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# Conflicts: # MobileGL/MG_Backend/BackendObject.h # MobileGL/MG_Backend/DirectGLES/Managers.cpp # MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp # MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp # MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp # MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h # MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp # MobileGL/MG_Impl/GLImpl/Program/GL_Program.h # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h # MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h # MobileGL/MG_State/GLState/BufferState/BufferObject.cpp # MobileGL/MG_State/GLState/BufferState/BufferObject.h # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
// MobileGL - MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BufferEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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String ConvertBufferTargetToString(BufferTarget bufferTarget) {
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switch (bufferTarget) {
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case BufferTarget::Vertex:
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return "Vertex";
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case BufferTarget::Index:
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return "Index";
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case BufferTarget::Uniform:
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return "Uniform";
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case BufferTarget::CopyRead:
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return "CopyRead";
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case BufferTarget::CopyWrite:
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return "CopyWrite";
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case BufferTarget::PixelPack:
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return "PixelPack";
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case BufferTarget::PixelUnpack:
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return "PixelUnpack";
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case BufferTarget::Query:
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return "Query";
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case BufferTarget::Texture:
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return "Texture";
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case BufferTarget::TransformFeedback:
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return "TransformFeedback";
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case BufferTarget::AtomicCounter:
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return "AtomicCounter";
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case BufferTarget::DispatchIndirect:
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return "DispatchIndirect";
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case BufferTarget::DrawIndirect:
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return "DrawIndirect";
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case BufferTarget::Parameter:
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return "Parameter";
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case BufferTarget::ShaderStorage:
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return "ShaderStorage";
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case BufferTarget::Unknown:
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default:
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return "Unknown";
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}
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}
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String ConvertBufferUsageToString(BufferUsage usage) {
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switch (usage) {
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case BufferUsage::StreamDraw:
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return "StreamDraw";
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case BufferUsage::StreamRead:
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return "StreamRead";
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case BufferUsage::StreamCopy:
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return "StreamCopy";
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case BufferUsage::StaticDraw:
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return "StaticDraw";
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case BufferUsage::StaticRead:
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return "StaticRead";
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case BufferUsage::StaticCopy:
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return "StaticCopy";
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case BufferUsage::DynamicDraw:
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return "DynamicDraw";
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case BufferUsage::DynamicRead:
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return "DynamicRead";
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case BufferUsage::DynamicCopy:
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return "DynamicCopy";
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default:
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return "Unknown";
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}
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}
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String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access) {
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if (access == BufferMappingAccessBit::Null) {
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return "[]";
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}
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String result = "[";
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if (access & BufferMappingAccessBit::Read) result += "Read, ";
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if (access & BufferMappingAccessBit::Write) result += "Write, ";
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if (access & BufferMappingAccessBit::InvalidateRange) result += "InvalidateRange, ";
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if (access & BufferMappingAccessBit::InvalidateBuffer) result += "InvalidateBuffer, ";
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if (access & BufferMappingAccessBit::FlushExplicit) result += "FlushExplicit, ";
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if (access & BufferMappingAccessBit::Unsynchronized) result += "Unsynchronized, ";
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if (access & BufferMappingAccessBit::Persistent) result += "Persistent, ";
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if (access & BufferMappingAccessBit::Coherent) result += "Coherent, ";
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result.pop_back();
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result.pop_back();
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result += "]";
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return result;
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}
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} // namespace MG_Util
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} // namespace MobileGL
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