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MobileGL/MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
// Copyright (C) 2025 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#include "GL_Sampler.h"
#include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObj) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
}
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_T:
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_R:
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_FILTER:
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MAG_FILTER:
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_LOD:
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
break;
case GL_TEXTURE_MAX_LOD:
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
break;
case GL_TEXTURE_LOD_BIAS:
samplerObj->SetLodBias(*(const GLfloat*)param);
break;
case GL_TEXTURE_COMPARE_MODE:
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObj) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
}
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break;
case GL_TEXTURE_MIN_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break;
case GL_TEXTURE_MAG_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_LOD:
*(GLfloat*)params = samplerObj->GetMinLod();
break;
case GL_TEXTURE_MAX_LOD:
*(GLfloat*)params = samplerObj->GetMaxLod();
break;
case GL_TEXTURE_LOD_BIAS:
*(GLfloat*)params = samplerObj->GetLodBias();
break;
case GL_TEXTURE_COMPARE_MODE:
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
GLboolean IsSampler_State(GLuint sampler) {
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
}
// migrate below functions without "_State" into this section
void GenSamplers_State(GLsizei count, GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
auto names = MG_State::pGLContext->GenSamplerNames(count);
for (GLsizei i = 0; i < count; ++i) {
samplers[i] = names[i];
}
}
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) {
if (samplers[i] != 0) {
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
}
}
}
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
auto names = MG_State::pGLContext->GenSamplerNames(n);
for (GLsizei i = 0; i < n; ++i) {
samplers[i] = names[i];
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
}
void BindSampler_State(GLuint unit, GLuint sampler) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
if (sampler == 0) {
textureUnit.SetSamplerObject(nullptr);
} else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObject) {
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
}
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
}
}
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) {
BindSampler_State(first + i, samplers ? samplers[i] : 0);
}
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, false);
}
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, true);
}
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
SetSamplerParam_State(sampler, pname, param, false, false);
}
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
SetSamplerParam_State(sampler, pname, param, true, false);
}
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
SamplerParameteriv(sampler, pname, &param);
}
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
SamplerParameterfv(sampler, pname, &param);
}
GLboolean IsSampler(GLuint sampler) {
return IsSampler_State(sampler);
}
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
GetSamplerParam_State(sampler, pname, params, true, false);
}
void GenSamplers(GLsizei count, GLuint* samplers) {
GenSamplers_State(count, samplers);
}
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
DeleteSamplers_State(count, samplers);
}
void CreateSamplers(GLsizei n, GLuint* samplers) {
CreateSamplers_State(n, samplers);
}
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
BindSamplers_State(first, count, samplers);
}
void BindSampler(GLuint unit, GLuint sampler) {
BindSampler_State(unit, sampler);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL