mirror of
https://github.com/MobileGL-Dev/MobileGL
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506 lines
22 KiB
C++
506 lines
22 KiB
C++
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/LegalizeResourceArrayIndexTest.cpp
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#define SPV_ENABLE_UTILITY_CODE
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#include "glslang/SPIRV/spirv.hpp11"
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#undef SPV_ENABLE_UTILITY_CODE
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#include "Includes.h"
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/SpvcSession.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <spirv-tools/libspirv.hpp>
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#include <set>
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#include <vector>
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using namespace MobileGL;
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using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
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namespace {
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constexpr SizeT kSpirvHeaderWordCount = 5u;
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template <typename Visitor>
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void ForEachInstruction(const Vector<Uint32>& spirv, Visitor&& visit) {
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for (SizeT offset = kSpirvHeaderWordCount; offset < spirv.size();) {
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const Uint32 wordCount = spirv[offset] >> 16u;
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if (wordCount == 0u || offset + wordCount > spirv.size()) break;
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visit(static_cast<spv::Op>(spirv[offset] & 0xffffu), &spirv[offset], wordCount);
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offset += wordCount;
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}
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}
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Vector<Uint32> CompileCompute(const String& source) {
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using namespace MobileGL::MG_Util::ShaderTranspiler;
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ShaderAttrib shaderAttrib{.shaderType = GL_COMPUTE_SHADER, .sourceStr = source};
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auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
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EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
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if (!shaderResult) return {};
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ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
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auto programResult = ShaderCompiler::LinkProgram(programAttrib);
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EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
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if (!programResult) return {};
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ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_COMPUTE_SHADER}, .program = *programResult.value()};
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auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
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if (!binaryResult || binaryResult->empty()) return {};
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return binaryResult->front();
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}
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bool Validates(const Vector<Uint32>& spirv) {
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
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tools.SetMessageConsumer(
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[](spv_message_level_t, const char*, const spv_position_t& position, const char* message) {
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ADD_FAILURE() << "spirv-val at word " << position.index << ": " << message;
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});
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return tools.Validate(spirv);
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}
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Uint32 CountOpcode(const Vector<Uint32>& spirv, spv::Op wanted) {
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Uint32 count = 0u;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32*, Uint32) {
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if (opcode == wanted) ++count;
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});
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return count;
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}
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// Test-side reference walker, deliberately independent of the production detection so a
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// bug in the pass cannot hide behind the same helper: true when some access chain rooted
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// at an array-of-storage-blocks variable carries a non-constant FIRST index, which is
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// exactly what the Qualcomm ES compiler refuses.
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bool HasDynamicBlockArrayIndex(const Vector<Uint32>& spirv) {
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std::set<Uint32> blockStructs; // OpTypeStruct ids decorated Block / BufferBlock
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std::set<Uint32> constants; // OpConstant / OpConstantNull result ids
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std::set<Uint32> blockArrayTypes; // OpTypeArray ids whose element is such a struct
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std::set<Uint32> blockArrayPointers;// OpTypePointer ids pointing at one of those arrays
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std::set<Uint32> blockArrayVars; // OpVariable ids of one of those pointer types
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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switch (opcode) {
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case spv::Op::OpDecorate:
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if (wordCount >= 3u) {
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const auto decoration = static_cast<spv::Decoration>(words[2]);
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if (decoration == spv::Decoration::Block ||
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decoration == spv::Decoration::BufferBlock) {
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blockStructs.insert(words[1]);
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}
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}
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break;
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case spv::Op::OpConstant:
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if (wordCount >= 3u) constants.insert(words[2]);
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break;
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case spv::Op::OpConstantNull:
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if (wordCount >= 3u) constants.insert(words[2]);
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break;
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case spv::Op::OpTypeArray:
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// OpTypeArray <result> <element type> <length>
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if (wordCount >= 4u && blockStructs.count(words[2]) != 0u) {
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blockArrayTypes.insert(words[1]);
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}
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break;
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case spv::Op::OpTypePointer:
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// OpTypePointer <result> <storage class> <pointee>
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if (wordCount >= 4u && blockArrayTypes.count(words[3]) != 0u) {
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blockArrayPointers.insert(words[1]);
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}
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break;
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case spv::Op::OpVariable:
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// OpVariable <result type> <result> <storage class>
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if (wordCount >= 4u && blockArrayPointers.count(words[1]) != 0u) {
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blockArrayVars.insert(words[2]);
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}
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break;
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default:
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break;
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}
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});
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bool dynamic = false;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpAccessChain && opcode != spv::Op::OpInBoundsAccessChain) return;
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// OpAccessChain <result type> <result> <base> <index 0> ...
