Files
MobileGL/MobileGL/MG_Test/Texture/TextureTest.cpp
T
swung0x48 dd52f0381a [Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values.

- Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible.

- Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it.

- Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout.

- Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
2026-06-09 09:46:07 +08:00

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// MobileGL - MobileGL/MG_Test/Texture/TextureTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include "Includes.h"
#include "Init.h"
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
using namespace MobileGL;
class TextureTest : public ::testing::Test {
protected:
void SetUp() override { MobileGL::Initialize(); }
};
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
EXPECT_NE(texture, 0u);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
EXPECT_EQ(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(), nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorageAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 2, GL_RGBA8, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage2D(namedTexture, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto namedObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(namedObject.get());
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 2, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
EXPECT_FALSE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 1));
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUsesCompactRowsAfterUnpackProcessing) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 initialPixels[2 * 16] = {};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 5, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, initialPixels);
const Uint8 subImageWithGuard[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9,
101, 102, 103,
10, 11, 12, 13, 14, 15, 16, 17, 18,
201, 202, 203, 204, 205, 206,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 3, 2, GL_RGB, GL_UNSIGNED_BYTE, subImageWithGuard);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const auto* stored = static_cast<const Uint8*>(
mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, 0));
const Uint8 expected[] = {
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0,
0, 0, 0, 10, 11, 12, 13, 14, 15, 16, 17, 18, 0, 0, 0,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureImageReadsNamedObjectWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
21, 22, 23, 24,
31, 32, 33, 34,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureSubImageReadsFullNamedLevelWithoutBinding) {
GLuint texture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
41, 42, 43, 44,
51, 52, 53, 54,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureSubImageRejectsPartialReadbackForNow) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 2);
Uint8 output[4] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
}
TEST_F(TextureTest, TextureParameteriAndBindTextureUnitAreDirectStateAccess) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLint minFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(texture, GL_TEXTURE_MIN_FILTER, &minFilter);
EXPECT_EQ(minFilter, GL_NEAREST);
MG_Impl::GLImpl::BindTextureUnit(3, texture);
EXPECT_EQ(MG_State::pGLContext->GetActiveTextureUnit(), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(3)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject()
->GetExternalIndex(),
texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MIN_FILTER, static_cast<GLfloat>(GL_LINEAR));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MAG_FILTER, static_cast<GLfloat>(GL_NEAREST));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_DEPTH_STENCIL_TEXTURE_MODE,
static_cast<GLfloat>(GL_DEPTH_COMPONENT));
GLint namedMinFilter = 0;
GLint namedMagFilter = 0;
GLint boundMinFilter = 0;
GLint boundMagFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MIN_FILTER, &namedMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MAG_FILTER, &namedMagFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MIN_FILTER, &boundMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MAG_FILTER, &boundMagFilter);
EXPECT_EQ(namedMinFilter, GL_LINEAR);
EXPECT_EQ(namedMagFilter, GL_NEAREST);
EXPECT_EQ(boundMinFilter, GL_NEAREST_MIPMAP_LINEAR);
EXPECT_EQ(boundMagFilter, GL_LINEAR);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(GL_DEPTH24_STENCIL8,
PixelFormatNormalizeOptionBit::None,
&internalFormat, &format, &type);
EXPECT_EQ(internalFormat, GL_DEPTH24_STENCIL8);
EXPECT_EQ(format, GL_DEPTH_STENCIL);
EXPECT_EQ(type, GL_UNSIGNED_INT_24_8);
}