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MobileGL/MobileGL/MG_Backend/DirectGLES/Utils.h
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// MobileGL - MobileGL/MG_Backend/DirectGLES/Utils.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl {
class ErrorLopper {
public:
static void Loop(const std::function<void(GLenum)>&);
static void Clear();
ErrorLopper();
~ErrorLopper();
};
class OpenGLScopeMarker {
public:
explicit OpenGLScopeMarker(const String& scopeName);
~OpenGLScopeMarker();
};
} // namespace DebugImpl
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {
GLenum GetBindingQuery(GLenum target, bool isTexture);
} // namespace VertexArrayImpl
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType);
} // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode);
String ForceSupporterOutput(const String& glslCode);
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
String RemoveLayoutBinding(const String& glslCode);
} // namespace PrgramImpl
namespace Utils {
void CheckGLESError();
GLenum GetBindingQuery(GLenum target, bool isTexture);
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES