mirror of
https://github.com/MobileGL-Dev/MobileGL
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20 lines
841 B
C++
20 lines
841 B
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/Validators.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/BufferState/BufferObject.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace BufferImpl {
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Bool ValidateBufferTarget(BufferTarget target);
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Bool ValidateBufferName(Uint index, Bool allowZero = false);
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Bool ValidateBufferUsage(BufferUsage usage);
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Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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Bool ValidateBufferBindingPointTarget(BufferTarget target);
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} // namespace BufferImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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