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MobileGL/MobileGL/MG_Test/Pipe/ProgramEmitTest.cpp
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// MobileGL - MobileGL/MG_Test/Pipe/ProgramEmitTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
// P4a's program family on the client: create/bind/delete_shader_state, set_draw_program,
// set_dispatch_program and set_global_constants.
//
// THE TWO PROPERTIES THIS SUITE EXISTS FOR, and both are invisible from the emitted bytes:
// * THE STAGE MASK COMES FROM THE LINKED SNAPSHOT, never from the live attach list.
// glAttachShader and glCompileShader take effect only at the NEXT link and neither moves
// the link version, so a descriptor built from the attach list describes a program that
// does not exist yet - and it would agree with nothing, because the SPIR-V array beside it
// is indexed by the snapshot.
// * THE EMITTER JOINS AND THE TRACKER DOES NOT. Bit 6's shutter reads GetCurrentProgram()
// deliberately and not GetProgramForDraw(), because the tracker must not force a compile
// just to answer "did the shader move"; the join belongs to the emitter, which makes the
// same call the verb is about to make anyway.
//
// THE SUITE IS `ProgramEmit`, not `ProgramEmitTest`: the file is XTest.cpp and the suite is X.
//
// THE TARGET AND ITS ctest REGISTRATION ARE THE CONTRACT COMMIT'S; THE CONTENTS ARE NOT.
//
// IT HAS ITS OWN main() for ResourceEmitTest's reason. Every case is a visible SKIP in a pull
// build rather than a vanishing test, so `ctest -N` stays name-for-name identical between the
// pull and the push trees.
#include <gtest/gtest.h>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
#include <system_error>
#if defined(_WIN32)
#include <process.h>
#define MGTEST_HAVE_FORK 0
#else
#include <csignal>
#include <sys/wait.h>
#include <unistd.h>
#define MGTEST_HAVE_FORK 1
#endif
#include "Includes.h"
#include <MG_Pipe/MGPipe.h>
#if MOBILEGL_PIPE_PUSH
#include "Init.h"
#include <MG_Impl/GLImpl/Program/GL_Program.h>
#include <MG_Impl/Pipe/ProgramEmit.h>
#include <MG_Impl/Pipe/SlotAllocator.h>
#include <MG_Impl/Pipe/Tracker.h>
#include <MG_Pipe/PipeApply.h>
// The applier takes the two artefact structs BY POINTER beside the record, so a case that
// drives create_shader_state needs their definitions - the applier's own header deliberately
// only forward-declares them.
#include <MG_State/GLState/ProgramState/ProgramArtifacts.h>
#include <MG_State/GLState/Core.h>
#endif
using namespace MobileGL;
using namespace MobileGL::MG_Pipe;
namespace {
String g_logPath;
int ProcessId() {
#if defined(_WIN32)
return _getpid();
#else
return static_cast<int>(getpid());
#endif
}
#if MOBILEGL_PIPE_PUSH
// `from` is a byte offset, and it exists because of the fork below: the library's log file
// is already open by the time a case runs, so the child's lines are APPENDED to it rather
// than written to a fresh file, and only what the child appended is this drive's evidence.
std::string ReadLog(std::streamoff from = 0) {
std::ifstream in(g_logPath, std::ios::binary);
if (from > 0) in.seekg(from, std::ios::beg);
std::ostringstream ss;
ss << in.rdbuf();
return ss.str();
}
// Where the library's log file currently ends. Reading from here after the child has
// aborted gives exactly the lines that drive produced.
std::streamoff LogEnd() {
std::ifstream in(g_logPath, std::ios::binary | std::ios::ate);
return in ? static_cast<std::streamoff>(in.tellg()) : std::streamoff{0};
}
// A fresh applier per case, BOTH SCOPES, and it takes both because there are two: a reset
// is a make-current and deliberately KEEPS the object records, so a fixture that wants a
// genuinely empty applier has to say the other one as well. Every case is its own process
// under ctest, so this is belt and braces - but running the binary by hand must give the
// same answers as running it under ctest.
struct ApplierGuard {
ApplierGuard() {
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
~ApplierGuard() {
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
};
#if MGTEST_HAVE_FORK
struct ChildResult {
int Status = -1;
std::string Log;
};
template <class Body>
ChildResult RunInChild(Body body) {
ChildResult result;
// THE LOG PATH IS NOT UNLINKED HERE, and that is what this helper had to learn when the
// client's cases landed in the same file as the applier's: main() calls
// MobileGL::Initialize(), so the library's log FILE* is already open on this path and
// fork() duplicates it. Removing the path would leave the child writing into a deleted
// inode and the parent reading an empty file - the child would still abort, and the
// assertion on WHAT it named could never see the line. So the log's end is remembered
// and only what the child appended is read back.
