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swung0x48
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MobileGL
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swung0x48
92eab9f3b7
[Merge] (P8): integrate package D - the Magma wire arm issues glDraw*Indirect / glMultiDraw*Indirect[Count] natively from the wire store (vkCmdDraw*Indirect[Count]) instead of a CPU expansion behind a GPU-idle wait, with an INDIRECT_COMMAND_READ barrier once per shader write; windr[] PipeStats counters and WireIndirectDrawScenario on both backends x every arm
2026-09-30 01:28:20 -04:00
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[Merge] (P8): integrate package D - the Magma wire arm issues glDraw*Indirect / glMultiDraw*Indirect[Count] natively from the wire store (vkCmdDraw*Indirect[Count]) instead of a CPU expansion behind a GPU-idle wait, with an INDIRECT_COMMAND_READ barrier once per shader write; windr[] PipeStats counters and WireIndirectDrawScenario on both backends x every arm
2026-09-30 01:28:20 -04:00