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MobileGL/MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
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// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_External {
struct VulkanCapabilities {
Version VulkanAPIVersion{1, 0, 0};
String DeviceName;
String DriverVersionString;
Int UniformBufferOffsetAlignment = 256;
Float AliasedLineWidthRangeMin = 1.0f;
Float AliasedLineWidthRangeMax = 1.0f;
Float SmoothLineWidthRangeMin = 1.0f;
Float SmoothLineWidthRangeMax = 1.0f;
Float SmoothLineWidthGranularity = 1.0f;
Float PointSizeRangeMin = 1.0f;
Float PointSizeRangeMax = 1.0f;
Float PointSizeGranularity = 1.0f;
Int Max3DTextureSize = 16384;
Int MaxArrayTextureLayers = 2048;
Int MaxCubeMapTextureSize = 16384;
Int MaxFramebufferWidth = 16384;
Int MaxFramebufferHeight = 16384;
Int MaxFramebufferLayers = 2048;
Int MaxRenderbufferSize = 16384;
Int MaxTextureSize = 16384;
Int MaxColorTextureSamples = 1;
Int MaxDepthTextureSamples = 1;
Int MaxFramebufferSamples = 1;
Int MaxIntegerSamples = 1;
Int MaxSamples = 1;
Int MaxSampleMaskWords = 1;
Int MaxTextureImageUnits = 32;
Int MaxVertexTextureImageUnits = 32;
Int MaxComputeTextureImageUnits = 32;
Int MaxCombinedTextureImageUnits = 192;
Int MaxVertexAttribs = 16;
Int MaxComputeShaderStorageBlocks = 8;
Int MaxCombinedShaderStorageBlocks = 32;
Int MaxComputeUniformBlocks = 12;
Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536;
Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8;
Int MaxCombinedImageUniforms = 8;
Int MaxComputeImageUniforms = 8;
Int MaxDrawBuffers = 8;
Int MaxColorAttachments = 8;
Int MaxClipDistances = 8;
Int MaxViewports = 16;
Int MaxViewportWidth = 16384;
Int MaxViewportHeight = 16384;
Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0;
Bool SupportsWideLines = false;
};
} // namespace MG_External
namespace MG_Util::BackendLoader {
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkInstance instance,
VkPhysicalDevice physicalDevice);
void FillInVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps,
VkPhysicalDeviceProperties properties);
} // namespace MG_Util::BackendLoader
} // namespace MobileGL