mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
Create 6 / Flywheel 1.0.6 now renders correctly with both flywheel:instancing and flywheel:indirect on DirectGLES and DirectVulkan (verified in-game on Adreno 830: waterwheels and cogwheels solid, animated, correct pairing, no crashes across all four combinations). - MG_State/MG_Impl: sync explicitly-ranged SSBO bindings of FLUSH_EXPLICIT persistent maps to the backend before compute dispatches. Flywheel writes its scatter-copy descriptors into the staging ring's persistent map and never flushes that span (UB per spec, works on drivers whose maps alias GPU-visible memory); our maps alias the CPU shadow, so the descriptors never reached the GPU: the scatter compute copied nothing (GLES: empty draw commands) or stale garbage (Vulkan: wild indirect commands ending in VK_ERROR_DEVICE_LOST). - MG_Impl/MG_Backend: real glFenceSync objects backed by backend fences (GLES: native ES syncs guarded by context generation and owner thread; Vulkan: buffer-manager frame serials), replacing always-signaled stubs that let Flywheel reclaim staging memory the GPU still reads. - MG_Backend/DirectGLES: compute dispatches now run the same per-program resource sync as draws (uniform-block bindings and sampler units must be re-established through the API because layout(binding) is stripped from transpiled ESSL) and rebind texture units afterwards; the cull shader used to read a stale _FlwFrameUniforms binding and the depth-pyramid downsample sampled a stale unit-0 texture, zeroing the Hi-Z pyramid and occlusion-culling all Flywheel geometry. Image uniforms are excluded from glUniform1i (ES bakes their unit via layout(binding)); image-unit sync is clamped to the device limit; eliminated/SSBO-classified uniform blocks are skipped. - MG_Backend/DirectGLES: gl_BaseInstance in native indirect draws reads the GPU-written command buffer through an injected mg_IndirectParams SSBO view addressed per draw instead of the zero CPU shadow; layout(binding) is preserved for SSBO/image declarations (ES has no API rebinding for them); the ES context ownership claim moved to a global atomic owner thread with an EGL ground-truth check, and deferred buffer op state is mutex-guarded, so ops cannot silently no-op after context migration. - MG_Backend/DirectVulkan: new RebaseInstanceIndexPass rewrites vertex InstanceIndex loads to (InstanceIndex - BaseInstance). glslang's relaxed Vulkan mode aliases gl_InstanceID to InstanceIndex, which includes firstInstance, but GL's gl_InstanceID is zero-based - draws with nonzero baseInstance paired meshes with wrong instance data (cogwheel drawn as a waterwheel, another wheel collapsed invisible). Gated on the shaderDrawParameters device feature. Sampled-read barriers additionally cover the compute stage (the Hi-Z downsample samples the depth attachment from compute), and short uniform-buffer ranges keep the existing zero-padding. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
542 lines
23 KiB
C++
542 lines
23 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VkBufferManager.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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constexpr VmaAllocationCreateFlags kResidentBufferAllocationFlags =
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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constexpr SizeT kLiveResourcePruneThreshold = 256;
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using MG_State::GLState::BackendBufferResource;
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using MG_State::GLState::BufferBackendOps;
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using MG_State::GLState::BufferObject;
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// The manager owned by the active VulkanRenderer; immediate ops route here.
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VkBufferManager* g_activeBufferManager = nullptr;
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void Ops_Respecify(BufferObject& bufferObject) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnRespecify(bufferObject);
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}
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}
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void Ops_SubData(BufferObject& bufferObject, SizeT offset, SizeT size) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnSubData(bufferObject, offset, size);
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}
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}
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void Ops_FlushMappedRange(BufferObject& bufferObject, Range1D range,
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Flags<BufferMappingAccessBit> appAccess) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnFlushMappedRange(bufferObject, range, appAccess);
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}
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}
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void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnResourceDestroyed(std::move(resource));
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}
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// No active manager: the device/allocator is gone or going away and
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// Shutdown() already destroyed the storage; dropping the handle here
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// must not touch Vulkan. VkBufferResource's dtor destroys via VMA only
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// when the allocation is still valid, which Shutdown() cleared.
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}
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const BufferBackendOps g_vulkanBufferBackendOps = {
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.Respecify = Ops_Respecify,
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.SubData = Ops_SubData,
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.FlushMappedRange = Ops_FlushMappedRange,
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.OnDestroy = Ops_OnDestroy,
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};
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} // namespace
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Bool VkBufferManager::Initialize(const VkBufferManagerInitInfo& initInfo) {
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Shutdown();
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MOBILEGL_ASSERT(initInfo.allocator != nullptr, "VkBufferManager::Initialize requires valid allocator");
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MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkBufferManager::Initialize requires non-zero frame count");
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m_initInfo = initInfo;
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m_deferredBufferReleases.resize(initInfo.frameCount);
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m_deferredResourceReleases.resize(initInfo.frameCount);
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m_currentFrameIndex = 0;
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m_frameSerial = 1;
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m_completedSerialFloor = 0;
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if (!InitializeTransientArenas()) {
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return false;
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}
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g_activeBufferManager = this;
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MG_State::GLState::SetBufferBackendOps(&g_vulkanBufferBackendOps);
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return true;
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}
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void VkBufferManager::Shutdown() {
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if (g_activeBufferManager == this) {
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g_activeBufferManager = nullptr;
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if (MG_State::GLState::GetBufferBackendOps() == &g_vulkanBufferBackendOps) {
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MG_State::GLState::SetBufferBackendOps(nullptr);
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}
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}
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m_transientUploadArena.Shutdown();
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DestroyAllDeferredReleases();
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ReleaseAllLiveResources();
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m_copyProvider = nullptr;
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m_initInfo = {};
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m_currentFrameIndex = 0;
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m_frameSerial = 1;
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m_completedSerialFloor = 0;
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}
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Bool VkBufferManager::RecreateTransientArenas(Uint32 frameCount) {
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MOBILEGL_ASSERT(m_initInfo.allocator != nullptr,
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"VkBufferManager::RecreateTransientArenas requires initialized manager");
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MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
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// Callers guarantee the device is idle around arena recreation.
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NotifyDeviceIdle();
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m_transientUploadArena.Shutdown();
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m_initInfo.frameCount = frameCount;
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DestroyAllDeferredReleases();
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m_deferredBufferReleases.resize(frameCount);
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m_deferredResourceReleases.resize(frameCount);
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m_currentFrameIndex = 0;
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return InitializeTransientArenas();
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}
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void VkBufferManager::BeginFrame(Uint32 frameIndex) {
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MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
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"VkBufferManager::BeginFrame frame index out of range");
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m_currentFrameIndex = frameIndex;
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++m_frameSerial;
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CollectDeferredReleases(frameIndex);
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m_transientUploadArena.BeginFrame(frameIndex);
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}
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void VkBufferManager::NotifyDeviceIdle() {
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// Everything submitted so far has completed. Work recorded for the
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// current frame has not been submitted yet, so the current serial
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// remains busy.
