mirror of
https://github.com/MobileGL-Dev/MobileGL
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25 lines
767 B
C++
25 lines
767 B
C++
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/ProgramState/ShaderObject.h>
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namespace MobileGL {
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enum class ShaderProfile {
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Core,
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Compatibility,
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ES,
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};
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namespace MG_Util {
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namespace ShaderTranspiler {
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void PreprocessShaderSource(ShaderStage stage, String& source);
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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