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MobileGL/MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
T

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4.6 KiB
C++

#include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target) {
if (target == FramebufferTarget::Unknown) {
using namespace MG_Util;
String bufferTargetStr = ConvertFramebufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
"Framebuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Framebuffer name {} is not valid.", index)));
return false;
}
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
if (attachment == FramebufferAttachmentType::Unknown) {
using namespace MG_Util;
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util;
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
std::format("Renderbuffer name {} is not valid.", index)));
return false;
}
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl