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MobileGL/MobileGL/MG_Test/ShaderTranspiler/LegalizeResourceArrayIndexTest.cpp
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// MobileGL - MobileGL/MG_Test/ShaderTranspiler/LegalizeResourceArrayIndexTest.cpp
// Copyright (c) 2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#define SPV_ENABLE_UTILITY_CODE
#include "glslang/SPIRV/spirv.hpp11"
#undef SPV_ENABLE_UTILITY_CODE
#include "Includes.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <spirv-tools/libspirv.hpp>
#include <set>
#include <vector>
using namespace MobileGL;
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
namespace {
constexpr SizeT kSpirvHeaderWordCount = 5u;
template <typename Visitor>
void ForEachInstruction(const Vector<Uint32>& spirv, Visitor&& visit) {
for (SizeT offset = kSpirvHeaderWordCount; offset < spirv.size();) {
const Uint32 wordCount = spirv[offset] >> 16u;
if (wordCount == 0u || offset + wordCount > spirv.size()) break;
visit(static_cast<spv::Op>(spirv[offset] & 0xffffu), &spirv[offset], wordCount);
offset += wordCount;
}
}
Vector<Uint32> CompileCompute(const String& source) {
using namespace MobileGL::MG_Util::ShaderTranspiler;
ShaderAttrib shaderAttrib{.shaderType = GL_COMPUTE_SHADER, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
if (!shaderResult) return {};
ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
if (!programResult) return {};
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_COMPUTE_SHADER}, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
if (!binaryResult || binaryResult->empty()) return {};
return binaryResult->front();
}
bool Validates(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
tools.SetMessageConsumer(
[](spv_message_level_t, const char*, const spv_position_t& position, const char* message) {
ADD_FAILURE() << "spirv-val at word " << position.index << ": " << message;
});
return tools.Validate(spirv);
}
Uint32 CountOpcode(const Vector<Uint32>& spirv, spv::Op wanted) {
Uint32 count = 0u;
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32*, Uint32) {
if (opcode == wanted) ++count;
});
return count;
}
// Test-side reference walker, deliberately independent of the production detection so a
// bug in the pass cannot hide behind the same helper: true when some access chain rooted
// at an array-of-storage-blocks variable carries a non-constant FIRST index, which is
// exactly what the Qualcomm ES compiler refuses.
bool HasDynamicBlockArrayIndex(const Vector<Uint32>& spirv) {
std::set<Uint32> blockStructs; // OpTypeStruct ids decorated Block / BufferBlock
std::set<Uint32> constants; // OpConstant / OpConstantNull result ids
std::set<Uint32> blockArrayTypes; // OpTypeArray ids whose element is such a struct
std::set<Uint32> blockArrayPointers;// OpTypePointer ids pointing at one of those arrays
std::set<Uint32> blockArrayVars; // OpVariable ids of one of those pointer types
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
switch (opcode) {
case spv::Op::OpDecorate:
if (wordCount >= 3u) {
const auto decoration = static_cast<spv::Decoration>(words[2]);
if (decoration == spv::Decoration::Block ||
decoration == spv::Decoration::BufferBlock) {
blockStructs.insert(words[1]);
}
}
break;
case spv::Op::OpConstant:
if (wordCount >= 3u) constants.insert(words[2]);
break;
case spv::Op::OpConstantNull:
if (wordCount >= 3u) constants.insert(words[2]);
break;
case spv::Op::OpTypeArray:
// OpTypeArray <result> <element type> <length>
if (wordCount >= 4u && blockStructs.count(words[2]) != 0u) {
blockArrayTypes.insert(words[1]);
}
break;
case spv::Op::OpTypePointer:
// OpTypePointer <result> <storage class> <pointee>
if (wordCount >= 4u && blockArrayTypes.count(words[3]) != 0u) {
blockArrayPointers.insert(words[1]);
}
break;
case spv::Op::OpVariable:
// OpVariable <result type> <result> <storage class>
if (wordCount >= 4u && blockArrayPointers.count(words[1]) != 0u) {
blockArrayVars.insert(words[2]);
}
break;
default:
break;
}
});
bool dynamic = false;
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
if (opcode != spv::Op::OpAccessChain && opcode != spv::Op::OpInBoundsAccessChain) return;
// OpAccessChain <result type> <result> <base> <index 0> ...
if (wordCount < 5u) return;
if (blockArrayVars.count(words[3]) == 0u) return;
if (constants.count(words[4]) != 0u) return;
dynamic = true;
});
return dynamic;
}
// The image half of the same reference walker, and equally independent of the production
// detection: true when some access chain rooted at an array-of-IMAGES variable carries a
// non-constant FIRST index. A UniformConstant array whose element type is an OpTypeImage
// with Sampled == 2 is what GLSL spells `image2D g_image[N]`; a sampler array is an
// OpTypeSampledImage and is deliberately not matched here, because ESSL allows it a
// dynamically-uniform index.
bool HasDynamicImageArrayIndex(const Vector<Uint32>& spirv) {
std::set<Uint32> storageImages; // OpTypeImage ids with Sampled == 2
std::set<Uint32> constants; // OpConstant / OpConstantNull result ids
std::set<Uint32> imageArrayTypes; // OpTypeArray ids whose element is such an image
std::set<Uint32> imageArrayPointers; // OpTypePointer ids pointing at one of those arrays
std::set<Uint32> imageArrayVars; // OpVariable ids of one of those pointer types
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
switch (opcode) {
case spv::Op::OpTypeImage:
// OpTypeImage <result> <sampled type> <dim> <depth> <arrayed> <ms> <sampled>
if (wordCount >= 8u && words[7] == 2u) storageImages.insert(words[1]);
break;
case spv::Op::OpConstant:
case spv::Op::OpConstantNull:
if (wordCount >= 3u) constants.insert(words[2]);
break;
case spv::Op::OpTypeArray:
if (wordCount >= 4u && storageImages.count(words[2]) != 0u) {
imageArrayTypes.insert(words[1]);
}
break;
case spv::Op::OpTypePointer:
if (wordCount >= 4u && imageArrayTypes.count(words[3]) != 0u) {
imageArrayPointers.insert(words[1]);
}
break;
case spv::Op::OpVariable:
if (wordCount >= 4u && imageArrayPointers.count(words[1]) != 0u) {
imageArrayVars.insert(words[2]);
}
break;
default:
break;
}
});
bool dynamic = false;
ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
if (opcode != spv::Op::OpAccessChain && opcode != spv::Op::OpInBoundsAccessChain) return;
if (wordCount < 5u) return;
if (imageArrayVars.count(words[3]) == 0u) return;
if (constants.count(words[4]) != 0u) return;
dynamic = true;
});
return dynamic;
}
// The ESSL SPIRV-Cross prints for a module, or the error it refused with. This is where the
// rule actually bites: the SPIR-V is legal Vulkan either way, and what a strict ES driver
// reads is this text.
struct EsslAttempt {
Bool succeeded = false;
String text;
String error;
};
EsslAttempt EmitEssl(const Vector<Uint32>& spirv) {
using namespace MobileGL::MG_Util::ShaderTranspiler;
EsslAttempt attempt;
SpvcSession session(spirv, SessionUsageBit::Transpile);
spvc_compiler_options options;
if (session.CreateOptions(&options) != SPVC_SUCCESS) return attempt;
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 320);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
if (session.SetOptions(options) != SPVC_SUCCESS) return attempt;
auto essl = ShaderCompiler::DecompileShader(session);
if (!essl) {
attempt.error = essl.error().log;
return attempt;
}
attempt.succeeded = true;
attempt.text = *essl;
return attempt;
}
// `for (i = 0; i < 4; ++i)` over an array of storage blocks - the shape
// KHR-GL43.shader_storage_buffer_object.basic-stdLayout-case1 uses. Foldable: the
// induction variable is a literal after unrolling.
constexpr const char* kLoopIndexedBlockArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
layout(std430, binding = 8) buffer Out { uint data[4]; } g_out;
void main() {
for (int i = 0; i < 4; ++i) {
g_out.data[i] = g_blocks[i].data[0];
}
}
)";
// A uniform-sourced index - the shape
// KHR-GL43.shader_storage_buffer_object.advanced-indirectAddressing-case2 uses. Nothing
// can fold it, so the switch/select lowering is what has to carry it.
constexpr const char* kUniformIndexedBlockArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
layout(std430, binding = 8) buffer Out { uint value; } g_out;
uniform int g_index;
void main() {
g_blocks[g_index].data[0] = 7u;
g_out.value = g_blocks[g_index].data[1];
}
)";
// The positive control from the device run: dynamic addressing through an array MEMBER of
// ONE block is legal ES and must not be rewritten.
constexpr const char* kArrayMemberInsideOneBlock = R"(#version 450 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Blk { uint data[4]; } g_block;
layout(std430, binding = 8) buffer Out { uint value; } g_out;
uniform int g_index;
void main() {
g_out.value = g_block.data[g_index];
}
)";
// A block array indexed only with literals is already legal ES.
constexpr const char* kConstantIndexedBlockArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
layout(std430, binding = 8) buffer Out { uint value; } g_out;
void main() {
g_out.value = g_blocks[2].data[0] + g_blocks[3].data[1];
}
)";
// The IMAGE half, and the case that has always been broken independently of any per-element
// unit remapping: a plain CONSECUTIVE image array subscripted by a loop variable. This is
// KHR-GL42.shader_image_load_store.advanced-sso-simple's own fragment shader shape, and a raw
// GLES probe on Mesa 26.1.4 at ES 3.2 refuses the ESSL it produces with "image arrays indexed
// with non-constant expressions are forbidden in GLSL ES". Foldable: after unrolling every
// subscript is a literal.
constexpr const char* kLoopIndexedImageArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(rgba32f, binding = 0) uniform writeonly image2D g_image[4];
void main() {
for (int i = 0; i < 4; ++i) {
imageStore(g_image[i], ivec2(0), vec4(1.0));
}
}
)";
// A uniform-sourced image index: nothing can fold it, so the switch/select lowering is what
// has to carry it. Both directions in one shader, as the block-array fixture does.
constexpr const char* kUniformIndexedImageArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(rgba32f, binding = 0) uniform image2D g_image[4];
layout(std430, binding = 8) buffer Out { vec4 value; } g_out;
uniform int g_index;
void main() {
imageStore(g_image[g_index], ivec2(0), vec4(7.0));
g_out.value = imageLoad(g_image[g_index], ivec2(1));
}
)";
// An image array indexed only with literals is already legal ES.
constexpr const char* kConstantIndexedImageArray = R"(#version 450 core
layout(local_size_x = 1) in;
layout(rgba32f, binding = 0) uniform writeonly image2D g_image[4];
void main() {
imageStore(g_image[1], ivec2(0), vec4(1.0));
imageStore(g_image[3], ivec2(0), vec4(2.0));
}
)";
// The positive control for the scope decision: ESSL 3.20 4.1.7 allows a SAMPLER array a
// dynamically-uniform index, and the same raw GLES probe confirms it - both a loop-variable
// subscript and a const-table lookup compile and link. Nothing here may be rewritten.
constexpr const char* kUniformIndexedSamplerArray = R"(#version 450 core
layout(local_size_x = 1) in;
uniform sampler2D g_tex[4];
layout(std430, binding = 8) buffer Out { vec4 value; } g_out;
uniform int g_index;
void main() {
g_out.value = texture(g_tex[g_index], vec2(0.5));
}
)";
// An imageAtomic* reaches the array through OpImageTexelPointer, and running one per element
// would perform every other element's atomic as well. The pass has to decline rather than
// lower this.
constexpr const char* kUniformIndexedImageAtomic = R"(#version 450 core
layout(local_size_x = 1) in;
layout(r32ui, binding = 0) uniform uimage2D g_image[4];
layout(std430, binding = 8) buffer Out { uint value; } g_out;
uniform int g_index;
void main() {
g_out.value = imageAtomicAdd(g_image[g_index], ivec2(0), 1u);
}
)";
} // namespace
TEST(LegalizeResourceArrayIndexPass, FoldsALoopIndexedBlockArray) {
const Vector<Uint32> input = CompileCompute(kLoopIndexedBlockArray);
ASSERT_FALSE(input.empty());
EXPECT_TRUE(HasDynamicBlockArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
ASSERT_FALSE(output.empty());
// Either half of the legalization is an acceptable outcome here - what the ES driver
// cares about is only that no dynamic subscript survives.
EXPECT_FALSE(HasDynamicBlockArrayIndex(output));
EXPECT_TRUE(Validates(output));
}
TEST(LegalizeResourceArrayIndexPass, LowersAUniformIndexedWriteToASwitchAndAReadToSelects) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedBlockArray);
ASSERT_FALSE(input.empty());
EXPECT_TRUE(HasDynamicBlockArrayIndex(input));
EXPECT_EQ(CountOpcode(input, spv::Op::OpSwitch), 0u);
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
ASSERT_FALSE(output.empty());
EXPECT_FALSE(HasDynamicBlockArrayIndex(output));
// One switch for the store, and one select per element past the first for the load.
EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 1u);
EXPECT_EQ(CountOpcode(output, spv::Op::OpSelect), 3u);
EXPECT_TRUE(Validates(output));
}
TEST(LegalizeResourceArrayIndexPass, LeavesADynamicMemberOfOneBlockByteIdentical) {
const Vector<Uint32> input = CompileCompute(kArrayMemberInsideOneBlock);
ASSERT_FALSE(input.empty());
EXPECT_FALSE(HasDynamicBlockArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
EXPECT_EQ(output, input);
}
TEST(LegalizeResourceArrayIndexPass, LeavesAConstantIndexedBlockArrayByteIdentical) {
const Vector<Uint32> input = CompileCompute(kConstantIndexedBlockArray);
ASSERT_FALSE(input.empty());
EXPECT_FALSE(HasDynamicBlockArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
EXPECT_EQ(output, input);
}
TEST(LegalizeResourceArrayIndexPass, IsIdempotent) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedBlockArray);
ASSERT_FALSE(input.empty());
Vector<Uint32> once;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, once, true));
ASSERT_FALSE(once.empty());
Vector<Uint32> twice;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(once, twice, true));
EXPECT_EQ(twice, once);
}
// The case no test covered before, and the one that has nothing to do with per-element unit
// remapping: an ordinary consecutive image array written from a loop. Every emitted subscript has
// to end up a literal, or the ES driver drops the stage and every draw with it.
