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MobileGL/MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "WidenImageFormatsPass.h"
// For IsSpirvCrossEsslPrintableFormat: the two passes share one question about the emitter, and
// the answer belongs where the rest of the image-format tables already are.
#include "BakeImageFormatsPass.h"
#include "spirv.hpp"
#include "source/opt/build_module.h"
#include "source/opt/constants.h"
#include "source/opt/def_use_manager.h"
#include "source/opt/instruction.h"
#include "source/opt/ir_context.h"
#include "source/opt/module.h"
#include "source/opt/type_manager.h"
#include "source/opt/types.h"
#include "source/util/make_unique.h"
#include "source/util/string_utils.h"
#include <cstring>
#include <map>
#include <memory>
#include <set>
#include <vector>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
using spvtools::opt::Operand;
namespace analysis = spvtools::opt::analysis;
// OpTypeImage in-operands: 0 sampled type, 1 Dim, 2 Depth, 3 Arrayed, 4 MS,
// 5 Sampled, 6 Format.
constexpr uint32_t kImageSampledTypeOperand = 0;
constexpr uint32_t kImageDimOperand = 1;
constexpr uint32_t kImageSampledOperand = 5;
constexpr uint32_t kImageFormatOperand = 6;
// A storage image, i.e. one reached through imageLoad/imageStore rather than a
// sampler. The only kind that carries a format qualifier in any GLSL dialect.
constexpr uint32_t kSampledStorageImage = 2;
// OpImageRead in-operands: 0 image, 1 coordinate, 2.. optional image operands.
// OpImageWrite in-operands: 0 image, 1 coordinate, 2 texel, 3.. optional.
constexpr uint32_t kImageAccessImageOperand = 0;
constexpr uint32_t kImageWriteTexelOperand = 2;
// The carrier of a non-core image format: a core GLSL ES format that represents
// every value the original can hold, WITHOUT LOSS. `channels` is what the original
// format really has, which is what every access through the carrier is masked back
// to.
//
// Almost every entry is a pure CHANNEL widening - same component type, same
// per-channel width, more channels (rg32f -> rgba32f) - and for those the carrier
// is bit-exact: the storage holds the identical encoding, only wider.
//
// Two entries are not. r11f_g11f_b10f has no same-width core carrier, so it takes
// rgba16f, and the two encodings differ. What matters is that the carrier is still
// LOSSLESS: an 11-bit float is e5m6 and a 10-bit float is e5m5, while a half is
// s1e5m10 - the SAME 5-bit exponent with a strictly longer mantissa - so every
// value the packed format can represent has an exact half. Nothing an application
// stores is rounded away.
//
// rgb10_a2ui is the other. Its four channels are 10, 10, 10 and 2 bits of UNSIGNED
// INTEGER, and rgba16ui gives each of them sixteen - every value of every channel
// fits, with the same component type and the same channel COUNT, so nothing is
// masked and nothing is re-encoded on the shader side at all. Only the transfer
// differs: the frontend's shadow for it is one packed 32-bit word per texel
// (GL_UNSIGNED_INT_2_10_10_10_REV), so the upload has to split that word into four
// shorts the way r11f_g11f_b10f's has to be decoded into four floats.
//
// What DOES change is the reverse direction: the carrier can hold values the
// packed format could not - negatives (11f and 10f are unsigned), and mantissa
// bits finer than the 6 and 5 the format quantises to - so a value written through
// the image and then SAMPLED comes back on half's grid rather than the packed
// format's. That is a strictly finer grid, never a lossy one, and it is measured
// against the alternative, which is not a more faithful quantisation but no
// program at all: `layout(r11f_g11f_b10f)` has no ESSL spelling, SPIRV-Cross
// throws for it, and the stage - with every other image uniform declared beside it
// - is lost (KHR-GL43.shader_image_load_store.basic-allFormats-*, which fail on
// this format alone, and multiple-uniforms, where one such declaration killed a
// program holding eight images).
//
// The remaining seven - rgb10_a2, rgba16, rg16, r16, rgba16_snorm, rg16_snorm and
// r16_snorm - are NORMALIZED, and core ESSL has no 16-bit normalized format at all
// and no 10-bit one. There is no carrier that keeps their component type, and no
// FLOAT carrier that is honest either: a half has eleven mantissa bits against a
// 16-bit normalized channel's sixteen, so rgba16f would quantise. What DOES hold
// every one of their values exactly is the format's own CODE: a normalized channel
// of b bits is an integer in [0, 2^b-1] (unsigned) or [-(2^(b-1)-1), 2^(b-1)-1]
// (signed), and rgba16ui gives every channel of all seven sixteen bits to hold
// that integer in - bit for bit, with the SAME quantisation grid the real format
// has, which is the one thing a float carrier could not reproduce.
//
// The price is that the carrier changes the SHADER-VISIBLE TYPE: an image2D
// becomes a uimage2D, so every imageLoad has to divide the code back out and every
// imageStore has to round a value onto it (GL 4.6 2.3.5). ChannelMax below is the
// denominator that conversion uses, per channel - the same number for all four of
// a 16-bit format and (1023, 1023, 1023, 3) for rgb10_a2, whose channels are not
// all the same width.
//
// What this carrier gives up, and it is real: the ES texture behind the image is
// now an INTEGER texture, so a `sampler2D` bound to it reads codes rather than the
// normalized value, and it can no longer be filtered. Measured against the
// alternative, which is not a truer sampler but no program at all - the stage that
// declares one of these seven has no legal ESSL, so before this it did not compile
// and nothing sampled anything.
struct ImageFormatWidening {
spv::ImageFormat Carrier = spv::ImageFormat::Unknown;
uint32_t Channels = 0;
// Non-zero when the carrier holds the format's channels as the INTEGER CODES
// of a NORMALIZED value rather than as the values themselves: the largest code
// each channel can hold, i.e. 2^b - 1 for an unsigned normalized channel of b
// bits and 2^(b-1) - 1 for a signed one.
uint32_t ChannelMax[4] = {0u, 0u, 0u, 0u};
bool SignedNormalized = false;
bool CarriesNormalizedCodes() const { return ChannelMax[0] != 0u; }
explicit operator bool() const { return Carrier != spv::ImageFormat::Unknown; }
};
constexpr uint32_t kUnorm16Max = 65535u;
constexpr uint32_t kSnorm16Max = 32767u;
ImageFormatWidening WideningOfSpirvImageFormat(spv::ImageFormat format) {
switch (format) {
// Float.
case spv::ImageFormat::Rg32f: return {spv::ImageFormat::Rgba32f, 2};
case spv::ImageFormat::Rg16f: return {spv::ImageFormat::Rgba16f, 2};
case spv::ImageFormat::R16f: return {spv::ImageFormat::Rgba16f, 1};
// Not a channel widening but a lossless re-encoding - see above. Three
// channels, so the fourth reads as the 1 GL defines for a format without one.
case spv::ImageFormat::R11fG11fB10f: return {spv::ImageFormat::Rgba16f, 3};
// Unsigned normalized.
case spv::ImageFormat::Rg8: return {spv::ImageFormat::Rgba8, 2};
case spv::ImageFormat::R8: return {spv::ImageFormat::Rgba8, 1};
// Signed normalized.
case spv::ImageFormat::Rg8Snorm: return {spv::ImageFormat::Rgba8Snorm, 2};
case spv::ImageFormat::R8Snorm: return {spv::ImageFormat::Rgba8Snorm, 1};
// Signed integer.
case spv::ImageFormat::Rg32i: return {spv::ImageFormat::Rgba32i, 2};
case spv::ImageFormat::Rg16i: return {spv::ImageFormat::Rgba16i, 2};
case spv::ImageFormat::R16i: return {spv::ImageFormat::Rgba16i, 1};
case spv::ImageFormat::Rg8i: return {spv::ImageFormat::Rgba8i, 2};
case spv::ImageFormat::R8i: return {spv::ImageFormat::Rgba8i, 1};
// Unsigned integer.
case spv::ImageFormat::Rg32ui: return {spv::ImageFormat::Rgba32ui, 2};
case spv::ImageFormat::Rg16ui: return {spv::ImageFormat::Rgba16ui, 2};
case spv::ImageFormat::R16ui: return {spv::ImageFormat::Rgba16ui, 1};
case spv::ImageFormat::Rg8ui: return {spv::ImageFormat::Rgba8ui, 2};
case spv::ImageFormat::R8ui: return {spv::ImageFormat::Rgba8ui, 1};
// FOUR channels, so there is no surplus channel to mask and no access is
// rewritten - 10, 10, 10 and 2 bits of unsigned integer all fit in sixteen.
case spv::ImageFormat::Rgb10a2ui: return {spv::ImageFormat::Rgba16ui, 4};
// Unsigned normalized, carried as codes in [0, 2^b - 1].
case spv::ImageFormat::Rgba16:
return {spv::ImageFormat::Rgba16ui, 4,
{kUnorm16Max, kUnorm16Max, kUnorm16Max, kUnorm16Max}, false};
case spv::ImageFormat::Rg16:
return {spv::ImageFormat::Rgba16ui, 2,
{kUnorm16Max, kUnorm16Max, kUnorm16Max, kUnorm16Max}, false};
case spv::ImageFormat::R16:
return {spv::ImageFormat::Rgba16ui, 1,
{kUnorm16Max, kUnorm16Max, kUnorm16Max, kUnorm16Max}, false};
// The one entry whose channels are not all the same width, which is the whole
// reason ChannelMax is per channel rather than one number.
case spv::ImageFormat::Rgb10A2:
return {spv::ImageFormat::Rgba16ui, 4, {1023u, 1023u, 1023u, 3u}, false};
// Signed normalized, carried as the two's-complement code in [-(2^(b-1) - 1),
// 2^(b-1) - 1]. The carrier's channel is UNSIGNED, so the code's sixteen bits
// are stored verbatim and sign-extended again on the way out.
case spv::ImageFormat::Rgba16Snorm:
return {spv::ImageFormat::Rgba16ui, 4,
{kSnorm16Max, kSnorm16Max, kSnorm16Max, kSnorm16Max}, true};
case spv::ImageFormat::Rg16Snorm:
return {spv::ImageFormat::Rgba16ui, 2,
{kSnorm16Max, kSnorm16Max, kSnorm16Max, kSnorm16Max}, true};
case spv::ImageFormat::R16Snorm:
return {spv::ImageFormat::Rgba16ui, 1,
{kSnorm16Max, kSnorm16Max, kSnorm16Max, kSnorm16Max}, true};
default:
return {};
}
}
// The GL 4.2 image format table (core spec table 8.26) as SPIR-V ImageFormats.
// Written as literals rather than through the GL headers because this lives in
// MG_Util, which the GL frontend's enums do not reach; the same list, in the same
// order, as BakeImageFormatsPass::SpirvImageFormatFromGLInternalFormat.
spv::ImageFormat SpirvImageFormatOfGL(Uint glInternalFormat) {
switch (glInternalFormat) {
case 0x8814: /*GL_RGBA32F*/ return spv::ImageFormat::Rgba32f;
case 0x881A: /*GL_RGBA16F*/ return spv::ImageFormat::Rgba16f;
case 0x8230: /*GL_RG32F*/ return spv::ImageFormat::Rg32f;
case 0x822F: /*GL_RG16F*/ return spv::ImageFormat::Rg16f;
case 0x8C3A: /*GL_R11F_G11F_B10F*/ return spv::ImageFormat::R11fG11fB10f;
case 0x822E: /*GL_R32F*/ return spv::ImageFormat::R32f;
case 0x822D: /*GL_R16F*/ return spv::ImageFormat::R16f;
case 0x8D70: /*GL_RGBA32UI*/ return spv::ImageFormat::Rgba32ui;
case 0x8D76: /*GL_RGBA16UI*/ return spv::ImageFormat::Rgba16ui;
case 0x8D7C: /*GL_RGBA8UI*/ return spv::ImageFormat::Rgba8ui;
case 0x906F: /*GL_RGB10_A2UI*/ return spv::ImageFormat::Rgb10a2ui;
case 0x823C: /*GL_RG32UI*/ return spv::ImageFormat::Rg32ui;
case 0x823A: /*GL_RG16UI*/ return spv::ImageFormat::Rg16ui;
case 0x8238: /*GL_RG8UI*/ return spv::ImageFormat::Rg8ui;
case 0x8236: /*GL_R32UI*/ return spv::ImageFormat::R32ui;
case 0x8234: /*GL_R16UI*/ return spv::ImageFormat::R16ui;
case 0x8232: /*GL_R8UI*/ return spv::ImageFormat::R8ui;
case 0x8D82: /*GL_RGBA32I*/ return spv::ImageFormat::Rgba32i;
case 0x8D88: /*GL_RGBA16I*/ return spv::ImageFormat::Rgba16i;
case 0x8D8E: /*GL_RGBA8I*/ return spv::ImageFormat::Rgba8i;
case 0x823B: /*GL_RG32I*/ return spv::ImageFormat::Rg32i;
case 0x8239: /*GL_RG16I*/ return spv::ImageFormat::Rg16i;
case 0x8237: /*GL_RG8I*/ return spv::ImageFormat::Rg8i;
case 0x8235: /*GL_R32I*/ return spv::ImageFormat::R32i;
case 0x8233: /*GL_R16I*/ return spv::ImageFormat::R16i;
case 0x8231: /*GL_R8I*/ return spv::ImageFormat::R8i;
case 0x8058: /*GL_RGBA8*/ return spv::ImageFormat::Rgba8;
case 0x805B: /*GL_RGBA16*/ return spv::ImageFormat::Rgba16;
case 0x8059: /*GL_RGB10_A2*/ return spv::ImageFormat::Rgb10A2;
case 0x822B: /*GL_RG8*/ return spv::ImageFormat::Rg8;
case 0x822C: /*GL_RG16*/ return spv::ImageFormat::Rg16;
case 0x8229: /*GL_R8*/ return spv::ImageFormat::R8;
case 0x822A: /*GL_R16*/ return spv::ImageFormat::R16;
case 0x8F97: /*GL_RGBA8_SNORM*/ return spv::ImageFormat::Rgba8Snorm;
case 0x8F9B: /*GL_RGBA16_SNORM*/ return spv::ImageFormat::Rgba16Snorm;
case 0x8F95: /*GL_RG8_SNORM*/ return spv::ImageFormat::Rg8Snorm;
case 0x8F99: /*GL_RG16_SNORM*/ return spv::ImageFormat::Rg16Snorm;
case 0x8F94: /*GL_R8_SNORM*/ return spv::ImageFormat::R8Snorm;
case 0x8F98: /*GL_R16_SNORM*/ return spv::ImageFormat::R16Snorm;
default:
return spv::ImageFormat::Unknown;
}
}
Uint GLInternalFormatOfSpirvImageFormat(spv::ImageFormat format) {
switch (format) {
case spv::ImageFormat::Rgba32f: return 0x8814; // GL_RGBA32F
case spv::ImageFormat::Rgba16f: return 0x881A; // GL_RGBA16F
case spv::ImageFormat::Rgba8: return 0x8058; // GL_RGBA8
case spv::ImageFormat::Rgba8Snorm: return 0x8F97; // GL_RGBA8_SNORM
case spv::ImageFormat::Rgba32i: return 0x8D82; // GL_RGBA32I
case spv::ImageFormat::Rgba16i: return 0x8D88; // GL_RGBA16I
case spv::ImageFormat::Rgba8i: return 0x8D8E; // GL_RGBA8I
case spv::ImageFormat::Rgba32ui: return 0x8D70; // GL_RGBA32UI
case spv::ImageFormat::Rgba16ui: return 0x8D76; // GL_RGBA16UI
case spv::ImageFormat::Rgba8ui: return 0x8D7C; // GL_RGBA8UI
default:
// Only the carriers need the reverse direction, and every carrier is one
// of the four-channel core formats above.
return 0;
}
}
uint32_t ChannelsOfSpirvImageFormat(spv::ImageFormat format) {
switch (format) {
case spv::ImageFormat::R32f:
case spv::ImageFormat::R16f:
case spv::ImageFormat::R16:
case spv::ImageFormat::R8:
case spv::ImageFormat::R16Snorm:
case spv::ImageFormat::R8Snorm:
case spv::ImageFormat::R32i:
case spv::ImageFormat::R16i:
case spv::ImageFormat::R8i:
case spv::ImageFormat::R32ui:
case spv::ImageFormat::R16ui:
case spv::ImageFormat::R8ui:
return 1;
case spv::ImageFormat::Rg32f:
case spv::ImageFormat::Rg16f:
case spv::ImageFormat::Rg16:
case spv::ImageFormat::Rg8:
case spv::ImageFormat::Rg16Snorm:
case spv::ImageFormat::Rg8Snorm:
case spv::ImageFormat::Rg32i:
case spv::ImageFormat::Rg16i:
case spv::ImageFormat::Rg8i:
case spv::ImageFormat::Rg32ui:
case spv::ImageFormat::Rg16ui:
case spv::ImageFormat::Rg8ui:
return 2;
case spv::ImageFormat::R11fG11fB10f:
return 3;
case spv::ImageFormat::Rgba32f:
case spv::ImageFormat::Rgba16f:
case spv::ImageFormat::Rgba16:
case spv::ImageFormat::Rgb10A2:
case spv::ImageFormat::Rgba8:
case spv::ImageFormat::Rgba16Snorm:
case spv::ImageFormat::Rgba8Snorm:
case spv::ImageFormat::Rgba32i:
case spv::ImageFormat::Rgba16i:
case spv::ImageFormat::Rgba8i:
case spv::ImageFormat::Rgba32ui:
case spv::ImageFormat::Rgba16ui:
case spv::ImageFormat::Rgba8ui:
case spv::ImageFormat::Rgb10a2ui:
return 4;
default:
return 0;
}
}
Bool IsWidenableStorageImageType(const Instruction* type,
bool onlyFormatsSpirvCrossRefusesToPrint) {
if (type == nullptr || type->opcode() != spv::Op::OpTypeImage) return false;
if (type->GetSingleWordInOperand(kImageSampledOperand) != kSampledStorageImage) return false;
// A BUFFER image is never widened, whatever its format. Widening works because
// the ES texture behind the image can be REALLOCATED in the carrier, so the
// texel the shader addresses and the texel the storage holds stay the same
// size. A buffer image has no storage of its own to reallocate: its texels are
// the application's buffer object, at the size and layout the application gave
// it, and that buffer is usually also a vertex, index or storage buffer whose
// contents are not ours to relayout.
//
// Widening one anyway makes the shader stride 16 bytes through 8-byte texels.
// Measured on an Adreno 830 with a 32-byte GL_RG32F buffer and a shader storing
// (i+1, 100) at texel i: the readback came back [1,100] [0,1] [2,100] [0,1] -
// texels 0 and 1 landed on top of all four, texels 2 and 3 ran off the end of
// the application's buffer. Declining leaves the honest "no GLSL ES spelling"
// failure instead, which loses the same stage but corrupts nothing.
if (static_cast<spv::Dim>(type->GetSingleWordInOperand(kImageDimOperand)) ==
spv::Dim::Buffer) {
return false;
}
const auto format =
static_cast<spv::ImageFormat>(type->GetSingleWordInOperand(kImageFormatOperand));
if (!WideningOfSpirvImageFormat(format)) return false;
if (onlyFormatsSpirvCrossRefusesToPrint &&
BakeImageFormatsPass::IsSpirvCrossEsslPrintableFormat(static_cast<Uint32>(format))) {
// The driver can spell this one and the emitter will print it; widening it
// would spend two to four times the texture memory to change nothing.
return false;
}
return true;
}
// GLSL.std.450 instruction numbers (see 3rdparty/glslang/SPIRV/GLSL.std.450.h).
constexpr uint32_t kGlslFSign = 6u;
constexpr uint32_t kGlslFMax = 40u;
constexpr uint32_t kGlslFClamp = 43u;
// The module's GLSL.std.450 import, creating it when the module has none. glslang
// emits one for all but the most trivial shaders, but a module that reached here
// without one still has to be carriable. 0 means no id was available and NOTHING
// was added, so the caller can still hand the module back untouched.
uint32_t EnsureGlslStd450Import(IRContext* context) {
for (const Instruction& import : context->module()->ext_inst_imports()) {
if (spvtools::utils::MakeString(import.GetInOperand(0).words) == "GLSL.std.450") {
return import.result_id();
}
}
const uint32_t importId = context->TakeNextId();
if (importId == 0u) return 0u;
context->AddExtInstImport(spvtools::MakeUnique<Instruction>(
context, spv::Op::OpExtInstImport, 0, importId,
Instruction::OperandList{
{SPV_OPERAND_TYPE_LITERAL_STRING, spvtools::utils::MakeVector("GLSL.std.450")}}));
return importId;
}
// Every type and constant the normalized-code rewrite emits, resolved ONCE before
// any instruction is inserted. The type and constant managers append to the
// module's globals and keep their own def-use bookkeeping straight; the rewrite
// below does not (this pass drops every analysis at the end instead), so a manager
// consulted after the first insertion would be reading a def-use map that no
// longer describes the function bodies.
struct NormalizedCarrierMaterial {
uint32_t Glsl450Id = 0;
uint32_t FloatTypeId = 0; // the component types, kept only so the declaration
uint32_t IntTypeId = 0; // order below can put each vector after its own
uint32_t UintTypeId = 0; // component - and the last is the image's new Sampled Type
uint32_t UvecTypeId = 0; // uvec4: what an OpImageRead of the carrier yields
uint32_t IvecTypeId = 0; // ivec4: the sign-extended snorm code
uint32_t FvecTypeId = 0; // vec4: what the shader asked for
uint32_t ShiftWidthId = 0; // ivec4(16), the snorm sign extension
uint32_t LowWordMaskId = 0; // uvec4(0xFFFF)
uint32_t ZeroId = 0; // vec4(0.0)
uint32_t OneId = 0; // vec4(1.0)
uint32_t MinusOneId = 0; // vec4(-1.0)
uint32_t HalfId = 0; // vec4(0.5)
explicit operator bool() const { return UvecTypeId != 0u; }
};
// A four-component constant of `typeId` from four component ids.
uint32_t MakeVec4Constant(IRContext* context, uint32_t typeId, const uint32_t (&componentIds)[4]) {
auto* constantMgr = context->get_constant_mgr();
analysis::Type* vectorType = context->get_type_mgr()->GetType(typeId);
if (vectorType == nullptr) return 0u;
// A vector constant's "literal words" are the IDS of its components
// (ConstantManager::CreateConstant -> GetConstantsFromIds).
const analysis::Constant* constant = constantMgr->GetConstant(
vectorType, {componentIds[0], componentIds[1], componentIds[2], componentIds[3]});
if (constant == nullptr) return 0u;
const Instruction* definition = constantMgr->GetDefiningInstruction(constant);
return definition == nullptr ? 0u : definition->result_id();
}
uint32_t MakeScalarConstant(IRContext* context, analysis::Type* scalarType, uint32_t word) {
const analysis::Constant* constant = context->get_constant_mgr()->GetConstant(scalarType, {word});
if (constant == nullptr) return 0u;
const Instruction* definition =
context->get_constant_mgr()->GetDefiningInstruction(constant);
return definition == nullptr ? 0u : definition->result_id();
}
uint32_t MakeSplatVec4Constant(IRContext* context, uint32_t vectorTypeId,
analysis::Type* scalarType, uint32_t word) {
const uint32_t scalarId = MakeScalarConstant(context, scalarType, word);
if (scalarId == 0u) return 0u;
const uint32_t componentIds[4] = {scalarId, scalarId, scalarId, scalarId};
return MakeVec4Constant(context, vectorTypeId, componentIds);
}
uint32_t FloatBits(float value) {
uint32_t bits = 0;
static_assert(sizeof(bits) == sizeof(value), "float is not 32 bits");
std::memcpy(&bits, &value, sizeof(bits));
return bits;
}
NormalizedCarrierMaterial ResolveNormalizedCarrierMaterial(IRContext* context) {
NormalizedCarrierMaterial material;
auto* typeMgr = context->get_type_mgr();
analysis::Integer uintScalar(32, false);
analysis::Integer intScalar(32, true);
analysis::Float floatScalar(32);
analysis::Type* uintReg = typeMgr->GetRegisteredType(&uintScalar);
analysis::Type* intReg = typeMgr->GetRegisteredType(&intScalar);
analysis::Type* floatReg = typeMgr->GetRegisteredType(&floatScalar);
if (uintReg == nullptr || intReg == nullptr || floatReg == nullptr) return {};
analysis::Vector uintVector(uintReg, 4);
analysis::Vector intVector(intReg, 4);
analysis::Vector floatVector(floatReg, 4);
const uint32_t uintTypeId = typeMgr->GetTypeInstruction(&uintScalar);
const uint32_t uvecTypeId = typeMgr->GetTypeInstruction(&uintVector);
const uint32_t ivecTypeId = typeMgr->GetTypeInstruction(&intVector);
const uint32_t fvecTypeId = typeMgr->GetTypeInstruction(&floatVector);
if (uintTypeId == 0u || uvecTypeId == 0u || ivecTypeId == 0u || fvecTypeId == 0u) return {};
const uint32_t glsl450Id = EnsureGlslStd450Import(context);
if (glsl450Id == 0u) return {};
material.Glsl450Id = glsl450Id;
material.FloatTypeId = typeMgr->GetTypeInstruction(&floatScalar);
material.IntTypeId = typeMgr->GetTypeInstruction(&intScalar);
material.UintTypeId = uintTypeId;
material.UvecTypeId = uvecTypeId;
material.IvecTypeId = ivecTypeId;
material.FvecTypeId = fvecTypeId;
material.ShiftWidthId = MakeSplatVec4Constant(context, ivecTypeId, intReg, 16u);
material.LowWordMaskId = MakeSplatVec4Constant(context, uvecTypeId, uintReg, 0xFFFFu);
material.ZeroId = MakeSplatVec4Constant(context, fvecTypeId, floatReg, FloatBits(0.0f));
material.OneId = MakeSplatVec4Constant(context, fvecTypeId, floatReg, FloatBits(1.0f));
material.MinusOneId = MakeSplatVec4Constant(context, fvecTypeId, floatReg, FloatBits(-1.0f));
material.HalfId = MakeSplatVec4Constant(context, fvecTypeId, floatReg, FloatBits(0.5f));
if (material.ShiftWidthId == 0u || material.LowWordMaskId == 0u || material.ZeroId == 0u ||
material.OneId == 0u || material.MinusOneId == 0u || material.HalfId == 0u) {
return {};
}
return material;
}
// spirv-tools' type manager APPENDS a new type declaration to the END of the
// module's type section - which is fine for a type only function bodies name, and
// NOT fine for the uint32 an OpTypeImage further up is about to take as its
// Sampled Type. SPIR-V requires an id to be defined before it is used, and
// spirv-tools' own RemoveDuplicates - which the caller runs immediately after this
// pass - walks the section in order and dereferences each image type's sampled
// type as it goes, so an out-of-order declaration is a null dereference inside the
// type manager rather than a diagnostic.
//
// `typeIdsInDependencyOrder` must list a component type before any vector of it:
// each move lands immediately in front of `target`, so the order they are
// processed in is the order they end up in.
void HoistTypeDeclarationsBefore(IRContext* context, Instruction* target,
const std::vector<uint32_t>& typeIdsInDependencyOrder) {
std::set<uint32_t> definedBeforeTarget;
for (Instruction& declaration : context->module()->types_values()) {
if (&declaration == target) break;
definedBeforeTarget.insert(declaration.result_id());
}
for (const uint32_t typeId : typeIdsInDependencyOrder) {
if (typeId == 0u || definedBeforeTarget.count(typeId) != 0u) continue;
Instruction* declaration = context->get_def_use_mgr()->GetDef(typeId);
if (declaration == nullptr || declaration == target) continue;
// IntrusiveNodeBase::InsertBefore MOVES the node it is called on - it
// unlinks it from wherever it is first - which is the opposite convention
// to Instruction::InsertBefore(unique_ptr), used everywhere else here.
declaration->InsertBefore(target);
}
}
// vec4(ChannelMax), the denominator of the format's own normalized conversion.
