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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VulkanRenderer.h"
#include "VertexInputStateFactory.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/Core.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/ProgramState/ShaderObject.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/TextureMetrics.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <vulkan/vulkan_core.h>
namespace MobileGL::MG_Backend::DirectVulkan {
static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
Bool blendEnable,
VkBlendFactor srcColorBlendFactor,
VkBlendFactor dstColorBlendFactor,
VkBlendOp colorBlendOp,
VkBlendFactor srcAlphaBlendFactor,
VkBlendFactor dstAlphaBlendFactor,
VkBlendOp alphaBlendOp,
VkColorComponentFlags colorWriteMask) {
VkPipelineColorBlendAttachmentState attachment{};
attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
attachment.srcColorBlendFactor = srcColorBlendFactor;
attachment.dstColorBlendFactor = dstColorBlendFactor;
attachment.colorBlendOp = colorBlendOp;
attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
attachment.alphaBlendOp = alphaBlendOp;
attachment.colorWriteMask = colorWriteMask;
return attachment;
}
static Bool ShouldUseTransientVertexIndexBuffer(const MG_State::GLState::BufferObject& bufferObject) {
switch (bufferObject.GetUsage()) {
case BufferUsage::StreamDraw:
case BufferUsage::StreamRead:
case BufferUsage::StreamCopy:
case BufferUsage::DynamicDraw:
case BufferUsage::DynamicRead:
case BufferUsage::DynamicCopy:
return true;
case BufferUsage::StaticDraw:
case BufferUsage::StaticRead:
case BufferUsage::StaticCopy:
default:
return false;
}
}
static VkColorComponentFlags GetSupportedColorWriteMaskForComponentCount(SizeT componentCount) {
switch (componentCount) {
case 1:
return VK_COLOR_COMPONENT_R_BIT;
case 2:
return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT;
case 3:
return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
case 4:
return VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
default:
MOBILEGL_ASSERT(false,
"GetSupportedColorWriteMaskForComponentCount: unsupported componentCount=%zu",
componentCount);
return 0;
}
}
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
}
return requestedAlpha;
}
static void ApplyGLViewportState(VkCommandBuffer commandBuffer, const IntVec2& fallbackExtent) {
const IntVec4& viewportState = MG_State::pGLContext->GetViewport();
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
VkViewport viewport{};
viewport.x = static_cast<float>(viewportState.x());
viewport.y = static_cast<float>(viewportState.y());
viewport.width =
static_cast<float>(viewportState.z() > 0 ? viewportState.z() : fallbackExtent.x());
viewport.height =
static_cast<float>(viewportState.w() > 0 ? viewportState.w() : fallbackExtent.y());
viewport.minDepth = depthRange.x();
viewport.maxDepth = depthRange.y();
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
}
static void ApplyBlendConstants(VkCommandBuffer commandBuffer) {
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
const float blendConstants[4] = {
blendColor.x(),
blendColor.y(),
blendColor.z(),
blendColor.w(),
};
vkCmdSetBlendConstants(commandBuffer, blendConstants);
}
static Bool DrawModeUsesPolygonFill(GLenum mode) {
switch (mode) {
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return true;
default:
return false;
}
}
static void ApplyPolygonOffsetState(VkCommandBuffer commandBuffer) {
vkCmdSetDepthBias(commandBuffer, MG_State::pGLContext->GetPolygonOffsetUnits(), 0.0f,
MG_State::pGLContext->GetPolygonOffsetFactor());
}
static void ApplyLineWidthState(VkCommandBuffer commandBuffer) {
Float lineWidth = MG_State::pGLContext->GetLineWidth();
if (MG_Backend::pActiveBackendObject != nullptr) {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
const Float minLineWidth = dynamicParameters.AliasedLineWidthRangeMin;
const Float maxLineWidth = dynamicParameters.AliasedLineWidthRangeMax;
if (lineWidth < minLineWidth) {
lineWidth = minLineWidth;
} else if (lineWidth > maxLineWidth) {
lineWidth = maxLineWidth;
}
}
vkCmdSetLineWidth(commandBuffer, lineWidth);
}
static void ApplyStencilState(VkCommandBuffer commandBuffer) {
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.ValueMask);
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.ValueMask);
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.WriteMask);
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.WriteMask);
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_FRONT_BIT,
static_cast<Uint32>(std::max(frontStencil.Ref, 0)));
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_BACK_BIT,
static_cast<Uint32>(std::max(backStencil.Ref, 0)));
}
enum class NumericDomain {
Unknown,
FloatLike,
Sint,
Uint,
};
static NumericDomain GetNumericDomainForShaderValueType(GLenum glType) {
switch (glType) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
return NumericDomain::FloatLike;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
return NumericDomain::Sint;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
return NumericDomain::Uint;
default:
return NumericDomain::Unknown;
}
}
static SizeT GetComponentCountForShaderValueType(GLenum glType) {
switch (glType) {
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
return 1;
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
return 2;
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
return 3;
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
return 4;
default:
return 0;
}
}
static NumericDomain GetNumericDomainForVertexFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R16_SNORM:
case VK_FORMAT_R16G16_SNORM:
case VK_FORMAT_R16G16B16_SNORM:
case VK_FORMAT_R16G16B16A16_SNORM:
case VK_FORMAT_R16_UNORM:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R16_SSCALED:
case VK_FORMAT_R16G16_SSCALED:
case VK_FORMAT_R16G16B16_SSCALED:
case VK_FORMAT_R16G16B16A16_SSCALED:
case VK_FORMAT_R16_USCALED:
case VK_FORMAT_R16G16_USCALED:
case VK_FORMAT_R16G16B16_USCALED:
case VK_FORMAT_R16G16B16A16_USCALED:
case VK_FORMAT_R8_SNORM:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8B8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8G8B8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8_SSCALED:
case VK_FORMAT_R8G8_SSCALED:
case VK_FORMAT_R8G8B8_SSCALED:
case VK_FORMAT_R8G8B8A8_SSCALED:
case VK_FORMAT_R8_USCALED:
case VK_FORMAT_R8G8_USCALED:
case VK_FORMAT_R8G8B8_USCALED:
case VK_FORMAT_R8G8B8A8_USCALED:
return NumericDomain::FloatLike;
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32B32_SINT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16B16_SINT:
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8B8_SINT:
case VK_FORMAT_R8G8B8A8_SINT:
return NumericDomain::Sint;
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R32G32B32_UINT:
case VK_FORMAT_R32G32B32A32_UINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16_UINT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8_UINT:
case VK_FORMAT_R8G8B8A8_UINT:
return NumericDomain::Uint;
default:
return NumericDomain::Unknown;
}
}
static Bool TryCoerceVertexFormatNumericDomain(VkFormat sourceFormat,
NumericDomain targetDomain,
VkFormat& outFormat) {
const NumericDomain sourceDomain = GetNumericDomainForVertexFormat(sourceFormat);
if (sourceDomain == targetDomain || targetDomain == NumericDomain::Unknown) {
outFormat = sourceFormat;
return true;
}
if (sourceDomain == NumericDomain::FloatLike) {
return false;
}
switch (sourceFormat) {
case VK_FORMAT_R32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32B32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32A32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32B32A32_UINT;
return true;
}
return false;
case VK_FORMAT_R32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32B32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32A32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32B32A32_SINT;
return true;
}
return false;
case VK_FORMAT_R16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16_UINT : VK_FORMAT_R16_SSCALED;
return true;
case VK_FORMAT_R16G16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16_UINT : VK_FORMAT_R16G16_SSCALED;
return true;
case VK_FORMAT_R16G16B16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16_UINT : VK_FORMAT_R16G16B16_SSCALED;
return true;
case VK_FORMAT_R16G16B16A16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_R16G16B16A16_SSCALED;
return true;
case VK_FORMAT_R16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16_SINT : VK_FORMAT_R16_USCALED;
return true;
case VK_FORMAT_R16G16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16_SINT : VK_FORMAT_R16G16_USCALED;
return true;
case VK_FORMAT_R16G16B16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16_SINT : VK_FORMAT_R16G16B16_USCALED;
return true;
case VK_FORMAT_R16G16B16A16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_R16G16B16A16_USCALED;
return true;
case VK_FORMAT_R8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8_UINT : VK_FORMAT_R8_SSCALED;
return true;
case VK_FORMAT_R8G8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8_UINT : VK_FORMAT_R8G8_SSCALED;
return true;
case VK_FORMAT_R8G8B8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8_UINT : VK_FORMAT_R8G8B8_SSCALED;
return true;
case VK_FORMAT_R8G8B8A8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_SSCALED;
return true;
case VK_FORMAT_R8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8_SINT : VK_FORMAT_R8_USCALED;
return true;
case VK_FORMAT_R8G8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8_SINT : VK_FORMAT_R8G8_USCALED;
return true;
case VK_FORMAT_R8G8B8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8_SINT : VK_FORMAT_R8G8B8_USCALED;
return true;
case VK_FORMAT_R8G8B8A8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_R8G8B8A8_USCALED;
return true;
default:
return false;
}
}
static NumericDomain GetNumericDomainForTextureInternalFormat(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::R8I:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R32I:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA32I:
return NumericDomain::Sint;
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::RGB10A2UI:
return NumericDomain::Uint;
case TextureInternalFormat::DepthComponent:
case TextureInternalFormat::DepthComponent16:
case TextureInternalFormat::DepthComponent24:
case TextureInternalFormat::DepthComponent32:
case TextureInternalFormat::DepthComponent32F:
case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8:
case TextureInternalFormat::DepthStencil:
return NumericDomain::Unknown;
default:
return NumericDomain::FloatLike;
}
}
static Uint32 BuildVertexInputAttributeMask(const Vector<VkVertexInputAttributeDescription>& attributes) {
Uint32 attributeMask = 0;
for (const auto& attribute : attributes) {
if (attribute.location < 32) {
attributeMask |= (1u << attribute.location);
}
}
return attributeMask;
}
static Bool ShouldDumpVertexInputStats() {
static const Bool enabled = [] {
const char* value = std::getenv("MOBILEGL_VERTEX_INPUT_STATS");
return value != nullptr && value[0] != '\0' && std::strcmp(value, "0") != 0;
}();
return enabled;
}
static const char* PresentDumpPath() {
const char* value = std::getenv("MOBILEGL_PRESENT_DUMP_PATH");
return value != nullptr && value[0] != '\0' ? value : nullptr;
}
static void DumpVertexInputStats(Uint32 location, const MG_State::GLState::VertexAttribute& attr,
Uint32 firstVertex, Uint32 vertexCount) {
if (!ShouldDumpVertexInputStats() || attr.Type != DataType::Float32 || attr.Size <= 0 || attr.Size > 4) {
return;
}
const SizeT componentSize = sizeof(float);
const SizeT elementSize = componentSize * static_cast<SizeT>(attr.Size);
const SizeT stride = attr.Stride > 0 ? static_cast<SizeT>(attr.Stride) : elementSize;
const Uint8* base = nullptr;
SizeT available = 0;
if (attr.Buffer) {
const auto& data = attr.Buffer->GetDataReadOnly();
if (!data || attr.Offset >= data->size()) {
return;
}
base = data->data() + attr.Offset;
available = data->size() - attr.Offset;
} else {
base = reinterpret_cast<const Uint8*>(attr.Offset);
available = static_cast<SizeT>(firstVertex + vertexCount) * stride;
}
if (base == nullptr || vertexCount == 0 || available < elementSize) {
return;
}
float minValues[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float maxValues[4] = {0.0f, 0.0f, 0.0f, 0.0f};
Bool initialized = false;
SizeT sampled = 0;
const Uint32 maxSamples = std::min<Uint32>(vertexCount, 256);
for (Uint32 sample = 0; sample < maxSamples; ++sample) {
const SizeT offset = static_cast<SizeT>(firstVertex + sample) * stride;
if (offset + elementSize > available) {
break;
}
const auto* values = reinterpret_cast<const float*>(base + offset);
for (Int component = 0; component < attr.Size; ++component) {
if (!initialized) {
minValues[component] = values[component];
maxValues[component] = values[component];
} else {
minValues[component] = std::min(minValues[component], values[component]);
maxValues[component] = std::max(maxValues[component], values[component]);
}
}
initialized = true;
++sampled;
}
if (!initialized) {
return;
}
std::fprintf(stderr,
"MOBILEGL_VERTEX_INPUT_STATS loc=%u buffer=%u size=%d stride=%zu first=%u count=%u sampled=%zu "
"min=(%.3f,%.3f,%.3f,%.3f) max=(%.3f,%.3f,%.3f,%.3f)\n",
location,
attr.Buffer ? attr.Buffer->GetExternalIndex() : 0u,
attr.Size,
stride,
firstVertex,
vertexCount,
sampled,
minValues[0],
minValues[1],
minValues[2],
minValues[3],
maxValues[0],
maxValues[1],
maxValues[2],
maxValues[3]);
}
static Bool TryGetCurrentVertexAttributeFormat(GLenum glType, VkFormat& outFormat) {
switch (glType) {
case GL_FLOAT:
outFormat = VK_FORMAT_R32_SFLOAT;
return true;
case GL_FLOAT_VEC2:
outFormat = VK_FORMAT_R32G32_SFLOAT;
return true;
case GL_FLOAT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
return true;
case GL_FLOAT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
return true;
case GL_INT:
outFormat = VK_FORMAT_R32_SINT;
return true;
case GL_INT_VEC2:
outFormat = VK_FORMAT_R32G32_SINT;
return true;
case GL_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SINT;
return true;
case GL_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SINT;
return true;
case GL_UNSIGNED_INT:
outFormat = VK_FORMAT_R32_UINT;
return true;
case GL_UNSIGNED_INT_VEC2:
outFormat = VK_FORMAT_R32G32_UINT;
return true;
case GL_UNSIGNED_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_UINT;
return true;
case GL_UNSIGNED_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_UINT;
return true;
default:
return false;
}
}
static Bool TryGetCurrentVertexAttributeUploadPayload(
const MG_State::GLState::CurrentVertexAttributeValue& currentValue,
GLenum glType,
VkFormat& outFormat,
const void*& outData,
VkDeviceSize& outSize) {
switch (glType) {
case GL_FLOAT:
outFormat = VK_FORMAT_R32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float);
return true;
case GL_FLOAT_VEC2:
outFormat = VK_FORMAT_R32G32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 2;
return true;
case GL_FLOAT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 3;
return true;
case GL_FLOAT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 4;
return true;
case GL_INT:
outFormat = VK_FORMAT_R32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32);
return true;
case GL_INT_VEC2:
outFormat = VK_FORMAT_R32G32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 2;
return true;
case GL_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 3;
return true;
case GL_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 4;
return true;
case GL_UNSIGNED_INT:
outFormat = VK_FORMAT_R32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32);
return true;
case GL_UNSIGNED_INT_VEC2:
outFormat = VK_FORMAT_R32G32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 2;
return true;
case GL_UNSIGNED_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 3;
return true;
case GL_UNSIGNED_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 4;
return true;
default:
return false;
}
}
static const char* VkImageLayoutToString(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
return "VK_IMAGE_LAYOUT_UNDEFINED";
case VK_IMAGE_LAYOUT_GENERAL:
return "VK_IMAGE_LAYOUT_GENERAL";
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
return "VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL";
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL";
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL";
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
return "VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL";
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
return "VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL";
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
return "VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL";
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
return "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR";
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
return "VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL";
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return "VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL";
default:
return "VK_IMAGE_LAYOUT_OTHER";
}
}
static Bool ActiveRenderPassUsesTexture(const ActiveRenderPassInfo& activeRenderPass,
const MG_State::GLState::ITextureObject& texture) {
for (const auto& trackedAttachment : activeRenderPass.trackedAttachmentLayouts) {
if (trackedAttachment.target != TrackedAttachmentTarget::Texture) {
continue;
}
if (trackedAttachment.texture == &texture) {
return true;
}
}
return false;
}
static void RecordClearBufferError(const char* func, ErrorCode code, const char* message) {
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
}
static void RecordTextureCopyError(const char* func, ErrorCode code, const char* message) {
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
}
static Bool HasDistinctCompleteDepthStencilTextureAttachments(
const MG_State::GLState::FramebufferObject& framebufferObject) {
if (framebufferObject.GetExternalIndex() == 0) {
return false;
}
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete() ||
!depthAttachment.IsTexture() || !stencilAttachment.IsTexture()) {
return false;
}
return depthAttachment.GetTexture().get() != stencilAttachment.GetTexture().get() ||
depthAttachment.GetTextureUploadTarget() != stencilAttachment.GetTextureUploadTarget() ||
depthAttachment.GetTextureLevel() != stencilAttachment.GetTextureLevel();
}
static Bool HasCompleteRenderbufferAttachment(const MG_State::GLState::FramebufferObject& framebufferObject) {
if (framebufferObject.GetExternalIndex() == 0) {
return false;
}
for (const auto& attachment : framebufferObject.GetAllAttachmentObjects()) {
if (attachment.IsRenderbuffer() && attachment.IsComplete()) {
return true;
}
}
return false;
}
static Bool IsUnsupportedFramebufferForDirectVulkan(
const MG_State::GLState::FramebufferObject& framebufferObject) {
return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject) ||
HasCompleteRenderbufferAttachment(framebufferObject);
}
static void RecordUnsupportedFramebufferError(const char* func) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeUnique<GenericErrorInfo>(
"DirectVulkan", func,
"DirectVulkan does not support this non-default framebuffer configuration."));
}
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return true;
default:
return false;
}
}
namespace {
static constexpr Uint32 kDescriptorSetsPerFrame = 64;
static constexpr Uint kHiddenBlitProgramId = 0xFFFFFFF0u;
static constexpr Uint kHiddenBlitVertexShaderId = 0xFFFFFFF1u;
static constexpr Uint kHiddenBlitFragmentShaderId = 0xFFFFFFF2u;
static constexpr Uint kHiddenBlitNearestSamplerId = 0xFFFFFFF3u;
static constexpr Uint kHiddenBlitLinearSamplerId = 0xFFFFFFF4u;
static constexpr Uint kHiddenDepthMipmapProgramId = 0xFFFFFFF5u;
static constexpr Uint kHiddenDepthMipmapVertexShaderId = 0xFFFFFFF6u;
static constexpr Uint kHiddenDepthMipmapFragmentShaderId = 0xFFFFFFF7u;
static constexpr const char* kFullscreenTriangleVertexShaderSource = R"(#version 460 core
uniform vec4 uSrcRect;
uniform vec4 uDstRect;
uniform int uSurfaceTransform;
layout(location = 0) out vec2 vTexCoord;
vec2 ApplySurfaceTransform(vec2 position, int transform) {
vec2 p = position;
p.y = -p.y;
if (transform == 1) {
p = vec2(-p.y, p.x);
} else if (transform == 2) {
p = -p;
} else if (transform == 3) {
p = vec2(p.y, -p.x);
}
return p;
}
void main() {
const vec2 uvTri[3] = vec2[](
vec2(0.0, 0.0),
vec2(2.0, 0.0),
vec2(0.0, 2.0)
);
vec2 uv = uvTri[gl_VertexID];
vec2 dst = uDstRect.xy + uv * uDstRect.zw;
vec2 clip = dst * 2.0 - 1.0;
clip = ApplySurfaceTransform(clip, uSurfaceTransform);
gl_Position = vec4(clip, 0.0, 1.0);
vTexCoord = uSrcRect.xy + uv * uSrcRect.zw;
}
)";
static constexpr const char* kBlitFragmentShaderSource = R"(#version 460 core
layout(binding = 0) uniform sampler2D uSource;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(uSource, vTexCoord);
}
)";
static constexpr const char* kDepthMipmapFragmentShaderSource = R"(#version 460 core
layout(binding = 0) uniform sampler2D uSource;
layout(location = 0) in vec2 vTexCoord;
uniform ivec2 uSrcTexelSize;
void main() {
ivec2 srcBase = ivec2(gl_FragCoord.xy) * 2;
ivec2 srcMax = max(uSrcTexelSize - ivec2(1), ivec2(0));
float depth0 = texelFetch(uSource, clamp(srcBase + ivec2(0, 0), ivec2(0), srcMax), 0).r;
float depth1 = texelFetch(uSource, clamp(srcBase + ivec2(1, 0), ivec2(0), srcMax), 0).r;
float depth2 = texelFetch(uSource, clamp(srcBase + ivec2(0, 1), ivec2(0), srcMax), 0).r;
float depth3 = texelFetch(uSource, clamp(srcBase + ivec2(1, 1), ivec2(0), srcMax), 0).r;
gl_FragDepth = 0.25 * (depth0 + depth1 + depth2 + depth3);
}
)";
static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) {
Int maxDimension = std::max<Int>(