TEST(LegalizeResourceArrayIndexPass, FoldsALoopIndexedImageArray) {
const Vector<Uint32> input = CompileCompute(kLoopIndexedImageArray);
ASSERT_FALSE(input.empty());
EXPECT_TRUE(HasDynamicImageArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
ASSERT_FALSE(output.empty());
EXPECT_FALSE(HasDynamicImageArrayIndex(output));
EXPECT_TRUE(Validates(output));
// ...and in the text the driver actually reads. Before: `g_image[i]`; after: four literals.
const EsslAttempt before = EmitEssl(input);
ASSERT_TRUE(before.succeeded) << before.error;
EXPECT_NE(before.text.find("g_image[i]"), String::npos) << before.text;
const EsslAttempt after = EmitEssl(output);
ASSERT_TRUE(after.succeeded) << after.error;
EXPECT_EQ(after.text.find("g_image[i]"), String::npos) << after.text;
for (int element = 0; element < 4; ++element) {
EXPECT_NE(after.text.find("g_image[" + std::to_string(element) + "]"), String::npos) << after.text;
}
}
TEST(LegalizeResourceArrayIndexPass, LowersAUniformIndexedImageWriteToASwitchAndAReadToSelects) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedImageArray);
ASSERT_FALSE(input.empty());
EXPECT_TRUE(HasDynamicImageArrayIndex(input));
EXPECT_EQ(CountOpcode(input, spv::Op::OpSwitch), 0u);
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
ASSERT_FALSE(output.empty());
EXPECT_FALSE(HasDynamicImageArrayIndex(output));
// One switch for the imageStore, and one select per element past the first for the imageLoad.
// The selection is on the loaded TEXEL, never on the image object - an opaque type cannot be
// selected at all - so there is one OpImageRead per element behind those selects.
EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 1u);
EXPECT_EQ(CountOpcode(output, spv::Op::OpSelect), 3u);
EXPECT_EQ(CountOpcode(output, spv::Op::OpImageRead), 4u);
EXPECT_EQ(CountOpcode(output, spv::Op::OpImageWrite), 4u);
EXPECT_TRUE(Validates(output));
const EsslAttempt after = EmitEssl(output);
ASSERT_TRUE(after.succeeded) << after.error;
for (int element = 0; element < 4; ++element) {
EXPECT_NE(after.text.find("g_image[" + std::to_string(element) + "]"), String::npos) << after.text;
}
}
TEST(LegalizeResourceArrayIndexPass, LeavesAConstantIndexedImageArrayByteIdentical) {
const Vector<Uint32> input = CompileCompute(kConstantIndexedImageArray);
ASSERT_FALSE(input.empty());
EXPECT_FALSE(HasDynamicImageArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
EXPECT_EQ(output, input);
}
// The scope decision, asserted rather than assumed: a sampler array indexed by a uniform is legal
// ESSL, so the module must come back untouched - not merely legal, byte for byte the same.
TEST(LegalizeResourceArrayIndexPass, LeavesADynamicallyIndexedSamplerArrayByteIdentical) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedSamplerArray);
ASSERT_FALSE(input.empty());
EXPECT_FALSE(HasDynamicImageArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
EXPECT_EQ(output, input);
}
// An imageAtomic* is the shape the lowering must refuse: its per-element rebuild would run every
// other element's read-modify-write. Declining leaves the illegal subscript in place - which is
// what the latched warning in LegalizeResourceArrayIndexingForEssl is for - but a half-transform
// would corrupt four images instead of losing one stage.
TEST(LegalizeResourceArrayIndexPass, DeclinesAUniformIndexedImageAtomic) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedImageAtomic);
ASSERT_FALSE(input.empty());
EXPECT_TRUE(HasDynamicImageArrayIndex(input));
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
ASSERT_FALSE(output.empty());
EXPECT_TRUE(HasDynamicImageArrayIndex(output));
EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 0u);
EXPECT_TRUE(Validates(output));
}
TEST(LegalizeResourceArrayIndexPass, IsIdempotentOnImageArrays) {
const Vector<Uint32> input = CompileCompute(kUniformIndexedImageArray);
ASSERT_FALSE(input.empty());
Vector<Uint32> once;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, once, true));
ASSERT_FALSE(once.empty());
Vector<Uint32> twice;
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(once, twice, true));
EXPECT_EQ(twice, once);
}