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if (wordCount < 5u) return;
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if (blockArrayVars.count(words[3]) == 0u) return;
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if (constants.count(words[4]) != 0u) return;
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dynamic = true;
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});
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return dynamic;
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}
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// The image half of the same reference walker, and equally independent of the production
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// detection: true when some access chain rooted at an array-of-IMAGES variable carries a
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// non-constant FIRST index. A UniformConstant array whose element type is an OpTypeImage
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// with Sampled == 2 is what GLSL spells `image2D g_image[N]`; a sampler array is an
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// OpTypeSampledImage and is deliberately not matched here, because ESSL allows it a
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// dynamically-uniform index.
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bool HasDynamicImageArrayIndex(const Vector<Uint32>& spirv) {
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std::set<Uint32> storageImages; // OpTypeImage ids with Sampled == 2
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std::set<Uint32> constants; // OpConstant / OpConstantNull result ids
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std::set<Uint32> imageArrayTypes; // OpTypeArray ids whose element is such an image
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std::set<Uint32> imageArrayPointers; // OpTypePointer ids pointing at one of those arrays
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std::set<Uint32> imageArrayVars; // OpVariable ids of one of those pointer types
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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switch (opcode) {
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case spv::Op::OpTypeImage:
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// OpTypeImage <result> <sampled type> <dim> <depth> <arrayed> <ms> <sampled>
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if (wordCount >= 8u && words[7] == 2u) storageImages.insert(words[1]);
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break;
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case spv::Op::OpConstant:
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case spv::Op::OpConstantNull:
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if (wordCount >= 3u) constants.insert(words[2]);
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break;
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case spv::Op::OpTypeArray:
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if (wordCount >= 4u && storageImages.count(words[2]) != 0u) {
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imageArrayTypes.insert(words[1]);
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}
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break;
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case spv::Op::OpTypePointer:
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if (wordCount >= 4u && imageArrayTypes.count(words[3]) != 0u) {
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imageArrayPointers.insert(words[1]);
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}
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break;
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case spv::Op::OpVariable:
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if (wordCount >= 4u && imageArrayPointers.count(words[1]) != 0u) {
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imageArrayVars.insert(words[2]);
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}
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break;
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default:
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break;
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}
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});
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bool dynamic = false;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpAccessChain && opcode != spv::Op::OpInBoundsAccessChain) return;
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if (wordCount < 5u) return;
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if (imageArrayVars.count(words[3]) == 0u) return;
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if (constants.count(words[4]) != 0u) return;
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dynamic = true;
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});
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return dynamic;
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}
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// The ESSL SPIRV-Cross prints for a module, or the error it refused with. This is where the
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// rule actually bites: the SPIR-V is legal Vulkan either way, and what a strict ES driver
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// reads is this text.
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struct EsslAttempt {
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Bool succeeded = false;
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String text;
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String error;
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};
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EsslAttempt EmitEssl(const Vector<Uint32>& spirv) {
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using namespace MobileGL::MG_Util::ShaderTranspiler;
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EsslAttempt attempt;
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SpvcSession session(spirv, SessionUsageBit::Transpile);
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spvc_compiler_options options;
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if (session.CreateOptions(&options) != SPVC_SUCCESS) return attempt;
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 320);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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if (session.SetOptions(options) != SPVC_SUCCESS) return attempt;
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auto essl = ShaderCompiler::DecompileShader(session);
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if (!essl) {
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attempt.error = essl.error().log;
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return attempt;
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}
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attempt.succeeded = true;
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attempt.text = *essl;
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return attempt;
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}
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// `for (i = 0; i < 4; ++i)` over an array of storage blocks - the shape
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// KHR-GL43.shader_storage_buffer_object.basic-stdLayout-case1 uses. Foldable: the
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// induction variable is a literal after unrolling.
