mirror of
https://github.com/MobileGL-Dev/MobileGL
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2016 lines
117 KiB
C++
2016 lines
117 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "UniformManager.h"
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#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_State/GLState/ProgramState/ProgramObject.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
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#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
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#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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#include <Config.h>
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <limits>
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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constexpr Uint kFallbackTexture2DExternalIndex = 0xFFFFFF00u;
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}
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static Bool FindFramebufferAttachmentForTexture(const MG_State::GLState::FramebufferObject& framebuffer,
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const MG_State::GLState::ITextureObject& texture,
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FramebufferAttachmentType& outAttachment, Int& outLevel) {
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const auto& attachments = framebuffer.GetAllAttachmentObjects();
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for (SizeT i = 0; i < attachments.size(); ++i) {
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const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
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if (attachmentType == FramebufferAttachmentType::None) {
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continue;
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}
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const auto& attachment = attachments[i];
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if (!attachment.IsTexture()) {
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continue;
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}
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auto attachedTexture = attachment.GetTexture();
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if (attachedTexture && attachedTexture.get() == &texture) {
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outAttachment = attachmentType;
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outLevel = attachment.GetTextureLevel();
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return true;
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}
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}
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return false;
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}
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static Bool IsValidSampledImageLayout(VkImageLayout layout) {
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switch (layout) {
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_GENERAL:
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
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return true;
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default:
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return false;
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}
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}
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// Uniform location of ELEMENT `element` of the opaque-uniform array at `baseLocation`, or
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// -1 when the reflection did not reserve that element. DoReflection hands out one location
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// per array element, so the element's location is the base plus its index - bounded by the
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// array's real extent so a descriptorCount that outran the reflection cannot walk onto the
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// next uniform. Element 0 is the ordinary non-array case and costs nothing extra.
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static Int ResolveDescriptorElementLocation(const MG_State::GLState::ProgramObject& program, Int baseLocation,
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Uint32 element) {
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if (baseLocation < 0 || element == 0) {
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return baseLocation;
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}
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const Int location = baseLocation + static_cast<Int>(element);
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return program.UniformLocationsAliasSameUniform(baseLocation, location) ? location : -1;
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}
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// descriptorCount this binding declares in the descriptor set layout (1 for everything that
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// is not an array). Kept in one place because the layout, the scratch reservation and the
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// per-element write loops must all agree on it.
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static Uint32 BindingDescriptorCount(const ProgramFactory::VkProgramObject& programObj, Uint32 binding) {
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return binding < programObj.bindingDescriptorCounts.size()
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? std::max<Uint32>(1u, programObj.bindingDescriptorCounts[binding])
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: 1u;
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}
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static Int ResolveSamplerUnitIndex(const MG_State::GLState::ProgramObject& program, Int location, Uint32 binding) {
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MOBILEGL_ASSERT(location >= -1, "ResolveSamplerUnitIndex: invalid sampler location for binding %u", binding);
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if (location < 0) {
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return 0;
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}
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const Int uniformUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
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MOBILEGL_ASSERT(uniformUnit >= -1,
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"ResolveSamplerUnitIndex: invalid texture unit for binding %u location %d (unit=%d)", binding,
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location, uniformUnit);
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return uniformUnit >= 0 ? uniformUnit : 0;
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}
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VkFormat UniformManager::ResolveStorageImageViewFormat(VkFormat reflectedFormat, GLenum bindingFormat,
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VkFormat resourceFormat, Bool useBindingFormat) {
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if (useBindingFormat) {
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const TextureInternalFormat bindingInternalFormat =
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MG_Util::ConvertGLEnumToTextureInternalFormat(bindingFormat);
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return MG_Util::ConvertTextureInternalFormatToVkEnum(bindingInternalFormat);
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}
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return reflectedFormat != VK_FORMAT_UNDEFINED ? reflectedFormat : resourceFormat;
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}
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Bool UniformManager::Initialize(VkDevice device, VkBufferManager* bufferManager,
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ProgramFactory* programFactory,
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VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
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Uint32 maxBindings, Uint32 setsPerFrame,
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VkTextureManager* textureManager, VkSamplerManager* samplerManager) {
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Shutdown();
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MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
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MOBILEGL_ASSERT(bufferManager != nullptr, "UniformDescriptorBinder::Initialize requires valid buffer manager");
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MOBILEGL_ASSERT(programFactory != nullptr,
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"UniformDescriptorBinder::Initialize requires valid program factory");
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MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
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MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
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MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
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MOBILEGL_ASSERT(textureManager != nullptr,
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"UniformDescriptorBinder::Initialize requires valid texture manager");
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MOBILEGL_ASSERT(samplerManager != nullptr,
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"UniformDescriptorBinder::Initialize requires valid sampler manager");
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m_device = device;
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m_bufferManager = bufferManager;
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m_programFactory = programFactory;
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m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
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m_frameCount = frameCount;
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m_maxBindings = maxBindings;
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m_samplerResolveMemo.assign(m_maxBindings, SamplerResolveMemo{});
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// Every entry is freshly constructed (all-invalid), so nothing needs sweeping until
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// a resolve writes one.
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m_samplerResolveMemoHighWater = 0;
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m_setsPerFrame = setsPerFrame;
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m_peakDescriptorSetsObserved = 0;
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m_textureManager = textureManager;
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m_samplerManager = samplerManager;
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m_frames.resize(m_frameCount);
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for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
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auto& frame = m_frames[frameIndex];
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frame.activeDescriptorPoolIndex = 0;
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frame.allocatedSetsThisFrame = 0;
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frame.peakAllocatedSetsThisFrame = 0;
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frame.descriptorPools.clear();
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VkDescriptorPool initialPool = VK_NULL_HANDLE;
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if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
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MGLOG_E_ONCE("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
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frameIndex);
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Shutdown();
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return false;
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}
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frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
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MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex,
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m_setsPerFrame);
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}
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return true;
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}
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void UniformManager::Shutdown() {
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for (auto& frame : m_frames) {
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if (m_device != VK_NULL_HANDLE) {
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for (auto& view : frame.texelBufferViews) {
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if (view != VK_NULL_HANDLE) {
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vkDestroyBufferView(m_device, view, nullptr);
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}
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}
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frame.texelBufferViews.clear();
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frame.descriptorSetCacheByLayout.clear();
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for (auto& bucket : frame.descriptorPools) {
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if (bucket.handle != VK_NULL_HANDLE) {
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vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
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bucket.handle = VK_NULL_HANDLE;
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}
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}
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}
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frame.descriptorPools.clear();
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frame.activeDescriptorPoolIndex = 0;
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frame.allocatedSetsThisFrame = 0;
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frame.peakAllocatedSetsThisFrame = 0;
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}
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m_frames.clear();
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m_bufferManager = nullptr;
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m_programFactory = nullptr;
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m_device = VK_NULL_HANDLE;
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m_minDynamicOffsetAlignment = 1;
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m_frameCount = 0;
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m_maxBindings = 0;
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m_samplerResolveMemo.clear();
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m_samplerResolveMemoHighWater = 0;
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m_setsPerFrame = 0;
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m_peakDescriptorSetsObserved = 0;
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m_textureManager = nullptr;
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m_samplerManager = nullptr;
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m_fallbackTexture2D.reset();
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}
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void UniformManager::BeginFrame(Uint32 frameIndex) {
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MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
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auto& frame = m_frames[frameIndex];
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for (auto& view : frame.texelBufferViews) {
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if (view != VK_NULL_HANDLE) {
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vkDestroyBufferView(m_device, view, nullptr);
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}
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}
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frame.texelBufferViews.clear();
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if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
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m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
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MGLOG_D(
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"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
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m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
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}
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frame.activeDescriptorPoolIndex = 0;
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frame.allocatedSetsThisFrame = 0;
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frame.peakAllocatedSetsThisFrame = 0;
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for (auto& cacheEntryPair : frame.descriptorSetCacheByLayout) {
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cacheEntryPair.second.cursor = 0;
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}
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// The frame's descriptor sets are recycled above, so last frame's reuse targets
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// are gone: start the per-draw descriptor-reuse cache fresh this frame.
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for (auto& entry : m_descriptorReuseMemo) {
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entry.valid = false;
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}
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m_fastRebindMemo.valid = false;
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m_lastBindValid = false;
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// Re-fingerprint the bound sampler set fresh this frame so any GL object address
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// reuse cannot outlive a single frame (see SamplerResolveMemo). Only the entries a
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// resolve has actually written can be valid, so the high-water mark bounds the
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// sweep - the vector itself is sized to the device's binding cap (256 here), which
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// is ~30x more entries than any program declares.
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const Uint32 touchedBindings =
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std::min<Uint32>(m_samplerResolveMemoHighWater, static_cast<Uint32>(m_samplerResolveMemo.size()));
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for (Uint32 binding = 0; binding < touchedBindings; ++binding) {
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m_samplerResolveMemo[binding].valid = false;
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m_samplerResolveMemo[binding].infoValid = false;
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}
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}
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void UniformManager::OnDescriptorSetLayoutDestroyed(VkDescriptorSetLayout descriptorSetLayout) {
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SizeT purgedSets = 0;
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for (auto& frame : m_frames) {
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const auto it = frame.descriptorSetCacheByLayout.find(descriptorSetLayout);
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if (it == frame.descriptorSetCacheByLayout.end()) {
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continue;
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}
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// Free the sets back to their pools and credit the bucket accounting, so
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// program churn recycles pool capacity instead of abandoning the slots.
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// GPU-safe: the layout only dies after >1024 idle frame boundaries, so no
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// in-flight command buffer references these sets.
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for (const auto& cached : it->second.sets) {
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if (cached.set == VK_NULL_HANDLE) {
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continue;
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}
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vkFreeDescriptorSets(m_device, cached.pool, 1, &cached.set);
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const auto bucket = std::find_if(
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frame.descriptorPools.begin(), frame.descriptorPools.end(),
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[&cached](const DescriptorPoolBucket& candidate) { return candidate.handle == cached.pool; });
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if (bucket != frame.descriptorPools.end() && bucket->allocatedSets > 0) {
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--bucket->allocatedSets;
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}
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}
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purgedSets += it->second.sets.size();
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frame.descriptorSetCacheByLayout.erase(it);
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}
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if (purgedSets > 0) {
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// The per-draw reuse memo folds the layout handle into its signature; drop
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// every entry so a recycled handle value cannot revive a purged set mid-frame.
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for (auto& entry : m_descriptorReuseMemo) {
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entry.valid = false;
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}
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// The rebind memo's set may be among the freed ones.
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m_fastRebindMemo.valid = false;
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MGLOG_D("UniformDescriptorBinder: freed %zu descriptor sets for destroyed layout", purgedSets);
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}
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}
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Bool UniformManager::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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Uint32 binding, Uint32 element,
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VkDescriptorImageInfo& outImageInfo,
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Bool trustUnchangedHint) const {
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MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
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MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
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// The whole-descriptor memo below is keyed by binding alone, so it describes a binding
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// that carries exactly one descriptor. An arrayed binding's elements would overwrite
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// each other in it (see SamplerResolveMemo::info); they re-resolve instead.
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const Bool descriptorMemoUsable = BindingDescriptorCount(programObj, binding) == 1u;
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// The caller proved every input of this binding's resolution unchanged since the
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// last full resolve (which also filled the cache), so the whole chain below -
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// texture/sampler resolution, completeness probe, sync, layout handling, sampler
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// and view lookups - would recompute the identical descriptor.
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if (trustUnchangedHint && descriptorMemoUsable && binding < m_samplerResolveMemo.size() &&
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m_samplerResolveMemo[binding].infoValid) {
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outImageInfo = m_samplerResolveMemo[binding].info;
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return true;
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}
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MOBILEGL_ASSERT(binding < programObj.samplerNameByBinding.size(),
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"ResolveSamplerDescriptor: sampler binding %u name lookup out of range", binding);
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// Per ELEMENT, and resolved BEFORE anything is looked up through it: GLSL 4.20 gives every
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// element of `uniform sampler2D goku[4]` its own texture unit (consecutive from the
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// declared binding, but glUniform1i may scatter them afterwards), so the unit - and with
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// it the bound texture, the unit's sampler override and the fallback decision - is the
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// element's, not the binding's. An element past the array's reserved extent has no unit
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// at all, and must not fall back to resolving unit 0's texture.
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const Int location =
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ResolveDescriptorElementLocation(program, programObj.samplerUniformLocationByBinding[binding], element);
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if (location < 0 && element > 0) {
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MGLOG_D("ResolveSamplerDescriptor: binding %u element %u is past the end of its sampler array", binding,
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element);
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return false;
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}
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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// Raw-pointer resolve to skip the SharedPtr atomic refcount churn: the bound texture stays
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// alive through the draw via GL binding state. Only the fallback path needs a SharedPtr to
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// keep the fallback texture alive for the rest of this call.
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MG_State::GLState::ITextureObject* texture = ResolveSamplerTextureRaw(program, programObj, binding, element);
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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const auto& samplerOverride = textureUnit.GetSamplerObject();
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const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
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// A texture that fails the completeness rules for the filter in effect reads
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// (0, 0, 0, 1), which is exactly what the fallback texture holds - so it takes the
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// same route as a sampler with nothing bound.
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if (texture != nullptr &&
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MG_State::GLState::SamplesAsIncompleteTexture(
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texture, samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get())) {
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texture = nullptr;
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}
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if (texture == nullptr) {
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fallbackHolder = GetFallbackTexture(preferredTarget);
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texture = fallbackHolder.get();
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if (texture == nullptr) {
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MGLOG_E_ONCE("ResolveSamplerDescriptor: no fallback texture available for binding=%u ('%s') "
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"location=%d unit=%d target=%d",
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binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
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static_cast<Int>(preferredTarget));
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return false;
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}
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MGLOG_W_ONCE(
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"ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d",
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binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
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static_cast<Int>(preferredTarget));
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}
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const MG_State::GLState::SamplerObject* samplerToUse =
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samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
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if (samplerToUse == nullptr) {
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MGLOG_E_ONCE(
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"ResolveSamplerDescriptor: sampler binding %u ('%s') has no sampler object (textureId=%d location=%d unit=%d)",
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binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(), location,
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unit);
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return false;
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}
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VkTextureManager::TextureResource* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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if (resource == nullptr) {
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MGLOG_E_ONCE(
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"ResolveSamplerDescriptor: sampler binding %u ('%s') failed to create/sync texture resource (textureId=%d target=%d location=%d unit=%d)",
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binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
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static_cast<Int>(texture->GetTarget()), location, unit);
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return false;
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}
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if (!IsValidSampledImageLayout(resource->layout)) {
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auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
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Int attachmentLevel = 0;
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if (drawFbo &&
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FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
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MGLOG_W_ONCE("ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
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"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
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"trackedLayout=%d)",
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texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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attachmentLevel, static_cast<Int>(resource->layout));
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}
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const Bool readyForSampling = m_textureManager->TransitionTextureForSampling(commandBuffer, *texture);
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if (!readyForSampling) {
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MGLOG_E_ONCE("ResolveSamplerDescriptor: failed to transition textureId=%d for sampler binding=%u",
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texture->GetExternalIndex(), binding);
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return false;
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}
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resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(resource != nullptr,
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"ResolveSamplerDescriptor: failed to resync textureId=%d after sampling transition",
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texture->GetExternalIndex());
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MOBILEGL_ASSERT(IsValidSampledImageLayout(resource->layout),
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"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
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static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
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}
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MOBILEGL_ASSERT(binding < programObj.samplerNumericDomainByBinding.size(),
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"ResolveSamplerDescriptor: sampler numeric-domain binding %u out of range", binding);
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const SamplerNumericDomain numericDomain = programObj.samplerNumericDomainByBinding[binding];
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// Vulkan forbids linear filtering and anisotropy for integer sampled-image formats.
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// Some desktop GL shader packs deliberately bit-read a mutable float texture through a
|
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// usampler and still leave the texture's ordinary linear parameters in place; texelFetch
|
|
// ignores filtering, so a nearest VkSampler preserves the operation while keeping the
|
|
// descriptor valid.
|
|
const Bool forceNearestFiltering = numericDomain == SamplerNumericDomain::SignedInteger ||
|
|
numericDomain == SamplerNumericDomain::UnsignedInteger;
|
|
SamplerResolveMemo* viewFormatMemo =
|
|
binding < m_samplerResolveMemo.size() ? &m_samplerResolveMemo[binding] : nullptr;
|
|
VkFormat sampledViewFormat;
|
|
if (viewFormatMemo != nullptr && viewFormatMemo->viewFormatValid &&
|
|
viewFormatMemo->viewFormatSource == resource->format &&
|
|
viewFormatMemo->viewFormatDomain == numericDomain) {
|
|
sampledViewFormat = viewFormatMemo->viewFormat;
|
|
} else {
|
|
sampledViewFormat =
|
|
VkTextureManager::ResolveSampledImageViewFormat(resource->format, numericDomain);
|
|
if (viewFormatMemo != nullptr) {
|
|
viewFormatMemo->viewFormatSource = resource->format;
|
|
viewFormatMemo->viewFormatDomain = numericDomain;
|
|
viewFormatMemo->viewFormat = sampledViewFormat;
|
|
viewFormatMemo->viewFormatValid = true;
|
|
NoteSamplerResolveMemoTouched(binding);
|
|
}
|
|
}
|
|
if (sampledViewFormat == VK_FORMAT_UNDEFINED) {
|
|
MGLOG_E_ONCE("ResolveSamplerDescriptor: no compatible sampled view for binding=%u ('%s') "
|
|
"textureId=%d imageFormat=%d numericDomain=%d",
|
|
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
|
static_cast<Int>(resource->format), static_cast<Int>(numericDomain));
|
|
return false;
|
|
}
|
|
// No reinterpretation requested: bind the depth-or-color aspect view the sync above
|
|
// already produced instead of re-entering GetOrCreateSampledImageView's sync path.
|
|
const VkImageView sampledImageView =
|
|
sampledViewFormat == resource->format
|
|
? resource->sampledView
|
|
: m_textureManager->GetOrCreateSampledImageView(*texture, sampledViewFormat);
|
|
if (sampledImageView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("ResolveSamplerDescriptor: failed to resolve sampled view for binding=%u ('%s') "
|
|
"textureId=%d imageFormat=%d viewFormat=%d numericDomain=%d",
|
|
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
|
static_cast<Int>(resource->format), static_cast<Int>(sampledViewFormat),
|
|
static_cast<Int>(numericDomain));
|
|
return false;
|
|
}
|
|
// Skip GetOrCreateSampler's per-draw key hash + map lookup when this binding's
|
|
// sampler object and texture (both by lifetime id + version) are unchanged from the
|
|
// last draw that resolved it: the resulting sampler key, and therefore the VkSampler
|
|
// handle, are guaranteed identical. Lifetime ids are never reused, so a freed-and-
|
|
// reallocated sampler/texture at the same address gets a fresh id and misses instead
|
|
// of false-hitting. Cached handles live until Shutdown, so the memo can never hand
|
|
// back a destroyed sampler.
|
|
VkSampler resolvedSampler = VK_NULL_HANDLE;
|
|
if (binding < m_samplerResolveMemo.size()) {
|
|
auto& memo = m_samplerResolveMemo[binding];
|
|
const Uint64 samplerLifetimeId = samplerToUse->GetLifetimeId();
|
|
const Uint16 samplerVersion = samplerToUse->GetVersion();
|
|
const Uint64 textureLifetimeId = texture->GetLifetimeId();
|
|
const Uint16 textureParamsVersion = texture->GetTextureParamsVersion();
|
|
// The sampler's LOD clamp depends on how many levels the sampled view exposes, and that
|
|
// follows uploads as well as GL parameters - so it belongs in the memo key too.
|
|
const Uint32 viewLevelCount = resource->sampledLevelCount;
|
|
if (memo.valid && memo.samplerLifetimeId == samplerLifetimeId && memo.samplerVersion == samplerVersion &&
|
|
memo.textureLifetimeId == textureLifetimeId && memo.textureParamsVersion == textureParamsVersion &&
|
|
memo.forceNearestFiltering == forceNearestFiltering && memo.viewLevelCount == viewLevelCount) {
|
|
resolvedSampler = memo.sampler;
|
|
} else {
|
|
resolvedSampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture,
|
|
forceNearestFiltering, viewLevelCount);
|
|
memo.samplerLifetimeId = samplerLifetimeId;
|
|
memo.samplerVersion = samplerVersion;
|
|
memo.textureLifetimeId = textureLifetimeId;
|
|
memo.textureParamsVersion = textureParamsVersion;
|
|
memo.forceNearestFiltering = forceNearestFiltering;
|
|
memo.viewLevelCount = viewLevelCount;
|
|
memo.sampler = resolvedSampler;
|
|
memo.valid = true;
|
|
NoteSamplerResolveMemoTouched(binding);
|
|
}
|
|
} else {
|
|
resolvedSampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture, forceNearestFiltering,
|
|
resource->sampledLevelCount);
|
|
}
|
|
outImageInfo = {
|
|
.sampler = resolvedSampler,
|
|
.imageView = sampledImageView,
|
|
.imageLayout = resource->layout,
|
|
};
|
|
if (outImageInfo.sampler == VK_NULL_HANDLE) {
|
|
return false;
|
|
}
|
|
// Only for a binding that carries a single descriptor - an array's elements would
|
|
// publish each other's descriptors here, and the next hinted draw would hand element
|
|
// N-1's texture to element 0.
|
|
if (binding < m_samplerResolveMemo.size()) {
|
|
if (descriptorMemoUsable) {
|
|
m_samplerResolveMemo[binding].info = outImageInfo;
|
|
m_samplerResolveMemo[binding].infoValid = true;
|
|
} else {
|
|
// An arrayed binding publishes nothing here, and clears what a previous program
|
|
// published at this index. Not strictly required - the hint's proof obligations
|
|
// are program-scoped and the entry is reset every frame - but leaving another
|
|
// program's descriptor sitting in a slot this one never refreshes is the kind of
|
|
// thing the next reader has to re-derive is safe.
|
|
m_samplerResolveMemo[binding].infoValid = false;
|
|
}
|
|
NoteSamplerResolveMemoTouched(binding);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::ResolveSamplerDescriptorOverride(
|
|
const SamplerBindingOverride& samplerBindingOverride, VkDescriptorImageInfo& outImageInfo) const {
|
|
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptorOverride: texture manager is null");
|
|
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptorOverride: sampler manager is null");
|
|
MOBILEGL_ASSERT(samplerBindingOverride.texture != nullptr,
|
|
"ResolveSamplerDescriptorOverride: override texture is null for binding %u",
|
|
samplerBindingOverride.binding);
|
|
MOBILEGL_ASSERT(samplerBindingOverride.sampler != nullptr,
|
|
"ResolveSamplerDescriptorOverride: override sampler is null for binding %u",
|
|
samplerBindingOverride.binding);
|
|
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*samplerBindingOverride.texture);
|
|
MOBILEGL_ASSERT(resource != nullptr,
|
|
"ResolveSamplerDescriptorOverride: failed to sync override texture resource for binding %u textureId=%d",
|
|
samplerBindingOverride.binding, samplerBindingOverride.texture->GetExternalIndex());
|
|
MOBILEGL_ASSERT(IsValidSampledImageLayout(resource->layout),
|
|
"ResolveSamplerDescriptorOverride: invalid layout %d for binding %u textureId=%d",
|
|
static_cast<Int>(resource->layout), samplerBindingOverride.binding,
|
|
samplerBindingOverride.texture->GetExternalIndex());
|
|
|
|
outImageInfo = {
|
|
.sampler = m_samplerManager->GetOrCreateSampler(*samplerBindingOverride.sampler,
|
|
*samplerBindingOverride.texture),
|
|
.imageView = samplerBindingOverride.imageView != VK_NULL_HANDLE ?
|
|
samplerBindingOverride.imageView :
|
|
(resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView),
|
|
.imageLayout = resource->layout,
|
|
};
|
|
return outImageInfo.sampler != VK_NULL_HANDLE;
|
|
}
|
|
|
|
Bool UniformManager::ProgramSamplesOnlySingleLevelTextures(
|
|
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) {
|
|
// A declined program never draws (see VkProgramObject::declinedDescriptors), and its
|
|
// declined binding has no resolvable uniform location - so there is nothing to prove
|
|
// about the textures it would have sampled.
|
|
if (programObj.declinedDescriptors) {
|
|
return false;
|
|
}
|
|
Bool sawSampler = false;
|
|
for (Uint32 binding = 0; binding < programObj.bindingKinds.size(); ++binding) {
|
|
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
|
continue;
|
|
}
|
|
// The rewrite this gates is program-wide, so EVERY sampler the program can read has
|
|
// to qualify - including every element of a sampler array, each of which reaches a
|
|
// different texture through its own unit.
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
// The element's own location first, exactly as ResolveSamplerDescriptor resolves
|
|
// it - an element with no location would otherwise be judged on unit 0's texture.
|
|
const Int location = ResolveDescriptorElementLocation(
|
|
program, programObj.samplerUniformLocationByBinding[binding], element);
|
|
if (location < 0 && element > 0) return false;
|
|
const auto* texture = ResolveSamplerTextureRaw(program, programObj, binding, element);
|
|
if (texture == nullptr) return false;
|
|
const auto& levelRange = texture->GetLevelRange();
|
|
if (levelRange.x() != levelRange.y()) return false;
|
|
|
|
// An explicit-LOD sample is a single filtered tap, so it also gives up anisotropic
|
|
// filtering - which a single-level view can still have. Resolve the sampler exactly
|
|
// the way ResolveSamplerDescriptor does and bail if anisotropy would apply.
|
|
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
|
const auto& samplerOverride = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
|
const auto* effectiveSampler =
|
|
samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
|
|
if (effectiveSampler == nullptr) return false;
|
|
if (effectiveSampler->GetMaxAnisotropy() > 1.0f &&
|
|
effectiveSampler->GetMinFilter() == SamplerFilterMode::Linear &&
|
|
effectiveSampler->GetMagFilter() == SamplerFilterMode::Linear) {
|
|
return false;
|
|
}
|
|
|
|
// An explicit LOD 0 makes lambda exactly 0, which is the magnification side of the
|
|
// min/mag decision. That only matches the implicit form when lambda could not have been
|
|
// positive anyway (the LOD clamp already pins it at or below 0), or when the two
|
|
// filters are the same and the choice cannot be observed.
|
|
const Float effectiveMaxLod = effectiveSampler->GetMipmapMode() == SamplerMipmapMode::None
|
|
? 0.0f
|
|
: effectiveSampler->GetMaxLod();
|
|
if (effectiveMaxLod > 0.0f && effectiveSampler->GetMinFilter() != effectiveSampler->GetMagFilter()) {
|
|
return false;
|
|
}
|
|
sawSampler = true;
|
|
}
|
|
}
|
|
return sawSampler;
|
|
}
|
|
|
|
Bool UniformManager::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
|
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
|
|
outTexture.reset();
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSamplerTexture: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
|
"ResolveSamplerTexture: sampler location binding %u out of range", binding);
|
|
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
|
|
"ResolveSamplerTexture: sampler target binding %u out of range", binding);
|
|
|
|
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
|
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
|
|
|
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
|
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
|
|
// The slot always holds at least the target's default texture (name 0). While that
|
|
// default has no image it is unsampleable; report it as "unbound" so callers keep
|
|
// taking their fallback paths instead of trying to sync a storage-less texture.
|
|
if (MG_State::GLState::IsUndefinedDefaultTexture(outTexture.get())) {
|
|
outTexture.reset();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
MG_State::GLState::ITextureObject* UniformManager::ResolveSamplerTextureRaw(
|
|
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 element) {
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSamplerTextureRaw: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
|
"ResolveSamplerTextureRaw: sampler location binding %u out of range", binding);
|
|
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
|
|
"ResolveSamplerTextureRaw: sampler target binding %u out of range", binding);
|
|
|
|
const Int location =
|
|
ResolveDescriptorElementLocation(program, programObj.samplerUniformLocationByBinding[binding], element);
|
|
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
|
|
|
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
|
// GetBoundObject() returns the SharedPtr by const ref; .get() reads the pointer without
|
|
// touching the refcount (no atomic inc/dec per binding per draw).
|
|
MG_State::GLState::ITextureObject* texture =
|
|
textureUnit.GetBindingSlot(preferredTarget).GetBoundObject().get();
|
|
// The slot always holds at least the target's default texture (name 0). While that
|
|
// default has no image it is unsampleable; report it as "unbound" so the caller
|
|
// substitutes its fallback texture exactly like it did for the old null slot.
|
|
if (MG_State::GLState::IsUndefinedDefaultTexture(texture)) {
|
|
return nullptr;
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
Bool UniformManager::ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 frameIndex,
|
|
VkBufferView& outBufferView) {
|
|
outBufferView = VK_NULL_HANDLE;
|
|
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveTexelBufferDescriptor: buffer manager is null");
|
|
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "ResolveTexelBufferDescriptor: frame index out of range");
|
|
|
|
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
|
if (!ResolveSamplerTexture(program, programObj, binding, texture) || texture == nullptr) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') is unbound", binding,
|
|
programObj.samplerNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
|
|
if (texture->GetStorageType() != TextureStorageType::Buffer ||
|
|
texture->GetTarget() != TextureTarget::TextureBuffer) {
|
|
MGLOG_E_ONCE(
|
|
"ResolveTexelBufferDescriptor: binding %u ('%s') expected texture buffer, got textureId=%u target=%d storage=%d",
|
|
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
|
static_cast<Int>(texture->GetTarget()), static_cast<Int>(texture->GetStorageType()));
|
|
return false;
|
|
}
|
|
|
|
auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
|
|
const auto& bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
|
|
if (bufferObject == nullptr) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') has no GL buffer bound",
|
|
binding, programObj.samplerNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager->AcquireResidentSlice(BufferKind::TextureBuffer, bufferObject, slice) || !slice.IsValid()) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
|
bufferObject->GetExternalIndex(), texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
const auto internalFormat = textureBuffer->GetFormat();
|
|
const VkFormat vkFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
|
|
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: unsupported texture buffer internal format %d",
|
|
static_cast<Int>(internalFormat));
|
|
return false;
|
|
}
|
|
|
|
const VkDeviceSize texelSize =
|
|
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
|
|
// glTextureBufferRange addresses a window of the buffer, not all of it; the whole-buffer
|
|
// forms report the buffer's current size here, so both go through the same clamp.
|
|
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeOffset());
|
|
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeSizeInBytes());
|
|
VkDeviceSize viewRange = std::min(rangeSize, slice.size > rangeOffset ? slice.size - rangeOffset : 0);
|
|
if (texelSize > 0) {
|
|
viewRange = (viewRange / texelSize) * texelSize;
|
|
}
|
|
if (viewRange == 0) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer %u has empty view range", texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
VkBufferViewCreateInfo viewInfo{};
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
|
viewInfo.buffer = slice.buffer;
|
|
viewInfo.format = vkFormat;
|
|
viewInfo.offset = slice.offset + rangeOffset;
|
|
viewInfo.range = viewRange;
|
|
|
|
VkBufferView bufferView = VK_NULL_HANDLE;
|
|
const VkResult result = vkCreateBufferView(m_device, &viewInfo, nullptr, &bufferView);
|
|
if (result != VK_SUCCESS || bufferView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
|
result, static_cast<Int>(vkFormat), static_cast<SizeT>(viewRange));
|
|
return false;
|
|
}
|
|
|
|
m_frames[frameIndex].texelBufferViews.push_back(bufferView);
|
|
outBufferView = bufferView;
|
|
return true;
|
|
}
|
|
|
|
// GLSL `imageBuffer`. The one image uniform whose Vulkan descriptor is a VkBufferView rather
|
|
// than a VkImageView, so it is half ResolveStorageImageDescriptor (the resource comes from an
|
|
// IMAGE unit, i.e. from glBindImageTexture, not from a texture unit) and half
|
|
// ResolveTexelBufferDescriptor (the descriptor is a buffer view over the GL buffer the
|
|
// texture is attached to).
|
|
//
|
|
// Before this existed the descriptor kind reflected as SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_-
|
|
// TEXEL_BUFFER and fell into ReflectDescriptorTypeToBindingKind's `default:`, whose only
|
|
// complaint is an assert that compiles out above DEBUG - so a release build declared no
|
|
// binding at all for a uniform the shader still read, and lavapipe segfaulted inside pipeline
|
|
// creation on the JIT worker thread. KHR-GL44.multi_bind.dispatch_bind_image_textures is the
|
|
// case that carries it.
|
|
Bool UniformManager::ResolveStorageTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 frameIndex,
|
|
VkBufferView& outBufferView) {
|
|
outBufferView = VK_NULL_HANDLE;
|
|
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageTexelBufferDescriptor: buffer manager is null");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageTexelBufferDescriptor: GL context is null");
|
|
MOBILEGL_ASSERT(frameIndex < m_frames.size(),
|
|
"ResolveStorageTexelBufferDescriptor: frame index out of range");
|
|
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
|
"ResolveStorageTexelBufferDescriptor: binding %u out of range", binding);
|
|
|
|
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
|
if (location < 0) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: binding %u ('%s') has no uniform location", binding,
|
|
programObj.samplerNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
|
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: image unit %d out of range for binding %u", imageUnit,
|
|
binding);
|
|
return false;
|
|
}
|
|
|
|
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
|
|
const auto& texture = imageBinding.Texture;
|
|
if (texture == nullptr) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: image unit %d is unbound for binding %u", imageUnit,
|
|
binding);
|
|
return false;
|
|
}
|
|
if (texture->GetStorageType() != TextureStorageType::Buffer ||
|
|
texture->GetTarget() != TextureTarget::TextureBuffer) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: binding %u ('%s') expected a texture buffer on image "
|
|
"unit %d, got textureId=%u target=%d storage=%d",
|
|
binding, programObj.samplerNameByBinding[binding].c_str(), imageUnit,
|
|
texture->GetExternalIndex(), static_cast<Int>(texture->GetTarget()),
|
|
static_cast<Int>(texture->GetStorageType()));
|
|
return false;
|
|
}
|
|
|
|
auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
|
|
const auto& bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
|
|
if (bufferObject == nullptr) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: texture buffer on image unit %d has no GL buffer bound",
|
|
imageUnit);
|
|
return false;
|
|
}
|
|
|
|
// Unlike the sampled texel buffer, the shader MAY write this one, and those writes land
|
|
// in GPU memory behind the frontend's CPU shadow - which is what MapBuffer and
|
|
// GetBufferSubData read. Same two calls, and for the same reason, as the storage-block
|
|
// path above - but only the residency is unconditional. Marking a GL_READ_ONLY binding
|
|
// GPU-written would make the next map or readback wait for a dispatch that could not have
|
|
// changed a byte of it.
