mirror of
https://github.com/MobileGL-Dev/MobileGL
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13 lines
616 B
C++
13 lines
616 B
C++
#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex);
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void Clear(GLbitfield mask);
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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