baseTexelSize.x(),
std::max<Int>(baseTexelSize.y(), std::max<Int>(baseTexelSize.z(), 1)));
Uint32 mipLevelCount = 1;
while (maxDimension > 1) {
maxDimension = std::max<Int>(maxDimension / 2, 1);
++mipLevelCount;
}
return mipLevelCount;
}
static IntVec3 ComputeMipTexelSize(const IntVec3& baseTexelSize, Uint32 relativeMipLevel) {
const Int width = std::max<Int>(baseTexelSize.x() >> static_cast<Int>(relativeMipLevel), 1);
const Int height = std::max<Int>(baseTexelSize.y() >> static_cast<Int>(relativeMipLevel), 1);
const Int depth = std::max<Int>(baseTexelSize.z() >> static_cast<Int>(relativeMipLevel), 1);
return {width, height, depth};
}
static Bool EnsureGenerateMipmapStorageAllocated(::MobileGL::MG_State::GLState::TextureObjectMipmap& texture,
::MobileGL::TextureUploadTarget uploadTarget,
Uint32 baseMipLevel) {
const Uint32 existingMipLevelCount = static_cast<Uint32>(texture.GetMipmapLevelCount());
if (existingMipLevelCount <= baseMipLevel) {
return false;
}
const IntVec3 baseTexelSize = texture.GetMipmapTexelSize(uploadTarget, baseMipLevel);
const SizeT baseByteSize = texture.GetMipmapByteSize(uploadTarget, baseMipLevel);
if (baseTexelSize.x() <= 0 || baseTexelSize.y() <= 0 || baseTexelSize.z() <= 0 || baseByteSize == 0) {
return false;
}
const SizeT baseTexelCount = static_cast<SizeT>(baseTexelSize.x()) * static_cast<SizeT>(baseTexelSize.y()) *
static_cast<SizeT>(baseTexelSize.z());
if (baseTexelCount == 0 || (baseByteSize % baseTexelCount) != 0) {
return false;
}
const SizeT bytesPerTexel = baseByteSize / baseTexelCount;
const Uint32 requiredMipLevelCount = baseMipLevel + ComputeFullMipLevelCount(baseTexelSize);
if (existingMipLevelCount >= requiredMipLevelCount) {
return true;
}
for (Uint32 level = existingMipLevelCount; level < requiredMipLevelCount; ++level) {
const IntVec3 levelTexelSize = ComputeMipTexelSize(baseTexelSize, level - baseMipLevel);
const SizeT levelByteSize = bytesPerTexel * static_cast<SizeT>(levelTexelSize.x()) *
static_cast<SizeT>(levelTexelSize.y()) *
static_cast<SizeT>(levelTexelSize.z());
texture.AllocateStorage(uploadTarget, level, {levelTexelSize, levelByteSize});
texture.MarkStorageDirty(uploadTarget, level, false);
}
return true;
}
static VkImageLayout ResolveGenerateMipmapFinalLayout(VkImageAspectFlags aspectMask) {
return (aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX &&
target <= TextureUploadTarget::CubeMapNegativeZ;
}
static Uint32 ResolveAttachmentBaseArrayLayer(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
if (!IsCubeMapFaceUploadTarget(uploadTarget)) {
return 0;
}
return static_cast<Uint32>(uploadTarget) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
}
enum class BlitSurfaceTransform : Uint32 {
Identity = 0,
Rotate90 = 1,
Rotate180 = 2,
Rotate270 = 3,
};
struct BlitImageBinding {
VkImage image = VK_NULL_HANDLE;
VkImageLayout* trackedLayout = nullptr;
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_NONE;
IntVec2 extent = {0, 0};
Uint32 mipLevel = 0;
Uint32 mipLevelCount = 1;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
const char* label = nullptr;
};
static Uint32 ComputeMaxProgramBindings(const VkPhysicalDeviceProperties& properties) {
const auto& limits = properties.limits;
static constexpr Uint32 kMinProgramBindings = 16;
static constexpr Uint32 kMaxProgramBindingsCap = 256;
const Uint32 maxCombinedImageSamplers =
std::min(limits.maxPerStageDescriptorSamplers, limits.maxDescriptorSetSamplers);
const Uint32 maxSampledImages =
std::min(limits.maxPerStageDescriptorSampledImages, limits.maxDescriptorSetSampledImages);
const Uint32 maxDynamicUniformBuffers =
std::min(limits.maxPerStageDescriptorUniformBuffers, limits.maxDescriptorSetUniformBuffersDynamic);
Uint32 maxBindings = limits.maxPerStageResources;
maxBindings = std::min(maxBindings, maxCombinedImageSamplers);
maxBindings = std::min(maxBindings, maxSampledImages + maxDynamicUniformBuffers);
maxBindings = std::max(kMinProgramBindings, maxBindings);
maxBindings = std::min(kMaxProgramBindingsCap, maxBindings);
return maxBindings;
}
static void GetImageTransitionSourceState(VkImageLayout oldLayout, VkPipelineStageFlags& outSrcStageMask,
VkAccessFlags& outSrcAccessMask) {
switch (oldLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
outSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outSrcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outSrcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outSrcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outSrcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
break;
}
}
static void GetImageTransitionDestinationState(VkImageLayout newLayout, VkPipelineStageFlags& outDstStageMask,
VkAccessFlags& outDstAccessMask) {
switch (newLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
outDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outDstAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outDstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outDstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outDstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
outDstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
break;
default:
outDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
break;
}
}
static VkImageAspectFlags GetSwapchainDepthStencilAspectMask(const SwapchainObject& swapchainObject) {
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
switch (swapchainObject.GetDepthStencilFormat()) {
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
break;
default:
break;
}
return aspectMask;
}
static FramebufferAttachmentType ResolveFramebufferCopyAttachmentType(
const MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
VkImageAspectFlags aspectMask) {
if ((aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
return isReadFramebuffer ? fbo.GetReadBuffer() : fbo.GetDrawBuffers()[0];
}
if ((aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
return FramebufferAttachmentType::Depth;
}
if ((aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
return FramebufferAttachmentType::Stencil;
}
return FramebufferAttachmentType::None;
}
static Bool ResolveColorBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
VkTextureManager& textureManager, BlitImageBinding& outBinding) {
const Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
const FramebufferAttachmentType attachmentType =
isReadFramebuffer ? fbo.GetReadBuffer() : fbo.GetDrawBuffers()[0];
if (attachmentType < FramebufferAttachmentType::Color0 || attachmentType > FramebufferAttachmentType::Color31) {
MGLOG_E("BlitFramebuffer only supports color attachments right now (attachment=%d)",
static_cast<Int>(attachmentType));
return false;
}
const auto& attachment = fbo.GetAttachment(attachmentType);
if (!attachment.IsComplete()) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer color attachment is incomplete",
isReadFramebuffer ? "read" : "draw");
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("BlitFramebuffer skipped: renderbuffer attachments are not supported yet");
return false;
}
if (!attachment.IsTexture()) {
MGLOG_E("BlitFramebuffer skipped: unsupported framebuffer attachment type");
return false;
}
auto* texture = attachment.GetTexture().get();
MOBILEGL_ASSERT(texture != nullptr, "ResolveColorBlitBinding: texture attachment is null");
outBinding.label = isReadFramebuffer ? "read" : "draw";
if (isDefaultFbo) {
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
outBinding.trackedLayout = nullptr;
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
const auto extent = swapchainObject.GetExtent();
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
return true;
}
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource == nullptr) {
MGLOG_E("BlitFramebuffer skipped: failed to sync %s framebuffer textureId=%d",
outBinding.label, texture->GetExternalIndex());
return false;
}
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer attachment textureId=%d is not a color image",
outBinding.label, texture->GetExternalIndex());
return false;
}
outBinding.image = resource->image;
outBinding.trackedLayout = &resource->layout;
outBinding.aspectMask = resource->aspect;
const auto attachmentExtent = attachment.GetSize();
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = resource->mipLevels;
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
static Bool ResolveFramebufferBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
VkTextureManager& textureManager,
VkImageAspectFlags requiredAspectMask,
BlitImageBinding& outBinding) {
const Bool isDefaultFbo =
(&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
const auto attachmentType = ResolveFramebufferCopyAttachmentType(fbo, isReadFramebuffer, requiredAspectMask);
if (attachmentType == FramebufferAttachmentType::None) {
MGLOG_E("BlitFramebuffer skipped: unsupported aspect mask=0x%x",
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.label = isReadFramebuffer ? "read" : "draw";
if (isDefaultFbo) {
const auto extent = swapchainObject.GetExtent();
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
outBinding.trackedLayout = nullptr;
if ((requiredAspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
return true;
}
const VkImageAspectFlags swapchainAspectMask = GetSwapchainDepthStencilAspectMask(swapchainObject);
if ((swapchainAspectMask & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("BlitFramebuffer skipped: swapchain depth image missing required aspect mask=0x%x",
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = swapchainObject.GetDepthStencilImage(swapchainImageIndex);
outBinding.aspectMask = requiredAspectMask;
return true;
}
const auto& attachment = fbo.GetAttachment(attachmentType);
if (!attachment.IsComplete()) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer attachment is incomplete", outBinding.label);
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("BlitFramebuffer skipped: renderbuffer attachments are not supported yet");
return false;
}
if (!attachment.IsTexture()) {
MGLOG_E("BlitFramebuffer skipped: unsupported framebuffer attachment type");
return false;
}
auto* texture = attachment.GetTexture().get();
MOBILEGL_ASSERT(texture != nullptr, "ResolveFramebufferBlitBinding: texture attachment is null");
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource == nullptr) {
MGLOG_E("BlitFramebuffer skipped: failed to sync %s framebuffer textureId=%d",
outBinding.label, texture->GetExternalIndex());
return false;
}
if ((resource->aspect & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer attachment textureId=%d is missing aspect mask=0x%x",
outBinding.label, texture->GetExternalIndex(), static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = resource->image;
outBinding.trackedLayout = &resource->layout;
outBinding.aspectMask = requiredAspectMask;
const auto attachmentExtent = attachment.GetSize();
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = resource->mipLevels;
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
static Bool ResolveTextureCopyDestinationBinding(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
VkTextureManager& textureManager, BlitImageBinding& outBinding) {
auto* resource = textureManager.SyncTextureAndGetDescriptor(texture);
if (resource == nullptr) {
MGLOG_E("CopyTexSubImage2D skipped: failed to sync destination textureId=%d",
texture.GetExternalIndex());
return false;
}
const VkImageAspectFlags copyAspectMask =
resource->aspect & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
if (copyAspectMask == 0) {
MGLOG_E("CopyTexSubImage2D skipped: destination textureId=%d uses unsupported aspect mask=0x%x",
texture.GetExternalIndex());
return false;
}
if (mipLevel >= resource->mipLevels) {
MGLOG_E("CopyTexSubImage2D skipped: destination textureId=%d mip=%u out of range (mips=%u)",
texture.GetExternalIndex(), mipLevel, resource->mipLevels);
return false;
}
outBinding.image = resource->image;
outBinding.trackedLayout = &resource->layout;
outBinding.aspectMask = copyAspectMask;
outBinding.extent = {
static_cast<Int>(std::max(1u, resource->extent.width >> mipLevel)),
static_cast<Int>(std::max(1u, resource->extent.height >> mipLevel))};
outBinding.mipLevel = mipLevel;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
outBinding.label = "destination texture";
return true;
}
static Bool ResolveTextureCopySourceBinding(MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex,
SwapchainObject& swapchainObject,
VkTextureManager& textureManager,
VkImageAspectFlags requiredAspectMask,
BlitImageBinding& outBinding) {
const Bool isDefaultFbo =
(&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
const auto attachmentType = ResolveFramebufferCopyAttachmentType(fbo, true, requiredAspectMask);
if (attachmentType == FramebufferAttachmentType::None) {
MGLOG_E("CopyTexSubImage2D skipped: unsupported source aspect mask=0x%x",
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.label = "read";
if (isDefaultFbo) {
const auto extent = swapchainObject.GetExtent();
outBinding.extent = {static_cast<Int>(extent.width), static_cast<Int>(extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
outBinding.trackedLayout = nullptr;
if ((requiredAspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
outBinding.image = swapchainObject.GetImage(swapchainImageIndex);
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
return true;
}
const VkImageAspectFlags swapchainAspectMask = GetSwapchainDepthStencilAspectMask(swapchainObject);
if ((swapchainAspectMask & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("CopyTexSubImage2D skipped: swapchain depth image missing required aspect mask=0x%x",
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = swapchainObject.GetDepthStencilImage(swapchainImageIndex);
outBinding.aspectMask = requiredAspectMask;
return true;
}
const auto& attachment = fbo.GetAttachment(attachmentType);
if (!attachment.IsComplete()) {
MGLOG_E("CopyTexSubImage2D skipped: read framebuffer attachment %d is incomplete",
static_cast<Int>(attachmentType));
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("CopyTexSubImage2D skipped: renderbuffer read attachments are not supported yet");
return false;
}
if (!attachment.IsTexture()) {
MGLOG_E("CopyTexSubImage2D skipped: unsupported read framebuffer attachment type");
return false;
}
auto* texture = attachment.GetTexture().get();
MOBILEGL_ASSERT(texture != nullptr, "ResolveTextureCopySourceBinding: source texture attachment is null");
auto* resource = textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource == nullptr) {
MGLOG_E("CopyTexSubImage2D skipped: failed to sync read framebuffer textureId=%d",
texture->GetExternalIndex());
return false;
}
if ((resource->aspect & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("CopyTexSubImage2D skipped: read framebuffer textureId=%d aspect mask=0x%x does not satisfy requested mask=0x%x",
texture->GetExternalIndex(), static_cast<Uint32>(resource->aspect),
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = resource->image;
outBinding.trackedLayout = &resource->layout;
outBinding.aspectMask = requiredAspectMask;
const auto attachmentExtent = attachment.GetSize();
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
static BlitSurfaceTransform ToBlitSurfaceTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
return BlitSurfaceTransform::Rotate90;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
return BlitSurfaceTransform::Rotate180;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
return BlitSurfaceTransform::Rotate270;
default:
return BlitSurfaceTransform::Identity;
}
}
static Bool RequiresShaderBlitToDefaultFramebuffer(VkSurfaceTransformFlagBitsKHR preTransform) {
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
return true;
default:
return false;
}
}
static void ApplyNativeBlitDefaultFramebufferTransform(VkSurfaceTransformFlagBitsKHR preTransform,
const BlitImageBinding& dstBinding,
VkImageBlit& blitRegion) {
switch (preTransform) {
case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
blitRegion.dstOffsets[0].y = dstBinding.extent.y() - blitRegion.dstOffsets[0].y;
blitRegion.dstOffsets[1].y = dstBinding.extent.y() - blitRegion.dstOffsets[1].y;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
blitRegion.dstOffsets[0].x = dstBinding.extent.x() - blitRegion.dstOffsets[0].x;
blitRegion.dstOffsets[1].x = dstBinding.extent.x() - blitRegion.dstOffsets[1].x;
break;
default:
break;
}
}
static Bool PresentStatsEnabled() {
const char* value = std::getenv("MOBILEGL_PRESENT_STATS");
return value != nullptr && value[0] == '1' && value[1] == '\0';
}
} // namespace
VkBool32 VulkanRenderer::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
auto typeToString = [](VkDebugUtilsMessageTypeFlagsEXT messageType) {
switch (messageType) {
case VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT:
return "General";
case VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT:
return "Validation";
case VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT:
return "Performance";
case VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT:
return "DeviceAddressBinding";
default:
return "Other";
}
};
switch (messageSeverity) {
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
MGLOG_E("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
MGLOG_W("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
MGLOG_I("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
MGLOG_D("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
default:
break;
}
return VK_FALSE;
}
VulkanRenderer::VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg)
: m_window(window), m_config(cfg) {
// Initialize();
}
VulkanRenderer::~VulkanRenderer() {
Shutdown();
}
inline ProgramFactory::CompileOptionFlags GetShaderTransformFlags(VkSurfaceTransformFlagBitsKHR preTransform) {
ProgramFactory::CompileOptionFlags flags = ProgramFactory::CompileOptionBit::PositionZRemap;
const auto& currentDrawFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (currentDrawFBO == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
flags |= ProgramFactory::CompileOptionBit::PositionYFlip;
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate90;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate180;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate270;
break;
default:
break;
}
}
return flags;
}
void VulkanRenderer::Initialize() {
CreateInstance();
CreateSurface();
PickPhysicalDevice();
CreateLogicalDeviceAndQueues();
CreateAllocator();
CreateCommandPool();
VK_VERIFY(m_frameContext.Initialize(m_device, m_commandPool, m_config.MaxFramesInFlight),
"CreateFrameContexts");
MGLOG_I("CreateFrameContexts completed");
m_deferredDepthMipmapCleanup.assign(m_frameContext.GetFrameCount(), {});
auto succeeded = false;
succeeded = m_bufferManager.Initialize({
.allocator = m_allocator,
.frameCount = m_frameContext.GetFrameCount(),
.minUploadBytes = 4 * 1024 * 1024,
.transientMemoryUsage = VMA_MEMORY_USAGE_AUTO,
.transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.transientPersistentMapping = false,
});
MOBILEGL_ASSERT(succeeded, "VkBufferManager initialization failed.");
m_textureManager = MakeUnique<VkTextureManager>();
MOBILEGL_ASSERT(m_textureManager != nullptr, "VkTextureManager creation failed.");
succeeded = m_textureManager->Initialize(
{m_device, m_physicalDevice.handle, m_allocator, m_commandPool, m_graphicsQueue,
m_frameContext.GetFrameCount()});
MOBILEGL_ASSERT(succeeded, "VkTextureManager initialization failed.");
m_clearManager = MakeUnique<VkClearManager>();
MOBILEGL_ASSERT(m_clearManager != nullptr, "VkClearManager creation failed.");
succeeded = m_clearManager->Initialize();
MOBILEGL_ASSERT(succeeded, "VkClearManager initialization failed.");
m_renderPassManager =
MakeUnique<VkRenderPassManager>(m_device, m_config, *m_clearManager, *m_textureManager, m_swapchainObject);
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "VkRenderPassManager creation failed.");
succeeded = m_renderPassManager->Initialize();
MOBILEGL_ASSERT(succeeded, "VkRenderPassManager initialization failed.");
const Uint32 maxProgramBindings = ComputeMaxProgramBindings(m_physicalDevice.properties);
MGLOG_I("DirectVulkan: using %u program descriptor bindings", maxProgramBindings);
RecreateSwapchain();
m_pipelineFactory = MakeUnique<PipelineFactory>(m_device, m_config);
MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory creation failed.");
m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config, maxProgramBindings);
MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory creation failed.");
m_samplerManager = MakeUnique<VkSamplerManager>();
MOBILEGL_ASSERT(m_samplerManager != nullptr, "VkSamplerManager creation failed.");
succeeded = m_samplerManager->Initialize({m_device, &m_config});
MOBILEGL_ASSERT(succeeded, "VkSamplerManager initialization failed.");
succeeded = InitializeBlitResources();
MOBILEGL_ASSERT(succeeded, "Blit pipeline resource initialization failed.");
succeeded = InitializeDepthMipmapResources();
MOBILEGL_ASSERT(succeeded, "Depth mipmap pipeline resource initialization failed.");
m_uniformManager = MakeUnique<UniformManager>();
MOBILEGL_ASSERT(m_uniformManager != nullptr, "UniformDescriptorBinder creation failed.");
succeeded = m_uniformManager->Initialize(
m_device, &m_bufferManager, m_programFactory.get(),
m_physicalDevice.properties.limits.minUniformBufferOffsetAlignment, m_config.MaxFramesInFlight,
maxProgramBindings, kDescriptorSetsPerFrame, m_textureManager.get(), m_samplerManager.get());
MOBILEGL_ASSERT(succeeded, "UniformDescriptorBinder initialization failed.");
m_vertexInputStateFactory = MakeUnique<VertexInputStateFactory>(m_config);
MOBILEGL_ASSERT(m_vertexInputStateFactory != nullptr, "VertexInputStateFactory creation failed.");
// Prime the first frame so Render() always targets an acquired swapchain image.
VK_VERIFY(m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired),
"Initialize, WaitAndAcquireNextImage");
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_transientVertexIndexBufferSlicesThisFrame.clear();
MGLOG_D("VulkanRenderer initialized");
}
void VulkanRenderer::Shutdown() {
VK_VERIFY(vkDeviceWaitIdle(m_device));
DestroyDeferredDepthMipmapCleanup();
DestroyComputePipelines();
m_pipelineFactory.reset();
ShutdownBlitResources();
ShutdownDepthMipmapResources();
if (m_samplerManager) {
m_samplerManager->Shutdown();
m_samplerManager.reset();
}
if (m_textureManager) {
m_textureManager->Shutdown();
m_textureManager.reset();
}
m_vertexInputStateFactory.reset();
m_bufferManager.Shutdown();
m_transientVertexIndexBufferSlicesThisFrame.clear();
m_frameContext.Destroy(m_device, m_commandPool);
if (m_uniformManager) {
m_uniformManager->Shutdown();
m_uniformManager.reset();
}
m_programFactory.reset();
ShutdownSwapchain();
m_renderPassManager.reset();
if (m_clearManager) {
m_clearManager->Shutdown();
m_clearManager.reset();
}
if (m_commandPool != VK_NULL_HANDLE) {
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
m_commandPool = VK_NULL_HANDLE;
}
DestroyAllocator();
if (m_device != VK_NULL_HANDLE) {
vkDestroyDevice(m_device, nullptr);
m_device = VK_NULL_HANDLE;
}
s_vkCmdDrawIndexedIndirectCount = nullptr;
if (m_surface != VK_NULL_HANDLE) {
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
m_surface = VK_NULL_HANDLE;
}
#if defined(VK_USE_PLATFORM_XLIB_KHR)
if (m_platformDisplay != nullptr) {
using XCloseDisplayFn = int (*)(Display*);
auto* closeDisplay = reinterpret_cast<XCloseDisplayFn>(m_platformCloseDisplay);
if (closeDisplay) {
closeDisplay(static_cast<Display*>(m_platformDisplay));
}
m_platformDisplay = nullptr;
}
m_platformCloseDisplay = nullptr;
if (m_platformLibrary != nullptr) {
dlclose(m_platformLibrary);
m_platformLibrary = nullptr;
}
#endif
if (m_debugMessenger != VK_NULL_HANDLE) {
DestroyDebugMessenger();
m_debugMessenger = VK_NULL_HANDLE;
}
if (m_instance != VK_NULL_HANDLE) {
vkDestroyInstance(m_instance, nullptr);
m_instance = VK_NULL_HANDLE;
}
MGLOG_I("VulkanRenderer shut down completed");
}
Bool VulkanRenderer::UploadAndBindVertexBuffers(
VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao, const DrawCmdParam& drawParams) {
auto& vertexInputState = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
const auto transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
const Uint32 vertexInputAttribMask = BuildVertexInputAttributeMask(vertexInputState.attributes);
const Uint32 missingAttribMask = activeAttribMask & ~vertexInputAttribMask;
const auto bindingCount = vertexInputState.bindings.size() + static_cast<SizeT>(std::popcount(missingAttribMask));
Vector<VkBuffer> vkBuffers(bindingCount, VK_NULL_HANDLE);
Vector<VkDeviceSize> vkOffsets(bindingCount, 0);
auto findBufferByKey = [&](SizeT bufferKey) -> const MG_State::GLState::BufferObject* {
const auto& attrs = vao.GetAllAttributes();
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
const auto& attr = attrs[location];
if (!attr.Buffer) {
continue;
}
const auto* buffer = attr.Buffer.get();
if (reinterpret_cast<SizeT>(buffer) == bufferKey) {
return buffer;
}
}
return nullptr;
};
for (SizeT binding = 0; binding < bindingCount; ++binding) {
if (binding >= vertexInputState.bindings.size()) {
break;
}
const Uint32 bindingLocation = binding < vertexInputState.bindingAttributeLocations.size()
? vertexInputState.bindingAttributeLocations[binding]
: static_cast<Uint32>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
if (bindingLocation < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
DumpVertexInputStats(bindingLocation, vao.GetAttribute(bindingLocation),
drawParams.firstVertex, drawParams.vertexCount);
}
const Bool usesClientMemory = binding < vertexInputState.bindingUsesClientMemory.size() &&
vertexInputState.bindingUsesClientMemory[binding];
if (usesClientMemory) {
const Uint32 location = bindingLocation;
MOBILEGL_ASSERT(location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS,
"UploadAndBindVertexStreams failed to resolve client attribute location");
const auto& attr = vao.GetAttribute(location);
const SizeT componentSize = VertexInputStateFactory::GetComponentSize(attr.Type);
const SizeT elementSize = componentSize * static_cast<SizeT>(attr.Size);
const SizeT stride = attr.Stride > 0 ? static_cast<SizeT>(attr.Stride) : elementSize;
const auto* clientData = reinterpret_cast<const Uint8*>(attr.Offset);
if (!clientData || componentSize == 0 || elementSize == 0 || stride == 0) {
MGLOG_E("UploadAndBindVertexStreams skipped: invalid client vertex attribute at location %u", location);
return false;
}
const Uint32 lastVertex = drawParams.vertexCount > 0
? drawParams.firstVertex + drawParams.vertexCount - 1
: drawParams.firstVertex;
const SizeT uploadSize = static_cast<SizeT>(lastVertex) * stride + elementSize;
BufferSlice slice{};
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(),
clientData, static_cast<VkDeviceSize>(uploadSize), 16, slice)) {
MOBILEGL_ASSERT(false,
"UploadAndBindVertexStreams skipped: failed to upload client attribute binding %zu",
binding);
return false;
}
vkBuffers[binding] = slice.buffer;
vkOffsets[binding] = slice.offset;
continue;
}
const SizeT bufferKey = vertexInputState.bindingBufferKeys[binding];
const MG_State::GLState::BufferObject* sourceBuffer = findBufferByKey(bufferKey);
MOBILEGL_ASSERT(sourceBuffer != nullptr, "UploadAndBindVertexStreams failed to resolve source buffer");
auto sourceBufferShared = MG_State::pGLContext->GetBufferObject(sourceBuffer->GetExternalIndex());
MOBILEGL_ASSERT(sourceBufferShared != nullptr,
"UploadAndBindVertexStreams failed to resolve shared source buffer");
BufferSlice slice{};
const Bool isDirty = (sourceBufferShared->GetChangeBits() & BufferChangeBits::DirtyBit);
const Uint64 changeSerial = sourceBufferShared->GetChangeSerial();
const SizeT sourceSize = sourceBufferShared->GetSize();
auto cachedTransient = m_transientVertexIndexBufferSlicesThisFrame.find(sourceBufferShared.get());
if (cachedTransient != m_transientVertexIndexBufferSlicesThisFrame.end() && !isDirty &&
cachedTransient->second.changeSerial == changeSerial && cachedTransient->second.size == sourceSize) {
slice = cachedTransient->second.slice;
} else if (ShouldUseTransientVertexIndexBuffer(*sourceBufferShared) || isDirty) {
const auto sourceData = sourceBufferShared->GetDataReadOnly();
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(),
sourceData->data(), static_cast<VkDeviceSize>(sourceSize), 16,
slice)) {
MOBILEGL_ASSERT(false, "UploadAndBindVertexStreams skipped: failed to upload transient binding %zu", binding);
return false;
}
m_transientVertexIndexBufferSlicesThisFrame[sourceBufferShared.get()] = {
.slice = slice,
.changeSerial = changeSerial,
.size = sourceSize,
};
m_bufferManager.DowngradeResidentBufferToTransient(sourceBufferShared);
sourceBufferShared->ClearDirty();
} else {
if (!m_bufferManager.SyncResidentBuffer(BufferKind::Vertex, sourceBufferShared, slice)) {
MGLOG_E("UploadAndBindVertexStreams skipped: failed to sync resident binding %zu", binding);
return false;
}
}
vkBuffers[binding] = slice.buffer;
const SizeT baseOffset =
binding < vertexInputState.bindingBaseOffsets.size() ? vertexInputState.bindingBaseOffsets[binding] : 0;
MOBILEGL_ASSERT(baseOffset <= sourceSize,
"UploadAndBindVertexStreams skipped: binding %zu base offset %zu exceeds buffer size %zu",
binding, baseOffset, sourceSize);
vkOffsets[binding] = slice.offset + static_cast<VkDeviceSize>(baseOffset);
}
SizeT syntheticBinding = vertexInputState.bindings.size();
for (Uint32 location = 0; location < 32; ++location) {
if ((missingAttribMask & (1u << location)) == 0) {
continue;
}
const auto glType = programObj.vertexInputTypes[location];
const auto& currentValue = MG_State::pGLContext->GetCurrentVertexAttribute(location);
VkFormat format = VK_FORMAT_UNDEFINED;
const void* sourceData = nullptr;
VkDeviceSize sourceSize = 0;
const Bool supported = TryGetCurrentVertexAttributeUploadPayload(currentValue, glType, format,
sourceData, sourceSize);
MOBILEGL_ASSERT(supported,
"DirectVulkan does not support current generic vertex attribute type yet: program=%u location=%u type=0x%x",
program.GetExternalIndex(), location, glType);
BufferSlice slice{};
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(),
sourceData, sourceSize, 16, slice)) {
MOBILEGL_ASSERT(false,
"UploadAndBindVertexStreams skipped: failed to upload current attribute binding for location %u",
location);
return false;
}
vkBuffers[syntheticBinding] = slice.buffer;
vkOffsets[syntheticBinding] = slice.offset;
++syntheticBinding;
}
vkCmdBindVertexBuffers(commandBuffer, 0, static_cast<Uint32>(bindingCount), vkBuffers.data(), vkOffsets.data());
return true;
}
Bool VulkanRenderer::UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
const MG_State::GLState::VertexArrayObject& vao,
const IndexBufferView* pIndexBufferView) {
VkIndexType vkIndexType = VK_INDEX_TYPE_MAX_ENUM;
switch (pIndexBufferView->indexType) {
case GL_UNSIGNED_BYTE:
MOBILEGL_ASSERT(m_indexTypeUint8ExtensionEnabled,
"DrawElements with GL_UNSIGNED_BYTE requires VK_KHR_index_type_uint8 or VK_EXT_index_type_uint8");
vkIndexType = VK_INDEX_TYPE_UINT8;
break;
case GL_UNSIGNED_SHORT:
vkIndexType = VK_INDEX_TYPE_UINT16;
break;
case GL_UNSIGNED_INT:
vkIndexType = VK_INDEX_TYPE_UINT32;
break;
default:
MGLOG_D("DrawElements skipped: index type %u is not supported yet", pIndexBufferView->indexType);
return false;
}
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
MOBILEGL_ASSERT(indexBuffer != nullptr, "UploadAndBindIndexBuffer requires bound EBO");
const SizeT indexSize = MG_Util::GetGLTypeSize(pIndexBufferView->indexType);
const SizeT indexDataSizeBytes = pIndexBufferView->indexByteSize;
MOBILEGL_ASSERT(pIndexBufferView->indexByteOffset + indexDataSizeBytes <= indexBuffer->GetSize(),
"DrawElements index range out of bounds");
BufferSlice slice{};
auto indexBufferShared = MG_State::pGLContext->GetBufferObject(indexBuffer->GetExternalIndex());
MOBILEGL_ASSERT(indexBufferShared != nullptr, "UploadAndBindIndexBuffer failed to resolve shared EBO");
const Bool isDirty = (indexBufferShared->GetChangeBits() & BufferChangeBits::DirtyBit);
const Uint64 changeSerial = indexBufferShared->GetChangeSerial();
const SizeT indexBufferSize = indexBufferShared->GetSize();
auto cachedTransient = m_transientVertexIndexBufferSlicesThisFrame.find(indexBufferShared.get());
if (cachedTransient != m_transientVertexIndexBufferSlicesThisFrame.end() && !isDirty &&
cachedTransient->second.changeSerial == changeSerial && cachedTransient->second.size == indexBufferSize) {
slice = cachedTransient->second.slice;
vkCmdBindIndexBuffer(frame.commandBuffer,
slice.buffer,
slice.offset + static_cast<VkDeviceSize>(pIndexBufferView->indexByteOffset),
vkIndexType);
return true;
}
if (ShouldUseTransientVertexIndexBuffer(*indexBufferShared) || isDirty) {
const auto indexData = indexBufferShared->GetDataReadOnly();
MOBILEGL_ASSERT(indexData != nullptr && !indexData->empty(), "DrawElements requires non-empty EBO data");
if (!m_bufferManager.UploadTransient(BufferKind::Index, m_frameContext.GetCurrentFrameIndex(),
indexData->data(),
static_cast<VkDeviceSize>(indexBufferSize), indexSize,
slice)) {
MOBILEGL_ASSERT(false, "DrawElements skipped: failed to prepare transient index buffer");
return false;
}
m_transientVertexIndexBufferSlicesThisFrame[indexBufferShared.get()] = {
.slice = slice,
.changeSerial = changeSerial,
.size = indexBufferSize,
};
m_bufferManager.DowngradeResidentBufferToTransient(indexBufferShared);
indexBufferShared->ClearDirty();
vkCmdBindIndexBuffer(frame.commandBuffer,
slice.buffer,
slice.offset + static_cast<VkDeviceSize>(pIndexBufferView->indexByteOffset),
vkIndexType);
return true;
}
if (!m_bufferManager.SyncResidentBuffer(BufferKind::Index, indexBufferShared, slice)) {
MGLOG_E("DrawElements skipped: failed to sync resident index buffer");
return false;
}
vkCmdBindIndexBuffer(frame.commandBuffer, slice.buffer,
slice.offset + static_cast<VkDeviceSize>(pIndexBufferView->indexByteOffset), vkIndexType);
return true;
}
Bool VulkanRenderer::InitializeBlitResources() {
ShutdownBlitResources();
auto vertexShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, kHiddenBlitVertexShaderId);
vertexShader->SetShaderSource(kFullscreenTriangleVertexShaderSource);
vertexShader->Compile();
if (!vertexShader->GetCompileStatus()) {
MGLOG_E("InitializeBlitResources failed: vertex shader compile error: %s", vertexShader->GetInfoLog().c_str());
return false;
}
auto fragmentShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, kHiddenBlitFragmentShaderId);
fragmentShader->SetShaderSource(kBlitFragmentShaderSource);
fragmentShader->Compile();
if (!fragmentShader->GetCompileStatus()) {
MGLOG_E("InitializeBlitResources failed: fragment shader compile error: %s", fragmentShader->GetInfoLog().c_str());
return false;
}
m_blitResources.program = MakeShared<MG_State::GLState::ProgramObject>(kHiddenBlitProgramId);
m_blitResources.program->AttachShader(vertexShader);
m_blitResources.program->AttachShader(fragmentShader);
m_blitResources.program->Link(false);
if (!m_blitResources.program->GetLinkStatus()) {
MGLOG_E("InitializeBlitResources failed: program link error: %s", m_blitResources.program->GetInfoLog().c_str());
return false;
}
m_blitResources.srcRectLocation = m_blitResources.program->GetUniformLocation("uSrcRect");
m_blitResources.dstRectLocation = m_blitResources.program->GetUniformLocation("uDstRect");
m_blitResources.surfaceTransformLocation = m_blitResources.program->GetUniformLocation("uSurfaceTransform");
MOBILEGL_ASSERT(m_blitResources.srcRectLocation >= 0, "InitializeBlitResources: missing uSrcRect");
MOBILEGL_ASSERT(m_blitResources.dstRectLocation >= 0, "InitializeBlitResources: missing uDstRect");
MOBILEGL_ASSERT(m_blitResources.surfaceTransformLocation >= 0,
"InitializeBlitResources: missing uSurfaceTransform");
MOBILEGL_ASSERT(m_blitResources.program->GetUBOSize() > 0,
"InitializeBlitResources: blit program global UBO is empty");
MOBILEGL_ASSERT(m_programFactory != nullptr, "InitializeBlitResources: program factory is null");
ProgramFactory::CompileOptionFlags blitTransformFlags = 0;
const auto& blitProgramObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, blitTransformFlags);
Bool foundBlitSamplerBinding = false;
for (Uint32 binding = 0; binding < blitProgramObj.samplerNameByBinding.size(); ++binding) {
if (blitProgramObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
continue;
}
if (blitProgramObj.samplerNameByBinding[binding] == "uSource") {
m_blitResources.samplerBinding = binding;
foundBlitSamplerBinding = true;
break;
}
}
MOBILEGL_ASSERT(foundBlitSamplerBinding,
"InitializeBlitResources: failed to resolve reflected binding for uSource");
auto createSampler = [](Uint externalIndex, SamplerFilterMode filter) {
auto sampler = MakeShared<MG_State::GLState::SamplerObject>(externalIndex);
sampler->SetWrapS(SamplerWrapMode::ClampToEdge);
sampler->SetWrapT(SamplerWrapMode::ClampToEdge);
sampler->SetWrapR(SamplerWrapMode::ClampToEdge);
sampler->SetMinFilter(filter);
sampler->SetMagFilter(filter);
sampler->SetMipmapMode(SamplerMipmapMode::None);
sampler->SetLodRange(0.0f, 0.0f);
return sampler;
};
m_blitResources.nearestSampler = createSampler(kHiddenBlitNearestSamplerId, SamplerFilterMode::Nearest);
m_blitResources.linearSampler = createSampler(kHiddenBlitLinearSamplerId, SamplerFilterMode::Linear);
return true;
}
void VulkanRenderer::ShutdownBlitResources() {
m_blitResources = {};
}
Bool VulkanRenderer::InitializeDepthMipmapResources() {
ShutdownDepthMipmapResources();
auto vertexShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex,
kHiddenDepthMipmapVertexShaderId);
vertexShader->SetShaderSource(kFullscreenTriangleVertexShaderSource);
vertexShader->Compile();
if (!vertexShader->GetCompileStatus()) {
MGLOG_E("InitializeDepthMipmapResources failed: vertex shader compile error: %s",
vertexShader->GetInfoLog().c_str());
return false;
}
auto fragmentShader = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment,
kHiddenDepthMipmapFragmentShaderId);
fragmentShader->SetShaderSource(kDepthMipmapFragmentShaderSource);
fragmentShader->Compile();
if (!fragmentShader->GetCompileStatus()) {
MGLOG_E("InitializeDepthMipmapResources failed: fragment shader compile error: %s",
fragmentShader->GetInfoLog().c_str());
return false;
}
m_depthMipmapResources.program = MakeShared<MG_State::GLState::ProgramObject>(kHiddenDepthMipmapProgramId);
m_depthMipmapResources.program->AttachShader(vertexShader);
m_depthMipmapResources.program->AttachShader(fragmentShader);
m_depthMipmapResources.program->Link(false);
if (!m_depthMipmapResources.program->GetLinkStatus()) {
MGLOG_E("InitializeDepthMipmapResources failed: program link error: %s",
m_depthMipmapResources.program->GetInfoLog().c_str());
return false;
}
m_depthMipmapResources.srcRectLocation = m_depthMipmapResources.program->GetUniformLocation("uSrcRect");
m_depthMipmapResources.dstRectLocation = m_depthMipmapResources.program->GetUniformLocation("uDstRect");
m_depthMipmapResources.surfaceTransformLocation =
m_depthMipmapResources.program->GetUniformLocation("uSurfaceTransform");
m_depthMipmapResources.srcTexelSizeLocation =
m_depthMipmapResources.program->GetUniformLocation("uSrcTexelSize");
MOBILEGL_ASSERT(m_depthMipmapResources.srcRectLocation >= 0,
"InitializeDepthMipmapResources: missing uSrcRect");
MOBILEGL_ASSERT(m_depthMipmapResources.dstRectLocation >= 0,
"InitializeDepthMipmapResources: missing uDstRect");
MOBILEGL_ASSERT(m_depthMipmapResources.surfaceTransformLocation >= 0,
"InitializeDepthMipmapResources: missing uSurfaceTransform");
MOBILEGL_ASSERT(m_depthMipmapResources.srcTexelSizeLocation >= 0,
"InitializeDepthMipmapResources: missing uSrcTexelSize");
MOBILEGL_ASSERT(m_depthMipmapResources.program->GetUBOSize() > 0,
"InitializeDepthMipmapResources: depth mipmap program global UBO is empty");
MOBILEGL_ASSERT(m_programFactory != nullptr, "InitializeDepthMipmapResources: program factory is null");
ProgramFactory::CompileOptionFlags depthMipmapTransformFlags = 0;
const auto& depthMipmapProgramObj =
m_programFactory->GetOrCreateProgram(*m_depthMipmapResources.program, depthMipmapTransformFlags);
Bool foundDepthMipmapSamplerBinding = false;
for (Uint32 binding = 0; binding < depthMipmapProgramObj.samplerNameByBinding.size(); ++binding) {
if (depthMipmapProgramObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
continue;
}
if (depthMipmapProgramObj.samplerNameByBinding[binding] == "uSource") {
m_depthMipmapResources.samplerBinding = binding;
foundDepthMipmapSamplerBinding = true;
break;
}
}
MOBILEGL_ASSERT(foundDepthMipmapSamplerBinding,
"InitializeDepthMipmapResources: failed to resolve reflected binding for uSource");
return true;
}
void VulkanRenderer::ShutdownDepthMipmapResources() {
m_depthMipmapResources = {};
}
void VulkanRenderer::CollectDeferredDepthMipmapCleanup(Uint32 frameIndex) {
MOBILEGL_ASSERT(frameIndex < m_deferredDepthMipmapCleanup.size(),
"CollectDeferredDepthMipmapCleanup: frame index %u out of range (size=%zu)",
frameIndex, m_deferredDepthMipmapCleanup.size());
if (m_device == VK_NULL_HANDLE) {
return;
}
auto& cleanup = m_deferredDepthMipmapCleanup[frameIndex];
for (auto framebuffer : cleanup.framebuffers) {
if (framebuffer != VK_NULL_HANDLE) {
vkDestroyFramebuffer(m_device, framebuffer, nullptr);
}
}
for (auto pipeline : cleanup.pipelines) {
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pipeline, nullptr);
}
}
for (auto renderPass : cleanup.renderPasses) {
if (renderPass != VK_NULL_HANDLE) {
vkDestroyRenderPass(m_device, renderPass, nullptr);
}
}
for (auto imageView : cleanup.imageViews) {
if (imageView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, imageView, nullptr);
}
}
cleanup.framebuffers.clear();
cleanup.pipelines.clear();
cleanup.renderPasses.clear();
cleanup.imageViews.clear();
}
void VulkanRenderer::DestroyDeferredDepthMipmapCleanup() {
for (Uint32 frameIndex = 0; frameIndex < m_deferredDepthMipmapCleanup.size(); ++frameIndex) {
CollectDeferredDepthMipmapCleanup(frameIndex);
}
m_deferredDepthMipmapCleanup.clear();
}
VkPipeline VulkanRenderer::GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry) {
MOBILEGL_ASSERT(m_blitResources.program != nullptr, "GetOrCreateBlitPipeline: blit program is null");
MOBILEGL_ASSERT(m_programFactory != nullptr, "GetOrCreateBlitPipeline: program factory is null");
MOBILEGL_ASSERT(m_uniformManager != nullptr, "GetOrCreateBlitPipeline: descriptor binder is null");
static const VkPipelineVertexInputStateCreateInfo kEmptyVertexInputState {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
ProgramFactory::CompileOptionFlags transformFlags = 0;
const auto& programObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, transformFlags);
PipelineFactory::PipelineCreatePayload payload{
.programHash = programObj.hash,
.vertexInputHash = 0,
.pipelineLayout = programObj.pipelineLayout,
.renderPass = renderPassEntry.renderPass,
.colorAttachmentCount = renderPassEntry.colorAttachmentCount,
.subpass = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthTestEnable = false,
.depthWriteEnable = false,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.stages = &programObj.stages,
.vertexInputState = &kEmptyVertexInputState
};
static constexpr VkColorComponentFlags kColorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
"GetOrCreateBlitPipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
false,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
VK_BLEND_OP_ADD,
kColorWriteMask);
}
return m_pipelineFactory->GetOrCreatePipeline(payload);
}
Bool VulkanRenderer::GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
MG_State::GLState::ITextureObject& texture,