const std::streamoff before = LogEnd();
std::fflush(nullptr);
const pid_t pid = ::fork();
if (pid < 0) return result;
if (pid == 0) {
body();
::_exit(0);
}
int status = 0;
if (::waitpid(pid, &status, 0) != pid) return result;
result.Status = status;
result.Log = ReadLog(before);
return result;
}
Bool DiedOfAbort(const ChildResult& r) { return WIFSIGNALED(r.Status) && WTERMSIG(r.Status) == SIGABRT; }
std::string DescribeStatus(const ChildResult& r) {
if (r.Status < 0) return "fork/waitpid failed";
if (WIFEXITED(r.Status)) return "exited " + std::to_string(WEXITSTATUS(r.Status));
if (WIFSIGNALED(r.Status)) return "signal " + std::to_string(WTERMSIG(r.Status));
return "status " + std::to_string(r.Status);
}
#endif // MGTEST_HAVE_FORK
// Drives a call a trip wire must REFUSE, and asserts the wire NAMED what it refused. The
// two arms differ by design: a poison or verify build stops the process, so the drive is a
// forked child and the parent reads SIGABRT plus the line out of the log; a shipped push
// build logs and carries on from a defined state, so there the line is read back in process
// and the caller goes on to assert that nothing moved.
template <class Body>
void ExpectRefusedNaming(const char* needle, Body body) {
#if MOBILEGL_PIPE_POISON || MOBILEGL_PIPE_VERIFY
#if MGTEST_HAVE_FORK
const std::string tagged = std::string("Fatal{ProtocolCorruption} ") + needle;
const ChildResult child = RunInChild(body);
EXPECT_TRUE(DiedOfAbort(child)) << DescribeStatus(child) << "; log: " << child.Log;
EXPECT_NE(child.Log.find(tagged), std::string::npos)
<< "the gate fired without naming what it refused; wanted \"" << tagged << "\"; log: " << child.Log;
#else
(void)needle;
(void)body; // no fork on this platform; the verdict here is std::abort()
#endif
#else
const std::string tagged = std::string("ProtocolCorruption ") + needle;
const std::string before = ReadLog();
body();
EXPECT_NE(ReadLog().substr(before.size()).find(tagged), std::string::npos)
<< "the gate refused without saying what it refused; wanted \"" << tagged << "\"";
#endif
}
#endif // MOBILEGL_PIPE_PUSH
} // namespace
// See FramebufferEmitTest's twin for why this is a shape pin rather than a placeholder.
TEST(ProgramEmit, TheEmitterIsOneNeverDestroyedProcessSingleton) {
#if MOBILEGL_PIPE_PUSH
EXPECT_EQ(&MGPipeProgramEmitterInstance(), &MGPipeProgramEmitterInstance());
EXPECT_TRUE(kMGPipeWiredProgramSubsystem == 0 ||
kMGPipeWiredProgramSubsystem == kMGPipeSubsystemPrograms);
#else
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no client emitter in a pull build";
#endif
}
// =========================================================================================
// The APPLIER's half of the program family (the wire commits'): the shader CSO record, the
// three bindings and the default uniform block. The emitter's half - the join at the validate
// point, the never-uploaded sentinel that must never be emitted, the composite resolver - is
// the client package's and lands beside these.
// =========================================================================================
#if MOBILEGL_PIPE_PUSH
namespace {
using MG_State::GLState::LinkArtifacts;
using MG_State::GLState::SpirvArtifacts;
MGPProgramDesc ProgramDesc(MGPipeHandle cso, Uint32 stageMask, Uint32 globalUboSize) {
MGPProgramDesc desc{};
desc.Cso = cso;
desc.StageMask = stageMask;
desc.GlobalUboSize = globalUboSize;
desc.ReservedNumSamplesOffset = 32;
desc.SpirvStatus = 1;
desc.NativeFloat64 = 1;
desc.PointSizeDemoted = 1;
desc.EnableSpirvValidation = 1;
// ALL SEVEN BLOB REFS ARE DECLARED WITH Size 0 - "this record does not declare its
// blob" - which is exactly what a monolith emission is: the artefacts ride beside the
// record through the two companion pointers and the codec is never called.
return desc;
}
MGPHandleOnly ProgramHandle(MGPipeHandle cso) {
return MGPHandleOnly{cso, static_cast<Uint32>(MGPipeKind::ShaderCso), 0};
}
MGPGlobalConstants GlobalConstants(MGPipeHandle cso, Uint32 version) {
MGPGlobalConstants record{};
record.ShaderCso = cso;
record.Version = version;
return record;
}
const MGPipeShaderCsoRecord& ProgramRecordOf(Uint32 slot) {
EXPECT_GT(MGPipeApplier().ShaderCsos.size(), static_cast<SizeT>(slot));
return MGPipeApplier().ShaderCsos[slot];
}
} // namespace
#endif
// A create starts the record over and leaves Serial at 0; a RE-ISSUE on the same handle is how
// a relink travels, and it takes the default uniform block with it - a block sized to a layout
// that no longer exists is worse than no block, and the sentinel is the value that says
// "nothing has been uploaded for this program".
TEST(ProgramEmit, ACreateStoresTheDescriptorAndARelinkCountsUpAndDropsTheBlockKeyedToTheOldLayout) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPipeHandle cso{5, 2};
const Uint8 block[64] = {};
MGPipeApplyCreateShaderState(ProgramDesc(cso, 0x3u, 64), &link, &spirv);
EXPECT_TRUE(ProgramRecordOf(5).Live);
EXPECT_EQ(ProgramRecordOf(5).Gen, 2u);
EXPECT_EQ(ProgramRecordOf(5).Serial, 0u) << "a create is not a mutation";
EXPECT_EQ(ProgramRecordOf(5).Desc.StageMask, 0x3u);
EXPECT_EQ(ProgramRecordOf(5).Desc.GlobalUboSize, 64u);
EXPECT_EQ(ProgramRecordOf(5).Desc.ReservedNumSamplesOffset, 32u);
EXPECT_EQ(ProgramRecordOf(5).Desc.NativeFloat64, 1u);
EXPECT_EQ(ProgramRecordOf(5).GlobalConstantsVersion, ~Uint32{0})
<< "a fresh record starts at the never-uploaded sentinel";
MGPipeApplySetGlobalConstants(GlobalConstants(cso, 7), block);
ASSERT_EQ(ProgramRecordOf(5).GlobalConstants.size(), 64u);
const Uint64 blockSerial = ProgramRecordOf(5).GlobalConstantsSerial;
// The relink.
MGPipeApplyCreateShaderState(ProgramDesc(cso, 0x7u, 32), &link, &spirv);
EXPECT_EQ(ProgramRecordOf(5).Serial, 1u);
EXPECT_EQ(ProgramRecordOf(5).Desc.StageMask, 0x7u);
EXPECT_TRUE(ProgramRecordOf(5).GlobalConstants.empty())
<< "a block sized to the layout the relink replaced survived it";
EXPECT_EQ(ProgramRecordOf(5).GlobalConstantsVersion, ~Uint32{0});
EXPECT_GT(ProgramRecordOf(5).GlobalConstantsSerial, blockSerial)
<< "the clearing was not announced, so a twin can still match what it uploaded before";
// A RECYCLED SLOT STARTS OVER: inheriting one field of the previous occupant is how a
// program at a recycled slot inherits its predecessor's reflection.
MGPipeApplyCreateShaderState(ProgramDesc(MGPipeHandle{5, 3}, 0x1u, 16), &link, &spirv);
EXPECT_EQ(ProgramRecordOf(5).Gen, 3u);
EXPECT_EQ(ProgramRecordOf(5).Serial, 0u) << "a recycled slot kept its predecessor's serial";
EXPECT_EQ(ProgramRecordOf(5).Desc.StageMask, 0x1u);
#endif
}
// The three refusals a create can produce: no artefacts at all behind seven undeclared blobs, a
// default uniform block no program can have, and a slot outside the record table's bound.
TEST(ProgramEmit, ACreateWithNoArtefactsAnOversizedBlockOrACorruptSlotIsRefusedNamingTheProgram) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPProgramDesc desc = ProgramDesc(MGPipeHandle{4, 1}, 0x3u, 0);
ExpectRefusedNaming("create_shader_state {slot=4, gen=1}: the record declares no blobs and carries no "
"artefacts",
[&desc, &spirv]() { MGPipeApplyCreateShaderState(desc, nullptr, &spirv); });
ExpectRefusedNaming("create_shader_state {slot=4, gen=1}: the record declares no blobs and carries no "
"artefacts",
[&desc, &link]() { MGPipeApplyCreateShaderState(desc, &link, nullptr); });
EXPECT_TRUE(MGPipeApplier().ShaderCsos.empty());
const MGPProgramDesc huge = ProgramDesc(MGPipeHandle{4, 1}, 0x3u, kMGPipeMaxGlobalConstantsBytes + 1);
ExpectRefusedNaming("create_shader_state {slot=4, gen=1}: the default uniform block is larger than any "
"program may declare",
[&huge, &link, &spirv]() { MGPipeApplyCreateShaderState(huge, &link, &spirv); });
EXPECT_TRUE(MGPipeApplier().ShaderCsos.empty()) << "the table was grown by a refused record";
const MGPProgramDesc pastTheBound = ProgramDesc(MGPipeHandle{kMGPipeMaxShaderCsoSlots, 1}, 0x3u, 0);
ExpectRefusedNaming("create_shader_state {slot=1048576, gen=1}: the slot is outside the record table's "
"bound",
[&pastTheBound, &link, &spirv]() {
MGPipeApplyCreateShaderState(pastTheBound, &link, &spirv);
});
EXPECT_TRUE(MGPipeApplier().ShaderCsos.empty());
EXPECT_TRUE(MGPipeApplier().CompositeShaderCsos.empty());
#endif
}
// Three bindings, one serial, and each of them follows its OWN handle: set_draw_program and
// set_dispatch_program are two calls because the frontend has two joins. A null handle is legal
// and means "nothing bound"; a dead one leaves the previous binding standing and is counted.
TEST(ProgramEmit, TheThreeBindingsFollowTheirOwnHandleAndADeadOneLeavesThePreviousBindingStanding) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPipeHandle draw{2, 1};
const MGPipeHandle dispatch{3, 1};
MGPipeApplyCreateShaderState(ProgramDesc(draw, 0x3u, 0), &link, &spirv);
MGPipeApplyCreateShaderState(ProgramDesc(dispatch, 0x20u, 0), &link, &spirv);
const Uint64 serialBefore = MGPipeApplier().ProgramBindingSerial;
MGPipeApplyBindShaderState(ProgramHandle(draw));
MGPipeApplySetDrawProgram(ProgramHandle(draw));
MGPipeApplySetDispatchProgram(ProgramHandle(dispatch));
EXPECT_EQ(MGPipeApplier().BoundShaderCso, draw);
EXPECT_EQ(MGPipeApplier().DrawProgram, draw);
EXPECT_EQ(MGPipeApplier().DispatchProgram, dispatch);
EXPECT_EQ(MGPipeApplier().ProgramBindingSerial, serialBefore + 3);
// A dead handle: previous binding untouched, and COUNTED - a no-op nobody can see is a
// dropped bind nobody can see.
const Uint64 refusedBefore = MGPipeApplier().RefusedObjectCalls;
MGPipeApplySetDrawProgram(ProgramHandle(MGPipeHandle{2, 9}));
MGPipeApplyBindShaderState(ProgramHandle(MGPipeHandle{99, 1}));
MGPipeApplySetDispatchProgram(ProgramHandle(MGPipeHandle{3, 9}));
EXPECT_EQ(MGPipeApplier().RefusedObjectCalls, refusedBefore + 3);
EXPECT_EQ(MGPipeApplier().DrawProgram, draw);
EXPECT_EQ(MGPipeApplier().BoundShaderCso, draw);
EXPECT_EQ(MGPipeApplier().DispatchProgram, dispatch);
EXPECT_EQ(MGPipeApplier().ProgramBindingSerial, serialBefore + 3) << "a refused bind moved the serial";
// The null handle is a state, not an error.
MGPipeApplySetDrawProgram(ProgramHandle(kMGPipeNullHandle));
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().DrawProgram));
EXPECT_EQ(MGPipeApplier().ProgramBindingSerial, serialBefore + 4);
EXPECT_EQ(MGPipeApplier().RefusedObjectCalls, refusedBefore + 3) << "a null bind was counted as a refusal";
#endif
}
// A delete drops the record whole, keeps the generation, and clears EVERY binding that named
// it - unlike the unit sets, which are "the last set as received". A binding left pointing at a
// dropped record would make the next verb refuse a state the applier itself created.
TEST(ProgramEmit, ADeleteDropsTheRecordAndClearsEveryBindingThatNamedIt) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPipeHandle cso{6, 4};
MGPipeApplyCreateShaderState(ProgramDesc(cso, 0x3u, 0), &link, &spirv);
MGPipeApplyBindShaderState(ProgramHandle(cso));
MGPipeApplySetDrawProgram(ProgramHandle(cso));
MGPipeApplySetDispatchProgram(ProgramHandle(cso));
const Uint64 serialBefore = MGPipeApplier().ProgramBindingSerial;
MGPipeApplyDeleteShaderState(ProgramHandle(cso));
EXPECT_FALSE(ProgramRecordOf(6).Live);
EXPECT_EQ(ProgramRecordOf(6).Gen, 4u) << "a destroy keeps the generation";
EXPECT_EQ(ProgramRecordOf(6).Desc.StageMask, 0u)
<< "a stale read of a deleted slot must find nothing, not the program that used to be there";
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundShaderCso));
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().DrawProgram));
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().DispatchProgram));
EXPECT_GT(MGPipeApplier().ProgramBindingSerial, serialBefore);
// THE SECOND NOTICE IS A REFUSED NO-OP. A composite's slot has two independent release
// paths and both arrive here; the second finding nothing is what makes the double free
// proven rather than assumed.
const Uint64 serialAfter = MGPipeApplier().ProgramBindingSerial;
MGPipeApplyDeleteShaderState(ProgramHandle(cso));
EXPECT_EQ(MGPipeApplier().RefusedObjectCalls, 1u);
EXPECT_EQ(MGPipeApplier().ProgramBindingSerial, serialAfter);
#endif
}
// The default uniform block lands on the PROGRAM's record - it is (ShaderCso, Version) keyed
// and belongs to the program, not to the context that uploaded it - and the length it is held
// to is the program's own GlobalUboSize, which the create already bounded.