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constexpr const char* kLoopIndexedBlockArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
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layout(std430, binding = 8) buffer Out { uint data[4]; } g_out;
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void main() {
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for (int i = 0; i < 4; ++i) {
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g_out.data[i] = g_blocks[i].data[0];
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}
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}
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)";
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// A uniform-sourced index - the shape
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// KHR-GL43.shader_storage_buffer_object.advanced-indirectAddressing-case2 uses. Nothing
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// can fold it, so the switch/select lowering is what has to carry it.
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constexpr const char* kUniformIndexedBlockArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
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layout(std430, binding = 8) buffer Out { uint value; } g_out;
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uniform int g_index;
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void main() {
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g_blocks[g_index].data[0] = 7u;
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g_out.value = g_blocks[g_index].data[1];
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}
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)";
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// The positive control from the device run: dynamic addressing through an array MEMBER of
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// ONE block is legal ES and must not be rewritten.
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constexpr const char* kArrayMemberInsideOneBlock = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Blk { uint data[4]; } g_block;
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layout(std430, binding = 8) buffer Out { uint value; } g_out;
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uniform int g_index;
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void main() {
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g_out.value = g_block.data[g_index];
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}
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)";
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// A block array indexed only with literals is already legal ES.
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constexpr const char* kConstantIndexedBlockArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Blk { uint data[4]; } g_blocks[4];
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layout(std430, binding = 8) buffer Out { uint value; } g_out;
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void main() {
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g_out.value = g_blocks[2].data[0] + g_blocks[3].data[1];
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}
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)";
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// The IMAGE half, and the case that has always been broken independently of any per-element
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// unit remapping: a plain CONSECUTIVE image array subscripted by a loop variable. This is
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// KHR-GL42.shader_image_load_store.advanced-sso-simple's own fragment shader shape, and a raw
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// GLES probe on Mesa 26.1.4 at ES 3.2 refuses the ESSL it produces with "image arrays indexed
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// with non-constant expressions are forbidden in GLSL ES". Foldable: after unrolling every
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// subscript is a literal.
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constexpr const char* kLoopIndexedImageArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(rgba32f, binding = 0) uniform writeonly image2D g_image[4];
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void main() {
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for (int i = 0; i < 4; ++i) {
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imageStore(g_image[i], ivec2(0), vec4(1.0));
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}
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}
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)";
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// A uniform-sourced image index: nothing can fold it, so the switch/select lowering is what
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// has to carry it. Both directions in one shader, as the block-array fixture does.
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constexpr const char* kUniformIndexedImageArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(rgba32f, binding = 0) uniform image2D g_image[4];
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layout(std430, binding = 8) buffer Out { vec4 value; } g_out;
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uniform int g_index;
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void main() {
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imageStore(g_image[g_index], ivec2(0), vec4(7.0));
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g_out.value = imageLoad(g_image[g_index], ivec2(1));
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}
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)";
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// An image array indexed only with literals is already legal ES.
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constexpr const char* kConstantIndexedImageArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(rgba32f, binding = 0) uniform writeonly image2D g_image[4];
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void main() {
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imageStore(g_image[1], ivec2(0), vec4(1.0));
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imageStore(g_image[3], ivec2(0), vec4(2.0));
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}
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)";
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// The positive control for the scope decision: ESSL 3.20 4.1.7 allows a SAMPLER array a
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// dynamically-uniform index, and the same raw GLES probe confirms it - both a loop-variable
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// subscript and a const-table lookup compile and link. Nothing here may be rewritten.
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constexpr const char* kUniformIndexedSamplerArray = R"(#version 450 core
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layout(local_size_x = 1) in;
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uniform sampler2D g_tex[4];
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layout(std430, binding = 8) buffer Out { vec4 value; } g_out;
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uniform int g_index;
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void main() {
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g_out.value = texture(g_tex[g_index], vec2(0.5));
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}
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)";
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// An imageAtomic* reaches the array through OpImageTexelPointer, and running one per element
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// would perform every other element's atomic as well. The pass has to decline rather than
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// lower this.
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constexpr const char* kUniformIndexedImageAtomic = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(r32ui, binding = 0) uniform uimage2D g_image[4];
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layout(std430, binding = 8) buffer Out { uint value; } g_out;
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uniform int g_index;
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void main() {
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g_out.value = imageAtomicAdd(g_image[g_index], ivec2(0), 1u);
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}
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)";
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} // namespace
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TEST(LegalizeResourceArrayIndexPass, FoldsALoopIndexedBlockArray) {
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const Vector<Uint32> input = CompileCompute(kLoopIndexedBlockArray);
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ASSERT_FALSE(input.empty());
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EXPECT_TRUE(HasDynamicBlockArrayIndex(input));
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
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ASSERT_FALSE(output.empty());
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// Either half of the legalization is an acceptable outcome here - what the ES driver
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// cares about is only that no dynamic subscript survives.
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EXPECT_FALSE(HasDynamicBlockArrayIndex(output));
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EXPECT_TRUE(Validates(output));
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}
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TEST(LegalizeResourceArrayIndexPass, LowersAUniformIndexedWriteToASwitchAndAReadToSelects) {
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const Vector<Uint32> input = CompileCompute(kUniformIndexedBlockArray);
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ASSERT_FALSE(input.empty());
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EXPECT_TRUE(HasDynamicBlockArrayIndex(input));
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EXPECT_EQ(CountOpcode(input, spv::Op::OpSwitch), 0u);
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
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ASSERT_FALSE(output.empty());
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EXPECT_FALSE(HasDynamicBlockArrayIndex(output));
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// One switch for the store, and one select per element past the first for the load.
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EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 1u);
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EXPECT_EQ(CountOpcode(output, spv::Op::OpSelect), 3u);
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EXPECT_TRUE(Validates(output));
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}
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TEST(LegalizeResourceArrayIndexPass, LeavesADynamicMemberOfOneBlockByteIdentical) {
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const Vector<Uint32> input = CompileCompute(kArrayMemberInsideOneBlock);
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ASSERT_FALSE(input.empty());
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EXPECT_FALSE(HasDynamicBlockArrayIndex(input));
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
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EXPECT_EQ(output, input);
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}
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TEST(LegalizeResourceArrayIndexPass, LeavesAConstantIndexedBlockArrayByteIdentical) {
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const Vector<Uint32> input = CompileCompute(kConstantIndexedBlockArray);
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ASSERT_FALSE(input.empty());
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EXPECT_FALSE(HasDynamicBlockArrayIndex(input));
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
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EXPECT_EQ(output, input);
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}
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TEST(LegalizeResourceArrayIndexPass, IsIdempotent) {
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const Vector<Uint32> input = CompileCompute(kUniformIndexedBlockArray);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> once;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, once, true));
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ASSERT_FALSE(once.empty());
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Vector<Uint32> twice;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(once, twice, true));
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EXPECT_EQ(twice, once);
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}
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// The case no test covered before, and the one that has nothing to do with per-element unit
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// remapping: an ordinary consecutive image array written from a loop. Every emitted subscript has
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// to end up a literal, or the ES driver drops the stage and every draw with it.
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TEST(LegalizeResourceArrayIndexPass, FoldsALoopIndexedImageArray) {
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const Vector<Uint32> input = CompileCompute(kLoopIndexedImageArray);
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ASSERT_FALSE(input.empty());
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EXPECT_TRUE(HasDynamicImageArrayIndex(input));
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
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ASSERT_FALSE(output.empty());
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EXPECT_FALSE(HasDynamicImageArrayIndex(output));
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EXPECT_TRUE(Validates(output));
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// ...and in the text the driver actually reads. Before: `g_image[i]`; after: four literals.
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const EsslAttempt before = EmitEssl(input);
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ASSERT_TRUE(before.succeeded) << before.error;
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EXPECT_NE(before.text.find("g_image[i]"), String::npos) << before.text;
|
|
|
|
const EsslAttempt after = EmitEssl(output);
|
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ASSERT_TRUE(after.succeeded) << after.error;
|
|
EXPECT_EQ(after.text.find("g_image[i]"), String::npos) << after.text;
|
|
for (int element = 0; element < 4; ++element) {
|
|
EXPECT_NE(after.text.find("g_image[" + std::to_string(element) + "]"), String::npos) << after.text;
|
|
}
|
|
}
|
|
|
|
TEST(LegalizeResourceArrayIndexPass, LowersAUniformIndexedImageWriteToASwitchAndAReadToSelects) {
|
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const Vector<Uint32> input = CompileCompute(kUniformIndexedImageArray);
|
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ASSERT_FALSE(input.empty());
|
|
EXPECT_TRUE(HasDynamicImageArrayIndex(input));
|
|
EXPECT_EQ(CountOpcode(input, spv::Op::OpSwitch), 0u);
|
|
|
|
Vector<Uint32> output;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
|
|
ASSERT_FALSE(output.empty());
|
|
EXPECT_FALSE(HasDynamicImageArrayIndex(output));
|
|
// One switch for the imageStore, and one select per element past the first for the imageLoad.