VkTextureManager::TextureResource& resource,
Uint32 baseMipLevel,
Uint32 generateMipLevelCount,
const IntVec3& storageBaseTexelSize,
VkImageLayout originalLayout,
VkImageLayout finalLayout) {
MOBILEGL_ASSERT(m_depthMipmapResources.program != nullptr,
"GenerateDepthMipmapWithShader: depth mipmap program is null");
MOBILEGL_ASSERT(m_blitResources.nearestSampler != nullptr,
"GenerateDepthMipmapWithShader: helper sampler is null");
MOBILEGL_ASSERT(m_programFactory != nullptr, "GenerateDepthMipmapWithShader: program factory is null");
MOBILEGL_ASSERT(m_uniformManager != nullptr, "GenerateDepthMipmapWithShader: uniform manager is null");
MOBILEGL_ASSERT(texture.GetTarget() == TextureTarget::Texture2D,
"GenerateDepthMipmapWithShader only supports GL_TEXTURE_2D depth textures");
MOBILEGL_ASSERT((resource.aspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0,
"GenerateDepthMipmapWithShader requires a depth aspect");
MOBILEGL_ASSERT(resource.depth == 1 && resource.arrayLayers == 1,
"GenerateDepthMipmapWithShader only supports single-layer depth textures");
MOBILEGL_ASSERT(m_frameContext.GetCurrentFrameIndex() < m_deferredDepthMipmapCleanup.size(),
"GenerateDepthMipmapWithShader: frame index %u out of range (cleanup slots=%zu)",
m_frameContext.GetCurrentFrameIndex(), m_deferredDepthMipmapCleanup.size());
auto& deferredCleanup = m_deferredDepthMipmapCleanup[m_frameContext.GetCurrentFrameIndex()];
static const VkPipelineVertexInputStateCreateInfo kEmptyVertexInputState {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
ProgramFactory::CompileOptionFlags depthMipmapTransformFlags = 0;
const auto& programObj = m_programFactory->GetOrCreateProgram(*m_depthMipmapResources.program,
depthMipmapTransformFlags);
VkAttachmentDescription depthAttachment{};
depthAttachment.format = resource.format;
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthAttachmentRef{};
depthAttachmentRef.attachment = 0;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpassDesc{};
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.pDepthStencilAttachment = &depthAttachmentRef;
VkRenderPassCreateInfo renderPassCreateInfo{};
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.attachmentCount = 1;
renderPassCreateInfo.pAttachments = &depthAttachment;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpassDesc;
VkRenderPass renderPass = VK_NULL_HANDLE;
VK_VERIFY(vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass),
"GenerateDepthMipmapWithShader: vkCreateRenderPass");
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizationState{};
rasterizationState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationState.cullMode = VK_CULL_MODE_NONE;
rasterizationState.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizationState.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo multisampleState{};
multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo depthStencilState{};
depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencilState.depthTestEnable = VK_TRUE;
depthStencilState.depthWriteEnable = VK_TRUE;
depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
depthStencilState.minDepthBounds = 0.0f;
depthStencilState.maxDepthBounds = 1.0f;
VkPipelineColorBlendStateCreateInfo colorBlendState{};
colorBlendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
const VkDynamicState dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<Uint32>(std::size(dynamicStates));
dynamicState.pDynamicStates = dynamicStates;
VkGraphicsPipelineCreateInfo pipelineCreateInfo{};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.stageCount = static_cast<Uint32>(programObj.stages.size());
pipelineCreateInfo.pStages = programObj.stages.data();
pipelineCreateInfo.pVertexInputState = &kEmptyVertexInputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssembly;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.layout = programObj.pipelineLayout;
pipelineCreateInfo.renderPass = renderPass;
pipelineCreateInfo.subpass = 0;
VkPipeline pipeline = VK_NULL_HANDLE;
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, nullptr, &pipeline),
"GenerateDepthMipmapWithShader: vkCreateGraphicsPipelines");
deferredCleanup.renderPasses.push_back(renderPass);
deferredCleanup.pipelines.push_back(pipeline);
auto createMipView = [&](Uint32 mipLevel, VkImageAspectFlags aspectMask) {
VkImageViewCreateInfo viewCreateInfo{};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.image = resource.image;
viewCreateInfo.viewType = resource.viewType;
viewCreateInfo.format = resource.format;
viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
viewCreateInfo.subresourceRange.aspectMask = aspectMask;
viewCreateInfo.subresourceRange.baseMipLevel = mipLevel;
viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.baseArrayLayer = 0;
viewCreateInfo.subresourceRange.layerCount = resource.arrayLayers;
VkImageView view = VK_NULL_HANDLE;
VK_VERIFY(vkCreateImageView(m_device, &viewCreateInfo, nullptr, &view),
"GenerateDepthMipmapWithShader: vkCreateImageView");
return view;
};
VkPipelineStageFlags originalSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags originalSrcAccessMask = 0;
GetImageTransitionSourceState(originalLayout, originalSrcStageMask, originalSrcAccessMask);
VkPipelineStageFlags finalDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags finalDstAccessMask = 0;
GetImageTransitionDestinationState(finalLayout, finalDstStageMask, finalDstAccessMask);
VkPipelineStageFlags depthAttachmentStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags depthAttachmentAccessMask = 0;
GetImageTransitionDestinationState(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
depthAttachmentStageMask, depthAttachmentAccessMask);
if (originalLayout != finalLayout) {
if (baseMipLevel > 0) {
VkImageLayout lowerMipLayout = originalLayout;
const Bool lowerReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource.image, lowerMipLayout, finalLayout,
originalSrcStageMask, finalDstStageMask,
originalSrcAccessMask, finalDstAccessMask,
resource.aspect, 0, baseMipLevel);
MOBILEGL_ASSERT(lowerReady, "%s: failed to transition lower untouched mip levels", __func__);
}
if (generateMipLevelCount < resource.mipLevels) {
VkImageLayout upperMipLayout = originalLayout;
const Bool upperReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource.image, upperMipLayout, finalLayout,
originalSrcStageMask, finalDstStageMask,
originalSrcAccessMask, finalDstAccessMask,
resource.aspect, generateMipLevelCount, resource.mipLevels - generateMipLevelCount);
MOBILEGL_ASSERT(upperReady, "%s: failed to transition upper untouched mip levels", __func__);
}
VkImageLayout srcMipLayout = originalLayout;
const Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource.image, srcMipLayout, finalLayout,
originalSrcStageMask, finalDstStageMask,
originalSrcAccessMask, finalDstAccessMask,
resource.aspect, baseMipLevel, 1);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition base mip level to sampled layout", __func__);
}
resource.layout = finalLayout;
auto* depthProgramData = static_cast<Uint8*>(m_depthMipmapResources.program->MapUBO());
MOBILEGL_ASSERT(depthProgramData != nullptr, "GenerateDepthMipmapWithShader: depth mipmap UBO is null");
auto writeUniform = [&](Int location, const void* data, SizeT size) {
MOBILEGL_ASSERT(location >= 0, "GenerateDepthMipmapWithShader: invalid uniform location");
const Uint offset = m_depthMipmapResources.program->GetUniformOffset(static_cast<Uint>(location));
MOBILEGL_ASSERT(offset + size <= m_depthMipmapResources.program->GetUBOSize(),
"GenerateDepthMipmapWithShader: uniform write out of bounds");
memcpy(depthProgramData + offset, data, size);
};
for (Uint32 level = baseMipLevel + 1; level < generateMipLevelCount; ++level) {
VkImageLayout dstMipLayout = originalLayout;
const Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource.image, dstMipLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
originalSrcStageMask, depthAttachmentStageMask,
originalSrcAccessMask, depthAttachmentAccessMask,
resource.aspect, level, 1);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition mip level %u to depth attachment layout", __func__, level);
const IntVec3 srcTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level - 1);
const IntVec3 dstTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level);
const Int srcTexelSizeUniform[2] = {srcTexelSize.x(), srcTexelSize.y()};
const VkImageView sourceImageView = createMipView(level - 1, VK_IMAGE_ASPECT_DEPTH_BIT);
const VkImageView depthAttachmentView = createMipView(level, resource.aspect);
deferredCleanup.imageViews.push_back(sourceImageView);
deferredCleanup.imageViews.push_back(depthAttachmentView);
VkFramebufferCreateInfo framebufferCreateInfo{};
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferCreateInfo.renderPass = renderPass;
framebufferCreateInfo.attachmentCount = 1;
framebufferCreateInfo.pAttachments = &depthAttachmentView;
framebufferCreateInfo.width = static_cast<Uint32>(dstTexelSize.x());
framebufferCreateInfo.height = static_cast<Uint32>(dstTexelSize.y());
framebufferCreateInfo.layers = 1;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer),
"GenerateDepthMipmapWithShader: vkCreateFramebuffer");
deferredCleanup.framebuffers.push_back(framebuffer);
VkRenderPassBeginInfo renderPassBeginInfo{};
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = framebuffer;
renderPassBeginInfo.renderArea.offset = {0, 0};
renderPassBeginInfo.renderArea.extent = {
static_cast<Uint32>(dstTexelSize.x()), static_cast<Uint32>(dstTexelSize.y())
};
vkCmdBeginRenderPass(frame.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
ApplyGLViewportState(frame.commandBuffer, dstTexelSize.xy());
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = {static_cast<Uint32>(dstTexelSize.x()), static_cast<Uint32>(dstTexelSize.y())};
vkCmdSetScissor(frame.commandBuffer, 0, 1, &scissor);
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
std::fill(depthProgramData,
depthProgramData + m_depthMipmapResources.program->GetUBOSize(),
Uint8{0});
BlitUniformData blitUniformData{};
writeUniform(m_depthMipmapResources.srcRectLocation,
blitUniformData.srcRect,
sizeof(blitUniformData.srcRect));
writeUniform(m_depthMipmapResources.dstRectLocation,
blitUniformData.dstRect,
sizeof(blitUniformData.dstRect));
writeUniform(m_depthMipmapResources.surfaceTransformLocation,
&blitUniformData.surfaceTransform,
sizeof(blitUniformData.surfaceTransform));
writeUniform(m_depthMipmapResources.srcTexelSizeLocation,
srcTexelSizeUniform,
sizeof(srcTexelSizeUniform));
const auto samplerBindingOverride = UniformManager::SamplerBindingOverride{
.binding = m_depthMipmapResources.samplerBinding,
.texture = &texture,
.sampler = m_blitResources.nearestSampler.get(),
.imageView = sourceImageView,
};
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
frame.commandBuffer, *m_depthMipmapResources.program, programObj,
m_frameContext.GetCurrentFrameIndex(), VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
MOBILEGL_ASSERT(bound, "GenerateDepthMipmapWithShader: BindProgramUniformBuffers failed");
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
vkCmdEndRenderPass(frame.commandBuffer);
VkImageLayout finishedMipLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
const Bool finishedReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource.image, finishedMipLayout, finalLayout,
depthAttachmentStageMask, finalDstStageMask,
depthAttachmentAccessMask, finalDstAccessMask,
resource.aspect, level, 1);
MOBILEGL_ASSERT(finishedReady, "%s: failed to transition mip level %u to sampled layout", __func__, level);
}
return true;
}
VkPipeline VulkanRenderer::GetOrCreatePipeline(
GLenum mode,
const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj,
ProgramFactory::CompileOptionFlags transformFlags,
const MG_State::GLState::VertexArrayObject& vao,
const RenderPassEntry& renderPassEntry) {
Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
if (programObj.stages.empty()) {
MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
return VK_NULL_HANDLE;
}
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
const auto& limits = m_physicalDevice.properties.limits;
if (programObj.fragmentInputComponentCount != 0) {
MOBILEGL_ASSERT(
programObj.fragmentInputComponentCount <= limits.maxFragmentInputComponents,
"GetOrCreatePipeline: fragmentInputComponents=%u exceeds device limit=%u program=%u producerStage=%d",
programObj.fragmentInputComponentCount,
limits.maxFragmentInputComponents,
program.GetExternalIndex(),
static_cast<Int>(programObj.rasterizationProducerStage));
}
if (programObj.producerOutputComponentCount != 0) {
Uint32 producerOutputLimit = 0;
switch (programObj.rasterizationProducerStage) {
case ShaderStage::Vertex:
producerOutputLimit = limits.maxVertexOutputComponents;
break;
case ShaderStage::Geometry:
producerOutputLimit = limits.maxGeometryOutputComponents;
break;
case ShaderStage::TessEval:
producerOutputLimit = limits.maxTessellationEvaluationOutputComponents;
break;
default:
break;
}
if (producerOutputLimit != 0) {
MOBILEGL_ASSERT(
programObj.producerOutputComponentCount <= producerOutputLimit,
"GetOrCreatePipeline: producerOutputComponents=%u exceeds stage limit=%u program=%u producerStage=%d",
programObj.producerOutputComponentCount,
producerOutputLimit,
program.GetExternalIndex(),
static_cast<Int>(programObj.rasterizationProducerStage));
}
}
#endif
auto vertexInputHash = m_vertexInputStateFactory->ComputeHash(vao);
auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao, vertexInputHash);
const Uint32 vertexInputAttribMask = BuildVertexInputAttributeMask(vis.attributes);
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
const Uint32 missingAttribMask = activeAttribMask & ~vertexInputAttribMask;
Vector<VkVertexInputAttributeDescription> patchedAttributes = vis.attributes;
Bool hasPatchedVertexAttributes = false;
for (auto& attribute : patchedAttributes) {
if (attribute.location >= 32 || (activeAttribMask & (1u << attribute.location)) == 0) {
continue;
}
const GLenum shaderInputType = programObj.vertexInputTypes[attribute.location];
const NumericDomain shaderInputDomain = GetNumericDomainForShaderValueType(shaderInputType);
const NumericDomain vertexInputDomain = GetNumericDomainForVertexFormat(attribute.format);
if (shaderInputDomain == NumericDomain::Unknown || vertexInputDomain == NumericDomain::Unknown ||
shaderInputDomain == vertexInputDomain) {
continue;
}
VkFormat patchedFormat = VK_FORMAT_UNDEFINED;
const Bool canPatch = TryCoerceVertexFormatNumericDomain(attribute.format, shaderInputDomain, patchedFormat);
MOBILEGL_ASSERT(
canPatch,
"GetOrCreatePipeline: vertex input location=%u format=%d mismatches shader input type=%u program=%u",
attribute.location,
static_cast<Int>(attribute.format),
static_cast<Uint32>(shaderInputType),
program.GetExternalIndex());
MGLOG_W("GetOrCreatePipeline: patching vertex input location=%u format=%d -> %d to match shader input type=%u for program=%u",
attribute.location,
static_cast<Int>(attribute.format),
static_cast<Int>(patchedFormat),
static_cast<Uint32>(shaderInputType),
program.GetExternalIndex());
attribute.format = patchedFormat;
hasPatchedVertexAttributes = true;
}
VertexInputStateBuilder syntheticVertexInputBuilder;
const VkPipelineVertexInputStateCreateInfo* pipelineVertexInputState = &vis.state;
if (missingAttribMask != 0 || hasPatchedVertexAttributes) {
for (const auto& binding : vis.bindings) {
syntheticVertexInputBuilder.AddBinding(binding.binding, binding.stride, binding.inputRate);
}
for (const auto& attribute : patchedAttributes) {
syntheticVertexInputBuilder.AddAttribute(attribute.location, attribute.binding, attribute.format,
attribute.offset);
}
Uint32 syntheticBinding = static_cast<Uint32>(vis.bindings.size());
for (Uint32 location = 0; location < 32; ++location) {
if ((missingAttribMask & (1u << location)) == 0) {
continue;
}
VkFormat format = VK_FORMAT_UNDEFINED;
const Bool supported = TryGetCurrentVertexAttributeFormat(programObj.vertexInputTypes[location], format);
MOBILEGL_ASSERT(supported,
"DirectVulkan does not support current generic vertex attribute type yet: program=%u location=%u type=0x%x activeAttribMask=0x%x vertexInputAttribMask=0x%x",
program.GetExternalIndex(), location, programObj.vertexInputTypes[location],
activeAttribMask, vertexInputAttribMask);
syntheticVertexInputBuilder.AddBinding(syntheticBinding, 0, VK_VERTEX_INPUT_RATE_VERTEX);
syntheticVertexInputBuilder.AddAttribute(location, syntheticBinding, format, 0);
++syntheticBinding;
}
pipelineVertexInputState = &syntheticVertexInputBuilder.Build();
}
auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
auto polygonOffsetFillEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) &&
DrawModeUsesPolygonFill(mode);
auto rasterizerDiscardEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard);
auto colorLogicOpEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) && m_logicOpFeatureEnabled;
auto stencilTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest);
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
auto mask = MG_State::pGLContext->GetColorMask();
const auto colorWriteMask = static_cast<VkColorComponentFlags>(
(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
PipelineFactory::PipelineCreatePayload payload {
.programHash = programObj.hash,
.vertexInputHash = vertexInputHash,
.pipelineLayout = programObj.pipelineLayout,
.renderPass = renderPassEntry.renderPass,
.colorAttachmentCount = renderPassEntry.colorAttachmentCount,
.subpass = 0,
.topology = MG_Util::ConvertPrimitiveModeToVkEnum(mode),
.cullMode = cullFaceEnabled
? MG_Util::ConvertCullFaceModeToVkEnum(MG_State::pGLContext->GetCullFaceMode(), invertClockwise)
: VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthTestEnable = depthTestEnabled,
.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
.depthBiasEnable = polygonOffsetFillEnabled,
.rasterizerDiscardEnable = rasterizerDiscardEnabled,
.logicOpEnable = colorLogicOpEnabled,
.stencilTestEnable = stencilTestEnabled,
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
.logicOp = MG_Util::ConvertLogicOperationToVkEnum(MG_State::pGLContext->GetLogicOp()),
.frontStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.FailOp),
.frontStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthPassOp),
.frontStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthFailOp),
.frontStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(frontStencil.Func),
.backStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.FailOp),
.backStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthPassOp),
.backStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthFailOp),
.backStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(backStencil.Func),
.stages = &programObj.stages,
.vertexInputState = pipelineVertexInputState
};
if (!payload.stencilTestEnable) {
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
}
const Bool hasDepthStencilAttachment = renderPassEntry.hasDepthStencilAttachment;
if (!hasDepthStencilAttachment &&
(payload.depthTestEnable || payload.depthWriteEnable || payload.stencilTestEnable)) {
MGLOG_D("GetOrCreatePipeline: disabling depth/stencil tests for program=%u because render pass has no depth attachment (attachmentCount=%u colorAttachmentCount=%u)",
program.GetExternalIndex(),
renderPassEntry.attachmentCount,
renderPassEntry.colorAttachmentCount);
payload.depthTestEnable = false;
payload.depthWriteEnable = false;
payload.stencilTestEnable = false;
payload.depthCompareOp = VK_COMPARE_OP_ALWAYS;
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
}
const Uint32 fragmentOutputMask = programObj.activeFragmentOutputLocationMask;
MOBILEGL_ASSERT(
(fragmentOutputMask >> payload.colorAttachmentCount) == 0,
"GetOrCreatePipeline: fragmentOutputMask=0x%x exceeds colorAttachmentCount=%u for program=%u",
fragmentOutputMask,
payload.colorAttachmentCount,
program.GetExternalIndex());
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
const auto& drawFboBinding =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MOBILEGL_ASSERT(drawFboBinding != nullptr, "GetOrCreatePipeline: draw framebuffer is null");
const Bool isDefaultDrawFbo =
drawFboBinding.get() == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get();
const auto& drawBuffers = drawFboBinding->GetDrawBuffers();
auto resolveCompleteColorAttachmentTexture = [&](Uint32 drawBufferIndex) -> MG_State::GLState::ITextureObject* {
if (isDefaultDrawFbo || drawBufferIndex >= drawBuffers.size()) {
return nullptr;
}
const auto drawBuffer = drawBuffers[drawBufferIndex];
if (drawBuffer == FramebufferAttachmentType::None) {
return nullptr;
}
const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
if (!attachment.IsTexture() || !attachment.IsComplete()) {
return nullptr;
}
return attachment.GetTexture().get();
};
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
BlendFactor srcRGB = BlendFactor::One;
BlendFactor dstRGB = BlendFactor::Zero;
BlendFactor srcAlpha = BlendFactor::One;
BlendFactor dstAlpha = BlendFactor::Zero;
BlendEquation colorEquation = BlendEquation::Add;
BlendEquation alphaEquation = BlendEquation::Add;
MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
MG_State::pGLContext->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
const Bool blendEnabled = MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
VkColorComponentFlags attachmentColorWriteMask = colorWriteMask;
Bool effectiveBlendEnabled = blendEnabled;
MG_State::GLState::ITextureObject* colorAttachmentTexture = nullptr;
if (!isDefaultDrawFbo && i < drawBuffers.size()) {
const auto drawBuffer = drawBuffers[i];
colorAttachmentTexture = resolveCompleteColorAttachmentTexture(i);
if (drawBuffer == FramebufferAttachmentType::None || colorAttachmentTexture == nullptr) {
// GL ignores writes and per-target blend state for GL_NONE draw buffer slots.
// Depth-only or otherwise unattached draw buffers should also discard color writes.
attachmentColorWriteMask = 0;
effectiveBlendEnabled = false;
}
if (colorAttachmentTexture != nullptr) {
auto* texture = colorAttachmentTexture;
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(textureResource != nullptr,
"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
texture->GetExternalIndex());
VkFormatProperties attachmentFormatProperties{};
vkGetPhysicalDeviceFormatProperties(
m_physicalDevice.handle,
textureResource->format,
&attachmentFormatProperties);
MOBILEGL_ASSERT(
(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
i,
static_cast<Int>(textureResource->format),
texture->GetExternalIndex(),
program.GetExternalIndex());
#endif
const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
const NumericDomain attachmentNumericDomain =
GetNumericDomainForTextureInternalFormat(texture->GetFormat());
for (Uint32 outputLocation = 0;
outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
++outputLocation) {
if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
outputLocation != i) {
continue;
}
const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
const NumericDomain fragmentOutputDomain =
GetNumericDomainForShaderValueType(fragmentOutputType);
// GL allows fragment outputs with more components than the bound color attachment;
// excess components are discarded during conversion to the attachment format.
MOBILEGL_ASSERT(
attachmentNumericDomain == NumericDomain::Unknown ||
fragmentOutputDomain == NumericDomain::Unknown ||
attachmentNumericDomain == fragmentOutputDomain,
"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
static_cast<Int>(outputLocation),
static_cast<Uint32>(fragmentOutputType),
i,
static_cast<Int>(texture->GetFormat()),
texture->GetExternalIndex(),
program.GetExternalIndex());
}
#endif
const VkColorComponentFlags supportedColorWriteMask =
GetSupportedColorWriteMaskForComponentCount(componentCount);
if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
MGLOG_W(
"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
static_cast<Uint32>(attachmentColorWriteMask),
static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
i,
componentCount,
texture->GetExternalIndex(),
static_cast<Int>(texture->GetFormat()),
program.GetExternalIndex(),
effectiveBlendEnabled ? 1 : 0);
attachmentColorWriteMask &= supportedColorWriteMask;
}
}
}
if (effectiveBlendEnabled) {
MOBILEGL_ASSERT(i < drawBuffers.size(),
"GetOrCreatePipeline: color attachment %u is out of draw buffer range %zu",
i, drawBuffers.size());
VkFormat colorAttachmentFormat = VK_FORMAT_UNDEFINED;
Int textureExternalIndex = -1;
if (isDefaultDrawFbo) {
colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
} else {
auto* texture = colorAttachmentTexture;
MOBILEGL_ASSERT(texture != nullptr,
"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete texture attachment is bound",
i);
textureExternalIndex = texture->GetExternalIndex();
auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(textureResource != nullptr,
"GetOrCreatePipeline: failed to sync blend color attachment textureId=%d",
texture->GetExternalIndex());
colorAttachmentFormat = textureResource->format;
}
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, colorAttachmentFormat, &formatProperties);
MOBILEGL_ASSERT(
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT) != 0,
"GetOrCreatePipeline: blend is enabled on color attachment %u for format=%d textureId=%d, but the format lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT (program=%u)",
i,
static_cast<Int>(colorAttachmentFormat),
textureExternalIndex,
program.GetExternalIndex());
#endif
}
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
effectiveBlendEnabled,
MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
MG_Util::ConvertBlendEquationToVkEnum(colorEquation),
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
MG_Util::ConvertBlendEquationToVkEnum(alphaEquation),
attachmentColorWriteMask);
}
return m_pipelineFactory->GetOrCreatePipeline(payload);
}
Bool VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams,
const IndexBufferView* pIndexBufferView) {
m_textureManager->CollectGarbage();
const auto& drawFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (drawFbo != nullptr && IsUnsupportedFramebufferForDirectVulkan(*drawFbo)) {
RecordUnsupportedFramebufferError(__func__);
return false;
}
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
// Begin command recording if not yet
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
// Check if any of the textures to sample have pending clears,
// which probably indicates it's been gone through codepath like `fbo attach` -> `clear` -> `fbo detach`, and
// without draws in between to give it a chance to materialize such clear.
// Deal with this situation here.
Vector<MG_State::GLState::ITextureObject*> sampledTextures;
Bool hasSampledTextures = m_uniformManager->CollectSampledTextures(program, programObj, sampledTextures);
MOBILEGL_ASSERT(hasSampledTextures, "%s: CollectSampledTextures failed", __func__);
MGLOG_D("SetupDraw: program=%u drawFbo=%u sampledTextureCount=%zu activeRenderPass=%s",
program.GetExternalIndex(), drawFbo ? drawFbo->GetExternalIndex() : 0u, sampledTextures.size(),
activeRenderPass ? "true" : "false");
Bool activeRenderPassUsesSampledTexture = false;
if (activeRenderPass != nullptr) {
for (auto* sampledTexture : sampledTextures) {
if (sampledTexture == nullptr) {
continue;
}
if (ActiveRenderPassUsesTexture(*activeRenderPass, *sampledTexture)) {
MGLOG_D("SetupDraw: active render pass is still using sampled textureId=%d; ending render pass before descriptor preparation",
sampledTexture->GetExternalIndex());
activeRenderPassUsesSampledTexture = true;
break;
}
}
}
if (activeRenderPassUsesSampledTexture) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
activeRenderPass = nullptr;
}
Bool needSampledTextureTransitions = false;
for (auto* sampledTexture : sampledTextures) {
if (!sampledTexture) {
continue;
}
auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*sampledTexture);
MOBILEGL_ASSERT(textureResource != nullptr,
"%s: SyncTextureAndGetDescriptor failed for textureId=%d",
__func__, sampledTexture->GetExternalIndex());
MGLOG_D("SetupDraw: sampled textureId=%d layout(before)=%s(%d)",
sampledTexture->GetExternalIndex(), VkImageLayoutToString(textureResource->layout),
static_cast<Int>(textureResource->layout));
if (m_clearManager->HasPendingClear(sampledTexture) ||
!IsValidSampledImageLayout(textureResource->layout)) {
needSampledTextureTransitions = true;
break;
}
}
if (activeRenderPass && needSampledTextureTransitions) {
MGLOG_D("SetupDraw: ending active render pass before sampled texture transitions");
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
activeRenderPass = nullptr;
}
for (auto* sampledTexture : sampledTextures) {
if (!sampledTexture) {
continue;
}
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sampledTexture);
MOBILEGL_ASSERT(clearReady, "%s: MaterializePendingClearForTexture failed for textureId=%d",
__func__, sampledTexture->GetExternalIndex());
const Bool ready = m_textureManager->TransitionTextureForSampling(frame.commandBuffer, *sampledTexture);
MOBILEGL_ASSERT(ready, "%s: TransitionTextureForSampling failed for textureId=%d",
__func__, sampledTexture->GetExternalIndex());
auto* transitionedResource = m_textureManager->SyncTextureAndGetDescriptor(*sampledTexture);
MOBILEGL_ASSERT(transitionedResource != nullptr,
"%s: post-transition SyncTextureAndGetDescriptor failed for textureId=%d",
__func__, sampledTexture->GetExternalIndex());
MGLOG_D("SetupDraw: sampled textureId=%d layout(after)=%s(%d)",
sampledTexture->GetExternalIndex(), VkImageLayoutToString(transitionedResource->layout),
static_cast<Int>(transitionedResource->layout));
}
auto* renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
if (activeRenderPass && !activeRenderPass->CompatibleWith(*renderPassEntry)) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
activeRenderPass = nullptr;
renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
}
if (renderPassEntry->attachmentCount == 0 || renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
MGLOG_D("SetupDraw skipped: drawFbo=%u resolved to an empty render pass (attachmentCount=%u extent=%dx%d)",
drawFbo->GetExternalIndex(),
renderPassEntry->attachmentCount,
renderPassEntry->extent.x(),
renderPassEntry->extent.y());
return false;
}
auto pipeline = GetOrCreatePipeline(mode, program, programObj, transformFlags, vao, *renderPassEntry);
activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
// Begin render pass, and handle clear
if (activeRenderPass && activeRenderPass->CompatibleWith(*renderPassEntry)) {
ClearAttachmentsOnActiveRenderPass(frame.commandBuffer, *renderPassEntry);
} else {
// No active render pass or active one not compatible.
// Restart a new render pass
Bool ok = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, *renderPassEntry);
MOBILEGL_ASSERT(ok, "%s: BeginRenderPass failed", __func__);
}
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex());
if (!boundUniforms) {
MGLOG_E("SetupDraw skipped: BindProgramUniformBuffers failed");
return false;
}
auto vtxUploadOk = UploadAndBindVertexBuffers(frame.commandBuffer, vao, drawParams);
MOBILEGL_ASSERT(vtxUploadOk, "SetupDraw skipped: failed to upload vertex buffers");
if (aspects & DrawSetupAspect::IndexBuffer) {
auto idxUploadOk = UploadAndBindIndexBuffer(frame, vao, pIndexBufferView);
MOBILEGL_ASSERT(idxUploadOk, "SetupDraw skipped: failed to upload index buffer");
}
ApplyGLViewportState(frame.commandBuffer, renderPassEntry->extent);
ApplyBlendConstants(frame.commandBuffer);
ApplyPolygonOffsetState(frame.commandBuffer);
ApplyLineWidthState(frame.commandBuffer);
ApplyStencilState(frame.commandBuffer);
Bool scissorEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest);
VkRect2D scissor{};
if (scissorEnabled) {
const auto& scissorBox = MG_State::pGLContext->GetScissorBox();
scissor.offset = { scissorBox[0], scissorBox[1] };
scissor.extent = { (Uint)scissorBox[2], (Uint)scissorBox[3] };
} else {
scissor.offset = {0, 0};
scissor.extent = { (Uint)renderPassEntry->extent.x(), (Uint)renderPassEntry->extent.y() };
}
vkCmdSetScissor(frame.commandBuffer, 0, 1, &scissor);
return true;
}
void VulkanRenderer::DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
m_textureManager->CollectGarbage();
auto& frame = m_frameContext.GetCurrent();
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
ProgramFactory::CompileOptionFlags transformFlags = 0;
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
if (pipeline == VK_NULL_HANDLE) {
MGLOG_E("DispatchCompute skipped: compute pipeline creation failed for program=%u",
program.GetExternalIndex());
return;
}
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
VK_PIPELINE_BIND_POINT_COMPUTE);
if (!boundUniforms) {
MGLOG_E("DispatchCompute skipped: BindProgramUniformBuffers failed");
return;
}
MGLOG_D("DirectVulkan: glDispatchCompute(%u, %u, %u)", numGroupsX, numGroupsY, numGroupsZ);
vkCmdDispatch(frame.commandBuffer, numGroupsX, numGroupsY, numGroupsZ);
}
void VulkanRenderer::MemoryBarrier(GLbitfield barriers) {
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
VkMemoryBarrier memoryBarrier{};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.srcAccessMask =
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
memoryBarrier.dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
MGLOG_D("DirectVulkan: glMemoryBarrier(0x%x)", static_cast<Uint32>(barriers));
vkCmdPipelineBarrier(frame.commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
1, &memoryBarrier, 0, nullptr, 0, nullptr);
}
void VulkanRenderer::Clear(GLbitfield mask) {
m_clearManager->CollectGarbage();
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
MOBILEGL_ASSERT(fbo, "VulkanRenderer::Clear: draw framebuffer not found (fbo == nullptr)");
if (IsUnsupportedFramebufferForDirectVulkan(*fbo)) {
RecordUnsupportedFramebufferError(__func__);
return;
}
ClearFramebufferPayload payload {
.color = MG_State::pGLContext->GetClearColor(),
.depth = MG_State::pGLContext->GetClearDepth(),
.stencil = MG_State::pGLContext->GetClearStencil()
};
m_clearManager->QueueClear(mask, payload, *fbo);
}
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload) {
m_clearManager->CollectGarbage();
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
MOBILEGL_ASSERT(fbo, "VulkanRenderer::QueueClearBufferPayload: draw framebuffer not found");
if (IsUnsupportedFramebufferForDirectVulkan(*fbo)) {
RecordUnsupportedFramebufferError(__func__);
return;
}
auto queueAttachmentClear = [&](FramebufferAttachmentType attachmentType) {
if (attachmentType == FramebufferAttachmentType::None) {
return;
}
const auto& attachment = fbo->GetAttachment(attachmentType);
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
return;
}
m_clearManager->QueueClear(clearPayload, attachment);
};
switch (buffer) {
case GL_COLOR: {
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS)) {
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "color drawbuffer index is out of range");
return;
}
queueAttachmentClear(fbo->GetDrawBuffers()[drawbuffer]);
return;
}
case GL_DEPTH:
if (drawbuffer != 0) {
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "depth clear requires drawbuffer 0");
return;
}
queueAttachmentClear(FramebufferAttachmentType::Depth);
return;
case GL_STENCIL:
if (drawbuffer != 0) {
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "stencil clear requires drawbuffer 0");
return;
}
queueAttachmentClear(FramebufferAttachmentType::Stencil);
return;
case GL_DEPTH_STENCIL:
if (drawbuffer != 0) {
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "depth/stencil clear requires drawbuffer 0");
return;
}
queueAttachmentClear(FramebufferAttachmentType::Depth);
queueAttachmentClear(FramebufferAttachmentType::Stencil);
return;
default:
RecordClearBufferError(__func__, ErrorCode::InvalidEnum, "unsupported clear buffer target");
return;
}
}
void VulkanRenderer::ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearAttachmentPayload payload{};
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
payload.depth = depth;
payload.stencil = static_cast<Uint32>(stencil);
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.color = FloatVec4(value[0], value[1], value[2], value[3]);
break;
case GL_DEPTH:
payload.mask = GL_DEPTH_BUFFER_BIT;
payload.depth = value[0];
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.color = FloatVec4(static_cast<Float>(value[0]), static_cast<Float>(value[1]),
static_cast<Float>(value[2]), static_cast<Float>(value[3]));
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
payload.stencil = value[0];
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.color = FloatVec4(static_cast<Float>(value[0]), static_cast<Float>(value[1]),
static_cast<Float>(value[2]), static_cast<Float>(value[3]));
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
payload.stencil = static_cast<Uint32>(std::max(value[0], 0));
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
Bool VulkanRenderer::MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture) {
Vector<PendingClearEntry> pendingClears;
if (!m_clearManager->GetPendingClears(&texture, pendingClears)) {
return true;
}
MOBILEGL_ASSERT(VkRenderPassManager::GetActiveRenderPass() == nullptr,
"MaterializePendingClearForTexture requires no active render pass");
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(texture);
MOBILEGL_ASSERT(resource != nullptr,
"MaterializePendingClearForTexture: SyncTextureAndGetDescriptor failed for textureId=%d",
texture.GetExternalIndex());
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
VkImageLayout clearLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Bool ok = VkTextureManager::TransitionImageLayout(
commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
MOBILEGL_ASSERT(ok,
"MaterializePendingClearForTexture: failed to transition textureId=%d to TRANSFER_DST",
texture.GetExternalIndex());
VkImageLayout sampledLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
for (const auto& pendingClear : pendingClears) {
MOBILEGL_ASSERT(pendingClear.key.mipLevel < resource->mipLevels,
"MaterializePendingClearForTexture: textureId=%d pending clear mip=%u out of range %u",
texture.GetExternalIndex(), pendingClear.key.mipLevel, resource->mipLevels);
MOBILEGL_ASSERT(pendingClear.key.baseArrayLayer + pendingClear.key.layerCount <= resource->arrayLayers,
"MaterializePendingClearForTexture: textureId=%d pending clear layer span [%u, %u) exceeds arrayLayers=%u",
texture.GetExternalIndex(), pendingClear.key.baseArrayLayer,
pendingClear.key.baseArrayLayer + pendingClear.key.layerCount, resource->arrayLayers);
VkImageSubresourceRange subresourceRange{};
subresourceRange.baseMipLevel = pendingClear.key.mipLevel;
subresourceRange.levelCount = 1;
subresourceRange.baseArrayLayer = pendingClear.key.baseArrayLayer;
subresourceRange.layerCount = pendingClear.key.layerCount;
const auto& clearPayload = pendingClear.payload;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkClearColorValue clearValue{};
clearValue.float32[0] = clearPayload.color.x();
clearValue.float32[1] = clearPayload.color.y();
clearValue.float32[2] = clearPayload.color.z();
clearValue.float32[3] = ResolveColorClearAlpha(&texture, clearPayload.color.w());
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
} else {
VkImageAspectFlags clearAspectMask = 0;
if ((resource->aspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0 &&
(clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((resource->aspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 &&
(clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
clearAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
MOBILEGL_ASSERT(clearAspectMask != 0,
"MaterializePendingClearForTexture: textureId=%d has no matching depth/stencil clear mask",
texture.GetExternalIndex());
subresourceRange.aspectMask = clearAspectMask;
VkClearDepthStencilValue clearValue{};
clearValue.depth = clearPayload.depth;
clearValue.stencil = clearPayload.stencil;
vkCmdClearDepthStencilImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
sampledLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
}
ok = VkTextureManager::TransitionImageLayout(
commandBuffer, resource->image, clearLayout, sampledLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
resource->arrayLayers);
MOBILEGL_ASSERT(ok,
"MaterializePendingClearForTexture: failed to transition textureId=%d to sampled layout",
texture.GetExternalIndex());
resource->layout = sampledLayout;
m_clearManager->PopPendingClear(&texture);
MGLOG_D("MaterializePendingClearForTexture: textureId=%d pending clear materialized",
texture.GetExternalIndex());
return true;
}
Bool VulkanRenderer::TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
MG_State::GLState::FramebufferObject& readFbo,
MG_State::GLState::FramebufferObject& drawFbo,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum filter) {
const Bool drawIsDefaultFbo =
(&drawFbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
if (!drawIsDefaultFbo) {
return false;
}
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveColorBlitBinding(readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, srcBinding) ||
!ResolveColorBlitBinding(drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, dstBinding)) {
return false;
}
if (srcBinding.trackedLayout == nullptr) {
MGLOG_E("BlitFramebuffer skipped: shader blit to default framebuffer requires a texture-backed source framebuffer");
return false;
}
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
if (activeRenderPass != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const auto& attachment = readFbo.GetAttachment(readFbo.GetReadBuffer());
auto sourceTexture = attachment.GetTexture();
MOBILEGL_ASSERT(sourceTexture != nullptr, "TryBlitToDefaultFramebufferWithShader: source texture is null");
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
MOBILEGL_ASSERT(clearReady,
"TryBlitToDefaultFramebufferWithShader: failed to materialize pending clear for textureId=%d",
sourceTexture->GetExternalIndex());
const Bool ready = m_textureManager->TransitionTextureForSampling(frame.commandBuffer, *sourceTexture);
if (!ready) {
MGLOG_E("BlitFramebuffer skipped: failed to transition source textureId=%d for sampling",
sourceTexture->GetExternalIndex());
return false;
}
if (m_textureManager->SyncTextureAndGetDescriptor(*sourceTexture) == nullptr) {
MGLOG_E("BlitFramebuffer skipped: failed to resolve source textureId=%d after sampling transition",
sourceTexture->GetExternalIndex());
return false;
}
const VkImageView sourceImageView =
m_textureManager->GetOrCreateSampledViewAtMipLevel(*sourceTexture, srcBinding.mipLevel);
MOBILEGL_ASSERT(sourceImageView != VK_NULL_HANDLE,
"TryBlitToDefaultFramebufferWithShader: failed to create sampled view for textureId=%d mip=%u",
sourceTexture->GetExternalIndex(), srcBinding.mipLevel);
auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(drawFbo, m_imageIndexAcquired);
const Bool ok = VkRenderPassManager::BeginRenderPass(frame.commandBuffer, renderPassEntry);
MOBILEGL_ASSERT(ok, "%s: BeginRenderPass failed", __func__);
ApplyGLViewportState(frame.commandBuffer, renderPassEntry.extent);
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = {static_cast<Uint32>(renderPassEntry.extent.x()), static_cast<Uint32>(renderPassEntry.extent.y())};
vkCmdSetScissor(frame.commandBuffer, 0, 1, &scissor);
MOBILEGL_ASSERT(m_blitResources.program != nullptr, "TryBlitToDefaultFramebufferWithShader: blit program is null");
const VkPipeline pipeline = GetOrCreateBlitPipeline(renderPassEntry);
MOBILEGL_ASSERT(pipeline != VK_NULL_HANDLE, "TryBlitToDefaultFramebufferWithShader: blit pipeline is null");
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
auto* blitProgramData = static_cast<Uint8*>(m_blitResources.program->MapUBO());
MOBILEGL_ASSERT(blitProgramData != nullptr, "TryBlitToDefaultFramebufferWithShader: blit UBO is null");
std::fill(blitProgramData, blitProgramData + m_blitResources.program->GetUBOSize(), Uint8{0});
BlitUniformData blitUniformData{};
const float srcWidth = static_cast<float>(srcBinding.extent.x());
const float srcHeight = static_cast<float>(srcBinding.extent.y());
const float dstWidth = static_cast<float>(dstBinding.extent.x());
const float dstHeight = static_cast<float>(dstBinding.extent.y());
float dstNormWidth = dstWidth;
float dstNormHeight = dstHeight;
switch (m_swapchainObject.GetPreTransform()) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
dstNormWidth = dstHeight;
dstNormHeight = dstWidth;
break;
default:
break;
}
blitUniformData.srcRect[0] = static_cast<float>(srcX0) / srcWidth;
blitUniformData.srcRect[1] = static_cast<float>(srcY0) / srcHeight;
blitUniformData.srcRect[2] = static_cast<float>(srcX1 - srcX0) / srcWidth;
blitUniformData.srcRect[3] = static_cast<float>(srcY1 - srcY0) / srcHeight;
blitUniformData.dstRect[0] = static_cast<float>(dstX0) / dstNormWidth;
blitUniformData.dstRect[1] = static_cast<float>(dstY0) / dstNormHeight;
blitUniformData.dstRect[2] = static_cast<float>(dstX1 - dstX0) / dstNormWidth;
blitUniformData.dstRect[3] = static_cast<float>(dstY1 - dstY0) / dstNormHeight;
blitUniformData.surfaceTransform = static_cast<Int>(ToBlitSurfaceTransform(m_swapchainObject.GetPreTransform()));
auto writeUniform = [&](Int location, const void* data, SizeT size) {
MOBILEGL_ASSERT(location >= 0, "TryBlitToDefaultFramebufferWithShader: invalid uniform location");
const Uint offset = m_blitResources.program->GetUniformOffset(static_cast<Uint>(location));
MOBILEGL_ASSERT(offset + size <= m_blitResources.program->GetUBOSize(),
"TryBlitToDefaultFramebufferWithShader: uniform write out of bounds");
memcpy(blitProgramData + offset, data, size);
};
writeUniform(m_blitResources.srcRectLocation, blitUniformData.srcRect, sizeof(blitUniformData.srcRect));
writeUniform(m_blitResources.dstRectLocation, blitUniformData.dstRect, sizeof(blitUniformData.dstRect));
writeUniform(m_blitResources.surfaceTransformLocation, &blitUniformData.surfaceTransform,
sizeof(blitUniformData.surfaceTransform));
const auto samplerBindingOverride = UniformManager::SamplerBindingOverride{
.binding = m_blitResources.samplerBinding,
.texture = sourceTexture.get(),
.sampler = (filter == GL_LINEAR ? m_blitResources.linearSampler.get()
: m_blitResources.nearestSampler.get()),
.imageView = sourceImageView,
};
ProgramFactory::CompileOptionFlags blitTransformFlags = 0;
const auto& blitProgramObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, blitTransformFlags);
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
frame.commandBuffer, *m_blitResources.program, blitProgramObj, m_frameContext.GetCurrentFrameIndex(),
VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
MOBILEGL_ASSERT(bound, "TryBlitToDefaultFramebufferWithShader: BindProgramUniformBuffers failed");
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
return true;
}
void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
static constexpr GLbitfield kSupportedBlitMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
if ((mask & ~kSupportedBlitMask) != 0) {
MGLOG_E("BlitFramebuffer skipped: unsupported mask bits=0x%x", static_cast<Uint32>(mask));
return;
}
const Bool isColorBlit = (mask & GL_COLOR_BUFFER_BIT) != 0;
const Bool isDepthBlit = (mask & GL_DEPTH_BUFFER_BIT) != 0;
if (!isColorBlit && !isDepthBlit) {
return;
}
if (isColorBlit && isDepthBlit) {
MGLOG_E("BlitFramebuffer skipped: combined color+depth blits are not supported yet (mask=0x%x)",
static_cast<Uint32>(mask));
return;
}
if (filter != GL_NEAREST && filter != GL_LINEAR) {
MGLOG_E("BlitFramebuffer skipped: unsupported filter=0x%x", static_cast<Uint32>(filter));
return;
}
if (isDepthBlit && filter != GL_NEAREST) {
MGLOG_E("BlitFramebuffer skipped: depth blits currently require GL_NEAREST");
return;
}
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MOBILEGL_ASSERT(readFbo != nullptr, "VulkanRenderer::BlitFramebuffer: read framebuffer is null");
MOBILEGL_ASSERT(drawFbo != nullptr, "VulkanRenderer::BlitFramebuffer: draw framebuffer is null");
if (IsUnsupportedFramebufferForDirectVulkan(*readFbo) ||
IsUnsupportedFramebufferForDirectVulkan(*drawFbo)) {
RecordUnsupportedFramebufferError(__func__);
return;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
if (activeRenderPass != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const Bool readIsDefaultFbo =
(readFbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
const Bool drawIsDefaultFbo =
(drawFbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
if (isColorBlit && drawIsDefaultFbo &&
RequiresShaderBlitToDefaultFramebuffer(m_swapchainObject.GetPreTransform())) {
if (TryBlitToDefaultFramebufferWithShader(frame, *readFbo, *drawFbo,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, filter)) {
return;
}
MGLOG_E("BlitFramebuffer skipped: rotated blit to default framebuffer requires a texture-backed source framebuffer");
return;
}
if (isDepthBlit) {
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveFramebufferBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject,
*m_textureManager, VK_IMAGE_ASPECT_DEPTH_BIT, srcBinding) ||
!ResolveFramebufferBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject,
*m_textureManager, VK_IMAGE_ASPECT_DEPTH_BIT, dstBinding)) {
return;
}
if (srcX1 < srcX0 || srcY1 < srcY0 || dstX1 < dstX0 || dstY1 < dstY0) {
MGLOG_E("BlitFramebuffer skipped: depth blits with flipped rectangles are not supported yet");
return;
}
const Int srcWidth = srcX1 - srcX0;
const Int srcHeight = srcY1 - srcY0;
const Int dstWidth = dstX1 - dstX0;
const Int dstHeight = dstY1 - dstY0;
if (srcWidth <= 0 || srcHeight <= 0 || srcWidth != dstWidth || srcHeight != dstHeight) {
MGLOG_E("BlitFramebuffer skipped: depth blits currently require matching source and destination extents");
return;
}
if (!readIsDefaultFbo) {
const auto sourceAttachmentType = ResolveFramebufferCopyAttachmentType(*readFbo, true, srcBinding.aspectMask);
const auto& sourceAttachment = readFbo->GetAttachment(sourceAttachmentType);
auto sourceTexture = sourceAttachment.GetTexture();
MOBILEGL_ASSERT(sourceTexture != nullptr, "BlitFramebuffer: depth source texture attachment is null");
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
MOBILEGL_ASSERT(clearReady,
"BlitFramebuffer: failed to materialize pending clear for depth source textureId=%d",
sourceTexture->GetExternalIndex());
}
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
: *srcBinding.trackedLayout;
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E("BlitFramebuffer skipped: depth source image layout is undefined");
return;
}
const VkImageLayout dstOriginalLayout = drawIsDefaultFbo
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
: *dstBinding.trackedLayout;
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: dstOriginalLayout;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
if (readIsDefaultFbo) {
VkImageLayout srcTrackedLayout = srcOriginalLayout;
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain depth source image", __func__);
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition depth source image", __func__);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
if (drawIsDefaultFbo) {
VkImageLayout dstTrackedLayout = dstOriginalLayout;
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, dstTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain depth destination image", __func__);
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, dstTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition depth destination image", __func__);
}
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
copyRegion.srcOffset = {srcX0, srcY0, 0};
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
copyRegion.dstOffset = {dstX0, dstY0, 0};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight), 1};
vkCmdCopyImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
if (readIsDefaultFbo) {
VkImageLayout srcTrackedLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain depth source image layout", __func__);
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore depth source image layout", __func__);
}
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccessMask = 0;
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
if (drawIsDefaultFbo) {
VkImageLayout dstTrackedLayout = m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, dstTrackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain depth destination image layout", __func__);
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, dstTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore depth destination image layout", __func__);
}
return;
}
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, srcBinding) ||
!ResolveColorBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, dstBinding)) {
return;
}
if (!readIsDefaultFbo) {
const auto& sourceAttachment = readFbo->GetAttachment(readFbo->GetReadBuffer());
auto sourceTexture = sourceAttachment.GetTexture();
MOBILEGL_ASSERT(sourceTexture != nullptr, "BlitFramebuffer: source texture attachment is null");
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
MOBILEGL_ASSERT(clearReady,
"BlitFramebuffer: failed to materialize pending clear for source textureId=%d",
sourceTexture->GetExternalIndex());
}
VkImageLayout srcLayout = readIsDefaultFbo
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
: *srcBinding.trackedLayout;
VkImageLayout dstLayout = drawIsDefaultFbo
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
: *dstBinding.trackedLayout;
const VkImageLayout srcOriginalLayout = srcLayout;
const VkImageLayout dstOriginalLayout = dstLayout;
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
: dstOriginalLayout;
if (readIsDefaultFbo && srcLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E("BlitFramebuffer skipped: swapchain source image layout is undefined");
return;
}
if (srcLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E("BlitFramebuffer skipped: source image layout is undefined");
return;
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcLayout, srcStageMask, srcAccessMask);
if (readIsDefaultFbo) {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask, 0, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionSourceState(dstLayout, dstStageMask, dstAccessMask);
if (drawIsDefaultFbo) {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, dstLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain destination image", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask, 0, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition destination image", __func__);
}
VkImageBlit blitRegion{};
blitRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
blitRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
blitRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
blitRegion.srcSubresource.layerCount = srcBinding.layerCount;
blitRegion.srcOffsets[0] = {srcX0, srcY0, 0};
blitRegion.srcOffsets[1] = {srcX1, srcY1, 1};
blitRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
blitRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
blitRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
blitRegion.dstSubresource.layerCount = dstBinding.layerCount;
blitRegion.dstOffsets[0] = {dstX0, dstY0, 0};
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
if (drawIsDefaultFbo) {
ApplyNativeBlitDefaultFramebufferTransform(m_swapchainObject.GetPreTransform(), dstBinding, blitRegion);
}
vkCmdBlitImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blitRegion, filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
if (readIsDefaultFbo) {
VkImageLayout srcTrackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask, 0, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
}
if (!drawIsDefaultFbo) {
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccessMask = 0;
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask, 0, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore destination image layout", __func__);
}
}
void VulkanRenderer::CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height) {
if (width <= 0 || height <= 0) {
return;
}
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
if (textureTarget != TextureTarget::Texture2D) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D currently only supports GL_TEXTURE_2D destinations.");
return;
}
if (level < 0) {
RecordTextureCopyError(__func__, ErrorCode::InvalidValue,
"CopyTexSubImage2D level must be non-negative.");
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto destinationTexture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
if (destinationTexture == nullptr) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D requires a bound destination texture.");
return;
}
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (readFbo == nullptr) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D requires a framebuffer bound to GL_READ_FRAMEBUFFER.");
return;
}
if (IsUnsupportedFramebufferForDirectVulkan(*readFbo)) {
RecordTextureCopyError(__func__, ErrorCode::InvalidFramebufferOperation,
"CopyTexSubImage2D does not support the current non-default read framebuffer configuration on DirectVulkan.");
return;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const Bool readIsDefaultFbo =
(readFbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
BlitImageBinding dstBinding{};
if (!ResolveTextureCopyDestinationBinding(*destinationTexture, static_cast<Uint32>(level), *m_textureManager,
dstBinding)) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D failed to resolve the destination texture.");
return;
}
BlitImageBinding srcBinding{};
if (!ResolveTextureCopySourceBinding(*readFbo, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
dstBinding.aspectMask, srcBinding)) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D requires a complete read attachment compatible with the destination texture.");
return;
}
if (!readIsDefaultFbo) {
const auto sourceAttachmentType = ResolveFramebufferCopyAttachmentType(*readFbo, true, srcBinding.aspectMask);
const auto& sourceAttachment = readFbo->GetAttachment(sourceAttachmentType);
auto sourceTexture = sourceAttachment.GetTexture();
MOBILEGL_ASSERT(sourceTexture != nullptr, "CopyTexSubImage2D: source texture attachment is null");
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
MOBILEGL_ASSERT(clearReady,
"CopyTexSubImage2D: failed to materialize pending clear for source textureId=%d",
sourceTexture->GetExternalIndex());
}
const Bool srcUsesSwapchainDepth = readIsDefaultFbo && (srcBinding.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) == 0;
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
? (srcUsesSwapchainDepth
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
: m_swapchainObject.GetImageLayout(m_imageIndexAcquired))
: *srcBinding.trackedLayout;
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D source image has undefined layout.");
return;
}
const VkImageLayout dstOriginalLayout = *dstBinding.trackedLayout;
const VkImageLayout dstRestoreLayout = dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED
? ((dstBinding.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
: dstOriginalLayout;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
if (readIsDefaultFbo) {
VkImageLayout srcTrackedLayout = srcOriginalLayout;
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
if (srcUsesSwapchainDepth) {
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
} else {
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
}
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
copyRegion.srcOffset = {x, y, 0};
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
copyRegion.dstOffset = {xoffset, yoffset, 0};
copyRegion.extent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
GetImageTransitionDestinationState(srcOriginalLayout, srcRestoreStageMask, srcRestoreAccessMask);
if (readIsDefaultFbo) {
VkImageLayout srcTrackedLayout = srcUsesSwapchainDepth
? m_swapchainObject.GetDepthStencilImageLayout(m_imageIndexAcquired)
: m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, srcTrackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
if (srcUsesSwapchainDepth) {
m_swapchainObject.SetDepthStencilImageLayout(m_imageIndexAcquired, srcTrackedLayout);
} else {
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, srcTrackedLayout);
}
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccessMask, srcBinding.aspectMask,
srcBinding.mipLevel, srcBinding.mipLevelCount);
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
}
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccessMask = 0;
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
Bool dstRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask,
dstBinding.mipLevel, dstBinding.mipLevelCount);
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
}
void VulkanRenderer::GenerateMipmap(GLenum target) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto uploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
MOBILEGL_ASSERT(textureTarget == TextureTarget::Texture2D || textureTarget == TextureTarget::Texture3D,
"GenerateMipmap currently only supports GL_TEXTURE_2D and GL_TEXTURE_3D.");
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto texture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
MOBILEGL_ASSERT(texture != nullptr, "GenerateMipmap requires a bound texture.");
MOBILEGL_ASSERT(texture->IsComplete(), "GenerateMipmap requires a complete texture.");
auto* mipmapTexture = dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(texture.get());
MOBILEGL_ASSERT(mipmapTexture != nullptr, "GenerateMipmap requires a mipmapped texture object.");
const Uint32 currentMipLevelCount = static_cast<Uint32>(mipmapTexture->GetMipmapLevelCount());
MOBILEGL_ASSERT(currentMipLevelCount > 0, "GenerateMipmap requires level 0 storage.");
const Uint32 baseMipLevel = std::min(static_cast<Uint32>(texture->GetLevelRange().x()), currentMipLevelCount - 1);
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *texture);
MOBILEGL_ASSERT(clearReady,
"GenerateMipmap: failed to materialize pending clear for textureId=%d",
texture->GetExternalIndex());
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(resource != nullptr && resource->image != VK_NULL_HANDLE,
"GenerateMipmap failed to sync the backend texture.");
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, resource->format, &formatProperties);
const VkFormatFeatureFlags optimalTilingFeatures = formatProperties.optimalTilingFeatures;
const Bool isDepthOrStencilTexture =
(resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
if (!isDepthOrStencilTexture &&
((optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT) == 0 ||
(optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) == 0)) {
MGLOG_W("GenerateMipmap skipped for textureId=%d because Vulkan format %d does not support blit-based mip generation",
texture->GetExternalIndex(), static_cast<Int>(resource->format));
return;
}
MOBILEGL_ASSERT(EnsureGenerateMipmapStorageAllocated(*mipmapTexture, uploadTarget, baseMipLevel),
"GenerateMipmap could not allocate a full mip chain for this texture.");
resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(resource != nullptr && resource->image != VK_NULL_HANDLE,
"GenerateMipmap failed to resync the backend texture after allocating mip storage.");
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
const VkImageLayout finalLayout = ResolveGenerateMipmapFinalLayout(resource->aspect);
Bool transitioned = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, resource->layout, finalLayout,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
MOBILEGL_ASSERT(transitioned, "GenerateMipmap: failed to transition uninitialized mip chain");
return;
}
const IntVec3 storageBaseTexelSize = {
static_cast<Int>(resource->extent.width),
static_cast<Int>(resource->extent.height),
static_cast<Int>(resource->depth),
};
const IntVec3 baseTexelSize = ComputeMipTexelSize(storageBaseTexelSize, baseMipLevel);
const Uint32 requiredMipLevelCount = baseMipLevel + ComputeFullMipLevelCount(baseTexelSize);
const Uint32 generateMipLevelCount = std::min(requiredMipLevelCount, resource->mipLevels);
if (generateMipLevelCount <= baseMipLevel + 1) {
resource->layout = ResolveGenerateMipmapFinalLayout(resource->aspect);
return;
}
const VkImageLayout originalLayout = resource->layout;
const VkImageLayout finalLayout = ResolveGenerateMipmapFinalLayout(resource->aspect);
if (isDepthOrStencilTexture) {
const Bool depthReady = GenerateDepthMipmapWithShader(frame, *texture, *resource,
baseMipLevel, generateMipLevelCount,
storageBaseTexelSize, originalLayout, finalLayout);
MOBILEGL_ASSERT(depthReady,
"GenerateMipmap: depth/stencil fallback failed for textureId=%d target=%d internalFormat=%d vkFormat=%d",
texture->GetExternalIndex(), static_cast<Int>(texture->GetTarget()),
static_cast<Int>(texture->GetFormat()), static_cast<Int>(resource->format));
return;
}
const VkFilter blitFilter = (optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0
? VK_FILTER_LINEAR
: VK_FILTER_NEAREST;
VkPipelineStageFlags originalSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags originalSrcAccessMask = 0;
GetImageTransitionSourceState(originalLayout, originalSrcStageMask, originalSrcAccessMask);
VkPipelineStageFlags finalDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags finalDstAccessMask = 0;
GetImageTransitionDestinationState(finalLayout, finalDstStageMask, finalDstAccessMask);
if (originalLayout != finalLayout) {
if (baseMipLevel > 0) {
VkImageLayout lowerMipLayout = originalLayout;
const Bool lowerReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, lowerMipLayout, finalLayout,
originalSrcStageMask, finalDstStageMask,
originalSrcAccessMask, finalDstAccessMask,
resource->aspect, 0, baseMipLevel);
MOBILEGL_ASSERT(lowerReady, "%s: failed to transition lower untouched mip levels", __func__);
}
if (generateMipLevelCount < resource->mipLevels) {
VkImageLayout upperMipLayout = originalLayout;
const Bool upperReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, upperMipLayout, finalLayout,
originalSrcStageMask, finalDstStageMask,
originalSrcAccessMask, finalDstAccessMask,
resource->aspect, generateMipLevelCount, resource->mipLevels - generateMipLevelCount);
MOBILEGL_ASSERT(upperReady, "%s: failed to transition upper untouched mip levels", __func__);
}
}
VkImageLayout srcMipLayout = originalLayout;
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, srcMipLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
originalSrcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
originalSrcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
resource->aspect, baseMipLevel, 1);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition base mip level to transfer source", __func__);
for (Uint32 level = baseMipLevel + 1; level < generateMipLevelCount; ++level) {
VkImageLayout dstMipLayout = originalLayout;
Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, dstMipLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
originalSrcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
originalSrcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
resource->aspect, level, 1);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition mip level %u to transfer destination", __func__, level);
const IntVec3 srcTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level - 1);
const IntVec3 dstTexelSize = ComputeMipTexelSize(storageBaseTexelSize, level);
VkImageBlit blitRegion{};
blitRegion.srcSubresource.aspectMask = resource->aspect;
blitRegion.srcSubresource.mipLevel = level - 1;
blitRegion.srcSubresource.baseArrayLayer = 0;
blitRegion.srcSubresource.layerCount = 1;
blitRegion.srcOffsets[0] = {0, 0, 0};
blitRegion.srcOffsets[1] = {srcTexelSize.x(), srcTexelSize.y(), srcTexelSize.z()};
blitRegion.dstSubresource.aspectMask = resource->aspect;
blitRegion.dstSubresource.mipLevel = level;
blitRegion.dstSubresource.baseArrayLayer = 0;
blitRegion.dstSubresource.layerCount = 1;
blitRegion.dstOffsets[0] = {0, 0, 0};
blitRegion.dstOffsets[1] = {dstTexelSize.x(), dstTexelSize.y(), dstTexelSize.z()};
vkCmdBlitImage(frame.commandBuffer,
resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blitRegion, blitFilter);
VkImageLayout finishedSrcLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, finishedSrcLayout, finalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, finalDstStageMask,
VK_ACCESS_TRANSFER_READ_BIT, finalDstAccessMask,
resource->aspect, level - 1, 1);
MOBILEGL_ASSERT(srcRestored, "%s: failed to transition mip level %u to final layout", __func__, level - 1);
if (level + 1 < generateMipLevelCount) {
VkImageLayout nextSrcLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Bool nextSrcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, nextSrcLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
resource->aspect, level, 1);
MOBILEGL_ASSERT(nextSrcReady, "%s: failed to prepare mip level %u as next transfer source", __func__, level);
} else {
VkImageLayout lastMipLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Bool lastMipReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, lastMipLayout, finalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, finalDstStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, finalDstAccessMask,
resource->aspect, level, 1);
MOBILEGL_ASSERT(lastMipReady, "%s: failed to transition last mip level to final layout", __func__);
}
}
resource->layout = finalLayout;
}
void VulkanRenderer::DrawArrays(const DrawCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
if (!SetupDraw(frame, payload.mode, 0, payload.params)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
VkCommandBuffer& commandBuffer = frame.commandBuffer;
vkCmdDraw(commandBuffer,
payload.params.vertexCount,
payload.params.instanceCount,
payload.params.firstVertex,
payload.params.firstInstance);
}
void VulkanRenderer::DrawElements(const DrawIndexedCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
DrawCmdParam vertexRange{};
vertexRange.vertexCount = payload.params.indexCount + (payload.params.vertexOffset > 0
? static_cast<Uint32>(payload.params.vertexOffset)
: 0);
vertexRange.instanceCount = payload.params.instanceCount;
vertexRange.firstVertex = 0;
vertexRange.firstInstance = static_cast<Uint32>(payload.params.firstInstance);
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
&payload.indexBufferView)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
VkCommandBuffer& commandBuffer = frame.commandBuffer;
vkCmdDrawIndexed(commandBuffer,
payload.params.indexCount,
payload.params.instanceCount,
payload.params.firstIndex,
payload.params.vertexOffset,
payload.params.firstInstance);
}
void VulkanRenderer::MultiDrawElements(const MultiDrawIndexedCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
DrawCmdParam vertexRange{};
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
vertexRange.vertexCount = std::max(vertexRange.vertexCount, payload.pParams[idraw].indexCount);
vertexRange.instanceCount = std::max(vertexRange.instanceCount, payload.pParams[idraw].instanceCount);
vertexRange.firstInstance = std::max(vertexRange.firstInstance,
static_cast<Uint32>(payload.pParams[idraw].firstInstance));
}
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
&payload.indexBufferView)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
VkCommandBuffer& commandBuffer = frame.commandBuffer;
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
vkCmdDrawIndexed(commandBuffer,
payload.pParams[idraw].indexCount,
payload.pParams[idraw].instanceCount,
payload.pParams[idraw].firstIndex,
payload.pParams[idraw].vertexOffset,
payload.pParams[idraw].firstInstance);
}
}
void VulkanRenderer::Present() {
MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(),
"Present, acquired image index out of range");
auto& frame = m_frameContext.GetCurrent();
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
if (activeRenderPass)
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
VkBufferObject presentStatsReadback;
VkDeviceSize presentStatsReadbackSize = 0;
const VkExtent2D presentStatsExtent = m_swapchainObject.GetExtent();
const char* presentDumpPath = PresentDumpPath();
const Bool collectPresentStats = (PresentStatsEnabled() || presentDumpPath != nullptr) && frame.isCommandRecording &&
presentStatsExtent.width > 0 && presentStatsExtent.height > 0;
if (collectPresentStats) {
presentStatsReadbackSize = static_cast<VkDeviceSize>(presentStatsExtent.width) *
static_cast<VkDeviceSize>(presentStatsExtent.height) * 4;
const Bool readbackCreated = presentStatsReadback.Create({
.allocator = m_allocator,
.size = presentStatsReadbackSize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
});
MOBILEGL_ASSERT(readbackCreated, "Present stats: failed to create readback buffer");
VkImageLayout statsOriginalLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
Bool toTransferSrc = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, m_swapchainObject.GetImage(m_imageIndexAcquired),
statsOriginalLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
MOBILEGL_ASSERT(toTransferSrc, "Present stats: failed to transition swapchain for readback");
VkBufferImageCopy copyRegion{};
copyRegion.bufferOffset = 0;
copyRegion.bufferRowLength = 0;
copyRegion.bufferImageHeight = 0;
copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.imageSubresource.mipLevel = 0;
copyRegion.imageSubresource.baseArrayLayer = 0;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageOffset = {0, 0, 0};
copyRegion.imageExtent = {presentStatsExtent.width, presentStatsExtent.height, 1};
vkCmdCopyImageToBuffer(frame.commandBuffer,
m_swapchainObject.GetImage(m_imageIndexAcquired),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
presentStatsReadback.GetHandle(),
1,
&copyRegion);
Bool restoreLayout = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, m_swapchainObject.GetImage(m_imageIndexAcquired),
statsOriginalLayout, m_swapchainObject.GetImageLayout(m_imageIndexAcquired),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
MOBILEGL_ASSERT(restoreLayout, "Present stats: failed to restore swapchain layout after readback");
}
if (frame.isCommandRecording) {
m_frameContext.EndCommandRecording();
frame.hasCommandBufferRecorded = true;
}
const auto acquiredImageLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
const Bool needsLayoutTransitionForPresent =
m_frameContext.TransitionToPresent(m_swapchainObject.GetImage(m_imageIndexAcquired), acquiredImageLayout);
const Bool shouldSubmitCommandBuffer = frame.hasCommandBufferRecorded || needsLayoutTransitionForPresent;
// 1) Submit current frame work.
auto submitPacket = m_frameContext.GetSubmitInfo(shouldSubmitCommandBuffer, m_imageIndexAcquired);
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitPacket.submitInfo, frame.imageInFlightFence));
if (collectPresentStats) {
VK_VERIFY(vkWaitForFences(m_device, 1, &frame.imageInFlightFence, VK_TRUE, UINT64_MAX),
"Present stats, vkWaitForFences");
const auto* pixels = static_cast<const Uint8*>(presentStatsReadback.Map());
MOBILEGL_ASSERT(pixels != nullptr, "Present stats: failed to map readback buffer");
SizeT nonBlack = 0;
SizeT nonTransparent = 0;
SizeT colored = 0;
const SizeT pixelCount = static_cast<SizeT>(presentStatsExtent.width) *
static_cast<SizeT>(presentStatsExtent.height);
for (SizeT i = 0; i < pixelCount; ++i) {
const Uint8* p = pixels + i * 4;
if (p[0] != 0 || p[1] != 0 || p[2] != 0) {
++nonBlack;
}
const Uint8 minRgb = std::min(p[0], std::min(p[1], p[2]));
const Uint8 maxRgb = std::max(p[0], std::max(p[1], p[2]));
if (maxRgb - minRgb > 24) {
++colored;
}
if (p[3] != 0) {
++nonTransparent;
}
}
if (PresentStatsEnabled()) {
std::fprintf(stderr,
"MOBILEGL_PRESENT_STATS nonBlack=%zu/%zu colored=%zu/%zu alpha=%zu/%zu size=%ux%u\n",
nonBlack, pixelCount, colored, pixelCount, nonTransparent, pixelCount,
presentStatsExtent.width, presentStatsExtent.height);
}
if (presentDumpPath != nullptr) {
FILE* dump = std::fopen(presentDumpPath, "wb");
if (dump != nullptr) {
std::fprintf(dump, "P6\n%u %u\n255\n", presentStatsExtent.width, presentStatsExtent.height);
for (SizeT i = 0; i < pixelCount; ++i) {
const Uint8* p = pixels + i * 4;
const Uint8 rgb[3] = {p[0], p[1], p[2]};
std::fwrite(rgb, 1, sizeof(rgb), dump);
}
std::fclose(dump);
}
}
}
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = false;
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
// 2) Present current frame.
auto presentPacket = m_frameContext.GetPresentInfo(m_swapchainObject.GetHandle(), m_imageIndexAcquired);
auto result = vkQueuePresentKHR(m_presentQueue, &presentPacket.presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
MGLOG_D("Present, vkQueuePresentKHR got %d, recreating swapchain", result);
RecreateSwapchain();
result = VK_SUCCESS;
}
VK_VERIFY(result, "Present, vkQueuePresentKHR");
// 3) Advance frame slot.
m_frameContext.AdvanceToNext();
// 4) Wait/reset/acquire for next frame.
