Files
MobileGL/CMakeLists.txt
T

135 lines
4.3 KiB
CMake

cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
enable_language(CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++")
#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
set(CMAKE_ANDROID_STL_TYPE c++_static)
#set(CMAKE_BUILD_TYPE Release)
set(PROFILING OFF)
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
add_library(${CMAKE_PROJECT_NAME} SHARED
MG/Init.cpp
# MG_GL/Implementations/GLX
MG/MG_GL/Implementations/GLX/GLXFuncsDefinitions/GLXFuncsDefinitions.cpp
# MG_GL/Implementations/GL
MG/MG_GL/Implementations/GL/GLFuncsDefinitions/GLFuncsDefinitions.cpp
MG/MG_GL/Implementations/GL/Getter/GL_Getter.cpp
MG/MG_GL/Implementations/GL/Getter/BackendInfo.cpp
MG/MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.cpp
MG/MG_GL/Implementations/GL/Common/GL_Common.cpp
MG/MG_GL/Implementations/GL/Buffer/GL_Buffer.cpp
MG/MG_GL/Implementations/GL/Drawing/GL_Drawing.cpp
MG/MG_GL/Implementations/GL/Program/GL_Program.cpp
MG/MG_GL/Implementations/GL/Texture/GL_Texture.cpp
MG/MG_GL/Implementations/GL/VertexArray/GL_VertexArray.cpp
# MG_GL/Implementations/GLX
MG/MG_GL/Implementations/GLX/LookUp/LookUp.cpp
# MG_GL/Implementations/EGL
MG/MG_GL/Implementations/EGL/VK/EGL_EMU.cpp
MG/MG_GL/Implementations/EGL/GLES/EGL_WRAP.cpp
MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
# MG_GL/State
MG/MG_GL/State/Core/GLState.cpp
MG/MG_GL/State/Common/CommonState.cpp
MG/MG_GL/State/Texture/TextureState.cpp
MG/MG_GL/State/VertexArray/VertexArrayState.cpp
MG/MG_GL/State/Buffer/BufferState.cpp
MG/MG_GL/State/Program/ShaderObject.cpp
MG/MG_GL/State/Program/ProgramState.cpp
MG/MG_GL/State/Framebuffer/FramebufferState.cpp
# MG_GL/BackendLoader
MG/MG_GL/BackendLoader/GLES/Loader.cpp
# MG_UTIL/Debug
MG/MG_UTIL/Debug/Debug.cpp
# MG_UTIL/Program
MG/MG_UTIL/Program/DebugTool.cpp
MG/MG_UTIL/Program/GLSLTool.cpp
# MG_RHI/GLES
MG/MG_RHI/GLES/Test/TestDrawing.cpp
)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so
#${CMAKE_SOURCE_DIR}/library/arm64-v8a/libshaderconv.so
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libOSDependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-diff.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-link.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-lint.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-opt.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-reduce.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPVRemapper.a
android
log
EGL
vulkan
)
add_subdirectory(3rdparty/DiligentCore)
target_include_directories(MobileGL PUBLIC
${CMAKE_SOURCE_DIR}/include
)
target_link_libraries(MobileGL
PRIVATE
Diligent-Common
Diligent-GraphicsEngineOpenGL-shared
Diligent-GraphicsEngineVk-shared
)
if (PROFILING)
find_package(Threads)
include_directories(${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk)
add_library(perfetto STATIC ${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk/perfetto.cc)
target_link_libraries(MobileGL PRIVATE perfetto ${CMAKE_THREAD_LIBS_INIT})
target_compile_definitions(MobileGL PUBLIC PROFILING=1)
endif()