uint32_t ResolveDenominatorConstant(IRContext* context, const NormalizedCarrierMaterial& material,
const uint32_t (&channelMax)[4]) {
analysis::Float floatScalar(32);
analysis::Type* floatReg = context->get_type_mgr()->GetRegisteredType(&floatScalar);
if (floatReg == nullptr) return 0u;
uint32_t componentIds[4] = {0u, 0u, 0u, 0u};
for (uint32_t i = 0; i < 4; ++i) {
componentIds[i] = MakeScalarConstant(context, floatReg,
FloatBits(static_cast<float>(channelMax[i])));
if (componentIds[i] == 0u) return 0u;
}
return MakeVec4Constant(context, material.FvecTypeId, componentIds);
}
} // namespace
Uint WidenImageFormatsPass::WidenedCoreEsslImageFormat(Uint glInternalFormat) {
const ImageFormatWidening widening =
WideningOfSpirvImageFormat(SpirvImageFormatOfGL(glInternalFormat));
if (!widening) return 0;
return GLInternalFormatOfSpirvImageFormat(widening.Carrier);
}
bool WidenImageFormatsPass::NormalizedImageCarrierCodes(Uint glInternalFormat,
Uint32 (&outChannelMax)[4],
bool& outSignedNormalized) {
const ImageFormatWidening widening =
WideningOfSpirvImageFormat(SpirvImageFormatOfGL(glInternalFormat));
if (!widening || !widening.CarriesNormalizedCodes()) return false;
for (Uint i = 0; i < 4; ++i) outChannelMax[i] = widening.ChannelMax[i];
outSignedNormalized = widening.SignedNormalized;
return true;
}
Uint WidenImageFormatsPass::ImageFormatChannelCount(Uint glInternalFormat) {
return ChannelsOfSpirvImageFormat(SpirvImageFormatOfGL(glInternalFormat));
}
bool WidenImageFormatsPass::DeclaresWidenableImageFormat(
IRContext* context, const bool onlyFormatsSpirvCrossRefusesToPrint) {
if (context == nullptr) {
return false;
}
for (const Instruction& type : context->module()->types_values()) {
if (IsWidenableStorageImageType(&type, onlyFormatsSpirvCrossRefusesToPrint)) {
return true;
}
}
return false;
}
bool WidenImageFormatsPass::DeclaresWidenableImageFormat(
const Vector<Uint32>& binary, const bool onlyFormatsSpirvCrossRefusesToPrint) {
std::unique_ptr<IRContext> context = spvtools::BuildModule(
SPV_ENV_VULKAN_1_1, [](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
binary.data(), binary.size());
return DeclaresWidenableImageFormat(context.get(), onlyFormatsSpirvCrossRefusesToPrint);
}
spvtools::opt::Pass::Status WidenImageFormatsPass::Process() {
auto* irContext = context();
auto* defUseMgr = irContext->get_def_use_mgr();
// Cheap gate first: no widenable image type, and the module is handed back
// byte-identical - which is every shader but a handful.
std::vector<Instruction*> imageTypes;
for (Instruction& type : irContext->types_values()) {
if (IsWidenableStorageImageType(&type, m_onlyFormatsSpirvCrossRefusesToPrint)) {
imageTypes.push_back(&type);
}
}
if (imageTypes.empty()) {
return Status::SuccessWithoutChange;
}
// What each widenable image type becomes, and the mask its accesses take. Keyed on
// the type's result id so the access walk below can ask about an image VALUE by
// its type without re-deriving anything.
struct WidenedImage {
spv::ImageFormat Carrier = spv::ImageFormat::Unknown;
uint32_t Channels = 0;
uint32_t SampledTypeId = 0;
// 0 unless the carrier holds NORMALIZED CODES, in which case it is the vec4 of
// per-channel denominators the conversion divides by and multiplies back up.
uint32_t DenominatorId = 0;
bool SignedNormalized = false;
};
std::map<uint32_t, WidenedImage> widenedByTypeId;
Bool anyNormalizedCarrier = false;
for (Instruction* type : imageTypes) {
const auto format =
static_cast<spv::ImageFormat>(type->GetSingleWordInOperand(kImageFormatOperand));
const ImageFormatWidening widening = WideningOfSpirvImageFormat(format);
anyNormalizedCarrier = anyNormalizedCarrier || widening.CarriesNormalizedCodes();
widenedByTypeId.emplace(
type->result_id(),
WidenedImage{widening.Carrier, widening.Channels,
type->GetSingleWordInOperand(kImageSampledTypeOperand), 0u,
widening.SignedNormalized});
}
// Collect the accesses BEFORE anything is mutated, and refuse the whole rewrite if
// any of them is a shape this pass cannot mask end to end. A widened declaration
// whose accesses were left unmasked is worse than the compile error it replaced:
// the shader runs and quietly reads the carrier's surplus channels, which GL says
// are 0 and 1. Refusing hands the stage back to the "no GLSL ES spelling"
// diagnostic instead, which at least names the failure.
std::vector<Instruction*> reads;
std::vector<Instruction*> writes;
Bool rewritable = true;
for (auto funcIt = irContext->module()->begin();
funcIt != irContext->module()->end() && rewritable; ++funcIt) {
funcIt->ForEachInst([&](Instruction* inst) {
if (!rewritable) return;
switch (inst->opcode()) {
case spv::Op::OpImageRead:
case spv::Op::OpImageWrite:
case spv::Op::OpImageSparseRead:
case spv::Op::OpImageTexelPointer:
break;
default:
return;
}
// OpImageTexelPointer names the image VARIABLE (a pointer), the other
// three an image VALUE; both reach the OpTypeImage through the def's
// type, one hop further for the pointer.
const Instruction* imageDef =
defUseMgr->GetDef(inst->GetSingleWordInOperand(kImageAccessImageOperand));
if (imageDef == nullptr) return;
uint32_t imageTypeId = imageDef->type_id();
if (const Instruction* imageType = defUseMgr->GetDef(imageTypeId);
imageType != nullptr && imageType->opcode() == spv::Op::OpTypePointer) {
imageTypeId = imageType->GetSingleWordInOperand(1);
}
const auto widenedIt = widenedByTypeId.find(imageTypeId);
if (widenedIt == widenedByTypeId.end()) return;
if (inst->opcode() == spv::Op::OpImageRead) {
reads.push_back(inst);
return;
}
if (inst->opcode() == spv::Op::OpImageWrite) {
writes.push_back(inst);
return;
}
// OpImageSparseRead yields a struct rather than a plain texel vector, and
// OpImageTexelPointer is an image atomic - which spirv-val already
// restricts to r32i/r32ui/r32f, all three of them core formats that never
// reach this table. Neither is expressible in the ESSL this backend emits,
// so rather than mask a shape that has never been seen, decline.
rewritable = false;
});
}
if (!rewritable) {
return Status::SuccessWithoutChange;
}
// The four-component (0, .., 0, 1) constant each mask shuffles its surplus
// channels out of, one per component type in play. GL defines an imageLoad from a
// format with fewer than four channels as (r, 0, 0, 1) and an imageStore as
// dropping the components the format does not have, so pinning the carrier's
// surplus channels to exactly these values is the whole of the emulation.
std::map<uint32_t, uint32_t> zeroOneConstantBySampledType; // sampled type id -> constant id
std::map<uint32_t, uint32_t> vec4TypeBySampledType; // sampled type id -> v4 type id
auto resolveMaskMaterial = [&](uint32_t sampledTypeId, uint32_t& outConstantId,
uint32_t& outVec4TypeId) -> Bool {
if (const auto cached = zeroOneConstantBySampledType.find(sampledTypeId);
cached != zeroOneConstantBySampledType.end()) {
outConstantId = cached->second;
outVec4TypeId = vec4TypeBySampledType[sampledTypeId];
return outConstantId != 0 && outVec4TypeId != 0;
}
const Instruction* sampledType = defUseMgr->GetDef(sampledTypeId);
if (sampledType == nullptr) return false;
uint32_t oneWord = 0;
std::unique_ptr<analysis::Type> component;
if (sampledType->opcode() == spv::Op::OpTypeFloat &&
sampledType->GetSingleWordInOperand(0) == 32) {
component = spvtools::MakeUnique<analysis::Float>(32);
oneWord = 0x3F800000u; // 1.0f
} else if (sampledType->opcode() == spv::Op::OpTypeInt &&
sampledType->GetSingleWordInOperand(0) == 32) {
// OpTypeInt in-operands: 0 width, 1 signedness.
component = spvtools::MakeUnique<analysis::Integer>(
32, sampledType->GetSingleWordInOperand(1) != 0);
oneWord = 1u;
} else {
return false;
}
auto* typeMgr = irContext->get_type_mgr();
auto* constantMgr = irContext->get_constant_mgr();
analysis::Type* componentReg = typeMgr->GetRegisteredType(component.get());
if (componentReg == nullptr) return false;
const analysis::Constant* zero = constantMgr->GetConstant(componentReg, {0u});
const analysis::Constant* one = constantMgr->GetConstant(componentReg, {oneWord});
if (zero == nullptr || one == nullptr) return false;
const Instruction* zeroInst = constantMgr->GetDefiningInstruction(zero);
const Instruction* oneInst = constantMgr->GetDefiningInstruction(one);
if (zeroInst == nullptr || oneInst == nullptr) return false;
analysis::Vector vector(componentReg, 4);
const uint32_t vec4TypeId = typeMgr->GetTypeInstruction(&vector);
if (vec4TypeId == 0) return false;
// Through the id rather than through GetRegisteredType(&vector): the
// instruction the line above declared (or found) is the one the constant has
// to be typed by, and asking the manager for its type is what guarantees the
// two are the same registered object.
analysis::Type* vectorReg = typeMgr->GetType(vec4TypeId);
if (vectorReg == nullptr) return false;
// A vector constant's "literal words" are the IDS of its components
// (ConstantManager::CreateConstant -> GetConstantsFromIds).
const analysis::Constant* zeroOne = constantMgr->GetConstant(
vectorReg, {zeroInst->result_id(), zeroInst->result_id(), zeroInst->result_id(),
oneInst->result_id()});
if (zeroOne == nullptr) return false;
const Instruction* zeroOneInst = constantMgr->GetDefiningInstruction(zeroOne);
if (zeroOneInst == nullptr) return false;
outConstantId = zeroOneInst->result_id();
outVec4TypeId = vec4TypeId;
zeroOneConstantBySampledType.emplace(sampledTypeId, outConstantId);
vec4TypeBySampledType.emplace(sampledTypeId, outVec4TypeId);
return true;
};
// OpVectorShuffle selects components 0-3 from the first vector and 4-7 from the
// second, so with (0, 0, 0, 1) as the second operand the mask for a `channels`-
// channel format is [0 .. channels-1] followed by 4 + i for the rest: the surplus
// channels take the constant's 0s and, at index 3, its 1.
auto maskComponents = [](uint32_t channels) {
std::vector<Operand> components;
components.reserve(4);
for (uint32_t i = 0; i < 4; ++i) {
components.push_back(
{SPV_OPERAND_TYPE_LITERAL_INTEGER, {i < channels ? i : 4u + i}});
}
return components;
};
auto widenedOf = [&](const Instruction* inst) -> const WidenedImage* {
const Instruction* imageDef =
defUseMgr->GetDef(inst->GetSingleWordInOperand(kImageAccessImageOperand));
if (imageDef == nullptr) return nullptr;
const auto it = widenedByTypeId.find(imageDef->type_id());
return it == widenedByTypeId.end() ? nullptr : &it->second;
};
// Every constant and vector type the masks will need, declared BEFORE the first
// instruction is inserted. The constant and type managers append to the module's
// globals and keep their own def-use bookkeeping straight; the shuffles below do
// not (this pass invalidates every analysis at the end instead), so doing the two
// in the other order would have the managers consult a def-use map that no longer
// describes the function bodies.
for (const auto& widened : widenedByTypeId) {
uint32_t unusedConstantId = 0;
uint32_t unusedVec4TypeId = 0;
if (!resolveMaskMaterial(widened.second.SampledTypeId, unusedConstantId, unusedVec4TypeId)) {
return Status::SuccessWithoutChange;
}
}
// ...and the same for the normalized carriers, whose rewrite needs a good deal
// more of both: the uvec4 an OpImageRead of the carrier yields, the ivec4 the
// signed code is sign-extended in, the GLSL.std.450 import the clamp and the sign
// come from, and one vec4 of denominators per DISTINCT channel-width set (all
// 65535 for the unsigned 16-bit formats, all 32767 for the signed ones, and
// (1023, 1023, 1023, 3) for rgb10_a2, whose channels are not all the same width).
NormalizedCarrierMaterial normalizedMaterial;
if (anyNormalizedCarrier) {
normalizedMaterial = ResolveNormalizedCarrierMaterial(irContext);
if (!normalizedMaterial) {
return Status::SuccessWithoutChange;
}
Instruction* firstNormalizedImageType = nullptr;
for (Instruction* type : imageTypes) {
const auto widenedIt = widenedByTypeId.find(type->result_id());
if (widenedIt == widenedByTypeId.end()) continue;
const ImageFormatWidening widening = WideningOfSpirvImageFormat(
static_cast<spv::ImageFormat>(type->GetSingleWordInOperand(kImageFormatOperand)));
if (!widening.CarriesNormalizedCodes()) continue;
// The shader asked for a gvec4 of the ORIGINAL sampled type, and for these
// seven that type is float. An integer image declared with a normalized
// format is not something glslang can produce, so a module that somehow
// holds one is refused rather than converted through a type it never had.
const Instruction* sampledType = defUseMgr->GetDef(widenedIt->second.SampledTypeId);
if (sampledType == nullptr || sampledType->opcode() != spv::Op::OpTypeFloat ||
sampledType->GetSingleWordInOperand(0) != 32) {
return Status::SuccessWithoutChange;
}
const uint32_t denominatorId =
ResolveDenominatorConstant(irContext, normalizedMaterial, widening.ChannelMax);
if (denominatorId == 0u) {
return Status::SuccessWithoutChange;
}
widenedIt->second.DenominatorId = denominatorId;
if (firstNormalizedImageType == nullptr) firstNormalizedImageType = type;
}
// ...and the declarations have to reach the module in the right ORDER, not
// just exist. See HoistTypeDeclarationsBefore: the type manager appends, and
// the image type that names the new uint32 is already further up.
if (firstNormalizedImageType != nullptr) {
HoistTypeDeclarationsBefore(
irContext, firstNormalizedImageType,
{normalizedMaterial.FloatTypeId, normalizedMaterial.IntTypeId,
normalizedMaterial.UintTypeId, normalizedMaterial.FvecTypeId,
normalizedMaterial.IvecTypeId, normalizedMaterial.UvecTypeId});
}
}
// The two halves of GL 4.6 2.3.5 for a normalized carrier, spelled as SPIR-V.
//
// UNPACK (imageLoad), unsigned: f = c / (2^b - 1)
// UNPACK (imageLoad), signed: f = max(c / (2^(b-1) - 1), -1)
// PACK (imageStore), unsigned: c = round(clamp(f, 0, 1) * (2^b - 1))
// PACK (imageStore), signed: c = round(clamp(f, -1, 1) * (2^(b-1) - 1))
//
// `round` is round-to-NEAREST, and GL leaves the tie direction to the
// implementation ("if two values are equally near, the implementation may choose
// either"). This one always rounds a tie AWAY FROM ZERO, which is a legal choice
// and, unlike GLSL's own round(), a deterministic one - so the boundary cases can
// be pinned by a test rather than described. It is spelled as a truncation of
// x + 0.5*sign(x), because OpConvertFToU/OpConvertFToS truncate toward zero.
//
// A signed code is stored in an UNSIGNED carrier channel, so pack masks it to the
// low sixteen bits (a negative uint32 is out of an rgba16ui channel's range, and
// what a store does with an out-of-range integer is not defined) and unpack
// sign-extends it back with a shift pair.
//
// Both operate on all FOUR channels at once, including the surplus ones a one- or
// two-channel format does not have: the mask shuffle runs on the float side either
// way, so whatever the surplus channels hold is discarded on the way out and
// written as the format's own 0 and 1 on the way in.
auto insertUnpack = [&](Instruction* before, const WidenedImage& widened,
uint32_t rawId) -> uint32_t {
const auto emit = [&](spv::Op opcode, uint32_t typeId,
Instruction::OperandList operands) -> uint32_t {
const uint32_t resultId = irContext->TakeNextId();
if (resultId == 0u) return 0u;
before->InsertBefore(spvtools::MakeUnique<Instruction>(irContext, opcode, typeId, resultId,
Move(operands)));
return resultId;
};
// The raw texel through an OpCopyObject before anything reads it, which costs
// nothing in SPIR-V and is load-bearing in the ESSL: SPIRV-Cross emits a copy
// of a non-opaque value as a real `uvec4 _n = imageLoad(...);` statement,
// where the read's own result is FORWARDED into whatever consumes it. Mesa's
// llvmpipe compiler miscompiles the forwarded form - `vec4(imageLoad(img, c))`
// written straight into an expression comes back as zeroes, and 0xFFFF comes
// back as a NaN, while the identical arithmetic on a named uvec4 is correct.
// Measured with hand-written core-format ESSL (an rgba16ui uimage2D read into
// an rgba32f image2D), so it is the driver rather than anything this pass or
// the emitter does; the copy is the cheapest way to stay out of it, and every
// other driver folds it away.
const uint32_t texelId =
emit(spv::Op::OpCopyObject, normalizedMaterial.UvecTypeId,
{{SPV_OPERAND_TYPE_ID, {rawId}}});
if (texelId == 0u) return 0u;
uint32_t codeId = 0;
if (widened.SignedNormalized) {
const uint32_t asIntId =
emit(spv::Op::OpBitcast, normalizedMaterial.IvecTypeId,
{{SPV_OPERAND_TYPE_ID, {texelId}}});
if (asIntId == 0u) return 0u;
const uint32_t shiftedUpId =
emit(spv::Op::OpShiftLeftLogical, normalizedMaterial.IvecTypeId,
{{SPV_OPERAND_TYPE_ID, {asIntId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.ShiftWidthId}}});
if (shiftedUpId == 0u) return 0u;
const uint32_t signExtendedId =
emit(spv::Op::OpShiftRightArithmetic, normalizedMaterial.IvecTypeId,
{{SPV_OPERAND_TYPE_ID, {shiftedUpId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.ShiftWidthId}}});
if (signExtendedId == 0u) return 0u;
codeId = emit(spv::Op::OpConvertSToF, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {signExtendedId}}});
} else {
codeId = emit(spv::Op::OpConvertUToF, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {texelId}}});
}
if (codeId == 0u) return 0u;
const uint32_t normalizedId =
emit(spv::Op::OpFDiv, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {codeId}}, {SPV_OPERAND_TYPE_ID, {widened.DenominatorId}}});
if (normalizedId == 0u || !widened.SignedNormalized) return normalizedId;
// -2^(b-1) is representable in the code but GL clamps it to -1: the signed
// decode is max(c / (2^(b-1) - 1), -1), not the bare division.
return emit(spv::Op::OpExtInst, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {normalizedMaterial.Glsl450Id}},
{SPV_OPERAND_TYPE_EXTENSION_INSTRUCTION_NUMBER, {kGlslFMax}},
{SPV_OPERAND_TYPE_ID, {normalizedId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.MinusOneId}}});
};
auto insertPack = [&](Instruction* before, const WidenedImage& widened,
uint32_t valueId) -> uint32_t {
const auto emit = [&](spv::Op opcode, uint32_t typeId,
Instruction::OperandList operands) -> uint32_t {
const uint32_t resultId = irContext->TakeNextId();
if (resultId == 0u) return 0u;
before->InsertBefore(spvtools::MakeUnique<Instruction>(irContext, opcode, typeId, resultId,
Move(operands)));
return resultId;
};
const uint32_t lowBoundId =
widened.SignedNormalized ? normalizedMaterial.MinusOneId : normalizedMaterial.ZeroId;
const uint32_t clampedId =
emit(spv::Op::OpExtInst, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {normalizedMaterial.Glsl450Id}},
{SPV_OPERAND_TYPE_EXTENSION_INSTRUCTION_NUMBER, {kGlslFClamp}},
{SPV_OPERAND_TYPE_ID, {valueId}},
{SPV_OPERAND_TYPE_ID, {lowBoundId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.OneId}}});
if (clampedId == 0u) return 0u;
const uint32_t scaledId =
emit(spv::Op::OpFMul, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {clampedId}},
{SPV_OPERAND_TYPE_ID, {widened.DenominatorId}}});
if (scaledId == 0u) return 0u;
uint32_t biasId = normalizedMaterial.HalfId;
if (widened.SignedNormalized) {
// 0.5 * sign(x), so the truncation below rounds a tie away from zero on
// both sides. sign(0) is 0, which leaves an exact zero exactly zero.
const uint32_t signId = emit(spv::Op::OpExtInst, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {normalizedMaterial.Glsl450Id}},
{SPV_OPERAND_TYPE_EXTENSION_INSTRUCTION_NUMBER, {kGlslFSign}},
{SPV_OPERAND_TYPE_ID, {scaledId}}});
if (signId == 0u) return 0u;
biasId = emit(spv::Op::OpFMul, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {signId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.HalfId}}});
if (biasId == 0u) return 0u;
}
const uint32_t roundedId =
emit(spv::Op::OpFAdd, normalizedMaterial.FvecTypeId,
{{SPV_OPERAND_TYPE_ID, {scaledId}}, {SPV_OPERAND_TYPE_ID, {biasId}}});
if (roundedId == 0u) return 0u;
if (!widened.SignedNormalized) {
return emit(spv::Op::OpConvertFToU, normalizedMaterial.UvecTypeId,
{{SPV_OPERAND_TYPE_ID, {roundedId}}});
}
const uint32_t signedCodeId = emit(spv::Op::OpConvertFToS, normalizedMaterial.IvecTypeId,
{{SPV_OPERAND_TYPE_ID, {roundedId}}});
if (signedCodeId == 0u) return 0u;
const uint32_t asUintId = emit(spv::Op::OpBitcast, normalizedMaterial.UvecTypeId,
{{SPV_OPERAND_TYPE_ID, {signedCodeId}}});
if (asUintId == 0u) return 0u;
return emit(spv::Op::OpBitwiseAnd, normalizedMaterial.UvecTypeId,
{{SPV_OPERAND_TYPE_ID, {asUintId}},
{SPV_OPERAND_TYPE_ID, {normalizedMaterial.LowWordMaskId}}});
};
// Masks first, while every image type still carries its ORIGINAL format: the
// rewrite below only touches the format operand, so the accesses' types do not
// move and the order is free either way - but doing it first keeps a failed
// resolve from leaving a half-widened module behind.
for (Instruction* write : writes) {
const WidenedImage* widened = widenedOf(write);
if (widened == nullptr) continue;
const Bool normalized = widened->DenominatorId != 0u;
// A carrier with as many channels as the original (rgb10_a2ui in rgba16ui) has
// no surplus channel to pin, and the shuffle would select (0, 1, 2, 3) from the
// texel - an identity the emitter would still print. Left out entirely, unless
// the texel still has to be PACKED, in which case the store is rewritten
// anyway and only the shuffle is skipped.
if (widened->Channels >= 4 && !normalized) continue;
uint32_t zeroOneId = 0;
uint32_t vec4TypeId = 0;
if (!resolveMaskMaterial(widened->SampledTypeId, zeroOneId, vec4TypeId)) {
return Status::SuccessWithoutChange;
}
const uint32_t texelId = write->GetSingleWordInOperand(kImageWriteTexelOperand);
const Instruction* texel = defUseMgr->GetDef(texelId);
// SPIR-V allows a scalar texel; GLSL's imageStore always passes a gvec4, and a
// shape this has never seen is refused rather than guessed at.
if (texel == nullptr || texel->type_id() != vec4TypeId) {
return Status::SuccessWithoutChange;
}
uint32_t storedId = texelId;
if (widened->Channels < 4) {
const uint32_t maskedId = irContext->TakeNextId();
if (maskedId == 0) return Status::Failure;
Instruction::OperandList shuffleOperands{{SPV_OPERAND_TYPE_ID, {texelId}},
{SPV_OPERAND_TYPE_ID, {zeroOneId}}};
for (const Operand& component : maskComponents(widened->Channels)) {
shuffleOperands.push_back(component);
}
write->InsertBefore(spvtools::MakeUnique<Instruction>(
irContext, spv::Op::OpVectorShuffle, vec4TypeId, maskedId, shuffleOperands));
storedId = maskedId;
}
// The pack goes AFTER the mask, so the carrier's surplus channels are written
// as the codes GL's own 0 and 1 quantise to (0 and the channel maximum) rather
// than as raw zeroes and ones - which is what a later imageLoad, and the
// upload that seeds an untouched level, both have to agree with.
if (normalized) {
storedId = insertPack(write, *widened, storedId);
if (storedId == 0u) return Status::Failure;
}
write->SetInOperand(kImageWriteTexelOperand, {storedId});
}
for (Instruction* read : reads) {
const WidenedImage* widened = widenedOf(read);
if (widened == nullptr) continue;
const Bool normalized = widened->DenominatorId != 0u;
if (widened->Channels >= 4 && !normalized) continue; // see the store loop
uint32_t zeroOneId = 0;
uint32_t vec4TypeId = 0;
if (!resolveMaskMaterial(widened->SampledTypeId, zeroOneId, vec4TypeId)) {
return Status::SuccessWithoutChange;
}
if (read->type_id() != vec4TypeId) {
return Status::SuccessWithoutChange;
}
// The ORIGINAL instruction keeps its result id and becomes the shuffle, and a
// copy of the read is inserted in front of it under a fresh id. That way every
// existing use of the read stays intact without a ReplaceAllUsesWith that
// would also rewrite the shuffle's own operand (the idiom
// EmulateNoPerspectivePass uses for the same reason).
//
// Under a normalized carrier the copy reads a uvec4 rather than the vec4 the
// shader asked for - that is the whole point of the carrier - and the unpack
// in between brings it back. Every extra instruction is inserted in front of
// the original too, so the chain stays in order.
const uint32_t rawReadId = irContext->TakeNextId();
if (rawReadId == 0) return Status::Failure;
Instruction::OperandList readOperands;
for (uint32_t i = 0; i < read->NumInOperands(); ++i) {
readOperands.push_back(read->GetInOperand(i));
}
read->InsertBefore(spvtools::MakeUnique<Instruction>(
irContext, spv::Op::OpImageRead,
normalized ? normalizedMaterial.UvecTypeId : vec4TypeId, rawReadId, readOperands));
uint32_t loadedId = rawReadId;
if (normalized) {
loadedId = insertUnpack(read, *widened, rawReadId);
if (loadedId == 0u) return Status::Failure;
}
// Always a shuffle, even at four channels: it is what carries the ORIGINAL
// result id, which every existing use still names. At four channels the
// selectors are the identity (0, 1, 2, 3), so nothing is substituted.
read->SetOpcode(spv::Op::OpVectorShuffle);
Instruction::OperandList shuffleOperands{{SPV_OPERAND_TYPE_ID, {loadedId}},
{SPV_OPERAND_TYPE_ID, {zeroOneId}}};
for (const Operand& component : maskComponents(widened->Channels)) {
shuffleOperands.push_back(component);
}
read->SetInOperands(Move(shuffleOperands));
}
// The declaration itself, last. For most carriers only the format operand moves:
// the carrier has the same component type as the original by construction, so the
// OpTypeImage's Sampled Type still agrees with it (which is what spirv-val checks)
// and no pointer, array or access-chain type has to be rebuilt.
//
// A NORMALIZED carrier moves the Sampled Type too - float32 to uint32, which is
// what turns an image2D into a uimage2D - and it has to, because spirv-val
// requires the Sampled Type to match the format's component class. Nothing above
// the OpTypeImage has to change with it: the pointer, the variable and every
// OpLoad name the image type by ID, and the id is being mutated in place.
//
// Two image types can COLLIDE here - `layout(rg32f)` and `layout(rgba32f)` in one
// module both become Rgba32f, and so do `layout(rgba16)` image2D and
// `layout(rgba16ui)` uimage2D - and duplicate non-aggregate type declarations are
// invalid SPIR-V. The caller runs spirv-tools' RemoveDuplicates pass immediately
// after this one, which joins them (and cascades to the pointer and array types
// that named them) rather than this pass carrying its own join.
for (Instruction* type : imageTypes) {
const auto widenedIt = widenedByTypeId.find(type->result_id());
if (widenedIt == widenedByTypeId.end()) continue;
// No def-use re-analysis: the Image Format operand is a LITERAL, so no use of
// any id moves, and the masks above already left the manager describing a
// module that has since grown instructions it was never told about. Every
// analysis is dropped below instead.
type->SetInOperand(kImageFormatOperand, {static_cast<uint32_t>(widenedIt->second.Carrier)});
if (widenedIt->second.DenominatorId != 0u) {
type->SetInOperand(kImageSampledTypeOperand, {normalizedMaterial.UintTypeId});
}
}
// StorageImageExtendedFormats is deliberately left declared even though every
// remaining format is now one of the thirteen that need no capability: a
// capability a module no longer exercises is valid SPIR-V, and dropping one is
// only safe after proving no extended format is left ANYWHERE, including in image
// types this pass declined.
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
spvtools::Optimizer::PassToken WidenImageFormatsPass::CreateWidenImageFormatsPass(
const bool onlyFormatsSpirvCrossRefusesToPrint) {
return spvtools::Optimizer::PassToken(
spvtools::MakeUnique<WidenImageFormatsPass>(onlyFormatsSpirvCrossRefusesToPrint));
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL