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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 20:58:31 +09:00
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6e9f990eed3e8238c2ea8412b020a15e4b700d99
MobileGL/MG/MG_GL/Implementations/GL
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swung0x48 6e9f990eed [Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
2025-06-21 13:23:40 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
2025-06-21 19:35:16 +08:00
Framebuffer
[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
2025-06-21 02:02:51 +08:00
Getter
[Improvement] (Getter): better glGetString with GPU name
2025-06-22 19:57:41 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
Texture
[Fix] (MG_State/Texture): properly disable mip filter when instructed
2025-06-22 19:56:15 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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