mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
1587 lines
95 KiB
C++
1587 lines
95 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject_DirectGLES.h"
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#include "MG_Backend/BackendObject.h"
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#include "MG_Backend/BackendObjects.h"
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Backend/DirectGLES/Utils.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <MG_Util/Classifiers/TextureEnumClassifier.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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#include <MG_Util/Async/ShaderCompilePool.h>
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#include <Config.h>
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#include <algorithm>
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#include <cmath>
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#include <format>
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namespace MobileGL::MG_Backend::DirectGLES {
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namespace {
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Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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(void)dpy;
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return draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
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}
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void ClearGLErrors(const MG_External::GLESFunctionsTable& gl) {
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if (!gl.glGetError) return;
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while (gl.glGetError() != GL_NO_ERROR) {}
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}
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Bool CheckNoGLError(const MG_External::GLESFunctionsTable& gl) {
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return !gl.glGetError || gl.glGetError() == GL_NO_ERROR;
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}
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GLenum GetTextureBindingQuery(TextureTarget target) {
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switch (target) {
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case TextureTarget::Texture2D:
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return GL_TEXTURE_BINDING_2D;
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case TextureTarget::Texture3D:
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return GL_TEXTURE_BINDING_3D;
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case TextureTarget::TextureCubeMap:
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return GL_TEXTURE_BINDING_CUBE_MAP;
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case TextureTarget::Texture2DArray:
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return GL_TEXTURE_BINDING_2D_ARRAY;
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case TextureTarget::TextureCubeMapArray:
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return GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
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case TextureTarget::Texture2DMultisample:
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return GL_TEXTURE_BINDING_2D_MULTISAMPLE;
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case TextureTarget::Texture2DMultisampleArray:
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return GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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Bool IsGLESProbeTextureTarget(TextureTarget target) {
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switch (target) {
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case TextureTarget::Texture2D:
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case TextureTarget::Texture3D:
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case TextureTarget::TextureCubeMap:
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case TextureTarget::Texture2DArray:
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case TextureTarget::TextureCubeMapArray:
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case TextureTarget::Texture2DMultisample:
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case TextureTarget::Texture2DMultisampleArray:
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return true;
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default:
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return false;
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}
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}
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Bool IsGLESProbeMultisampleTarget(TextureTarget target) {
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return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray;
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}
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GLenum GetFramebufferAttachment(TextureInternalFormat format) {
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const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(format);
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const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(format);
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if (isDepth && isStencil) return GL_DEPTH_STENCIL_ATTACHMENT;
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if (isDepth) return GL_DEPTH_ATTACHMENT;
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if (isStencil) return GL_STENCIL_ATTACHMENT;
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return GL_COLOR_ATTACHMENT0;
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}
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FormatCapabilityFlags GetAttachmentCaps(TextureInternalFormat format) {
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FormatCapabilityFlags caps = FormatCapability::FramebufferRenderable;
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const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(format);
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const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(format);
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if (!isDepth && !isStencil) {
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caps |= FormatCapability::ColorAttachment;
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}
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if (isDepth) {
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caps |= FormatCapability::DepthAttachment;
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}
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if (isStencil) {
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caps |= FormatCapability::StencilAttachment;
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}
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return caps;
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}
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Bool IsDepthOnlyFormat(TextureInternalFormat format) {
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return MG_Util::IsDepthFormatInternalFormat(format) && !MG_Util::IsStencilFormatInternalFormat(format);
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}
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Bool IsFilterableFormat(TextureInternalFormat format) {
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const GLenum glFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(format);
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GLenum normalizedInternalFormat = glFormat;
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GLenum imageFormat = GL_RGBA;
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GLenum imageType = GL_UNSIGNED_BYTE;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None,
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&normalizedInternalFormat, &imageFormat, &imageType);
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return imageFormat != GL_RED_INTEGER && imageFormat != GL_RG_INTEGER && imageFormat != GL_RGB_INTEGER &&
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imageFormat != GL_RGBA_INTEGER && !MG_Util::IsDepthFormatInternalFormat(format) &&
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!MG_Util::IsStencilFormatInternalFormat(format);
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}
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FormatCapabilityFlags GetTextureFeatureCaps(TextureInternalFormat format, TextureTarget target) {
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FormatCapabilityFlags caps = FormatCapability::Creatable | FormatCapability::Sampled;
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if (IsFilterableFormat(format)) {
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caps |= FormatCapability::LinearFilter;
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}
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if (!IsGLESProbeMultisampleTarget(target) && !MG_Util::IsStencilFormatInternalFormat(format)) {
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caps |= FormatCapability::GenerateMipmap;
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}
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if (IsDepthOnlyFormat(format)) {
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caps |= FormatCapability::TextureShadow;
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}
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if (IsGLESProbeMultisampleTarget(target)) {
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caps |= FormatCapability::MultisampleTexture;
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}
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return caps;
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}
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FormatCapabilityFlags GetRenderbufferFeatureCaps(TextureInternalFormat format) {
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return FormatCapabilityFlags(FormatCapability::Creatable) | GetAttachmentCaps(format) |
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FormatCapability::MultisampleRenderbuffer;
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}
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struct GLESProbeFormatInfo {
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GLenum InternalFormat = GL_UNKNOWN_MGL;
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GLenum ImageFormat = GL_RGBA;
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GLenum ImageType = GL_UNSIGNED_BYTE;
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String Reason;
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};
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GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) {
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GLESProbeFormatInfo info;
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info.InternalFormat = requestedInternalFormat;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat,
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PixelFormatNormalizeOptionBit::None, nullptr,
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&info.ImageFormat, &info.ImageType);
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return info;
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}
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Flags<PixelFormatNormalizeOptionBit> GetForcedPixelFormatNormalizeOptions(
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const MG_External::GLESCapabilities& capabilities) {
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Flags<PixelFormatNormalizeOptionBit> options;
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if (capabilities.IsAngleRenderer) {
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options |= PixelFormatNormalizeOptionBit::NoRgb16;
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options |= PixelFormatNormalizeOptionBit::NoSnorm16;
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options |= PixelFormatNormalizeOptionBit::NoSnorm8;
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}
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return options;
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}
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Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions(
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const MG_External::GLESCapabilities& capabilities) {
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Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
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options |= PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
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options |= PixelFormatNormalizeOptionBit::NoRGB16Snorm;
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if (!capabilities.SupportsNorm16Texture) {
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options |= PixelFormatNormalizeOptionBit::NoNorm16;
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}
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return options;
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}
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String BuildPixelFormatFallbackReason(Flags<PixelFormatNormalizeOptionBit> options, Bool forced) {
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Vector<String> reasons;
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if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
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reasons.push_back("EXT_texture_norm16 not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoRgb16) {
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reasons.push_back(forced ? "RGB16 fallback forced by backend policy"
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: "RGB16 native path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoSnorm16) {
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reasons.push_back(forced ? "SNORM16 fallback forced by backend policy"
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: "SNORM16 native path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoSnorm8) {
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reasons.push_back(forced ? "SNORM8 fallback forced by backend policy"
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: "SNORM8 native path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoRGBA8Snorm) {
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reasons.push_back(forced ? "RGBA8_SNORM fallback forced by backend policy"
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: "RGBA8_SNORM render target path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoRGB16Snorm) {
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reasons.push_back(forced ? "RGB16_SNORM fallback forced by backend policy"
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: "RGB16_SNORM render target path is not supported");
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}
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if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) {
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reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES");
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}
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if (options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget) {
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reasons.push_back("no colour-renderable three-channel format on OpenGL ES");
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}
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// A format is either 8- or 16-bit signed normalized, so at most one of the two ever
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// survives GetApplicablePixelFormatNormalizeOptions and the reason is not duplicated.
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if ((options & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget) ||
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(options & PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget)) {
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reasons.push_back("EXT_render_snorm not supported");
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}
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String reason;
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for (SizeT i = 0; i < reasons.size(); ++i) {
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if (i != 0) reason += "; ";
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reason += reasons[i];
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}
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return reason.empty() ? "Native format probe failed" : reason;
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}
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String ConvertFallbackInternalFormatToString(GLenum internalFormat) {
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const TextureInternalFormat logicalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
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if (logicalFormat != TextureInternalFormat::Unknown) {
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return MG_Util::ConvertTextureInternalFormatToString(logicalFormat);
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}
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return MG_Util::ConvertGLEnumToString(internalFormat);
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}
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void LogGLESFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex,
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const GLESProbeFormatInfo& fallbackInfo) {
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MGLOG_D("Caveat: %s %s not fully supported. Reason: %s. Fallback: %s",
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GetFormatCapabilityTargetName(targetIndex).c_str(),
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MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(), fallbackInfo.Reason.c_str(),
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ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str());
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}
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Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat, Flags<PixelFormatNormalizeOptionBit> options,
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Bool forced, GLESProbeFormatInfo& outInfo) {
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const Flags<PixelFormatNormalizeOptionBit> applicableOptions =
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MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
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options);
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if (!applicableOptions) {
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return false;
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}
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat, applicableOptions,
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&outInfo.InternalFormat, &outInfo.ImageFormat,
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&outInfo.ImageType);
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outInfo.Reason = BuildPixelFormatFallbackReason(applicableOptions, forced);
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return outInfo.InternalFormat != GL_UNKNOWN_MGL;
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}
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FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat, TextureTarget target,
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Bool renderable) {
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FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
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if (renderable) {
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caps |= GetAttachmentCaps(logicalFormat);
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if (target == TextureTarget::Texture3D || target == TextureTarget::Texture2DArray ||
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target == TextureTarget::TextureCubeMapArray ||
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target == TextureTarget::Texture2DMultisampleArray) {
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caps |= FormatCapability::FramebufferLayered;
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}
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}
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return caps;
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}
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void AddFullFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
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FormatCapabilityFlags caps) {
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cache.FullCaps[targetIndex][formatIndex] |= caps;
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}
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Bool AddCaveatFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
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FormatCapabilityFlags caps) {
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Bool added = false;
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for (FormatCapability capability : kReportedFormatCapabilities) {
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if (HasFormatCapability(caps, capability) &&
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!HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], capability)) {
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cache.CaveatCaps[targetIndex][formatIndex] |= capability;
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added = true;
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}
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}
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return added;
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}
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Int GetGLESFormatMaxSamples(const MG_External::GLESCapabilities& capabilities,
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TextureInternalFormat logicalFormat, GLenum imageFormat) {
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const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
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const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
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const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
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imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
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if (isDepth || isStencil) {
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return capabilities.MaxDepthTextureSamples;
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}
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if (isInteger) {
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return capabilities.MaxIntegerSamples;
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}
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return capabilities.MaxColorTextureSamples;
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}
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// The RENDERBUFFER twin, and it is a different set of pnames on purpose.
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// GL_MAX_{COLOR,DEPTH}_TEXTURE_SAMPLES bound multisample TEXTURES; a renderbuffer is
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// bounded by GL_MAX_SAMPLES (GL 4.6 core 9.2.4), with GL_MAX_INTEGER_SAMPLES for the
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// integer formats. Using the texture ceilings here - which is what the renderbuffer probe
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// did - is not merely untidy: the two texture pnames are ES 3.1 state, so on an ES 3.0
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// context the loader's rejected-probe clamp leaves them at 1 (see the multisample clamps
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// in the GLES loader) and the walk below would never run past one sample, recording {1}
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// for EVERY colour format while GL_MAX_SAMPLES - ES 3.0 core, so genuinely answered -
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// reports 4. Once the frontend validates against this list, that would reject every
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// multisample renderbuffer on such a context.
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Int GetGLESRenderbufferFormatMaxSamples(const MG_External::GLESCapabilities& capabilities,
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GLenum imageFormat) {
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const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
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imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
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return isInteger ? capabilities.MaxIntegerSamples : capabilities.MaxSamples;
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}
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Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl, TextureTarget target,
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GLuint texture, TextureInternalFormat format) {
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GLuint framebuffer = 0;
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GLint prevFramebuffer = 0;
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glCheckFramebufferStatus ||
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!gl.glDeleteFramebuffers) {
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return false;
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}
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gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
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gl.glGenFramebuffers(1, &framebuffer);
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gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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const GLenum attachment = GetFramebufferAttachment(format);
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switch (target) {
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case TextureTarget::Texture2D:
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gl.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture, 0);
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break;
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case TextureTarget::TextureCubeMap:
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gl.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texture, 0);
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break;
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray:
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case TextureTarget::TextureCubeMapArray:
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case TextureTarget::Texture2DMultisampleArray:
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if (!gl.glFramebufferTextureLayer) {
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gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
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gl.glDeleteFramebuffers(1, &framebuffer);
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return false;
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}
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gl.glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, 0, 0);
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break;
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case TextureTarget::Texture2DMultisample:
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gl.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D_MULTISAMPLE, texture, 0);
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break;
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default:
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gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
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gl.glDeleteFramebuffers(1, &framebuffer);
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return false;
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}
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const Bool complete = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
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gl.glDeleteFramebuffers(1, &framebuffer);
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return complete;
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}
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// Whether the driver renders to a framebuffer whose depth and stencil come from
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// two different renderbuffers. GL only requires support when both attachments are
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// the same image, and ES drivers commonly answer GL_FRAMEBUFFER_UNSUPPORTED here;
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// reporting COMPLETE from the frontend and then rendering into a framebuffer the
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// driver refuses leaves the results silently empty.
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Bool ProbeDistinctDepthStencilAttachments(const MG_External::GLESFunctionsTable& gl) {
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
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!gl.glCheckFramebufferStatus || !gl.glDeleteFramebuffers || !gl.glGenRenderbuffers ||
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!gl.glBindRenderbuffer || !gl.glRenderbufferStorage || !gl.glDeleteRenderbuffers) {
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return true;
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}
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GLint prevFramebuffer = 0, prevRenderbuffer = 0;
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gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
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gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
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GLuint framebuffer = 0;
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GLuint renderbuffers[2] = {0, 0};
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gl.glGenFramebuffers(1, &framebuffer);
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gl.glGenRenderbuffers(2, renderbuffers);
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gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]);
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gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4);
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gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]);
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gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 4, 4);
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gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[0]);
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gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[1]);
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const Bool supported = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
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gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
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gl.glDeleteFramebuffers(1, &framebuffer);
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gl.glDeleteRenderbuffers(2, renderbuffers);
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return supported;
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}
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Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLuint renderbuffer,
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TextureInternalFormat format) {
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GLuint framebuffer = 0;
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GLint prevFramebuffer = 0;
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
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!gl.glCheckFramebufferStatus || !gl.glDeleteFramebuffers) {
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return false;
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}
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gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
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gl.glGenFramebuffers(1, &framebuffer);
|
|
gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
|
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GetFramebufferAttachment(format), GL_RENDERBUFFER,
|
|
renderbuffer);
|
|
const Bool complete = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
|
|
gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
|
|
gl.glDeleteFramebuffers(1, &framebuffer);
|
|
return complete;
|
|
}
|
|
|
|
// `samples` only reaches the multisample targets; every other target ignores it. The
|
|
// descending sample walk (ProbeTextureSampleCounts) reuses this whole routine rather than
|
|
// repeating the gen/bind/completeness/delete dance.
|
|
Bool ProbeTexture(const MG_External::GLESFunctionsTable& gl, TextureTarget target, GLenum internalFormat,
|
|
GLenum imageFormat, GLenum imageType, TextureInternalFormat logicalFormat,
|
|
Bool* outRenderable, Int samples = 1) {
|
|
if (!IsGLESProbeTextureTarget(target) || !gl.glGenTextures || !gl.glBindTexture || !gl.glDeleteTextures) {
|
|
return false;
|
|
}
|
|
|
|
const GLenum glTarget = MG_Util::ConvertTextureTargetToGLEnum(target);
|
|
const GLenum bindingQuery = GetTextureBindingQuery(target);
|
|
if (glTarget == GL_UNKNOWN_MGL || bindingQuery == GL_UNKNOWN_MGL) {
|
|
return false;
|
|
}
|
|
|
|
GLint previousBinding = 0;
|
|
gl.glGetIntegerv(bindingQuery, &previousBinding);
|
|
GLuint texture = 0;
|
|
gl.glGenTextures(1, &texture);
|
|
gl.glBindTexture(glTarget, texture);
|
|
ClearGLErrors(gl);
|
|
|
|
const Bool isMultisample = IsGLESProbeMultisampleTarget(target);
|
|
if (isMultisample) {
|
|
const auto probeSamples = static_cast<GLsizei>(std::max(samples, 1));
|
|
if (target == TextureTarget::Texture2DMultisample && gl.glTexStorage2DMultisample) {
|
|
gl.glTexStorage2DMultisample(glTarget, probeSamples, internalFormat, 1, 1, GL_TRUE);
|
|
} else if (target == TextureTarget::Texture2DMultisampleArray && gl.glTexStorage3DMultisample) {
|
|
gl.glTexStorage3DMultisample(glTarget, probeSamples, internalFormat, 1, 1, 1, GL_TRUE);
|
|
} else {
|
|
gl.glBindTexture(glTarget, static_cast<GLuint>(previousBinding));
|
|
gl.glDeleteTextures(1, &texture);
|
|
return false;
|
|
}
|
|
} else {
|
|
if (gl.glTexParameteri) {
|
|
gl.glTexParameteri(glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl.glTexParameteri(glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
switch (target) {
|
|
case TextureTarget::Texture2D:
|
|
gl.glTexImage2D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 0, imageFormat, imageType,
|
|
nullptr);
|
|
break;
|
|
case TextureTarget::TextureCubeMap:
|
|
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face) {
|
|
gl.glTexImage2D(face, 0, static_cast<GLint>(internalFormat), 2, 2, 0, imageFormat, imageType,
|
|
nullptr);
|
|
}
|
|
break;
|
|
case TextureTarget::Texture3D:
|
|
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat, imageType,
|
|
nullptr);
|
|
break;
|
|
case TextureTarget::Texture2DArray:
|
|
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat, imageType,
|
|
nullptr);
|
|
break;
|
|
case TextureTarget::TextureCubeMapArray:
|
|
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat, imageType,
|
|
nullptr);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const Bool created = CheckNoGLError(gl);
|
|
Bool renderable = false;
|
|
if (created) {
|
|
renderable = ProbeFramebufferCompletenessForTexture(gl, target, texture, logicalFormat);
|
|
}
|
|
if (outRenderable) {
|
|
*outRenderable = renderable;
|
|
}
|
|
gl.glBindTexture(glTarget, static_cast<GLuint>(previousBinding));
|
|
gl.glDeleteTextures(1, &texture);
|
|
ClearGLErrors(gl);
|
|
return created;
|
|
}
|
|
|
|
Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
|
|
TextureInternalFormat logicalFormat, Bool multisample, Int samples) {
|
|
if (!gl.glGenRenderbuffers || !gl.glBindRenderbuffer || !gl.glDeleteRenderbuffers) {
|
|
return false;
|
|
}
|
|
|
|
GLint prevRenderbuffer = 0;
|
|
gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
|
|
GLuint renderbuffer = 0;
|
|
gl.glGenRenderbuffers(1, &renderbuffer);
|
|
gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
|
ClearGLErrors(gl);
|
|
if (multisample) {
|
|
if (!gl.glRenderbufferStorageMultisample) {
|
|
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
|
|
gl.glDeleteRenderbuffers(1, &renderbuffer);
|
|
return false;
|
|
}
|
|
gl.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, 1, 1);
|
|
} else {
|
|
gl.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1);
|
|
}
|
|
const Bool created = CheckNoGLError(gl);
|
|
const Bool complete =
|
|
created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
|
|
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
|
|
gl.glDeleteRenderbuffers(1, &renderbuffer);
|
|
ClearGLErrors(gl);
|
|
return complete;
|
|
}
|
|
|
|
Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
|
|
TextureInternalFormat logicalFormat, Int maxSamples) {
|
|
Vector<Int> sampleCounts;
|
|
for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
|
|
if (ProbeRenderbuffer(gl, internalFormat, logicalFormat, true, samples)) {
|
|
sampleCounts.push_back(samples);
|
|
}
|
|
}
|
|
sampleCounts.push_back(1);
|
|
return sampleCounts;
|
|
}
|
|
|
|
// The multisample TEXTURE twin of ProbeRenderbufferSampleCounts. It used to be a
|
|
// hardcoded {1}, which made glGetInternalformativ(GL_SAMPLES) claim a one-sample maximum
|
|
// for every format on the multisample targets even where glTexImage2DMultisample happily
|
|
// accepts four - GL 4.6 core 8.8 makes that query the definition of the maximum, so the
|
|
// two answers cannot both be right. Completeness is required at every count, exactly as
|
|
// the renderbuffer walk requires it; the caller only reaches here once the one-sample
|
|
// probe has already succeeded, so 1 terminates the list without being re-probed.