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if (m_frameSerial > 0) {
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m_completedSerialFloor = m_frameSerial - 1;
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}
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}
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void VkBufferManager::SetCopyCommandProvider(IBufferCopyCommandProvider* provider) {
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m_copyProvider = provider;
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}
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Uint64 VkBufferManager::GetCompletedSerial() const {
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const Uint64 frameCount = m_initInfo.frameCount > 0 ? m_initInfo.frameCount : 1;
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const Uint64 completed = m_frameSerial > frameCount ? m_frameSerial - frameCount : 0;
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return std::max(completed, m_completedSerialFloor);
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}
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Bool VkBufferManager::IsResourceBusy(const VkBufferResource& resource) const {
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return resource.lastUseSerial > GetCompletedSerial();
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}
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Bool VkBufferManager::UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data,
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VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
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(void)kind;
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return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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}
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Bool VkBufferManager::InitializeTransientArenas() {
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return m_transientUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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}
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VkBufferResource* VkBufferManager::ResourceOf(MG_State::GLState::BufferObject& bufferObject) {
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return static_cast<VkBufferResource*>(bufferObject.GetBackendResource().get());
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}
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SharedPtr<VkBufferResource> VkBufferManager::GetOrCreateResource(
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const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
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auto existing = std::static_pointer_cast<VkBufferResource>(bufferObject->GetBackendResource());
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if (existing) {
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return existing;
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}
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auto resource = MakeShared<VkBufferResource>();
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bufferObject->SetBackendResource(resource);
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TrackLiveResource(resource);
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return resource;
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}
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void VkBufferManager::TrackLiveResource(const SharedPtr<VkBufferResource>& resource) {
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if (m_liveResources.size() >= kLiveResourcePruneThreshold) {
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std::erase_if(m_liveResources, [](const WeakPtr<VkBufferResource>& weak) { return weak.expired(); });
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}
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m_liveResources.push_back(resource);
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}
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void VkBufferManager::ReleaseAllLiveResources() {
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for (auto& weak : m_liveResources) {
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if (auto resource = weak.lock()) {
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resource->buffer.Destroy();
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resource->storageSize = 0;
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resource->usageFlags = 0;
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resource->lastUseSerial = 0;
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resource->pendingFullUpload = true;
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resource->transientSlice = {};
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resource->transientFrameSerial = 0;
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}
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}
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m_liveResources.clear();
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}
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Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
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VkBufferUsageFlags usage) {
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// Staged range copies write resident storage with vkCmdCopyBuffer.
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usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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const Bool created = resource.buffer.Create({
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.allocator = m_initInfo.allocator,
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.size = size,
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.usage = usage,
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.memoryUsage = VMA_MEMORY_USAGE_AUTO,
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.allocationFlags = kResidentBufferAllocationFlags,
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});
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if (!created || resource.buffer.Map() == nullptr) {
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MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
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static_cast<unsigned long long>(size));
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resource.buffer.Destroy();
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resource.storageSize = 0;
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resource.usageFlags = 0;
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return false;
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}
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resource.storageSize = size;
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resource.usageFlags = usage;
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return true;
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}
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Bool VkBufferManager::SwapStorageAndUploadAll(VkBufferResource& resource,
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MG_State::GLState::BufferObject& bufferObject) {
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
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const VkBufferUsageFlags usage = resource.usageFlags;
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DeferRelease(std::move(resource.buffer));
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if (!CreateResidentStorage(resource, size, usage)) {
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resource.pendingFullUpload = true;
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return false;
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}
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if (!resource.buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
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resource.pendingFullUpload = true;
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return false;
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}
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resource.pendingFullUpload = false;
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return true;
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}
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Bool VkBufferManager::StagedRangeCopy(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject,
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SizeT offset, SizeT size) {
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if (!m_copyProvider) {
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return false;
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}
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BufferSlice staging{};
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.GetDataReadOnly()->data() + offset,
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static_cast<VkDeviceSize>(size), 16, staging)) {
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return false;
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}
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VkCommandBuffer commandBuffer = m_copyProvider->AcquireBufferCopyCommandBuffer();
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if (commandBuffer == VK_NULL_HANDLE) {
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return false;
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}
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// Order the copy after every prior read/write of this buffer, both from
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// in-flight frames (submission order) and from commands already recorded
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// in this frame's command buffer.
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VkMemoryBarrier beforeBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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beforeBarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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beforeBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1,
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&beforeBarrier, 0, nullptr, 0, nullptr);
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VkBufferCopy region{};
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region.srcOffset = staging.offset;
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region.dstOffset = static_cast<VkDeviceSize>(offset);
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region.size = static_cast<VkDeviceSize>(size);
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vkCmdCopyBuffer(commandBuffer, staging.buffer, resource.buffer.GetHandle(), 1, ®ion);
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VkMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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afterBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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afterBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1,
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&afterBarrier, 0, nullptr, 0, nullptr);
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resource.lastUseSerial = m_frameSerial;
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return true;
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}
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void VkBufferManager::OnRespecify(MG_State::GLState::BufferObject& bufferObject) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) {
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return; // lazy: AcquireResidentSlice performs a full upload on creation
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}
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// Any cached streaming slice refers to the previous contents.
