Files
MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
T
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00

190 lines
8.8 KiB
C++

// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class VkTextureManager {
public:
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VmaAllocator allocator = nullptr;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkQueue graphicsQueue = VK_NULL_HANDLE;
Uint32 frameCount = 0;
};
struct TextureResource {
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView fullView = VK_NULL_HANDLE;
VkImageView sampledView = VK_NULL_HANDLE;
Vector<VkImageView> perMipViews;
Vector<VkImageView> perMipSampledViews;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkExtent2D extent = {0, 0};
Uint32 depth = 1;
Uint32 arrayLayers = 1;
Uint32 mipLevels = 1;
Uint32 sampledBaseMipLevel = 0;
Uint32 sampledLevelCount = 1;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
Uint16 syncedTextureParamsVersion = 0;
TextureResource() = default;
TextureResource(const TextureResource&) = delete;
TextureResource(TextureResource&& that) noexcept {
std::swap(this->image, that.image);
std::swap(this->allocation, that.allocation);
std::swap(this->fullView, that.fullView);
std::swap(this->sampledView, that.sampledView);
std::swap(this->perMipViews, that.perMipViews);
std::swap(this->perMipSampledViews, that.perMipSampledViews);
std::swap(this->layout, that.layout);
std::swap(this->extent, that.extent);
std::swap(this->depth, that.depth);
std::swap(this->arrayLayers, that.arrayLayers);
std::swap(this->mipLevels, that.mipLevels);
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
std::swap(this->sampledLevelCount, that.sampledLevelCount);
std::swap(this->format, that.format);
std::swap(this->aspect, that.aspect);
std::swap(this->viewType, that.viewType);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
}
void Reset() {
if (fullView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, fullView, nullptr);
}
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
for (const auto attachmentView : perMipViews) {
if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, attachmentView, nullptr);
}
}
for (const auto sampledView : perMipSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(s_allocator, image, allocation);
}
fullView = VK_NULL_HANDLE;
sampledView = VK_NULL_HANDLE;
perMipViews.clear();
perMipSampledViews.clear();
image = VK_NULL_HANDLE;
allocation = nullptr;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
extent = {0, 0};
depth = 1;
arrayLayers = 1;
mipLevels = 1;
sampledBaseMipLevel = 0;
sampledLevelCount = 1;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
viewType = VK_IMAGE_VIEW_TYPE_2D;
syncedTextureParamsVersion = 0;
}
~TextureResource() {
Reset();
}
static inline VkDevice s_device = VK_NULL_HANDLE;
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
TextureResource* SyncTextureAndGetDescriptor(
MG_State::GLState::ITextureObject& texture);
VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
void UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject* texture,
Uint32 writtenMipLevel,
VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
Uint32 layerCount = 1);
SizeT CollectGarbage();
private:
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource);
Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
TextureUploadTarget uploadTarget,
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource);
Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
Uint32 layerCount,
const VkComponentMapping* components = nullptr) const;
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource);
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,
SizeT& outByteSize,
Uint32& outMipLevelCount);
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
static void ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
Uint32& outBaseMipLevel, Uint32& outLevelCount);
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
void DeferResourceRelease(TextureResource&& resource);
void DeferViewRelease(VkImageView view);
void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases();
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
Uint32 m_currentFrameIndex = 0;
Uint8 m_gcCounter = 0;
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases;
};
} // namespace MobileGL::MG_Backend::DirectVulkan