|
|
bufferObject->EnsureGpuResidentStorage();
|
|
if (imageBinding.Access != GL_READ_ONLY) {
|
|
bufferObject->MarkGpuWritten();
|
|
}
|
|
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager->AcquireResidentSlice(BufferKind::TextureBuffer, bufferObject, slice) ||
|
|
!slice.IsValid()) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
|
bufferObject->GetExternalIndex(), texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
// The format the SHADER declared wins over the one glBindImageTexture named, on the same
|
|
// policy as a storage image: a typed `layout(r32ui) uniform uimageBuffer` must be read as
|
|
// r32ui whatever the texture's own attachment format says. Falling back, in order:
|
|
// reflected format, then the bind format, then the texture's attached format.
|
|
MOBILEGL_ASSERT(binding < programObj.storageImageFormatByBinding.size(),
|
|
"ResolveStorageTexelBufferDescriptor: binding %u has no reflected format slot", binding);
|
|
const auto internalFormat = textureBuffer->GetFormat();
|
|
const VkFormat resourceFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
|
|
const VkFormat reflectedFormat = programObj.storageImageFormatByBinding[binding];
|
|
VkFormat vkFormat = reflectedFormat;
|
|
if (vkFormat == VK_FORMAT_UNDEFINED && imageBinding.Format != 0) {
|
|
vkFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(
|
|
MG_Util::ConvertGLEnumToTextureInternalFormat(imageBinding.Format));
|
|
}
|
|
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
|
vkFormat = resourceFormat;
|
|
}
|
|
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: unsupported image buffer format (internal=%d bind=0x%x)",
|
|
static_cast<Int>(internalFormat), imageBinding.Format);
|
|
return false;
|
|
}
|
|
|
|
// Sized from the TEXTURE's attached format even though the view may carry a different
|
|
// one. That is not a shortcut: GL requires the shader's format qualifier, the format
|
|
// passed to glBindImageTexture and the texture's own internal format to belong to the
|
|
// same format CLASS (GL 4.6 core, table 8.27), and every member of a class has the same
|
|
// texel size. So the three can disagree on interpretation and never on bytes - which is
|
|
// what the range below has to be a whole multiple of.
|
|
const VkDeviceSize texelSize =
|
|
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
|
|
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeOffset());
|
|
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeSizeInBytes());
|
|
VkDeviceSize viewRange = std::min(rangeSize, slice.size > rangeOffset ? slice.size - rangeOffset : 0);
|
|
if (texelSize > 0) {
|
|
viewRange = (viewRange / texelSize) * texelSize;
|
|
}
|
|
if (viewRange == 0) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: texture buffer %u has empty view range",
|
|
texture->GetExternalIndex());
|
|
return false;
|
|
}
|
|
|
|
VkBufferViewCreateInfo viewInfo{};
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
|
viewInfo.buffer = slice.buffer;
|
|
viewInfo.format = vkFormat;
|
|
viewInfo.offset = slice.offset + rangeOffset;
|
|
viewInfo.range = viewRange;
|
|
|
|
VkBufferView bufferView = VK_NULL_HANDLE;
|
|
const VkResult result = vkCreateBufferView(m_device, &viewInfo, nullptr, &bufferView);
|
|
if (result != VK_SUCCESS || bufferView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
|
result, static_cast<Int>(vkFormat), static_cast<SizeT>(viewRange));
|
|
return false;
|
|
}
|
|
|
|
m_frames[frameIndex].texelBufferViews.push_back(bufferView);
|
|
outBufferView = bufferView;
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 element,
|
|
VkDescriptorBufferInfo& outBufferInfo) const {
|
|
outBufferInfo = {};
|
|
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageBufferDescriptor: buffer manager is null");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageBufferDescriptor: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.storageBlockIndexByBinding.size(),
|
|
"ResolveStorageBufferDescriptor: binding %u out of range", binding);
|
|
|
|
const Int blockIndex = programObj.storageBlockIndexByBinding[binding];
|
|
MOBILEGL_ASSERT(blockIndex >= 0, "ResolveStorageBufferDescriptor: no SSBO block mapped to binding %u",
|
|
binding);
|
|
// A block instance array declares one block whose elements take consecutive GL binding
|
|
// points from the declared one (GL 4.6 core 7.8), and the reflection collapses the whole
|
|
// array to that one block - so the element index IS the offset from its binding.
|
|
const GLuint frontendBinding =
|
|
GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex)) + element;
|
|
const Uint32 bindingPointCount =
|
|
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::ShaderStorage));
|
|
MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
|
|
"ResolveStorageBufferDescriptor: frontend SSBO binding %u out of range for block '%s'",
|
|
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
|
|
|
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
|
|
const auto& bufferObject = bindingPoint.GetBoundObject();
|
|
if (bufferObject == nullptr) {
|
|
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
|
|
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
|
|
// The shader may write this buffer, and those writes land in GPU memory behind the
|
|
// frontend's CPU shadow - which is what MapBuffer and GetBufferSubData read.
|
|
// Host-visible coherent GPU residency makes the shadow BE that memory, so the
|
|
// results are visible without a readback path, exactly as for a capture buffer.
|
|
bufferObject->EnsureGpuResidentStorage();
|
|
// ... and the read that follows has to wait for this draw or dispatch to retire.
|
|
bufferObject->MarkGpuWritten();
|
|
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
|
|
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
|
|
bufferObject->GetExternalIndex(), programObj.storageBlockNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
|
|
const auto range = bindingPoint.GetRange();
|
|
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
|
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(std::min(range.start, bufferObject->GetSize()));
|
|
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(std::min(range.end, bufferObject->GetSize()));
|
|
if (rangeEnd <= rangeStart) {
|
|
rangeStart = 0;
|
|
rangeEnd = bufferSize;
|
|
}
|
|
if (rangeEnd <= rangeStart) {
|
|
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: empty SSBO range for block '%s'",
|
|
programObj.storageBlockNameByBinding[binding].c_str());
|
|
return false;
|
|
}
|
|
|
|
outBufferInfo.buffer = slice.buffer;
|
|
outBufferInfo.offset = slice.offset + rangeStart;
|
|
outBufferInfo.range = rangeEnd - rangeStart;
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 element,
|
|
VkDescriptorImageInfo& outImageInfo) const {
|
|
outImageInfo = {};
|
|
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveStorageImageDescriptor: texture manager is null");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageImageDescriptor: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
|
"ResolveStorageImageDescriptor: binding %u out of range", binding);
|
|
|
|
const Int baseLocation = programObj.samplerUniformLocationByBinding[binding];
|
|
if (baseLocation < 0) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: storage image binding %u has no uniform location", binding);
|
|
return false;
|
|
}
|
|
// Per ELEMENT, and this is where an image array differs from a storage-block array: GL
|
|
// gives every element of `uniform image2D g_image[4]` its own glUniform1i-assigned image
|
|
// unit, and the four units need not be consecutive or even ordered (the conformance case
|
|
// uses 0, 2, 4, 6). DoReflection reserves one uniform location per array element, so the
|
|
// element's location is the base plus its index - checked against the array's real
|
|
// extent so a descriptorCount that outran the reflection cannot walk onto the next
|
|
// uniform.
|
|
const Int location = baseLocation + static_cast<Int>(element);
|
|
if (!program.UniformLocationsAliasSameUniform(baseLocation, location)) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: binding %u element %u is past the end of its image array",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
|
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: image unit %d out of range for binding %u",
|
|
imageUnit, binding);
|
|
return false;
|
|
}
|
|
|
|
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
|
|
if (imageBinding.Texture == nullptr) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: image unit %d is unbound for binding %u", imageUnit, binding);
|
|
return false;
|
|
}
|
|
|
|
const Bool ready = m_textureManager->TransitionTextureForStorageImage(commandBuffer, *imageBinding.Texture);
|
|
if (!ready) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: failed to transition textureId=%d for image unit %d",
|
|
imageBinding.Texture->GetExternalIndex(), imageUnit);
|
|
return false;
|
|
}
|
|
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*imageBinding.Texture);
|
|
if (resource == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
const Uint32 mipLevel = static_cast<Uint32>(std::max<GLint>(0, imageBinding.Level));
|
|
MOBILEGL_ASSERT(binding < programObj.storageImageFormatByBinding.size(),
|
|
"ResolveStorageImageDescriptor: storage image format binding %u out of range", binding);
|
|
MOBILEGL_ASSERT(binding < programObj.storageImageUsesBindingFormatByBinding.size(),
|
|
"ResolveStorageImageDescriptor: storage image format policy binding %u out of range",
|
|
binding);
|
|
const VkFormat reflectedFormat = programObj.storageImageFormatByBinding[binding];
|
|
const Bool useBindingFormat = programObj.storageImageUsesBindingFormatByBinding[binding];
|
|
const VkFormat viewFormat = ResolveStorageImageViewFormat(
|
|
reflectedFormat, imageBinding.Format, resource->format, useBindingFormat);
|
|
if (viewFormat == VK_FORMAT_UNDEFINED) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: unsupported glBindImageTexture format=0x%x "
|
|
"for binding=%u imageUnit=%d textureId=%d bindingPolicy=%s",
|
|
imageBinding.Format, binding, imageUnit, imageBinding.Texture->GetExternalIndex(),
|
|
useBindingFormat ? "true" : "false");
|
|
return false;
|
|
}
|
|
const VkImageView view = m_textureManager->GetOrCreateStorageImageView(
|
|
*imageBinding.Texture, mipLevel, viewFormat, imageBinding.Layered != GL_FALSE, imageBinding.Layer);
|
|
if (view == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("ResolveStorageImageDescriptor: failed to resolve storage view textureId=%d mip=%u "
|
|
"bindingFormat=0x%x imageFormat=%d reflectedFormat=%d selectedFormat=%d bindingPolicy=%s",
|
|
imageBinding.Texture->GetExternalIndex(), mipLevel, imageBinding.Format,
|
|
static_cast<Int>(resource->format), static_cast<Int>(reflectedFormat),
|
|
static_cast<Int>(viewFormat),
|
|
useBindingFormat ? "true" : "false");
|
|
return false;
|
|
}
|
|
outImageInfo.sampler = VK_NULL_HANDLE;
|
|
outImageInfo.imageView = view;
|
|
outImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
return outImageInfo.imageView != VK_NULL_HANDLE;
|
|
}
|
|
|
|
SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const {
|
|
// The fallback is a single-sampled 2D image, so it can only stand in for a sampler that
|
|
// would accept one. A multisample sampler in particular cannot: its descriptor demands a
|
|
// multisample view, and handing it this one is invalid Vulkan, not a degraded picture.
|
|
// Report that there is no fallback and let the caller decline the draw - aborting the
|
|
// process over an unbound sampler is never the right answer.
|
|
if (target != TextureTarget::Texture2D && target != TextureTarget::TextureRectangle) {
|
|
MGLOG_E_ONCE("UniformManager::GetFallbackTexture: no fallback exists for target=%d",
|
|
static_cast<Int>(target));
|
|
return nullptr;
|
|
}
|
|
|
|
if (m_fallbackTexture2D == nullptr) {
|
|
auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex);
|
|
fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8);
|
|
fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0,
|
|
{.texelSize = {1, 1, 1}, .byteSize = 4});
|
|
// (0, 0, 0, 1): what GL reads from a texture that is not complete, and the only
|
|
// sensible answer for a sampler with nothing bound.
|
|
static Uint8 kOpaqueBlackTexel[4] = {0, 0, 0, 255};
|
|
fallbackTexture->UpdateMipmapSubData(TextureUploadTarget::Texture2D, 0,
|
|
{kOpaqueBlackTexel, sizeof(kOpaqueBlackTexel)});
|
|
fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true);
|
|
m_fallbackTexture2D = fallbackTexture;
|
|
}
|
|
|
|
return m_fallbackTexture2D;
|
|
}
|
|
|
|
Bool UniformManager::ResolveSampledBinding(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 element,
|
|
MG_State::GLState::ITextureObject*& outTexture,
|
|
const MG_State::GLState::SamplerObject*& outSampler) const {
|
|
// Open-coded ResolveSamplerTextureRaw so the unit is resolved once for both the
|
|
// texture and the sampler override - this runs per binding per full-path draw,
|
|
// and program-alternating draw streams take the full path on every draw.
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSampledBinding: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
|
"ResolveSampledBinding: sampler location binding %u out of range", binding);
|
|
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
|
|
"ResolveSampledBinding: sampler target binding %u out of range", binding);
|
|
const Int location =
|
|
ResolveDescriptorElementLocation(program, programObj.samplerUniformLocationByBinding[binding], element);
|
|
if (location < 0 && element > 0) {
|
|
return false;
|
|
}
|
|
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
|
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
|
MG_State::GLState::ITextureObject* texture =
|
|
textureUnit.GetBindingSlot(preferredTarget).GetBoundObject().get();
|
|
// Undefined default texture (name 0, no image) resolves as "unbound", exactly
|
|
// like ResolveSamplerTextureRaw reports it.
|
|
if (MG_State::GLState::IsUndefinedDefaultTexture(texture)) {
|
|
texture = nullptr;
|
|
}
|
|
if (texture == nullptr) {
|
|
// ResolveSamplerDescriptor will substitute the fallback texture for this binding;
|
|
// include it in the sampled set so the pre-render-pass sync/transition pass covers
|
|
// its first use instead of leaving that work to happen inside an active pass.
|
|
if (preferredTarget != TextureTarget::Texture2D &&
|
|
preferredTarget != TextureTarget::TextureRectangle) {
|
|
return false;
|
|
}
|
|
texture = GetFallbackTexture(preferredTarget).get();
|
|
}
|
|
const auto& samplerOverride = textureUnit.GetSamplerObject();
|
|
outTexture = texture;
|
|
outSampler = samplerOverride ? samplerOverride.get()
|
|
: (texture != nullptr ? texture->GetSamplerObject().get() : nullptr);
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Vector<MG_State::GLState::ITextureObject*>& outTextures,
|
|
Vector<SampledBindingRecord>* outBindingRecords) {
|
|
outTextures.clear();
|
|
if (outBindingRecords != nullptr) {
|
|
outBindingRecords->clear();
|
|
}
|
|
// Nothing to prepare for a program the bind path is going to refuse; its declined
|
|
// binding has no uniform location to resolve a texture through either.
|
|
if (programObj.declinedDescriptors) {
|
|
return true;
|
|
}
|
|
|
|
const Uint32 bindingCount =
|
|
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
|
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
|
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
|
continue;
|
|
}
|
|
|
|
// Every ELEMENT of a sampler array reaches its own texture through its own unit,
|
|
// so every element has to be in the sampled set: this walk is what gets those
|
|
// textures synced and transitioned to a sampled layout BEFORE the render pass
|
|
// opens, and a missed element would first be touched by the descriptor resolve
|
|
// inside an active pass.
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
MG_State::GLState::ITextureObject* texture = nullptr;
|
|
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
|
if (!ResolveSampledBinding(program, programObj, binding, element, texture, sampler)) {
|
|
continue;
|
|
}
|
|
if (outBindingRecords != nullptr) {
|
|
outBindingRecords->push_back({texture != nullptr ? texture->GetLifetimeId() : 0,
|
|
sampler != nullptr ? sampler->GetLifetimeId() : 0});
|
|
}
|
|
|
|
auto found = std::find(outTextures.begin(), outTextures.end(), texture);
|
|
if (found == outTextures.end()) {
|
|
outTextures.push_back(texture);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::SampledBindingsUnchanged(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
const Vector<SampledBindingRecord>& previousRecords) const {
|
|
// A declined program takes the full path every time and is refused there.
|
|
if (programObj.declinedDescriptors) {
|
|
return false;
|
|
}
|
|
SizeT recordIndex = 0;
|
|
// Iterate only the bindings this program declares (ascending), exactly like
|
|
// BindProgramUniformBuffers: this runs per draw whenever the texture bind
|
|
// generation moved, and walking all m_maxBindings slots to find the 1-8 real
|
|
// ones dominated it.
|
|
for (const Uint32 binding : programObj.activeBindings) {
|
|
if (binding >= m_maxBindings) {
|
|
break; // ascending, so nothing past the cap can follow
|
|
}
|
|
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
|
continue;
|
|
}
|
|
// Element-for-element, in the same order CollectSampledTextures recorded them -
|
|
// the two walks have to visit the identical descriptor sequence or the positional
|
|
// comparison below drifts.
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
MG_State::GLState::ITextureObject* texture = nullptr;
|
|
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
|
if (!ResolveSampledBinding(program, programObj, binding, element, texture, sampler)) {
|
|
continue;
|
|
}
|
|
if (recordIndex >= previousRecords.size()) {
|
|
return false;
|
|
}
|
|
const SampledBindingRecord& record = previousRecords[recordIndex++];
|
|
if (record.textureLifetimeId != (texture != nullptr ? texture->GetLifetimeId() : 0) ||
|
|
record.samplerLifetimeId != (sampler != nullptr ? sampler->GetLifetimeId() : 0)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return recordIndex == previousRecords.size();
|
|
}
|
|
|
|
Bool UniformManager::CollectStorageImageTextures(
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Vector<MG_State::GLState::ITextureObject*>& outTextures) const {
|
|
outTextures.clear();
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr,
|
|
"CollectStorageImageTextures: GL context is null");
|
|
// Same as the sampled walk: a declined program is refused at bind time, and its declined
|
|
// binding has no uniform location to reach an image unit through.
|
|
if (programObj.declinedDescriptors) {
|
|
return true;
|
|
}
|
|
|
|
const Uint32 bindingCount =
|
|
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
|
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
|
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::StorageImage) {
|
|
continue;
|
|
}
|
|
if (binding >= programObj.samplerUniformLocationByBinding.size()) {
|
|
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u has no uniform-location mapping", binding);
|
|
return false;
|
|
}
|
|
|
|
const Int baseLocation = programObj.samplerUniformLocationByBinding[binding];
|
|
if (baseLocation < 0) {
|
|
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u has no image uniform location", binding);
|
|
return false;
|
|
}
|
|
// Per ELEMENT, for the same reason the sampled walk above is: an image ARRAY is one
|
|
// binding whose elements each carry their own image unit, so each reaches its own
|
|
// texture. This walk is what puts those textures into the pre-pass sync and layout
|
|
// transition; collecting only element 0 left elements 1..N to be first touched by
|
|
// the descriptor resolve, which happens with a render pass already open.
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
const Int location = ResolveDescriptorElementLocation(program, baseLocation, element);
|
|
if (location < 0) {
|
|
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u element %u is past the end of its image array",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
|
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
|
MGLOG_E_ONCE("CollectStorageImageTextures: image unit %d is invalid for binding %u element %u",
|
|
imageUnit, binding, element);
|
|
return false;
|
|
}
|
|
|
|
auto* texture = MG_State::pGLContext->GetImageTextureBinding(imageUnit).Texture.get();
|
|
if (texture == nullptr) {
|
|
MGLOG_E_ONCE("CollectStorageImageTextures: image unit %d is unbound for binding %u element %u",
|
|
imageUnit, binding, element);
|
|
return false;
|
|
}
|
|
if (std::find(outTextures.begin(), outTextures.end(), texture) == outTextures.end()) {
|
|
outTextures.push_back(texture);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
|
Uint32 arrayElement, UboBindResult& out) const {
|
|
const void* outData = nullptr;
|
|
VkDeviceSize outSize = 0;
|
|
|
|
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveUniformBufferPayload: GL context is null");
|
|
MOBILEGL_ASSERT(binding < programObj.bindingKinds.size(),
|
|
"ResolveUniformBufferPayload: binding %u out of range", binding);
|
|
MOBILEGL_ASSERT(programObj.bindingKinds[binding] == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic,
|
|
"ResolveUniformBufferPayload: binding %u is not a uniform buffer descriptor", binding);
|
|
|
|
if (programObj.globalUboBinding == static_cast<Int>(binding)) {
|
|
outData = program.GetUBOData();
|
|
outSize = static_cast<VkDeviceSize>(program.GetUBOSize());
|
|
static const Array<Uint8, 16> emptyGlobalUbo{};
|
|
if (outData == nullptr || outSize == 0) {
|
|
outData = emptyGlobalUbo.data();
|
|
outSize = static_cast<VkDeviceSize>(emptyGlobalUbo.size());
|
|
}
|
|
// The global UBO is CPU uniform data, not an app buffer -> always UploadTransient.
|
|
out.payload = outData;
|
|
out.payloadSize = outSize;
|
|
return outData != nullptr && outSize > 0;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(binding < programObj.uniformBlockIndexByBinding.size(),
|
|
"ResolveUniformBufferPayload: UBO mapping binding %u out of range", binding);
|
|
Int blockIndex = programObj.uniformBlockIndexByBinding[binding];
|
|
if (arrayElement > 0) {
|
|
const auto arrayIt = programObj.arrayedUniformBlockIndicesByBinding.find(binding);
|
|
const Bool elementValid = arrayIt != programObj.arrayedUniformBlockIndicesByBinding.end() &&
|
|
arrayElement < arrayIt->second.size();
|
|
MOBILEGL_ASSERT(elementValid,
|
|
"ResolveUniformBufferPayload: UBO binding %u has no array element %u", binding,
|
|
arrayElement);
|
|
if (!elementValid) {
|
|
return false;
|
|
}
|
|
blockIndex = arrayIt->second[arrayElement];
|
|
}
|
|
MOBILEGL_ASSERT(blockIndex >= 0,
|
|
"ResolveUniformBufferPayload: no uniform block mapped to descriptor binding %u", binding);
|
|
|
|
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
|
MOBILEGL_ASSERT(static_cast<Uint32>(blockIndex) < activeUniformBlockCount,
|
|
"ResolveUniformBufferPayload: uniform block index %d out of range (count=%u)", blockIndex,
|
|
activeUniformBlockCount);
|
|
|
|
const Uint32 frontendBinding = program.GetUniformBlockBinding(static_cast<Uint32>(blockIndex));
|
|
const Uint32 uniformBindingPointCount =
|
|
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
|
|
MOBILEGL_ASSERT(frontendBinding < uniformBindingPointCount,
|
|
"ResolveUniformBufferPayload: frontend UBO binding %u out of range for block '%s'",
|
|
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
|
|
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
|
|
const auto& bufferObject = bindingPoint.GetBoundObject();
|
|
MOBILEGL_ASSERT(bufferObject != nullptr,
|
|
"ResolveUniformBufferPayload: no UBO bound at frontend binding %u for block '%s'",
|
|
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
bufferObject->SyncPersistentMappedRange();
|
|
|
|
MOBILEGL_ASSERT(bufferObject->MappedData() != nullptr && bufferObject->GetSize() != 0,
|
|
"ResolveUniformBufferPayload: bound UBO data is empty for block '%s'",
|
|
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
|
|
const auto range = bindingPoint.GetRange();
|
|
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
|
const VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
|
MOBILEGL_ASSERT(rangeStart < bufferSize,
|
|
"ResolveUniformBufferPayload: UBO range start %zu exceeds buffer size %zu for block '%s'",
|
|
static_cast<SizeT>(rangeStart), static_cast<SizeT>(bufferSize),
|
|
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
|
|
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
|
|
if (rangeEnd > bufferSize) {
|
|
rangeEnd = bufferSize;
|
|
}
|
|
MOBILEGL_ASSERT(rangeEnd > rangeStart,
|
|
"ResolveUniformBufferPayload: invalid UBO range [%zu, %zu) for block '%s'",
|
|
static_cast<SizeT>(rangeStart), static_cast<SizeT>(rangeEnd),
|
|
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
|
|
const VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(static_cast<Uint32>(blockIndex)));
|
|
MOBILEGL_ASSERT(blockSize > 0,
|
|
"ResolveUniformBufferPayload: reflected UBO size is zero for block '%s'",
|
|
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
|
|
|
const VkDeviceSize available = rangeEnd - rangeStart;
|
|
outSize = blockSize;
|
|
outData = bufferObject->MappedData() + static_cast<SizeT>(rangeStart);
|
|
if (available < blockSize) {
|
|
static thread_local Vector<Uint8> paddedUbo;
|
|
paddedUbo.assign(static_cast<SizeT>(blockSize), 0);
|
|
Memcpy(paddedUbo.data(), outData, static_cast<SizeT>(available));
|
|
outData = paddedUbo.data();
|
|
}
|
|
out.payload = outData;
|
|
out.payloadSize = outSize;
|
|
|
|
// Zero-copy direct bind: for a persistent-mapped coherent app buffer whose full reflected
|
|
// block fits within the aligned bound range, point the descriptor straight at the app's
|
|
// resident VkBuffer (the same buffer the GLES backend binds) with the block range as the
|
|
// dynamic offset - no per-draw copy into a transient ring. Any gate failing keeps the
|
|
// UploadTransient payload above. AcquireResidentSlice does the persistent busy-tracking and
|
|
// (for the persistent case) hits a zero-work fast path returning the whole-buffer slice.
|
|
if (bufferObject->IsBackendPersistentMapped() && available >= blockSize &&
|
|
(rangeStart % m_minDynamicOffsetAlignment) == 0) {
|
|
BufferSlice slice{};
|
|
if (m_bufferManager->AcquireResidentSlice(BufferKind::Uniform, bufferObject, slice) &&
|
|
slice.IsValid() && slice.offset == 0 && slice.size >= rangeStart + blockSize) {
|
|
out.directBindable = true;
|
|
out.buffer = slice.buffer;
|
|
out.range = blockSize;
|
|
out.dynamicOffset = rangeStart;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
|
outPool = VK_NULL_HANDLE;
|
|
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
|
return false;
|
|
}
|
|
|
|
// Sized from what a real program declares, not from the 256-binding cap. A GL program's
|
|
// single descriptor set holds the bindings shader reflection found - typically 2 to 8 - so
|
|
// scaling by m_maxBindings declared 5 x 64 x 256 = 81,920 descriptors per pool and 245,760
|
|
// across the three frames in flight, which drivers that reserve backing store proportional
|
|
// to the declared count pay for at init. An outlier program is absorbed by the existing
|
|
// VK_ERROR_OUT_OF_POOL_MEMORY -> GrowFrameDescriptorPool path: pool sizes are aggregate
|
|
// budgets rather than per-set limits, and vkAllocateDescriptorSets is spec-required to
|
|
// report that error rather than fail hard.
|
|
static constexpr Uint32 kEstimatedBindingsPerSet = 8;
|
|
const Uint64 descriptorCount64 =
|
|
static_cast<Uint64>(maxSets) * static_cast<Uint64>(std::min(m_maxBindings, kEstimatedBindingsPerSet));
|
|
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
|
return false;
|
|
}
|
|
|
|
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
|
VkDescriptorPoolSize poolSizes[6]{};
|
|
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
poolSizes[0].descriptorCount = descriptorCount;
|
|
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
poolSizes[1].descriptorCount = descriptorCount;
|
|
poolSizes[2].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
poolSizes[2].descriptorCount = descriptorCount;
|
|
poolSizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
poolSizes[3].descriptorCount = descriptorCount;
|
|
poolSizes[4].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
poolSizes[4].descriptorCount = descriptorCount;
|
|
poolSizes[5].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
poolSizes[5].descriptorCount = descriptorCount;
|
|
|
|
VkDescriptorPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
// FREE_DESCRIPTOR_SET_BIT lets a destroyed layout's cached sets be freed back
|
|
// (OnDescriptorSetLayoutDestroyed) so program churn recycles pool capacity.
|
|
// The cost is on set allocation only, which happens when a layout's per-frame
|
|
// cache grows - never on the per-draw reuse path.
|
|
poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
|
poolInfo.maxSets = maxSets;
|
|
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
|
poolInfo.pPoolSizes = poolSizes;
|
|
|
|
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d",
|
|
result);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool UniformManager::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
|
if (frame.descriptorPools.empty()) {
|
|
return false;
|
|
}
|
|
|
|
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
|
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
|
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
|
: currentMaxSets;
|
|
|
|
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
|
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
|
currentMaxSets, grownMaxSets);
|
|
return false;
|
|
}
|
|
|
|
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
|
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
|
MGLOG_D(
|
|
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
|
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
|
|
return true;
|
|
}
|
|
|
|
VkResult UniformManager::AllocateDescriptorSetsFromActivePool(Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet) {
|
|
auto& frame = m_frames[frameIndex];
|
|
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
|
frame.activeDescriptorPoolIndex = 0;
|
|
}
|
|
if (frame.descriptorPools[frame.activeDescriptorPoolIndex].allocatedSets >=
|
|
frame.descriptorPools[frame.activeDescriptorPoolIndex].maxSets) {
|
|
const auto availableBucket = std::find_if(
|
|
frame.descriptorPools.begin(), frame.descriptorPools.end(),
|
|
[](const DescriptorPoolBucket& candidate) { return candidate.allocatedSets < candidate.maxSets; });
|
|
if (availableBucket == frame.descriptorPools.end()) {
|
|
outDescriptorSet = VK_NULL_HANDLE;
|
|
return VK_ERROR_OUT_OF_POOL_MEMORY;
|
|
}
|
|
frame.activeDescriptorPoolIndex =
|
|
static_cast<Uint32>(std::distance(frame.descriptorPools.begin(), availableBucket));
|
|
}
|
|
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
|
if (bucket.allocatedSets >= bucket.maxSets) {
|
|
outDescriptorSet = VK_NULL_HANDLE;
|
|
return VK_ERROR_OUT_OF_POOL_MEMORY;
|
|
}
|
|
VkDescriptorSetAllocateInfo allocInfo{};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
allocInfo.descriptorSetCount = 1;
|
|
allocInfo.pSetLayouts = &programObj.descriptorSetLayout;
|
|
|
|
allocInfo.descriptorPool = bucket.handle;
|
|
VkResult result = vkAllocateDescriptorSets(m_device, &allocInfo, &outDescriptorSet);
|
|
if (result == VK_SUCCESS) {
|
|
++bucket.allocatedSets;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
VkResult UniformManager::AcquireDescriptorSet(Uint32 frameIndex,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
VkDescriptorSet& outDescriptorSet) {
|
|
auto& frame = m_frames[frameIndex];
|
|
auto& cache = frame.descriptorSetCacheByLayout[programObj.descriptorSetLayout];
|
|
if (cache.cursor < cache.sets.size()) {
|
|
outDescriptorSet = cache.sets[cache.cursor++].set;
|
|
} else {
|
|
VkResult allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
|
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
|
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::AcquireDescriptorSet failed: descriptor pool growth failed");
|
|
return allocResult;
|
|
}
|
|
allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
|
}
|
|
if (allocResult != VK_SUCCESS || outDescriptorSet == VK_NULL_HANDLE) {
|
|
return allocResult;
|
|
}
|
|
|
|
// The successful allocation came from the bucket the alloc helper left
|
|
// active; record it so a layout-destroyed purge can free the set back.
|
|
cache.sets.push_back({outDescriptorSet, frame.descriptorPools[frame.activeDescriptorPoolIndex].handle});
|
|
++cache.cursor;
|
|
MGLOG_D("UniformDescriptorBinder: cached descriptor set count for frame=%u grew to %zu", frameIndex,
|
|
cache.sets.size());
|
|
}
|
|
|
|
++frame.allocatedSetsThisFrame;
|
|
frame.peakAllocatedSetsThisFrame =
|
|
std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
Bool UniformManager::ResolveDynamicUboDescriptor(const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 binding, Uint32 arrayElement, Uint32 frameIndex,
|
|
VkBuffer& outBuffer, VkDeviceSize& outRange,
|
|
Uint32& outDynamicOffset) {
|
|
UboBindResult ubo{};
|
|
const Bool hasPayload = ResolveUniformBufferPayload(program, programObj, binding, arrayElement, ubo);
|
|
MOBILEGL_ASSERT(hasPayload && (ubo.directBindable || (ubo.payload != nullptr && ubo.payloadSize > 0)),
|
|
"UniformDescriptorBinder::ResolveDynamicUboDescriptor failed: missing UBO payload on binding %u element %u",
|
|
binding, arrayElement);
|
|
if (ubo.directBindable) {
|
|
// Zero-copy: bind the app's resident VkBuffer directly, no per-draw memcpy.
|
|
outBuffer = ubo.buffer;
|
|
outRange = ubo.range;
|
|
outDynamicOffset = static_cast<Uint32>(ubo.dynamicOffset);
|
|
return true;
|
|
}
|
|
// Global-UBO slice reuse (see GlobalUboSliceMemo): unchanged
|
|
// uniform bytes re-use the slice already uploaded this frame.
