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MobileGL/MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "ProgramLinkTask.h"
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
#include <MG_Util/Async/ShaderCompilePool.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <cstring>
namespace {
// How many vertex input locations reflection may record. Backends consume this through
// GetActiveAttributeLocationMask()/GetAttribType(), so a value below the advertised
// GL_MAX_VERTEX_ATTRIBS would make a legal attribute location invisible to them -- DirectGLES would
// then never feed the shader that attribute's current value. Bounded by the state layer's storage
// capacity, which is also the width of the Uint32 masks backends build from it.
static MobileGL::Int GetReflectionVertexAttribLimit(
const MobileGL::MG_Util::ShaderTranspiler::CompileEnv& env) {
constexpr MobileGL::Int capacity =
static_cast<MobileGL::Int>(MobileGL::MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
if (!env.HasBackend()) return capacity;
const MobileGL::Int backendLimit = env.params.MaxVertexAttribs;
if (backendLimit <= 0) return capacity;
return std::min(backendLimit, capacity);
}
static MobileGL::String StripArrayElementSuffix(const MobileGL::String& name) {
const MobileGL::SizeT bracket = name.find('[');
return bracket == MobileGL::String::npos ? name : name.substr(0, bracket);
}
// Element index of an arrayed interface-block instance: "GOKU[3]" -> 3, "GOKU" -> 0.
// Reflection spells arrayed instances exactly this way (glslang expands the instance
// array into one TObjectReflection per element), and the subscript it writes is a plain
// decimal, so a strict-decimal parse is both sufficient and the same rule GL 4.6
// 7.3.1.1 puts on the name a program-resource query may use.
static MobileGL::Int BlockArrayElement(const MobileGL::String& name) {
if (name.empty() || name.back() != ']') return 0;
const MobileGL::SizeT bracket = name.rfind('[');
if (bracket == MobileGL::String::npos) return 0;
const MobileGL::SizeT first = bracket + 1;
const MobileGL::SizeT last = name.length() - 1;
if (first >= last) return 0;
if (name[first] == '0' && last - first > 1) return 0; // no leading zeros
MobileGL::Int element = 0;
for (MobileGL::SizeT i = first; i < last; ++i) {
if (name[i] < '0' || name[i] > '9') return 0;
element = element * 10 + static_cast<MobileGL::Int>(name[i] - '0');
if (element > 0x0FFFFFFF) return 0;
}
return element;
}
// GL 4.6 core 7.7 / ARB_shader_atomic_counters: within one binding no two atomic counters
// may occupy the same bytes, every offset is a multiple of 4, and no counter may reach past
// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE. glslang enforces all three in fixOffset(), which the
// Vulkan-relaxed parse never reaches - vkRelaxedRemapUniformVariable folds the atomic_uint
// into a synthesized storage block and returns from declareVariable() before fixOffset()
// runs, clearing explicitOffset on the way ("xxTODO: use logic from fixOffset()"). Two
// counters declared at the same binding AND the same offset therefore linked cleanly.
//
// The offsets themselves survive that lowering (reflection and the SPIR-V generator both
// honour layoutOffset), so the check belongs here, over the same model the GL queries answer
// from. Returns the info-log line for an illegal layout, empty for a legal one.
static MobileGL::String ValidateAtomicCounterLayout(glslang::TProgram& reflection) {
using MobileGL::Bool;
using MobileGL::Int;
using MobileGL::SizeT;
using MobileGL::String;
using MobileGL::Vector;
namespace Transpiler = MobileGL::MG_Util::ShaderTranspiler;
const Int blockCount = reflection.getNumUniformBlocks();
if (blockCount <= 0) return {};
const SizeT prefixLength = std::strlen(Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX);
Vector<Bool> isCounterBlock(static_cast<SizeT>(blockCount), false);
Bool anyCounterBlock = false;
for (Int i = 0; i < blockCount; ++i) {
const auto& block = reflection.getUniformBlock(i);
isCounterBlock[static_cast<SizeT>(i)] =
block.name.compare(0, prefixLength, Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX) == 0;
anyCounterBlock = anyCounterBlock || isCounterBlock[static_cast<SizeT>(i)];
}
if (!anyCounterBlock) return {}; // every program that declares no atomic counter
struct CounterSpan {
Int offset = 0;
Int size = 0;
String name;
};
Vector<Vector<CounterSpan>> spansByBlock(static_cast<SizeT>(blockCount));
const Int uniformCount = reflection.getNumUniformVariables();
for (Int i = 0; i < uniformCount; ++i) {
const auto& uniform = reflection.getUniform(i);
const Int owner = uniform.index;
if (owner < 0 || owner >= blockCount || !isCounterBlock[static_cast<SizeT>(owner)]) continue;
const Int offset = uniform.offset;
if (offset < 0) continue; // no offset recorded; nothing to compare
Int elements = uniform.size > 1 ? uniform.size : 1;
if (const glslang::TType* type = uniform.getType(); type != nullptr && type->isArray()) {
elements = type->isSizedArray() ? type->getCumulativeArraySize() : 1;
}
const Int size = elements * static_cast<Int>(sizeof(MobileGL::Uint32));
if (offset % 4 != 0) {
return std::format("Atomic counter '{}' is declared at offset {}, which is not a multiple of 4.",
uniform.name, offset);
}
if (offset > Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE - size) {
return std::format("Atomic counter '{}' ends at byte {}, past the {}-byte "
"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE.",
uniform.name, offset + size, Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE);
}
auto& spans = spansByBlock[static_cast<SizeT>(owner)];
for (const CounterSpan& existing : spans) {
if (offset < existing.offset + existing.size && existing.offset < offset + size) {
return std::format("Atomic counters '{}' and '{}' share a binding and overlap at byte offset {}.",
existing.name, uniform.name, std::max(offset, existing.offset));
}
}
spans.push_back({offset, size, uniform.name});
}
return {};
}
// GL 4.6 core 7.6: LinkProgram FAILS when a stage's count of active image uniforms exceeds
// GL_MAX_{VERTEX,TESS_CONTROL,TESS_EVALUATION,GEOMETRY,FRAGMENT,COMPUTE}_IMAGE_UNIFORMS, or
// when their sum exceeds GL_MAX_COMBINED_IMAGE_UNIFORMS. Nothing enforced it: glslang carries
// those numbers in TBuiltInResource only so gl_Max*ImageUniforms can expand from them, and
// its linker never counts uniforms against them - so a program declaring one image uniform
// more than the limit linked cleanly and then rendered nothing.
//
// The limits are the ones glGetIntegerv answers (MG_Impl/GLImpl/Getter/GL_Getter.cpp), the
// hardcoded tessellation zeros included: a program may not exceed a limit the implementation
// advertises, whatever the driver underneath would have taken.
