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# Conflicts: # MobileGL/MG_Backend/BackendObject.h # MobileGL/MG_Backend/DirectGLES/Managers.cpp # MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp # MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp # MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp # MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h # MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp # MobileGL/MG_Impl/GLImpl/Program/GL_Program.h # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h # MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h # MobileGL/MG_State/GLState/BufferState/BufferObject.cpp # MobileGL/MG_State/GLState/BufferState/BufferObject.h # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
// MobileGL - MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertBlendFactorToGLEnum(BlendFactor value);
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GLenum ConvertBlendEquationToGLEnum(BlendEquation value);
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GLenum ConvertLogicOperationToGLEnum(LogicOperation value);
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GLenum ConvertDepthTestFuncToGLEnum(DepthTestFunc value);
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GLenum ConvertStencilOperationToGLEnum(StencilOperation value);
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GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value);
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GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value);
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GLenum ConvertFrontFaceModeToGLEnum(FrontFaceMode value);
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GLenum ConvertProvokingVertexModeToGLEnum(ProvokingVertexMode value);
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GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value);
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} // namespace MG_Util
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} // namespace MobileGL
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