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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-08 12:18:30 +09:00
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94dfdb690589dc1cf9e971fe63d496240d11e9ff
MobileGL
/
MG
T
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swung0x48
94dfdb6905
[Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader
2025-06-23 23:24:39 +08:00
..
MG_GL
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
MG_Include
[Chore] (UncertainBool.hpp): Add UncertainBool class.
2025-05-03 02:26:01 +08:00
MG_RHI/GLES
/Test
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
MG_UTIL
[Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader
2025-06-23 23:24:39 +08:00
Constants.h
[Fix] (MG/Constants): put log level in order
2025-06-23 09:37:32 +08:00
Global.h
Merge branch 'dev-es' into Feat/Diligent
2025-06-20 13:25:44 +08:00
Includes.h
[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
2025-06-21 21:43:32 +08:00
Init.cpp
Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent
2025-06-05 14:03:41 +08:00