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https://github.com/MobileGL-Dev/MobileGL
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212 lines
10 KiB
C++
212 lines
10 KiB
C++
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/FormatlessImageBakeScenario.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Scenario - A FORMAT-LESS IMAGE UNIFORM WHOSE UNIT HOLDS A NON-CORE FORMAT.
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//
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// GLSL 4.20 lets a write-only image uniform omit its layout format; GLSL ES demands one, so
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// DirectGLES BAKES the format of whatever glBindImageTexture put on the unit into the
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// declaration. When that format is outside the GLSL ES core thirteen, the bake alone is not
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// enough - the baked declaration then has to go through the same channel-widening
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// WidenImageFormatsForEssl gives a DECLARED non-core format (see NonCoreImageFormatScenario for
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// the widening itself).
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//
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// The two routes had different arming. The declared route armed the widening on the format
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// alone; the baked route armed it only when the driver lacked GL_NV_image_formats. That reads
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// like an optimisation and is not one: SPIRV-Cross throws for its is_desktop_only_format set the
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// moment it targets ESSL, whatever the driver would have accepted, so on a driver that HAS the
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// extension the shader half of the widening stayed switched off while TextureImpl's storage/bind
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// half - which keys on SpirvCrossCanPrintEsslImageFormat, not on the driver bit - still ran. The
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// stage threw, the program linked without it, and every dispatch silently did nothing.
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//
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// KHR-GL43.stencil_texturing.functional is where it surfaced: its compute half writes through a
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// format-less `uimage2D` bound to an R8UI texture, and returned zeros for every texel.
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//
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// DISCRIMINATING ONLY WHERE THE DRIVER ADVERTISES GL_NV_image_formats - Mesa does, which is what
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// the software lanes run and where this was found. On Adreno 830 and both Malis the extension is
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// absent, the old code already armed the widening, and these cases pass before and after; they
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// are kept running there as a guard against the opposite mistake.
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#include <cstdint>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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constexpr int kExtent = 8;
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// No layout format on uni_image on purpose: that is the whole subject. uni_source is a
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// plain integer texture so nothing but the image declaration is in play.
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const char* const kComputeSource = R"(#version 430 core
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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writeonly uniform uimage2D uni_image;
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uniform usampler2D uni_source;
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void main()
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{
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ivec2 at = ivec2(gl_GlobalInvocationID.xy);
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imageStore(uni_image, at, uvec4(texelFetch(uni_source, at, 0).r, 0u, 0u, 0u));
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}
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)";
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class FormatlessImageBakeScenario : public ScenarioTest {
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protected:
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void SetUp() override {
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ScenarioTest::SetUp();
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if (!Ready()) return;
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if (!BackendHostsCompute()) {
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GTEST_SKIP() << "no compute stage on " << Gl().BackendName() << " ("
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<< Gl().RendererString() << ")";
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}
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}
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static bool BackendHostsCompute() {
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GLint maxImageUnits = 0;
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glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
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DrainErrors();
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return maxImageUnits >= 2;
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}
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static void DrainErrors() {
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for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
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}
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}
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static GLuint BuildCompute(const char* source, std::string& log) {
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const GLuint cs = glCreateShader(GL_COMPUTE_SHADER);
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glShaderSource(cs, 1, &source, nullptr);
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glCompileShader(cs);
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GLint ok = 0;
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glGetShaderiv(cs, GL_COMPILE_STATUS, &ok);
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if (!ok) {
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char buffer[2048] = "";
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glGetShaderInfoLog(cs, sizeof(buffer), nullptr, buffer);
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log = buffer;
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glDeleteShader(cs);
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return 0;
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}
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const GLuint program = glCreateProgram();
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glAttachShader(program, cs);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &ok);
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glDeleteShader(cs);
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if (!ok) {
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char buffer[2048] = "";
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glGetProgramInfoLog(program, sizeof(buffer), nullptr, buffer);
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log = buffer;
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glDeleteProgram(program);
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return 0;
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}
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return program;
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}
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// internalFormat is the NON-CORE image format under test; the destination texture and
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// the glBindImageTexture argument both use it, and the shader declares nothing.
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void RunCopy(GLenum internalFormat, GLenum uploadFormat, GLenum uploadType) {
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std::vector<GLuint> expected(kExtent * kExtent);
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for (int i = 0; i < kExtent * kExtent; ++i) {
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expected[i] = static_cast<GLuint>(1 + i);
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}
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// Source: a core-format integer texture holding 1..64.
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std::vector<GLubyte> sourceBytes(kExtent * kExtent);
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for (int i = 0; i < kExtent * kExtent; ++i) {
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sourceBytes[i] = static_cast<GLubyte>(expected[i]);
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}
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GLuint sourceTexture = 0;
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glGenTextures(1, &sourceTexture);
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glBindTexture(GL_TEXTURE_2D, sourceTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8UI, kExtent, kExtent);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
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sourceBytes.data());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// Destination: the format under test, zero-filled so "the dispatch did nothing"
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// and "the dispatch wrote zeros" are the same observation the CTS made.
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GLuint destTexture = 0;
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glGenTextures(1, &destTexture);
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glBindTexture(GL_TEXTURE_2D, destTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kExtent, kExtent);
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const std::vector<GLubyte> zeros(static_cast<std::size_t>(kExtent) * kExtent * 8, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, uploadFormat, uploadType, zeros.data());
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ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "destination storage";
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std::string log;
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const GLuint program = BuildCompute(kComputeSource, log);
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ASSERT_NE(program, 0u) << "the format-less image program did not build: " << log;
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glUseProgram(program);
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glBindImageTexture(1, destTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat);
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glUniform1i(glGetUniformLocation(program, "uni_image"), 1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, sourceTexture);
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glUniform1i(glGetUniformLocation(program, "uni_source"), 1);
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ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "binding";
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glDispatchCompute(kExtent, kExtent, 1);
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glMemoryBarrier(GL_ALL_BARRIER_BITS);
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EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "dispatch";
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std::vector<GLuint> readback(kExtent * kExtent, 0xFFFFFFFFu);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, destTexture);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, readback.data());
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EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "readback";
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int offenders = 0;
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for (int i = 0; i < kExtent * kExtent; ++i) {
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if (readback[i] != expected[i]) ++offenders;
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}
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EXPECT_EQ(offenders, 0) << "the dispatch wrote " << offenders << " of "
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<< (kExtent * kExtent) << " texels wrongly; texel 0 was "
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<< readback[0] << ", expected " << expected[0]
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<< ". A whole stage lost to the ESSL emitter looks exactly like this.";
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glUseProgram(0);
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glDeleteProgram(program);
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glDeleteTextures(1, &sourceTexture);
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glDeleteTextures(1, &destTexture);
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DrainErrors();
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}
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};
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// R8UI: one of the seven formats GLSL ES reaches only through GL_NV_image_formats AND one
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// SPIRV-Cross refuses to print for ESSL, so it needs the widening in both driver modes.
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TEST_F(FormatlessImageBakeScenario, R8uiBakedFromTheBoundUnitStillReachesTheDriver) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
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}
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// R16UI, from the same set, carried in RGBA16UI: the fix must not be R8UI-shaped.
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TEST_F(FormatlessImageBakeScenario, R16uiBakedFromTheBoundUnitStillReachesTheDriver) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
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}
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// The control: R32UI is in the GLSL ES core thirteen, so it is baked and never widened.
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// It passed before the fix and has to keep passing.
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TEST_F(FormatlessImageBakeScenario, CoreFormatBakedFromTheBoundUnitIsUnaffected) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
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}
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} // namespace
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} // namespace MGITest
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