Files
MobileGL/MobileGL/MG_Impl/Pipe/SlotAllocator.cpp
T
swung0x48 b45bf68101 Merge branch 'p5c-hd' into feat/disaggregated (P5c hd: handle-keyed resolution)
Conflict: VulkanRenderer.cpp's disaggregated include block took both halves.

Merge coordination (integrator, with the evidence inline):

- hd's Fatal{RoleViolation, MGPipeSlots} guard as landed was kind-blind: it fired on the
  G6 frontend-keyed twin registry (texture/VAO/program/sampler resolver probes - P3b/P4b's
  to rekey) and on the families whose handle-carrying records the client does not emit
  until P4b (the buffer binding-point ensures, the GPU-written announcement). Integration-
  split went 104/107 red at the first Clear. Two NAMED, scoped exemptions keep the guard's
  teeth for every other caller (SlotAllocator.{h,cpp}): MGPipeReverseAnnouncementScope
  (buffer ensure + announcement family, P4b/P7) and MGPipeFrontendKeyedRegistryScope
  (the G6 registry family, P3b/P4b; also the mailbox death switch until ct's object_death
  record retires it). ~30 resolver sites wrapped, each naming its debt in the comment.
- ScopedRestartIndexSubstitution needed NO exemption: the EBO resolves from the record's
  IndexBuffer.Res and the bytes read from the server staged shadow - CONTRACT-P5B d1's
  own sentence, implemented.
- Magma's named blit takes a G6 consume arm (frontend FBOs resolved by lifetime id inside
  the scope, VerbBlitNamedConsumed set, loud refusal kept for a failed resolution), so the
  two DirectVulkan.Split.NamedBlit correctness cases stay green; Magma's hidden blit and
  depth-mipmap resources' teardown probes are wrapped and named (P7: give them non-frontend
  storage).
- MG_State gains GLContext::FindFramebufferObjectByLifetimeId (behaviour-neutral accessor
  for the arm above).

Gates on the merged tree: unit 2166/2166; integration-split 107/107 (2 design skips);
hd's RemoteGuards death tests still abort the unwrapped paths by name; PrimitiveRestart
7/7; the two Magma named-blit cases render. CONTRACT-P5C sections 3, 5.4.
2026-09-17 06:57:16 -04:00

350 lines
16 KiB
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// MobileGL - MobileGL/MG_Impl/Pipe/SlotAllocator.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
// SlotAllocator.h. Compiled only under MOBILEGL_PIPE_PUSH.
#include <MG_Impl/Pipe/SlotAllocator.h>
#if MOBILEGL_BUILD_DISAGGREGATED
#include <Config.h>
#include <MG_Remote/Server/ServerLoop.h>
#include <MG_Util/Debug/Log.h>
#include <cstdlib>
#endif
namespace MobileGL::MG_Pipe {
#if MOBILEGL_BUILD_DISAGGREGATED
void MGPipeRefuseAllocatorFromApplyThread(const char* entry) {
if (MG_Config::Transport == MG_Config::TransportMode::Monolith) return;
if (!MG_Remote::Server::ServerLoop::OnApplyThread()) return;
// The named exemption of CONTRACT-P5C §3.1: the sites whose handle-carrying records
// are not emitted yet (P4b/P7) probe read-only inside the scope. The G6
// frontend-keyed registry family (P3b/P4b) does the same inside its own scope.
if (MGPipeReverseAnnouncementScope::Active()) return;
if (MGPipeFrontendKeyedRegistryScope::Active()) return;
MGLOG_F("MGPipe: Fatal{RoleViolation, \"MGPipeSlots\"} - the apply thread called "
"MGPipeSlots().%s. With an active transport the client slot allocator is "
"client-only memory (CONTRACT-P5C §3.1, rule E): a handle arrives already "
"minted in a record, and a server that resolves or mints one off a frontend "
"object's lifetime id is reading memory that will not exist on its side of a "
"real split",
entry);
std::abort();
}
namespace {
thread_local Uint32 g_reverseAnnouncementScopeDepth = 0;
}
MGPipeReverseAnnouncementScope::MGPipeReverseAnnouncementScope() {
++g_reverseAnnouncementScopeDepth;
}
MGPipeReverseAnnouncementScope::~MGPipeReverseAnnouncementScope() {
--g_reverseAnnouncementScopeDepth;
}
Bool MGPipeReverseAnnouncementScope::Active() {
return g_reverseAnnouncementScopeDepth != 0;
}
namespace {
thread_local Uint32 g_frontendKeyedRegistryScopeDepth = 0;
}
MGPipeFrontendKeyedRegistryScope::MGPipeFrontendKeyedRegistryScope() {
++g_frontendKeyedRegistryScopeDepth;
}
MGPipeFrontendKeyedRegistryScope::~MGPipeFrontendKeyedRegistryScope() {
--g_frontendKeyedRegistryScopeDepth;
}
Bool MGPipeFrontendKeyedRegistryScope::Active() {
return g_frontendKeyedRegistryScopeDepth != 0;
}
#endif
namespace {
// The ShaderCso band the ordinary allocator must never enter: the top 1/16 of the
// ShaderCso slot space is reserved for PROGRAM PIPELINE COMPOSITES, which are minted
// client-side out of the stage programs bound to a pipeline object. Reserving a band
// rather than a flag keeps the composite resolver's lifetime bookkeeping out of here
// (MGPipeHandles.h, ARCHITECTURE.md 5.6.3).
Bool SlotIsAllocatable(MGPipeKind kind, Uint32 slot) {
if (slot < kMGPipeFirstAllocatableSlot) return false;
if (kind != MGPipeKind::ShaderCso) return true;
return slot < kMGPipeShaderCsoCompositeSlotBase;
}
} // namespace
MGPipeSlotAllocator::KindState& MGPipeSlotAllocator::StateOf(MGPipeKind kind) {
const SizeT index = static_cast<SizeT>(kind);
MOBILEGL_ASSERT(index < kKindCount, "MGPipeKind %zu out of range", index);
return m_kinds[index < kKindCount ? index : 0];
}
const MGPipeSlotAllocator::KindState& MGPipeSlotAllocator::StateOf(MGPipeKind kind) const {
const SizeT index = static_cast<SizeT>(kind);
MOBILEGL_ASSERT(index < kKindCount, "MGPipeKind %zu out of range", index);
return m_kinds[index < kKindCount ? index : 0];
}
MGPipeSlotAllocator::SlotState* MGPipeSlotAllocator::EntryOf(KindState& state, MGPipeKind kind,
Uint32 slot) {
if (kind == MGPipeKind::ShaderCso && MGPipeIsCompositeShaderSlot(slot)) {
const SizeT index = slot - kMGPipeShaderCsoCompositeSlotBase;
if (index >= state.BandSlots.size()) return nullptr;
return &state.BandSlots[index];
}
if (slot >= state.Slots.size()) return nullptr;
return &state.Slots[slot];
}
const MGPipeSlotAllocator::SlotState*
MGPipeSlotAllocator::EntryOf(const KindState& state, MGPipeKind kind, Uint32 slot) {
return EntryOf(const_cast<KindState&>(state), kind, slot);
}
MGPipeHandle MGPipeSlotAllocator::Allocate(MGPipeKind kind) {
KindState& state = StateOf(kind);
if (state.Slots.empty()) {
// Slot 0 exists so the vector is slot-indexed, and is never handed out.
state.Slots.resize(kMGPipeFirstAllocatableSlot);
}
Uint32 slot = 0;
Bool reused = false;
while (!state.FreeList.empty()) {
const Uint32 candidate = state.FreeList.back();
state.FreeList.pop_back();
if (!SlotIsAllocatable(kind, candidate)) continue;
slot = candidate;
reused = true;
break;
}
if (!reused) {
slot = static_cast<Uint32>(state.Slots.size());
MOBILEGL_ASSERT(SlotIsAllocatable(kind, slot),
"MGPipe slot space of kind %u is exhausted at slot %u",
static_cast<Uint32>(kind), slot);
if (!SlotIsAllocatable(kind, slot)) return kMGPipeNullHandle;
state.Slots.emplace_back();
}
SlotState& entry = state.Slots[slot];
if (entry.EverHandedOut) {
// The one place Gen may move. 2^32 recycles of ONE slot is ~50 days of continuous
// churn at one recycle per frame at 1000 fps, which is why the bound is asserted
// in a debug allocator rather than defended in release.
MOBILEGL_ASSERT(entry.Gen != ~Uint32{0},
"MGPipe handle generation wrapped on kind %u slot %u; {slot, gen} is "
"no longer unique",
static_cast<Uint32>(kind), slot);
++entry.Gen;
}
entry.EverHandedOut = true;
entry.Live = true;
entry.LifetimeId = 0;
++state.LiveCount;
return MGPipeHandle{slot, entry.Gen};
}
MGPipeHandle MGPipeSlotAllocator::AllocateFor(MGPipeKind kind, Uint64 lifetimeId) {
const MGPipeHandle handle = Allocate(kind);
if (MGPipeHandleIsNull(handle)) return handle;
KindState& state = StateOf(kind);
state.Slots[handle.Slot].LifetimeId = lifetimeId;
if (lifetimeId != 0) {
MOBILEGL_ASSERT(state.ByLifetimeId.find(lifetimeId) == state.ByLifetimeId.end(),
"lifetime id %llu already owns a slot of kind %u",
static_cast<unsigned long long>(lifetimeId), static_cast<Uint32>(kind));
state.ByLifetimeId[lifetimeId] = handle.Slot;
}
return handle;
}
MGPipeHandle MGPipeSlotAllocator::AllocateComposite(Uint64 lifetimeId) {
// P4a, D-H7. The mirror image of Allocate() above, restricted to the band that one
// refuses, and kept in a table of its own so both spaces stay DENSE: the band's base
// is 983040, and minting one composite into the slot-indexed vector would allocate
// ~23 MB of SlotState for a single program pipeline.
KindState& state = StateOf(MGPipeKind::ShaderCso);
Uint32 slot = 0;
Bool reused = false;
if (!state.BandFreeList.empty()) {
slot = state.BandFreeList.back();
state.BandFreeList.pop_back();
reused = true;
}
if (!reused) {
const SizeT next = kMGPipeShaderCsoCompositeSlotBase + state.BandSlots.size();
slot = static_cast<Uint32>(next);
// The band's own exhaustion assert, mirroring Allocate()'s: a composite that
// cannot be minted is a NAMED failure, not a silent fall-through into the ordinary
// program slots, which is exactly what reserving a band rather than setting a flag
// buys.
MOBILEGL_ASSERT(next < kMGPipeShaderCsoSlotLimit,
"the MGPipe ShaderCso COMPOSITE band is exhausted at slot %zu; a "
"program-pipeline composite cannot be minted and must not take an "
"ordinary program's slot",
next);
if (next >= kMGPipeShaderCsoSlotLimit) return kMGPipeNullHandle;
state.BandSlots.emplace_back();
}
SlotState* entry = EntryOf(state, MGPipeKind::ShaderCso, slot);
if (entry == nullptr) return kMGPipeNullHandle;
if (entry->EverHandedOut) {
MOBILEGL_ASSERT(entry->Gen != ~Uint32{0},
"MGPipe handle generation wrapped on the ShaderCso composite band, "
"slot %u; {slot, gen} is no longer unique",
slot);
++entry->Gen;
}
entry->EverHandedOut = true;
entry->Live = true;
entry->LifetimeId = lifetimeId;
++state.LiveCount;
// The band's share of LiveCount, so CompositeLiveCount() can answer without a walk.
++state.BandLiveCount;
if (lifetimeId != 0) {
MOBILEGL_ASSERT(state.ByLifetimeId.find(lifetimeId) == state.ByLifetimeId.end(),
"lifetime id %llu already owns a ShaderCso slot",
static_cast<unsigned long long>(lifetimeId));
state.ByLifetimeId[lifetimeId] = slot;
}
return MGPipeHandle{slot, entry->Gen};
}
MGPipeHandle MGPipeSlotAllocator::FindByLifetimeId(MGPipeKind kind, Uint64 lifetimeId) const {
#if MOBILEGL_BUILD_DISAGGREGATED
MGPipeRefuseAllocatorFromApplyThread("FindByLifetimeId");
#endif
if (lifetimeId == 0) return kMGPipeNullHandle;
const KindState& state = StateOf(kind);
const auto it = state.ByLifetimeId.find(lifetimeId);
if (it == state.ByLifetimeId.end()) return kMGPipeNullHandle;
const SlotState* entry = EntryOf(state, kind, it->second);
if (entry == nullptr || !entry->Live) return kMGPipeNullHandle;
return MGPipeHandle{it->second, entry->Gen};
}
MGPipeHandle MGPipeSlotAllocator::Acquire(MGPipeKind kind, Uint64 lifetimeId) {
#if MOBILEGL_BUILD_DISAGGREGATED
MGPipeRefuseAllocatorFromApplyThread("Acquire");
#endif
const MGPipeHandle existing = FindByLifetimeId(kind, lifetimeId);
if (!MGPipeHandleIsNull(existing)) return existing;
return AllocateFor(kind, lifetimeId);
}
void MGPipeSlotAllocator::Free(MGPipeKind kind, MGPipeHandle handle) {
#if MOBILEGL_BUILD_DISAGGREGATED
MGPipeRefuseAllocatorFromApplyThread("Free");
#endif
KindState& state = StateOf(kind);
SlotState* entry = EntryOf(state, kind, handle.Slot);
if (entry == nullptr) return;
// A stale handle must not free the slot its successor now owns - that is the whole
// reason the generation is in the key. It is also what makes the SECOND of a
// composite's two independent release paths a proven no-op.
if (!entry->Live || entry->Gen != handle.Gen) return;
if (entry->LifetimeId != 0) {
const auto it = state.ByLifetimeId.find(entry->LifetimeId);
if (it != state.ByLifetimeId.end() && it->second == handle.Slot) {
state.ByLifetimeId.erase(it);
}
}
entry->Live = false;
entry->LifetimeId = 0;
--state.LiveCount;
if (kind == MGPipeKind::ShaderCso && MGPipeIsCompositeShaderSlot(handle.Slot)) {
--state.BandLiveCount;
state.BandFreeList.push_back(handle.Slot);
} else {
state.FreeList.push_back(handle.Slot);
}
}
Bool MGPipeSlotAllocator::IsLive(MGPipeKind kind, MGPipeHandle handle) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, handle.Slot);
return entry != nullptr && entry->Live && entry->Gen == handle.Gen;
}
Uint32 MGPipeSlotAllocator::GenOfSlot(MGPipeKind kind, Uint32 slot) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, slot);
return entry != nullptr ? entry->Gen : 0;
}
Uint64 MGPipeSlotAllocator::LifetimeIdOfSlot(MGPipeKind kind, Uint32 slot) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, slot);
return entry != nullptr ? entry->LifetimeId : 0;
}
Uint32 MGPipeSlotAllocator::HighWater(MGPipeKind kind) const {
// THE ORDINARY SPACE ONLY, and the band is reported by CompositeHighWater() below.
// Folding the two would pin this at ~983k from the first composite mint onward and
// take the ordinary space's "the high-water mark did not move" assertion away for the
// rest of the process - the assertion that catches a dense table that never shrinks,
// which is the leak shape this allocator exists to make visible. Two spaces, two
// numbers, two real assertions. See SlotAllocator.h.
return static_cast<Uint32>(StateOf(kind).Slots.size());
}
Uint32 MGPipeSlotAllocator::CompositeHighWater() const {
const KindState& state = StateOf(MGPipeKind::ShaderCso);
// One past the highest composite slot ever handed out; exactly the base when none ever
// was, so the number is monotone from the first mint and a LEAKED COMPOSITE MOVES IT.
return static_cast<Uint32>(kMGPipeShaderCsoCompositeSlotBase + state.BandSlots.size());
}
Uint32 MGPipeSlotAllocator::LiveCount(MGPipeKind kind) const { return StateOf(kind).LiveCount; }
Uint32 MGPipeSlotAllocator::CompositeLiveCount() const {
return StateOf(MGPipeKind::ShaderCso).BandLiveCount;
}
Uint32 MGPipeSlotAllocator::FreeCount(MGPipeKind kind) const {
const KindState& state = StateOf(kind);
return static_cast<Uint32>(state.FreeList.size() + state.BandFreeList.size());
}
Uint32 MGPipeSlotAllocator::CompositeFreeCount() const {
return static_cast<Uint32>(StateOf(MGPipeKind::ShaderCso).BandFreeList.size());
}
void MGPipeSlotAllocator::Reset() {
for (KindState& state : m_kinds) {
state.Slots.clear();
state.FreeList.clear();
state.BandSlots.clear();
state.BandFreeList.clear();
state.ByLifetimeId.clear();
state.LiveCount = 0;
state.BandLiveCount = 0;
}
}
MGPipeSlotAllocator& MGPipeSlots() {
// NEVER DESTROYED, deliberately (one allocation for the life of the process). A
// frontend object's destructor reaches this allocator - ~BufferObject through
// MGPipeEmitResourceDestroyAndFree, ~VertexArrayObject through the death notice - and
// MG_Backend/MGPipe/PipeInputs.h's gPipeInputs holds SharedPtrs to those objects at
// namespace scope, so they are destroyed by __run_exit_handlers AFTER this
// function-local static would have been. A destroyed allocator then answers
// FindByLifetimeId out of a freed hash table and Free() writes into freed vectors -
// an exit-time heap corruption whose fatality depends only on the allocator's layout.
static MGPipeSlotAllocator* allocator = new MGPipeSlotAllocator();
return *allocator;
}
} // namespace MobileGL::MG_Pipe