17 KiB
P15 handoff (living document)
The plan and its measurements are in PLAN-P15.md; the audit is in PARITY-AUDIT.md.
Target (PLAN §0.1, revised by the user 2026-10-08):
- CPU scenes: FCL presenting-thread CPU at or below dev monolith (Magma <= 1.79, Espryt <= 2.14 ms/frame), dev measured in the same session, ~5 % noise.
- GPU scene (Iris + BSL): fps within ~5 % of MobileGlues on both backends.
Latest (2026-10-08, after S0)
Every number below carries its profile and passed the validity check (state.txt). cpuhunt =
CPU about 1.5/1.25 GHz, GPU 903 MHz (cleanly CPU-bound); interval 0, anland off, daemons stopped.
-
The S0 milestone's absolute numbers are superseded. The perf stack's
msm_performancecaps (787 / 1286 / 1075 / 1248 MHz) were clamping the CPU under the pin for some of that session. Only same-session deltas from it stand. Measurement now usesbench_session.shand the sampler (PLAN §1), and the probe reports only clean fps windows taken before any tracing (P15PROBE trace-startmarker, 25 s settle). -
FCL vanilla 1.21.5, cpuhunt, presenting-thread CPU ms/frame:
build Espryt Magma dev 1.76 1.60 p15k (S0 + VAO shadow) 2.10 2.03 p15l (+ vertex-elements dedup) 2.10 2.08 MobileGlues: 1.58 in an earlier cpuhunt session (needs a same-session re-run with clean windows). Floor gap: Espryt +0.34, Magma +0.43 ms.
-
Driver-call redundancy:
- Measured with a diagnostic build that counts every host GLES/EGL call and redundant re-sets
(
p15diagworktree, never committed; HostCount.inl and VkCount.cpp). - Espryt sent 3717 host calls/frame against MC's ~874: 2118
glDisableVertexAttribArray, 378 enable, 378 divisor, all re-sets. - Two fixes, each independently removes the walk churn:
- CPU gain is small (about 0.1 ms): the calls were cheap in the driver.
- Magma issues about 380 Vulkan calls/frame with essentially none redundant.
- Measured with a diagnostic build that counts every host GLES/EGL call and redundant re-sets
(
-
Where Espryt's gap to dev is now: the driver time equals dev's (0.50 vs 0.48). The excess is libMobileGL itself, 0.75 vs 0.32: client half 0.51, backend 0.24, applier 0.02. The client half is spread thin (validate, tracker, emitters, residual copy): S1's draw-delta.
-
Inproc (cpuhunt):
- Espryt reaches 306 fps vs MobileGlues about 319; GL thread 1.68 ms, apply thread 1.83 ms of a 3.27 ms frame.
- Neither thread is saturated. The apply thread waits in
queueBufferon a GPU fence (present pacing), and the GL thread waits on the apply thread. MOBILEGL_IPC_PRESENT_CREDIT=2changes nothing (300 fps).- Beating MobileGlues on inproc needs a present-path change (stage P territory, dropped by the user), not CPU work.
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S0b: the fixture
minecraft-1.21.5-vanilla-fcl-in-worldis landed (4e27342e) and is in the SSIM gate asfcl(32/32 on p15j). -
Knobs on FCL:
adb shell setprop debug.mobilegl.env "MOBILEGL_A=1;MOBILEGL_B=0"(49c6394d);fclab.shtakes a 6th fieldK=V,K=V. -
MC's AFK frame limit:
inactivityFpsLimit:"afk"(MC 1.21.2+) made later probe windows and profiles spin inSystem.nanoTime.fcl_scene.shnow sets"minimized"for bench scenes and restores the original options files (/data/local/tmp/p15-opts-121{5,4}.txt). Profiles taken before this are partly AFK-polluted. -
BSL at
gpuhunt(CPU 2380/1689 MHz, GPU 578 MHz, all 100 % GPU busy):- MobileGlues 53.4 fps;
- dev Magma 53.2;
- p15l Magma 51.8 (3 reps, -3.0 % vs MobileGlues: target met, -2.6 % vs dev to bisect);
- Espryt dev and p15l 48.3 (-9.6 %): the GPU gap, inherited from dev.
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Same-session cpuhunt, apply thread:
build fps apply ms/frame MobileGlues 329 CPU 1.55 Magma inproc p15m 300 1.6 Espryt inproc 296 1.65-1.8 - Inproc beats MobileGlues only when the apply thread's CPU is below MobileGlues' (both pay the same queueBuffer wait). About 0.3 ms per frame beyond the apply CPU is still unexplained.
500b63ea: per-store reuse of renamed-away wire buffers (Magma apply -0.13 ms).- ONE_TIME_SUBMIT: no effect (A/B'd, knob dropped).
- Magma's driver work is about 2x dev's: vkResetCommandBuffer 0.09 + vkEndCommandBuffer 0.11 ms/frame.
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Inproc serialization found (2026-10-08, p15l cpuhunt profiles): every blit reached the client as
BlitNamedFramebuffer, a verb with noMGP_VERB_OP_LISTrow, soClientVerbIsBarrieredanswered barriered and the GL thread quiesced the applier once per frame (1.65 ms/frame parked inWaitForApplyToCatchUp, plus 0.11 from the followingglBindTexture). The apply thread then idled 0.24 ms parked plus 0.2 ms spinning inDoorbell::Wait.e00db8e6replaces the inverse and its barriered fallback with a verb -> record-op table (MG_Pipe/VerbRecordOps.h, one row per verb by static_assert; no knob, user decision).- Same-session blab (cpuhunt): Magma inproc 319.6 -> 334.9 fps (+4.8 %), Espryt inproc 324.4 -> 338.1 (+4.2 %).
- Wait census (
MOBILEGL_IPC_WAIT_STATS=1,7acf3ea8): FCL vanilla inproc waits only on the present credit (1.00/frame). BSL waits 7 times per frame on three kWaitApplied rows plus 22 follow-on quiesces; see WAIT-AUDIT.md. User decision applied in2fbcc224: fire-and-forget rows async, inproc creates and PBO readbacks no longer wait, and the dual block (MOBILEGL_IPC_ROLE_SPLIT_STATE, now default on) lets a barriered verb cost one wait. BSL census after it still owed (gpuhunt only; FCL's 1.21.4-Fabric profile exited with signal 34 at JVM start on both backends in the last attempt). db915f76: a client parked on the present credit is rung only by the credit (apply-thread futex wakes 0.056 ms/frame before).- Frames in flight (
0b96a3ef):MOBILEGL_FRAMES_IN_FLIGHT(default 3) drives Magma's frame contexts, Espryt's post-present fence wait and the split present credit max(1, N-2); the Magma name is an alias. Default latency unchanged; the FIF A/B is the user's input for the default. - Present credit 2 (cens, cpuhunt, all VALID): Magma 309.0 -> 319.9, Espryt 299.1 -> 319.1 fps vs MobileGlues 321.9 in the same session; apply CPU 1.40-1.43 vs MobileGlues' GL thread 1.57. Credit 2 costs a frame of latency: user decision. The remaining inproc gap is the queueBuffer fence wait (GPU-side), not CPU.
- BSL at cpuhunt (GPU 903 MHz) reaches GPU 95 C and kgsl thermal_pwrlevel 1 (834 MHz cap): the census run was INVALID twice and the job was stopped. Run BSL only at gpuhunt.
- Apply-thread frame (Magma inproc): on-CPU 1.75 (0.2 of it spin), queueBuffer fence wait 1.45, parked 0.24 ms.
- Magma apply on-CPU by verb: draws 0.55 (SetupWireDraw 0.40, of it descriptor binding 0.13), present 0.37 (End CB 0.10, queueBuffer CPU 0.08, submit 0.07, wire-store sweep 0.035), clear 0.19 (the frame's recording begin 0.09 + pass begin 0.05), buffer writes 0.09, blit 0.06 (two image views and a VkFramebuffer created and retired per blit).
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Device contention, root cause (2026-10-08): the anland app was relaunched by
fclab.sh's own end-of-runmonkey(launchedFromUid=0); its activity takes the foreground back whenever paused, so FCL launched over it never reaches the world (RenderDoc job: 0 of 4 worlds). c41dfdda:bench_session.sh startforce-stops it andstoprelaunches it only if it ran before. -
Open user decision: Espryt's apply thread spends 0.06 ms/frame in
LatchIfGuiltyBeforeApply(glGetGraphicsResetStatus is a kgsl ioctl, queried on every wake). Rate-limiting it to 2 ms breaksServerLoopEglLatchTest.AGuiltyResetEndsTheSessionBeforeItsNextRecord..., the designed promptness guarantee, so it was reverted. Trading that guarantee for 0.06 ms is the user's call. -
CI:
4a8ecf9agreen.49c6394d: one job failed on a hosted runner'sapt-get updatetimeout (45 min, infrastructure); the failed job is re-run. -
Next:
- RenderDoc (rdc GLES layer, remote server stopped): Espryt vs MobileGlues BSL pass structure;
- S1 (client validate 0.25 ms) and S3 (backend by-handle syncs, descriptor resolve) for the CPU floor and the inproc apply thread.
Status (2026-10-08)
Branch: p15impl (worktree .claude/worktrees/p15, short path W:/p15), pushed to
feat/disaggregated.
S0.1 parity audit: written.
S0.2, Magma wire non-draw ports:
- M1a, clears become part of the draw pass (
ClearWireFramebufferInPass;PrepareWireDrawPasssplit out ofSetupWireDraw):- A whole-area clear that begins the pass begins it with a LOAD_OP_CLEAR variant of the pass's
render pass (
RenderPassEntry::clearVariants, compatible with the framebuffer). - Any other clear (into the open pass, or scissored) is
vkCmdClearAttachmentsin the pass. A forced pass restart for depth clears (an LRZ hypothesis) was tried and reverted: it cost CPU and fixed nothing. - Kill switches:
MOBILEGL_MAGMA_INPASS_CLEAR=0;MOBILEGL_MAGMA_INPASS_CLEAR_DEFAULT=1puts default-framebuffer clears in the pass too (off by default, see the open item).
- A whole-area clear that begins the pass begins it with a LOAD_OP_CLEAR variant of the pass's
render pass (
- Open item: default-framebuffer clears stay standalone. With them in the pass, the openra
retrace on Adreno 750 loses its palette-sampled sprites (SSIM 0.956378, deterministic). What was
measured:
- Both
vkCmdClearAttachmentsand LOAD_OP_CLEAR fail; so does splitting the clear calls. - Colour-only or depth-only in the pass, with the other part standalone, passes.
- Event traces: the first draw flushes the recording (the palette
glTexImage2D's upload flush,FlushPendingCommands) right after the clear. Command order otherwise matches the standalone path. - Not explained yet. Lavapipe and the InPassClear scenarios on FBOs are clean.
- Ruled out by reading: a missing ordering edge. Default-framebuffer images get the same pass-begin barrier as FBO images (a full ALL_COMMANDS memory barrier, or their transition), with their layout tracked per swapchain index through the swapchain object.
- Still open: the in-pass path commits the freshly acquired swapchain image
(
DefaultFramebufferWriteIndex(true)inPrepareWireDrawPass) at the clear; check whether the standalone path's clear and the in-pass clear address the same index on the trace route. - Cost of leaving it: small for FCL (MC renders into its own FBO and blits to the default one).
- Both
- M2, draw-pass cache across frames: one cache, entries pruned when their image epochs move,
destroyed after their last submit. Kill switch:
MOBILEGL_MAGMA_PASS_CACHE=0. - M3, blit descriptor sets: one pool per frame slot.
- M9, converted vertex streams (wrongly marked "have" in the first audit). The wire arm
re-converted the whole remaining stream on every draw: Sodium's multi-draws over one arena cost
49 ms/frame of CPU on BSL (19.5 fps against dev's 64.7).
- Now one conversion per (store content serial, layout), kept across frames in
VkBufferManager(LookupConvertedStream/StoreConvertedStream). - Each entry owns a vertex buffer. Bounded at 192 MB (least recently used first); entries idle for 256 frames go. A replaced buffer is released when its frame slot comes round.
- The content serial is process-wide monotonic and moves on every host write, respecify, GPU-write mark, shader-writable bind and donation.
- Kill switch:
MOBILEGL_MAGMA_VERTEX_CONVERSION_CACHE=0.
- Now one conversion per (store content serial, layout), kept across frames in
- M4, write renaming. A busy
glBufferSubDataused to take a staged copy, which ended the render pass with two full barriers (FCL: ~5.6 per frame, all on one 288-byte store). Now:- A store of 64 KB or less keeps a host shadow (64 MB budget), from respecify on.
- A busy write into a shadowed store gives it a fresh VkBuffer filled from the shadow and releases the old one like a glBufferData orphan. No copy is recorded and the pass stays open.
- GPU-written marks, shader-writable binds, donation and import drop the shadow.
ReadWireBufferserves shadowed stores from the shadow, so no host wait.- Kill switch:
MOBILEGL_MAGMA_WRITE_RENAME=0.
- Tests:
InPassClearScenario: 4 cases, monolith and split, both backends.ConvertedVertexStreamScenario: 3 cases (reuse, same-frame sub-data, cross-frame sub-data). Red-once: a lookup that ignores the content serial turns both sub-data cases red.WriteRenameScenario: 4 cases (order and carry, one-byte writes, uniform and index buffers, multi-frame). Red-once: a rename that skips the shadow fill turns all 4 red, which also proves the rename engages.- Red-once checks: the colour index and the scissor (2 cases red); the depth clear-load bit (depth/stencil case red).
- Syncval gates green (cache 7/7, run-ahead 14/14), plus the InPassClear cases under syncval.
