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D2's fable review says land with fixes: the TUS gate's scatter workload has a union box that covers the whole level (rect=0 is geometry, not the unpack-ring policy), the memo purity script fails open on a renamed family, and the census numbers were not reproducible - all sent back to D2 as one rework round; the excluded TextureViewAlias case gets its §12 row (owner D3). bsl-esc-menu-854 on the spawn arm: monolith passes at 807 MiB peak RSS, the server process dies at ~1.2 GiB in scudo's secondary allocator with 8 GB of system memory free, inproc dies at 1.6 GiB. That is the wire arm holding about twice the bytes (or the mappings) of the monolith, a disaggregation defect under ID-P7-12's rule, so it stays in the gate-3 denominator; M1 attributes it.