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MobileGL/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
T

49 lines
2.0 KiB
C++

#include "ProgramObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
void ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
m_shaders.emplace_back(shader);
}
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(
m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
if (count == 0) {
// FIXME: handle error here
THROW_EXCEPTION("Program object does not have such shader object attached");
}
}
void ProgramObject::Link() {
Vector<GLenum> shaderTypes(m_shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
for (SizeT i = 0; i < m_shaders.size(); i++) {
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->m_stage);
shaders[i] = m_shaders[i]->m_shader;
}
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaderTypes = Move(shaderTypes),
.shaders = Move(shaders),
};
auto result = MG_Util::ShaderTranspiler::ShaderCompiler::LinkProgram(attrib);
if (result) {
m_linkStatus = true;
m_programBinary = Move(result.value());
} else {
m_linkStatus = false;
m_infoLog = result.error().log;
const std::string e = std::format("Shader link failed: \nerrc: {}\nmsg: {}\n", result.error().errc,
result.error().log);
THROW_EXCEPTION(e);
}
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL