Files
MobileGL/docs/Disaggregated/notes/p5e/TASK-fb.md
T
swung0x48 aba329cc53 [Docs] (Disaggregated): P6's plan and contract draft; the working notes move from a local directory into the repository
Two things land together: the plan and contract draft P6 needs before it starts, and the
working notes that until now existed on exactly one machine.

1. P6's plan and contract draft (neither started; not one line of code)

     docs/Disaggregated/P6-SPAWN-PLAN.md      the package plan
     docs/Disaggregated/P6-CONTRACT-DRAFT.md  the contract draft (moves to
                                              MG_Remote/CONTRACT-P6.md when c6 lands)

   The three findings that mattered, all written into the documents:

   a. P6 is SMALLER than its roadmap cell suggests. The transport primitives are already in
      the tree and already tested: SocketDoorbell including hangup detection and the two
      lost-wakeup fences (Doorbell.cpp:211-360, four cases in FdPassingTest), SCM_RIGHTS fd
      passing, ShmSegment::Adopt, and the SurfaceOp / WindowKind schema already defined in
      protocol.fbs. inproc uses a real second shm mapping rather than an alias, and
      SessionRings.h:22-28 says that was done so today is not the first time it runs. P6 is
      assembly plus a control plane plus a process, not "write a socket transport".

   b. The evidence for "P6 is only a transport swap" has EXPIRED. It was bought by P5c, whose
      audit found 59 direct memory accesses in a tree that already looked clean. P5e changed
      the tree again. So the first package, a6, is a read-only audit that writes no code, and
      every contract row that depends on it is marked PENDING a6 rather than decided in
      advance.

   c. P6 does not get a game running on the phone. ANativeWindow* is meaningless in the child,
      and protocol.fbs:186-196's own comment says Android transfers the window out of band -
      that band is P12. P6 lands pbuffer / surfaceless / offscreen, which is what HeadlessGL,
      the split-equivalent lane and trace replay need, and which is exactly what P6's own exit
      gate measures. A real window reaching the server is a named refusal. This gets its own
      section because "P6 is done" would otherwise read as "the game runs now".

   The contract adds rule G: a role may not name a process-local handle. It extends P5c's
   rule E (a role may not name the other role's memory) from memory to identity - EGLDisplay /
   EGLSurface / EGLContext / ANativeWindow* / fd number / pid / mapped address either cross as
   a token this contract defines or they do not cross, and a descriptor crosses only through
   SCM_RIGHTS, where the kernel renumbers it.

   What P5e left for P6 gets its own section. The latch semantics are already designed
   (ARCHITECTURE.md:504) and are copied unchanged. What is new is that after run-ahead the
   client no longer waits while the peer process can DIE: the client holds records that were
   published and will never be applied, and Android's freezer suspends the child without
   closing anything. So slow and dead must be distinguishable WITHOUT a timeout threshold.
   That is P6's only new design; everything else is carriage. It shares a predicate with E1's
   outstanding re-specification (ID-122), and the two should be designed together.

   Two gates carried over from P5e's lessons: G2 requires integration-spawn's test-name set to
   match integration-split's name for name, because a differing set means the lane is quietly
   running less; and the arm-proof gate requires every entry to record the child pid and
   transport=spawn in its OWN private log - ID-124 established that this kind of false green
   really happens, and a spawn lane that actually ran monolith would pass every other gate.
   S2's shape must be settled before it is written, and the document says why: E1 is the
   cautionary case.

2. The working notes move into the repository (docs/Disaggregated/notes/, 415 .md files)

   ROADMAP / CURRENT_STAGE_PROGRESS / MEASUREMENTS cite ruling numbers, audit line numbers and
   the provenance of gate figures from ~/w7/notes/, a directory that exists on one machine and
   is under no version control. A record cited hundreds of times that lives only locally is not
   a record, so it moves in whole, with its directory structure intact.

   Only .md moves. Scripts, run logs, census and gate result JSON, patches, APKs and nm dumps
   stay where they are: they are evidence DATA rather than documents - large, regenerated per
   run, and mostly carrying absolute paths and device serials that mean something only on the
   machine that produced them. The mapping and this split are written in
   docs/Disaggregated/notes/README.md.

   Two exceptions are recorded there too: P6's BRIEF has been promoted to a first-class
   document and keeps no copy under notes/, so the two cannot drift apart; and recovered/ holds
   material salvaged from failed workflow runs, which may duplicate the like-named phase
   directories and is kept because a few of those were the only complete version at the time.

   CI's citation lint takes docs/Disaggregated/*.md only (non-recursive), and notes/ is
   deliberately outside it: those notes' file:line citations were written against their own
   code heads, and resolving them against today's HEAD would fail wholesale - which is not an
   error, it is their correct state as a historical record. To check one, use the revision it
   declares (--rev).

3. Inconsistencies fixed in passing

   - README.md's status line still said P5e was in progress while the stage table already said
     closed.
   - CURRENT_STAGE_PROGRESS's next-step item 1 still listed the exit gate as pending, though
     (a) and (b) were run in the previous commit; rewritten to closed plus the one item that
     actually remains (E1).
   - ROADMAP's P6 row still had the pre-phase plan in three of its cells; it now carries the
     package order, the scope boundary and the two new gates.