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resource->transientFrameSerial = 0;
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if (!resource->buffer.IsValid()) {
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return; // streaming-only resource: shadow + serial are enough
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}
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
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if (size == 0) {
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DeferRelease(std::move(resource->buffer));
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resource->storageSize = 0;
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resource->pendingFullUpload = false;
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return;
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}
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if (size != resource->storageSize || IsResourceBusy(*resource)) {
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// Conditional orphan: only swap the storage when the old one is
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// still referenced by the GPU (or no longer fits).
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SwapStorageAndUploadAll(*resource, bufferObject);
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return;
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}
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
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resource->pendingFullUpload = true;
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}
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}
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void VkBufferManager::OnSubData(MG_State::GLState::BufferObject& bufferObject, SizeT offset, SizeT size) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) {
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return;
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}
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resource->transientFrameSerial = 0;
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if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
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return;
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}
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if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
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resource->pendingFullUpload = true;
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return;
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}
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if (!IsResourceBusy(*resource)) {
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
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static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
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MGLOG_E("VkBufferManager::OnSubData: host upload failed");
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resource->pendingFullUpload = true;
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}
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return;
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}
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// Busy partial write: stage + GPU copy preserves GL ordering within the
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// frame and leaves bytes outside the range (possibly GPU-written, e.g.
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// SSBO) intact. Fall back to a storage swap if staging is unavailable.
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if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
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SwapStorageAndUploadAll(*resource, bufferObject);
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}
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}
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void VkBufferManager::OnFlushMappedRange(MG_State::GLState::BufferObject& bufferObject, Range1D range,
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Flags<BufferMappingAccessBit> appAccess) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) {
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return;
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}
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resource->transientFrameSerial = 0;
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if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
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return;
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}
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if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
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resource->pendingFullUpload = true;
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return;
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}
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const SizeT offset = range.start;
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const SizeT size = range.end - range.start;
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// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
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// data the GPU is still reading; honour it with a direct host write.
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if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
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static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
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MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
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resource->pendingFullUpload = true;
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}
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return;
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}
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if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
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SwapStorageAndUploadAll(*resource, bufferObject);
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}
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}
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void VkBufferManager::OnResourceDestroyed(SharedPtr<MG_State::GLState::BackendBufferResource>&& resource) {
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if (!resource) {
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return;
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}
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auto vkResource = std::static_pointer_cast<VkBufferResource>(std::move(resource));
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if (!vkResource->buffer.IsValid()) {
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return;
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}
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if (m_deferredResourceReleases.empty()) {
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vkResource->buffer.Destroy();
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return;
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}
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MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResourceReleases.size(),
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"VkBufferManager::OnResourceDestroyed current frame index out of range");
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// Keep the whole resource alive until this frame slot's fence has been
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// waited, then the storage is destroyed with it.
