Files
MobileGL/CMakeLists.txt
T

71 lines
2.2 KiB
CMake

cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
enable_language(CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++")
set(PROFILING OFF)
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
add_library(${CMAKE_PROJECT_NAME} SHARED
MobileGL/Init.cpp
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.cpp
)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libOSDependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-diff.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-link.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-lint.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-opt.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-reduce.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPVRemapper.a
android
log
EGL
vulkan
)
# add_subdirectory(3rdparty/DiligentCore)
target_include_directories(MobileGL PUBLIC
${CMAKE_SOURCE_DIR}/include
)
target_link_libraries(MobileGL
PRIVATE
# Diligent-Common
# Diligent-GraphicsEngineOpenGL-shared
# Diligent-GraphicsEngineVk-shared
)