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The draw fast path still paid for its own proofs: the hottest single load (20% of TrySetupDrawFastPath) was chasing the cold VertexInputStateFactory heap entry just to answer "same vertex-input layout?". That answer now comes from the frontend VAO's config-guarded aux memo (layout hash + attribute masks), and a VAO-cycling stream with a stable layout skips the pre-flight AND pipeline re-resolution entirely. The VkProgramObject* is memoized on the snapshot behind a new ProgramFactory cache-structure epoch (bumped on every insert/erase; use is re-stamped so the idle sweep can never evict a live entry). A render-state version move no longer forces the full path: the pipeline value hash is refreshed in place and the 8-entry memo probed directly (the GL_BLEND-toggle case). The resolved-vertex-bindings memo now revalidates all-resident unmapped entries ACROSS frames via per-binding slice epochs - minted from a process-lifetime counter so a recycled address can never revalidate, with every mutation path funnelled through BumpSliceEpoch - while stamping each resource's GPU-use serial exactly as the skipped acquire would, preserving the busy-tracking that glBufferSubData's host-write-vs-staged-copy choice depends on. Resident index buffers get the same treatment through an EBO slice memo. The six-part dynamic-state tail (viewport/scissor/blend constants/depth bias/line width/stencil) is gated behind one render-state-parameters version + pass-geometry compare per command buffer. GetSlice is inlined; SampledBindingsUnchanged walks only the program's declared bindings. Quiet-box 6-round order-alternating A/B (on top of the frontend VAO-bind commit): vanilla_draw -20.8% (790 -> 626 ns/op, 3.4x native to 2.5x), sampler_churn -28.2%, ubo_range -8.4%, state_toggle -3.8%; tex_param's matrix flag (+10%) was adjudicated by an isolated alternating re-run at +1.0% - position bias, not regression. Unit tests 421/421.
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "BufferSlice.h"
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#include "../VkIncludes.h"
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#include <Includes.h>
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#include <vk_mem_alloc.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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struct VkBufferObjectDesc {
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VmaAllocator allocator = nullptr;
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VkDeviceSize size = 0;
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VkBufferUsageFlags usage = 0;
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VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
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VmaAllocationCreateFlags allocationFlags = 0;
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// Memory property bits the allocation MUST satisfy (e.g. HOST_VISIBLE|HOST_COHERENT
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// for a persistently-mapped buffer the app writes into without explicit flushes).
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VkMemoryPropertyFlags requiredFlags = 0;
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};
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class VkBufferObject {
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public:
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VkBufferObject() = default;
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~VkBufferObject();
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VkBufferObject(const VkBufferObject&) = delete;
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VkBufferObject& operator=(const VkBufferObject&) = delete;
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VkBufferObject(VkBufferObject&& other) noexcept;
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VkBufferObject& operator=(VkBufferObject&& other) noexcept;
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Bool Create(const VkBufferObjectDesc& desc);
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Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0,
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VkMemoryPropertyFlags requiredFlags = 0);
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void Destroy();
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void* Map();
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void Unmap();
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Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
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Bool Invalidate(VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0);
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VkBuffer GetHandle() const { return m_buffer; }
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VkDeviceSize GetSize() const { return m_size; }
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// Inline: runs on the per-draw acquire path (a resident buffer bind is a
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// GetSlice per binding), where an out-of-line call was measurable.
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BufferSlice GetSlice(VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) const {
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MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::GetSlice offset out of range");
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const VkDeviceSize resolvedSize = (size == VK_WHOLE_SIZE) ? (m_size - offset) : size;
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MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::GetSlice range out of bounds");
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BufferSlice slice{};
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slice.buffer = m_buffer;
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slice.offset = offset;
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slice.size = resolvedSize;
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slice.mapped = (m_mappedData != nullptr) ? static_cast<Uint8*>(m_mappedData) + offset : nullptr;
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return slice;
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}
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void* GetMappedData() const { return m_mappedData; }
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Bool IsMapped() const { return m_mappedData != nullptr; }
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Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
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private:
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VmaAllocator m_allocator = nullptr;
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VkBuffer m_buffer = VK_NULL_HANDLE;
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VmaAllocation m_allocation = nullptr;
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void* m_mappedData = nullptr;
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VkDeviceSize m_size = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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