mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 09:08:31 +09:00
1214 lines
53 KiB
C++
1214 lines
53 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "GL_RenderState.h"
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#include <cmath>
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
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namespace MobileGL::MG_Impl::GLImpl {
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static Float ClampUnitFloat(GLfloat value) {
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return std::clamp(static_cast<Float>(value), 0.0f, 1.0f);
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}
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// GL 4.6 core 17.3.2 and 22.1 give exactly two indexed capabilities: GL_BLEND, indexed by
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// draw buffer, and GL_SCISSOR_TEST, indexed by viewport. They have DIFFERENT bounds
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// (MAX_DRAW_BUFFERS vs MAX_VIEWPORTS), so the limit is picked per target rather than shared.
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static Bool ValidateIndexedCapability(GLenum target, GLuint index, const char* functionName) {
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GLuint limit = 0;
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const char* indexName = nullptr;
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switch (target) {
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case GL_BLEND:
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limit = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
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indexName = "Buffer";
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break;
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case GL_SCISSOR_TEST:
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limit = RenderStateParameters::MAX_VIEWPORTS;
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indexName = "Viewport";
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Only GL_BLEND and GL_SCISSOR_TEST are supported for indexed "
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"capability state."));
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return false;
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}
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if (index >= limit) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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String(indexName) + " index " + std::to_string(index) +
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" is out of range. Max supported is " + std::to_string(limit - 1) +
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"."));
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return false;
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}
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return true;
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}
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// ------------------ ARB_viewport_array parameter validation ------------------
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// All three families share the same two shapes, so they share the two checkers. GL 4.6 core
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// 13.6.1/17.3.2: an out-of-range index is GL_INVALID_VALUE, and so is a negative width or
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// height. `first + count == MAX_VIEWPORTS` is LEGAL - only strictly greater is an error,
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// which KHR-GL43.viewport_array.api_errors checks explicitly in both directions.
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static Bool ValidateViewportIndex(GLuint index, const char* functionName) {
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if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Viewport index " + std::to_string(index) +
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" is out of range. Max supported is " +
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std::to_string(RenderStateParameters::MAX_VIEWPORTS - 1) + "."));
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return false;
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}
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static Bool ValidateViewportRange(GLuint first, GLsizei count, const char* functionName) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "count must not be negative."));
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return false;
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}
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// Widened before adding: first is a GLuint and count a GLsizei, so `first + count` in
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// 32 bits can wrap past MAX_VIEWPORTS and let an out-of-range range through.
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const Uint64 last = static_cast<Uint64>(first) + static_cast<Uint64>(count);
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if (last > RenderStateParameters::MAX_VIEWPORTS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"first (" + std::to_string(first) + ") + count (" +
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std::to_string(count) + ") exceeds GL_MAX_VIEWPORTS (" +
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std::to_string(RenderStateParameters::MAX_VIEWPORTS) + ")."));
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return false;
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}
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return true;
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}
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template <typename T>
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static Bool ValidateNonNegativeExtent(T width, T height, const char* functionName) {
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if (width >= T(0) && height >= T(0)) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "Width and height must be non-negative."));
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return false;
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}
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// The array forms are all-or-nothing: one bad element rejects the whole call with a SINGLE
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// GL_INVALID_VALUE and leaves every rectangle untouched. api_errors relies on both halves -
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// it passes a full 16-element array with exactly one negative extent and then asserts the
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// error queue holds exactly one entry.
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template <typename T>
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static Bool ValidateArrayExtents(GLsizei count, const T* v, const char* functionName) {
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for (GLsizei i = 0; i < count; ++i) {
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if (v[i * 4 + 2] >= T(0) && v[i * 4 + 3] >= T(0)) continue;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Width and height must be non-negative (element " + std::to_string(i) +
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")."));
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return false;
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}
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return true;
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}
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static Bool ValidateNonNullArray(const void* v, const char* functionName) {
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if (v != nullptr) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "value pointer cannot be null."));
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return false;
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}
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static Bool TryConvertBlendEquation(GLenum mode, const char* functionName,
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::MobileGL::BlendEquation& outEquation) {
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outEquation = MG_Util::ConvertGLEnumToBlendEquation(mode);
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if (outEquation != ::MobileGL::BlendEquation::Unknown) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Blend equation enum " + MG_Util::ConvertGLEnumToString(mode) +
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" is not supported."));
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return false;
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}
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static Bool TryDecodeStencilFace(GLenum face, const char* functionName, Bool& applyFront, Bool& applyBack) {
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switch (face) {
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case GL_FRONT:
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applyFront = true;
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applyBack = false;
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return true;
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case GL_BACK:
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applyFront = false;
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applyBack = true;
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return true;
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case GL_FRONT_AND_BACK:
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applyFront = true;
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applyBack = true;
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return true;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Stencil face enum " + MG_Util::ConvertGLEnumToString(face) +
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" is not supported."));
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return false;
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}
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}
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static Bool TryConvertStencilOperation(GLenum value, const char* functionName, const char* paramName,
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StencilOperation& outOperation) {
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outOperation = MG_Util::ConvertGLEnumToStencilOperation(value);
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if (outOperation != StencilOperation::Unknown) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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String(paramName) + " enum " + MG_Util::ConvertGLEnumToString(value) +
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" is not supported."));
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return false;
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}
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void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
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if (!ValidateNonNegativeExtent(width, height, "Viewport_State")) return;
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MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
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}
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// ------------------ ARB_viewport_array setters ------------------
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void ViewportArrayv_State(GLuint first, GLsizei count, const GLfloat* v) {
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if (!ValidateViewportRange(first, count, "ViewportArrayv_State")) return;
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if (count == 0) return;
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if (!ValidateNonNullArray(v, "ViewportArrayv_State")) return;
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if (!ValidateArrayExtents(count, v, "ViewportArrayv_State")) return;
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for (GLsizei i = 0; i < count; ++i) {
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MG_State::pGLContext->SetViewportIndexed(first + static_cast<GLuint>(i),
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FloatVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
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}
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}
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void ViewportIndexedf_State(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
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if (!ValidateViewportIndex(index, "ViewportIndexedf_State")) return;
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if (!ValidateNonNegativeExtent(w, h, "ViewportIndexedf_State")) return;
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MG_State::pGLContext->SetViewportIndexed(index, FloatVec4(x, y, w, h));
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}
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void ScissorArrayv_State(GLuint first, GLsizei count, const GLint* v) {
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if (!ValidateViewportRange(first, count, "ScissorArrayv_State")) return;
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if (count == 0) return;
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if (!ValidateNonNullArray(v, "ScissorArrayv_State")) return;
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if (!ValidateArrayExtents(count, v, "ScissorArrayv_State")) return;
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for (GLsizei i = 0; i < count; ++i) {
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MG_State::pGLContext->SetScissorBoxIndexed(first + static_cast<GLuint>(i),
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IntVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
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}
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}
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void ScissorIndexed_State(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
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if (!ValidateViewportIndex(index, "ScissorIndexed_State")) return;
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if (!ValidateNonNegativeExtent(width, height, "ScissorIndexed_State")) return;
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MG_State::pGLContext->SetScissorBoxIndexed(index, IntVec4(left, bottom, width, height));
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}
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void DepthRangeArrayv_State(GLuint first, GLsizei count, const GLdouble* v) {
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if (!ValidateViewportRange(first, count, "DepthRangeArrayv_State")) return;
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if (count == 0) return;
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if (!ValidateNonNullArray(v, "DepthRangeArrayv_State")) return;
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for (GLsizei i = 0; i < count; ++i) {
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MG_State::pGLContext->SetDepthRangeIndexed(
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first + static_cast<GLuint>(i),
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FloatVec2(ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 0])),
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ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 1]))));
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}
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}
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void DepthRangeIndexed_State(GLuint index, GLdouble n, GLdouble f) {
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if (!ValidateViewportIndex(index, "DepthRangeIndexed_State")) return;
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MG_State::pGLContext->SetDepthRangeIndexed(
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index, FloatVec2(ClampUnitFloat(static_cast<GLfloat>(n)), ClampUnitFloat(static_cast<GLfloat>(f))));
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}
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void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
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Bool applyFront = false;
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Bool applyBack = false;
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if (!TryDecodeStencilFace(face, "StencilOpSeparate_State", applyFront, applyBack)) return;
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StencilOperation failOp = StencilOperation::Unknown;
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StencilOperation depthFailOp = StencilOperation::Unknown;
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StencilOperation depthPassOp = StencilOperation::Unknown;
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if (!TryConvertStencilOperation(sfail, "StencilOpSeparate_State", "sfail", failOp) ||
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!TryConvertStencilOperation(dpfail, "StencilOpSeparate_State", "dpfail", depthFailOp) ||
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!TryConvertStencilOperation(dppass, "StencilOpSeparate_State", "dppass", depthPassOp)) {
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return;
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}
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if (applyFront) {
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MG_State::pGLContext->SetStencilOp(StencilFace::Front, failOp, depthFailOp, depthPassOp);
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}
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if (applyBack) {
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MG_State::pGLContext->SetStencilOp(StencilFace::Back, failOp, depthFailOp, depthPassOp);
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}
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}
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void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
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StencilOpSeparate_State(GL_FRONT_AND_BACK, fail, zfail, zpass);
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}
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void StencilMaskSeparate_State(GLenum face, GLuint mask) {
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Bool applyFront = false;
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Bool applyBack = false;
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if (!TryDecodeStencilFace(face, "StencilMaskSeparate_State", applyFront, applyBack)) return;
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if (applyFront) {
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MG_State::pGLContext->SetStencilMask(StencilFace::Front, mask);
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}
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if (applyBack) {
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MG_State::pGLContext->SetStencilMask(StencilFace::Back, mask);
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}
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}
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void StencilMask_State(GLuint mask) {
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StencilMaskSeparate_State(GL_FRONT_AND_BACK, mask);
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}
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void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
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Bool applyFront = false;
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Bool applyBack = false;
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if (!TryDecodeStencilFace(face, "StencilFuncSeparate_State", applyFront, applyBack)) return;
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DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
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if (depthFunc == DepthTestFunc::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "StencilFuncSeparate_State",
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"Stencil func enum " + MG_Util::ConvertGLEnumToString(func) +
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" is not supported."));
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return;
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}
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const Int clampedRef = std::max(ref, 0);
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if (applyFront) {
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MG_State::pGLContext->SetStencilFunc(StencilFace::Front, depthFunc, clampedRef, mask);
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}
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if (applyBack) {
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MG_State::pGLContext->SetStencilFunc(StencilFace::Back, depthFunc, clampedRef, mask);
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}
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}
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void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
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StencilFuncSeparate_State(GL_FRONT_AND_BACK, func, ref, mask);
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}
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void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
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if (!ValidateNonNegativeExtent(width, height, "Scissor_State")) return;
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MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
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}
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void SampleCoverage_State(GLfloat value, GLboolean invert) {
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MG_State::pGLContext->SetSampleCoverage(std::clamp(static_cast<Float>(value), 0.0f, 1.0f), invert == GL_TRUE);
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}
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// ARB_sample_shading / GL 4.6 core 14.3.1: "value is clamped to [0, 1] when specified", so
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// there is no error to raise - a caller that asks for 2.0 gets 1.0 and GL_MIN_SAMPLE_SHADING_-
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// VALUE reads back 1.0. Was a logging no-op while ARB_sample_shading was advertised, which
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// let an application enable GL_SAMPLE_SHADING and then quietly get the driver's default rate.
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void MinSampleShading_State(GLfloat value) {
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MG_State::pGLContext->SetMinSampleShadingValue(std::clamp(static_cast<Float>(value), 0.0f, 1.0f));
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}
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void PolygonOffset_State(GLfloat factor, GLfloat units) {
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MG_State::pGLContext->SetPolygonOffset(static_cast<Float>(factor), static_cast<Float>(units));
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}
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void PolygonOffsetClamp_State(GLfloat factor, GLfloat units, GLfloat clamp) {
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// GL 4.6 core 14.6.5 / GL_EXT_polygon_offset_clamp. No error cases: any three floats are
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// legal, and clamp = 0 is exactly glPolygonOffset. Whether the backend can APPLY the clamp
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// is a separate question (see the DirectGLES/DirectVulkan forwarding); the state is
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// recorded either way, because GL_POLYGON_OFFSET_CLAMP has to read back what was written.
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MG_State::pGLContext->SetPolygonOffsetClamped(static_cast<Float>(factor), static_cast<Float>(units),
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static_cast<Float>(clamp));
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}
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void ClipControl_State(GLenum origin, GLenum depth) {
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// GL 4.5 core 13.5: both arguments are strict enums, and either being wrong is
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// GL_INVALID_ENUM with the state left untouched.
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if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"glClipControl origin must be GL_LOWER_LEFT or GL_UPPER_LEFT; got " +
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MG_Util::ConvertGLEnumToString(origin) + "."));
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return;
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}
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if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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"glClipControl depth must be GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE; got " +
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MG_Util::ConvertGLEnumToString(depth) + "."));
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return;
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}
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MG_State::pGLContext->SetClipControl(origin, depth);
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}
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void PolygonMode_State(GLenum face, GLenum mode) {
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// GL 3.3 core: separate front/back polygon modes were removed in 3.1, so the only legal
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// face is GL_FRONT_AND_BACK. GL_FRONT / GL_BACK must be rejected (some desktop drivers
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// leniently accept them, but that is non-conformant). Both errors are GL_INVALID_ENUM and
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// leave state untouched.
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if (face != GL_FRONT_AND_BACK) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"glPolygonMode face must be GL_FRONT_AND_BACK in the core profile; got " +
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MG_Util::ConvertGLEnumToString(face) + "."));
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return;
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}
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if (mode != GL_POINT && mode != GL_LINE && mode != GL_FILL) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"glPolygonMode mode must be GL_POINT, GL_LINE, or GL_FILL; got " +
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MG_Util::ConvertGLEnumToString(mode) + "."));
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return;
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}
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// Core sets both faces together; keep two slots so GL_POLYGON_MODE round-trips its two values.
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MG_State::pGLContext->SetPolygonMode(mode, mode);
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}
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void PointSize_State(GLfloat size) {
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if (size <= 0.0f) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PointSize_State",
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"Point size must be greater than zero."));
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return;
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}
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MG_State::pGLContext->SetPointSize(static_cast<Float>(size));
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}
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// Single funnel for all four glPointParameter forms. The two GL 3.3 core pnames both carry one
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// component, so the *v forms pass params[0], and the integer forms widen to float. The
|
|
// GL_POINT_SPRITE_COORD_ORIGIN value is an enum passed as a float (36001.0/36002.0 are exact).
|
|
void PointParameter_State(GLenum pname, GLfloat value) {
|
|
switch (pname) {
|
|
case GL_POINT_FADE_THRESHOLD_SIZE:
|
|
if (value < 0.0f) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"GL_POINT_FADE_THRESHOLD_SIZE must be non-negative."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetPointFadeThresholdSize(value);
|
|
return;
|
|
case GL_POINT_SPRITE_COORD_ORIGIN: {
|
|
const GLenum origin = static_cast<GLenum>(std::lround(value));
|
|
if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"GL_POINT_SPRITE_COORD_ORIGIN must be GL_LOWER_LEFT or "
|
|
"GL_UPPER_LEFT."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetPointSpriteCoordOrigin(origin);
|
|
return;
|
|
}
|
|
default:
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"Unsupported point parameter pname: " + std::to_string(pname)));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PointParameterf_State(GLenum pname, GLfloat param) { PointParameter_State(pname, param); }
|
|
|
|
void PointParameteri_State(GLenum pname, GLint param) {
|
|
PointParameter_State(pname, static_cast<GLfloat>(param));
|
|
}
|
|
|
|
void PointParameterfv_State(GLenum pname, const GLfloat* params) {
|
|
if (!params) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
|
|
return;
|
|
}
|
|
PointParameter_State(pname, params[0]);
|
|
}
|
|
|
|
void PointParameteriv_State(GLenum pname, const GLint* params) {
|
|
if (!params) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
|
|
return;
|
|
}
|
|
PointParameter_State(pname, static_cast<GLfloat>(params[0]));
|
|
}
|
|
|
|
void PixelStorei_State(GLenum pname, GLint param) {
|
|
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
|
|
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
|
|
if (pixelStoreParam == PixelStoreParam::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
|
|
"Pixel store param enum " +
|
|
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
|
|
MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
|
|
}
|
|
|
|
void LogicOp_State(GLenum opcode) {
|
|
LogicOperation logicOp = MG_Util::ConvertGLEnumToLogicOperation(opcode);
|
|
if (logicOp == LogicOperation::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "LogicOp_State",
|
|
"Logic op enum " + MG_Util::ConvertGLEnumToString(opcode) +
|
|
" is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetLogicOp(logicOp);
|
|
}
|
|
|
|
void LineWidth_State(GLfloat width) {
|
|
if (width <= 0.0f) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "LineWidth_State",
|
|
"Line width must be greater than zero."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetLineWidth(static_cast<Float>(width));
|
|
}
|
|
|
|
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
|
if (!ValidateIndexedCapability(target, index, "IsEnabledi_State")) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
void GetBooleani_v_State(GLenum target, GLuint index, GLboolean* data) {
|
|
if (!data) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBooleani_v_State",
|
|
"data pointer cannot be null."));
|
|
return;
|
|
}
|
|
|
|
if (target == GL_COLOR_WRITEMASK) {
|
|
// Indexed per-draw-buffer color writemask writes 4 booleans (R,G,B,A) for draw buffer
|
|
// `index`. The non-indexed glGetBooleanv(GL_COLOR_WRITEMASK) reports draw buffer 0.
|
|
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBooleani_v_State",
|
|
"Color writemask draw buffer index " + std::to_string(index) +
|
|
" is out of range."));
|
|
return;
|
|
}
|
|
const BoolVec4 mask = MG_State::pGLContext->GetColorMaskIndexed(index);
|
|
data[0] = mask.x() ? GL_TRUE : GL_FALSE;
|
|
data[1] = mask.y() ? GL_TRUE : GL_FALSE;
|
|
data[2] = mask.z() ? GL_TRUE : GL_FALSE;
|
|
data[3] = mask.w() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
}
|
|
|
|
// GL 4.6 core 22.1: glGetBooleani_v answers EVERY indexed state, not just the indexed
|
|
// capabilities - a non-boolean value simply reads back as "is it non-zero". Routing the
|
|
// non-capability enums to the pname table glGetIntegeri_v already owns is what makes
|
|
// that true; without it a query like glGetBooleani_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0)
|
|
// came back GL_INVALID_ENUM (KHR-GL43.compute_shader.max).
|
|
if (MG_Util::ConvertGLEnumToCapabilityInput(target) != CapabilityInput::Unknown) {
|
|
*data = IsEnabledi_State(target, index);
|
|
return;
|
|
}
|
|
GLint values[4] = {};
|
|
GetIntegeri_v(target, index, values);
|
|
// The ARB_viewport_array rectangles are the only multi-component indexed state that
|
|
// reaches here; writing element 0 alone would leave the caller's other three untouched.
|
|
const GLsizei components = target == GL_VIEWPORT || target == GL_SCISSOR_BOX
|
|
? 4
|
|
: (target == GL_DEPTH_RANGE ? 2 : 1);
|
|
for (GLsizei i = 0; i < components; ++i) {
|
|
data[i] = values[i] != 0 ? GL_TRUE : GL_FALSE;
|
|
}
|
|
}
|
|
|
|
GLboolean IsEnabled_State(GLenum cap) {
|
|
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabled_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
void Hint_State(GLenum target, GLenum mode) {
|
|
switch (target) {
|
|
case GL_LINE_SMOOTH_HINT:
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
case GL_TEXTURE_COMPRESSION_HINT:
|
|
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
break;
|
|
default:
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"Unsupported hint target: " + std::to_string(target)));
|
|
return;
|
|
}
|
|
if (mode != GL_FASTEST && mode != GL_NICEST && mode != GL_DONT_CARE) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"Hint mode must be GL_FASTEST, GL_NICEST or GL_DONT_CARE."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetHint(target, mode);
|
|
}
|
|
|
|
void FrontFace_State(GLenum mode) {
|
|
FrontFaceMode frontFaceMode = MG_Util::ConvertGLEnumToFrontFaceMode(mode);
|
|
if (frontFaceMode == FrontFaceMode::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FrontFace_State",
|
|
"Front face mode enum " +
|
|
MG_Util::ConvertFrontFaceModeToString(frontFaceMode) + "(" +
|
|
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetFrontFaceMode(frontFaceMode);
|
|
}
|
|
|
|
void ProvokingVertex_State(GLenum mode) {
|
|
ProvokingVertexMode provokingVertexMode = MG_Util::ConvertGLEnumToProvokingVertexMode(mode);
|
|
if (provokingVertexMode == ProvokingVertexMode::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ProvokingVertex_State",
|
|
"Provoking vertex mode enum " +
|
|
MG_Util::ConvertProvokingVertexModeToString(provokingVertexMode) +
|
|
"(" + MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetProvokingVertexMode(provokingVertexMode);
|
|
}
|
|
|
|
void Enable_State(GLenum cap) {
|
|
switch (cap) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enable_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetCapability(capInput, true);
|
|
}
|
|
|
|
void Disable_State(GLenum cap) {
|
|
switch (cap) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disable_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetCapability(capInput, false);
|
|
}
|
|
|
|
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
|
|
MG_State::pGLContext->SetDepthRange(
|
|
FloatVec2(ClampUnitFloat(static_cast<GLfloat>(near_val)), ClampUnitFloat(static_cast<GLfloat>(far_val))));
|
|
}
|
|
|
|
void DepthMask_State(GLboolean flag) {
|
|
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
|
|
}
|
|
|
|
void DepthFunc_State(GLenum func) {
|
|
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
|
|
if (depthFunc == DepthTestFunc::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
|
|
"Depth function enum " + MG_Util::ConvertDepthTestFuncToString(depthFunc) +
|
|
"(" + MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetDepthFunc(depthFunc);
|
|
}
|
|
|
|
void CullFace_State(GLenum mode) {
|
|
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
|
|
if (cullFaceMode == CullFaceMode::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
|
|
"Cull face mode enum " +
|
|
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
|
|
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
|
|
}
|
|
|
|
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
|
// glColorMask broadcasts to every draw buffer. GLboolean coercion: any nonzero value enables
|
|
// the component; only exactly GL_FALSE disables it.
|
|
MG_State::pGLContext->SetColorMask(
|
|
BoolVec4(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE));
|
|
}
|
|
|
|
void ColorMaski_State(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
|
// Indexed color writemask for the single draw buffer `buf`. buf is a GLuint index, never an
|
|
// enum, so the only error is GL_INVALID_VALUE when it is out of range (mirrors the indexed
|
|
// blend entry points, which bound against MAX_DRAW_BUFFERS).
|
|
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", __func__,
|
|
"glColorMaski buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
|
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetColorMaskIndexed(
|
|
buf, BoolVec4(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE));
|
|
}
|
|
|
|
void PrimitiveRestartIndex_State(GLuint index) {
|
|
// glPrimitiveRestartIndex accepts any GLuint and generates no error.
|
|
MG_State::pGLContext->SetPrimitiveRestartIndex(index);
|
|
}
|
|
|
|
void ClampColor_State(GLenum target, GLenum clamp) {
|
|
// GL 3.3 core: the only legal target is GL_CLAMP_READ_COLOR. The compatibility-only
|
|
// GL_CLAMP_VERTEX_COLOR / GL_CLAMP_FRAGMENT_COLOR were removed from the core profile and
|
|
// must be rejected.
|
|
if (target != GL_CLAMP_READ_COLOR) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"glClampColor target must be GL_CLAMP_READ_COLOR in the core profile; "
|
|
"got " +
|
|
MG_Util::ConvertGLEnumToString(target) + "."));
|
|
return;
|
|
}
|
|
// clamp must be one of GL_TRUE, GL_FALSE, or GL_FIXED_ONLY. NOTE: the Khronos man page's
|
|
// Errors section wrongly omits GL_FIXED_ONLY, but the spec lists it as legal AND it is the
|
|
// default value, so it must be accepted here.
|
|
if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
|
"glClampColor clamp must be GL_TRUE, GL_FALSE, or GL_FIXED_ONLY; got " +
|
|
MG_Util::ConvertGLEnumToString(clamp) + "."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetClampReadColor(clamp);
|
|
}
|
|
|
|
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
|
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
|
|
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
|
|
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
|
|
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
|
|
|
|
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
|
|
dstAlpha == BlendFactor::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
|
|
"One of the blend factor enums is not supported: srcRGB " +
|
|
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
|
|
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
|
|
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
|
|
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
|
|
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
|
|
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
|
|
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
|
|
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
|
|
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
|
|
}
|
|
|
|
void BlendEquation_State(GLenum mode) {
|
|
::MobileGL::BlendEquation blendEquation = ::MobileGL::BlendEquation::Unknown;
|
|
if (!TryConvertBlendEquation(mode, "BlendEquation_State", blendEquation)) return;
|
|
MG_State::pGLContext->SetBlendEquation(blendEquation, blendEquation);
|
|
}
|
|
|
|
void BlendEquationSeparate_State(GLenum modeRGB, GLenum modeAlpha) {
|
|
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
|
|
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparate_State", colorEquation)) return;
|
|
|
|
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
|
|
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparate_State", alphaEquation)) return;
|
|
|
|
MG_State::pGLContext->SetBlendEquation(colorEquation, alphaEquation);
|
|
}
|
|
|
|
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
|
MG_State::pGLContext->SetBlendColor(
|
|
FloatVec4(ClampUnitFloat(red), ClampUnitFloat(green), ClampUnitFloat(blue), ClampUnitFloat(alpha)));
|
|
}
|
|
|
|
void ClearStencil_State(GLint s) {
|
|
MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
|
|
}
|
|
|
|
void ClearDepth_State(GLclampd depth) {
|
|
// GL 3.3 §4.2.3: the clear depth is clamped to [0,1] at specification time (Vulkan clear
|
|
// values additionally require it: VUID-VkClearDepthStencilValue-depth-00022).
