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MobileGL/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_VertexArray.h"
#include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
static bool ValidateCurrentVertexAttribIndex(GLuint index, const char* funcName) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return false;
if (index == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
"Generic vertex attribute 0 current value cannot be modified."));
return false;
}
return true;
}
static bool TryGetVertexAttribute(GLuint index, const MG_State::GLState::VertexAttribute** outAttr) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return false;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "No vertex array object is bound."));
return false;
}
*outAttr = &vao->GetAttribute(index);
return true;
}
static bool IsCurrentVertexAttribQuery(GLenum pname) {
return pname == GL_CURRENT_VERTEX_ATTRIB;
}
static bool ValidateVertexAttribPname(GLenum pname) {
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
case GL_CURRENT_VERTEX_ATTRIB:
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
return true;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unsupported vertex attrib pname: " + std::to_string(pname)));
return false;
}
}
} // namespace
void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
vao->DisableAttribute(index);
}
void EnableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
vao->EnableAttribute(index);
}
// TODO: implement GL_BGRA support
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& vbo = vboSlot.GetBoundObject();
auto offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo);
}
// TODO: implement GL_BGRA support
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& vbo = vboSlot.GetBoundObject();
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
vao->BindAttributeBuffer(index, vbo);
}
void BindVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->BindVertexArray(0);
return;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->CreateVertexArrayObject(array);
}
MG_State::pGLContext->BindVertexArray(array);
}
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
return;
}
for (GLsizei i = 0; i < n; ++i) {
GLuint vao = arrays[i];
if (vao == 0) continue;
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
if (MG_State::pGLContext->GetBoundVertexArray() &&
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->BindVertexArray(0);
}
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
}
}
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return;
}
static thread_local Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
}
GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
}
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
"No vertex array object is bound."));
return;
}
vao->SetAttributeDivisor(index, divisor);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void VertexAttrib1f(GLuint index, GLfloat x) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeFloat(index, {x, 0.0f, 0.0f, 1.0f});
}
void VertexAttrib1fv(GLuint index, const GLfloat* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib1f(index, v[0]);
}
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeFloat(index, {x, y, 0.0f, 1.0f});
}
void VertexAttrib2fv(GLuint index, const GLfloat* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib2f(index, v[0], v[1]);
}
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeFloat(index, {x, y, z, 1.0f});
}
void VertexAttrib3fv(GLuint index, const GLfloat* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib3f(index, v[0], v[1], v[2]);
}
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeFloat(index, {x, y, z, w});
}
void VertexAttrib4fv(GLuint index, const GLfloat* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib4f(index, v[0], v[1], v[2], v[3]);
}
void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeInt(index, {x, y, z, w});
}
void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
if (!ValidateCurrentVertexAttribIndex(index, __func__)) return;
MG_State::pGLContext->SetCurrentVertexAttributeUint(index, {x, y, z, w});
}
void VertexAttribI4iv(GLuint index, const GLint* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttribI4i(index, v[0], v[1], v[2], v[3]);
}
void VertexAttribI4uiv(GLuint index, const GLuint* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttribI4ui(index, v[0], v[1], v[2], v[3]);
}
void VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
constexpr float kInv255 = 1.0f / 255.0f;
VertexAttrib4f(index, x * kInv255, y * kInv255, z * kInv255, w * kInv255);
}
void VertexAttrib4Nubv(GLuint index, const GLubyte* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib4Nub(index, v[0], v[1], v[2], v[3]);
}
void VertexAttrib4ubv(GLuint index, const GLubyte* v) {
if (!v) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value pointer cannot be null."));
return;
}
VertexAttrib4f(index, static_cast<GLfloat>(v[0]), static_cast<GLfloat>(v[1]), static_cast<GLfloat>(v[2]),
static_cast<GLfloat>(v[3]));
}
void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
return;
}
if (!ValidateVertexAttribPname(pname)) return;
if (IsCurrentVertexAttribQuery(pname)) {
const auto& current = MG_State::pGLContext->GetCurrentVertexAttribute(index);
params[0] = current.floatValue[0];
params[1] = current.floatValue[1];
params[2] = current.floatValue[2];
params[3] = current.floatValue[3];
return;
}
const MG_State::GLState::VertexAttribute* attr = nullptr;
if (!TryGetVertexAttribute(index, &attr)) return;
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
params[0] = attr->Enabled ? 1.0f : 0.0f;
return;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
params[0] = static_cast<GLfloat>(attr->Size);
return;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
params[0] = static_cast<GLfloat>(attr->Stride);
return;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
params[0] = static_cast<GLfloat>(MG_Util::ConvertDataTypeToGLEnum(attr->Type));
return;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
params[0] = attr->Normalized ? 1.0f : 0.0f;
return;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
params[0] = attr->Buffer ? static_cast<GLfloat>(attr->Buffer->GetExternalIndex()) : 0.0f;
return;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
params[0] = attr->IsInteger ? 1.0f : 0.0f;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
params[0] = static_cast<GLfloat>(attr->Divisor);
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unsupported float vertex attrib pname: " + std::to_string(pname)));
return;
}
}
void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
return;
}
if (!ValidateVertexAttribPname(pname)) return;
if (IsCurrentVertexAttribQuery(pname)) {
const auto& current = MG_State::pGLContext->GetCurrentVertexAttribute(index);
params[0] = current.intValue[0];
params[1] = current.intValue[1];
params[2] = current.intValue[2];
params[3] = current.intValue[3];
return;
}
const MG_State::GLState::VertexAttribute* attr = nullptr;
if (!TryGetVertexAttribute(index, &attr)) return;
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
params[0] = attr->Enabled ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
params[0] = attr->Size;
return;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
params[0] = attr->Stride;
return;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
params[0] = static_cast<GLint>(MG_Util::ConvertDataTypeToGLEnum(attr->Type));
return;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
params[0] = attr->Normalized ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
params[0] = attr->Buffer ? static_cast<GLint>(attr->Buffer->GetExternalIndex()) : 0;
return;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
params[0] = attr->IsInteger ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
params[0] = static_cast<GLint>(attr->Divisor);
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unsupported integer vertex attrib pname: " + std::to_string(pname)));
return;
}
}
void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
if (!pointer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pointer cannot be null."));
return;
}
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_VERTEX_ATTRIB_ARRAY_POINTER."));
return;
}
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "No vertex array object is bound."));
return;
}
const auto& attr = vao->GetAttribute(index);
*pointer = reinterpret_cast<void*>(attr.Offset);
}
void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) {
GetVertexAttribiv(index, pname, params);
}
void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
return;
}
if (!ValidateVertexAttribPname(pname)) return;
if (IsCurrentVertexAttribQuery(pname)) {
const auto& current = MG_State::pGLContext->GetCurrentVertexAttribute(index);
params[0] = current.uintValue[0];
params[1] = current.uintValue[1];
params[2] = current.uintValue[2];
params[3] = current.uintValue[3];
return;
}
GLint signedParams[4] = {};
GetVertexAttribiv(index, pname, signedParams);
params[0] = static_cast<GLuint>(signedParams[0]);
}
void VertexAttribDivisor(GLuint index, GLuint divisor) {
VertexAttribDivisor_State(index, divisor);
}
GLboolean IsVertexArray(GLuint array) {
return IsVertexArray_State(array);
}
void DisableVertexAttribArray(GLuint index) {
DisableVertexAttribArray_State(index);
}
void EnableVertexAttribArray(GLuint index) {
EnableVertexAttribArray_State(index);
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
VertexAttribIPointer_State(index, size, type, stride, pointer);
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
}
void BindVertexArray(GLuint array) {
BindVertexArray_State(array);
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DeleteVertexArrays_State(n, arrays);
}
void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays);
}
} // namespace MobileGL::MG_Impl::GLImpl