"and packs relying on it may misrender",
|
|
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat,
|
|
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat);
|
|
}
|
|
deviceFeatures.drawIndirectFirstInstance = supportedDeviceFeatures.drawIndirectFirstInstance;
|
|
m_drawIndirectFirstInstanceFeatureEnabled = deviceFeatures.drawIndirectFirstInstance == VK_TRUE;
|
|
deviceFeatures.multiDrawIndirect = supportedDeviceFeatures.multiDrawIndirect;
|
|
m_multiDrawIndirectFeatureEnabled = deviceFeatures.multiDrawIndirect == VK_TRUE;
|
|
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
|
|
// Backs GL_TEXTURE_MAX_ANISOTROPY_EXT; optional in Vulkan, so the sampler manager falls back
|
|
// to isotropic filtering (and the extension goes unadvertised) when the device lacks it.
|
|
deviceFeatures.samplerAnisotropy = supportedDeviceFeatures.samplerAnisotropy;
|
|
m_samplerAnisotropyFeatureEnabled = deviceFeatures.samplerAnisotropy == VK_TRUE;
|
|
// GL_SAMPLES_PASSED needs exact sample counts; without the feature the boolean
|
|
// occlusion result still satisfies any-samples-style consumers.
|
|
deviceFeatures.occlusionQueryPrecise = supportedDeviceFeatures.occlusionQueryPrecise;
|
|
m_occlusionQueryPreciseEnabled = deviceFeatures.occlusionQueryPrecise == VK_TRUE;
|
|
|
|
VkDeviceCreateInfo deviceCreateInfo{};
|
|
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
deviceCreateInfo.pQueueCreateInfos = queueCreateInfos.data();
|
|
deviceCreateInfo.queueCreateInfoCount = queueCreateInfos.size();
|
|
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
|
|
if (m_validationLayersEnabled) {
|
|
deviceCreateInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
|
|
deviceCreateInfo.ppEnabledLayerNames = s_validationLayerNames;
|
|
} else {
|
|
deviceCreateInfo.enabledLayerCount = 0;
|
|
}
|
|
|
|
Vector<const char*> enabledDeviceExtensions;
|
|
enabledDeviceExtensions.reserve(std::size(s_deviceExtensionNames) + 2);
|
|
for (const char* extensionName : s_deviceExtensionNames) {
|
|
enabledDeviceExtensions.push_back(extensionName);
|
|
}
|
|
|
|
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(m_physicalDevice.handle);
|
|
ResolveOptionalDeviceExtensions(availableExtensions, enabledDeviceExtensions);
|
|
|
|
// VK_KHR_image_format_list lets a MUTABLE_FORMAT image declare exactly which formats it
|
|
// may be viewed as. Adreno drops UBWC bandwidth compression on a blindly-mutable image
|
|
// (measured: 65 -> 80 fps in MC 26.2 once mutability is not requested); an explicit,
|
|
// compression-compatible format list is the portable way to keep both.
|
|
m_imageFormatListExtensionEnabled =
|
|
IsExtensionSupported(availableExtensions, VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
|
if (m_imageFormatListExtensionEnabled) {
|
|
enabledDeviceExtensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
|
}
|
|
MGLOG_I("VK_KHR_image_format_list enabled: %s",
|
|
m_imageFormatListExtensionEnabled ? "true" : "false");
|
|
MGLOG_I("VK_KHR_draw_indirect_count enabled: %s", m_drawIndirectCountExtensionEnabled ? "true" : "false");
|
|
|
|
m_indexTypeUint8ExtensionEnabled = false;
|
|
const char* indexTypeUint8ExtensionName = nullptr;
|
|
if (IsExtensionSupported(availableExtensions, VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
|
|
indexTypeUint8ExtensionName = VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME;
|
|
} else if (IsExtensionSupported(availableExtensions, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
|
|
indexTypeUint8ExtensionName = VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME;
|
|
}
|
|
|
|
auto getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2"));
|
|
if (getPhysicalDeviceFeatures2 == nullptr) {
|
|
getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2KHR"));
|
|
}
|
|
|
|
m_updateAfterBindLimits = {};
|
|
VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexingFeatures{};
|
|
descriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES;
|
|
VkPhysicalDeviceDescriptorIndexingProperties descriptorIndexingProperties{};
|
|
descriptorIndexingProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES;
|
|
const Bool descriptorIndexingCore = m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_2;
|
|
const Bool descriptorIndexingExtension =
|
|
IsExtensionSupported(availableExtensions, VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
|
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
|
|
if (getPhysicalDeviceProperties2 == nullptr) {
|
|
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
|
|
}
|
|
if ((descriptorIndexingCore || descriptorIndexingExtension) && getPhysicalDeviceFeatures2 != nullptr &&
|
|
getPhysicalDeviceProperties2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &descriptorIndexingFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
VkPhysicalDeviceProperties2 propertyQuery{};
|
|
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
propertyQuery.pNext = &descriptorIndexingProperties;
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
|
|
|
|
// This renderer emits every descriptor category listed below, including
|
|
// dynamic UBOs and combined image samplers. Do not enable a partial
|
|
// descriptor-indexing contract: it would make a later reflected program
|
|
// fail in the driver instead of choosing its ordinary descriptor layout.
|
|
const Bool allUpdateAfterBindFeatures =
|
|
descriptorIndexingFeatures.descriptorBindingUniformBufferUpdateAfterBind == VK_TRUE &&
|
|
descriptorIndexingFeatures.descriptorBindingSampledImageUpdateAfterBind == VK_TRUE &&
|
|
descriptorIndexingFeatures.descriptorBindingStorageImageUpdateAfterBind == VK_TRUE &&
|
|
descriptorIndexingFeatures.descriptorBindingStorageBufferUpdateAfterBind == VK_TRUE &&
|
|
descriptorIndexingFeatures.descriptorBindingUniformTexelBufferUpdateAfterBind == VK_TRUE &&
|
|
descriptorIndexingFeatures.descriptorBindingStorageTexelBufferUpdateAfterBind == VK_TRUE &&
|
|
(!deviceFeatures.robustBufferAccess || descriptorIndexingProperties.robustBufferAccessUpdateAfterBind);
|
|
if (allUpdateAfterBindFeatures) {
|
|
if (!descriptorIndexingCore && !IsExtensionAlreadyEnabled(
|
|
enabledDeviceExtensions,
|
|
VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
|
}
|
|
descriptorIndexingFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &descriptorIndexingFeatures;
|
|
m_updateAfterBindLimits = {
|
|
true,
|
|
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindSamplers,
|
|
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindUniformBuffers,
|
|
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindStorageBuffers,
|
|
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindSampledImages,
|
|
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindStorageImages,
|
|
descriptorIndexingProperties.maxPerStageUpdateAfterBindResources,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindSamplers,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindUniformBuffers,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageBuffers,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindSampledImages,
|
|
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageImages};
|
|
MGLOG_I("Vulkan: update-after-bind descriptor layouts enabled");
|
|
} else {
|
|
MGLOG_I("Vulkan: descriptor indexing is present but lacks the complete update-after-bind feature set; "
|
|
"using ordinary descriptor layouts");
|
|
}
|
|
} else {
|
|
MGLOG_I("Vulkan: descriptor indexing unavailable; using ordinary descriptor layouts");
|
|
}
|
|
|
|
VkPhysicalDeviceIndexTypeUint8Features indexTypeUint8Features{};
|
|
indexTypeUint8Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES;
|
|
if (indexTypeUint8ExtensionName != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &indexTypeUint8Features;
|
|
MOBILEGL_ASSERT(getPhysicalDeviceFeatures2 != nullptr,
|
|
"CreateLogicalDeviceAndQueues: vkGetPhysicalDeviceFeatures2 is unavailable");
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (indexTypeUint8Features.indexTypeUint8 == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, indexTypeUint8ExtensionName)) {
|
|
enabledDeviceExtensions.push_back(indexTypeUint8ExtensionName);
|
|
}
|
|
m_indexTypeUint8ExtensionEnabled = true;
|
|
indexTypeUint8Features.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &indexTypeUint8Features;
|
|
MGLOG_I("Enabled optional device extension: %s", indexTypeUint8ExtensionName);
|
|
} else {
|
|
MGLOG_W("%s is advertised, but indexTypeUint8 feature is unavailable; uint8 index buffers will stay disabled",
|
|
indexTypeUint8ExtensionName);
|
|
}
|
|
} else {
|
|
MGLOG_W("VK_KHR_index_type_uint8 / VK_EXT_index_type_uint8 not supported; uint8 index buffers will stay disabled");
|
|
}
|
|
|
|
m_shaderDrawParametersFeatureEnabled = false;
|
|
VkPhysicalDeviceShaderDrawParametersFeatures shaderDrawParametersFeatures{};
|
|
shaderDrawParametersFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES;
|
|
if (m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_1 && getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &shaderDrawParametersFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (shaderDrawParametersFeatures.shaderDrawParameters == VK_TRUE) {
|
|
shaderDrawParametersFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &shaderDrawParametersFeatures;
|
|
m_shaderDrawParametersFeatureEnabled = true;
|
|
}
|
|
} else if (m_shaderDrawParametersExtensionEnabled) {
|
|
// Vulkan 1.0 device: enabling VK_KHR_shader_draw_parameters alone exposes the SPIR-V
|
|
// DrawParameters capability; the shaderDrawParameters feature struct only exists from 1.1.
|
|
m_shaderDrawParametersFeatureEnabled = true;
|
|
}
|
|
if (!m_shaderDrawParametersFeatureEnabled) {
|
|
MGLOG_W("shaderDrawParameters is unavailable; shaders using gl_DrawID/gl_BaseInstance will not work");
|
|
}
|
|
|
|
// primitiveTopologyListRestart lets primitive restart work on *list* topologies (strip/fan
|
|
// restart needs no feature). Optional; enabled via VK_EXT_primitive_topology_list_restart.
|
|
m_primitiveTopologyListRestartFeatureEnabled = false;
|
|
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT listRestartFeatures{};
|
|
listRestartFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &listRestartFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (listRestartFeatures.primitiveTopologyListRestart == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
|
|
VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME);
|
|
}
|
|
listRestartFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &listRestartFeatures;
|
|
m_primitiveTopologyListRestartFeatureEnabled = true;
|
|
MGLOG_I("Enabled optional device extension: %s",
|
|
VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME);
|
|
}
|
|
}
|
|
|
|
// Native subgroup topology, and VK_EXT_subgroup_size_control's
|
|
// computeFullSubgroups feature. REQUIRE_FULL_SUBGROUPS on a compute stage is what
|
|
// turns the derived gl_NumSubgroups (DeriveNumSubgroupsPass) from
|
|
// encouraged-but-unspecified driver behaviour into a spec guarantee: with the bit
|
|
// set and local_size_x a multiple of the subgroup size, every subgroup launches
|
|
// full, so the subgroup count is exactly invocations / size ("Full Subgroups",
|
|
// VUID-VkPipelineShaderStageCreateInfo-flags-02759/-02785).
|
|
m_nativeSubgroupSize = 0;
|
|
m_nativeSubgroupSupported = false;
|
|
m_computeFullSubgroupsFeatureEnabled = false;
|
|
if (getPhysicalDeviceProperties2 != nullptr) {
|
|
VkPhysicalDeviceSubgroupProperties subgroupProperties{};
|
|
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
|
|
VkPhysicalDeviceProperties2 subgroupPropertyQuery{};
|
|
subgroupPropertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
subgroupPropertyQuery.pNext = &subgroupProperties;
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &subgroupPropertyQuery);
|
|
// Mirrors the loader's HasUsableShaderSubgroupSupport gate, including the
|
|
// MOBILEGL_DISABLE_SUBGROUP escape hatch, so the module lowerings can never
|
|
// disagree with the advertised capabilities.
|
|
const Bool usableSubgroups =
|
|
subgroupProperties.subgroupSize > 0 &&
|
|
(subgroupProperties.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
|
|
(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
|
|
if (usableSubgroups && !MG_Config::Features.DisableSubgroup) {
|
|
m_nativeSubgroupSize = subgroupProperties.subgroupSize;
|
|
m_nativeSubgroupSupported = true;
|
|
}
|
|
}
|
|
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroupSizeControlFeatures{};
|
|
subgroupSizeControlFeatures.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT;
|
|
m_maxComputeWorkgroupSubgroups = 0;
|
|
if (m_nativeSubgroupSupported &&
|
|
IsExtensionSupported(availableExtensions, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &subgroupSizeControlFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (getPhysicalDeviceProperties2 != nullptr) {
|
|
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT subgroupSizeControlProperties{};
|
|
subgroupSizeControlProperties.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT;
|
|
VkPhysicalDeviceProperties2 propertyQuery{};
|
|
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
propertyQuery.pNext = &subgroupSizeControlProperties;
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
|
|
m_maxComputeWorkgroupSubgroups =
|
|
subgroupSizeControlProperties.maxComputeWorkgroupSubgroups;
|
|
}
|
|
if (subgroupSizeControlFeatures.computeFullSubgroups == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
|
|
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
|
|
}
|
|
// Only the full-subgroups guarantee is wanted; required/varying subgroup
|
|
// sizes stay unrequested.
|
|
subgroupSizeControlFeatures.subgroupSizeControl = VK_FALSE;
|
|
subgroupSizeControlFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &subgroupSizeControlFeatures;
|
|
m_computeFullSubgroupsFeatureEnabled = true;
|
|
MGLOG_I("Enabled optional device extension: %s (computeFullSubgroups)",
|
|
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
|
|
}
|
|
}
|
|
|
|
// VK_EXT_transform_feedback backs GL transform feedback capture.
|
|
m_transformFeedbackFeatureEnabled = false;
|
|
VkPhysicalDeviceTransformFeedbackFeaturesEXT transformFeedbackFeatures{};
|
|
transformFeedbackFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &transformFeedbackFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (transformFeedbackFeatures.transformFeedback == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
|
|
}
|
|
transformFeedbackFeatures.geometryStreams = VK_FALSE;
|
|
transformFeedbackFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &transformFeedbackFeatures;
|
|
m_transformFeedbackFeatureEnabled = true;
|
|
MGLOG_I("Enabled optional device extension: %s", VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
|
|
}
|
|
}
|
|
// VK_EXT_provoking_vertex. Two independent features live behind one extension:
|
|
// provokingVertexLast -> flat varyings, gl_Layer/gl_ViewportIndex and
|
|
// the input-assembler capture order.
|
|
// transformFeedbackPreservesProvokingVertex -> spec-level guarantee for the capture order;
|
|
// only legal when the transformFeedback
|
|
// feature is also enabled, which is why this
|
|
// block sits after the one above.
|
|
// They are enabled independently on purpose: gating the first on the second would leave flat
|
|
// shading GL-wrong on any device without VK_EXT_transform_feedback, for no legality reason.
|
|
m_provokingVertexLastEnabled = false;
|
|
m_provokingVertexXfbPreserveEnabled = false;
|
|
m_provokingVertexModePerPipeline = false;
|
|
m_provokingVertexFanPreserved = false;
|
|
VkPhysicalDeviceProvokingVertexFeaturesEXT provokingVertexFeatures{};
|
|
provokingVertexFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &provokingVertexFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
|
|
VkPhysicalDeviceProvokingVertexPropertiesEXT provokingVertexProperties{};
|
|
provokingVertexProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT;
|
|
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
|
|
if (getPhysicalDeviceProperties2 == nullptr) {
|
|
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
|
|
}
|
|
if (getPhysicalDeviceProperties2 != nullptr) {
|
|
VkPhysicalDeviceProperties2 propertyQuery{};
|
|
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
propertyQuery.pNext = &provokingVertexProperties;
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
|
|
}
|
|
m_provokingVertexModePerPipeline = provokingVertexProperties.provokingVertexModePerPipeline == VK_TRUE;
|
|
m_provokingVertexFanPreserved =
|
|
provokingVertexProperties.transformFeedbackPreservesTriangleFanProvokingVertex == VK_TRUE;
|
|
|
|
if (provokingVertexFeatures.provokingVertexLast == VK_TRUE) {
|
|
// transformFeedbackPreservesProvokingVertex is deliberately NOT requested. Measured:
|
|
// asking for it regresses transform_feedback.geometry on GL33 through GL45. A
|
|
// geometry shader emits its triangles already in GL's vertex order, and the pipeline
|
|
// that captures them runs on FIRST (see SelectProvokingVertexMode); without the
|
|
// guarantee the driver leaves that stream alone, but with it the capture is forced to
|
|
// follow the pipeline's FIRST convention and comes back rotated. The guarantee buys
|
|
// nothing here either - the input-assembler capture order that
|
|
// direct_state_access.queries_functional needs comes from provokingVertexLast alone,
|
|
// which was confirmed by measurement. Leaving it off also keeps VU 04884 disarmed, so
|
|
// a TRIANGLE_FAN pipeline may take LAST on any device.
|
|
const Bool wantXfbPreserve = false;
|
|
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
|
|
}
|
|
provokingVertexFeatures.provokingVertexLast = VK_TRUE;
|
|
provokingVertexFeatures.transformFeedbackPreservesProvokingVertex =
|
|
wantXfbPreserve ? VK_TRUE : VK_FALSE;
|
|
provokingVertexFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &provokingVertexFeatures;
|
|
m_provokingVertexLastEnabled = true;
|
|
m_provokingVertexXfbPreserveEnabled = wantXfbPreserve;
|
|
MGLOG_I("Enabled optional device extension: %s (transformFeedbackPreservesProvokingVertex=%s)",
|
|
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, wantXfbPreserve ? "true" : "false");
|
|
}
|
|
}
|
|
if (!m_provokingVertexLastEnabled) {
|
|
MGLOG_W("VK_EXT_provoking_vertex is unavailable; flat-shaded varyings take a primitive's first "
|
|
"vertex instead of GL's last, and transform feedback records TRIANGLE_STRIP/TRIANGLE_FAN "
|
|
"triangles rotated (0,1,2 / 1,3,2 instead of 0,1,2 / 2,1,3)");
|
|
}
|
|
|
|
if (!m_transformFeedbackFeatureEnabled) {
|
|
MGLOG_W("VK_EXT_transform_feedback is unavailable; transform feedback capture will not work");
|
|
}
|
|
|
|
// VK_EXT_vertex_attribute_divisor. Vulkan's instance input rate advances an attribute
|
|
// once per instance and nothing else, so without this every glVertexAttribDivisor value
|
|
// collapses to 1 and an attribute meant to change every N instances changes every one.
|
|
m_vertexAttributeDivisorEnabled = false;
|
|
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertexAttributeDivisorFeatures{};
|
|
vertexAttributeDivisorFeatures.sType =
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &vertexAttributeDivisorFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (vertexAttributeDivisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
|
|
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
|
|
}
|
|
vertexAttributeDivisorFeatures.vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
|
|
vertexAttributeDivisorFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &vertexAttributeDivisorFeatures;
|
|
m_vertexAttributeDivisorEnabled = true;
|
|
MGLOG_I("Enabled optional device extension: %s", VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
|
|
}
|
|
}
|
|
if (!m_vertexAttributeDivisorEnabled) {
|
|
MGLOG_W("VK_EXT_vertex_attribute_divisor is unavailable; a glVertexAttribDivisor other "
|
|
"than 1 will advance its attribute once per instance");
|
|
}
|
|
|
|
// Host query reset lets the occlusion-query ring recycle slots without a
|
|
// command-buffer round trip.
|
|
m_hostQueryResetEnabled = false;
|
|
VkPhysicalDeviceHostQueryResetFeatures hostQueryResetFeatures{};
|
|
hostQueryResetFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &hostQueryResetFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (hostQueryResetFeatures.hostQueryReset == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME);
|
|
}
|
|
hostQueryResetFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &hostQueryResetFeatures;
|
|
m_hostQueryResetEnabled = true;
|
|
}
|
|
}
|
|
|
|
// VK_EXT_multi_draw: tier 1 of the multi-draw dispatch - one vkCmdDrawMulti(Indexed)EXT
|
|
// for a whole glMultiDraw* batch (VkMultiDrawIndexedInfoEXT carries per-draw
|
|
// firstIndex/indexCount/vertexOffset, so glMultiDrawElementsBaseVertex fits natively).
|
|
// Requested only when both the extension and its multiDraw feature are present;
|
|
// absent it, the dispatch falls to the multiDrawIndirect tier or the unrolled loop.
|
|
m_multiDrawExtensionEnabled = false;
|
|
m_maxMultiDrawCount = 0;
|
|
VkPhysicalDeviceMultiDrawFeaturesEXT multiDrawFeatures{};
|
|
multiDrawFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT;
|
|
if (IsExtensionSupported(availableExtensions, VK_EXT_MULTI_DRAW_EXTENSION_NAME) &&
|
|
getPhysicalDeviceFeatures2 != nullptr) {
|
|
VkPhysicalDeviceFeatures2 featureQuery{};
|
|
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
|
featureQuery.pNext = &multiDrawFeatures;
|
|
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
|
|
if (multiDrawFeatures.multiDraw == VK_TRUE) {
|
|
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_MULTI_DRAW_EXTENSION_NAME)) {
|
|
enabledDeviceExtensions.push_back(VK_EXT_MULTI_DRAW_EXTENSION_NAME);
|
|
}
|
|
multiDrawFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
|
|
deviceCreateInfo.pNext = &multiDrawFeatures;
|
|
m_multiDrawExtensionEnabled = true;
|
|
|
|
VkPhysicalDeviceMultiDrawPropertiesEXT multiDrawProperties{};
|
|
multiDrawProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT;
|
|
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
|
|
if (getPhysicalDeviceProperties2 == nullptr) {
|
|
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
|
|
}
|
|
if (getPhysicalDeviceProperties2 != nullptr) {
|
|
VkPhysicalDeviceProperties2 propertyQuery{};
|
|
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
propertyQuery.pNext = &multiDrawProperties;
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
|
|
}
|
|
// Spec minimum is 1024; a driver reporting 0 through a failed query must not
|
|
// zero out every batch, so fall back to the spec minimum.
|
|
m_maxMultiDrawCount = multiDrawProperties.maxMultiDrawCount != 0
|
|
? multiDrawProperties.maxMultiDrawCount
|
|
: 1024;
|
|
MGLOG_I("Enabled optional device extension: %s (maxMultiDrawCount=%u)",
|
|
VK_EXT_MULTI_DRAW_EXTENSION_NAME, m_maxMultiDrawCount);
|
|
} else {
|
|
MGLOG_I("VK_EXT_multi_draw is advertised but its multiDraw feature is unavailable; "
|
|
"multi-draw batches use the indirect or unrolled tier");
|
|
}
|
|
}
|
|
|
|
deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size());
|
|
deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data();
|
|
MGLOG_I("Device feature support: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
|
|
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
|
|
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
|
|
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
|
|
"multiDrawIndirect=%s",
|
|
supportedDeviceFeatures.robustBufferAccess ? "true" : "false",
|
|
supportedDeviceFeatures.geometryShader ? "true" : "false",
|
|
supportedDeviceFeatures.independentBlend ? "true" : "false",
|
|
supportedDeviceFeatures.logicOp ? "true" : "false",
|
|
supportedDeviceFeatures.shaderClipDistance ? "true" : "false",
|
|
supportedDeviceFeatures.shaderCullDistance ? "true" : "false",
|
|
supportedDeviceFeatures.wideLines ? "true" : "false",
|
|
supportedDeviceFeatures.shaderInt64 ? "true" : "false",
|
|
supportedDeviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
|
|
supportedDeviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
|
|
supportedDeviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
|
|
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
|
|
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
|
|
supportedDeviceFeatures.drawIndirectFirstInstance ? "true" : "false",
|
|
supportedDeviceFeatures.multiDrawIndirect ? "true" : "false");
|
|
MGLOG_I("Device feature enabled: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
|
|
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
|
|
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
|
|
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
|
|
"multiDrawIndirect=%s shaderDrawParameters=%s",
|
|
deviceFeatures.robustBufferAccess ? "true" : "false",
|
|
deviceFeatures.geometryShader ? "true" : "false",
|
|
deviceFeatures.independentBlend ? "true" : "false",
|
|
deviceFeatures.logicOp ? "true" : "false",
|
|
deviceFeatures.shaderClipDistance ? "true" : "false",
|
|
deviceFeatures.shaderCullDistance ? "true" : "false",
|
|
deviceFeatures.wideLines ? "true" : "false",
|
|
deviceFeatures.shaderInt64 ? "true" : "false",
|
|
deviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
|
|
deviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
|
|
deviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
|
|
deviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
|
|
deviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
|
|
deviceFeatures.drawIndirectFirstInstance ? "true" : "false",
|
|
deviceFeatures.multiDrawIndirect ? "true" : "false",
|
|
m_shaderDrawParametersFeatureEnabled ? "true" : "false");
|
|
VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
|
|
|
|
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCountKHR"));
|
|
if (s_vkCmdDrawIndexedIndirectCount == nullptr) {
|
|
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCount"));
|
|
}
|
|
if (m_drawIndirectCountExtensionEnabled && s_vkCmdDrawIndexedIndirectCount == nullptr) {
|
|
MGLOG_W("VK_KHR_draw_indirect_count enabled but vkCmdDrawIndexedIndirectCount entry point is missing, will continue as if VK_KHR_draw_indirect_count is not supported!");
|
|
m_drawIndirectCountExtensionEnabled = false;
|
|
}
|
|
|
|
s_vkCmdDrawMultiEXT = nullptr;
|
|
s_vkCmdDrawMultiIndexedEXT = nullptr;
|
|
if (m_multiDrawExtensionEnabled) {
|
|
s_vkCmdDrawMultiEXT =
|
|
reinterpret_cast<PFN_vkCmdDrawMultiEXT>(vkGetDeviceProcAddr(m_device, "vkCmdDrawMultiEXT"));
|
|
s_vkCmdDrawMultiIndexedEXT = reinterpret_cast<PFN_vkCmdDrawMultiIndexedEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdDrawMultiIndexedEXT"));
|
|
if (s_vkCmdDrawMultiEXT == nullptr || s_vkCmdDrawMultiIndexedEXT == nullptr) {
|
|
MGLOG_W("VK_EXT_multi_draw enabled but its entry points are missing, will continue as if "
|
|
"VK_EXT_multi_draw is not supported!");
|
|
s_vkCmdDrawMultiEXT = nullptr;
|
|
s_vkCmdDrawMultiIndexedEXT = nullptr;
|
|
m_multiDrawExtensionEnabled = false;
|
|
}
|
|
}
|
|
|
|
// Resolve the multi-draw dispatch tiers once: device support clamped by the
|
|
// MOBILEGL_MAGMA_MULTIDRAW_MODE preference. Requesting an unavailable tier is
|
|
// never an error - the dispatch falls down the chain ext -> indirect -> unroll.
|
|
{
|
|
using MG_Config::MultiDrawMode;
|
|
const MultiDrawMode mode = MG_Config::Features.MagmaMultiDrawMode;
|
|
m_multiDrawAllowExt =
|
|
m_multiDrawExtensionEnabled && (mode == MultiDrawMode::Auto || mode == MultiDrawMode::Ext);
|
|
m_multiDrawAllowIndirect = m_multiDrawIndirectFeatureEnabled && mode != MultiDrawMode::Unroll;
|
|
m_multiDrawForceUnrollIndirect = mode == MultiDrawMode::Unroll;
|
|
if (mode == MultiDrawMode::Ext && !m_multiDrawExtensionEnabled) {
|
|
MGLOG_I("MOBILEGL_MAGMA_MULTIDRAW_MODE=ext requested but VK_EXT_multi_draw is unavailable; "
|
|
"falling back to the %s tier",
|
|
m_multiDrawAllowIndirect ? "indirect" : "unroll");
|
|
}
|
|
if (mode == MultiDrawMode::Indirect && !m_multiDrawIndirectFeatureEnabled) {
|
|
MGLOG_I("MOBILEGL_MAGMA_MULTIDRAW_MODE=indirect requested but the multiDrawIndirect device "
|
|
"feature is unavailable; falling back to the unroll tier");
|
|
}
|
|
MGLOG_I("Multi-draw dispatch tier: %s (VK_EXT_multi_draw=%s, multiDrawIndirect=%s, mode=%s)",
|
|
m_multiDrawAllowExt ? "ext" : (m_multiDrawAllowIndirect ? "indirect" : "unroll"),
|
|
m_multiDrawExtensionEnabled ? "true" : "false",
|
|
m_multiDrawIndirectFeatureEnabled ? "true" : "false",
|
|
mode == MultiDrawMode::Auto ? "auto"
|
|
: mode == MultiDrawMode::Ext ? "ext"
|
|
: mode == MultiDrawMode::Indirect ? "indirect"
|
|
: "unroll");
|
|
}
|
|
|
|
if (m_transformFeedbackFeatureEnabled) {
|
|
s_vkCmdBindTransformFeedbackBuffersEXT = reinterpret_cast<PFN_vkCmdBindTransformFeedbackBuffersEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdBindTransformFeedbackBuffersEXT"));
|
|
s_vkCmdBeginTransformFeedbackEXT = reinterpret_cast<PFN_vkCmdBeginTransformFeedbackEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdBeginTransformFeedbackEXT"));
|
|
s_vkCmdEndTransformFeedbackEXT = reinterpret_cast<PFN_vkCmdEndTransformFeedbackEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdEndTransformFeedbackEXT"));
|
|
if (s_vkCmdBindTransformFeedbackBuffersEXT == nullptr || s_vkCmdBeginTransformFeedbackEXT == nullptr ||
|
|
s_vkCmdEndTransformFeedbackEXT == nullptr) {
|
|
MGLOG_W("VK_EXT_transform_feedback entry points missing; transform feedback capture disabled");
|
|
m_transformFeedbackFeatureEnabled = false;
|
|
}
|
|
}
|
|
if (m_hostQueryResetEnabled) {
|
|
s_vkResetQueryPool =
|
|
reinterpret_cast<PFN_vkResetQueryPool>(vkGetDeviceProcAddr(m_device, "vkResetQueryPool"));
|
|
if (s_vkResetQueryPool == nullptr) {
|
|
s_vkResetQueryPool =
|
|
reinterpret_cast<PFN_vkResetQueryPool>(vkGetDeviceProcAddr(m_device, "vkResetQueryPoolEXT"));
|
|
}
|
|
if (s_vkResetQueryPool == nullptr) {
|
|
m_hostQueryResetEnabled = false;
|
|
}
|
|
}
|
|
if (m_transformFeedbackFeatureEnabled) {
|
|
s_vkCmdBeginQueryIndexedEXT = reinterpret_cast<PFN_vkCmdBeginQueryIndexedEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdBeginQueryIndexedEXT"));
|
|
s_vkCmdEndQueryIndexedEXT = reinterpret_cast<PFN_vkCmdEndQueryIndexedEXT>(
|
|
vkGetDeviceProcAddr(m_device, "vkCmdEndQueryIndexedEXT"));
|
|
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfbProperties{};
|
|
xfbProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
|
|
VkPhysicalDeviceProperties2 properties2{};
|
|
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
properties2.pNext = &xfbProperties;
|
|
// Resolved via proc addr: vkGetPhysicalDeviceProperties2 is Vulkan 1.1, and Android's
|
|
// libvulkan.so only exports it from API 28 while minSdk is 26.
|
|
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
|
|
if (getPhysicalDeviceProperties2 == nullptr) {
|
|
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
|
|
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
|
|
}
|
|
if (getPhysicalDeviceProperties2 != nullptr) {
|
|
getPhysicalDeviceProperties2(m_physicalDevice.handle, &properties2);
|
|
}
|
|
m_xfbQueriesSupported = xfbProperties.transformFeedbackQueries == VK_TRUE &&
|
|
s_vkCmdBeginQueryIndexedEXT != nullptr && s_vkCmdEndQueryIndexedEXT != nullptr;
|
|
}
|
|
MGLOG_I("index type uint8 enabled: %s", m_indexTypeUint8ExtensionEnabled ? "true" : "false");
|
|
MGLOG_I("Logical device created.");
|
|
|
|
// Queues
|
|
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.graphicsFamily, 0, &m_graphicsQueue);
|
|
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.presentFamily, 0, &m_presentQueue);
|
|
MGLOG_I("Queues got successfully.");
|
|
|
|
// Timestamp (timer query) support: re-enumerate the graphics queue
|
|
// family's properties for its timestampValidBits (0 means the queue
|
|
// cannot write timestamps) and take timestampPeriod (ns per tick) from
|
|
// the device limits.
|
|
const auto timestampQueueFamilies = GetQueueFamilyFromPhysicalDevice(m_physicalDevice.handle);
|
|
m_timestampValidBits = 0;
|
|
const Int32 graphicsFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
|
|
if (graphicsFamilyIndex >= 0 && static_cast<SizeT>(graphicsFamilyIndex) < timestampQueueFamilies.size()) {
|
|
m_timestampValidBits = timestampQueueFamilies[graphicsFamilyIndex].timestampValidBits;
|
|
}
|
|
m_timestampPeriodNs = m_physicalDevice.properties.limits.timestampPeriod;
|
|
m_timerQuerySupported = m_timestampValidBits > 0 && m_timestampPeriodNs > 0.0f;
|
|
MGLOG_I("Timer queries %s (timestampValidBits=%u, timestampPeriod=%f ns/tick)",
|
|
m_timerQuerySupported ? "supported" : "not supported", m_timestampValidBits, m_timestampPeriodNs);
|
|
}
|
|
|
|
void VulkanRenderer::CreateAllocator() {
|
|
MOBILEGL_ASSERT(m_instance != VK_NULL_HANDLE, "CreateAllocator requires valid VkInstance");
|
|
MOBILEGL_ASSERT(m_physicalDevice.handle != VK_NULL_HANDLE, "CreateAllocator requires valid physical device");
|
|
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "CreateAllocator requires valid VkDevice");
|
|
|
|
if (m_allocator != nullptr) {
|
|
return;
|
|
}
|
|
|
|
VmaAllocatorCreateInfo allocatorInfo{};
|
|
VmaVulkanFunctions vulkanFunctions{};
|
|
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
|
|
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
|
|
allocatorInfo.instance = m_instance;
|
|
allocatorInfo.physicalDevice = m_physicalDevice.handle;
|
|
allocatorInfo.device = m_device;
|
|
allocatorInfo.pVulkanFunctions = &vulkanFunctions;
|
|
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_0;
|
|
|
|
VK_VERIFY(vmaCreateAllocator(&allocatorInfo, &m_allocator), "vmaCreateAllocator");
|
|
}
|
|
|
|
void VulkanRenderer::DestroyAllocator() {
|
|
if (m_allocator != nullptr) {
|
|
vmaDestroyAllocator(m_allocator);
|
|
m_allocator = nullptr;
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::CreateSwapchain() {
|
|
const VkExtent2D desiredExtent = {
|
|
std::max<Uint32>(m_config.SurfaceWidth, 1),
|
|
std::max<Uint32>(m_config.SurfaceHeight, 1),
|
|
};
|
|
m_swapchainObject.Create(m_device, m_physicalDevice.handle, m_surface,
|
|
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily),
|
|
static_cast<Uint32>(m_physicalDevice.queueFamilies.presentFamily),
|
|
m_config.MaxFramesInFlight, desiredExtent);
|
|
// The FragCoordYFlip variants bake this height in; it is the only input to a shader
|
|
// module that lives outside the GL program, so the factory has to learn it here (and on
|
|
// every recreation, which is the only way it can change).
|
|
if (m_programFactory) {
|
|
m_programFactory->SetDefaultFramebufferHeight(m_swapchainObject.GetExtent().height);
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::CreateCommandPool() {
|
|
VkCommandPoolCreateInfo createInfo{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
|
|
createInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
createInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
|
|
VK_VERIFY(vkCreateCommandPool(m_device, &createInfo, nullptr, &m_commandPool));
|
|
MGLOG_I("Command pool created");
|
|
}
|
|
|
|
void VulkanRenderer::CreateSurface() {
|
|
if (!m_window) {
|
|
#if defined VK_USE_PLATFORM_METAL_EXT
|
|
m_window = reinterpret_cast<NativeWindowType>(
|
|
CreateInternalMetalLayer(m_config.SurfaceWidth, m_config.SurfaceHeight, &m_platformDisplay));
|
|
m_platformLibrary = reinterpret_cast<void*>(m_window);
|
|
#elif defined VK_USE_PLATFORM_ANDROID_KHR
|
|
if (m_headlessSurfaceSupported) {
|
|
auto* createHeadlessSurface = reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
|
|
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"));
|
|
MOBILEGL_ASSERT(createHeadlessSurface != nullptr,
|
|
"VK_EXT_headless_surface is not available for DirectVulkan pbuffer surface");
|
|
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
|
|
VK_VERIFY(createHeadlessSurface(m_instance, &sci, nullptr, &m_surface),
|
|
"vkCreateHeadlessSurfaceEXT failed");
|
|
return;
|
|
}
|
|
// Windowless context on a driver without VK_EXT_headless_surface: give
|
|
// the WSI an AImageReader's ANativeWindow. It is a real, valid producer
|
|
// surface that is attached to no display and whose images this code never
|
|
// acquires, which is exactly the "drawable nobody sees" the Xlib fallback
|
|
// below builds out of an unmapped window. libmediandk is dlopen'd rather
|
|
// than linked so a device without it degrades to the old error instead of
|
|
// failing to load the library at all.
|
|
{
|
|
void* mediaLib = dlopen("libmediandk.so", RTLD_NOW | RTLD_LOCAL);
|
|
MOBILEGL_ASSERT(mediaLib != nullptr,
|
|
"VK_EXT_headless_surface is unavailable and libmediandk.so could not be loaded "
|
|
"for the pbuffer surface fallback");
|
|
using AImageReaderNewFn = int (*)(int32_t, int32_t, int32_t, int32_t, void**);
|
|
using AImageReaderGetWindowFn = int (*)(void*, void**);
|
|
auto* imageReaderNew = reinterpret_cast<AImageReaderNewFn>(dlsym(mediaLib, "AImageReader_new"));
|
|
auto* imageReaderGetWindow =
|
|
reinterpret_cast<AImageReaderGetWindowFn>(dlsym(mediaLib, "AImageReader_getWindow"));
|
|
MOBILEGL_ASSERT(imageReaderNew != nullptr && imageReaderGetWindow != nullptr,
|
|
"libmediandk.so is missing AImageReader_new/AImageReader_getWindow");
|
|
|
|
constexpr int32_t kAndroidFormatRgba8888 = 0x1; // AIMAGE_FORMAT_RGBA_8888
|
|
const int32_t width = static_cast<int32_t>(std::max<Uint32>(m_config.SurfaceWidth, 1));
|
|
const int32_t height = static_cast<int32_t>(std::max<Uint32>(m_config.SurfaceHeight, 1));
|
|
void* reader = nullptr;
|
|
// maxImages must cover the swapchain's images; the reader never
|
|
// acquires any, so this only sizes its buffer queue.
|
|
const int status = imageReaderNew(width, height, kAndroidFormatRgba8888, 8, &reader);
|
|
MOBILEGL_ASSERT(status == 0 && reader != nullptr,
|
|
"AImageReader_new failed (%d) for the pbuffer surface fallback", status);
|
|
void* nativeWindow = nullptr;
|
|
const int windowStatus = imageReaderGetWindow(reader, &nativeWindow);
|
|
MOBILEGL_ASSERT(windowStatus == 0 && nativeWindow != nullptr,
|
|
"AImageReader_getWindow failed (%d) for the pbuffer surface fallback", windowStatus);
|
|
m_fallbackImageReader = reader;
|
|
m_platformLibrary = mediaLib;
|
|
m_window = reinterpret_cast<NativeWindowType>(nativeWindow);
|
|
}
|
|
#elif defined VK_USE_PLATFORM_XLIB_KHR
|
|
// No fall-through to Xlib: an offscreen surface never touches a window
|
|
// system. CreateInstance() has already refused the bring-up if the loader
|
|
// lacks the extension, so reaching here without it is a broken invariant
|
|
// rather than a platform limitation - report it and fail, do not continue.
|
|
auto* createHeadlessSurface =
|
|
reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
|
|
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"));
|
|
if (!m_headlessSurfaceSupported || createHeadlessSurface == nullptr) {
|
|
MGLOG_F("vkCreateHeadlessSurfaceEXT is unavailable (%s reported as %s) while creating an "
|
|
"offscreen DirectVulkan surface",
|
|
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME,
|
|
m_headlessSurfaceSupported ? "supported" : "unsupported");
|
|
throw RuntimeError("vkCreateHeadlessSurfaceEXT is unavailable for an offscreen DirectVulkan surface");
|
|
}
|
|
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
|
|
VK_VERIFY(createHeadlessSurface(m_instance, &sci, nullptr, &m_surface),
|
|
"vkCreateHeadlessSurfaceEXT failed");
|
|
return;
|
|
#else
|
|
auto* createHeadlessSurface =
|
|
reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
|
|
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"));
|
|
if (createHeadlessSurface == nullptr) {
|
|
// Same class as the Xlib branch above: a null entry point behind
|
|
// MOBILEGL_ASSERT is a segv on the next line in every INFO-level build.
|
|
MGLOG_F("vkCreateHeadlessSurfaceEXT is unavailable while creating an offscreen DirectVulkan "
|
|
"surface (%s missing from this loader)",
|
|
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
|
|
throw RuntimeError("vkCreateHeadlessSurfaceEXT is unavailable for an offscreen DirectVulkan surface");
|
|
}
|
|
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
|
|
VK_VERIFY(createHeadlessSurface(m_instance, &sci, nullptr, &m_surface),
|
|
"vkCreateHeadlessSurfaceEXT failed");
|
|
return;
|
|
#endif
|
|
}
|
|
#if defined VK_USE_PLATFORM_ANDROID_KHR
|
|
auto* nativeWindow = static_cast<ANativeWindow*>(m_window);
|
|
if (!nativeWindow) throw RuntimeError("ANativeWindowType is null");
|
|
|
|
VkAndroidSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
|
|
sci.window = nativeWindow;
|
|
VK_VERIFY(vkCreateAndroidSurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateAndroidSurfaceKHR failed");
|
|
#elif defined VK_USE_PLATFORM_WIN32_KHR
|
|
auto hwnd = static_cast<HWND>(m_window);
|
|
MOBILEGL_ASSERT(hwnd, "HWND is null");
|
|
|
|
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
|
|
sci.hinstance = GetModuleHandleW(nullptr);
|
|
sci.hwnd = hwnd;
|
|
VK_VERIFY(vkCreateWin32SurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateWin32SurfaceKHR failed");
|
|
#elif defined VK_USE_PLATFORM_METAL_EXT
|
|
MOBILEGL_ASSERT(m_window, "CAMetalLayer is null");
|
|
|
|
VkMetalSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT};
|
|
sci.pLayer = reinterpret_cast<const void*>(m_window);
|
|
VK_VERIFY(vkCreateMetalSurfaceEXT(m_instance, &sci, nullptr, &m_surface), "vkCreateMetalSurfaceEXT failed");
|
|
#elif defined VK_USE_PLATFORM_XLIB_KHR
|
|
// Reached only for a REAL on-screen window surface (a windowed desktop app,
|
|
// retrace in window mode). Presentation to a window legitimately needs a
|
|
// window system; offscreen requests returned above and never come here, so
|
|
// there is no longer any path that opens a display on a caller's behalf.
|
|
//
|
|
// Every failure below is a real error return, not MOBILEGL_ASSERT: that macro
|
|
// is compiled out at the INFO log level every shipping and CI build uses, so
|
|
// asserting here meant a null Display sailed straight into the next Xlib call
|
|
// and segfaulted - which is exactly how this presented in CI.
|
|
if (!m_window) {
|
|
MGLOG_F("CreateSurface: a window surface was requested with no native window");
|
|
throw RuntimeError("CreateSurface: no native window for the Vulkan Xlib surface");
|
|
}
|
|
|
|
void* x11Lib = dlopen("libX11.so.6", RTLD_LOCAL | RTLD_NOW);
|
|
if (!x11Lib) {
|
|
x11Lib = dlopen("libX11.so", RTLD_LOCAL | RTLD_NOW);
|
|
}
|
|
if (x11Lib == nullptr) {
|
|
MGLOG_F("Failed to open libX11 (.so.6 and .so) while creating a Vulkan Xlib window surface: %s",
|
|
dlerror());
|
|
throw RuntimeError("libX11 is unavailable for the Vulkan Xlib window surface");
|
|
}
|
|
using XOpenDisplayFn = Display* (*)(const char*);
|
|
using XCloseDisplayFn = int (*)(Display*);
|
|
auto* xOpenDisplay = reinterpret_cast<XOpenDisplayFn>(dlsym(x11Lib, "XOpenDisplay"));
|
|
auto* xCloseDisplay = reinterpret_cast<XCloseDisplayFn>(dlsym(x11Lib, "XCloseDisplay"));
|
|
if (xOpenDisplay == nullptr || xCloseDisplay == nullptr) {
|
|
MGLOG_F("Failed to resolve XOpenDisplay/XCloseDisplay while creating a Vulkan Xlib window surface");
|
|
dlclose(x11Lib);
|
|
throw RuntimeError("libX11 is missing XOpenDisplay/XCloseDisplay");
|
|
}
|
|
|
|
const char* displayName = std::getenv("DISPLAY");
|
|
auto* display = xOpenDisplay(displayName);
|
|
if (display == nullptr) {
|
|
MGLOG_F("XOpenDisplay(%s) failed while creating a Vulkan Xlib window surface; there is no usable X "
|
|
"display for the requested window surface",
|
|
displayName != nullptr ? displayName : "<DISPLAY unset>");
|
|
dlclose(x11Lib);
|
|
throw RuntimeError("XOpenDisplay failed for the Vulkan Xlib window surface");
|
|
}
|
|
m_platformDisplay = display;
|
|
m_platformLibrary = x11Lib;
|
|
m_platformCloseDisplay = reinterpret_cast<void*>(xCloseDisplay);
|
|
|
|
VkXlibSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR};
|
|
sci.dpy = display;
|
|
sci.window = static_cast<Window>(m_window);
|
|
VK_VERIFY(vkCreateXlibSurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateXlibSurfaceKHR failed");
|
|
#else
|
|
// #warning "VulkanRenderer::Initialize called on a platform which is not supported yet"
|
|
MGLOG_W("VulkanRenderer::Initialize called on a platform which is not supported yet"); // TODO: support more
|
|
// platforms
|
|
#endif
|
|
}
|
|
|
|
Vector<VkQueueFamilyProperties> VulkanRenderer::GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device) {
|
|
Uint32 queueFamilyCount = 0;
|
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
|
|
|
Vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
|
return queueFamilies;
|
|
}
|
|
|
|
Int VulkanRenderer::GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies,
|
|
VkQueueFlagBits flag) {
|
|
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
|
|
if (queueFamilies[i].queueFlags & flag) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
Int VulkanRenderer::GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
|
|
const Vector<VkQueueFamilyProperties>& queueFamilies,
|
|
Int preferredFamilyIndex) {
|
|
if (preferredFamilyIndex != -1) {
|
|
VkBool32 supportsPresent = false;
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, preferredFamilyIndex, surface,
|
|
&supportsPresent);
|
|
if (supportsPresent) return preferredFamilyIndex;
|
|
}
|
|
|
|
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
|
|
VkBool32 supportsPresent = false;
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, i, surface, &supportsPresent);
|
|
if (supportsPresent) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
Vector<VkExtensionProperties> VulkanRenderer::EnumerateInstanceExtensions() {
|
|
// The two-call idiom has a race the spec explicitly allows for: the loader
|
|
// re-scans ICDs, so the property count can GROW between the sizing call and
|
|
// the fill call, and the fill then returns VK_INCOMPLETE having written only
|
|
// as many entries as the caller asked for. The result is a silently TRUNCATED
|
|
// extension list - and which extensions fall off the end is exactly as stable
|
|
// as the loader's scan order, i.e. not at all. That is how a headless CI
|
|
// runner could decide VK_EXT_headless_surface did not exist on one run and
|
|
// did on the next, sending the pbuffer path into the Xlib fallback with no
|
|
// X server to open. The sibling EnumerateDeviceExtensions below already
|
|
// checked its second call; this one dropped the result on the floor.
|
|
// Loop until a fill call agrees with its own sizing call.
|
|
Vector<VkExtensionProperties> extensions;
|
|
for (Uint32 attempt = 0; attempt < 8; ++attempt) {
|
|
Uint32 extensionCount = 0;
|
|
VK_VERIFY(vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr));
|
|
extensions.resize(extensionCount);
|
|
if (extensionCount == 0) {
|
|
return extensions;
|
|
}
|
|
const VkResult result =
|
|
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
|
|
if (result == VK_SUCCESS) {
|
|
extensions.resize(extensionCount);
|
|
return extensions;
|
|
}
|
|
if (result != VK_INCOMPLETE) {
|
|
VK_VERIFY(result, "vkEnumerateInstanceExtensionProperties failed");
|
|
return extensions;
|
|
}
|
|
MGLOG_I("vkEnumerateInstanceExtensionProperties returned VK_INCOMPLETE (the loader's list grew "
|
|
"mid-enumeration); re-enumerating");
|
|
}
|
|
MGLOG_F("vkEnumerateInstanceExtensionProperties never settled; the instance extension list may be "
|
|
"truncated and surface-extension selection is about to be made on incomplete information");
|
|
return extensions;
|
|
}
|
|
|
|
Vector<VkExtensionProperties> VulkanRenderer::EnumerateDeviceExtensions(VkPhysicalDevice device) {
|
|
Uint32 extensionCount = 0;
|
|
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr));
|
|
Vector<VkExtensionProperties> extensions(extensionCount);
|
|
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, extensions.data()));
|
|
return extensions;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsExtensionSupported(const Vector<VkExtensionProperties>& availableExtensions,
|
|
const char* extensionName) {
|
|
for (const auto& extension : availableExtensions) {
|
|
if (strcmp(extension.extensionName, extensionName) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions,
|
|
const char* extensionName) {
|
|
return std::any_of(enabledExtensions.begin(), enabledExtensions.end(),
|
|
[&extensionName](const String& name) { return name == extensionName; });
|
|
}
|
|
|
|
Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
|
|
Vector<const char*>& inOutEnabledExtensions,
|
|
const char* extensionName) {
|
|
if (!IsExtensionSupported(availableExtensions, extensionName)) {
|
|
MGLOG_I("Optional device extension not supported: %s", extensionName);
|
|
return false;
|
|
}
|
|
|
|
if (!IsExtensionAlreadyEnabled(inOutEnabledExtensions, extensionName)) {
|
|
inOutEnabledExtensions.push_back(extensionName);
|
|
}
|
|
MGLOG_I("Enabled optional device extension: %s", extensionName);
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::ResolveOptionalDeviceExtensions(const Vector<VkExtensionProperties>& availableExtensions,
|
|
Vector<const char*>& inOutEnabledExtensions) {
|
|
m_drawIndirectCountExtensionEnabled = EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
|
|
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
|
|
m_shaderDrawParametersExtensionEnabled =
|
|
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
|
|
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME);
|
|
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
|
|
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
|
|
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
|
#endif
|
|
}
|
|
|
|
Bool VulkanRenderer::CheckValidationLayerSupport() {
|
|
Uint32 layerCount = 0;
|
|
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, nullptr));
|
|
|
|
Vector<VkLayerProperties> layers(layerCount);
|
|
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, layers.data()));
|
|
|
|
for (const char* layerName : s_validationLayerNames) {
|
|
for (const auto& layerProperties : layers) {
|
|
if (strcmp(layerName, layerProperties.layerName) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void VulkanRenderer::ShutdownSwapchain() {
|
|
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "ShutdownSwapchain: render pass manager is null");
|
|
m_renderPassManager->Shutdown();
|
|
|
|
m_swapchainObject.Shutdown(m_device);
|
|
}
|
|
|
|
Bool VulkanRenderer::RecreateSwapchain() {
|
|
// Handle cases like minimize on Windows, where swapchain could return a 0x0 extent
|
|
const auto swapchainCapabilities =
|
|
SwapchainObject::GetSwapchainCapabilities(m_physicalDevice.handle, m_surface);
|
|
if (swapchainCapabilities.capabilities.currentExtent.width == 0 ||
|
|
swapchainCapabilities.capabilities.currentExtent.height == 0) {
|
|
return false;
|
|
}
|
|
|
|
vkDeviceWaitIdle(m_device);
|
|
OnSubmitsCompletedUpTo(m_submitCounter);
|
|
|
|
if (m_timerQueryManager) {
|
|
// The in-progress command buffer is abandoned below (its recording
|
|
// flags are force-cleared), so timestamp writes recorded into it
|
|
// will never execute; resolve or invalidate all pending records now
|
|
// to keep later waits from hanging on never-available queries.
|
|
m_timerQueryManager->InvalidatePendingRecords();
|
|
}
|
|
|
|
DestroyDeferredDepthMipmapCleanup();
|
|
m_deferredDepthMipmapCleanup.assign(m_frameContext.GetFrameCount(), {});
|
|
|
|
ShutdownSwapchain();
|
|
|
|
CreateSwapchain();
|
|
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(m_device,
|
|
static_cast<Uint32>(m_swapchainObject.GetImageCount())),
|
|
"RecreateSwapchain, InitializeSwapchainSemaphores");
|
|
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "RecreateSwapchain: render pass manager is null");
|
|
Bool ok = m_renderPassManager->Initialize();
|
|
MOBILEGL_ASSERT(ok, "RecreateSwapchain: render pass manager initialization failed");
|
|
if (m_pipelineFactory) {
|
|
m_pipelineFactory->DestroyAll();
|
|
}
|
|
InvalidatePipelineMemo(); // pipelines freed -> the memoized handle would dangle
|
|
g_dynamicStateShadow.graphicsPipelineValid = false;
|
|
InvalidateSetupDrawSnapshots();
|
|
DestroyComputePipelines();
|
|
if (m_frameContext.GetFrameCount() > 0) {
|
|
m_frameContext.GetCurrent().isCommandRecording = false;
|
|
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
|
|
// The pre-pass stream paired with the abandoned recording is
|
|
// dropped with it (its next Begin resets the buffer).
|
|
m_frameContext.GetCurrent().isPreCommandRecording = false;
|
|
m_frameContext.GetCurrent().hasPreCommandBufferRecorded = false;
|
|
}
|
|
const Bool okArena = m_bufferManager.RecreateTransientArenas(m_frameContext.GetFrameCount());
|
|
MOBILEGL_ASSERT(okArena, "RecreateSwapchain: buffer manager transient arena initialization failed");
|
|
if (m_frameContext.GetFrameCount() > 0) {
|
|
if (m_textureManager) {
|
|
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
}
|
|
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
|
m_convertedVertexStreams.clear();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const PhysicalDevice& VulkanRenderer::GetPhysicalDevice() const {
|
|
return m_physicalDevice;
|
|
}
|
|
|
|
Bool VulkanRenderer::SwapchainIsOutOfDate() {
|
|
if (m_surface == VK_NULL_HANDLE || m_swapchainObject.GetHandle() == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
VkSurfaceCapabilitiesKHR surfaceCaps{};
|
|
if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice.handle, m_surface, &surfaceCaps) !=
|
|
VK_SUCCESS) {
|
|
return false;
|
|
}
|
|
// A driver-defined currentExtent (UINT32_MAX) means the surface takes its size from the
|
|
// swapchain, so there is nothing to compare against - the app's requested size wins and
|
|
// only an explicit RequestSwapchainResize can change it.
|
|
if (surfaceCaps.currentExtent.width == UINT32_MAX || surfaceCaps.currentExtent.height == UINT32_MAX) {
|
|
return false;
|
|
}
|
|
// Compare in SURFACE space against the extent the live swapchain was created from. Using
|
|
// the swapchain's own (quarter-turn swapped) extent here would report a difference on
|
|
// every rotated frame and rebuild forever.
|
|
const VkExtent2D builtFrom = m_swapchainObject.GetSurfaceExtent();
|
|
const Bool extentChanged = surfaceCaps.currentExtent.width != builtFrom.width ||
|
|
surfaceCaps.currentExtent.height != builtFrom.height;
|
|
const Bool transformChanged = surfaceCaps.currentTransform != m_swapchainObject.GetPreTransform();
|
|
if (!extentChanged && !transformChanged) {
|
|
return false;
|
|
}
|
|
MGLOG_D("Swapchain out of date: surface %ux%u transform %u -> %ux%u transform %u",
|
|
builtFrom.width, builtFrom.height, static_cast<Uint32>(m_swapchainObject.GetPreTransform()),
|
|
surfaceCaps.currentExtent.width, surfaceCaps.currentExtent.height,
|
|
static_cast<Uint32>(surfaceCaps.currentTransform));
|
|
return true;
|
|
}
|
|
|
|
void VulkanRenderer::RequestSwapchainResize(Uint32 width, Uint32 height) {
|
|
width = std::max<Uint32>(width, 1);
|
|
height = std::max<Uint32>(height, 1);
|
|
if (m_config.SurfaceWidth == width && m_config.SurfaceHeight == height) {
|
|
return;
|
|
}
|
|
m_config.SurfaceWidth = width;
|
|
m_config.SurfaceHeight = height;
|
|
m_swapchainResizeRequested = true;
|
|
}
|
|
|
|
VkInstance VulkanRenderer::GetInstance() const {
|
|
return m_instance;
|
|
}
|
|
|
|
Bool VulkanRenderer::IsDrawIndirectCountExtensionEnabled() const {
|
|
return m_drawIndirectCountExtensionEnabled;
|
|
}
|
|
|
|
void VulkanRenderer::ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
|
|
const RenderPassEntry &compatibleRenderPassEntry) {
|
|
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
|
MOBILEGL_ASSERT(activeRenderPass, "No render pass active");
|
|
VkClearRect clearRect{};
|
|
clearRect.rect.offset = {0, 0};
|
|
clearRect.rect.extent = {
|
|
static_cast<Uint32>(activeRenderPass->extent.x()),
|
|
static_cast<Uint32>(activeRenderPass->extent.y())
|
|
};
|
|
clearRect.baseArrayLayer = 0;
|
|
// Compatible entries share the framebuffer layer count; layered attachments clear every layer.
|
|
clearRect.layerCount = compatibleRenderPassEntry.layers;
|
|
|
|
for (const auto& pending : compatibleRenderPassEntry.pendingClearAttachments) {
|
|
if (!pending.hasInlinePayload && pending.key.texture == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
ClearAttachmentPayload clearPayload{};
|
|
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
|
if (pending.hasInlinePayload) {
|
|
// The inline payload is baked into the cached RenderPassEntry and outlives
|
|
// its consumption at pass begin (loadOp CLEAR). Replaying it here would
|
|
// wipe every draw already recorded in the pass, so only clear while the
|
|
// renderbuffer's clear is still actually pending, and take the live
|
|
// payload (a newer glClear may carry different values).
|
|
if (!m_renderPassManager->GetPendingRenderbufferClear(pending.renderbuffer, clearPayload)) {
|
|
continue;
|
|
}
|
|
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0 && pending.renderbuffer != nullptr &&
|
|
MG_Util::GetBaseInternalFormatComponentCount(pending.renderbuffer->GetInternalFormat()) == 3) {
|
|
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
|
|
clearPayload.color = FloatVec4(clearPayload.color.x(), clearPayload.color.y(),
|
|
clearPayload.color.z(), 1.0f);
|
|
}
|
|
} else {
|
|
if (!m_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
VkClearAttachment clearAttachment{};
|
|
clearAttachment.clearValue.depthStencil = {1.0f, 0};
|
|
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
|
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
// VkClearAttachment::colorAttachment indexes the subpass pColorAttachments (draw-buffer
|
|
// slot space, with UNUSED holes), not the compacted attachment descriptions.
|
|
clearAttachment.colorAttachment = pending.colorAttachmentSlot;
|
|
clearAttachment.clearValue.color =
|
|
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(liveTexture.get()));
|
|
} else {
|
|
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
|
clearAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
clearAttachment.clearValue.depthStencil.depth = clearPayload.depth;
|
|
}
|
|
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
|
clearAttachment.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
clearAttachment.clearValue.depthStencil.stencil = clearPayload.stencil;
|
|
}
|
|
if (clearAttachment.aspectMask == 0) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
|
if (pending.hasInlinePayload) {
|
|
m_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
|
|
} else {
|
|
m_clearManager->PopPendingClear(pending.key);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::DestroyComputePipelines() {
|
|
if (m_device != VK_NULL_HANDLE) {
|
|
for (const auto& [hash, pipeline] : m_computePipelines) {
|
|
(void)hash;
|
|
if (pipeline != VK_NULL_HANDLE) {
|
|
vkDestroyPipeline(m_device, pipeline, nullptr);
|
|
}
|
|
}
|
|
}
|
|
m_computePipelines.clear();
|
|
}
|
|
|
|
void VulkanRenderer::OnRenderPassesDestroyed(const Vector<VkRenderPass>& renderPasses) {
|
|
if (m_pipelineFactory == nullptr) {
|
|
return;
|
|
}
|
|
// The render-pass sweep's >1024-boundary idle guarantee covers these pipelines
|
|
// too (they are only bound by draws that hit the dying entries), so the factory
|
|
// destroys them immediately. The memo must drop as well: it can hand out a
|
|
// cached handle without touching the factory.
|
|
if (m_pipelineFactory->EvictByRenderPasses(renderPasses) > 0) {
|
|
InvalidatePipelineMemo();
|
|
}
|
|
}
|
|
|
|
void VulkanRenderer::OnProgramEvicted(ProgramFactory::HashType programHash,
|
|
VkDescriptorSetLayout descriptorSetLayout) {
|
|
// Same >1024-boundary idleness as the program entry: its compute pipeline is
|
|
// only dispatched, and its graphics pipelines only bound, through paths that
|
|
// stamp the entry, so immediate destruction is GPU-safe. (The graphics memo
|
|
// never holds compute pipelines; it only needs invalidating for the factory
|
|
// eviction below.)
|
|
const auto computeIt = m_computePipelines.find(programHash);
|
|
if (computeIt != m_computePipelines.end()) {
|
|
if (computeIt->second != VK_NULL_HANDLE && m_device != VK_NULL_HANDLE) {
|
|
vkDestroyPipeline(m_device, computeIt->second, nullptr);
|
|
}
|
|
m_computePipelines.erase(computeIt);
|
|
}
|
|
if (m_pipelineFactory != nullptr && m_pipelineFactory->EvictByProgramHash(programHash) > 0) {
|
|
InvalidatePipelineMemo();
|
|
}
|
|
if (m_uniformManager != nullptr) {
|
|
m_uniformManager->OnDescriptorSetLayoutDestroyed(descriptorSetLayout);
|
|
}
|
|
}
|
|
|
|
VkPipeline VulkanRenderer::GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj) {
|
|
const auto it = m_computePipelines.find(programObj.hash);
|
|
if (it != m_computePipelines.end()) {
|
|
return it->second;
|
|
}
|
|
|
|
const auto stageIt = std::find_if(programObj.stages.begin(), programObj.stages.end(),
|
|
[](const VkPipelineShaderStageCreateInfo& stage) {
|
|
return stage.stage == VK_SHADER_STAGE_COMPUTE_BIT;
|
|
});
|
|
MOBILEGL_ASSERT(stageIt != programObj.stages.end(),
|
|
"GetOrCreateComputePipeline: program has no compute stage");
|
|
if (stageIt == programObj.stages.end()) {
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
|
|
VkComputePipelineCreateInfo pipelineInfo{};
|
|
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
|
pipelineInfo.stage = *stageIt;
|
|
pipelineInfo.layout = programObj.pipelineLayout;
|
|
|
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateComputePipelines(m_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline),
|
|
"GetOrCreateComputePipeline, vkCreateComputePipelines");
|
|
// A failed creation must never be memoized - same contract as
|
|
// PipelineFactory::GetOrCreatePipeline: caching the null would serve it back
|
|
// for the rest of the process and every dispatch of this program would be
|
|
// silently skipped. Retrying costs one failed vkCreateComputePipelines per
|
|
// dispatch, which is the correct price.
|
|
if (pipeline == VK_NULL_HANDLE) {
|
|
MGLOG_E("GetOrCreateComputePipeline: vkCreateComputePipelines failed; not caching the failure");
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
m_computePipelines.emplace(programObj.hash, pipeline);
|
|
return pipeline;
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectVulkan
|