mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
359 lines
11 KiB
C++
359 lines
11 KiB
C++
// MobileGL - MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "TextureFormatProcessor.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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namespace MobileGL::MG_Util::TextureFormatProcessor {
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void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
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GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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// internal format
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if (outInternalFormat) {
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switch (internalFormat) {
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case GL_DEPTH_COMPONENT32:
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*outInternalFormat = GL_DEPTH_COMPONENT;
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break;
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case GL_RGBA16:
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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*outInternalFormat = GL_RGBA32F;
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break;
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}
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case GL_RGB16:
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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*outInternalFormat = GL_RGB32F;
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break;
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}
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case GL_RG16:
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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*outInternalFormat = GL_RG32F;
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break;
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}
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case GL_R16:
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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*outInternalFormat = GL_R32F;
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break;
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}
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default:
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*outInternalFormat = internalFormat;
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break;
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}
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}
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// format
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if (outFormat) {
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switch (internalFormat) {
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// Color Unsigned Normalized
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case GL_RGBA:
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case GL_RGBA16:
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case GL_RGBA8:
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*outFormat = GL_RGBA;
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break;
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case GL_RGB:
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case GL_RGB16:
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case GL_RGB8:
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*outFormat = GL_RGB;
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break;
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case GL_RG:
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case GL_RG16:
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case GL_RG8:
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*outFormat = GL_RG;
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break;
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case GL_RED:
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case GL_R16:
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case GL_R8:
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*outFormat = GL_RED;
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break;
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// Color Signed Normalized
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case GL_RGBA_SNORM:
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case GL_RGBA16_SNORM:
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case GL_RGBA8_SNORM:
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*outFormat = GL_RGBA;
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break;
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case GL_RGB_SNORM:
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case GL_RGB16_SNORM:
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case GL_RGB8_SNORM:
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*outFormat = GL_RGB;
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break;
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case GL_RG_SNORM:
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case GL_RG16_SNORM:
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case GL_RG8_SNORM:
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*outFormat = GL_RG;
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break;
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case GL_RED_SNORM:
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case GL_R16_SNORM:
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case GL_R8_SNORM:
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*outFormat = GL_RED;
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break;
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// Color Integer
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case GL_RGBA32UI:
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case GL_RGBA16UI:
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case GL_RGBA8UI:
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case GL_RGBA32I:
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case GL_RGBA16I:
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case GL_RGBA8I:
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*outFormat = GL_RGBA_INTEGER;
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break;
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case GL_RGB32UI:
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case GL_RGB16UI:
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case GL_RGB8UI:
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case GL_RGB32I:
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case GL_RGB16I:
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case GL_RGB8I:
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*outFormat = GL_RGB_INTEGER;
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break;
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case GL_RG32UI:
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case GL_RG16UI:
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case GL_RG8UI:
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case GL_RG32I:
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case GL_RG16I:
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case GL_RG8I:
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*outFormat = GL_RG_INTEGER;
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break;
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case GL_R32UI:
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case GL_R16UI:
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case GL_R8UI:
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case GL_R32I:
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case GL_R16I:
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case GL_R8I:
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*outFormat = GL_RED_INTEGER;
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break;
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// Color Float
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case GL_RGBA32F:
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case GL_RGBA16F:
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*outFormat = GL_RGBA;
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break;
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case GL_RGB32F:
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case GL_RGB16F:
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*outFormat = GL_RGB;
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break;
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case GL_RG32F:
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case GL_RG16F:
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*outFormat = GL_RG;
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break;
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case GL_R32F:
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case GL_R16F:
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*outFormat = GL_RED;
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break;
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// Color sRGB
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case GL_SRGB:
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case GL_SRGB8:
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*outFormat = GL_RGB;
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break;
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case GL_SRGB8_ALPHA8:
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*outFormat = GL_RGBA;
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break;
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// Color sized other
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case GL_RGB9_E5:
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case GL_R11F_G11F_B10F:
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*outFormat = GL_RGB;
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break;
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case GL_RGB10_A2:
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case GL_RGB5_A1:
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*outFormat = GL_RGBA;
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break;
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// Depth
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32:
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case GL_DEPTH_COMPONENT32F:
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case GL_DEPTH_COMPONENT:
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*outFormat = GL_DEPTH_COMPONENT;
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break;
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// Depth Stencil
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case GL_DEPTH24_STENCIL8:
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case GL_DEPTH32F_STENCIL8:
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case GL_DEPTH_STENCIL:
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*outFormat = GL_DEPTH_STENCIL;
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break;
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default:
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MGLOG_E("NormalizePixelFormat: outFormat: unhandled internalFormat: %s",
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MG_Util::ConvertGLEnumToString(internalFormat).c_str());
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// Fallback handling for other formats
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// Try to infer format from internal format name
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if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGBA") != nullptr) {
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*outFormat = GL_RGBA;
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} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGB") != nullptr) {
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*outFormat = GL_RGB;
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} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RG") != nullptr) {
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*outFormat = GL_RG;
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} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RED") != nullptr) {
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*outFormat = GL_RED;
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} else {
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*outFormat = GL_RGBA; // Ultimate fallback
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}
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break;
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}
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}
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// type
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if (outType) {
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switch (internalFormat) {
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// Color Unsigned Normalized
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case GL_RGBA16:
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case GL_RGB16:
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case GL_RG16:
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case GL_R16:
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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// converted to GL_RGBA32F
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*outType = GL_FLOAT;
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break;
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} else {
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*outType = GL_UNSIGNED_SHORT;
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break;
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}
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case GL_RGBA8:
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case GL_RGB8:
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case GL_RG8:
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case GL_R8:
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*outType = GL_UNSIGNED_BYTE;
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break;
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// Color Signed Normalized
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case GL_RGBA16_SNORM:
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case GL_RGB16_SNORM:
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case GL_RG16_SNORM:
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case GL_R16_SNORM:
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*outType = GL_SHORT;
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break;
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case GL_RGBA8_SNORM:
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case GL_RGB8_SNORM:
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case GL_RG8_SNORM:
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case GL_R8_SNORM:
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*outType = GL_BYTE;
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break;
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// Color Unsigned Integer
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case GL_RGBA32UI:
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case GL_RGB32UI:
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case GL_RG32UI:
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case GL_R32UI:
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*outType = GL_UNSIGNED_INT;
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break;
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case GL_RGBA16UI:
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case GL_RGB16UI:
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case GL_RG16UI:
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case GL_R16UI:
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*outType = GL_UNSIGNED_SHORT;
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break;
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case GL_RGBA8UI:
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case GL_RGB8UI:
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case GL_RG8UI:
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case GL_R8UI:
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*outType = GL_UNSIGNED_BYTE;
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break;
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// Color Integer
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case GL_RGBA32I:
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case GL_RGB32I:
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case GL_RG32I:
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case GL_R32I:
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*outType = GL_INT;
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break;
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case GL_RGBA16I:
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case GL_RGB16I:
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case GL_RG16I:
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case GL_R16I:
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*outType = GL_SHORT;
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break;
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case GL_RGBA8I:
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case GL_RGB8I:
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case GL_RG8I:
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case GL_R8I:
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*outType = GL_BYTE;
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break;
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// Color Float
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case GL_RGBA32F:
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case GL_RGB32F:
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case GL_RG32F:
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case GL_R32F:
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*outType = GL_FLOAT;
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break;
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case GL_RGBA16F:
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case GL_RGB16F:
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case GL_RG16F:
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case GL_R16F:
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*outType = GL_HALF_FLOAT;
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break;
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// Color sRGB
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case GL_SRGB8:
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*outType = GL_UNSIGNED_BYTE;
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break;
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case GL_SRGB8_ALPHA8:
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*outType = GL_UNSIGNED_BYTE;
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break;
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// Color sized other
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case GL_RGB9_E5:
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*outType = GL_UNSIGNED_INT_5_9_9_9_REV;
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break;
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case GL_R11F_G11F_B10F:
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*outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
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break;
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case GL_RGB10_A2:
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*outType = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case GL_RGB5_A1:
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*outType = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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// Depth
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case GL_DEPTH_COMPONENT16:
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*outType = GL_UNSIGNED_SHORT;
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break;
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case GL_DEPTH_COMPONENT24:
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*outType = GL_UNSIGNED_INT;
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break;
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case GL_DEPTH_COMPONENT32:
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*outType = GL_UNSIGNED_INT;
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break;
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case GL_DEPTH_COMPONENT32F:
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*outType = GL_FLOAT;
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break;
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case GL_DEPTH_COMPONENT:
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*outType = GL_UNSIGNED_INT;
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break;
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// Depth Stencil
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case GL_DEPTH24_STENCIL8:
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*outType = GL_UNSIGNED_INT_24_8;
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break;
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case GL_DEPTH32F_STENCIL8:
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case GL_DEPTH_STENCIL:
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*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
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break;
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default:
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MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s",
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MG_Util::ConvertGLEnumToString(internalFormat).c_str());
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// Fallback handling for other formats
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*outType = GL_UNSIGNED_BYTE;
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break;
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}
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}
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}
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} // namespace MobileGL::MG_Util::TextureFormatProcessor
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