mirror of
https://github.com/MobileGL-Dev/MobileGL
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61 lines
3.4 KiB
C++
61 lines
3.4 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectStubs.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "MG_State/GLState/TextureState/TextureEnum.h"
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#include "TextureObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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/* These texture types are not yet implemented:
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* TextureRectangle,
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* TextureBuffer,
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* Texture1DArray,
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* Texture2DArray,
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* TextureCubeMapArray,
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* Texture2DMultisampleArray layered attachment behavior
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*/
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#define STUB_TEXTURE_OBJECT_CLASS_DEFINITION(className, texTarget, uploadTargets) \
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class className : public TextureObjectWithOneMipmap { \
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public: \
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explicit className(Uint externalIndex) : TextureObjectWithOneMipmap(texTarget, externalIndex) {} \
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const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; } \
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\
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protected: \
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override { return 0; } \
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const Vector<TextureUploadTarget> m_uploadTargets = uploadTargets; \
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};
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectRectangle, TextureTarget::TextureRectangle,
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{TextureUploadTarget::TextureRectangle});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DMultisample, TextureTarget::Texture2DMultisample,
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{TextureUploadTarget::Texture2DMultisample});
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// STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectBuffer, TextureTarget::TextureBuffer,
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// {TextureUploadTarget::Unknown});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject1DArray, TextureTarget::Texture1DArray,
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{TextureUploadTarget::Texture1DArray});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DArray, TextureTarget::Texture2DArray,
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{TextureUploadTarget::Texture2DArray});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectCubeMapArray, TextureTarget::TextureCubeMapArray,
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{TextureUploadTarget::CubeMapArray});
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STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DMultisampleArray,
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TextureTarget::Texture2DMultisampleArray,
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{TextureUploadTarget::Texture2DMultisampleArray});
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#undef STUB_TEXTURE_OBJECT_CLASS_DEFINITION
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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