result = m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
MGLOG_D("Present, vkAcquireNextImageKHR got %d, recreating swapchain", result);
RecreateSwapchain();
result =
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
}
VK_VERIFY(result, "Present, vkAcquireNextImageKHR");
CollectDeferredDepthMipmapCleanup(m_frameContext.GetCurrentFrameIndex());
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_transientVertexIndexBufferSlicesThisFrame.clear();
}
void VulkanRenderer::CreateInstance() {
m_extensions = EnumerateInstanceExtensions();
MGLOG_I("Got %d Vulkan instance extensions: ", m_extensions.size());
for (auto& extension : m_extensions) {
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
}
Bool validationLayerAvailable = CheckValidationLayerSupport();
MGLOG_I("Validation layers %s.", validationLayerAvailable ? "available" : "not available");
MGLOG_I("Validation layers %s.", m_config.EnableValidationLayers ? "requested" : "not requested");
if (m_config.EnableValidationLayers && !validationLayerAvailable) {
MGLOG_I("Validation layers not available! Disabling validation layers.");
}
m_validationLayersEnabled = m_config.EnableValidationLayers && validationLayerAvailable;
// ---------------- App info -------------------
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = m_config.AppName.c_str();
appInfo.applicationVersion = VK_MAKE_VERSION(m_config.CacheVersion, 0, 0);
appInfo.pEngineName = "MobileGL";
appInfo.engineVersion = VK_MAKE_VERSION(m_config.Version.Major, m_config.Version.Minor, m_config.Version.Patch);
#ifdef VK_USE_PLATFORM_WIN32_KHR
appInfo.apiVersion = VK_API_VERSION_1_3;
#else
appInfo.apiVersion = VK_API_VERSION_1_1;
#endif
// ---------------- Instance info -------------------
VkInstanceCreateInfo instanceInfo = {};
instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceInfo.pApplicationInfo = &appInfo;
// Extensions
Vector<const char*> exts = {VK_KHR_SURFACE_EXTENSION_NAME,
#ifdef VK_USE_PLATFORM_ANDROID_KHR
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
#elif defined VK_USE_PLATFORM_WIN32_KHR
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
#elif defined VK_USE_PLATFORM_METAL_EXT
VK_EXT_METAL_SURFACE_EXTENSION_NAME
#elif defined VK_USE_PLATFORM_XLIB_KHR
VK_KHR_XLIB_SURFACE_EXTENSION_NAME
#else
#warning "VulkanContext::CreateInstance: VK_KHR_*_surface extension not defined on this platform"
#endif
}; // TODO: support more platforms
#if defined(VK_USE_PLATFORM_METAL_EXT)
exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
instanceInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
#endif
if (m_validationLayersEnabled) {
exts.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
instanceInfo.enabledExtensionCount = exts.size();
instanceInfo.ppEnabledExtensionNames = exts.data();
auto debugMessengerCreateInfo = PopulateDebugMessengerCreateInfo();
// Layers
if (m_validationLayersEnabled) {
MGLOG_I("Enabling validation layer...");
instanceInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
instanceInfo.ppEnabledLayerNames = s_validationLayerNames;
instanceInfo.pNext = &debugMessengerCreateInfo;
} else {
instanceInfo.enabledLayerCount = 0;
instanceInfo.pNext = nullptr;
}
VK_VERIFY(vkCreateInstance(&instanceInfo, nullptr, &m_instance), "vkCreateInstance failed");
if (m_validationLayersEnabled) VK_VERIFY(SetupDebugMessenger());
}
VkResult VulkanRenderer::SetupDebugMessenger() {
auto createInfo = PopulateDebugMessengerCreateInfo();
auto vkCreateDebugUtilsMessengerEXT =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugUtilsMessengerEXT");
if (!vkCreateDebugUtilsMessengerEXT) return VK_ERROR_EXTENSION_NOT_PRESENT;
VK_VERIFY(vkCreateDebugUtilsMessengerEXT(m_instance, &createInfo, nullptr, &m_debugMessenger));
return VK_SUCCESS;
}
VkResult VulkanRenderer::DestroyDebugMessenger() {
if (m_debugMessenger != VK_NULL_HANDLE) {
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance,
"vkDestroyDebugUtilsMessengerEXT");
if (func != nullptr) {
func(m_instance, m_debugMessenger, nullptr);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
return VK_SUCCESS;
}
VkDebugUtilsMessengerCreateInfoEXT VulkanRenderer::PopulateDebugMessengerCreateInfo() {
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = DebugCallback;
createInfo.pUserData = this;
return createInfo;
}
void VulkanRenderer::PickPhysicalDevice() {
Uint32 deviceCount = 0;
vkEnumeratePhysicalDevices(m_instance, &deviceCount, nullptr);
if (deviceCount == 0) {
MGLOG_E("No physical devices supporting Vulkan found.");
} else {
MGLOG_I("Found %d physical device(s).", deviceCount);
}
MOBILEGL_ASSERT(deviceCount > 0, "No physical devices found.");
Vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(m_instance, &deviceCount, devices.data());
for (Int i = 0; i < deviceCount; i++) {
if (GetMoreCapablePhysicalDevice(devices[i], m_surface, m_physicalDevice, m_physicalDevice))
MGLOG_I("Picked physical device %d.", i);
}
if (m_physicalDevice.handle == VK_NULL_HANDLE) {
m_physicalDevice.handle = devices[0];
vkGetPhysicalDeviceProperties(devices[0], &m_physicalDevice.properties);
MGLOG_I("No suitable physical device picked yet, defaulting to device 0.");
MGLOG_W("No graphics queue found on physical device. Picking a device that doesn't do graphics?");
}
}
Bool VulkanRenderer::GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
const PhysicalDevice& otherDevice,
PhysicalDevice& outBetterDevice) {
const auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
return "INTEGRATED_GPU";
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
return "DISCRETE_GPU";
case VK_PHYSICAL_DEVICE_TYPE_CPU:
return "CPU";
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
return "VIRTUAL_GPU";
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
return "OTHER";
default:
return "UNKNOWN";
}
};
PhysicalDevice newDevice;
newDevice.handle = newVkDevice;
vkGetPhysicalDeviceProperties(newVkDevice, &newDevice.properties);
const auto& deviceProperties = newDevice.properties;
auto apiVersion = deviceProperties.apiVersion;
MGLOG_I(" %s (Vulkan %d.%d.%d, %s)", deviceProperties.deviceName, VK_VERSION_MAJOR(apiVersion),
VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
deviceTypeToStr(deviceProperties.deviceType));
// Check device extensions (including swapchain extension)
Bool deviceExtSupported = IsNecessaryDeviceExtensionSupported(newVkDevice);
if (!deviceExtSupported) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: Some of the required device extension not supported on this "
"device)");
return false;
}
// Check swapchain capabilities
auto swapchainCapabilities = SwapchainObject::GetSwapchainCapabilities(newVkDevice, surface);
if (!swapchainCapabilities.IsComplete()) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: Swapchain capabilities not met)");
return false;
}
// Check queue families
Vector<VkQueueFamilyProperties> queueFamilies = GetQueueFamilyFromPhysicalDevice(newVkDevice);
newDevice.queueFamilies.graphicsFamily = GetQueueFamilyIndex(queueFamilies, VK_QUEUE_GRAPHICS_BIT);
if (newDevice.queueFamilies.graphicsFamily == -1) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: No graphics queue family)");
return false;
}
newDevice.queueFamilies.presentFamily =
GetPresentQueueFamilyIndex(newDevice, surface, queueFamilies, newDevice.queueFamilies.graphicsFamily);
if (newDevice.queueFamilies.presentFamily == -1) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: No present queue family)");
return false;
}
// Pick discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Discrete GPU)");
return true;
}
// Pick integrated GPU if no discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Integrated GPU and no discrete one found yet)");
return true;
}
// Ignore other GPU when discrete GPU found
if (newDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Ignored physical device. (Reason: Already picked discrete GPU)");
return false;
}
return false;
}
Bool VulkanRenderer::IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device) {
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(device);
MGLOG_I("Got %u Vulkan device extensions: ", static_cast<Uint32>(availableExtensions.size()));
for (auto& extension : availableExtensions) {
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
}
for (SizeT i = 0; i < std::size(s_deviceExtensionNames); ++i) {
if (!IsExtensionSupported(availableExtensions, s_deviceExtensionNames[i])) {
MGLOG_I("Required extension not found: %s", s_deviceExtensionNames[i]);
return false;
}
MGLOG_I("Required extension found: %s", s_deviceExtensionNames[i]);
}
return true;
}
void VulkanRenderer::CreateLogicalDeviceAndQueues() {
Float queuePriority = 1.0f;
Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.graphicsFamily != -1, "Graphics queue family not found.");
VkDeviceQueueCreateInfo& gfxQueueCreateInfo = queueCreateInfos.emplace_back();
gfxQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
gfxQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
gfxQueueCreateInfo.queueCount = 1;
gfxQueueCreateInfo.pQueuePriorities = &queuePriority;
if (m_physicalDevice.queueFamilies.graphicsFamily != m_physicalDevice.queueFamilies.presentFamily) {
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.presentFamily != -1, "Present queue family not found.");
VkDeviceQueueCreateInfo& presentQueueCreateInfo = queueCreateInfos.emplace_back();
presentQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
presentQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.presentFamily;
presentQueueCreateInfo.queueCount = 1;
presentQueueCreateInfo.pQueuePriorities = &queuePriority;
}
VkPhysicalDeviceFeatures supportedDeviceFeatures{};
vkGetPhysicalDeviceFeatures(m_physicalDevice.handle, &supportedDeviceFeatures);
VkPhysicalDeviceFeatures deviceFeatures{};
deviceFeatures.geometryShader = supportedDeviceFeatures.geometryShader;
deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend;
deviceFeatures.logicOp = supportedDeviceFeatures.logicOp;
deviceFeatures.shaderClipDistance = supportedDeviceFeatures.shaderClipDistance;
deviceFeatures.shaderCullDistance = supportedDeviceFeatures.shaderCullDistance;
deviceFeatures.wideLines = supportedDeviceFeatures.wideLines;
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
VkDeviceCreateInfo deviceCreateInfo{};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.pQueueCreateInfos = queueCreateInfos.data();
deviceCreateInfo.queueCreateInfoCount = queueCreateInfos.size();
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
if (m_validationLayersEnabled) {
deviceCreateInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
deviceCreateInfo.ppEnabledLayerNames = s_validationLayerNames;
} else {
deviceCreateInfo.enabledLayerCount = 0;
}
Vector<const char*> enabledDeviceExtensions;
enabledDeviceExtensions.reserve(std::size(s_deviceExtensionNames) + 2);
for (const char* extensionName : s_deviceExtensionNames) {
enabledDeviceExtensions.push_back(extensionName);
}
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(m_physicalDevice.handle);
ResolveOptionalDeviceExtensions(availableExtensions, enabledDeviceExtensions);
MGLOG_I("VK_KHR_draw_indirect_count enabled: %s", m_drawIndirectCountExtensionEnabled ? "true" : "false");
m_indexTypeUint8ExtensionEnabled = false;
const char* indexTypeUint8ExtensionName = nullptr;
if (IsExtensionSupported(availableExtensions, VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
indexTypeUint8ExtensionName = VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME;
} else if (IsExtensionSupported(availableExtensions, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
indexTypeUint8ExtensionName = VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME;
}
VkPhysicalDeviceIndexTypeUint8Features indexTypeUint8Features{};
indexTypeUint8Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES;
if (indexTypeUint8ExtensionName != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &indexTypeUint8Features;
auto getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2"));
if (getPhysicalDeviceFeatures2 == nullptr) {
getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2KHR"));
}
MOBILEGL_ASSERT(getPhysicalDeviceFeatures2 != nullptr,
"CreateLogicalDeviceAndQueues: vkGetPhysicalDeviceFeatures2 is unavailable");
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (indexTypeUint8Features.indexTypeUint8 == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, indexTypeUint8ExtensionName)) {
enabledDeviceExtensions.push_back(indexTypeUint8ExtensionName);
}
m_indexTypeUint8ExtensionEnabled = true;
indexTypeUint8Features.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &indexTypeUint8Features;
MGLOG_I("Enabled optional device extension: %s", indexTypeUint8ExtensionName);
} else {
MGLOG_W("%s is advertised, but indexTypeUint8 feature is unavailable; uint8 index buffers will stay disabled",
indexTypeUint8ExtensionName);
}
} else {
MGLOG_W("VK_KHR_index_type_uint8 / VK_EXT_index_type_uint8 not supported; uint8 index buffers will stay disabled");
}
deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data();
MGLOG_I("Device feature support: geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s shaderCullDistance=%s wideLines=%s",
supportedDeviceFeatures.geometryShader ? "true" : "false",
supportedDeviceFeatures.independentBlend ? "true" : "false",
supportedDeviceFeatures.logicOp ? "true" : "false",
supportedDeviceFeatures.shaderClipDistance ? "true" : "false",
supportedDeviceFeatures.shaderCullDistance ? "true" : "false",
supportedDeviceFeatures.wideLines ? "true" : "false");
MGLOG_I("Device feature enabled: geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s shaderCullDistance=%s wideLines=%s",
deviceFeatures.geometryShader ? "true" : "false",
deviceFeatures.independentBlend ? "true" : "false",
deviceFeatures.logicOp ? "true" : "false",
deviceFeatures.shaderClipDistance ? "true" : "false",
deviceFeatures.shaderCullDistance ? "true" : "false",
deviceFeatures.wideLines ? "true" : "false");
VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCountKHR"));
if (s_vkCmdDrawIndexedIndirectCount == nullptr) {
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCount"));
}
if (m_drawIndirectCountExtensionEnabled && s_vkCmdDrawIndexedIndirectCount == nullptr) {
MGLOG_W("VK_KHR_draw_indirect_count enabled but vkCmdDrawIndexedIndirectCount entry point is missing, will continue as if VK_KHR_draw_indirect_count is not supported!");
m_drawIndirectCountExtensionEnabled = false;
}
MGLOG_I("index type uint8 enabled: %s", m_indexTypeUint8ExtensionEnabled ? "true" : "false");
MGLOG_I("Logical device created.");
// Queues
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.graphicsFamily, 0, &m_graphicsQueue);
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.presentFamily, 0, &m_presentQueue);
MGLOG_I("Queues got successfully.");
}
void VulkanRenderer::CreateAllocator() {
MOBILEGL_ASSERT(m_instance != VK_NULL_HANDLE, "CreateAllocator requires valid VkInstance");
MOBILEGL_ASSERT(m_physicalDevice.handle != VK_NULL_HANDLE, "CreateAllocator requires valid physical device");
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "CreateAllocator requires valid VkDevice");
if (m_allocator != nullptr) {
return;
}
VmaAllocatorCreateInfo allocatorInfo{};
VmaVulkanFunctions vulkanFunctions{};
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
allocatorInfo.instance = m_instance;
allocatorInfo.physicalDevice = m_physicalDevice.handle;
allocatorInfo.device = m_device;
allocatorInfo.pVulkanFunctions = &vulkanFunctions;
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_0;
VK_VERIFY(vmaCreateAllocator(&allocatorInfo, &m_allocator), "vmaCreateAllocator");
}
void VulkanRenderer::DestroyAllocator() {
if (m_allocator != nullptr) {
vmaDestroyAllocator(m_allocator);
m_allocator = nullptr;
}
}
void VulkanRenderer::CreateSwapchain() {
m_swapchainObject.Create(m_device, m_physicalDevice.handle, m_surface,
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily),
static_cast<Uint32>(m_physicalDevice.queueFamilies.presentFamily),
m_config.MaxFramesInFlight);
}
void VulkanRenderer::CreateCommandPool() {
VkCommandPoolCreateInfo createInfo{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
createInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
createInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
VK_VERIFY(vkCreateCommandPool(m_device, &createInfo, nullptr, &m_commandPool));
MGLOG_I("Command pool created");
}
void VulkanRenderer::CreateSurface() {
#if defined VK_USE_PLATFORM_ANDROID_KHR
auto* nativeWindow = static_cast<ANativeWindow*>(m_window);
if (!nativeWindow) throw RuntimeError("ANativeWindowType is null");
VkAndroidSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
sci.window = nativeWindow;
VK_VERIFY(vkCreateAndroidSurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateAndroidSurfaceKHR failed");
#elif defined VK_USE_PLATFORM_WIN32_KHR
auto hwnd = static_cast<HWND>(m_window);
MOBILEGL_ASSERT(hwnd, "HWND is null");
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
sci.hwnd = hwnd;
VK_VERIFY(vkCreateWin32SurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateWin32SurfaceKHR failed");
#elif defined VK_USE_PLATFORM_METAL_EXT
MOBILEGL_ASSERT(m_window, "CAMetalLayer is null");
VkMetalSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT};
sci.pLayer = reinterpret_cast<const void*>(m_window);
VK_VERIFY(vkCreateMetalSurfaceEXT(m_instance, &sci, nullptr, &m_surface), "vkCreateMetalSurfaceEXT failed");
#elif defined VK_USE_PLATFORM_XLIB_KHR
MOBILEGL_ASSERT(m_window, "X11 Window is null");
void* x11Lib = dlopen("libX11.so.6", RTLD_LOCAL | RTLD_NOW);
if (!x11Lib) {
x11Lib = dlopen("libX11.so", RTLD_LOCAL | RTLD_NOW);
}
MOBILEGL_ASSERT(x11Lib != nullptr, "Failed to open libX11 while creating Vulkan Xlib surface");
using XOpenDisplayFn = Display* (*)(const char*);
using XCloseDisplayFn = int (*)(Display*);
auto* xOpenDisplay = reinterpret_cast<XOpenDisplayFn>(dlsym(x11Lib, "XOpenDisplay"));
auto* xCloseDisplay = reinterpret_cast<XCloseDisplayFn>(dlsym(x11Lib, "XCloseDisplay"));
MOBILEGL_ASSERT(xOpenDisplay != nullptr && xCloseDisplay != nullptr,
"Failed to resolve XOpenDisplay/XCloseDisplay while creating Vulkan Xlib surface");
auto* display = xOpenDisplay(std::getenv("DISPLAY"));
MOBILEGL_ASSERT(display != nullptr, "XOpenDisplay failed while creating Vulkan Xlib surface");
m_platformDisplay = display;
m_platformLibrary = x11Lib;
m_platformCloseDisplay = reinterpret_cast<void*>(xCloseDisplay);
VkXlibSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR};
sci.dpy = display;
sci.window = static_cast<Window>(m_window);
VK_VERIFY(vkCreateXlibSurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateXlibSurfaceKHR failed");
#else
// #warning "VulkanRenderer::Initialize called on a platform which is not supported yet"
MGLOG_W("VulkanRenderer::Initialize called on a platform which is not supported yet"); // TODO: support more
// platforms
#endif
}
Vector<VkQueueFamilyProperties> VulkanRenderer::GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device) {
Uint32 queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
Vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
return queueFamilies;
}
Int VulkanRenderer::GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies,
VkQueueFlagBits flag) {
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
if (queueFamilies[i].queueFlags & flag) {
return i;
}
}
return -1;
}
Int VulkanRenderer::GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
const Vector<VkQueueFamilyProperties>& queueFamilies,
Int preferredFamilyIndex) {
if (preferredFamilyIndex != -1) {
VkBool32 supportsPresent = false;
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, preferredFamilyIndex, surface,
&supportsPresent);
if (supportsPresent) return preferredFamilyIndex;
}
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
VkBool32 supportsPresent = false;
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, i, surface, &supportsPresent);
if (supportsPresent) return i;
}
return -1;
}
Vector<VkExtensionProperties> VulkanRenderer::EnumerateInstanceExtensions() {
Uint32 extensionCount = 0;
VK_VERIFY(vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr));
Vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
return extensions;
}
Vector<VkExtensionProperties> VulkanRenderer::EnumerateDeviceExtensions(VkPhysicalDevice device) {
Uint32 extensionCount = 0;
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr));
Vector<VkExtensionProperties> extensions(extensionCount);
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, extensions.data()));
return extensions;
}
Bool VulkanRenderer::IsExtensionSupported(const Vector<VkExtensionProperties>& availableExtensions,
const char* extensionName) {
for (const auto& extension : availableExtensions) {
if (strcmp(extension.extensionName, extensionName) == 0) {
return true;
}
}
return false;
}
Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions,
const char* extensionName) {
return std::any_of(enabledExtensions.begin(), enabledExtensions.end(),
[&extensionName](const String& name) { return name == extensionName; });
}
Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions,
const char* extensionName) {
if (!IsExtensionSupported(availableExtensions, extensionName)) {
MGLOG_I("Optional device extension not supported: %s", extensionName);
return false;
}
if (!IsExtensionAlreadyEnabled(inOutEnabledExtensions, extensionName)) {
inOutEnabledExtensions.push_back(extensionName);
}
MGLOG_I("Enabled optional device extension: %s", extensionName);
return true;
}
void VulkanRenderer::ResolveOptionalDeviceExtensions(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions) {
m_drawIndirectCountExtensionEnabled = EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
#endif
}
Bool VulkanRenderer::CheckValidationLayerSupport() {
Uint32 layerCount = 0;
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, nullptr));
Vector<VkLayerProperties> layers(layerCount);
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, layers.data()));
for (const char* layerName : s_validationLayerNames) {
for (const auto& layerProperties : layers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
return true;
}
}
}
return false;
}
void VulkanRenderer::ShutdownSwapchain() {
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "ShutdownSwapchain: render pass manager is null");
m_renderPassManager->Shutdown();
m_swapchainObject.Shutdown(m_device);
}
void VulkanRenderer::RecreateSwapchain() {
// Handle cases like minimize on Windows, where swapchain could return a 0x0 extent
const auto swapchainCapabilities =
SwapchainObject::GetSwapchainCapabilities(m_physicalDevice.handle, m_surface);
if (swapchainCapabilities.capabilities.currentExtent.width == 0 ||
swapchainCapabilities.capabilities.currentExtent.height == 0) {
return;
}
vkDeviceWaitIdle(m_device);
DestroyDeferredDepthMipmapCleanup();
m_deferredDepthMipmapCleanup.assign(m_frameContext.GetFrameCount(), {});
ShutdownSwapchain();
CreateSwapchain();
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(m_device,
static_cast<Uint32>(m_swapchainObject.GetImageCount())),
"RecreateSwapchain, InitializeSwapchainSemaphores");
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "RecreateSwapchain: render pass manager is null");
Bool ok = m_renderPassManager->Initialize();
MOBILEGL_ASSERT(ok, "RecreateSwapchain: render pass manager initialization failed");
if (m_pipelineFactory) {
m_pipelineFactory->DestroyAll();
}
DestroyComputePipelines();
if (m_frameContext.GetFrameCount() > 0) {
m_frameContext.GetCurrent().isCommandRecording = false;
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
}
const Bool okArena = m_bufferManager.RecreateTransientArenas(m_frameContext.GetFrameCount());
MOBILEGL_ASSERT(okArena, "RecreateSwapchain: buffer manager transient arena initialization failed");
if (m_frameContext.GetFrameCount() > 0) {
if (m_textureManager) {
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_transientVertexIndexBufferSlicesThisFrame.clear();
}
}
const PhysicalDevice& VulkanRenderer::GetPhysicalDevice() const {
return m_physicalDevice;
}
Bool VulkanRenderer::IsDrawIndirectCountExtensionEnabled() const {
return m_drawIndirectCountExtensionEnabled;
}
void VulkanRenderer::ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
const RenderPassEntry &compatibleRenderPassEntry) {
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
MOBILEGL_ASSERT(activeRenderPass, "No render pass active");
VkClearRect clearRect{};
clearRect.rect.offset = {0, 0};
clearRect.rect.extent = {
static_cast<Uint32>(activeRenderPass->extent.x()),
static_cast<Uint32>(activeRenderPass->extent.y())
};
clearRect.baseArrayLayer = 0;
clearRect.layerCount = 1;
for (const auto& pending : compatibleRenderPassEntry.pendingClearAttachments) {
if (pending.key.texture == nullptr) {
continue;
}
ClearAttachmentPayload clearPayload{};
if (!m_clearManager->GetPendingClear(pending.key, clearPayload)) {
continue;
}
VkClearAttachment clearAttachment{};
clearAttachment.clearValue.depthStencil = {1.0f, 0};
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachment.colorAttachment = pending.attachmentIndex;
clearAttachment.clearValue.color = {
clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
ResolveColorClearAlpha(pending.key.texture, clearPayload.color.w())
};
} else {
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
clearAttachment.clearValue.depthStencil.depth = clearPayload.depth;
}
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
clearAttachment.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
clearAttachment.clearValue.depthStencil.stencil = clearPayload.stencil;
}
if (clearAttachment.aspectMask == 0) {
continue;
}
}
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
m_clearManager->PopPendingClear(pending.key);
}
}
void VulkanRenderer::DestroyComputePipelines() {
if (m_device != VK_NULL_HANDLE) {
for (const auto& [hash, pipeline] : m_computePipelines) {
(void)hash;
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pipeline, nullptr);
}
}
}
m_computePipelines.clear();
}
VkPipeline VulkanRenderer::GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj) {
const auto it = m_computePipelines.find(programObj.hash);
if (it != m_computePipelines.end()) {
return it->second;
}
const auto stageIt = std::find_if(programObj.stages.begin(), programObj.stages.end(),
[](const VkPipelineShaderStageCreateInfo& stage) {
return stage.stage == VK_SHADER_STAGE_COMPUTE_BIT;
});
MOBILEGL_ASSERT(stageIt != programObj.stages.end(),
"GetOrCreateComputePipeline: program has no compute stage");
if (stageIt == programObj.stages.end()) {
return VK_NULL_HANDLE;
}
VkComputePipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipelineInfo.stage = *stageIt;
pipelineInfo.layout = programObj.pipelineLayout;
VkPipeline pipeline = VK_NULL_HANDLE;
VK_VERIFY(vkCreateComputePipelines(m_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline),
"GetOrCreateComputePipeline, vkCreateComputePipelines");
m_computePipelines.emplace(programObj.hash, pipeline);
return pipeline;
}
} // namespace MobileGL::MG_Backend::DirectVulkan