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m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
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}
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Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
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const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
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BufferSlice& outSlice) {
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const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
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MOBILEGL_ASSERT(requiredUsage != 0, "VkBufferManager::AcquireResidentSlice unsupported buffer kind");
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MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireResidentSlice requires valid buffer object");
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auto resource = GetOrCreateResource(bufferObject);
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bufferObject->SyncPersistentMappedRange();
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
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if (size == 0) {
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MGLOG_E("VkBufferManager::AcquireResidentSlice failed: buffer size is zero");
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return false;
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}
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const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
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((resource->usageFlags & requiredUsage) != requiredUsage) ||
|
|
resource->pendingFullUpload;
|
|
if (needsRecreate) {
|
|
const VkBufferUsageFlags usage = resource->usageFlags | requiredUsage;
|
|
DeferRelease(std::move(resource->buffer));
|
|
if (!CreateResidentStorage(*resource, size, usage)) {
|
|
return false;
|
|
}
|
|
if (!resource->buffer.Upload(bufferObject->GetDataReadOnly()->data(), size, 0)) {
|
|
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
|
|
resource->buffer.Destroy();
|
|
resource->storageSize = 0;
|
|
resource->usageFlags = 0;
|
|
return false;
|
|
}
|
|
resource->pendingFullUpload = false;
|
|
}
|
|
|
|
resource->lastUseSerial = m_frameSerial;
|
|
outSlice = resource->buffer.GetSlice(0, size);
|
|
return true;
|
|
}
|
|
|
|
Bool VkBufferManager::AcquireStreamedSlice(BufferKind kind,
|
|
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
|
BufferSlice& outSlice) {
|
|
(void)kind;
|
|
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireStreamedSlice requires valid buffer object");
|
|
|
|
auto resource = GetOrCreateResource(bufferObject);
|
|
bufferObject->SyncPersistentMappedRange();
|
|
|
|
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
|
if (size == 0) {
|
|
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
|
|
return false;
|
|
}
|
|
|
|
const Uint64 changeSerial = bufferObject->GetChangeSerial();
|
|
if (resource->transientFrameSerial == m_frameSerial && resource->transientChangeSerial == changeSerial &&
|
|
resource->transientSize == size && resource->transientSlice.IsValid()) {
|
|
outSlice = resource->transientSlice;
|
|
return true;
|
|
}
|
|
|
|
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->GetDataReadOnly()->data(), size, 16,
|
|
outSlice)) {
|
|
return false;
|
|
}
|
|
resource->transientSlice = outSlice;
|
|
resource->transientFrameSerial = m_frameSerial;
|
|
resource->transientChangeSerial = changeSerial;
|
|
resource->transientSize = size;
|
|
|
|
// Streaming path is authoritative now; release resident storage so we do
|
|
// not keep a second, stale copy alive (downgrade).
|
|
if (resource->buffer.IsValid()) {
|
|
DeferRelease(std::move(resource->buffer));
|
|
resource->storageSize = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void VkBufferManager::DeferRelease(VkBufferObject&& buffer) {
|
|
if (!buffer.IsValid()) {
|
|
return;
|
|
}
|
|
|
|
if (m_deferredBufferReleases.empty()) {
|
|
buffer.Destroy();
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredBufferReleases.size(),
|
|
"VkBufferManager::DeferRelease current frame index out of range");
|
|
m_deferredBufferReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
|
}
|
|
|
|
void VkBufferManager::CollectDeferredReleases(Uint32 frameIndex) {
|
|
MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
|
|
"VkBufferManager::CollectDeferredReleases frame index out of range");
|
|
m_deferredBufferReleases[frameIndex].clear();
|
|
m_deferredResourceReleases[frameIndex].clear();
|
|
}
|
|
|
|
VkBufferUsageFlags VkBufferManager::GetVkBufferUsage(BufferKind kind) {
|
|
switch (kind) {
|
|
case BufferKind::Vertex:
|
|
case BufferKind::Index:
|
|
// A GL buffer can be rebound between ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER,
|
|
// and may even be used as both within the same draw setup. Keep resident
|
|
// vertex/index buffers compatible with both roles from the start so we
|
|
// never need to recreate a buffer after it has already been bound.
|
|
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
|
case BufferKind::Uniform:
|
|
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
|
case BufferKind::TextureBuffer:
|
|
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
|
|
case BufferKind::ShaderStorage:
|
|
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
|
|
case BufferKind::Indirect:
|
|
return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void VkBufferManager::DestroyAllDeferredReleases() {
|
|
for (auto& releases : m_deferredBufferReleases) {
|
|
for (auto& buffer : releases) {
|
|
buffer.Destroy();
|
|
}
|
|
releases.clear();
|
|
}
|
|
m_deferredBufferReleases.clear();
|
|
for (auto& releases : m_deferredResourceReleases) {
|
|
for (auto& resource : releases) {
|
|
resource->buffer.Destroy();
|
|
}
|
|
releases.clear();
|
|
}
|
|
m_deferredResourceReleases.clear();
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectVulkan
|