mirror of
https://github.com/MobileGL-Dev/MobileGL
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58 lines
3.8 KiB
C++
58 lines
3.8 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
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void GetBufferPointerv(GLenum target, GLenum pname, void** params);
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GLboolean IsBuffer(GLuint buffer);
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void DeleteBuffers(GLsizei n, const GLuint* buffers);
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
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GLboolean UnmapBuffer(GLenum target);
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void* MapBuffer(GLenum target, GLenum access);
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void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
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void CreateBuffers(GLsizei n, GLuint* buffers);
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void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
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void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
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void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
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void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size);
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void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
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void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
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GLenum type, const void* data);
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void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
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void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
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GLenum type, const void* data);
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void* MapNamedBuffer(GLuint buffer, GLenum access);
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void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GLboolean UnmapNamedBuffer(GLuint buffer);
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void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
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void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params);
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void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params);
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void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params);
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size);
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void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
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void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
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void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void BindBuffer(GLenum target, GLuint buffer);
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void GenBuffers(GLsizei n, GLuint* buffers);
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void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
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void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
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void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
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const GLsizeiptr* sizes);
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} // namespace MobileGL::MG_Impl::GLImpl
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