|
|
Vector<Int> ProbeTextureSampleCounts(const MG_External::GLESFunctionsTable& gl, TextureTarget target,
|
|
GLenum internalFormat, GLenum imageFormat, GLenum imageType,
|
|
TextureInternalFormat logicalFormat, Int maxSamples) {
|
|
Vector<Int> sampleCounts;
|
|
for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
|
|
Bool renderable = false;
|
|
const Bool created = ProbeTexture(gl, target, internalFormat, imageFormat, imageType, logicalFormat,
|
|
&renderable, samples);
|
|
if (created && renderable) {
|
|
sampleCounts.push_back(samples);
|
|
}
|
|
}
|
|
sampleCounts.push_back(1);
|
|
return sampleCounts;
|
|
}
|
|
|
|
void PopulateFormatCapabilitiesImpl(const MG_External::GLESFunctionsTable& gl,
|
|
const MG_External::GLESCapabilities& capabilities,
|
|
FormatCapabilityCache& cache) {
|
|
cache.Clear();
|
|
const Flags<PixelFormatNormalizeOptionBit> forcedOptions =
|
|
GetForcedPixelFormatNormalizeOptions(capabilities);
|
|
const Flags<PixelFormatNormalizeOptionBit> driverOptions =
|
|
GetDriverPixelFormatNormalizeOptions(capabilities);
|
|
|
|
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
|
const auto logicalFormat = static_cast<TextureInternalFormat>(formatIndex);
|
|
GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(logicalFormat);
|
|
if (requestedInternalFormat == GL_UNKNOWN_MGL) {
|
|
continue;
|
|
}
|
|
|
|
const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat);
|
|
GLESProbeFormatInfo outerFallbackInfo;
|
|
const Bool outerHasForcedFallback =
|
|
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, true, outerFallbackInfo);
|
|
if (!outerHasForcedFallback) {
|
|
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, false, outerFallbackInfo);
|
|
}
|
|
|
|
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
|
|
const auto target = static_cast<TextureTarget>(targetIndex);
|
|
// Colour-attachable targets need a colour-renderable fallback; the ordinary
|
|
// fallback for a three-channel format is another three-channel one, which ES
|
|
// accepts as a texture but never as an attachment. Recompute the fallback per
|
|
// target so those formats get widened where the target demands it.
|
|
const Flags<PixelFormatNormalizeOptionBit> renderTargetOptions =
|
|
TextureImpl::GetRenderTargetNormalizeOptions(capabilities, targetIndex);
|
|
// Multisample storage has no three-channel form on ES at all, so its widening
|
|
// is unconditional and skips the native probe (which cannot succeed). Every
|
|
// other target keeps the widening on the DRIVER branch, behind the native
|
|
// probe: `shouldProbeFallback = !nativeCreated || !nativeRenderable` below is
|
|
// what makes the substitution conditional on the driver actually refusing, so
|
|
// a driver that does render to a three-channel image keeps allocating it byte
|
|
// for byte. That is a per-format runtime answer, NOT a desktop-vs-device
|
|
// split: llvmpipe renders to GL_RGB16F but refuses GL_RGB8_SNORM, GL_SRGB8,
|
|
// GL_RGB32F and the RGB integer formats, so the CI driver widens those eight
|
|
// too. Re-run the retrace fixtures and the glcts suites on any change here.
|
|
const Bool widenUnconditionally = IsGLESProbeMultisampleTarget(target);
|
|
GLESProbeFormatInfo fallbackInfo = outerFallbackInfo;
|
|
Bool hasForcedFallback = outerHasForcedFallback;
|
|
if (renderTargetOptions) {
|
|
// Folded into the forced options only when a forced fallback already
|
|
// applies, so the render-target bits never *create* one: ANGLE's forced
|
|
// GL_RGB8_SNORM -> GL_RGB16F is still three-channel and still needs
|
|
// widening, but a non-ANGLE driver must not lose its native probe.
|
|
const Flags<PixelFormatNormalizeOptionBit> forcedProbeOptions =
|
|
(outerHasForcedFallback || widenUnconditionally) ? forcedOptions | renderTargetOptions
|
|
: forcedOptions;
|
|
hasForcedFallback =
|
|
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedProbeOptions, true,
|
|
fallbackInfo);
|
|
if (!hasForcedFallback) {
|
|
BuildFallbackProbeFormatInfo(requestedInternalFormat,
|
|
driverOptions | renderTargetOptions, false, fallbackInfo);
|
|
}
|
|
// HONEST STATUS OF THE FORCED PATH. A forced fallback is only ever built
|
|
// for ANGLE (GetForcedPixelFormatNormalizeOptions returns nothing for any
|
|
// other renderer), and it SKIPS the native probe entirely - the widened
|
|
// format is asserted rather than measured on this device. That assertion
|
|
// is validated on exactly one configuration, the android-angle retrace
|
|
// golden; it is NOT covered by the headless llvmpipe suites, which take
|
|
// the driver branch below and prove nothing about ANGLE's answers. So log
|
|
// the choice at INFO rather than the usual MGLOG_D caveat: on any other
|
|
// ANGLE device the device report is the only evidence there is of which
|
|
// storage format the image really got. Once per format on the ordinary 2D
|
|
// target - repeating it for all ten targets would bury the report.
|
|
if (hasForcedFallback && target == TextureTarget::Texture2D &&
|
|
(MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(
|
|
requestedInternalFormat, renderTargetOptions) &
|
|
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget)) {
|
|
MGLOG_I("Three-channel widening (FORCED path, no native probe): %s stored as %s. "
|
|
"Reason: %s. Device-validated on the android-angle golden only.",
|
|
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
|
|
ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str(),
|
|
fallbackInfo.Reason.c_str());
|
|
}
|
|
}
|
|
|
|
// 1D, 1D-array and rectangle textures live on an ES target (see
|
|
// TextureImpl::MapToBackendTextureTarget), so they have to be probed there too -
|
|
// probing the desktop-only target itself always failed, which left those slots
|
|
// of the cache empty and stopped any fallback format from being selected for
|
|
// them (a GL_DEPTH_COMPONENT32 1D texture then got no storage at all).
|
|
const TextureTarget probeTarget = TextureImpl::MapToBackendTextureTarget(target);
|
|
|
|
Bool shouldProbeFallback = hasForcedFallback;
|
|
if (!hasForcedFallback) {
|
|
Bool nativeRenderable = false;
|
|
const Bool nativeCreated =
|
|
ProbeTexture(gl, probeTarget, nativeInfo.InternalFormat, nativeInfo.ImageFormat,
|
|
nativeInfo.ImageType, logicalFormat, &nativeRenderable);
|
|
if (nativeCreated) {
|
|
AddFullFormatCaps(cache, targetIndex, formatIndex,
|
|
BuildTextureCapsFromProbe(logicalFormat, target, nativeRenderable));
|
|
if (IsGLESProbeMultisampleTarget(target)) {
|
|
const Int maxSamples =
|
|
GetGLESFormatMaxSamples(capabilities, logicalFormat, nativeInfo.ImageFormat);
|
|
cache.SampleCounts[targetIndex][formatIndex] = ProbeTextureSampleCounts(
|
|
gl, probeTarget, nativeInfo.InternalFormat, nativeInfo.ImageFormat,
|
|
nativeInfo.ImageType, logicalFormat, maxSamples);
|
|
}
|
|
}
|
|
shouldProbeFallback = !nativeCreated || !nativeRenderable;
|
|
}
|
|
|
|
if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) {
|
|
Bool fallbackRenderable = false;
|
|
const Bool fallbackCreated =
|
|
ProbeTexture(gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
|
|
fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
|
|
if (fallbackCreated) {
|
|
if (AddCaveatFormatCaps(
|
|
cache, targetIndex, formatIndex,
|
|
BuildTextureCapsFromProbe(logicalFormat, target, fallbackRenderable))) {
|
|
LogGLESFormatCaveat(logicalFormat, targetIndex, fallbackInfo);
|
|
}
|
|
if (IsGLESProbeMultisampleTarget(target)) {
|
|
const Int maxSamples =
|
|
GetGLESFormatMaxSamples(capabilities, logicalFormat, fallbackInfo.ImageFormat);
|
|
cache.SampleCounts[targetIndex][formatIndex] = ProbeTextureSampleCounts(
|
|
gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
|
|
fallbackInfo.ImageType, logicalFormat, maxSamples);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
|
|
// A renderbuffer exists only to be attached, so it needs the same three-channel
|
|
// widening the colour-attachable texture targets get - and on the same terms: the
|
|
// native storage is probed first, so a driver that renders to it keeps it.
|
|
const Flags<PixelFormatNormalizeOptionBit> renderbufferOptions =
|
|
TextureImpl::GetRenderTargetNormalizeOptions(capabilities, renderbufferTargetIndex);
|
|
GLESProbeFormatInfo renderbufferFallbackInfo = outerFallbackInfo;
|
|
Bool renderbufferHasForcedFallback = outerHasForcedFallback;
|
|
if (renderbufferOptions) {
|
|
const Flags<PixelFormatNormalizeOptionBit> forcedProbeOptions =
|
|
outerHasForcedFallback ? forcedOptions | renderbufferOptions : forcedOptions;
|
|
renderbufferHasForcedFallback = BuildFallbackProbeFormatInfo(
|
|
requestedInternalFormat, forcedProbeOptions, true, renderbufferFallbackInfo);
|
|
if (!renderbufferHasForcedFallback) {
|
|
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | renderbufferOptions,
|
|
false, renderbufferFallbackInfo);
|
|
}
|
|
}
|
|
|
|
Bool shouldProbeFallbackRenderbuffer = renderbufferHasForcedFallback;
|
|
if (!renderbufferHasForcedFallback) {
|
|
const Bool nativeRenderbufferComplete =
|
|
ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1);
|
|
if (nativeRenderbufferComplete) {
|
|
AddFullFormatCaps(cache, renderbufferTargetIndex, formatIndex,
|
|
GetRenderbufferFeatureCaps(logicalFormat));
|
|
const Int maxSamples =
|
|
GetGLESRenderbufferFormatMaxSamples(capabilities, nativeInfo.ImageFormat);
|
|
cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
|
|
ProbeRenderbufferSampleCounts(gl, nativeInfo.InternalFormat, logicalFormat, maxSamples);
|
|
} else {
|
|
shouldProbeFallbackRenderbuffer = true;
|
|
}
|
|
}
|
|
if (shouldProbeFallbackRenderbuffer && renderbufferFallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
|
|
ProbeRenderbuffer(gl, renderbufferFallbackInfo.InternalFormat, logicalFormat, false, 1)) {
|
|
if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex,
|
|
GetRenderbufferFeatureCaps(logicalFormat))) {
|
|
LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, renderbufferFallbackInfo);
|
|
}
|
|
const Int maxSamples =
|
|
GetGLESRenderbufferFormatMaxSamples(capabilities, renderbufferFallbackInfo.ImageFormat);
|
|
cache.SampleCounts[renderbufferTargetIndex][formatIndex] = ProbeRenderbufferSampleCounts(
|
|
gl, renderbufferFallbackInfo.InternalFormat, logicalFormat, maxSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
// The advertised renderer info must be mutable after its first use:
|
|
// E_GL_ARB_timer_query can only be decided once the ES capabilities
|
|
// are known, long after the list is first read (see
|
|
// UpdateAdvertisedTimerQueryExtension below).
|
|
RendererInfo& MutableRendererInfo() {
|
|
static RendererInfo rendererInfo = {
|
|
.RendererName = "Espryt", // Renderer Name
|
|
.BackendName = "Direct (OpenGL ES)", // Backend Name
|
|
.ExtraVendor = Nullopt, // Extra vendor
|
|
.RendererGLInfo =
|
|
{
|
|
.TargetGLVersion = {4, 6, 0}, // GL target version
|
|
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
|
// Baseline advertisement (no runtime capabilities yet); reconciled once
|
|
// the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
|
|
.Extensions = BuildAdvertisedExtensions(false, false, false, false, false, false),
|
|
.IsCompatibilityProfile = false // Is Compatibility Profile
|
|
},
|
|
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
|
};
|
|
return rendererInfo;
|
|
}
|
|
|
|
// GL_ARB_timer_query gates MC's F3 GPU% (LWJGL checks the extension
|
|
// string via glGetStringi plus non-null glQueryCounter and
|
|
// glGetQueryObject(u)i64v entries). GetRendererInfo is first invoked
|
|
// from LogBackendInfo() during MG_Backend::Init, BEFORE any ES
|
|
// context or capabilities exist, so the advertisement cannot be baked
|
|
// into the static initializer above; it is reconciled here at the end
|
|
// of InitCapabilities instead (mirroring DirectVulkan's mutable
|
|
// m_rendererInfo + UpdateAdvertisedExtensions). InitCapabilities
|
|
// completes inside the first MakeEGLCurrent on a context, so an app
|
|
// thread can only observe the extension string after the
|
|
// advertisement for its context has settled; rebuilding the whole
|
|
// list keeps the re-run after a context recreation idempotent.
|
|
void UpdateAdvertisedCapabilityExtensions(const MG_External::GLESCapabilities& capabilities) {
|
|
MutableRendererInfo().RendererGLInfo.Extensions = BuildAdvertisedExtensions(
|
|
AreTimerQueriesSupported(), capabilities.SupportsTextureFilterAnisotropy,
|
|
capabilities.SupportsDrawIndirect,
|
|
capabilities.SupportsDrawIndirect && capabilities.SupportsBaseInstance,
|
|
capabilities.SupportsTextureView, capabilities.SupportsTextureCubeMapArray);
|
|
}
|
|
} // namespace
|
|
|
|
void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl,
|
|
const MG_External::GLESCapabilities& capabilities, FormatCapabilityCache& cache) {
|
|
PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
|
|
}
|
|
|
|
Int ClampSamplesToBackendSupport(SizeT targetIndex, TextureInternalFormat logicalFormat, GLenum imageFormat,
|
|
Int samples) {
|
|
if (samples <= 1) {
|
|
return samples;
|
|
}
|
|
|
|
Int maxSamples = 0;
|
|
const SizeT formatIndex = static_cast<SizeT>(logicalFormat);
|
|
if (pActiveBackendObject && targetIndex < kFormatCapabilityTargetCount &&
|
|
formatIndex < kFormatCapabilityFormatCount) {
|
|
// Descending, so the head is the largest count this device actually allocated.
|
|
const Vector<Int>& probedCounts =
|
|
pActiveBackendObject->GetFormatCapabilities().SampleCounts[targetIndex][formatIndex];
|
|
if (!probedCounts.empty()) {
|
|
maxSamples = probedCounts.front();
|
|
}
|
|
}
|
|
if (maxSamples <= 0) {
|
|
maxSamples = GetGLESFormatMaxSamples(g_GLESCapabilities, logicalFormat, imageFormat);
|
|
}
|
|
return std::min(samples, std::max(maxSamples, 1));
|
|
}
|
|
|
|
BackendObject_DirectGLES::~BackendObject_DirectGLES() {
|
|
DestroyEGLContext();
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::InitWindowSurface() {
|
|
// Only use EGL for now
|
|
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
|
if (!DirectGLES::InitWindowSurface(nativeWindow)) {
|
|
MGLOG_E("Failed to initialize window surface for DirectGLES backend");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void BackendObject_DirectGLES::Initialize() {
|
|
MG_Util::BackendLoader::AcquireEGLFunctions(m_EGLFunctions);
|
|
MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress);
|
|
DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
|
|
DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
|
|
BufferImpl::RegisterBufferBackendOps();
|
|
m_initialized = true;
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::InitCapabilities() {
|
|
if (!m_initialized) {
|
|
MGLOG_E("DirectGLES backend not initialized");
|
|
return false;
|
|
}
|
|
|
|
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
|
|
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
|
|
return false;
|
|
}
|
|
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
|
|
// Now that g_GLESCapabilities knows the host extensions, entry points, and ES version,
|
|
// reconcile every runtime-gated advertisement (see the comment on
|
|
// UpdateAdvertisedCapabilityExtensions for why this cannot happen when the list is first
|
|
// built).
|
|
UpdateAdvertisedCapabilityExtensions(m_GLESCapabilities);
|
|
UpdateDynamicBackendParameters();
|
|
PopulateFormatCapabilities(m_GLESFunctions, m_GLESCapabilities, MutableFormatCapabilities());
|
|
PrintFormatCapabilities(GetFormatCapabilities());
|
|
return true;
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
|
if (!m_initialized) {
|
|
MGLOG_E("DirectGLES backend not initialized");
|
|
return false;
|
|
}
|
|
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
|
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
|
if (!m_initialized) {
|
|
MGLOG_E("DirectGLES backend not initialized");
|
|
return false;
|
|
}
|
|
|
|
if ((handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
|
|
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32) ||
|
|
!handle.Handle) {
|
|
MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
|
|
return false;
|
|
}
|
|
|
|
const Bool sameHandle = m_eglSurfaceInitialized && m_eglSurface == surface &&
|
|
m_eglSurfaceKind == SurfaceKind::Window && m_windowHandle.Backend == handle.Backend &&
|
|
m_windowHandle.Handle == handle.Handle;
|
|
if (sameHandle) {
|
|
return true;
|
|
}
|
|
|
|
if (m_eglSurfaceInitialized) {
|
|
DestroyEGLContext();
|
|
ResetEGLRuntimeState();
|
|
}
|
|
|
|
return BackendObject::CreateEGLWindowSurface(surface, handle);
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
|
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
|
if (!m_initialized) {
|
|
MGLOG_E("DirectGLES backend not initialized");
|
|
return false;
|
|
}
|
|
|
|
if (m_eglSurfaceInitialized && m_eglSurface == surface && m_eglSurfaceKind == SurfaceKind::Pbuffer) {
|
|
return true;
|
|
}
|
|
|
|
if (m_eglSurfaceInitialized) {
|
|
DestroyEGLContext();
|
|
ResetEGLRuntimeState();
|
|
}
|
|
|
|
return BackendObject::CreateEGLPbufferSurface(surface, width, height);
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::InitPbufferSurface(EGLint width, EGLint height) {
|
|
return DirectGLES::InitPbufferSurface(width, height);
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
|
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
|
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
|
if (!DirectGLES::ReleaseCurrent()) {
|
|
return false;
|
|
}
|
|
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
|
}
|
|
|
|
if (!m_initialized) {
|
|
MGLOG_E("DirectGLES backend not initialized");
|
|
return false;
|
|
}
|
|
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
|
|
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
|
|
return false;
|
|
}
|
|
if (!m_eglSurfaceInitialized) {
|
|
MGLOG_E("MakeEGLCurrent failed: EGL surface is not initialized");
|
|
return false;
|
|
}
|
|
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
|
|
MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
|
|
return false;
|
|
}
|
|
|
|
if (!DirectGLES::MakeCurrent()) {
|
|
return false;
|
|
}
|
|
|
|
if (!BackendObject::MakeEGLCurrent(dpy, draw, read, ctx)) {
|
|
(void)DirectGLES::ReleaseCurrent();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
|
return BackendObject::SwapEGLBuffers(dpy, draw);
|
|
}
|
|
|
|
void BackendObject_DirectGLES::ReleaseEGLSurface(EGLSurface surface) {
|
|
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
|
BackendObject::ReleaseEGLSurface(surface);
|
|
}
|
|
|
|
void BackendObject_DirectGLES::ReleaseEGLResources() {
|
|
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
|
DestroyEGLContext();
|
|
BackendObject::ReleaseEGLResources();
|
|
}
|
|
|
|
void BackendObject_DirectGLES::OnEGLSurfaceReleased(EGLSurface surface) {
|
|
(void)surface;
|
|
DestroyEGLContext();
|
|
}
|
|
|
|
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
|
|
return MutableRendererInfo();
|
|
}
|
|
|
|
String BackendObject_DirectGLES::GetBackendAPIVersionString() const {
|
|
if (!m_initialized) {
|
|
return "<uninitialized DirectGLES backend>";
|
|
}
|
|
return FormatBackendAPIVersionString(m_GLESCapabilities.GLESRendererString,
|
|
m_GLESCapabilities.GLESVersion.Major,
|
|
m_GLESCapabilities.GLESVersion.Minor);
|
|
}
|
|
|
|
const RendererInfo& GetRendererIdentity() {
|
|
return MutableRendererInfo();
|
|
}
|
|
|
|
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
|
|
Bool drawIndirectSupported,
|
|
Bool nonZeroIndirectBaseInstanceSupported,
|
|
Bool textureViewSupported, Bool cubeMapArraySupported) {
|
|
Vector<GLExtension> extensions = {
|
|
// The version tokens have to reach the version the backend actually claims:
|
|
// TargetGLVersion is {4,6,0}, and a list that stopped at OpenGL40 told an
|
|
// application feature-detecting off these tokens the opposite of what
|
|
// GL_MAJOR_VERSION / GL_MINOR_VERSION told it.
|
|
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, V_OpenGL41, V_OpenGL42, V_OpenGL43,
|
|
V_OpenGL44, V_OpenGL45, V_OpenGL46,
|
|
E_GL_ARB_draw_buffers_blend,
|
|
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
|
E_GL_ARB_clear_buffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
|
|
E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
|
|
E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
|
|
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_shader_draw_parameters,
|
|
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
|
|
E_GL_ARB_vertex_attrib_binding,
|
|
// Both are core from GL 3.2/3.3 on and implemented here for
|
|
// every advertised version, but an app targeting 3.0/3.1
|
|
// only reaches them through the extension string - the CTS
|
|
// picks a whole different shader for draw_buffers without
|
|
// explicit_attrib_location. DirectVulkan advertises both.
|
|
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample, E_GL_ARB_shader_image_size,
|
|
// Core since GL 3.1 and implemented for every version advertised here. The string
|
|
// matters because applications gate the ENTRY POINTS on it rather than on the
|
|
// version: a caller that finds the extension missing never resolves
|
|
// glGetUniformBlockIndex / glUniformBlockBinding, and one that then uses uniform
|
|
// blocks anyway calls through a null pointer.
|
|
E_GL_ARB_uniform_buffer_object,
|
|
// Sampling the stencil aspect through DEPTH_STENCIL_TEXTURE_MODE. Core from 4.3,
|
|
// so on a 4.0 context the string is the only way to reach it. The host ES driver
|
|
// has had the same texture parameter since ES 3.1, which every device MobileGL
|
|
// runs on provides.
|
|
E_GL_ARB_stencil_texturing,
|
|
// Core since 3.2 and implemented here on both backends - glDrawElementsBaseVertex,
|
|
// glDrawRangeElementsBaseVertex, glDrawElementsInstancedBaseVertex and
|
|
// glMultiDrawElementsBaseVertex all reach real per-draw vertex rebasing. The string
|
|
// was simply never emitted, which left KHR-GL4*.draw_elements_base_vertex_tests
|
|
// NotSupported on a feature that works.
|
|
E_GL_ARB_draw_elements_base_vertex,
|
|
// The whole sync-object family is real and core since 3.2: glFenceSync, glIsSync,
|
|
// glDeleteSync, glClientWaitSync, glWaitSync and glGetSynciv all live in GLImpl over a
|
|
// backend fence (a host GLsync here, a VkFence on DirectVulkan), and glGetInteger64v
|
|
// answers GL_MAX_SERVER_WAIT_TIMEOUT. The string matters for the same reason
|
|
// ARB_uniform_buffer_object's does: LWJGL builds GLCapabilities from the extension
|
|
// list, and a caller that finds GL_ARB_sync missing never resolves the entry points -
|
|
// then calls through null if it uses fences anyway. Nothing in the CTS gates on this
|
|
// string, so it is advertised on the strength of the implementation, not a test unlock.
|
|
E_GL_ARB_sync,
|
|
// Atomic counters, core since 4.2. glGetActiveAtomicCounterBufferiv and the whole
|
|
// GL_ATOMIC_COUNTER_BUFFER_* query family are real in GLImpl, and SyncAtomicCounterBuffers
|
|
// re-issues the counter buffer as an SSBO binding in the range reserved at the top of
|
|
// the ES driver's shader-storage points, so a counter dispatch reads and writes the
|
|
// buffer the application bound. DirectVulkan reaches the same place through its own
|
|
// descriptor resolution, so the string is symmetric.
|
|
E_GL_ARB_shader_atomic_counters,
|
|
// glVertexAttribDivisor, core since 3.3 and real on both backends. Applications
|
|
// (Better Clouds' GLCompat among them) accept the extension string as an
|
|
// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
|
|
// available, so withholding it makes MobileGL look less capable than it is.
|
|
E_GL_ARB_instanced_arrays,
|
|
// The whole of KHR_debug lives in GLImpl - the message log, the group stack and the
|
|
// object-label table are MobileGL's own state, not the host driver's - so it is as
|
|
// available here as it is on DirectVulkan, which has advertised it all along.
|
|
E_GL_KHR_debug,
|
|
// Core GL 3.0-4.3 plumbing that has been real here for as long as the backend has
|
|
// existed, and that was simply never named. None of these unlocks a single CTS case -
|
|
// the conformance suite reaches all of them through the version - so they are
|
|
// advertised for the OTHER consumer of this list: LWJGL builds GLCapabilities from the
|
|
// string set, and an application that gates its ENTRY POINTS on the string rather than
|
|
// on the version never resolves them and then calls through null. Each is backed by
|
|
// the entry points named beside it.
|
|
//
|
|
// glBindVertexArray / glGenVertexArrays / glDeleteVertexArrays / glIsVertexArray.
|
|
E_GL_ARB_vertex_array_object,
|
|
// The 14 glSamplerParameter* / glGetSamplerParameter* entry points, including the
|
|
// integer-valued Iiv/Iuiv forms.
|
|
E_GL_ARB_sampler_objects,
|
|
// glMapBufferRange + glFlushMappedBufferRange, which ARB_buffer_storage's persistent
|
|
// maps are already built on top of.
|
|
E_GL_ARB_map_buffer_range,
|
|
// glCopyBufferSubData plus the GL_COPY_READ_BUFFER / GL_COPY_WRITE_BUFFER targets.
|
|
E_GL_ARB_copy_buffer,
|
|
// glCopyImageSubData, wired to a real backend hook on both backends.
|
|
E_GL_ARB_copy_image,
|
|
// GL_TEXTURE_SWIZZLE_{R,G,B,A,RGBA}, which this backend syncs through to the ES
|
|
// driver's identical parameters.
|
|
E_GL_ARB_texture_swizzle,
|
|
// GL_INT_2_10_10_10_REV / GL_UNSIGNED_INT_2_10_10_10_REV on glVertexAttribPointer plus
|
|
// the eight glVertexAttribP* entry points.
|
|
E_GL_ARB_vertex_type_2_10_10_10_rev,
|
|
// The R/RG internal formats. Named separately from the float ones because an
|
|
// application may check either.
|
|
E_GL_ARB_texture_rg,
|
|
// GL_DEPTH_COMPONENT32F and GL_DEPTH32F_STENCIL8.
|
|
E_GL_ARB_depth_buffer_float,
|
|
// The floating-point colour formats. Unlike the rest of this block this string DOES
|
|
// gate CTS cases - KHR-GL4*.internalformat.texture2d.*{16f,32f} is keyed on it with no
|
|
// core-version fallback, so eight cases per version list were NotSupported on formats
|
|
// the backend has always had.
|
|
E_GL_ARB_texture_float,
|
|
// glViewportArrayv / glViewportIndexedf{,v} / glScissorArrayv / glScissorIndexed{,v} /
|
|
// glDepthRangeArrayv / glDepthRangeIndexed / glGetFloati_v / glGetDoublei_v, over the
|
|
// 16 viewports GL_MAX_VIEWPORTS reports and the per-viewport routing emulation.
|
|
E_GL_ARB_viewport_array,
|
|
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
|
|
// extension explicitly permits. It is also the only thing that
|
|
// exposes glProgramParameteri before GL 4.1.
|
|
E_GL_ARB_get_program_binary};
|
|
// Minecraft 26.3 checks this prerequisite before it even considers
|
|
// GL_ARB_multi_draw_indirect. ES 3.1 supplies both single-draw entry points; the loader
|
|
// folds the version and pointer checks into SupportsDrawIndirect.
|
|
if (drawIndirectSupported) {
|
|
extensions.push_back(E_GL_ARB_draw_indirect);
|
|
}
|
|
// ARB_base_instance also defines the last word of an indirect command. Direct calls are
|
|
// emulated on every Espryt device, but without host GL_EXT_base_instance a native indirect
|
|
// draw cannot shift divisor attributes by a GPU-authored non-zero value, so do not promise
|
|
// that incomplete case.
|
|
if (drawIndirectSupported && nonZeroIndirectBaseInstanceSupported) {
|
|
extensions.push_back(E_GL_ARB_base_instance);
|
|
}
|
|
// GL_KHR_parallel_shader_compile is MobileGL's own capability, not the host ES
|
|
// driver's: the compiler threads are MobileGL's, and glCompileShader/glLinkProgram
|
|
// are serviced entirely inside the frontend. Whether the device driver advertises
|
|
// the string is irrelevant here (the POST reports it separately, for the day the
|
|
// driver-side link is what gets parallelised).