Checked with check_doc_citations.py: 125 citations across docs/Disaggregated/*.md, 0 problems.
2026-09-18 23:31:39 -04:00

4.6 KiB

Package fb — framebuffers, attachments, images, blit from records (P5e wave 2)

Read in this order, all of it: PACKAGE-PREAMBLE-P5E.md, INTEGRATOR-DECISIONS-P5E.md (ID-86, ID-94 are yours), BRIEF-P5E.md (§0, §1, §2 "fb", §5, §6 rulings 7, 15, 16), CONTRACT-P5E.md §5.4, your scout report scout-S3.md (all of it), and the framebuffer / image rows of kimi-audit.md (rows 68-90) — report per row: retired / left barriered / not found. Notes: //wsl.localhost/Arch/home/swung/w7/notes/p5e/.

Your slug is fb; your tree is ~/w7/p5e-fb (branch p5e/fb, based on the landed id head, built). You CALL tx2's SyncTextureToBackendByHandle / SyncMipmapsToBackendByHandle (declared by c0e with asserting bodies; tx2 writes them in parallel) — code against the declarations and say so in the report; the integrator resolves the order at landing.

What "done" means for this family

The FBO and RBO twins resolve from the record (st.BoundFramebuffer[t] → FramebufferRecords[handle]), never from the binding slot or the frontend object; the draw-FBO and read-FBO attachment lists are keyed by {record.Fbo, ContentHash} with surface handles instead of borrowed attachment SharedPtr slots — this is the one unconditional per-draw live read of your family, so it is the package's core; SyncAttachmentSurface takes an MGPSurface, not a frontend attachment; the named blit resolves both endpoints from the two records; images come from BoundShaderImages[] with Access DECODED (ruling 16 / ID-94: the client already encodes it, the server comment is stale) and the sweep gate reads applier serials (ruling 7 / ID-86: ShaderImagesSerial, TextureShutterSerial, ContextSerial, g_backendContextGeneration — keep the window/high-water union); MarkWritableImageBufferTexturesGpuWritten is deleted under a transport (one edit paired with sb's deletion of the backend GPU-write marks — coordinate in the reports).

Scope

DirectGLES.cpp: the doors, the list keys, SyncReadFramebufferTextureAttachments, the draw-FBO list, the image block (SyncImageTextureBinding(const MGPImageView&), ResolveShaderImageRecord deleted, the sweep gate), SyncCurrentFBO*, BindCurrentFBO / SyncAndBind* / ForceBindCurrentFBO, Clear's FBO lines, both blit arms, the detach walk + the new reverse index, SyncRenderbufferObjectToBackend by handle. Managers.cpp / Managers.h: the FBO/RBO twin bodies, the reverse index (texture → FBO slots) tx2 needs for detach. Tests: MG_Test/Pipe/FramebufferEmitTest.cpp (the server twin of the existing client case), MG_Test/Pipe/ImageEmitTest.cpp (the access constants pinned on BOTH sides), and a new default-framebuffer-resize re-emit case (your scout verified the resize does re-emit — pin it).

Rulings that bind you

  • ID-94 / ruling 16: MGPImageView::Access IS encoded client-side; move the decode to MGPipeValueTypes.h (c0e landed the enum) and delete the stale server comment.
  • ID-86 / ruling 7: the sweep gate is the four applier/backend serials, never a backend re-mint counter; keep the union of the record window with the image-unit high-water mark.
  • Your scout's open question on SyncReadFramebufferTextureAttachments being ungated on the framebuffer subsystem bit: its retirement changes behaviour in BOTH arms of the object A/B — name the delta in the report and re-baseline that A/B rather than hiding it.
  • The renderbuffer cross-check that runs a client-allocator HandleOf on the apply thread under split: fix it as part of this package and say whether it was a latent correctness bug.

Red-once (execute, revert, quote)

  1. SyncAttachmentSurface takes the frontend attachment again → strict names Fatal{UnmigratedPipeInput, "GetFramebufferBindingSlot"} on SnormAttachmentScenario.
  2. The draw-FBO list key back to the pointer compare → the id guard's Fatal{RoleViolation, "MGPipeSlots"} (id's hook forces "unbarriered").
  3. Map the image Access 1↔2 → FormatlessImageBakeScenario / ImageLoadStoreSsoScenario red plus the unit case.
  4. The named blit back on the frontend objects → CopyImageLayeredScenario, LayeredAttachmentShapeScenario.
  5. Keep the per-point version memo as a second gate → CrossFrameBufferScenario / the P4a seam scenario must stay green WITHOUT it.

Gate

build, unit, isplit, gens; strict (record the markers that disappeared); one on the FBO, blit and image scenarios you touch; the seam greps your scout listed must come back silent. Say explicitly whether a blit is still barriered after your change (your scout argued it need not be — the contract's predicate decides, and ra owns the flip).