mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
One-line experiment before writing the retention table: StreamLink's kReplyRing 8 -> 1024,
nothing else changed, same load frame on the same device.
ring = 8 (today) ring = 1024
readfail 8,872 0
taken 63 4,499 / 4,500
blocked (fell back) 4,435 0
by_op 2 9,071 3,443
wall 27.9 s 23.04 s
frame-sent create 4,536, records 103,097 identical per op
TWO CONCLUSIONS. First, eviction was the ONLY cause: with a buffer deep enough, every
deferred answer was read back and not one create fell through to the blocking path.
The wedge (want=310) and the useless budget (budget=4,451) were two faces of "eight
slots is not enough". Second, what brakes now is the BUDGET, not the buffer: by_op 2 =
3,443 matches the number of times the budget forced an early read (3,395), i.e. every
one of those is a real blocking wait. Its constant is 7, sized for the 8-slot pool, so
against a 1,024-deep buffer it became the only throttle and the wall only moved 27.9 ->
23.0 s.
WHAT IT MEANS FOR THE DESIGN. Once the answers are RETAINED until read, correctness no
longer depends on how long one survives in a bounded buffer, so the budget must be
sized to the RETENTION CAPACITY rather than to the pool - or be replaced by "retained
means safe". by_op 2 = records/W then puts W=2 at ~2,268 waits and the wall at ~15 s,
which is the goal's own success criterion.
Experiment reverted (ring back to 8, probes deleted); 172 + 13 + 22 + 103 green.
MGPipe:MobileGL 前后端拆分
做什么:在 MobileGL 的前端(处理应用的 GL 调用)和后端(调用 GLES / Vulkan 驱动)之间立一份显式接口——前端把状态变化推给后端,后端不再直接读前端的内存。有了这份接口,前后端可以放在两个线程、两个进程,甚至两台机器上运行。
做到哪了(2026-09-25):接口与拆分已完成到"两个进程、可经 TCP 跨机"。当前在做 P12:让 Android 上的 server 自己开窗口,把画面直接显示到屏幕上——审查后的主机定向测试和 Redmi 真机七项复测已通过;FCL 与跨机 TCP 两项验收仍未完成。→ CURRENT_STAGE_PROGRESS.md
一张图
应用的 GL 调用
→ 前端 MG_Impl:处理 GL 语义;在每条"做事的命令"(draw、clear…)之前,把状态变化整理成记录
→ MGPipe 接口(两张函数指针表,由调用目录 PipeCalls.def 生成)
→ 三选一:直接调用(单线程)│ 队列 → 另一个线程 │ 队列 → 另一个进程 / 另一台机器
→ 后端 MG_Backend:Espryt(GLES)/ Magma(Vulkan),按记录更新自己的状态并调用驱动
← 反向消息(错误、GPU 写回、窗口尺寸)按顺序回到前端
文档导航
| 想知道 | 看 |
|---|---|
| 现在做到哪、下一步 | CURRENT_STAGE_PROGRESS.md |
| 设计要点与各部分设计 | ARCHITECTURE.md → design/ |
| 分几个阶段、每个阶段做了什么 | ROADMAP.md → notes/<阶段>/ |
| 性能与验证的关键数字 | MEASUREMENTS.md |
| 怎么构建、运行、测试 | guide/build-and-run.md |
| 代码在哪 / 术语 / 工程纪律 | guide/code-map.md、guide/glossary.md、guide/discipline.md |
| 各阶段的原始计划、裁定、报告、证据 | notes/ |
整理记录:2026-09-24 两次整理——顶层只留索引,设计正文拆到 design/,上手与参考放 guide/,阶段细节放 notes/<阶段>/;整理前的版本见提交 1fb18d9。更早的设计竞赛与评审稿在 git 历史(8b31de2f、1794ac94、8349babe、87ee17c6)。