//
// Counts the APPLICATION's image uniforms. The DirectGLES read/write split emits a second
// declaration for an image a stage both reads and writes (MG_Backend/DirectGLES/Utils.h), but
// that happens in the backend after this link, and counting the expanded set here would
// reject programs that are legal by the numbers GL advertises. Returns the info-log line for
// a program over a limit, empty for one within them.
static MobileGL::String ValidateImageUniformLimits(
glslang::TProgram& reflection, const MobileGL::MG_Util::ShaderTranspiler::CompileEnv& env) {
using MobileGL::Array;
using MobileGL::Int;
using MobileGL::SizeT;
using MobileGL::UnorderedMap;
static constexpr EShLanguage kStages[] = {EShLangVertex, EShLangTessControl, EShLangTessEvaluation,
EShLangGeometry, EShLangFragment, EShLangCompute};
static constexpr const char* kLimitNames[] = {
"GL_MAX_VERTEX_IMAGE_UNIFORMS", "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS",
"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "GL_MAX_GEOMETRY_IMAGE_UNIFORMS",
"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", "GL_MAX_COMPUTE_IMAGE_UNIFORMS"};
constexpr SizeT kStageCount = sizeof(kStages) / sizeof(kStages[0]);
const Int limits[kStageCount] = {env.params.MaxVertexImageUniforms,
0,
0,
env.params.MaxGeometryImageUniforms,
env.params.MaxFragmentImageUniforms,
env.params.MaxComputeImageUniforms};
// Reflection spells an image ARRAY one of two ways, and which one it picks depends on how
// the shader indexed it: a variable index makes glslang expand the array into one entry
// per element ("u_image[0]".."u_image[8]", each carrying the ELEMENT type), while an
// array never dereferenced at all stays a single entry carrying the array type. One
// program can even produce both spellings for the same array. So neither counting entries
// nor trusting the declared size is right on its own - they are reconciled per declared
// name with a max, which is exact for either spelling and cannot double-count the mixture.
struct ImageUse {
Int entries = 0; // reflection entries seen for this name in this stage
Int declared = 0; // largest element count any of them declared
};
UnorderedMap<MobileGL::String, Array<ImageUse, kStageCount>> useByName;
const Int uniformCount = reflection.getNumUniformVariables();
for (Int i = 0; i < uniformCount; ++i) {
const auto& uniform = reflection.getUniform(i);
const glslang::TType* type = uniform.getType();
if (type == nullptr || !type->isImage()) continue;
// An array occupies one image unit per element; an unsized one (never indexed, so
// never more than the single element glslang kept) counts as one.
Int elements = uniform.size > 1 ? uniform.size : 1;
if (type->isArray()) {
elements = type->isSizedArray() ? type->getCumulativeArraySize() : 1;
}
// `stages` is the set of stages that REFERENCE the uniform, which is exactly what GL
// counts: an image declared in two stages costs a unit in each, and one no stage
// reads is not active at all and costs nothing.
Array<ImageUse, kStageCount>* use = nullptr;
for (SizeT stage = 0; stage < kStageCount; ++stage) {
if ((static_cast<unsigned>(uniform.stages) & (1u << static_cast<unsigned>(kStages[stage]))) == 0) {
continue;
}
// The one insert this uniform performs, so the reference survives the rest of the
// stage loop - a flat hash map relocates on insert, never on read.
if (use == nullptr) {
use = &useByName[StripArrayElementSuffix(uniform.name)];
}
++(*use)[stage].entries;
(*use)[stage].declared = std::max((*use)[stage].declared, elements);
}
}
Int counts[kStageCount] = {};
for (const auto& entry : useByName) {
for (SizeT stage = 0; stage < kStageCount; ++stage) {
counts[stage] += std::max(entry.second[stage].entries, entry.second[stage].declared);
}
}
Int combined = 0;
for (SizeT stage = 0; stage < kStageCount; ++stage) {
combined += counts[stage];
if (counts[stage] > limits[stage]) {
return std::format("This program uses {} active image uniforms in one stage, more than the {} "
"{} allows.",
counts[stage], limits[stage], kLimitNames[stage]);
}
}
if (combined > env.params.MaxCombinedImageUniforms) {
return std::format("This program uses {} active image uniforms across its stages, more than the {} "
"GL_MAX_COMBINED_IMAGE_UNIFORMS allows.",
combined, env.params.MaxCombinedImageUniforms);
}
return {};
}
static bool IsBuiltInPipelineOutput(const glslang::TObjectReflection& output) {
const auto* type = output.getType();
return type && type->getQualifier().builtIn != glslang::EbvNone;
}
// Locations one ELEMENT of a vertex input occupies (GL 4.6 core 11.1.1): a matrix
// takes one per column, everything else this backend can feed takes one.
static int GetVertexInputLocationSpan(GLenum glType) {
switch (glType) {
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 4;
default:
return 1;
}
}
// How many elements an ARRAY vertex input has. glslang reflects such an input as ONE
// record spelled "name[0]" carrying the ELEMENT's glDefineType and the array length,
// so the type alone cannot say how many locations the declaration covers: GL 4.6 core
// 11.1.1 gives an array one location per element (times the element's own span), and
// `in vec4 a[16]` at location 0 therefore occupies 0..15, not 0. Missing that left
// every location above the base with no recorded name or type, which is what the
// backends read to decide whether an attribute is active at all.
static MobileGL::Int GetVertexInputArrayElements(const glslang::TObjectReflection& input) {
const glslang::TType* type = input.getType();
if (type == nullptr || !type->isArray()) return 1;
// An unsized input array has no span to compute; treat it as one element rather
// than guessing, so it can only ever under-claim locations.
if (!type->isSizedArray()) return 1;
return std::max(1, type->getCumulativeArraySize());
}
static MobileGL::Int GetVertexInputTotalLocationSpan(const glslang::TObjectReflection& input) {
return GetVertexInputLocationSpan(input.glDefineType) * GetVertexInputArrayElements(input);
}
static GLenum GetVertexInputLocationType(GLenum glType) {
switch (glType) {
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT4x2:
return GL_FLOAT_VEC2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT4x3:
return GL_FLOAT_VEC3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x4:
return GL_FLOAT_VEC4;
default:
return glType;
}
}
// How many consecutive uniform locations a uniform occupies. Array uniforms (opaque
// or not) span one location per element so glUniform*v(count > 1) and
// glGetUniformLocation("arr[k]") can address elements individually; everything else
// spans a single location. TObjectReflection.size only carries the element count for
// non-block arrays, so prefer the TType, which is authoritative for both.
static MobileGL::Int GetUniformLocationSpan(const glslang::TObjectReflection& uniform) {
const glslang::TType* type = uniform.getType();
if (type != nullptr && type->isSizedArray()) {
return std::max(1, type->getOuterArraySize());
}
return std::max(1, uniform.size);
}
} // namespace
namespace MobileGL::MG_State::GLState {
namespace {
// The artifacts of a compile that ran to completion, or the never-compiled defaults.
// A node that was abandoned (cancelled at teardown, or whose body threw) published
// nothing, so it reads exactly like "never compiled" - which is the same collapse
// ShaderObject's join gate performs, and is what keeps the link's view of a shader
// identical whether it went through the object or through the snapshot.
const ShaderCompileArtifacts& CompiledArtifacts(const SharedPtr<const ShaderCompileTask>& node) {
static const ShaderCompileArtifacts empty;
return (node && node->IsComplete()) ? node->artifacts : empty;
}
// GL type enum for a vertex-stage output symbol captured by transform
// feedback. Covers the scalar/vector/matrix float+integer types transform
// feedback may legally capture in GL 3.3.
Bool ResolveXfbSymbolType(const glslang::TType& type, GLenum& outType, GLint& outArraySize,
Uint32& outBytesPerElement) {
outArraySize = type.isArray() ? type.getOuterArraySize() : 1;
const Int columns = type.isMatrix() ? type.getMatrixCols() : 1;
const Int components = type.isMatrix() ? type.getMatrixRows()
: (type.isVector() ? type.getVectorSize() : 1);
const glslang::TBasicType basic = type.getBasicType();
static constexpr GLenum kFloatTypes[5] = {0, GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4};
static constexpr GLenum kIntTypes[5] = {0, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
static constexpr GLenum kUintTypes[5] = {0, GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
GL_UNSIGNED_INT_VEC4};
static constexpr GLenum kDoubleTypes[5] = {0, GL_DOUBLE, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3,
GL_DOUBLE_VEC4};
if (type.isMatrix()) {
if (basic != glslang::EbtFloat && basic != glslang::EbtDouble) return false;
static constexpr GLenum kMatTypes[5][5] = {
{}, {},
{0, 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4},
{0, 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4},
{0, 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4},
};
static constexpr GLenum kDoubleMatTypes[5][5] = {
{}, {},
{0, 0, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4},
{0, 0, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x4},
{0, 0, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_MAT4},
};
if (columns < 2 || columns > 4 || components < 2 || components > 4) return false;
outType = basic == glslang::EbtDouble ? kDoubleMatTypes[columns][components]
: kMatTypes[columns][components];
} else if (components >= 1 && components <= 4) {
switch (basic) {
case glslang::EbtFloat: outType = kFloatTypes[components]; break;
case glslang::EbtInt: outType = kIntTypes[components]; break;
case glslang::EbtUint: outType = kUintTypes[components]; break;
// A double-typed varying is capturable like any other; rejecting it here reported
// the varying as "not an output of the vertex stage", which it plainly was.
case glslang::EbtDouble: outType = kDoubleTypes[components]; break;
default: return false;
}
} else {
return false;
}
// GL 4.6 core 11.1.2.1: a double component occupies eight basic machine units, and
// counts as two components against the transform feedback limits.
const Uint32 bytesPerComponent = basic == glslang::EbtDouble ? 8u : 4u;
outBytesPerElement = static_cast<Uint32>(columns * components) * bytesPerComponent;
return true;
}
// Extracts a geometry shader's per-invocation EmitVertex/EndPrimitive sequence
// when it is statically knowable (no emit inside selection/loop/switch). Vulkan
// transform feedback captures triangle strips in plain (i, i+1, i+2) order while
// GL decomposes odd strip triangles as (i+1, i, i+2) (GL 4.6 table 10.1); with
// the static strip lengths the capture buffer can be reordered after EndTF.
class GsEmitSequenceTraverser final : public glslang::TIntermTraverser {
public:
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override {
if (node->getOp() == glslang::EOpEmitVertex) {
++emitCount;
hasEmit = true;
} else if (node->getOp() == glslang::EOpEndPrimitive) {
FlushStrip();
}
return true;
}
bool visitSelection(glslang::TVisit, glslang::TIntermSelection*) override {
inControlFlow = true;
return true;
}
bool visitLoop(glslang::TVisit, glslang::TIntermLoop*) override {
inControlFlow = true;
return true;
}
bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*) override {
inControlFlow = true;
return true;
}
void FlushStrip() {
if (emitCount >= 3) {
stripTriangles.push_back(static_cast<Uint32>(emitCount - 2));
}
emitCount = 0;
}
Vector<Uint32> stripTriangles;
Uint32 emitCount = 0;
Bool hasEmit = false;
Bool inControlFlow = false;
};
} // namespace
void ProgramLinkTask::DeferLog(String line) { diagnostics.logLines.push_back(Move(line)); }
void ProgramLinkTask::SubmitAfter(const Vector<SharedPtr<ShaderCompileTask>>& deps) {
// +1 for the guard this function releases itself. Without it, a dependency that
// settles on a worker between two OnTerminal() calls below could drive the counter to
// zero and post the job while the remaining edges are still being registered - the
// job would then run against a dependency that has not finished writing its
// artifacts. Store before any edge exists, so every decrement sees the final total.
m_remainingDeps.store(static_cast<Int>(deps.size()) + 1, std::memory_order_release);
auto self = std::static_pointer_cast<ProgramLinkTask>(shared_from_this());
for (const auto& dep : deps) {
// Runs inline, right here, for a dependency that is already terminal (which
// Link()'s prologue tries not to hand us, but a compile can settle between the
// IsTerminal() check there and this line).
dep->OnTerminal([self] { self->OnDepSettled(); });
}
OnDepSettled(); // release the guard; posts here iff every dependency already settled
}
void ProgramLinkTask::OnDepSettled() {
// fetch_sub returning 1 means this call took the counter to zero, so exactly one
// caller ever posts. acq_rel so the posting thread sees every dependency's artifacts,
// which were published by their own terminal transitions.
if (m_remainingDeps.fetch_sub(1, std::memory_order_acq_rel) != 1) return;
// Non-throwing by construction, and it has to be: this is a JobNode continuation, so
// on the pool side it runs inside an Asio handler. Post() contains its own allocation
// failures (it cancels the node rather than propagating), and shared_from_this() can
// only throw for a node that was never owned by a SharedPtr - which SubmitAfter's
// contract forbids. The catch is the backstop for both, and it CANCELS rather than
// swallowing: a link that is never posted is a GL thread blocked forever in
// EnsureLinkJoined(), which is a far worse failure than a link reported as not linked.
try {
MG_Util::Async::ShaderCompilePool::Get().Post(shared_from_this());
} catch (...) {
Cancel();
}
}
// Pure CPU work only, on a pool worker. Everything this reads is an input the node owns;
// everything it writes is `artifacts` (and diagnostics). Do not add a GL/EGL call, a
// pActiveBackendObject read, or a pGLContext->RecordError() here - the first two are what
// CompileEnv exists to replace, and the third is why the deferred-diagnostics mechanism
// (and JobNode's debug assert on it) exists.
//
// This is the whole link. See the one-link-one-handler note in the class comment.
void ProgramLinkTask::RunBody() {
// glslang leaves this worker's TLS pool allocator pointing at the last arena it
// touched (a re-parse's TShader, or the TProgram's); reset it on the way out so an
// unrelated later job cannot allocate out of a pool the GL thread has since freed.
const GlslangThreadAllocatorGuard glslangGuard;
using namespace MG_Util::ShaderTranspiler;
MOBILEGL_ASSERT(in.env != nullptr, "ProgramLinkTask: the CompileEnv snapshot is missing");
const CompileEnv& env = *in.env;
MGLOG_D("ProgramObject %u: Link body start, shaders to link: %zu", in.externalIndex, in.shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders;
if (!ConsumeShaders(shaders)) return;
// Harvest the declared default-block uniform initializers before the TShaders are
// handed to the linker. They come from the parse itself (glslang folds the constant
// and hands it over instead of dropping it), not from a lexical scan, so an
// expression like vec3(10, 20, 30) or int[](1, 2, 3) is already evaluated.
