mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
// MobileGL - MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_External {
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struct VulkanCapabilities {
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Version VulkanAPIVersion{1, 0, 0};
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String DeviceName;
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String DriverVersionString;
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Int UniformBufferOffsetAlignment = 256;
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Float AliasedLineWidthRangeMin = 1.0f;
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Float AliasedLineWidthRangeMax = 1.0f;
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Float SmoothLineWidthRangeMin = 1.0f;
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Float SmoothLineWidthRangeMax = 1.0f;
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Float SmoothLineWidthGranularity = 1.0f;
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Float PointSizeRangeMin = 1.0f;
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Float PointSizeRangeMax = 1.0f;
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Float PointSizeGranularity = 1.0f;
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Int Max3DTextureSize = 16384;
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Int MaxArrayTextureLayers = 2048;
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Int MaxCubeMapTextureSize = 16384;
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Int MaxFramebufferWidth = 16384;
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Int MaxFramebufferHeight = 16384;
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Int MaxFramebufferLayers = 2048;
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Int MaxRenderbufferSize = 16384;
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Int MaxTextureSize = 16384;
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Int MaxColorTextureSamples = 1;
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Int MaxDepthTextureSamples = 1;
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Int MaxFramebufferSamples = 1;
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Int MaxIntegerSamples = 1;
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Int MaxSamples = 1;
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Int MaxSampleMaskWords = 1;
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Int MaxTextureImageUnits = 32;
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Int MaxVertexTextureImageUnits = 32;
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Int MaxComputeTextureImageUnits = 32;
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Int MaxCombinedTextureImageUnits = 192;
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Int MaxVertexAttribs = 16;
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Int MaxComputeShaderStorageBlocks = 8;
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Int MaxCombinedShaderStorageBlocks = 32;
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Int MaxComputeUniformBlocks = 12;
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Int MaxComputeWorkGroupInvocations = 128;
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Int MaxShaderStorageBufferBindings = 8;
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Int MaxTextureBufferSize = 65536;
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Int MaxUniformBufferBindings = 24;
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Int MaxUniformBlockSize = 16384;
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Int MaxImageUnits = 8;
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Int MaxCombinedImageUniforms = 8;
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Int MaxComputeImageUniforms = 8;
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Int MaxDrawBuffers = 8;
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Int MaxColorAttachments = 8;
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Int MaxClipDistances = 8;
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Int MaxViewports = 16;
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Int MaxViewportWidth = 16384;
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Int MaxViewportHeight = 16384;
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Float ViewportBoundsRangeMin = 0.0f;
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Float ViewportBoundsRangeMax = 0.0f;
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Int ViewportSubpixelBits = 0;
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Bool SupportsWideLines = false;
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};
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} // namespace MG_External
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namespace MG_Util::BackendLoader {
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Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkInstance instance,
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VkPhysicalDevice physicalDevice);
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void FillInVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps,
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VkPhysicalDeviceProperties properties);
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} // namespace MG_Util::BackendLoader
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} // namespace MobileGL
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