mirror of
https://github.com/MobileGL-Dev/MobileGL
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70 lines
4.7 KiB
C++
70 lines
4.7 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void BeginTransformFeedback(GLenum primitiveMode);
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void EndTransformFeedback(void);
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void PauseTransformFeedback(void);
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void ResumeTransformFeedback(void);
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void GenTransformFeedbacks(GLsizei n, GLuint* ids);
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void CreateTransformFeedbacks(GLsizei n, GLuint* ids);
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void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
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void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
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void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param);
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void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param);
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void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
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void BindTransformFeedback(GLenum target, GLuint id);
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GLboolean IsTransformFeedback(GLuint id);
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void DrawTransformFeedback(GLenum mode, GLuint id);
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void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
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void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
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void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
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void DispatchComputeIndirect(GLintptr indirect);
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void PatchParameteri(GLenum pname, GLint value);
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void PatchParameterfv(GLenum pname, const GLfloat* values);
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void MemoryBarrier(GLbitfield barriers);
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void MemoryBarrierByRegion(GLbitfield barriers);
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void TextureBarrier();
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex);
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex);
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance);
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance);
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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void DrawArraysIndirect(GLenum mode, const void* indirect);
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
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void DrawArrays(GLenum mode, GLint first, GLsizei count);
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void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount, const GLint* basevertex);
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void Clear(GLbitfield mask);
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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} // namespace MobileGL::MG_Impl::GLImpl
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