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MobileGL/MobileGL/MG_State/GLState/TextureState/MipmapUploadTargetArray.h
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapUploadTargetArray.h
// Copyright (C) 2025 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#pragma once
#include "MipmapStorage.h"
#include "TextureEnum.h"
#include "MG_Util/Types.h"
#include "MG_Util/Math/VectorTypes.h"
#include "TextureTypes.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
template <SizeT TargetCount>
class MipmapUploadTargetArray {
public:
MipmapUploadTargetArray() { static_assert(TargetCount > 0, "Upload target count must be greater than zero"); }
void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
m_storage[targetIndex].AllocateLevel(level, input);
}
void UpdateSubData(Uint targetIndex, Uint level, DataPtr input) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
m_storage[targetIndex].UpdateSubData(level, input);
}
void* MapData(Uint targetIndex, Uint level) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
return m_storage[targetIndex].MapData(level);
}
IntVec3 GetTexelSize(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetTexelSize: target invalid");
return m_storage[targetIndex].GetTexelSize(level);
}
SizeT GetByteSize(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetByteSize: target invalid");
return m_storage[targetIndex].GetByteSize(level);
}
SizeT GetLevelCount() const {
static_assert(TargetCount > 0, "Upload target count must be greater than zero");
return m_storage[0].GetLevelCount();
}
void MarkDirty(Uint targetIndex, Uint level, bool dirty) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "MarkDirty: target invalid");
m_storage[targetIndex].MarkDirty(level, dirty);
}
bool IsDirty(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "IsDirty: target invalid");
return m_storage[targetIndex].IsDirty(level);
}
protected:
Array<MipmapStorage, TargetCount> m_storage;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL