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MobileGL/MobileGL/MG_Util/Texture/PixelStoreProcessor.h
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2026-01-31 22:58:22 +08:00

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// MobileGL - MobileGL/MG_Util/Texture/PixelStoreProcessor.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/RenderState/RenderState.h>
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_Util/Metrics/TextureMetrics.h"
namespace MobileGL::MG_Util::PixelStoreProcessor {
void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params,
TextureInternalFormat targetInternalFormat,
TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
} // namespace MobileGL::MG_Util::PixelStoreProcessor