|
|
// The selection is on the loaded TEXEL, never on the image object - an opaque type cannot be
|
|
// selected at all - so there is one OpImageRead per element behind those selects.
|
|
EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 1u);
|
|
EXPECT_EQ(CountOpcode(output, spv::Op::OpSelect), 3u);
|
|
EXPECT_EQ(CountOpcode(output, spv::Op::OpImageRead), 4u);
|
|
EXPECT_EQ(CountOpcode(output, spv::Op::OpImageWrite), 4u);
|
|
EXPECT_TRUE(Validates(output));
|
|
|
|
const EsslAttempt after = EmitEssl(output);
|
|
ASSERT_TRUE(after.succeeded) << after.error;
|
|
for (int element = 0; element < 4; ++element) {
|
|
EXPECT_NE(after.text.find("g_image[" + std::to_string(element) + "]"), String::npos) << after.text;
|
|
}
|
|
}
|
|
|
|
TEST(LegalizeResourceArrayIndexPass, LeavesAConstantIndexedImageArrayByteIdentical) {
|
|
const Vector<Uint32> input = CompileCompute(kConstantIndexedImageArray);
|
|
ASSERT_FALSE(input.empty());
|
|
EXPECT_FALSE(HasDynamicImageArrayIndex(input));
|
|
|
|
Vector<Uint32> output;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
|
|
EXPECT_EQ(output, input);
|
|
}
|
|
|
|
// The scope decision, asserted rather than assumed: a sampler array indexed by a uniform is legal
|
|
// ESSL, so the module must come back untouched - not merely legal, byte for byte the same.
|
|
TEST(LegalizeResourceArrayIndexPass, LeavesADynamicallyIndexedSamplerArrayByteIdentical) {
|
|
const Vector<Uint32> input = CompileCompute(kUniformIndexedSamplerArray);
|
|
ASSERT_FALSE(input.empty());
|
|
EXPECT_FALSE(HasDynamicImageArrayIndex(input));
|
|
|
|
Vector<Uint32> output;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
|
|
EXPECT_EQ(output, input);
|
|
}
|
|
|
|
// An imageAtomic* is the shape the lowering must refuse: its per-element rebuild would run every
|
|
// other element's read-modify-write. Declining leaves the illegal subscript in place - which is
|
|
// what the latched warning in LegalizeResourceArrayIndexingForEssl is for - but a half-transform
|
|
// would corrupt four images instead of losing one stage.
|
|
TEST(LegalizeResourceArrayIndexPass, DeclinesAUniformIndexedImageAtomic) {
|
|
const Vector<Uint32> input = CompileCompute(kUniformIndexedImageAtomic);
|
|
ASSERT_FALSE(input.empty());
|
|
EXPECT_TRUE(HasDynamicImageArrayIndex(input));
|
|
|
|
Vector<Uint32> output;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, output, true));
|
|
ASSERT_FALSE(output.empty());
|
|
EXPECT_TRUE(HasDynamicImageArrayIndex(output));
|
|
EXPECT_EQ(CountOpcode(output, spv::Op::OpSwitch), 0u);
|
|
EXPECT_TRUE(Validates(output));
|
|
}
|
|
|
|
TEST(LegalizeResourceArrayIndexPass, IsIdempotentOnImageArrays) {
|
|
const Vector<Uint32> input = CompileCompute(kUniformIndexedImageArray);
|
|
ASSERT_FALSE(input.empty());
|
|
|
|
Vector<Uint32> once;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(input, once, true));
|
|
ASSERT_FALSE(once.empty());
|
|
|
|
Vector<Uint32> twice;
|
|
ASSERT_TRUE(ShaderCompiler::LegalizeResourceArrayIndexingForEssl(once, twice, true));
|
|
EXPECT_EQ(twice, once);
|
|
}
|