|
|
//
|
|
// Gated on the async flag deliberately, and this is the whole reason the gate
|
|
// exists. Advertising the string is the one part of asynchronous compilation that a
|
|
// recorded trace can never cover: Iris and Sodium change their SUBMISSION SCHEDULE
|
|
// the moment they see it - they enqueue whole pipeline batches and poll
|
|
// GL_COMPLETION_STATUS_KHR instead of compiling one program at a time - so
|
|
// MOBILEGL_ASYNC_SHADER_COMPILE=0 has to withdraw the application-visible behaviour
|
|
// change as well as the threading, or the kill switch would only be half a switch.
|
|
if (MG_Util::Async::AsyncShaderCompileEnabled()) {
|
|
extensions.push_back(E_GL_KHR_parallel_shader_compile);
|
|
}
|
|
// GL_ARB_gpu_shader_fp64 is opt-in (MOBILEGL_ADVERTISE_FP64). Every `double` in a
|
|
// shader compiles and runs already - it is narrowed to 32 bits before the module
|
|
// reaches this backend - so an application that simply uses doubles needs nothing
|
|
// advertised. What the extension additionally promises is 64-bit PRECISION, which no
|
|
// mobile GPU has and the narrowing cannot fake, so advertising it by default would
|
|
// make an application that checks the string take a path MobileGL cannot honour.
|
|
if (MG_Config::Features.AdvertiseFp64) {
|
|
extensions.push_back(E_GL_ARB_gpu_shader_fp64);
|
|
}
|
|
// Only advertised when the device driver actually has usable timer queries
|
|
// (GL_EXT_disjoint_timer_query plus its entry points) and the
|
|
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
|
|
if (timerQueriesSupported && !MG_Config::Features.DisableTimerQuery) {
|
|
extensions.push_back(E_GL_ARB_timer_query);
|
|
}
|
|
// Cube map arrays are core from GL 4.0 and from ES 3.2, but on a pre-ES-3.2 driver without
|
|
// EXT/OES_texture_cube_map_array there is nothing underneath: the texture gets no storage
|
|
// and a samplerCubeArray shader does not even compile, which is exactly what the POST
|
|
// reports. So the string follows the host capability rather than the version.
|
|
//
|
|
// Named for the application's benefit rather than the suite's: measured on Adreno 830,
|
|
// KHR-GL43.texture_gather.plain-gather-*-cube-array already passed without the string, so
|
|
// this unlocks no conformance case. It is advertised because the feature is real and
|
|
// because an application that feature-detects cube map arrays off the string (rather than
|
|
// off the 4.0 version) would otherwise decline a path this backend serves.
|
|
if (cubeMapArraySupported) {
|
|
extensions.push_back(E_GL_ARB_texture_cube_map_array);
|
|
}
|
|
// Only advertised when the host ES driver has EXT/OES_texture_view. ES has no core
|
|
// texture views at any version and no honest emulation exists: a view is a SECOND NAME
|
|
// over the SAME storage, so that writes through either are visible through the other and
|
|
// the two carry independent per-texture parameters at the same time - which is exactly
|
|
// what applications use it for (Better Clouds samples one D24S8 through its own name with
|
|
// DEPTH_STENCIL_TEXTURE_MODE = STENCIL_INDEX and through a view with DEPTH_COMPONENT, in
|
|
// a single shading pass). A copy-based fallback satisfies neither half, and fails
|
|
// silently; withholding the string and answering glTextureView with INVALID_OPERATION is
|
|
// the only behaviour that cannot be mistaken for success.
|
|
//
|
|
// The host extension is necessary and NOT sufficient, which is why this second gate
|
|
// exists. Adreno 830 has EXT_texture_view, and on it the whole functional half of
|
|
// KHR-GL4{2,3}.texture_view fails: base_and_max_levels, reference_counting and
|
|
// view_sampling Fail and view_classes crashes, while only the two pure-API cases
|
|
// (errors, gettexparameter - neither of which touches the host view) pass. The cause is
|
|
// known and is MobileGL's, not the driver's: SyncTextureViewToBackend normalizes the
|
|
// VIEW's ES internalformat independently of the storage it aliases, so whenever the two
|
|
// land on different renderability carriers the host rejects the pair, the error is
|
|
// swallowed, and the view is left as a storage-less name that samples as zeros.
|
|
// DirectVulkan builds the view as a second VkImageView over one VkImage and has no such
|
|
// seam - it passes 5 of the 7 cases on the same device - so the string stays there.
|
|
//
|
|
// Until that reconciliation exists, advertising here would be the same lie the comment
|
|
// above refuses to tell, just with an extra prerequisite met. Set
|
|
// MOBILEGL_ESPRYT_ENABLE_TEXTURE_VIEW=1 to re-enable it for that work.
|
|
if (textureViewSupported && MG_Config::Features.EsprytEnableTextureView) {
|
|
extensions.push_back(E_GL_ARB_texture_view);
|
|
}
|
|
// Only advertised when the host ES driver actually filters anisotropically: the sampler
|
|
// state is accepted regardless, but forwarding it would be a no-op without the extension,
|
|
// and an app that trusts the string (LWJGL builds GLCapabilities from it) would silently
|
|
// get plain trilinear.
|
|
if (anisotropicFilteringSupported) {
|
|
extensions.push_back(E_GL_EXT_texture_filter_anisotropic);
|
|
extensions.push_back(E_GL_ARB_texture_filter_anisotropic);
|
|
}
|
|
return extensions;
|
|
}
|
|
|
|
String FormatBackendAPIVersionString(const String& glesRendererString, Int glesMajor, Int glesMinor) {
|
|
// Format:
|
|
// <OpenGL ES Renderer>, OpenGL ES <OpenGL ES Version>
|
|
return std::format("{}, OpenGL ES {}.{}", glesRendererString, glesMajor, glesMinor);
|
|
}
|
|
|
|
BackendType BackendObject_DirectGLES::GetBackendType() const {
|
|
return BackendType::DirectGLES;
|
|
}
|
|
|
|
const GlobalBackendFunctionsTable& BackendObject_DirectGLES::GetBackendFunctions() const {
|
|
static GlobalBackendFunctionsTable funcsTable;
|
|
static Bool funcsTableInitialized = false;
|
|
if (!funcsTableInitialized) {
|
|
funcsTable.Present = DirectGLES::Present;
|
|
funcsTable.SetSwapInterval = DirectGLES::SetSwapInterval;
|
|
funcsTable.GL.DrawArrays = DrawArrays;
|
|
funcsTable.GL.DrawElements = DrawElements;
|
|
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
|
funcsTable.GL.MultiDrawArrays = MultiDrawArrays;
|
|
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
|
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
|
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
|
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
|
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
|
funcsTable.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
|
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
|
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
|
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
|
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
|
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
|
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
|
|
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
|
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
|
|
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
|
|
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
|
|
funcsTable.GL.DispatchCompute = DispatchCompute;
|
|
funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect;
|
|
funcsTable.GL.MemoryBarrier = MemoryBarrier;
|
|
funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
|
|
funcsTable.GL.BindImageTexture = BindImageTexture;
|
|
funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
|
|
funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
|
|
funcsTable.GL.GetProgramiv = GetProgramiv;
|
|
funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
|
|
funcsTable.GL.Clear = Clear;
|
|
funcsTable.GL.ClearBufferfi = ClearBufferfi;
|
|
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
|
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
|
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
|
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
|
|
funcsTable.GL.ClearNamedFramebufferiv = ClearNamedFramebufferiv;
|
|
funcsTable.GL.ClearNamedFramebufferuiv = ClearNamedFramebufferuiv;
|
|
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
|
|
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
|
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
|
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
|
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
|
funcsTable.GL.CopyImageSubData = CopyImageSubData;
|
|
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
|
funcsTable.GL.ReadPixels = ReadPixels;
|
|
funcsTable.GL.GetTexImage = GetTexImage;
|
|
funcsTable.GL.FenceSync = FenceSync;
|
|
funcsTable.GL.ClientWaitSync = ClientWaitSync;
|
|
funcsTable.GL.WaitSync = WaitSync;
|
|
funcsTable.GL.DeleteSync = DeleteSync;
|
|
funcsTable.GL.GetSyncStatus = GetSyncStatus;
|
|
// Optional timer-query group: left null (the frontend then falls
|
|
// back) when disabled via MOBILEGL_DISABLE_TIMERQUERY. The hooks
|
|
// themselves additionally degrade to null handles / zero results
|
|
// when GL_EXT_disjoint_timer_query or its entry points are
|
|
// missing, or when the calling thread does not own the ES
|
|
// context.
|
|
if (!MG_Config::Features.DisableTimerQuery) {
|
|
// AreTimerQueriesSupported is a pure capability read (no
|
|
// current ES context required, false until the caps are
|
|
// filled in), which is exactly the dynamic support check
|
|
// the frontend wants from IsTimerQuerySupported.
|
|
funcsTable.GL.IsTimerQuerySupported = AreTimerQueriesSupported;
|
|
funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
|
|
funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
|
|
funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp;
|
|
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
|
|
}
|
|
// Occlusion queries are core ES3 (independent of MOBILEGL_DISABLE_TIMERQUERY)
|
|
// and share the handle-based result/delete entries, which must exist even
|
|
// when the timer-query group above is disabled.
|
|
funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
|
|
funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
|
|
// Real driver primitive counters: the frontend's CPU accounting cannot see a
|
|
// geometry shader's amplification.
|
|
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
|
|
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
|
|
// ...but where it CAN see the whole capture - no geometry stage - the frontend's
|
|
// own count is the desktop-exact one and the ES driver's is only as good as the
|
|
// vendor made it (Adreno doubles PRIMITIVES_WRITTEN for a vertex-only capture that
|
|
// follows a large render pass). The query above stays installed: it is still what
|
|
// answers an amplifying span, and PRIMITIVES_GENERATED always.
|
|
funcsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
|
|
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
|
|
funcsTable.GL.GetQueryResult64 = GetQueryResult64;
|
|
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
|
|
// Transform feedback is captured by the real ES driver rather than
|
|
// reconstructed from the draw recording, so the frontend has to hand the
|
|
// span boundaries over.
|
|
funcsTable.GL.PatchParameteri = DirectGLES::PatchParameteri;
|
|
funcsTable.GL.BeginTransformFeedback = XfbImpl::BeginTransformFeedback;
|
|
funcsTable.GL.EndTransformFeedback = XfbImpl::EndTransformFeedback;
|
|
funcsTable.GL.PauseTransformFeedback = XfbImpl::PauseTransformFeedback;
|
|
funcsTable.GL.ResumeTransformFeedback = XfbImpl::ResumeTransformFeedback;
|
|
funcsTable.GL.BindTransformFeedback = XfbImpl::BindTransformFeedback;
|
|
funcsTable.GL.DeleteTransformFeedback = XfbImpl::DeleteTransformFeedback;
|
|
funcsTableInitialized = true;
|
|
}
|
|
return funcsTable;
|
|
}
|
|
|
|
const DynamicBackendParameters& BackendObject_DirectGLES::GetDynamicParameters() const {
|
|
return m_dynamicParameters;
|
|
}
|
|
|
|
void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(const MG_External::GLESCapabilities& capabilities) {
|
|
m_GLESCapabilities = capabilities;
|
|
UpdateDynamicBackendParameters();
|
|
}
|
|
|
|
void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
|
|
m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
|
|
m_dynamicParameters.ShaderStorageBufferOffsetAlignment =
|
|
m_GLESCapabilities.ShaderStorageBufferOffsetAlignment;
|
|
m_dynamicParameters.MaxTextureMaxAnisotropy = m_GLESCapabilities.MaxTextureMaxAnisotropy;
|
|
m_dynamicParameters.AliasedLineWidthRangeMin = m_GLESCapabilities.AliasedLineWidthRangeMin;
|
|
m_dynamicParameters.AliasedLineWidthRangeMax = m_GLESCapabilities.AliasedLineWidthRangeMax;
|
|
m_dynamicParameters.SmoothLineWidthRangeMin = m_GLESCapabilities.SmoothLineWidthRangeMin;
|
|
m_dynamicParameters.SmoothLineWidthRangeMax = m_GLESCapabilities.SmoothLineWidthRangeMax;
|
|
m_dynamicParameters.SmoothLineWidthGranularity = m_GLESCapabilities.SmoothLineWidthGranularity;
|
|
m_dynamicParameters.PointSizeRangeMin = m_GLESCapabilities.PointSizeRangeMin;
|
|
m_dynamicParameters.PointSizeRangeMax = m_GLESCapabilities.PointSizeRangeMax;
|
|
m_dynamicParameters.PointSizeGranularity = m_GLESCapabilities.PointSizeGranularity;
|
|
m_dynamicParameters.Max3DTextureSize = m_GLESCapabilities.Max3DTextureSize;
|
|
m_dynamicParameters.MaxArrayTextureLayers = m_GLESCapabilities.MaxArrayTextureLayers;
|
|
m_dynamicParameters.MaxCubeMapTextureSize = m_GLESCapabilities.MaxCubeMapTextureSize;
|
|
m_dynamicParameters.MaxFramebufferWidth = m_GLESCapabilities.MaxFramebufferWidth;
|
|
m_dynamicParameters.MaxFramebufferHeight = m_GLESCapabilities.MaxFramebufferHeight;
|
|
m_dynamicParameters.MaxFramebufferLayers = m_GLESCapabilities.MaxFramebufferLayers;
|
|
m_dynamicParameters.MaxRenderbufferSize = m_GLESCapabilities.MaxRenderbufferSize;
|
|
m_dynamicParameters.MaxTextureSize = m_GLESCapabilities.MaxTextureSize;
|
|
m_dynamicParameters.MaxColorTextureSamples = m_GLESCapabilities.MaxColorTextureSamples;
|
|
m_dynamicParameters.MaxDepthTextureSamples = m_GLESCapabilities.MaxDepthTextureSamples;
|
|
m_dynamicParameters.MaxFramebufferSamples = m_GLESCapabilities.MaxFramebufferSamples;
|
|
m_dynamicParameters.MaxIntegerSamples = m_GLESCapabilities.MaxIntegerSamples;
|
|
m_dynamicParameters.MaxSamples = m_GLESCapabilities.MaxSamples;
|
|
m_dynamicParameters.MaxSampleMaskWords = m_GLESCapabilities.MaxSampleMaskWords;
|
|
m_dynamicParameters.MaxPatchVertices = m_GLESCapabilities.MaxPatchVertices;
|
|
m_dynamicParameters.MaxTessGenLevel = m_GLESCapabilities.MaxTessGenLevel;
|
|
m_dynamicParameters.MinProgramTextureGatherOffset = m_GLESCapabilities.MinProgramTextureGatherOffset;
|
|
m_dynamicParameters.MaxProgramTextureGatherOffset = m_GLESCapabilities.MaxProgramTextureGatherOffset;
|
|
// Clamp the advertised sampler limits the same way the DirectVulkan backend does: per-stage
|
|
// GL_MAX_TEXTURE_IMAGE_UNITS must never exceed host-side fixed arrays sized off it (e.g.
|
|
// Minecraft's 128-entry Blaze3D GlStateManager.TEXTURES[], iterated by Iris), and the combined
|
|
// limit must stay within our texture-unit state array capacity.
|
|
m_dynamicParameters.MaxTextureImageUnits =
|
|
std::min(m_GLESCapabilities.MaxTextureImageUnits,
|
|
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS));
|
|
m_dynamicParameters.MaxVertexTextureImageUnits =
|
|
std::min(m_GLESCapabilities.MaxVertexTextureImageUnits,
|
|
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS));
|
|
m_dynamicParameters.MaxComputeTextureImageUnits =
|
|
std::min(m_GLESCapabilities.MaxComputeTextureImageUnits,
|
|
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS));
|
|
m_dynamicParameters.MaxCombinedTextureImageUnits =
|
|
std::min(m_GLESCapabilities.MaxCombinedTextureImageUnits,
|
|
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS));
|
|
// Never advertise more attributes than the state layer can store: the current-value array and
|
|
// the Uint32 attribute masks the draw path passes around are both bounded by MAX_VERTEX_ATTRIBS.
|
|
m_dynamicParameters.MaxVertexAttribs =
|
|
std::min(m_GLESCapabilities.MaxVertexAttribs,
|
|
static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS));
|
|
m_dynamicParameters.MaxComputeShaderStorageBlocks = m_GLESCapabilities.MaxComputeShaderStorageBlocks;
|
|
m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_GLESCapabilities.MaxCombinedShaderStorageBlocks;
|
|
// Per-stage storage-block counts, forwarded from the host driver rather than invented.
|
|
// A stage the driver cannot serve reports 0, which is a legal answer everywhere these
|
|
// limits appear (GL 4.6 table 23.64, ES 3.2 table 21.44 - the minimum is 0 for every
|
|
// graphics stage except fragment) and is the only answer that lets an application take
|
|
// its own fallback instead of building a program the driver will refuse to link. The
|
|
// stage limit cannot exceed the combined limit or the number of binding points there
|
|
// are to bind buffers to, so clamp to both.
|
|
const auto clampStageStorageBlocks = [this](Int stageLimit) {
|
|
return std::min({std::max(stageLimit, 0), std::max(m_dynamicParameters.MaxCombinedShaderStorageBlocks, 0),
|
|
std::max(m_dynamicParameters.MaxShaderStorageBufferBindings, 0)});
|
|
};
|
|
m_dynamicParameters.MaxShaderStorageBufferBindings = m_GLESCapabilities.MaxShaderStorageBufferBindings;
|
|
m_dynamicParameters.MaxVertexShaderStorageBlocks =
|
|
clampStageStorageBlocks(m_GLESCapabilities.MaxVertexShaderStorageBlocks);
|
|
m_dynamicParameters.MaxTessControlShaderStorageBlocks =
|
|
clampStageStorageBlocks(m_GLESCapabilities.MaxTessControlShaderStorageBlocks);
|
|
m_dynamicParameters.MaxTessEvaluationShaderStorageBlocks =
|
|
clampStageStorageBlocks(m_GLESCapabilities.MaxTessEvaluationShaderStorageBlocks);
|
|
m_dynamicParameters.MaxGeometryShaderStorageBlocks =
|
|
clampStageStorageBlocks(m_GLESCapabilities.MaxGeometryShaderStorageBlocks);
|
|
m_dynamicParameters.MaxFragmentShaderStorageBlocks =
|
|
clampStageStorageBlocks(m_GLESCapabilities.MaxFragmentShaderStorageBlocks);
|
|
m_dynamicParameters.MaxComputeUniformBlocks = m_GLESCapabilities.MaxComputeUniformBlocks;
|
|
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_GLESCapabilities.MaxComputeWorkGroupInvocations;
|
|
// (MaxShaderStorageBufferBindings is assigned above, before the per-stage clamp reads it.)
|
|
// This is the number glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE) hands the application, and
|
|
// on a host without buffer textures it is knowingly a floor MobileGL cannot honour rather
|
|
// than a driver answer (m_GLESCapabilities.MaxTextureBufferSizeIsDriverReported says
|
|
// which). Reporting 0 instead was considered and rejected: MobileGL advertises an OpenGL
|
|
// 4.x context, where buffer textures are core and the limit has a spec minimum of 65536,
|
|
// so 0 is not a legal answer and applications are not written to survive it. GL offers no
|
|
// way to say "this core feature is missing", so the honesty is carried outside the limit:
|
|
// FillInGLESCapabilities logs the tier, glTexBuffer and the program build each name the
|
|
// missing capability at MGLOG_I, and the driver POST carries a "Buffer textures" row that
|
|
// FAILs on this tier.
|
|
m_dynamicParameters.MaxTextureBufferSize = m_GLESCapabilities.MaxTextureBufferSize;
|
|
m_dynamicParameters.TextureBufferOffsetAlignment = m_GLESCapabilities.TextureBufferOffsetAlignment;
|
|
m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings;
|
|
m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
|
|
const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
|
m_dynamicParameters.MaxImageUnits =
|
|
std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0);
|
|
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0);
|
|
const auto clampStageImageUniforms = [this](Int stageLimit) {
|
|
return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits,
|
|
m_dynamicParameters.MaxCombinedImageUniforms});
|
|
};
|
|
m_dynamicParameters.MaxVertexImageUniforms = clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
|
|
m_dynamicParameters.MaxGeometryImageUniforms =
|
|
clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms);
|
|
m_dynamicParameters.MaxFragmentImageUniforms =
|
|
clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms);
|
|
m_dynamicParameters.MaxComputeImageUniforms =
|
|
clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
|
|
m_dynamicParameters.SupportsDistinctDepthStencilAttachments =
|
|
ProbeDistinctDepthStencilAttachments(DirectGLES::g_GLESFuncs);
|
|
// SyncAttachmentObject routes a layered upload target to glFramebufferTextureLayer with the
|
|
// attachment's layer passed through, so this backend really does render to the layer it was
|
|
// given - provided the driver resolved the entry point at all.
|
|
// SyncAttachmentObject (Managers.cpp, the glFramebufferTextureLayer branch) routes exactly
|
|
// five upload targets to glFramebufferTextureLayer with the attachment's layer passed
|
|
// through, so this backend really does render to the layer it was given - provided the driver
|
|
// resolved the entry point at all. The cube map array is the one target that also needs
|
|
// ES-level support before it has any storage to attach.
|
|
m_dynamicParameters.PerLayerFramebufferAttachmentTargets = 0;
|
|
if (DirectGLES::g_GLESFuncs.glFramebufferTextureLayer != nullptr) {
|
|
using DynParams = MG_Backend::DynamicBackendParameters;
|
|
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
|
|
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture3D) |
|
|
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture1DArray) |
|
|
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DArray) |
|
|
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DMultisampleArray);
|
|
if (m_GLESCapabilities.SupportsTextureCubeMapArray) {
|
|
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
|
|
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::TextureCubeMapArray);
|
|
}
|
|
}
|
|
// Not a driver question and never will be: GLSL ES has no 64-bit float type in ANY version
|
|
// or extension, so SPIRV-Cross cannot emit one ("FP64 not supported in ES profile") and a
|
|
// module that still declared Float64 would never reach the driver at all. The demotion is
|
|
// mathematically mandatory here, on every device, forever - which is why this stays false
|
|
// regardless of what the driver underneath happens to support.
|
|
m_dynamicParameters.SupportsShaderFloat64 = false;
|
|
// Follows the line above, and must: OpenGL ES has no double-precision vertex format and no
|
|
// fp64 type to consume one with, so a 64-bit vertex attribute has nowhere to land here.
|
|
m_dynamicParameters.SupportsFloat64VertexAttributes = false;
|
|
// Whether a tessellation / geometry stage's ESSL may name gl_PointSize at all: the two
|
|
// extension pairs the loader probed, independently, because they really do come
|
|
// separately. False arms the shared phase-B demotion
|
|
// (ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram), whose ESSL then
|
|
// never names the built-in in those stages and needs no extension.
|
|
// MOBILEGL_POINT_SIZE_DEMOTION=1 pretends both are absent so the demotion can be
|
|
// exercised on a healthy driver (the pinned integration lane); =0 restores the
|
|
// detected answer's declines.
|
|
m_dynamicParameters.SupportsTessellationPointSize =
|
|
m_GLESCapabilities.TessellationPointSizeSupport !=
|
|
MG_External::GLESCapabilities::PointSizeTier::None;
|
|
m_dynamicParameters.SupportsGeometryPointSize =
|
|
m_GLESCapabilities.GeometryPointSizeSupport !=
|
|
MG_External::GLESCapabilities::PointSizeTier::None;
|
|
switch (MG_Config::Features.PointSizeDemotion) {
|
|
case MG_Config::QuirkOverride::ForceOn:
|
|
MGLOG_I("DirectGLES: MOBILEGL_POINT_SIZE_DEMOTION=1 - treating tessellation/geometry "
|
|
"gl_PointSize as unhosted so the demotion runs on this driver");
|
|
m_dynamicParameters.SupportsTessellationPointSize = false;
|
|
m_dynamicParameters.SupportsGeometryPointSize = false;
|
|
break;
|
|
case MG_Config::QuirkOverride::ForceOff:
|
|
MGLOG_I("DirectGLES: MOBILEGL_POINT_SIZE_DEMOTION=0 - keeping the built-in and the "
|
|
"plain declines regardless of the driver's extensions");
|
|
m_dynamicParameters.SupportsTessellationPointSize = true;
|
|
m_dynamicParameters.SupportsGeometryPointSize = true;
|
|
break;
|
|
case MG_Config::QuirkOverride::Auto:
|
|
break;
|
|
}
|
|
m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
|
|
m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
|
|
m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
|
|
// The loader already gated both on GL_EXT_clip_cull_distance and left 0 without it, which
|
|
// is the answer that keeps glslang from accepting a gl_CullDistance the ESSL compiler
|
|
// would reject.
|
|
m_dynamicParameters.MaxCullDistances = m_GLESCapabilities.MaxCullDistances;
|
|
m_dynamicParameters.MaxCombinedClipAndCullDistances = m_GLESCapabilities.MaxCombinedClipAndCullDistances;
|
|
m_dynamicParameters.MaxViewports = m_GLESCapabilities.MaxViewports;
|
|
// Whatever the driver said about which vertex supplies gl_Layer, and GL_UNDEFINED_VERTEX
|
|
// for gl_ViewportIndex on every driver without GL_OES_viewport_array - which is both test
|
|
// devices. That is not a shortfall being hidden: without the extension only viewport 0 is
|
|
// ever rasterized, so no vertex "selects" a viewport index and naming a convention would
|
|
// describe behaviour this backend does not implement.
|
|
m_dynamicParameters.LayerProvokingVertex = m_GLESCapabilities.LayerProvokingVertex;
|
|
m_dynamicParameters.ViewportIndexProvokingVertex = m_GLESCapabilities.ViewportIndexProvokingVertex;
|
|
m_dynamicParameters.MaxViewportWidth = m_GLESCapabilities.MaxViewportWidth;
|
|
m_dynamicParameters.MaxViewportHeight = m_GLESCapabilities.MaxViewportHeight;
|
|
m_dynamicParameters.ViewportBoundsRangeMin = m_GLESCapabilities.ViewportBoundsRangeMin;
|
|
m_dynamicParameters.ViewportBoundsRangeMax = m_GLESCapabilities.ViewportBoundsRangeMax;
|
|
m_dynamicParameters.ViewportSubpixelBits = m_GLESCapabilities.ViewportSubpixelBits;
|
|
m_dynamicParameters.MinFragmentInterpolationOffset =
|
|
std::isfinite(m_GLESCapabilities.MinFragmentInterpolationOffset) &&
|
|
m_GLESCapabilities.MinFragmentInterpolationOffset <= -0.5f
|
|
? m_GLESCapabilities.MinFragmentInterpolationOffset
|
|
: -0.5f;
|
|
m_dynamicParameters.MaxFragmentInterpolationOffset = 0.4375f;
|
|
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
|
|
if (m_GLESCapabilities.FragmentInterpolationOffsetBits >= 4 &&
|
|
std::isfinite(m_GLESCapabilities.MaxFragmentInterpolationOffset)) {
|
|
const Float requiredMaxOffset =
|
|
0.5f - std::ldexp(1.0f, -m_GLESCapabilities.FragmentInterpolationOffsetBits);
|
|
if (m_GLESCapabilities.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
|
|
m_dynamicParameters.MaxFragmentInterpolationOffset = m_GLESCapabilities.MaxFragmentInterpolationOffset;
|
|
m_dynamicParameters.FragmentInterpolationOffsetBits =
|
|
m_GLESCapabilities.FragmentInterpolationOffsetBits;
|
|
}
|
|
}
|
|
m_dynamicParameters.SupportsWideLines =
|
|
m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f;
|
|
|
|
const auto containsAny = [](const String& haystack, std::initializer_list<const char*> needles) {
|
|
return std::any_of(needles.begin(), needles.end(),
|
|
[&](const char* needle) { return haystack.find(needle) != String::npos; });
|
|
};
|
|
const String vendorAndRenderer =
|
|
m_GLESCapabilities.GLESVendorString + " " + m_GLESCapabilities.GLESRendererString;
|
|
if (containsAny(vendorAndRenderer, {"llvmpipe", "SwiftShader", "softpipe"})) {
|
|
// Check software rasterizers first: ANGLE-on-llvmpipe reports both.
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Software;
|
|
} else if (containsAny(vendorAndRenderer, {"Qualcomm", "Adreno"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Qualcomm;
|
|
} else if (containsAny(vendorAndRenderer, {"Mali", "ARM"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Arm;
|
|
} else if (containsAny(vendorAndRenderer, {"NVIDIA"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Nvidia;
|
|
} else if (containsAny(vendorAndRenderer, {"AMD", "Radeon"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Amd;
|
|
} else if (containsAny(vendorAndRenderer, {"Intel"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Intel;
|
|
} else if (containsAny(vendorAndRenderer, {"Imagination", "PowerVR"})) {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::ImgTec;
|
|
} else {
|
|
m_dynamicParameters.GpuVendor = GpuVendorKind::Unknown;
|
|
}
|
|
}
|
|
|
|
const MG_External::GLESFunctionsTable& BackendObject_DirectGLES::GetGLESFunctions() const {
|
|
return m_GLESFunctions;
|
|
}
|
|
|
|
const MG_External::EGLFunctionsTable& BackendObject_DirectGLES::GetEGLFunctions() const {
|
|
return m_EGLFunctions;
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectGLES
|