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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-13 06:38:31 +09:00
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94e75fef79bd178f14c4bda3f0ed266d808805c2
MobileGL/MobileGL/MG_State/GLState/VertexArrayState
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swung0x48 d83b4dbbb5 [Fix, Test] (MG_State, MG_Impl): ARB_vertex_attrib_binding state model - spec stride default, legacy stride/pointer shadows, divisor re-binds, core-profile VAO-0 rejection
2026-08-11 08:49:37 -04:00
..
VertexArrayObject.cpp
[Fix, Test] (MG_State, MG_Impl): ARB_vertex_attrib_binding state model - spec stride default, legacy stride/pointer shadows, divisor re-binds, core-profile VAO-0 rejection
2026-08-11 08:49:37 -04:00
VertexArrayObject.h
[Fix, Test] (MG_State, MG_Impl): ARB_vertex_attrib_binding state model - spec stride default, legacy stride/pointer shadows, divisor re-binds, core-profile VAO-0 rejection
2026-08-11 08:49:37 -04:00
VertexArrayState.cpp
[Perf] (MG_State): stop paying two atomic refcounts for every glBindVertexArray
2026-08-06 13:16:02 -04:00
VertexArrayState.h
[Perf] (MG_State): stop paying two atomic refcounts for every glBindVertexArray
2026-08-06 13:16:02 -04:00
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