- Gates:
- SSIM 24/24 (openra, rd12, bsl × 4 arms × 2 backends) on
p15e. - Host unit and integration-gpu green, apart from the known environmental
ServerSpawn/FuzzArm2/PeerLatch/ spawn ColdStart failures. CompositorRecoveryflakes under -j16 and passes alone 3/3.
- SSIM 24/24 (openra, rd12, bsl × 4 arms × 2 backends) on
S0 milestone (one device session, FCL, interval 0, 2 reps; runs/ms-s0i):
| scene | build | Magma CPU ms/frame | Magma fps | Espryt CPU ms/frame | Espryt fps | GPU busy |
|---|---|---|---|---|---|---|
| vanilla 1.21.5 (CPU) | fin | 3.27 | 170 | 2.81 | 190 | 12-15 % |
| p15h (S0 without M4) | 2.59 | 191 | - | - | 15 % | |
| p15i (S0) | 2.56 | 190 | 2.77 | 193 | 13-15 % | |
| dev | 1.79 (n=1) | 234 | 2.14 | 218 | 14 % | |
| MobileGlues | 1.59 | 256 | 15 % | |||
| BSL (GPU) | p15i | 7.26 | 77.2 | 7.61 | 70.6 | 99 % |
| dev | 13.85 | 66.1 | 7.17 | 70.5 | 85-100 % | |
| MobileGlues | 6.25 | 78.2 | 98-100 % |
(BSL before the converted-stream cache: Magma 19.5 fps at 26 % GPU busy, 49 ms CPU/frame.)
- Espryt's
baselib (p15plan, unchanged) read 2.84 in the same session: the earlier "p15e Espryt regression" was session variance. S0 does not touch Espryt. - Target status. Magma BSL is met (within 1.3 % of MobileGlues, GPU-bound). Espryt BSL is GPU-bound at 99 % and 10 % below MobileGlues, same as dev: a GPU-side gap still to explain (the load/store and clear audit of PLAN §0.1). CPU scene: Magma 2.56 vs MobileGlues 1.59, Espryt 2.77.
- Where Magma's CPU goes now (p15i profile,
runs/prof-hi, ms/frame inclusive):VerbChannel::Port0.85,OnDrawVbo0.62,SetupWireDraw0.46,Present0.32,MGPipeValidateForVerb0.27, in-pass clears 0.18. The draw path is S1-S3's; S0's non-draw ports are done. Proof that M4 engages:StagedWireRangeCopy0.067 is gone andRenameBusyWireStorecosts 0.048 (a VMA allocation per rename; a recycle pool could take most of it).
Stage P: dropped for the target.
Harness
| purpose | where |
|---|---|
| FCL probes and reducers | tools/device_bench/disagg/ (README "P15 FCL probes") |
| FCL milestone (CPU + BSL scenes, fin / new / dev / MobileGlues) | scratchpad p15/fcl_milestone.sh, fcl_scene.sh, fclab.sh, fclsum.py |
| SSIM gate (openra, rd12, bsl × 4 arms × 2 backends) | scratchpad p15/ssim_gate.sh; matrix_p14.sh now takes PREP_WLS and a bsl workload |
| host CI-shaped build (WSL archlinux) | ~/mgl-p15-ci31, scratchpad p15/wsl_ci.sh, w_suite.sh, w_syncval.sh, w_sv_one.sh, w_one.sh |
| trace APK builds | scratchpad build_trace.sh W:/p15 .<tag> (rerun once on the IncrementalSplitterRunnable failure) |
Host-build trap: editing a header while ninja is compiling leaves objects newer than the header
but built from its old text. This happened once and gave a bad_alloc in every scenario. Never
edit sources during a build; touch the edited headers if in doubt.
Device facts:
- Clocks: CPU 2035.2 MHz on policies 2/5/7 and 1574.4 MHz on policy0, GPU 680 MHz (new default since
2026-10-08, pending the soak). Pinned per session by
bench_session.sh, which everydevjob.shjob runs. - Frequency daemons are stopped only inside a bench session:
thermal-engine,perf2-hal-1-0,vendor.perfservice,performanceandhyperschedule_hal_service. Their prior state is in/data/local/tmp/p15-bench-sessionwhile a session is open, and they are restarted and verified on exit. If that file exists with no job running, a session was left open: runbench_session.sh stop. - The perf stack's game-mode caps in
/sys/kernel/msm_performance/parameters/cpu_max_freqsurvive its services and silently override the pin. The session releases them. - FCL's original lib md5 is
00c09f0a…. - MC 1.21.5 options md5 is
93b3f708…; it is backed up at/data/local/tmp/p15-options.txt. - Iris properties are backed up at
/data/local/tmp/p15-iris.properties. fcl_scene.sh restorerestores Iris;fcl_p14.sh restorerestores the lib andconfig.json.- The anland desktop is stopped during runs and restarted afterwards.