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MobileGL/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.h
T
BZLZHH 00534d8bbc [Fix] (MG_Impl): report the draw-indirect binding and the buffer access state
Three pieces of queryable buffer state were missing, all of them read by the
KHR-GL40.draw_indirect basic-binding-* and basic-buffer-* cases:

- GL_DRAW_INDIRECT_BUFFER_BINDING had no case in glGetIntegerv, so it raised
  GL_INVALID_ENUM and left the caller's variable untouched (the test read back its own
  -9999 sentinel). GL_DISPATCH_INDIRECT_BUFFER_BINDING right next to it was already
  handled; this is the same two lines against BufferTarget::DrawIndirect. Because
  glGetBooleanv/glGetFloatv/glGetDoublev all widen from the integer path, one case
  fixes all four getters.
- GL_BUFFER_ACCESS answered 0 for an unmapped buffer. Its initial value is
  GL_READ_WRITE and glUnmapBuffer restores it (GL 4.6 core table 6.2); 0 is not a legal
  value of that state at all, and the test threw on the unrecognised enum.
- GL_BUFFER_ACCESS_FLAGS was not implemented, so it fell through to the invalid-pname
  arm. It is the MapBufferRange bitfield verbatim, which the mapping access flags
  already hold in normalised form - glMapBuffer's access enum is converted on the way
  in - so it converts straight back out, and reads zero while unmapped.
2026-08-04 09:52:40 -04:00

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// MobileGL - MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL {
namespace MG_Util {
GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget);
GLenum ConvertBufferUsageToGLEnum(BufferUsage usage);
GLbitfield ConvertBufferMappingAccessToGLEnum(Flags<BufferMappingAccessBit> access);
} // namespace MG_Util
} // namespace MobileGL