mirror of
https://github.com/MobileGL-Dev/MobileGL
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27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
// MobileGL - MobileGL/GlobalObjects.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "Config.h"
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namespace MobileGL {
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namespace MG_Config {
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BackendType ActiveBackendType;
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} // namespace MG_Config
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namespace MG_Backend {
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// Leak-at-exit storage: the UniquePtr itself lives on the heap and is
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// never destroyed by the runtime, so process exit runs no backend
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// destructors (static destruction order across TUs is undefined).
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// Deterministic teardown happens inside the EGL lifecycle instead:
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// the last eglTerminate calls MobileGL::Destroy(), which .reset()s
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// these singletons while the process is still healthy.
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UniquePtr<BackendObject>& pActiveBackendObject = *new UniquePtr<BackendObject>();
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GlobalBackendFunctionsTable gBackendFunctionsTable;
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} // namespace MG_Backend
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} // namespace MobileGL
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