Files
MobileGL/MobileGL/MG_Backend/DirectGLES
BZLZHH 6e6f5268fb [Fix] (MG_Backend): let a default-visual X11 window match an alpha-free config
ChooseConfigForSurface prefilters candidate configs with eglChooseConfig
requiring EGL_ALPHA_SIZE 8, then tries to match the window's X visual. On
NVIDIA's X11 EGL every alpha-8 config lives on the 32-bit ARGB visual, and the
default depth-24 TrueColor visual only appears on alpha-0 configs - so for any
window created with the default visual the match loop scanned a list that
could not contain its visual, fell through to a 32-bit-visual config, and
eglCreateWindowSurface failed with EGL_BAD_CONFIG.

Keep the alpha-8 list as the first tier and add an alpha-relaxed second tier
used only for the visual match; the sizeless fallbacks below still run on the
alpha-8 list. Mesa is unaffected (its default-visual configs carry alpha), and
a destination-alpha-free default framebuffer is exactly what native GLX hands
out on these visuals anyway.

Found by running Minecraft through the new GLXImpl on Espryt: NVIDIA EGL also
needs EGL_PLATFORM=x11 under a Wayland session or eglGetDisplay itself returns
no display, which is a launcher-environment concern, not a library one.
2026-08-05 23:12:12 -04:00
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