Files
MobileGL/MobileGL/MG_Impl/GLImpl/Buffer/Validators.h
T

12 lines
464 B
C++

#pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl {
bool ValidateBufferTarget(BufferTarget target);
bool ValidateBufferName(Uint index);
bool ValidateBufferUsage(BufferUsage usage);
bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl