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MobileGL/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.h
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "SpvcSession.h"
#include "glslang/TVarEntryInfo.h"
#include "glslang/TMglGlslIoResolver.h"
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
class ShaderCompiler {
public:
static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
static bool SanitizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
static Result<String> DecompileShader(SpvcSession& session);
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL