This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-11-12 04:23:23 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
6f299372c69f822f0a75dbd85a6bc1f2de078434
MobileGL
/
MobileGL
/
MG_Impl
/
GLImpl
/
Program
T
History
swung0x48
6f299372c6
[Feat] (Program): implement GL_ARB_gl_spirv - glShaderBinary, glSpecializeShader and the SPIR_V_BINARY state, feeding the module into the ordinary compile pipeline
2026-08-27 05:37:17 -04:00
..
GL_Program.cpp
[Feat] (Program): implement GL_ARB_gl_spirv - glShaderBinary, glSpecializeShader and the SPIR_V_BINARY state, feeding the module into the ordinary compile pipeline
2026-08-27 05:37:17 -04:00
GL_Program.h
[Feat] (Program): implement GL_ARB_gl_spirv - glShaderBinary, glSpecializeShader and the SPIR_V_BINARY state, feeding the module into the ordinary compile pipeline
2026-08-27 05:37:17 -04:00
GL_ProgramPipeline.cpp
[Fix] (ShaderTranspiler): enforce the layout(binding) range rule for samplers, images and uniform/atomic-counter blocks, not only for SSBOs
2026-08-27 05:37:17 -04:00
GL_ProgramPipeline.h
[Feat] (MG_State, MG_Impl): give program pipelines their object and their state
2026-08-05 05:43:13 -04:00
ProgramInterface.cpp
[Fix, Test] (GLState): stop enumerating buffer variables as GL uniforms
2026-08-21 11:55:29 -04:00
ProgramInterface.h
[Feat, Fix] (MG_Impl, MG_State, MG_Backend): program interface queries from frontend reflection; Espryt state-shadow reset
2026-08-09 08:12:30 -04:00