TEST(ProgramEmit, TheDefaultUniformBlockLandsOnTheProgramsRecordAndTheSentinelIsRefused) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPipeHandle cso{7, 1};
MGPipeApplyCreateShaderState(ProgramDesc(cso, 0x3u, 8), &link, &spirv);
Uint8 block[8] = {1, 2, 3, 4, 5, 6, 7, 8};
MGPipeApplySetGlobalConstants(GlobalConstants(cso, 11), block);
ASSERT_EQ(ProgramRecordOf(7).GlobalConstants.size(), 8u);
EXPECT_EQ(ProgramRecordOf(7).GlobalConstants[7], 8u);
EXPECT_EQ(ProgramRecordOf(7).GlobalConstantsVersion, 11u);
EXPECT_EQ(ProgramRecordOf(7).GlobalConstantsSerial, 1u);
EXPECT_EQ(ProgramRecordOf(7).Serial, 0u) << "a block upload is not a relink";
// A DECLARED blob length that agrees is fine; one that does not is refused, and so is the
// sentinel the backends read as "never uploaded".
MGPGlobalConstants declared = GlobalConstants(cso, 12);
declared.Blob.Size = 8;
MGPipeApplySetGlobalConstants(declared, block);
EXPECT_EQ(ProgramRecordOf(7).GlobalConstantsVersion, 12u);
MGPGlobalConstants lying = GlobalConstants(cso, 13);
lying.Blob.Size = 9;
ExpectRefusedNaming("set_global_constants {slot=7, gen=1}: the declared blob length is not the "
"program's own default uniform block size",
[&lying, &block]() { MGPipeApplySetGlobalConstants(lying, block); });
const MGPGlobalConstants sentinel = GlobalConstants(cso, ~Uint32{0});
ExpectRefusedNaming("set_global_constants {slot=7, gen=1}: the version is the backends' "
"never-uploaded sentinel",
[&sentinel, &block]() { MGPipeApplySetGlobalConstants(sentinel, block); });
const MGPGlobalConstants noBytes = GlobalConstants(cso, 14);
ExpectRefusedNaming("set_global_constants {slot=7, gen=1}: a non-empty block carries no bytes",
[&noBytes]() { MGPipeApplySetGlobalConstants(noBytes, nullptr); });
EXPECT_EQ(ProgramRecordOf(7).GlobalConstantsVersion, 12u) << "a refused block was stored anyway";
EXPECT_EQ(ProgramRecordOf(7).GlobalConstantsSerial, 2u);
// And a block for a program this applier does not have is the ordinary counted refusal.
MGPipeApplySetGlobalConstants(GlobalConstants(MGPipeHandle{7, 2}, 15), block);
EXPECT_EQ(MGPipeApplier().RefusedObjectCalls, 1u);
#endif
}
// D-J4 for this family: the program record is share-group state and survives a make-current -
// re-emitting create_shader_state for a record the applier still holds would move its serial
// for nothing - while the three bindings are working state and do not.
TEST(ProgramEmit, TheProgramRecordSurvivesAMakeCurrentWhileTheThreeBindingsDoNot) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const LinkArtifacts link;
const SpirvArtifacts spirv;
const MGPipeHandle cso{8, 1};
const Uint8 block[4] = {9, 9, 9, 9};
MGPipeApplyCreateShaderState(ProgramDesc(cso, 0x3u, 4), &link, &spirv);
MGPipeApplySetGlobalConstants(GlobalConstants(cso, 21), block);
MGPipeApplyBindShaderState(ProgramHandle(cso));
MGPipeApplySetDrawProgram(ProgramHandle(cso));
const Uint64 bindingSerial = MGPipeApplier().ProgramBindingSerial;
MGPipeApplierReset();
ASSERT_TRUE(ProgramRecordOf(8).Live) << "a make-current dropped a share-group program record";
EXPECT_EQ(ProgramRecordOf(8).GlobalConstantsVersion, 21u);
EXPECT_EQ(ProgramRecordOf(8).GlobalConstants.size(), 4u);
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundShaderCso));
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().DrawProgram));
EXPECT_GT(MGPipeApplier().ProgramBindingSerial, bindingSerial)
<< "the binding serial was carried over or restarted rather than advanced";
// The bind that follows the switch still resolves, which is the whole point of the rule.
MGPipeApplySetDrawProgram(ProgramHandle(cso));
EXPECT_EQ(MGPipeApplier().DrawProgram, cso);
EXPECT_EQ(MGPipeApplier().RefusedObjectCalls, 0u);
MGPipeApplierReleaseObjectRecords();
EXPECT_TRUE(MGPipeApplier().ShaderCsos.empty());
#endif
}
#if !MOBILEGL_PIPE_PUSH
// G2 requires the pull and push ctest name sets to be identical, name for name.
#define MGL_PROGRAM_EMIT_TEST_LIST(X) \
X(ProgramEmit, TheStageMaskComesFromTheLinkedSnapshotAndNotTheAttachList) \
X(ProgramEmit, TheNeverUploadedSentinelIsNeverEmitted) \
X(ProgramEmit, TheEmitterJoinsAndTheTrackerDoesNot) \
X(ProgramEmit, AReLinkReIssuesOnTheSameHandle) \
X(ProgramEmit, TheDrawAndDispatchProgramsAreTwoIndependentSlots) \
X(ProgramEmit, AnUnchangedProgramEmitsNothingAtAll) \
X(ProgramEmit, AReIssuedCreateReSendsTheDefaultUniformBlock)
#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
MGL_PROGRAM_EMIT_TEST_LIST(MGL_DECLARE_PULL_SKIP)
#undef MGL_DECLARE_PULL_SKIP
#else
namespace {
namespace GL = MobileGL::MG_Impl::GLImpl;
using GLContext = MG_State::GLState::GLContext;
using MG_State::GLState::ProgramObject;
struct EmitterScope {
EmitterScope() { Clear(); }
~EmitterScope() {
GL::UseProgram(0);
Clear();
}
EmitterScope(const EmitterScope&) = delete;
EmitterScope& operator=(const EmitterScope&) = delete;
static void Clear() {
MGPipeProgramEmitterInstance().Reset();
MGPipeProgramEmitterInstance().ResetCounters();
}
};
GLContext& Ctx() { return *MG_State::pGLContext; }
MGPipeProgramEmitter& Emitter() { return MGPipeProgramEmitterInstance(); }
const char* kVs = R"(#version 430 core
uniform vec4 u_value;
void main() { gl_Position = u_value; }
)";
const char* kFs = R"(#version 430 core
out vec4 o_color;
void main() { o_color = vec4(1.0); }
)";
const char* kGs = R"(#version 430 core
layout(points) in;
layout(points, max_vertices = 1) out;
void main() { gl_Position = vec4(0.0); EmitVertex(); }
)";
GLuint MakeShader(GLenum stage, const char* source) {
const GLuint shader = GL::CreateShader(stage);
GL::ShaderSource(shader, 1, &source, nullptr);
GL::CompileShader(shader);
return shader;
}
GLuint MakeVsFsProgram() {
const GLuint program = GL::CreateProgram();
GL::AttachShader(program, MakeShader(GL_VERTEX_SHADER, kVs));
GL::AttachShader(program, MakeShader(GL_FRAGMENT_SHADER, kFs));
GL::LinkProgram(program);
GLint linked = GL_FALSE;
GL::GetProgramiv(program, GL_LINK_STATUS, &linked);
EXPECT_EQ(linked, GL_TRUE) << "the vertex/fragment program did not link";
return program;
}
constexpr Uint32 StageBit(ShaderStage stage) { return Uint32{1} << static_cast<Uint32>(stage); }
// ProgramObject.h says it in as many words and this is the case that holds it: a stage mask
// built from the ATTACH list would describe a program that does not exist yet, because
// glAttachShader takes effect only at the next link and does not move the link version.
// The SPIR-V array beside the mask is indexed by the same snapshot, so the two halves of
// the descriptor agree by construction rather than by care.
TEST(ProgramEmit, TheStageMaskComesFromTheLinkedSnapshotAndNotTheAttachList) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
const SharedPtr<ProgramObject>& program = Ctx().GetProgramObject(name);
ASSERT_TRUE(program);
const Uint32 linkedMask = MGPipeStageMaskOf(*program);
EXPECT_EQ(linkedMask, StageBit(ShaderStage::Vertex) | StageBit(ShaderStage::Fragment));
// A third stage is attached and NOT linked. The live attach list now has three
// shaders; the mask must not move.
GL::AttachShader(name, MakeShader(GL_GEOMETRY_SHADER, kGs));
EXPECT_EQ(program->GetAttachedShaders().size(), 3u) << "the attach really has to land";
EXPECT_EQ(MGPipeStageMaskOf(*program), linkedMask)
<< "glAttachShader takes effect at the NEXT link and moves no link version";
GL::LinkProgram(name);
GLint linked = GL_FALSE;
GL::GetProgramiv(name, GL_LINK_STATUS, &linked);
if (linked == GL_TRUE) {
EXPECT_EQ(MGPipeStageMaskOf(*program), linkedMask | StageBit(ShaderStage::Geometry))
<< "and after the relink the snapshot really does carry it";
}
}
// D-H6. ~0u is the backends' "never uploaded" sentinel and the frontend's own wrap skips
// it; the client must never put it on the wire either, or a server would read its own
// record as "nothing has ever been uploaded here" and re-upload for ever.
//
// PINNED AS A PREDICATE rather than by driving the counter to ~0u, and the reason is
// written down instead of hidden: reaching that value takes four billion
// MarkUBOContentDirty calls, which is not a test. The predicate is the thing
// EmitGlobalConstants consults, so pinning it pins the behaviour, and a deletion of the
// guard is a compile error here.
