Files
MobileGL/MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.h
T

70 lines
4.7 KiB
C++

// MobileGL - MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BeginTransformFeedback(GLenum primitiveMode);
void EndTransformFeedback(void);
void PauseTransformFeedback(void);
void ResumeTransformFeedback(void);
void GenTransformFeedbacks(GLsizei n, GLuint* ids);
void CreateTransformFeedbacks(GLsizei n, GLuint* ids);
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param);
void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param);
void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
void BindTransformFeedback(GLenum target, GLuint id);
GLboolean IsTransformFeedback(GLuint id);
void DrawTransformFeedback(GLenum mode, GLuint id);
void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void DispatchComputeIndirect(GLintptr indirect);
void PatchParameteri(GLenum pname, GLint value);
void PatchParameterfv(GLenum pname, const GLfloat* values);
void MemoryBarrier(GLbitfield barriers);
void MemoryBarrierByRegion(GLbitfield barriers);
void TextureBarrier();
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MobileGL::MG_Impl::GLImpl