|
|
MG_State::pGLContext->SetClearDepth(ClampUnitFloat(static_cast<Float>(depth)));
|
|
}
|
|
|
|
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
|
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
|
|
}
|
|
|
|
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
|
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
|
|
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
|
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
|
return;
|
|
}
|
|
|
|
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
|
|
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
|
|
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
|
|
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
|
|
if (srcRGBM == BlendFactor::Unknown || dstRGBM == BlendFactor::Unknown ||
|
|
srcAlphaM == BlendFactor::Unknown || dstAlphaM == BlendFactor::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparatei_State",
|
|
"One of the indexed blend factor enums is not supported."));
|
|
return;
|
|
}
|
|
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
|
|
}
|
|
|
|
void BlendFunci_State(GLuint buf, GLenum src, GLenum dst) {
|
|
BlendFuncSeparatei_State(buf, src, dst, src, dst);
|
|
}
|
|
|
|
void BlendEquationSeparatei_State(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
|
|
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "BlendEquationSeparatei_State",
|
|
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
|
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
|
return;
|
|
}
|
|
|
|
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
|
|
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparatei_State", colorEquation)) return;
|
|
|
|
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
|
|
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparatei_State", alphaEquation)) return;
|
|
|
|
MG_State::pGLContext->SetBlendEquationIndexed(buf, colorEquation, alphaEquation);
|
|
}
|
|
|
|
void BlendEquationi_State(GLuint buf, GLenum mode) {
|
|
BlendEquationSeparatei_State(buf, mode, mode);
|
|
}
|
|
|
|
void Disablei_State(GLenum target, GLuint index) {
|
|
if (!ValidateIndexedCapability(target, index, "Disablei_State")) {
|
|
return;
|
|
}
|
|
|
|
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
|
|
}
|
|
|
|
void Enablei_State(GLenum target, GLuint index) {
|
|
if (!ValidateIndexedCapability(target, index, "Enablei_State")) {
|
|
return;
|
|
}
|
|
|
|
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
|
if (capInput == CapabilityInput::Unknown) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
|
|
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
|
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
|
return;
|
|
}
|
|
|
|
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
|
|
}
|
|
|
|
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
|
void BlendEquationi(GLuint buf, GLenum mode) {
|
|
BlendEquationi_State(buf, mode);
|
|
}
|
|
|
|
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
|
|
BlendEquationSeparatei_State(buf, modeRGB, modeAlpha);
|
|
}
|
|
|
|
void BlendFunci(GLuint buf, GLenum src, GLenum dst) {
|
|
BlendFunci_State(buf, src, dst);
|
|
}
|
|
|
|
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
|
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
void GetBooleani_v(GLenum target, GLuint index, GLboolean* data) {
|
|
GetBooleani_v_State(target, index, data);
|
|
}
|
|
|
|
void Disablei(GLenum target, GLuint index) {
|
|
Disablei_State(target, index);
|
|
}
|
|
|
|
void Enablei(GLenum target, GLuint index) {
|
|
Enablei_State(target, index);
|
|
}
|
|
|
|
void BlendFunc(GLenum sfactor, GLenum dfactor) {
|
|
BlendFunc_State(sfactor, dfactor);
|
|
}
|
|
|
|
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
Viewport_State(x, y, width, height);
|
|
}
|
|
|
|
void ViewportArrayv(GLuint first, GLsizei count, const GLfloat* v) {
|
|
ViewportArrayv_State(first, count, v);
|
|
}
|
|
|
|
void ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
|
|
ViewportIndexedf_State(index, x, y, w, h);
|
|
}
|
|
|
|
void ViewportIndexedfv(GLuint index, const GLfloat* v) {
|
|
// The index is validated before the pointer is touched: glViewportIndexedfv(MAX, nullptr)
|
|
// must be one GL_INVALID_VALUE, not a null dereference.
|
|
if (!ValidateViewportIndex(index, "ViewportIndexedfv")) return;
|
|
if (!ValidateNonNullArray(v, "ViewportIndexedfv")) return;
|
|
ViewportIndexedf_State(index, v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void ScissorArrayv(GLuint first, GLsizei count, const GLint* v) {
|
|
ScissorArrayv_State(first, count, v);
|
|
}
|
|
|
|
void ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
|
|
ScissorIndexed_State(index, left, bottom, width, height);
|
|
}
|
|
|
|
void ScissorIndexedv(GLuint index, const GLint* v) {
|
|
if (!ValidateViewportIndex(index, "ScissorIndexedv")) return;
|
|
if (!ValidateNonNullArray(v, "ScissorIndexedv")) return;
|
|
ScissorIndexed_State(index, v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v) {
|
|
DepthRangeArrayv_State(first, count, v);
|
|
}
|
|
|
|
void DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) {
|
|
DepthRangeIndexed_State(index, n, f);
|
|
}
|
|
|
|
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
|
StencilOpSeparate_State(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
|
StencilOp_State(fail, zfail, zpass);
|
|
}
|
|
|
|
void StencilMaskSeparate(GLenum face, GLuint mask) {
|
|
StencilMaskSeparate_State(face, mask);
|
|
}
|
|
|
|
void StencilMask(GLuint mask) {
|
|
StencilMask_State(mask);
|
|
}
|
|
|
|
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
|
StencilFuncSeparate_State(face, func, ref, mask);
|
|
}
|
|
|
|
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
|
StencilFunc_State(func, ref, mask);
|
|
}
|
|
|
|
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
Scissor_State(x, y, width, height);
|
|
}
|
|
|
|
void SampleCoverage(GLfloat value, GLboolean invert) {
|
|
SampleCoverage_State(value, invert);
|
|
}
|
|
|
|
void MinSampleShading(GLfloat value) {
|
|
MinSampleShading_State(value);
|
|
}
|
|
|
|
void PolygonOffset(GLfloat factor, GLfloat units) {
|
|
PolygonOffset_State(factor, units);
|
|
}
|
|
|
|
void PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) {
|
|
PolygonOffsetClamp_State(factor, units, clamp);
|
|
}
|
|
|
|
void ClipControl(GLenum origin, GLenum depth) {
|
|
ClipControl_State(origin, depth);
|
|
}
|
|
|
|
void PolygonMode(GLenum face, GLenum mode) {
|
|
PolygonMode_State(face, mode);
|
|
}
|
|
|
|
void PointSize(GLfloat size) {
|
|
PointSize_State(size);
|
|
}
|
|
|
|
void PointParameterf(GLenum pname, GLfloat param) {
|
|
PointParameterf_State(pname, param);
|
|
}
|
|
|
|
void PointParameteri(GLenum pname, GLint param) {
|
|
PointParameteri_State(pname, param);
|
|
}
|
|
|
|
void PointParameterfv(GLenum pname, const GLfloat* params) {
|
|
PointParameterfv_State(pname, params);
|
|
}
|
|
|
|
void PointParameteriv(GLenum pname, const GLint* params) {
|
|
PointParameteriv_State(pname, params);
|
|
}
|
|
|
|
void PixelStorei(GLenum pname, GLint param) {
|
|
PixelStorei_State(pname, param);
|
|
}
|
|
|
|
void PixelStoref(GLenum pname, GLfloat param) {
|
|
// Boolean pixel-store pnames convert by a zero-test (0.4 -> TRUE); integer pnames round to
|
|
// nearest. Branch before converting so a fractional value cannot round a true flag to false.
|
|
GLint intParam;
|
|
switch (pname) {
|
|
case GL_PACK_SWAP_BYTES:
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
case GL_PACK_LSB_FIRST:
|
|
case GL_UNPACK_LSB_FIRST:
|
|
intParam = (param != 0.0f) ? 1 : 0;
|
|
break;
|
|
default:
|
|
intParam = static_cast<GLint>(std::lround(param));
|
|
break;
|
|
}
|
|
PixelStorei_State(pname, intParam);
|
|
}
|
|
|
|
void LogicOp(GLenum opcode) {
|
|
LogicOp_State(opcode);
|
|
}
|
|
|
|
void LineWidth(GLfloat width) {
|
|
LineWidth_State(width);
|
|
}
|
|
|
|
GLboolean IsEnabledi(GLenum target, GLuint index) {
|
|
return IsEnabledi_State(target, index);
|
|
}
|
|
|
|
GLboolean IsEnabled(GLenum cap) {
|
|
return IsEnabled_State(cap);
|
|
}
|
|
|
|
void Hint(GLenum target, GLenum mode) {
|
|
Hint_State(target, mode);
|
|
}
|
|
|
|
void FrontFace(GLenum mode) {
|
|
FrontFace_State(mode);
|
|
}
|
|
|
|
void ProvokingVertex(GLenum mode) {
|
|
ProvokingVertex_State(mode);
|
|
}
|
|
|
|
void Enable(GLenum cap) {
|
|
Enable_State(cap);
|
|
}
|
|
|
|
void Disable(GLenum cap) {
|
|
Disable_State(cap);
|
|
}
|
|
|
|
void DepthRange(GLclampd near_val, GLclampd far_val) {
|
|
DepthRange_State(near_val, far_val);
|
|
}
|
|
|
|
void DepthMask(GLboolean flag) {
|
|
DepthMask_State(flag);
|
|
}
|
|
|
|
void DepthFunc(GLenum func) {
|
|
DepthFunc_State(func);
|
|
}
|
|
|
|
void CullFace(GLenum mode) {
|
|
CullFace_State(mode);
|
|
}
|
|
|
|
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
|
ColorMask_State(red, green, blue, alpha);
|
|
}
|
|
|
|
void ColorMaski(GLuint index, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
|
ColorMaski_State(index, red, green, blue, alpha);
|
|
}
|
|
|
|
void ClampColor(GLenum target, GLenum clamp) {
|
|
ClampColor_State(target, clamp);
|
|
}
|
|
|
|
void PrimitiveRestartIndex(GLuint index) {
|
|
PrimitiveRestartIndex_State(index);
|
|
}
|
|
|
|
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
|
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
}
|
|
|
|
void BlendEquation(GLenum mode) {
|
|
BlendEquation_State(mode);
|
|
}
|
|
|
|
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
|
BlendEquationSeparate_State(modeRGB, modeAlpha);
|
|
}
|
|
|
|
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
|
BlendColor_State(red, green, blue, alpha);
|
|
}
|
|
|
|
void ClearStencil(GLint s) {
|
|
ClearStencil_State(s);
|
|
}
|
|
|
|
void ClearDepth(GLclampd depth) {
|
|
ClearDepth_State(depth);
|
|
}
|
|
|
|
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
|
ClearColor_State(red, green, blue, alpha);
|
|
}
|
|
} // namespace MobileGL::MG_Impl::GLImpl
|