|
|
const Bool isGlobalUbo = programObj.globalUboBinding == static_cast<Int>(binding) && arrayElement == 0;
|
|
const Uint64 uboFrameSerial = m_bufferManager->GetFrameSerial();
|
|
const Uint64 uboProgramLifetimeId = program.GetLifetimeId();
|
|
const Uint32 uboContentVersion = program.GetUBOContentVersion();
|
|
if (isGlobalUbo) {
|
|
for (const auto& memo : m_globalUboMemo) {
|
|
if (memo.buffer != VK_NULL_HANDLE && memo.programLifetimeId == uboProgramLifetimeId &&
|
|
memo.frameSerial == uboFrameSerial && memo.uboContentVersion == uboContentVersion &&
|
|
memo.range == static_cast<VkDeviceSize>(ubo.payloadSize)) {
|
|
outBuffer = memo.buffer;
|
|
outRange = memo.range;
|
|
outDynamicOffset = static_cast<Uint32>(memo.offset);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
BufferSlice slice{};
|
|
if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload, ubo.payloadSize,
|
|
m_minDynamicOffsetAlignment, slice)) {
|
|
MOBILEGL_ASSERT(false,
|
|
"UniformDescriptorBinder::ResolveDynamicUboDescriptor failed: UBO upload failed on binding %u element %u",
|
|
binding, arrayElement);
|
|
return false;
|
|
}
|
|
outBuffer = slice.buffer;
|
|
outRange = ubo.payloadSize;
|
|
outDynamicOffset = static_cast<Uint32>(slice.offset);
|
|
if (isGlobalUbo) {
|
|
m_globalUboMemo[m_globalUboMemoNext] =
|
|
GlobalUboSliceMemo{uboProgramLifetimeId, uboFrameSerial, uboContentVersion,
|
|
slice.buffer, slice.offset, static_cast<VkDeviceSize>(ubo.payloadSize)};
|
|
m_globalUboMemoNext = (m_globalUboMemoNext + 1) % kGlobalUboMemoSize;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void UniformManager::BindDescriptorSetDeduped(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint,
|
|
VkPipelineLayout pipelineLayout, VkDescriptorSet descriptorSet,
|
|
const Vector<Uint32>& dynamicOffsets) {
|
|
// Skip the driver call when this exact binding is already live on the
|
|
// command buffer (see the bind-dedup shadow in the header).
|
|
const Uint32 offsetCount = static_cast<Uint32>(dynamicOffsets.size());
|
|
Bool identicalBind = m_lastBindValid && m_lastBindSet == descriptorSet &&
|
|
m_lastBindLayout == pipelineLayout && m_lastBindPoint == bindPoint &&
|
|
m_lastBindOffsetCount == offsetCount && offsetCount <= kMaxShadowedDynamicOffsets;
|
|
if (identicalBind) {
|
|
for (Uint32 i = 0; i < offsetCount; ++i) {
|
|
if (m_lastBindOffsets[i] != dynamicOffsets[i]) {
|
|
identicalBind = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!identicalBind) {
|
|
vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1,
|
|
&descriptorSet, offsetCount, dynamicOffsets.data());
|
|
if (offsetCount <= kMaxShadowedDynamicOffsets) {
|
|
m_lastBindValid = true;
|
|
m_lastBindSet = descriptorSet;
|
|
m_lastBindLayout = pipelineLayout;
|
|
m_lastBindPoint = bindPoint;
|
|
m_lastBindOffsetCount = offsetCount;
|
|
std::copy_n(dynamicOffsets.data(), offsetCount, m_lastBindOffsets);
|
|
} else {
|
|
m_lastBindValid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
Bool UniformManager::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
|
const MG_State::GLState::ProgramObject& program,
|
|
const ProgramFactory::VkProgramObject& programObj,
|
|
Uint32 frameIndex,
|
|
VkPipelineBindPoint bindPoint,
|
|
const SamplerBindingOverride* samplerBindingOverride,
|
|
Bool samplerDescriptorsUnchangedHint) {
|
|
// This program has a descriptor MobileGL could not resolve (see
|
|
// VkProgramObject::declinedDescriptors). Refusing here is the whole of the decline: the
|
|
// binding is still declared in the layout, so the pipeline is consistent with the shader
|
|
// and creating it is safe - what must not happen is the draw, because the descriptor
|
|
// behind that binding can never be written. The draw setup skips the draw on a false
|
|
// return. ReflectLayout already said why, once, at MGLOG_I.
|
|
if (programObj.declinedDescriptors) {
|
|
MGLOG_D("UniformDescriptorBinder::BindProgramUniformBuffers: refusing a program whose descriptor layout "
|
|
"was declined at reflection");
|
|
return false;
|
|
}
|
|
auto& frame = m_frames[frameIndex];
|
|
if (frame.descriptorPools.empty()) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
|
return false;
|
|
}
|
|
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
|
frame.activeDescriptorPoolIndex = 0;
|
|
}
|
|
|
|
// Dynamic-offset-only rebind (see FastRebindMemo in the header): the last
|
|
// cacheable walk of this exact program selected a set whose contents are
|
|
// provably still what this walk would write - the hint covers every
|
|
// sampler binding, and an unchanged (buffer, range) for the single
|
|
// dynamic UBO covers the rest - except the dynamic offset, which rebinding
|
|
// the SAME set delivers without any descriptor write.
|
|
const Bool cacheable = (samplerBindingOverride == nullptr);
|
|
if (cacheable && samplerDescriptorsUnchangedHint && m_fastRebindMemo.valid &&
|
|
m_fastRebindMemo.frameIndex == frameIndex &&
|
|
m_fastRebindMemo.programLifetimeId == program.GetLifetimeId() &&
|
|
m_fastRebindMemo.programHash == programObj.hash) {
|
|
VkBuffer uboBuffer = VK_NULL_HANDLE;
|
|
VkDeviceSize uboRange = 0;
|
|
Uint32 uboDynamicOffset = 0;
|
|
if (ResolveDynamicUboDescriptor(program, programObj, m_fastRebindMemo.uboBinding, 0, frameIndex,
|
|
uboBuffer, uboRange, uboDynamicOffset) &&
|
|
uboBuffer == m_fastRebindMemo.uboBuffer && uboRange == m_fastRebindMemo.uboRange) {
|
|
auto& fastOffsets = m_dynamicOffsetsScratch;
|
|
fastOffsets.clear();
|
|
fastOffsets.push_back(uboDynamicOffset);
|
|
BindDescriptorSetDeduped(commandBuffer, bindPoint, programObj.pipelineLayout,
|
|
m_fastRebindMemo.set, fastOffsets);
|
|
return true;
|
|
}
|
|
// Any mismatch (arena wrap or growth, direct-bind retarget, upload
|
|
// failure) falls through to the full walk, which re-records the memo.
|
|
}
|
|
|
|
// The descriptor set is chosen AFTER the writes are built (below), so a draw
|
|
// whose resolved descriptor content matches the previous draw can reuse that
|
|
// set and skip both AcquireDescriptorSet and vkUpdateDescriptorSets.
|
|
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
|
|
|
MOBILEGL_ASSERT(m_textureManager != nullptr, "BindProgramUniformBuffers: texture manager is null");
|
|
MOBILEGL_ASSERT(m_samplerManager != nullptr, "BindProgramUniformBuffers: sampler manager is null");
|
|
MOBILEGL_ASSERT(m_bufferManager != nullptr, "BindProgramUniformBuffers: buffer manager is null");
|
|
|
|
auto& writes = m_writesScratch;
|
|
auto& bufferInfos = m_bufferInfosScratch;
|
|
auto& imageInfos = m_imageInfosScratch;
|
|
auto& texelBufferViews = m_texelBufferViewsScratch;
|
|
auto& dynamicOffsets = m_dynamicOffsetsScratch;
|
|
writes.clear();
|
|
bufferInfos.clear();
|
|
imageInfos.clear();
|
|
texelBufferViews.clear();
|
|
dynamicOffsets.clear();
|
|
// Arrayed UBO bindings contribute extra buffer infos and dynamic offsets; reserve for
|
|
// the worst case so the pBufferInfo pointers taken below never dangle on reallocation.
|
|
// Arrayed SSBO bindings contribute extra buffer infos too (but no dynamic offsets).
|
|
Uint32 uboArrayExtra = 0;
|
|
for (const auto& arrayEntry : programObj.arrayedUniformBlockIndicesByBinding) {
|
|
uboArrayExtra += static_cast<Uint32>(arrayEntry.second.size()) - 1u;
|
|
}
|
|
// Surplus descriptors over "one per binding", summed across EVERY arrayed binding
|
|
// whatever its kind - storage blocks, image arrays and sampler arrays all land here.
|
|
// One number for all of them because each container below is bounded by the same total.
|
|
Uint32 arrayDescriptorExtra = 0;
|
|
for (const Uint16 count : programObj.bindingDescriptorCounts) {
|
|
if (count > 1) arrayDescriptorExtra += static_cast<Uint32>(count) - 1u;
|
|
}
|
|
writes.reserve(m_maxBindings);
|
|
bufferInfos.reserve(m_maxBindings + uboArrayExtra + arrayDescriptorExtra);
|
|
// Every binding pushes at most descriptorCount image infos, so bindings + surplus is the
|
|
// worst case. Reserving only m_maxBindings here was exact while every binding pushed
|
|
// exactly one - and reallocates under an image or sampler array, dangling every
|
|
// pImageInfo already recorded in `writes` before vkUpdateDescriptorSets reads them. That
|
|
// is reachable wherever m_maxBindings is small (it clamps to ~16 on Adreno and Mali),
|
|
// which is exactly where a 7-element CTS sampler array does not fit the slack.
|
|
imageInfos.reserve(m_maxBindings + arrayDescriptorExtra);
|
|
// Exact, and safe only because it is: BOTH texel kinds (samplerBuffer and imageBuffer)
|
|
// refuse descriptor arrays at program creation, so each contributes at most one view and
|
|
// the total cannot exceed the binding count. The branches below take the address of
|
|
// back(), so making a texel kind array-capable without also giving this the surplus
|
|
// imageInfos gets would dangle every pTexelBufferView already recorded in `writes`.
|
|
texelBufferViews.reserve(m_maxBindings);
|
|
dynamicOffsets.reserve(programObj.dynamicBindings.size() + uboArrayExtra);
|
|
|
|
// Eligibility probe for FastRebindMemo, filled by this walk: exactly one
|
|
// dynamic-UBO descriptor (no arrayed elements) and otherwise only
|
|
// combined-image samplers, so the whole set's content is pinned by the
|
|
// sampler hint plus one (buffer, range) compare.
|
|
Uint32 dynamicUboDescriptorCount = 0;
|
|
Uint32 fastRebindUboBinding = 0;
|
|
Bool fastRebindKindsEligible = true;
|
|
|
|
// Iterate only the bindings this program declares. The old walk covered all 256 slots of
|
|
// bindingKinds on every draw to find the 1-8 a real program uses.
|
|
for (const Uint32 binding : programObj.activeBindings) {
|
|
if (binding >= m_maxBindings) {
|
|
break; // ascending, so nothing past the cap can follow
|
|
}
|
|
const auto kind = programObj.bindingKinds[binding];
|
|
|
|
VkWriteDescriptorSet write{};
|
|
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write.dstSet = descriptorSet;
|
|
write.dstBinding = binding;
|
|
write.dstArrayElement = 0;
|
|
write.descriptorCount = 1;
|
|
|
|
if (kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic) {
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
dynamicUboDescriptorCount += descriptorCount;
|
|
fastRebindUboBinding = binding;
|
|
const SizeT firstBufferInfoIndex = bufferInfos.size();
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
VkDescriptorBufferInfo bufferInfo{};
|
|
// Keep offset 0 (sub-range selected via the dynamic offset) so the hashed bufferInfo
|
|
// is stable across draws and the descriptor-set reuse cache keeps hitting.
|
|
bufferInfo.offset = 0;
|
|
Uint32 dynOffset = 0;
|
|
if (!ResolveDynamicUboDescriptor(program, programObj, binding, element, frameIndex,
|
|
bufferInfo.buffer, bufferInfo.range, dynOffset)) {
|
|
return false;
|
|
}
|
|
bufferInfos.push_back(bufferInfo);
|
|
// Dynamic offsets are consumed in binding order, then array element order,
|
|
// matching Vulkan's dynamic-offset consumption rules.
|
|
dynamicOffsets.push_back(dynOffset);
|
|
}
|
|
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
write.descriptorCount = descriptorCount;
|
|
write.pBufferInfo = &bufferInfos[firstBufferInfoIndex];
|
|
writes.push_back(write);
|
|
} else if (kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer) {
|
|
VkBufferView bufferView = VK_NULL_HANDLE;
|
|
if (!ResolveTexelBufferDescriptor(program, programObj, binding, frameIndex, bufferView) ||
|
|
bufferView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE(
|
|
"UniformDescriptorBinder::BindProgramUniformBuffers failed: texture buffer binding %u has no valid descriptor",
|
|
binding);
|
|
return false;
|
|
}
|
|
|
|
texelBufferViews.push_back(bufferView);
|
|
fastRebindKindsEligible = false;
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
write.pTexelBufferView = &texelBufferViews.back();
|
|
writes.push_back(write);
|
|
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageTexelBuffer) {
|
|
// Shares texelBufferViews with the sampled kind above, and may do so safely for
|
|
// the same reason: neither kind can be an array, so each contributes exactly one
|
|
// element and the reserve of m_maxBindings cannot be outrun - which is what keeps
|
|
// the &back() below from dangling when a later binding pushes.
|
|
VkBufferView bufferView = VK_NULL_HANDLE;
|
|
if (!ResolveStorageTexelBufferDescriptor(program, programObj, binding, frameIndex, bufferView) ||
|
|
bufferView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: image buffer binding %u "
|
|
"has no valid descriptor",
|
|
binding);
|
|
return false;
|
|
}
|
|
|
|
texelBufferViews.push_back(bufferView);
|
|
fastRebindKindsEligible = false;
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
write.pTexelBufferView = &texelBufferViews.back();
|
|
writes.push_back(write);
|
|
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) {
|
|
// One write per binding, but `descriptorCount` buffer infos: a GLSL block
|
|
// instance array occupies a single binding whose elements each come from their
|
|
// own GL binding point.
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
const SizeT firstBufferInfoIndex = bufferInfos.size();
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
VkDescriptorBufferInfo bufferInfo{};
|
|
if (!ResolveStorageBufferDescriptor(program, programObj, binding, element, bufferInfo)) {
|
|
MGLOG_E_ONCE(
|
|
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage buffer binding %u "
|
|
"element %u has no valid descriptor",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
bufferInfos.push_back(bufferInfo);
|
|
}
|
|
|
|
fastRebindKindsEligible = false;
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
write.descriptorCount = descriptorCount;
|
|
write.pBufferInfo = &bufferInfos[firstBufferInfoIndex];
|
|
writes.push_back(write);
|
|
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
|
|
// One write per binding, but `descriptorCount` image infos: an ARRAY of image
|
|
// uniforms is a single binding whose elements each carry their own image unit.
|
|
// Writing only element 0 - which is all this used to do - left elements 1..N
|
|
// never written at all, and a shader that indexes them reads an undefined
|
|
// descriptor (lavapipe faults inside the shader; a real driver is free to do
|
|
// anything).
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
const SizeT firstImageInfoIndex = imageInfos.size();
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
VkDescriptorImageInfo imageInfo{};
|
|
if (!ResolveStorageImageDescriptor(commandBuffer, program, programObj, binding, element,
|
|
imageInfo)) {
|
|
MGLOG_E_ONCE(
|
|
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage image binding %u "
|
|
"element %u has no valid descriptor",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
imageInfos.push_back(imageInfo);
|
|
}
|
|
fastRebindKindsEligible = false;
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
write.descriptorCount = descriptorCount;
|
|
write.pImageInfo = &imageInfos[firstImageInfoIndex];
|
|
writes.push_back(write);
|
|
} else {
|
|
// One write per binding, but `descriptorCount` image infos: a sampler ARRAY is a
|
|
// single binding whose elements each carry their own texture unit. Writing only
|
|
// element 0 - which is all this used to do - left elements 1..N never written,
|
|
// so a shader indexing them sampled a descriptor nobody had filled in
|
|
// (KHR-GL42.shading_language_420pack.binding_sampler_array).
|
|
const Uint32 descriptorCount = BindingDescriptorCount(programObj, binding);
|
|
// Overrides come only from MobileGL's own blit and depth-mipmap programs, whose
|
|
// samplers are scalars; the override replaces THE descriptor at its binding, so
|
|
// there is no element for it to mean on an arrayed one.
|
|
const Bool overrideThisBinding = samplerBindingOverride != nullptr &&
|
|
samplerBindingOverride->binding == binding &&
|
|
samplerBindingOverride->texture != nullptr &&
|
|
samplerBindingOverride->sampler != nullptr;
|
|
MOBILEGL_ASSERT(
|
|
!overrideThisBinding || descriptorCount == 1,
|
|
"BindProgramUniformBuffers: sampler override targets arrayed binding %u (%u descriptors)",
|
|
binding, descriptorCount);
|
|
const SizeT firstImageInfoIndex = imageInfos.size();
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
VkDescriptorImageInfo imageInfo{};
|
|
Bool hasImage = false;
|
|
if (overrideThisBinding && element == 0) {
|
|
hasImage = ResolveSamplerDescriptorOverride(*samplerBindingOverride, imageInfo);
|
|
} else {
|
|
hasImage = ResolveSamplerDescriptor(commandBuffer, program, programObj, binding, element,
|
|
imageInfo, samplerDescriptorsUnchangedHint);
|
|
}
|
|
if (!hasImage) {
|
|
MGLOG_E_ONCE(
|
|
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u element %u "
|
|
"has no valid texture descriptor",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE(
|
|
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u element %u "
|
|
"has null sampler or imageView",
|
|
binding, element);
|
|
return false;
|
|
}
|
|
imageInfos.push_back(imageInfo);
|
|
}
|
|
if (descriptorCount > 1) {
|
|
// The dynamic-offset-only rebind replays a whole descriptor set on the
|
|
// strength of the sampler hint alone, and its eligibility probe was written
|
|
// for bindings that carry one descriptor each. An arrayed sampler binding
|
|
// also bypasses the per-binding descriptor memo, so there is nothing for it
|
|
// to win here either.
|
|
fastRebindKindsEligible = false;
|
|
}
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write.descriptorCount = descriptorCount;
|
|
write.pImageInfo = &imageInfos[firstImageInfoIndex];
|
|
writes.push_back(write);
|
|
}
|
|
}
|
|
|
|
// Reuse a recent draw's descriptor set when the resolved content is
|
|
// byte-identical (only the bind-time dynamic offsets differ). The signature
|
|
// covers the descriptor-set layout + every write's binding/type/count + the
|
|
// pointed-to buffer/image/texel-buffer infos (all value-initialized, so no
|
|
// padding noise). Correctness: bindings are re-resolved every draw, so the
|
|
// signature always reflects the current state and reuse happens only on an
|
|
// exact match; a reused set is never re-acquired within a frame (the acquire
|
|
// cursor only advances), so its written contents survive; the layout is part of
|
|
// the signature so reuse never crosses programs. Sampler overrides (blits)
|
|
// bypass and invalidate the cache.
|
|
Uint64 signature = 0xcbf29ce484222325ULL;
|
|
{
|
|
const auto mix64 = [&signature](Uint64 word) {
|
|
signature = (signature ^ word) * 0x100000001b3ULL;
|
|
};
|
|
// The hashed descriptor payloads (VkDescriptorBufferInfo=24B,
|
|
// VkDescriptorImageInfo=24B, VkBufferView=8B) are all 8-byte-multiple sized
|
|
// and value-initialized (padding is zero), so hashing 64-bit words at a time
|
|
// is exact and ~8x cheaper than byte-wise - the signature is recomputed every
|
|
// draw, so its own cost has to stay small.
|
|
const auto mixWords = [&mix64](const void* data, SizeT byteSize) {
|
|
const auto* words = static_cast<const Uint64*>(data);
|
|
for (SizeT i = 0; i < byteSize / sizeof(Uint64); ++i) {
|
|
mix64(words[i]);
|
|
}
|
|
};
|
|
mixWords(&programObj.descriptorSetLayout, sizeof(programObj.descriptorSetLayout));
|
|
for (const auto& write : writes) {
|
|
mix64((static_cast<Uint64>(write.dstBinding) << 40) ^
|
|
(static_cast<Uint64>(write.descriptorType) << 8) ^
|
|
static_cast<Uint64>(write.descriptorCount));
|
|
}
|
|
mixWords(bufferInfos.data(), bufferInfos.size() * sizeof(VkDescriptorBufferInfo));
|
|
mixWords(imageInfos.data(), imageInfos.size() * sizeof(VkDescriptorImageInfo));
|
|
mixWords(texelBufferViews.data(), texelBufferViews.size() * sizeof(VkBufferView));
|
|
}
|
|
|
|
VkDescriptorSet reusedSet = VK_NULL_HANDLE;
|
|
if (cacheable) {
|
|
for (const auto& entry : m_descriptorReuseMemo) {
|
|
if (entry.valid && entry.signature == signature) {
|
|
reusedSet = entry.set;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (reusedSet != VK_NULL_HANDLE) {
|
|
descriptorSet = reusedSet;
|
|
} else {
|
|
VkResult allocResult = AcquireDescriptorSet(frameIndex, programObj, descriptorSet);
|
|
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
|
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor set acquire returned %d",
|
|
allocResult);
|
|
return false;
|
|
}
|
|
for (auto& write : writes) {
|
|
write.dstSet = descriptorSet;
|
|
}
|
|
if (!writes.empty()) {
|
|
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
|
}
|
|
if (cacheable) {
|
|
m_descriptorReuseMemo[m_descriptorReuseMemoNext] =
|
|
DescriptorReuseEntry{signature, descriptorSet, true};
|
|
m_descriptorReuseMemoNext = (m_descriptorReuseMemoNext + 1) % kDescriptorReuseMemoSize;
|
|
} else {
|
|
for (auto& entry : m_descriptorReuseMemo) {
|
|
entry.valid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// (Re)record the dynamic-offset-only rebind memo. Recording on every
|
|
// cacheable walk (allocated or reused set alike - both hold exactly the
|
|
// content just computed) keeps the single slot tracking the most recent
|
|
// program; a non-cacheable override walk drops it alongside the reuse
|
|
// memo above.
|
|
if (cacheable && fastRebindKindsEligible && dynamicUboDescriptorCount == 1) {
|
|
m_fastRebindMemo = FastRebindMemo{
|
|
/*valid=*/true, frameIndex, program.GetLifetimeId(), programObj.hash,
|
|
fastRebindUboBinding, bufferInfos[0].buffer,
|
|
bufferInfos[0].range, descriptorSet};
|
|
} else {
|
|
m_fastRebindMemo.valid = false;
|
|
}
|
|
|
|
BindDescriptorSetDeduped(commandBuffer, bindPoint, programObj.pipelineLayout, descriptorSet,
|
|
dynamicOffsets);
|
|
return true;
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectVulkan
|