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MobileGL/MobileGL/MG_IntegrationTest/Scenarios/GenerateMipmapServerScenario.cpp
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/GenerateMipmapServerScenario.cpp
// Copyright (c) 2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Scenario - glGenerateMipmap ON THE FORMATS ESPRYT DOES NOT HAND STRAIGHT TO THE DRIVER
// (P8-B).
//
// Espryt generates R11F_G11F_B10F and depth chains with per-level blits, and RGB16F / RGB32F
// chains outside glGenerateMipmap because ES refuses a three-channel float format there. Until
// P8-B the split arms of both were named refusals:
// B1 Fatal{UnmigratedEmulation, "generate-mipmap-storage"} whenever the texture's descriptor
// held fewer levels than the full chain from level 0 - a MAX_LEVEL below the chain, or a
// glTexStorage2D with fewer levels - which is legal GL (the generated window is
// BASE_LEVEL+1 .. min(p, MAX_LEVEL), and immutable storage bounds it too);
// B2 Fatal{UnmigratedEmulation, "generate-mipmap-cpu-filter"} on every RGB16F / RGB32F
// generation, because the monolith filters the frontend's level shadows on the CPU.
//
// EVERY CASE CHECKS THE GL ANSWER BY SAMPLING. The base level is split into two halves (bottom
// rows A, top rows B) so a generation that loses the row order, or reads another level, cannot
// average to the right color. Each generated level is read back through texelFetch into an RGBA8
// target, and the levels outside the window are checked unchanged (or still undefined).
//
// ARMS. Both backends, monolith and Split / Spawn / Tcp; Magma is the control. The forced-CPU arm
// (MGITEST_ESPRYT_FORCE_CPU_MIPMAP=1, read by the SERVER) runs the three-channel cases through
// Espryt's server-side CPU filter, which a host driver never needs: llvmpipe generates both
// formats natively. Under the knob the server log must name that arm, or the entry proved nothing.
//
// THE CPU ARM'S STORE ROUTE (P8-SE). When the driver cannot read the base level back, the server's
// CPU arm filters the staged store's copy of it - but only for a texture the driver never wrote
// (P8-E's sticky mark), because a render target's level 0 exists only on the driver and the store
// still holds what crossed before the draw. The `CpuMipRefused.` entries add
// MGITEST_ESPRYT_REFUSE_TEXTURE_READBACK_EXTENT=16x16 (P8-E's knob, also read by the SERVER) to the
// forced-CPU knob: a render-target base must decline by name (generate-mipmap-store-declined) and
// never filter the stale store, and an uploaded-only base must still be filtered from the store.
//
// MONOLITH DEFECTS, recorded for dev (ID-P8-3) and skipped by name on the monolith arm they live
// on unless MGITEST_RUN_MONOLITH_MIP_DEFECTS=1 is set (which is how each was shown red):
// M1 Espryt: the RGB16F / RGB32F CPU filter reads the frontend's level shadow, which a GPU
// write to level 0 leaves stale (DirectGLES.cpp GenerateThreeChannelFloatMipmapOnCpu);
// M2 Espryt: the R11F / depth blit chains start at level 1 and run to the end of the chain,
// ignoring BASE_LEVEL and MAX_LEVEL, and the storage grow before them defines levels past
// MAX_LEVEL (DirectGLES.cpp GenerateColorTexture2DMipmap / GenerateDepthTexture2DMipmap /
// EnsureGenerateMipmapStorageAllocated);
// M3 Magma: a color format without BLIT_SRC|BLIT_DST (R11F_G11F_B10F on lavapipe) is skipped
// with a warning and its levels stay undefined texels - the monolith has no shader arm,
// which the wire arm has had since P7 (VulkanRenderer.cpp GenerateMipmap).
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdlib>
#include <string>
#include <vector>
#include "../Harness/HeadlessGL.h"
#include "../Harness/PipeStatsWindow.h"
#include "../Harness/ScenarioFixture.h"
#include "../Harness/SplitRuntimePeek.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr int kEdge = 16;
constexpr const char* kForceCpuMipmap = "MGITEST_ESPRYT_FORCE_CPU_MIPMAP";
constexpr const char* kCpuMipmapMarker = "generate-mipmap-server-cpu";
constexpr const char* kRunMonolithDefects = "MGITEST_RUN_MONOLITH_MIP_DEFECTS";
// P8-SE: E's server-read knob; the entries set it to kEdge x kEdge, the base level's extent.
constexpr const char* kRefuseReadback = "MGITEST_ESPRYT_REFUSE_TEXTURE_READBACK_EXTENT";
constexpr const char* kStoreDeclinedMarker = "generate-mipmap-store-declined";
constexpr const char* kStoreFilteredMarker = "filtering the staged store's copy";
constexpr const char* kVertexSource = R"(#version 430 core
void main() {
vec2 positions[3] = vec2[3](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
}
)";
constexpr const char* kSampleSource = R"(#version 430 core
uniform sampler2D u_texture;
uniform int u_level;
out vec4 o_color;
void main() { o_color = texelFetch(u_texture, ivec2(gl_FragCoord.xy), u_level); }
)";
constexpr const char* kPaintSource = R"(#version 430 core
uniform vec4 u_bottom;
uniform vec4 u_top;
uniform float u_split;
out vec4 o_color;
void main() { o_color = gl_FragCoord.y < u_split ? u_bottom : u_top; }
)";
using Rgb = std::array<float, 3>;
// Exact in R11F_G11F_B10F, RGB16F and RGB32F alike, and apart in every channel.
constexpr Rgb kBottom = {0.25f, 0.5f, 0.75f};
constexpr Rgb kTop = {0.875f, 0.375f, 0.125f};
constexpr Rgb kSentinel = {1.0f, 0.0f, 1.0f};
constexpr Rgb kLevelZero = {1.0f, 0.0f, 0.0f};
constexpr Rgb kLevelTwo = {0.0f, 0.0f, 1.0f};
constexpr Rgb kLevelThree = {1.0f, 1.0f, 0.0f};
constexpr float kDepthBottom = 0.25f;
constexpr float kDepthTop = 0.75f;
constexpr float kDepthLevelZero = 0.125f;
constexpr float kDepthLevelTwo = 0.5f;
constexpr float kDepthLevelThree = 1.0f;
struct Format {
GLenum internalFormat;
bool depth;
const char* name;
};
constexpr Format kPackedFloat = {GL_R11F_G11F_B10F, false, "R11F_G11F_B10F"};
constexpr Format kDepth32F = {GL_DEPTH_COMPONENT32F, true, "DEPTH_COMPONENT32F"};
constexpr Format kRgb16F = {GL_RGB16F, false, "RGB16F"};
constexpr Format kRgb32F = {GL_RGB32F, false, "RGB32F"};
int ToByte(float value) {
return static_cast<int>(std::lround(value * 255.0f));
}
class GenerateMipmapServerScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
m_wire = SplitRuntimeSkipReason().empty();
// P13 W4b: monolith on the record arm runs the server's generation in this process.
m_recordArm = m_wire || PeekSplitRuntime().dataArmIsRecord;
m_espryt = Gl().BackendName() == "DirectGLES";
m_forcedCpu = std::getenv(kForceCpuMipmap) != nullptr;
m_refusedReadback = std::getenv(kRefuseReadback) != nullptr;
std::string error;
m_sampleProgram = CompileProgram(kVertexSource, kSampleSource, &error);
ASSERT_NE(m_sampleProgram, 0u) << error;
m_paintProgram = CompileProgram(kVertexSource, kPaintSource, &error);
ASSERT_NE(m_paintProgram, 0u) << error;
m_target = MakeColorFbo(kEdge, kEdge);
ASSERT_NE(m_target.fbo, 0u) << "could not create the sampling target";
glGenVertexArrays(1, &m_vao);
glGenFramebuffers(1, &m_fbo);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
ASSERT_EQ(FirstGLError(), 0u);
}
void TearDown() override {
if (!Ready()) return;
glUseProgram(0);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
if (m_sampleProgram != 0) glDeleteProgram(m_sampleProgram);
if (m_paintProgram != 0) glDeleteProgram(m_paintProgram);
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
if (m_fbo != 0) glDeleteFramebuffers(1, &m_fbo);
if (m_texture != 0) glDeleteTextures(1, &m_texture);
BindDefaultFramebuffer();
if (m_target.fbo != 0) DestroyColorFbo(m_target);
glViewport(0, 0, Gl().Width(), Gl().Height());
FirstGLError();
}
// Whether this case meets a recorded monolith defect on this arm (see the header). The
// knob runs it anyway, which is how each defect is shown red and how dev's fix is checked.
bool MonolithDefect(bool onEspryt, bool onMagma) const {
if (m_wire || std::getenv(kRunMonolithDefects) != nullptr) return false;
// P13 W4b: a monolith on the record arm runs the wire's generation, so it meets none.
if (PeekSplitRuntime().dataArmIsRecord) return false;
return m_espryt ? onEspryt : onMagma;
}
static constexpr const char* kM1 =
"monolith defect M1 (recorded for dev, ID-P8-3): Espryt's CPU filter reads the frontend's "
"level shadow, which the draw into level 0 left stale";
static constexpr const char* kM2 =
"monolith defect M2 (recorded for dev, ID-P8-3): Espryt's blit chain ignores BASE_LEVEL and "
"MAX_LEVEL and its storage grow defines levels past MAX_LEVEL";
static constexpr const char* kM3 =
"monolith defect M3 (recorded for dev, ID-P8-3): Magma skips a format without native blit "
"and leaves the generated levels empty";
GLuint NewTexture() {
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
return m_texture;
}
// A level `edge` x `edge` whose rows below the middle are `bottom` and above it `top`.
static std::vector<float> Halves(const Format& format, int edge, const Rgb& bottom, const Rgb& top,
float depthBottom, float depthTop) {
const int channels = format.depth ? 1 : 3;
std::vector<float> texels(static_cast<std::size_t>(edge * edge * channels));
for (int y = 0; y < edge; ++y) {
for (int x = 0; x < edge; ++x) {
float* texel = texels.data() + static_cast<std::size_t>((y * edge + x) * channels);
const bool low = y < edge / 2;
if (format.depth) {
texel[0] = low ? depthBottom : depthTop;
} else {
for (int c = 0; c < 3; ++c)
texel[c] = low ? bottom[c] : top[c];
}
}
}
return texels;
}
static std::vector<float> Flat(const Format& format, int edge, const Rgb& color, float depth) {
return Halves(format, edge, color, color, depth, depth);
}
static void DefineLevel(const Format& format, int level, int edge, const std::vector<float>& texels) {
glTexImage2D(GL_TEXTURE_2D, level, static_cast<GLint>(format.internalFormat), edge, edge, 0,
format.depth ? GL_DEPTH_COMPONENT : GL_RGB, GL_FLOAT, texels.data());
}
static void UploadLevel(const Format& format, int level, int edge, const std::vector<float>& texels) {
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, edge, edge, format.depth ? GL_DEPTH_COMPONENT : GL_RGB,
GL_FLOAT, texels.data());
}
static int LevelWidth(int level) {
GLint width = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
return width;
}
// texelFetch's level is relative to BASE_LEVEL and bounded by MAX_LEVEL, so the window is
// reopened over every defined level before any of them is read.
Image SampleLevel(int level, int maxLevel) {
const int edge = std::max(kEdge >> level, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glUseProgram(m_sampleProgram);
glUniform1i(glGetUniformLocation(m_sampleProgram, "u_texture"), 0);
glUniform1i(glGetUniformLocation(m_sampleProgram, "u_level"), level);
BindFbo(m_target);
glViewport(0, 0, edge, edge);
glBindVertexArray(m_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
return ReadPixelsRect(0, 0, edge, edge);
}
// Every row of `image` against the half it belongs to. A depth level is read in its red
// channel only, and only in its bottom and top rows: the rows next to the boundary are
// where a shader-based depth mip is entitled to a half-texel offset.
static void ExpectHalves(const Image& image, const Format& format, const Rgb& bottom, const Rgb& top,
float depthBottom, float depthTop, const std::string& what) {
const int height = image.Height();
for (int y = 0; y < height; ++y) {
if (format.depth && y != 0 && y != height - 1) continue;
const bool low = y < height / 2;
for (int x = 0; x < image.Width(); ++x) {
const Rgba8 got = image.At(x, y);
if (format.depth) {
const int want = ToByte(low ? depthBottom : depthTop);
EXPECT_NEAR(got.r, want, 2) << what << " depth at (" << x << "," << y << ") got " << got;
if (std::abs(got.r - want) > 2) return;
continue;
}
const Rgb& color = low ? bottom : top;
const int want[3] = {ToByte(color[0]), ToByte(color[1]), ToByte(color[2])};
const int have[3] = {got.r, got.g, got.b};
for (int c = 0; c < 3; ++c) {
EXPECT_NEAR(have[c], want[c], 2)
<< what << " channel " << c << " at (" << x << "," << y << ") got " << got;
if (std::abs(have[c] - want[c]) > 2) return;
}
}
}
}
static void ExpectFlat(const Image& image, const Format& format, const Rgb& color, float depth,
const std::string& what) {
ExpectHalves(image, format, color, color, depth, depth, what);
}
void Generate() {
m_mark = PipeStatsWindow::MarkLaneLog();
glBindTexture(GL_TEXTURE_2D, m_texture);
glGenerateMipmap(GL_TEXTURE_2D);
ASSERT_EQ(FirstGLError(), 0u) << "glGenerateMipmap";
// generate_mipmap is fire-and-forget (P15): the server applies it after this
// returns, so the server log this case reads is complete only after a finish.
glFinish();
}
// Under the knob the SERVER must say it filtered on the CPU; without that line the entry
// ran the native arm and its green says nothing about the arm it is named for. On
// monolith's record arm (P13 W4b) the same backend code runs in this process, so the
// whole lane log is where its line lands.
void ExpectCpuArmNamed() {
if (!m_forcedCpu || !m_recordArm || !m_espryt) return;
const std::string log =
m_wire ? PipeStatsWindow::ReadServerLogSince(m_mark) : PipeStatsWindow::ReadLaneLogSince(m_mark);
EXPECT_NE(log.find(kCpuMipmapMarker), std::string::npos)
<< kForceCpuMipmap << " is set but the server log after glGenerateMipmap carries no '"
<< kCpuMipmapMarker << "' line: the knob did not reach the server, or the three-channel "
<< "generation never took the server's CPU arm";
}
// ---- B1: the generated window, on the two formats Espryt blits level by level ----------
// Levels 0..2 defined, MAX_LEVEL = 2: the descriptor holds three of the chain's five levels.
void MutableMaxLevelTwo(const Format& format) {
if (MonolithDefect(true, !format.depth)) GTEST_SKIP() << (m_espryt ? kM2 : kM3);
NewTexture();
DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, kDepthBottom, kDepthTop));
DefineLevel(format, 1, kEdge / 2, Flat(format, kEdge / 2, kSentinel, kDepthLevelZero));
DefineLevel(format, 2, kEdge / 4, Flat(format, kEdge / 4, kSentinel, kDepthLevelZero));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
ASSERT_EQ(FirstGLError(), 0u) << "define levels 0..2";
Generate();
EXPECT_EQ(LevelWidth(3), 0) << format.name << ": level 3 is past MAX_LEVEL and must stay undefined";
for (int level = 1; level <= 2; ++level)
ExpectHalves(SampleLevel(level, 2), format, kBottom, kTop, kDepthBottom, kDepthTop,
std::string(format.name) + " MAX_LEVEL=2 level " + std::to_string(level));
ExpectHalves(SampleLevel(0, 2), format, kBottom, kTop, kDepthBottom, kDepthTop,
std::string(format.name) + " MAX_LEVEL=2 level 0 (the base, unchanged)");
EXPECT_EQ(FirstGLError(), 0u);
}
// glTexStorage2D with three of the chain's five levels.
