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MobileGL/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.h
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// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
void GetBufferPointerv(GLenum target, GLenum pname, void** params);
GLboolean IsBuffer(GLuint buffer);
void DeleteBuffers(GLsizei n, const GLuint* buffers);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLboolean UnmapBuffer(GLenum target);
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBuffer(GLenum target, GLenum access);
void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
void CreateBuffers(GLsizei n, GLuint* buffers);
void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data);
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data);
void* MapNamedBuffer(GLuint buffer, GLenum access);
void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLboolean UnmapNamedBuffer(GLuint buffer);
void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params);
void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params);
void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers);
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
const GLsizeiptr* sizes);
} // namespace MobileGL::MG_Impl::GLImpl