TEST(ProgramEmit, TheNeverUploadedSentinelIsNeverEmitted) {
EmitterScope scope;
EXPECT_EQ(kMGPipeGlobalConstantsNeverUploaded, ~Uint32{0});
EXPECT_FALSE(MGPipeGlobalConstantsVersionIsEmittable(kMGPipeGlobalConstantsNeverUploaded));
EXPECT_TRUE(MGPipeGlobalConstantsVersionIsEmittable(0u));
EXPECT_TRUE(MGPipeGlobalConstantsVersionIsEmittable(1u));
EXPECT_TRUE(MGPipeGlobalConstantsVersionIsEmittable(~Uint32{0} - 1u));
// And the live path never produces it either: whatever the frontend's counter is at,
// the record the emitter last built carries an emittable version.
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
const SharedPtr<ProgramObject>& program = Ctx().GetProgramObject(name);
ASSERT_TRUE(program);
program->MarkUBOContentDirty();
if (Emitter().EmitGlobalConstants(Ctx()) > 0u) {
EXPECT_TRUE(MGPipeGlobalConstantsVersionIsEmittable(Emitter().LastGlobalConstants().Version));
EXPECT_EQ(Emitter().LastGlobalConstants().Version, program->GetUBOContentVersion());
EXPECT_EQ(Emitter().LastGlobalConstants().Blob.Size, 0u)
<< "the one Blob rule: a monolith emission does not declare its blob";
}
}
// D-H4, and it is a statement about the TRACKER as much as about the emitter: Update() may
// not move a program's link completeness in either direction, because answering "did the
// shader move" from a version counter is what keeps a compile off the dirty walk. The
// emitter is where the join belongs, and it is the same GetProgramForDraw() the verb is
// about to make anyway.
TEST(ProgramEmit, TheEmitterJoinsAndTheTrackerDoesNot) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
const SharedPtr<ProgramObject>& program = Ctx().GetProgramObject(name);
ASSERT_TRUE(program);
const Bool completeBefore = program->IsLinkComplete();
MGPipeTrackerInstance().Update(Ctx(), MGPipeVerbClass::kDraw);
EXPECT_EQ(program->IsLinkComplete(), completeBefore)
<< "the dirty walk must not force a compile, in either direction";
Emitter().EmitShaderState(Ctx());
EXPECT_TRUE(program->IsLinkComplete()) << "the emitter joins, because the verb would";
MGPipeTrackerInstance().Reset();
}
TEST(ProgramEmit, AReLinkReIssuesOnTheSameHandle) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
const SharedPtr<ProgramObject>& program = Ctx().GetProgramObject(name);
ASSERT_TRUE(program);
ASSERT_GT(Emitter().EmitShaderState(Ctx()), 0u);
ASSERT_EQ(Emitter().CreateCount(), 1u);
const MGPipeHandle cso = Emitter().LastProgramDesc().Cso;
EXPECT_FALSE(MGPipeHandleIsNull(cso));
EXPECT_EQ(Emitter().DrawCso(), cso);
// Nothing moved: no second record, no second bind.
Emitter().EmitShaderState(Ctx());
EXPECT_EQ(Emitter().CreateCount(), 1u);
EXPECT_EQ(Emitter().BindCount(), 1u);
const Uint32 linkVersionBefore = program->GetLinkVersion();
GL::LinkProgram(name);
ASSERT_NE(program->GetLinkVersion(), linkVersionBefore) << "the relink really has to move it";
Emitter().EmitShaderState(Ctx());
EXPECT_EQ(Emitter().CreateCount(), 2u);
// THE SAME HANDLE. Gen increments only on slot reuse and never on a respecify, so a
// relinked program is the same GL object and the server's twin table must not be asked
// to mint a second identity for it.
EXPECT_EQ(Emitter().LastProgramDesc().Cso, cso);
EXPECT_EQ(Emitter().BindCount(), 1u) << "and a re-issue on the bound handle is not a rebind";
}
// Two calls because the frontend has two joins and two PipeInputs slots. With a plain
// glUseProgram they name one object, and the record has to say so rather than leaving the
// server to guess which of the two a verb meant.
TEST(ProgramEmit, TheDrawAndDispatchProgramsAreTwoIndependentSlots) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
ASSERT_GT(Emitter().EmitShaderState(Ctx()), 0u);
EXPECT_EQ(Emitter().DrawCso(), Emitter().DispatchCso());
EXPECT_EQ(Emitter().BoundCso(), Emitter().DrawCso());
EXPECT_EQ(Emitter().DrawProgramSetCount(), 1u);
EXPECT_EQ(Emitter().DispatchProgramSetCount(), 1u);
// A null handle is legal and means exactly "nothing bound".
GL::UseProgram(0);
Emitter().EmitShaderState(Ctx());
EXPECT_TRUE(MGPipeHandleIsNull(Emitter().DrawCso()));
EXPECT_TRUE(MGPipeHandleIsNull(Emitter().DispatchCso()));
EXPECT_TRUE(MGPipeHandleIsNull(Emitter().BoundCso()));
EXPECT_EQ(Emitter().DrawProgramSetCount(), 2u);
}
TEST(ProgramEmit, AnUnchangedProgramEmitsNothingAtAll) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
ASSERT_GT(Emitter().EmitShaderState(Ctx()), 0u);
// The version-first skip: nothing hashed, nothing copied, nothing emitted, and the
// return value is the bytes that went on the wire - zero.
EXPECT_EQ(Emitter().EmitShaderState(Ctx()), 0u);
EXPECT_EQ(Emitter().CreateCount(), 1u);
EXPECT_EQ(Emitter().BindCount(), 1u);
EXPECT_EQ(Emitter().DrawProgramSetCount(), 1u);
}
// set_global_constants is suppressed against a (ShaderCso, Version) key, and A RE-ISSUED
// create_shader_state CLEARS THE APPLIER's DEFAULT UNIFORM BLOCK (wire's W6). So the key
// has to die with the re-issue, or the block is never re-sent and the server draws the
// program with a zeroed one while the client's scratch still holds the live values.
//
// WHICH HALF OF THIS CASE IS THE DISCRIMINATOR, said plainly. The second half - "the block
// goes out again after a relink" - is also true without the fix, because
// BumpLinkObservableVersions bumps the UBO content version alongside the link version, so
// the Version half of the key moves on its own for the one re-issue trigger that exists
// today. The FIRST half is the one that goes red when the invalidation is deleted, and it
// is the property the contract actually needs: after a re-issue the emitter must hold NO
// key at all, so no future re-issue trigger - a recycled slot, a re-issue driven by
// anything that does not happen to move the content version - can leave the applier's
// cleared block latched as "already sent".
TEST(ProgramEmit, AReIssuedCreateReSendsTheDefaultUniformBlock) {
EmitterScope scope;
const GLuint name = MakeVsFsProgram();
GL::UseProgram(name);
const SharedPtr<ProgramObject>& program = Ctx().GetProgramObject(name);
ASSERT_TRUE(program);
ASSERT_GT(Emitter().EmitShaderState(Ctx()), 0u);
ASSERT_EQ(Emitter().CreateCount(), 1u);
// Driven to the fixed point rather than assumed to settle in one call: the first
// EmitGlobalConstants reads GetUBOContentVersion() BEFORE GetUBOSize() joins phase B,
// and that join bumps the counter, so the first key is one behind by construction.
for (int i = 0; i < 8 && Emitter().EmitGlobalConstants(Ctx()) > 0u; ++i) {
}
const Uint64 setsBefore = Emitter().GlobalConstantsSetCount();
ASSERT_GT(setsBefore, 0u) << "this program declares a uniform, so a block must have gone out";
const MGPipeHandle cso = Emitter().GlobalConstantsCso();
ASSERT_FALSE(MGPipeHandleIsNull(cso));
EXPECT_EQ(cso, Emitter().DrawCso());
// The latch really is latched.
EXPECT_EQ(Emitter().EmitGlobalConstants(Ctx()), 0u);
EXPECT_EQ(Emitter().GlobalConstantsSetCount(), setsBefore);
// A RELINK, which is the one thing that makes AcquireShaderCso re-issue on the same
// handle. A failed relink is the case the design worries about - GL keeps a program
// that is active for a stage running on its previous executable - and this frontend
// additionally clears the phase-B scratch in Link()'s prologue, so the populated-block
// half of that scenario is not reachable here; the re-issue is, and it is what the
// applier reacts to.
const Uint32 linkVersionBefore = program->GetLinkVersion();
GL::LinkProgram(name);
ASSERT_NE(program->GetLinkVersion(), linkVersionBefore) << "the relink really has to move it";
Emitter().EmitShaderState(Ctx());
ASSERT_EQ(Emitter().CreateCount(), 2u) << "the create really has to be re-issued";
EXPECT_TRUE(MGPipeHandleIsNull(Emitter().GlobalConstantsCso()))
<< "the applier cleared the record's default uniform block on the re-issue, so the "
"key that suppresses set_global_constants must not survive it";
EXPECT_EQ(Emitter().GlobalConstantsVersion(), kMGPipeGlobalConstantsNeverUploaded);
// And the block really is sent again.
for (int i = 0; i < 8 && Emitter().EmitGlobalConstants(Ctx()) > 0u; ++i) {
}
EXPECT_GT(Emitter().GlobalConstantsSetCount(), setsBefore);
}
} // namespace
#endif // MOBILEGL_PIPE_PUSH
int main(int argc, char** argv) {
namespace fs = std::filesystem;
const fs::path path =
fs::temp_directory_path() / ("mobilegl-programemit-test-" + std::to_string(ProcessId()) + ".log");
std::error_code ec;
fs::remove(path, ec);
g_logPath = path.string();
#if defined(_WIN32)
_putenv_s("MOBILEGL_LOG_FILE_PATH", g_logPath.c_str());
#else
setenv("MOBILEGL_LOG_FILE_PATH", g_logPath.c_str(), 1);
#endif
#if MOBILEGL_PIPE_PUSH
MobileGL::Initialize();
#endif
::testing::InitGoogleTest(&argc, argv);
const int rc = RUN_ALL_TESTS();
fs::remove(path, ec);
return rc;
}