void PartialStorage(const Format& format) {
if (MonolithDefect(false, !format.depth)) GTEST_SKIP() << kM3;
NewTexture();
glTexStorage2D(GL_TEXTURE_2D, 3, format.internalFormat, kEdge, kEdge);
UploadLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, kDepthBottom, kDepthTop));
ASSERT_EQ(FirstGLError(), 0u) << "partial storage";
Generate();
for (int level = 1; level <= 2; ++level)
ExpectHalves(SampleLevel(level, 2), format, kBottom, kTop, kDepthBottom, kDepthTop,
std::string(format.name) + " three-level storage level " + std::to_string(level));
EXPECT_EQ(FirstGLError(), 0u);
}
// BASE_LEVEL = 1, MAX_LEVEL = 2 over four defined levels: only level 2 is generated, from
// level 1; levels 0 and 3 keep what they held and level 4 is never defined.
void MutableBaseLevelOne(const Format& format) {
if (MonolithDefect(true, !format.depth)) GTEST_SKIP() << (m_espryt ? kM2 : kM3);
NewTexture();
DefineLevel(format, 0, kEdge, Flat(format, kEdge, kLevelZero, kDepthLevelZero));
DefineLevel(format, 1, kEdge / 2, Halves(format, kEdge / 2, kBottom, kTop, kDepthBottom, kDepthTop));
DefineLevel(format, 2, kEdge / 4, Flat(format, kEdge / 4, kLevelTwo, kDepthLevelTwo));
DefineLevel(format, 3, kEdge / 8, Flat(format, kEdge / 8, kLevelThree, kDepthLevelThree));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
ASSERT_EQ(FirstGLError(), 0u) << "define levels 0..3";
Generate();
EXPECT_EQ(LevelWidth(4), 0) << format.name << ": level 4 is past MAX_LEVEL and must stay undefined";
const std::string name(format.name);
ExpectFlat(SampleLevel(0, 3), format, kLevelZero, kDepthLevelZero,
name + " level 0 (below BASE_LEVEL)");
ExpectHalves(SampleLevel(1, 3), format, kBottom, kTop, kDepthBottom, kDepthTop,
name + " level 1 (base)");
ExpectHalves(SampleLevel(2, 3), format, kBottom, kTop, kDepthBottom, kDepthTop,
name + " level 2 (generated from level 1)");
ExpectFlat(SampleLevel(3, 3), format, kLevelThree, kDepthLevelThree,
name + " level 3 (past MAX_LEVEL)");
EXPECT_EQ(FirstGLError(), 0u);
}
// ---- B2: RGB16F / RGB32F ----------------------------------------------------------------
void UploadedBase(const Format& format) {
NewTexture();
DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, 0, 0));
ASSERT_EQ(FirstGLError(), 0u) << "define level 0";
Generate();
const int last = 4;
for (int level = 1; level < last; ++level)
ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0,
std::string(format.name) + " uploaded base, level " + std::to_string(level));
EXPECT_EQ(LevelWidth(last), 1) << format.name << ": the generated chain ends at 1x1";
ExpectCpuArmNamed();
EXPECT_EQ(FirstGLError(), 0u);
}
// Complementary's colortex2 shape: the base is a render target the GPU wrote after its one
// upload, so the chain must come from the GPU's level 0 and never from the uploaded texels.
void RenderTargetBase(const Format& format) {
if (MonolithDefect(true, false)) GTEST_SKIP() << kM1;
PaintSentinelBaseAsRenderTarget(format);
if (HasFatalFailure() || IsSkipped()) return;
Generate();
const int last = 4;
for (int level = 0; level < last; ++level)
ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0,
std::string(format.name) + " render-target base, level " + std::to_string(level));
ExpectCpuArmNamed();
EXPECT_EQ(FirstGLError(), 0u);
}
// ---- P8-SE: the CPU arm's store route under a refused readback ----------------------
// Only the `CpuMipRefused.` entries carry both server knobs; anywhere else the store route
// is unreachable on a host (its driver reads every level back) and the case says so.
void SkipUnlessTheStoreRouteIsArmed() {
if (m_wire && m_espryt && m_forcedCpu && m_refusedReadback) return;
GTEST_SKIP() << "the store route needs Espryt's split server with " << kForceCpuMipmap << " and "
<< kRefuseReadback << "=" << kEdge << "x" << kEdge << " (the CpuMipRefused. entries)";
}
// The render-target base again, with the driver refusing to read level 0 back: the store
// holds the uploaded sentinel, the driver the drawn halves, and P8-E's mark says so. The
// arm must decline by name - a stale chain of sentinel texels is the defect.
void RefusedReadbackOfADrawnBase(const Format& format) {
SkipUnlessTheStoreRouteIsArmed();
if (IsSkipped()) return;
PaintSentinelBaseAsRenderTarget(format);
if (HasFatalFailure() || IsSkipped()) return;
Generate();
const std::string log = PipeStatsWindow::ReadServerLogSince(m_mark);
EXPECT_NE(log.find(kStoreDeclinedMarker), std::string::npos)
<< "the base level was drawn and its readback refused, but the server log after glGenerateMipmap "
"has no '"
<< kStoreDeclinedMarker << "' line";
EXPECT_EQ(log.find(kStoreFilteredMarker), std::string::npos)
<< "the CPU arm filtered the staged store's copy of a level the driver has since drawn over";
const int last = 4;
ExpectHalves(SampleLevel(0, last), format, kBottom, kTop, 0, 0,
std::string(format.name) + " drawn base (untouched by the decline)");
for (int level = 1; level < last; ++level) {
const Image image = SampleLevel(level, last);
const Rgba8 got = image.At(0, 0);
EXPECT_FALSE(std::abs(got.r - ToByte(kSentinel[0])) <= 2 &&
std::abs(got.g - ToByte(kSentinel[1])) <= 2 &&
std::abs(got.b - ToByte(kSentinel[2])) <= 2)
<< format.name << " level " << level << " is the uploaded sentinel " << got
<< ": the chain was filtered from the stale staged store";
}
ExpectCpuArmNamed();
FirstGLError();
}
// The control: a base that only ever crossed as an upload IS what the store holds, so a
// refused readback is answered from the store and the chain is right. This is what tells
// the check above from "the store route always declines" - the generation's own
// driver-write note must not count against the level it reads.
void RefusedReadbackOfAnUploadedBase(const Format& format) {
SkipUnlessTheStoreRouteIsArmed();
if (IsSkipped()) return;
NewTexture();
DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, 0, 0));
ASSERT_EQ(FirstGLError(), 0u) << "define level 0";
Generate();
const std::string log = PipeStatsWindow::ReadServerLogSince(m_mark);
EXPECT_NE(log.find(kStoreFilteredMarker), std::string::npos)
<< "the uploaded base's readback was refused, but the server log has no '" << kStoreFilteredMarker
<< "' line: the store route did not answer";
EXPECT_EQ(log.find(kStoreDeclinedMarker), std::string::npos)
<< "the store route declined a level that only ever crossed as an upload";
const int last = 4;
for (int level = 1; level < last; ++level)
ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0,
std::string(format.name) + " uploaded base, store-filtered level " +
std::to_string(level));
EXPECT_EQ(FirstGLError(), 0u);
}
// Level 0 uploaded as the sentinel, then drawn over as a render target (bottom / top halves).
void PaintSentinelBaseAsRenderTarget(const Format& format) {
NewTexture();
DefineLevel(format, 0, kEdge, Flat(format, kEdge, kSentinel, 0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
FirstGLError();
GTEST_SKIP() << format.name << " is not color-renderable on " << Gl().BackendName() << " (status 0x"
<< std::hex << status << ")";
}
glViewport(0, 0, kEdge, kEdge);
glUseProgram(m_paintProgram);
glUniform4f(glGetUniformLocation(m_paintProgram, "u_bottom"), kBottom[0], kBottom[1], kBottom[2], 1);
glUniform4f(glGetUniformLocation(m_paintProgram, "u_top"), kTop[0], kTop[1], kTop[2], 1);
glUniform1f(glGetUniformLocation(m_paintProgram, "u_split"), kEdge / 2.0f);
glBindVertexArray(m_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_EQ(FirstGLError(), 0u) << "draw into level 0";
}
bool m_wire = false;
bool m_recordArm = false;
bool m_espryt = false;
bool m_forcedCpu = false;
bool m_refusedReadback = false;
GLuint m_sampleProgram = 0;
GLuint m_paintProgram = 0;
GLuint m_vao = 0;
GLuint m_fbo = 0;
GLuint m_texture = 0;
ColorFbo m_target{};
PipeStatsWindow::LogMark m_mark{};
};
} // namespace
// B1.
TEST_F(GenerateMipmapServerScenario, PackedFloatMutableMaxLevelBelowTheChain) {
if (!Ready()) return;
MutableMaxLevelTwo(kPackedFloat);
}
TEST_F(GenerateMipmapServerScenario, PackedFloatStorageWithFewerLevelsThanTheChain) {
if (!Ready()) return;
PartialStorage(kPackedFloat);
}
TEST_F(GenerateMipmapServerScenario, PackedFloatMutableBaseLevelOneKeepsTheLevelsOutsideItsWindow) {
if (!Ready()) return;
MutableBaseLevelOne(kPackedFloat);
}
TEST_F(GenerateMipmapServerScenario, DepthMutableMaxLevelBelowTheChain) {
if (!Ready()) return;
MutableMaxLevelTwo(kDepth32F);
}
TEST_F(GenerateMipmapServerScenario, DepthStorageWithFewerLevelsThanTheChain) {
if (!Ready()) return;
PartialStorage(kDepth32F);
}
TEST_F(GenerateMipmapServerScenario, DepthMutableBaseLevelOneKeepsTheLevelsOutsideItsWindow) {
if (!Ready()) return;
MutableBaseLevelOne(kDepth32F);
}
// B2.
TEST_F(GenerateMipmapServerScenario, Rgb16fUploadedBaseGeneratesItsChain) {
if (!Ready()) return;
UploadedBase(kRgb16F);
}
TEST_F(GenerateMipmapServerScenario, Rgb16fRenderTargetBaseGeneratesFromTheGpuWrittenLevel) {
if (!Ready()) return;
RenderTargetBase(kRgb16F);
}
TEST_F(GenerateMipmapServerScenario, Rgb32fUploadedBaseGeneratesItsChain) {
if (!Ready()) return;
UploadedBase(kRgb32F);
}
TEST_F(GenerateMipmapServerScenario, Rgb32fRenderTargetBaseGeneratesFromTheGpuWrittenLevel) {
if (!Ready()) return;
RenderTargetBase(kRgb32F);
}
// P8-SE: the CPU arm's store route (header; the CpuMipRefused. entries).
TEST_F(GenerateMipmapServerScenario, Rgb16fDrawnBaseWithARefusedReadbackDeclinesByName) {
if (!Ready()) return;
RefusedReadbackOfADrawnBase(kRgb16F);
}
TEST_F(GenerateMipmapServerScenario, Rgb16fUploadedBaseWithARefusedReadbackIsFilteredFromTheStore) {
if (!Ready()) return;
RefusedReadbackOfAnUploadedBase(kRgb16F);
}
} // namespace MGITest