//
// Stage order decides a tie. GLSL requires a uniform declared in several stages to be
// declared identically, initializer included, so a conflict is a malformed program;
// taking the first stage's value keeps a link that other implementations accept from
// failing here, and both stages agree in every well-formed one.
for (const auto& shader : shaders) {
const glslang::TIntermediate* intermediate = shader ? shader->getIntermediate() : nullptr;
if (intermediate == nullptr) continue;
for (const auto& initializer : intermediate->getUniformInitializers()) {
const auto known = std::find_if(artifacts.uniformInitialValues.begin(),
artifacts.uniformInitialValues.end(),
[&initializer](const auto& existing) {
return existing.name == initializer.name;
});
if (known != artifacts.uniformInitialValues.end()) continue;
artifacts.uniformInitialValues.push_back(initializer);
}
}
// Merge the shaders' lexically extracted explicit uniform locations. The same
// uniform declared in several stages must agree on its location (config-A glslang
// enforced this at mapIO; the relaxed parse no longer sees the qualifiers).
for (const auto& shader : in.shaders) {
const ShaderCompileArtifacts& compiled = CompiledArtifacts(shader.compiled);
for (const auto& [name, location] : compiled.explicitUniformLocations) {
const auto [it, inserted] = artifacts.linkedExplicitUniformLocations.emplace(name, location);
if (!inserted && it->second != location) {
artifacts.infoLog = std::format(
"Uniform '{}' is declared with conflicting explicit locations ({} and {}) "
"across stages.",
name, it->second, location);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
return;
}
}
// Sampler/image layout(binding = N) initial units, likewise invisible to the
// relaxed parse. Stage order matches the old per-stage mapIO capture, so a
// name declared in several stages keeps the last stage's binding as before.
for (const auto& [name, binding] : compiled.explicitOpaqueBindings) {
artifacts.explicitOpaqueUniformBindings[name] = binding;
}
}
ProgramAttrib attrib{.shaders = Move(shaders),
.explicitVertexInLocations = in.explicitAttribLocations,
.explicitFragmentOutLocations = in.explicitFragDataLocation,
.explicitFragmentOutIndices = in.explicitFragDataIndex,
.explicitOpaqueUniformBindings = &artifacts.explicitOpaqueUniformBindings};
MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", in.externalIndex);
auto result = ShaderCompiler::LinkProgram(attrib);
if (result) {
artifacts.linkStatus = true;
artifacts.program = result.value();
artifacts.linkedFragDataLocation = in.explicitFragDataLocation;
artifacts.linkedFragDataIndex = in.explicitFragDataIndex;
MGLOG_D("ProgramObject %u: LinkProgram succeeded, TProgram ptr %p", in.externalIndex,
artifacts.program.get());
} else {
artifacts.infoLog = result.error().log;
DeferLog(std::format("ProgramObject {}: LinkProgram failed. InfoLog:\n{}", in.externalIndex,
artifacts.infoLog));
return;
}
// A compute program must have a fixed local group size, and GL states that as a
// property of the PROGRAM: "at least one" of its compute shaders declares it (GL 4.6
// core 7.13 / GLSL 4.30 4.4.1.4). MobileGL used to answer that question per SHADER,
// by scanning each source for the text "local_size_" - which rejected the perfectly
// legal shape KHR-GL42.compute_shader.build-monolithic submits, three compilation
// units of which only two carry the layout and the third holds nothing but a buffer
// block and a function. It also could not see a local size that arrived through a
// macro, and it happily accepted the substring inside an unrelated identifier.
//
// glslang already merged the units' modes at link (linkValidate.cpp mergeModes, which
// also diagnoses two units declaring CONTRADICTORY sizes), so the linked
// intermediate is the thing that knows - and asking it is both correct and free.
if (const glslang::TIntermediate* cs = artifacts.program->getIntermediate(EShLangCompute);
cs != nullptr && !cs->isLocalSizeSet()) {
artifacts.linkStatus = false;
// The gate this replaced ran before LinkProgram, so a program that failed it
// published no TProgram at all. Keep that invariant: everything downstream reads
// artifacts.program as "the linked program", and a rejected link should not leave
// one behind for a query surface to find.
artifacts.program.reset();
artifacts.infoLog = "Compute shader is missing a local_size layout declaration.";
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
return;
}
// GL_GEOMETRY_INPUT_TYPE. A draw's primitive type has to be compatible with it
// (GL 4.6 core 11.3.1), so it is resolved for every link, not only a capturing one.
artifacts.gsInputPrimitive = GL_NONE;
if (const glslang::TIntermediate* gs = artifacts.program->getIntermediate(EShLangGeometry)) {
switch (gs->getInputPrimitive()) {
case glslang::ElgPoints: artifacts.gsInputPrimitive = GL_POINTS; break;
case glslang::ElgLines: artifacts.gsInputPrimitive = GL_LINES; break;
case glslang::ElgLinesAdjacency: artifacts.gsInputPrimitive = GL_LINES_ADJACENCY; break;
case glslang::ElgTriangles: artifacts.gsInputPrimitive = GL_TRIANGLES; break;
case glslang::ElgTrianglesAdjacency: artifacts.gsInputPrimitive = GL_TRIANGLES_ADJACENCY; break;
default: break;
}
}
// ---- everything below this line up to GenerateSpirv() is the GL query surface ----
//
// ORDERING NOTE (rewritten 2026-08-10; the constraint it records was RETESTED, not
// dropped on a hunch). This block used to insist that SPIR-V be generated BEFORE
// buildReflection touches artifacts.program, on the grounds that reflection's
// live-variable analysis mutates the shared intermediates in ways that change
// subsequent GlslangToSpv output - "observed: catastrophic uniform misbinding on
// DirectVulkan for UBO-heavy content", recorded with commit 0d052719.
//
// Re-measured on the glslang pin this tree vendors, with the same method 0d052719
// used (per-module SPIR-V hashes, both orders, byte-compared): 636 modules across
// 320 programs - the whole extracted trace corpus (BSL, Complementary Reimagined,
// IterationRP, Create/Flywheel) plus adversarial synthetics - came out BYTE-IDENTICAL
// in both orders, pre-optimize and post-optimize alike. glslang's code structure
// agrees: reflection.cpp performs no AST write (no getWritableType, no const_cast, no
// qualifier assignment) and GlslangToSpv takes a const TIntermediate&.
//
// Confirmed a third time ON DEVICE, 2026-08-11, and this one closes the gap the
// desktop A/B could not: the corpus replays captured SOURCES, so it never reproduced
// Iris's glBindAttribLocation-before-link flow, which is what drives the io-resolver
// that assigns vertex-input Locations. A Complementary Reimagined pack load on an
// Adreno 830 was dumped at the pipeline the driver rejects (programHash
// 0x4a7e9a37fb49caa1) under BOTH orders and under the pre-split build 6ea94877: all
// three dumps are the same bytes (md5 39ffa10d5186a4d37be82d0b42297a8d). The order
// does not perturb SPIR-V on this pin, including on the exact flow 0d052719 feared.
//
// Not a licence to stop measuring: 0d052719's observation was real once, and the
// method (per-module hashes, both orders) is cheap. Re-run it on any glslang bump.
//
// So the order is now the other way round, and deliberately: reflection, fragment
// output validation and transform-feedback resolution are what the GL query surface
// is made of, and they are also the only remaining ways a link can FAIL, so running
// them first is what lets LINK_STATUS and every query behind it become final without
// waiting for SPIR-V (and stops a program that fails validation from paying for
// ~68 s/pack-load of SPIR-V generation it is about to throw away).
//
// What has NOT changed: the routing tables are sized and keyed by reflection results
// AND read the OPTIMIZED SPIR-V, so BuildGlobalUboRouting still runs strictly after
// both DoReflection and GenerateSpirv.
MGLOG_D("ProgramObject %u: Starting reflection", in.externalIndex);
if (!DoReflection(env)) {
DeferLog(std::format("ProgramObject {}: Link failed during reflection: {}", in.externalIndex,
artifacts.infoLog));
return;
}
MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", in.externalIndex, (int)artifacts.linkStatus);
if (!ValidateFragmentOutputLocations()) {
return;
}
if (!ResolveTransformFeedbackVaryings()) {
artifacts.linkStatus = false;
DeferLog(std::format("ProgramObject {}: transform feedback varying resolution failed: {}",
in.externalIndex, artifacts.infoLog));
return;
}
// ---- past this point the link cannot fail any more ----
// Everything left is SPIR-V work, and it belongs to phase B. Hand it what it needs
// and stop: from the join's point of view this program is now fully linked.
//
// The TShaders move rather than copy - `attrib` borrowed them into the TProgram as
// raw pointers and this node is now their owner of record, for as long as phase B
// (which holds this node) needs the intermediates hanging off them.
spirvHandoff.shaders = Move(attrib.shaders);
spirvHandoff.shaderTypes.resize(in.shaders.size());
for (SizeT i = 0; i < in.shaders.size(); i++) {
spirvHandoff.shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(in.shaders[i].stage);
}
// Copied, not referenced: `artifacts` is MOVED out of this node by the join, and
// phase B runs after that. Measured at ~20 us per program, which is noise against the
// ~450 ms phase B spends on the same program.
spirvHandoff.reflection.program = artifacts.program;
spirvHandoff.reflection.uniformLocations = artifacts.uniformLocations;
spirvHandoff.reflection.uniformIndexInTProgram = artifacts.uniformIndexInTProgram;
spirvHandoff.reflection.tProgramUniformIndexToGl = artifacts.tProgramUniformIndexToGl;
spirvHandoff.reflection.maxUniformLocation = artifacts.maxUniformLocation;
spirvHandoff.ready = true;
MGLOG_D("ProgramObject %u: phase A done, %zu module(s) handed to the SPIR-V job", in.externalIndex,
spirvHandoff.shaderTypes.size());
}
Bool ProgramLinkTask::ConsumeShaders(Vector<SharedPtr<glslang::TShader>>& outShaders) {
outShaders.assign(in.shaders.size(), nullptr);
// GL 4.6 core 7.3: a compute shader may only be linked with other compute shaders -
// the compute pipeline has no other stages to link against, so a program that mixes
// them must fail to link (KHR-GL43.compute_shader.api-program).
{
Bool hasCompute = false;
Bool hasNonCompute = false;
for (const LinkShaderInput& input : in.shaders) {
(input.stage == ShaderStage::Compute ? hasCompute : hasNonCompute) = true;
}
if (hasCompute && hasNonCompute) {
artifacts.infoLog =
"A compute shader cannot be linked with shaders of any other stage.";
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
return false;
}
}
for (SizeT i = 0; i < in.shaders.size(); i++) {
const LinkShaderInput& input = in.shaders[i];
const GLenum shaderType = MG_Util::ConvertShaderStageToGLEnum(input.stage);
const ShaderCompileArtifacts& compiled = CompiledArtifacts(input.compiled);
MGLOG_D("ProgramObject %u: Preparing shader[%zu] stage %s", in.externalIndex, i,
MG_Util::ConvertGLEnumToString(shaderType).c_str());
if (!compiled.compileStatus) {
// The compile log LEADS the quoted source, and that order is load-bearing:
// under MOBILEGL_ASYNC_OPTIMISTIC_SHADER_STATUS this string is the
// application's ONLY compile diagnostic (the per-shader queries answered
// optimistically), and applications read it through a bounded buffer -
// Iris uses 32768 bytes - so the actionable text must come before the
// potentially-100KB source dump. The full source stays: the device log is
// where a failing pack gets debugged from.
artifacts.infoLog =
std::format("Linking a {} with compilation error, linking will now terminate. Shader error "
"log:\n{}\nShader src:\n{}",
MG_Util::ConvertGLEnumToString(shaderType), compiled.infoLog,
input.source ? *input.source : String());
DeferLog(std::format("ProgramObject {}: Link failed - shader[{}] compile status false. InfoLog:\n{}",
in.externalIndex, i, artifacts.infoLog));
return false;
}
String reparseLog;
outShaders[i] = input.compiled->ClaimParsedShader(reparseLog);
if (!outShaders[i]) {
// Only reachable when the consume-once re-parse of an already-compiled
// source fails, which no valid state transition produces.
artifacts.infoLog = std::format("Internal error: re-parsing an attached {} for linking failed:\n{}",
MG_Util::ConvertGLEnumToString(shaderType), reparseLog);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
return false;
}
// Deliberately no full-source dump here: a shaderpack stage runs to ~100 KB, and
// one MGLOG line per shader per link is unreadable even single-threaded. Use the
// transpiler dump paths when a specific source is actually needed.
MGLOG_D("ProgramObject %u: shader[%zu] compiled shader ptr %p, src len %zu", in.externalIndex, i,
outShaders[i].get(), input.source ? input.source->length() : 0u);
}
return true;
}
Bool ProgramLinkTask::DoReflection(const MG_Util::ShaderTranspiler::CompileEnv& env) {
if (!artifacts.program) {
DeferLog(std::format("ProgramObject {}: DoReflection called but the linked program is null",
in.externalIndex));
artifacts.linkStatus = false;
artifacts.infoLog = "DoReflection failed: no program.";
return false;
}
MGLOG_D("ProgramObject %u: DoReflection - building reflection", in.externalIndex);
// GL-style reflection naming (GL CTS uniform_block relies on all four):
// - BasicArraySuffix: an array uniform is reported as "arr[0]" per the GL spec.
// - StrictArraySuffix: named-block struct arrays expand per element ("s[0].a",
// "s[1].a", ...) following ARB_program_interface_query rules. Default-block
// (loose) uniforms already expand per element without this option.
// - AllBlockVariables: every member of an active named block is active even when
// no shader statement reads it (ES 3.0/GL 3.3 named-block semantics).
// - SharedStd140UBO: a DECLARED uniform block is active even when no member is
// ever read (reflected from the linker objects). PreprocessShaderSource coerces
// every block to std140, so this covers all of them.
// - IntermediateIO: GL_PROGRAM_INPUT is the input interface of the program's FIRST
// stage and GL_PROGRAM_OUTPUT the output interface of its LAST one. Without this
// glslang hardcodes those boundaries to vertex/fragment, so a separable program
// made of one non-vertex stage has an empty input interface and one made of a
// non-fragment stage an empty output interface
// (KHR-GL43.program_interface_query.separate-programs-*).
// - UnwrapIOBlocks: an inter-stage interface block enumerates as its MEMBERS -
// "Color.r", and "gl_Position" for an anonymous gl_PerVertex - not as the block
// instance. Only reachable through IntermediateIO: a vertex stage's inputs and a
// fragment stage's outputs can never be blocks, so this is inert for a program
// whose boundary stages are the hardcoded ones.
if (!artifacts.program->buildReflection(EShReflectionStrictArraySuffix | EShReflectionBasicArraySuffix |
EShReflectionAllBlockVariables | EShReflectionSharedStd140UBO |
EShReflectionIntermediateIO | EShReflectionUnwrapIOBlocks)) {
artifacts.linkStatus = false;
artifacts.infoLog = "Build reflection failed.";
DeferLog(std::format("ProgramObject {}: DoReflection - buildReflection() returned false",
in.externalIndex));
return false;
}
if (String atomicCounterError = ValidateAtomicCounterLayout(*artifacts.program);
!atomicCounterError.empty()) {
artifacts.infoLog = Move(atomicCounterError);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
if (String imageUniformError = ValidateImageUniformLimits(*artifacts.program, env);
!imageUniformError.empty()) {
artifacts.infoLog = Move(imageUniformError);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
// ---------- GL-facing index spaces (relaxed-parse cleanup) ----------
// Blocks first: global-UBO membership drives the uniform filter below. The
// synthesized MGL_GLOBAL_UBO is a transpiler artifact - its members are GL
// default-block uniforms and the block itself must stay invisible to GL (it
// did not exist in the GL-client parse this replaces).
const Int tProgramBlockCount = artifacts.program->getNumUniformBlocks();
artifacts.tProgramBlockIndexToGl.assign(tProgramBlockCount, -1);
artifacts.glBlockIndexToTProgram.clear();
for (Int i = 0; i < tProgramBlockCount; i++) {
const auto& ubo = artifacts.program->getUniformBlock(i);
if (std::strstr(ubo.name.c_str(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) != nullptr) {
continue;
}
artifacts.tProgramBlockIndexToGl[i] = static_cast<Int>(artifacts.glBlockIndexToTProgram.size());
artifacts.glBlockIndexToTProgram.push_back(i);
}
// ------------ Uniforms (GL Plain) ----------------
// The relaxed parse sweeps every DECLARED default-block uniform into
// MGL_GLOBAL_UBO whether or not any stage reads it. GL requires a
// declared-but-unreferenced default-block uniform to be inactive (absent from
// glGetActiveUniform, glGetUniformLocation == -1): filter global-UBO members no
// stage references. Named-block members keep GL's every-declared-member-is-active
// semantics, exactly as before.
const Int tProgramUniformCount = artifacts.program->getNumUniformVariables();
artifacts.tProgramUniformIndexToGl.assign(tProgramUniformCount, -1);
artifacts.glUniformIndexToTProgram.clear();
const auto isGlobalUboMember = [this](const glslang::TObjectReflection& uniform) {
return uniform.index >= 0 && uniform.index < static_cast<Int>(artifacts.tProgramBlockIndexToGl.size()) &&
artifacts.tProgramBlockIndexToGl[uniform.index] < 0;
};
for (Int i = 0; i < tProgramUniformCount; i++) {
const auto& uniform = artifacts.program->getUniform(i);
if (isGlobalUboMember(uniform) && uniform.stages == 0) {
MGLOG_D("ProgramObject %u: Reflection - dead default-block uniform '%s' filtered from the GL "
"surface",
in.externalIndex, uniform.name.c_str());
continue;
}
artifacts.tProgramUniformIndexToGl[i] = static_cast<Int>(artifacts.glUniformIndexToTProgram.size());
artifacts.glUniformIndexToTProgram.push_back(i);
}
artifacts.activeUniformCount = static_cast<Uint>(artifacts.glUniformIndexToTProgram.size());
MGLOG_D("ProgramObject %u: Reflection - active uniform count = %d (of %d reflected)", in.externalIndex,
artifacts.activeUniformCount, tProgramUniformCount);
// Effective explicit location per TProgram uniform, from two sources:
// - the lexical side-channel for default-block uniforms - the relaxed parse
// dropped their layout(location = N) qualifiers when collecting them into
// MGL_GLOBAL_UBO, so reflection cannot provide them ("source-explicit");
// - glslang's layoutLocation() for opaque uniforms, where the qualifier
// survives the relaxed parse (and mapIO auto-assigns the rest).
//
// "no effective location yet". Deliberately OUTSIDE the location space rather than
// glslang::TQualifier::layoutLocationEnd, which is the first location past the pool and
// therefore only one off a legal one - a sentinel that sits at the boundary it guards has
// to be re-proved safe every time the ceiling moves, and glslang uses that same value for
// "this opaque uniform has no location" as well.
constexpr Uint kNoLocation = ~static_cast<Uint>(0);
// The ceiling glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS) advertises, which is what the
// allocator below has to honour: locations 0..kMaxUniformLocations-1 and no others.
constexpr Uint kMaxUniformLocations = static_cast<Uint>(ProgramObject::MAX_UNIFORM_LOCATIONS);
Vector<Uint> effectiveLocation(tProgramUniformCount, kNoLocation);
Vector<Bool> locationIsSourceExplicit(tProgramUniformCount, false);
UnorderedMap<String, Uint> structExplicitCursor; // declared root -> next member location
const auto findExplicitLocation = [this](const String& reflectedName) -> const Int* {
auto it = artifacts.linkedExplicitUniformLocations.find(reflectedName);
if (it == artifacts.linkedExplicitUniformLocations.end() && reflectedName.length() > 3 &&
reflectedName.compare(reflectedName.length() - 3, 3, "[0]") == 0) {
it = artifacts.linkedExplicitUniformLocations.find(
reflectedName.substr(0, reflectedName.length() - 3));
}
return it != artifacts.linkedExplicitUniformLocations.end() ? &it->second : nullptr;
};
for (const Int i : artifacts.glUniformIndexToTProgram) {
const auto& uniform = artifacts.program->getUniform(i);
const glslang::TType* type = uniform.getType();
const Bool inNamedBlock = uniform.index >= 0 && !isGlobalUboMember(uniform);
if (inNamedBlock) continue; // block members never take glUniform locations
if (const Int* explicitLocation = findExplicitLocation(uniform.name)) {
effectiveLocation[i] = static_cast<Uint>(*explicitLocation);
locationIsSourceExplicit[i] = true;
} else if (!artifacts.linkedExplicitUniformLocations.empty() &&
uniform.name.find('.') != String::npos) {
// A struct uniform's explicit location spreads consecutively over its
// flattened members ("s.a", "s[1].b", ...) in reflection order.
const SizeT cut = uniform.name.find_first_of(".[");
const auto rootIt = artifacts.linkedExplicitUniformLocations.find(uniform.name.substr(0, cut));
if (rootIt != artifacts.linkedExplicitUniformLocations.end()) {
auto [cursor, inserted] =
structExplicitCursor.emplace(rootIt->first, static_cast<Uint>(rootIt->second));
(void)inserted;
effectiveLocation[i] = cursor->second;
locationIsSourceExplicit[i] = true;
cursor->second += static_cast<Uint>(GetUniformLocationSpan(uniform));
}
}
// glslang parks "no location" at layoutLocationEnd, which is a real location in this
// table's numbering - test for it explicitly rather than letting it through as one.
if (effectiveLocation[i] == kNoLocation && type != nullptr && type->isOpaque() &&
uniform.layoutLocation() != glslang::TQualifier::layoutLocationEnd) {
effectiveLocation[i] = uniform.layoutLocation();
}
if (locationIsSourceExplicit[i] &&
effectiveLocation[i] + static_cast<Uint>(GetUniformLocationSpan(uniform)) > kMaxUniformLocations) {
// Config A rejected out-of-range explicit locations at parse; keep them
// from growing the location table unboundedly. Stated against the advertised
// GL_MAX_UNIFORM_LOCATIONS, because that is the rule being enforced (GL 4.6 core
// 7.6.1): an array whose LAST element passes the ceiling is a link error even
// though its base compiled fine.
artifacts.infoLog = std::format("Uniform '{}' explicit location {} is out of range.", uniform.name,
effectiveLocation[i]);
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
}
// ARB_explicit_uniform_location / GL 4.6 core 7.6.1: an explicit location is RESERVED
// whether or not the uniform turned out to be active. The dead default-block uniforms
// filtered out of glUniformIndexToTProgram above are invisible to every GL query - which
// is correct - but their locations must still be kept out of the implicit allocator's
// reach, or an implicit uniform is handed a location the source already claimed.
//
// Deliberately NOT written into artifacts.uniformLocations or uniformIndexInTProgram:
// glGetUniformLocation must keep answering -1 for a dead uniform, and a location no
// application can legally obtain must not become writable through glUniform*. The
// occupancy therefore lives in its own bitset, built once the table has been sized.
Vector<Pair<Uint, Int>> deadExplicitReservations;
Int deadReservedLocationCount = 0;
for (Int i = 0; i < tProgramUniformCount; i++) {
if (artifacts.tProgramUniformIndexToGl[i] >= 0) continue; // GL-visible: handled above
const auto& uniform = artifacts.program->getUniform(i);
if (!isGlobalUboMember(uniform) || uniform.stages != 0) continue;
const Int* explicitLocation = findExplicitLocation(uniform.name);
if (explicitLocation == nullptr) continue;
const Uint location = static_cast<Uint>(*explicitLocation);
const Int locationSpan = GetUniformLocationSpan(uniform);
if (location + static_cast<Uint>(locationSpan) > kMaxUniformLocations) {
artifacts.infoLog = std::format("Uniform '{}' explicit location {} is out of range.", uniform.name,
location);
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
deadExplicitReservations.emplace_back(location, locationSpan);
deadReservedLocationCount += locationSpan;
artifacts.maxUniformLocation = std::max(artifacts.maxUniformLocation, location + locationSpan - 1);
MGLOG_D("ProgramObject %u: Reflection - inactive uniform '%s' reserves locations %u..%u without "
"becoming GL-visible",
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1);
}
Int requiredUniformLocations = deadReservedLocationCount;
// The same count restricted to DEFAULT-BLOCK uniforms, which is the only thing
// GL_MAX_UNIFORM_LOCATIONS bounds. requiredUniformLocations cannot serve: it also carries
// named-block members, which take a slot in this allocator's table (an implementation
// detail) but consume no GL uniform location at all, so a big UBO array would otherwise
// fail a link the spec allows.
Int defaultBlockLocationDemand = deadReservedLocationCount;
for (const Int i : artifacts.glUniformIndexToTProgram) {
auto& uniform = artifacts.program->getUniform(i);
const Uint location = effectiveLocation[i];
const Int locationSpan = GetUniformLocationSpan(uniform);
requiredUniformLocations += locationSpan;
const Bool inNamedBlock = uniform.index >= 0 && !isGlobalUboMember(uniform);
if (!inNamedBlock) defaultBlockLocationDemand += locationSpan;
if (location != kNoLocation) {
artifacts.maxUniformLocation = std::max(artifacts.maxUniformLocation, location + locationSpan - 1);
}
artifacts.uniformNameMaxLength = std::max(artifacts.uniformNameMaxLength, (Int)uniform.name.length());
artifacts.uniformLocations[uniform.name] = location;
MGLOG_D("ProgramObject %u: Reflection - uniform[%d] name='%s' effectiveLocation=%d", in.externalIndex,
i, uniform.name.c_str(), location);
}
MGLOG_D("ProgramObject %u: Reflection - computed maxUniformLocation=%u uniformNameMaxLength=%d",
in.externalIndex, artifacts.maxUniformLocation, artifacts.uniformNameMaxLength);
// GL 4.6 core 7.6.1: explicit, implicit and reserved-but-inactive default-block uniforms
// all draw from the one GL_MAX_UNIFORM_LOCATIONS pool, and a program asking for more than
// the implementation advertises FAILS TO LINK
// (KHR-GL43.explicit_uniform_location.uniform-loc-negative-link-max-num-of-locations).
// A single uniform whose own span passes the ceiling was already rejected above; this is
// the aggregate half of the same rule.
if (defaultBlockLocationDemand > static_cast<Int>(kMaxUniformLocations)) {
artifacts.infoLog =
std::format("Uniform locations exhausted: the default-block uniforms need {} locations but "
"GL_MAX_UNIFORM_LOCATIONS is {}.",
defaultBlockLocationDemand, kMaxUniformLocations);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
if (artifacts.maxUniformLocation + 1 < requiredUniformLocations) {
MGLOG_D("ProgramObject %u: Reflection - maxUniformLocation+1 (%u) < requiredUniformLocations (%d), "
"adjusting",
in.externalIndex, artifacts.maxUniformLocation + 1, requiredUniformLocations);
// This means we have fewer than enough gaps to fit
// unallocated uniforms
artifacts.maxUniformLocation = requiredUniformLocations - 1;
}
// i-th elements refers to uniform at layout(location = i, ...)
artifacts.uniformIndexInTProgram.resize(artifacts.maxUniformLocation + 1,
glslang::TQualifier::layoutLocationEnd);
artifacts.uniformSamplerOrImageUnitIndex.resize(artifacts.maxUniformLocation + 1, -1);
// Occupancy for the inactive explicit uniforms collected above: a set bit means "the
// source claimed this location", which is enough to keep the two implicit passes off it
// without making the location reachable through any GL entry point. A location the
// fallback grow path mints later is past this bitset by construction (every reservation
// was folded into maxUniformLocation before the table was sized), so the lookup treats
// out-of-range as free rather than resizing in lockstep.
// Left empty - and unallocated - when nothing reserved anything, which is every program in
// the shader-pack corpus; the lookup below reads an empty bitset as "nothing is reserved".
Vector<Bool> reservedLocation;
if (!deadExplicitReservations.empty()) {
reservedLocation.assign(artifacts.maxUniformLocation + 1, false);
for (const auto& [reservedBase, reservedSpan] : deadExplicitReservations) {
for (Int element = 0; element < reservedSpan; ++element) {
reservedLocation[reservedBase + element] = true;
}
}
}
const auto locationIsReserved = [&reservedLocation](SizeT location) {
return location < reservedLocation.size() && reservedLocation[location];
};
Vector<int> unallocatedUniformIndex;
// Pass 1: source-explicit locations. These are API contract
// (ARB_explicit_uniform_location), and an overlap between distinct uniforms is a
// link error - config A's mapIO rejected it ("Uniform location overlaps across
// stages"); the relaxed parse dropped the qualifiers, so it is enforced here.
for (const Int i : artifacts.glUniformIndexToTProgram) {
auto& uniform = artifacts.program->getUniform(i);
if (!locationIsSourceExplicit[i] || effectiveLocation[i] == kNoLocation) continue;
const Uint location = effectiveLocation[i];
const Int locationSpan = GetUniformLocationSpan(uniform);
for (Int element = 0; element < locationSpan; ++element) {
const Int existing = artifacts.uniformIndexInTProgram[location + element];
if (existing != glslang::TQualifier::layoutLocationEnd && existing != i) {
artifacts.infoLog =
std::format("Uniform location overlap: '{}' and '{}' both occupy location {}.",
artifacts.program->getUniform(existing).name, uniform.name, location + element);
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
artifacts.uniformIndexInTProgram[location + element] = i;
}
MGLOG_D("ProgramObject %u: Reflection - assigned explicit-location uniform '%s' to locations "
"%u..%u (indexInTProgram=%d)",
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, i);
}
// Pass 2: glslang-assigned locations (opaque uniforms under the relaxed parse).
// Implementation-chosen, so on a collision with an explicit location the uniform
// is demoted to the first-fit pass below instead of failing the link.
for (const Int i : artifacts.glUniformIndexToTProgram) {
auto& uniform = artifacts.program->getUniform(i);
if (locationIsSourceExplicit[i]) continue;
const Uint location = effectiveLocation[i];
if (location == kNoLocation) {
unallocatedUniformIndex.emplace_back(i);
MGLOG_D("ProgramObject %u: Reflection - uniform '%s' is unallocated, will assign later",
in.externalIndex, uniform.name.c_str());
continue; // will allocate unallocated uniforms later
}
const Int locationSpan = GetUniformLocationSpan(uniform);
Bool spanIsFree = location + locationSpan - 1 <= artifacts.maxUniformLocation;
for (Int element = 0; spanIsFree && element < locationSpan; ++element) {
spanIsFree =
artifacts.uniformIndexInTProgram[location + element] == glslang::TQualifier::layoutLocationEnd &&
!locationIsReserved(location + element);
}
if (!spanIsFree) {
artifacts.uniformLocations[uniform.name] = kNoLocation;
unallocatedUniformIndex.emplace_back(i);
MGLOG_D("ProgramObject %u: Reflection - uniform '%s' auto location %u collides with an "
"explicit location, demoting to first-fit",
in.externalIndex, uniform.name.c_str(), location);
continue;
}
for (Int element = 0; element < locationSpan; ++element) {
artifacts.uniformIndexInTProgram[location + element] = i;
}
MGLOG_D("ProgramObject %u: Reflection - assigned uniform '%s' to locations %u..%u "
"(indexInTProgram=%d)",
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, i);
}
SizeT locNeedle = 0;
std::sort(unallocatedUniformIndex.begin(), unallocatedUniformIndex.end(), [this](Int lhs, Int rhs) {
const auto& lhsUniform = artifacts.program->getUniform(lhs);
const auto& rhsUniform = artifacts.program->getUniform(rhs);
return lhsUniform.name < rhsUniform.name;
});
for (auto index : unallocatedUniformIndex) {
auto& uniform = artifacts.program->getUniform(index);
const Int locationSpan = GetUniformLocationSpan(uniform);
Bool placed = false;
for (; locNeedle <= artifacts.maxUniformLocation; locNeedle++) {
bool hasRoom = locNeedle + locationSpan - 1 <= artifacts.maxUniformLocation;
for (Int element = 0; hasRoom && element < locationSpan; ++element) {
hasRoom = artifacts.uniformIndexInTProgram[locNeedle + element] ==
glslang::TQualifier::layoutLocationEnd &&
!locationIsReserved(locNeedle + element);
}
if (!hasRoom) continue;
// Found a vacant location at locNeedle
for (Int element = 0; element < locationSpan; ++element) {
artifacts.uniformIndexInTProgram[locNeedle + element] = index;
}
artifacts.uniformLocations[uniform.name] = locNeedle;
MGLOG_D("ProgramObject %u: Reflection - assigned unallocated uniform '%s' to locations %zu..%zu "
"(index %d)",
in.externalIndex, uniform.name.c_str(), locNeedle, locNeedle + locationSpan - 1, index);
locNeedle += locationSpan;
placed = true;
break;
}
if (!placed) {
// Explicit-location uniforms can fragment the space so no contiguous
// span is left; grow the table instead of leaving the uniform without
// a location (which would make it unsettable via glUniform*).
const SizeT base = artifacts.uniformIndexInTProgram.size();
artifacts.uniformIndexInTProgram.resize(base + locationSpan,
glslang::TQualifier::layoutLocationEnd);
artifacts.uniformSamplerOrImageUnitIndex.resize(base + locationSpan, -1);
artifacts.maxUniformLocation = static_cast<Uint>(base + locationSpan - 1);
for (Int element = 0; element < locationSpan; ++element) {
artifacts.uniformIndexInTProgram[base + element] = index;
}
artifacts.uniformLocations[uniform.name] = static_cast<Uint>(base);
MGLOG_D("ProgramObject %u: Reflection - grew location table to place uniform '%s' at %zu..%zu",
in.externalIndex, uniform.name.c_str(), base, base + locationSpan - 1);
locNeedle = base + locationSpan;
}
}
for (const Int i : artifacts.glUniformIndexToTProgram) {
auto& uniform = artifacts.program->getUniform(i);
const auto locationIt = artifacts.uniformLocations.find(uniform.name);
if (locationIt == artifacts.uniformLocations.end()) {
continue;
}
const Uint location = locationIt->second;
if (location >= artifacts.uniformSamplerOrImageUnitIndex.size() || uniform.getType() == nullptr ||
!uniform.getType()->isOpaque() || (!uniform.getType()->isTexture() && !uniform.getType()->isImage())) {
continue;
}
// Reflection names an array "texs[0]" while the layout(binding = N) map from the IO
// resolver is keyed by the declared name ("texs"); look up both spellings.
auto explicitBinding = artifacts.explicitOpaqueUniformBindings.find(uniform.name);
if (explicitBinding == artifacts.explicitOpaqueUniformBindings.end() && uniform.name.length() > 3 &&
uniform.name.compare(uniform.name.length() - 3, 3, "[0]") == 0) {
explicitBinding = artifacts.explicitOpaqueUniformBindings.find(
uniform.name.substr(0, uniform.name.length() - 3));
}
const int initialUnit = explicitBinding != artifacts.explicitOpaqueUniformBindings.end()
? static_cast<int>(explicitBinding->second)
: 0;
const Int locationSpan = GetUniformLocationSpan(uniform);
for (Int element = 0; element < locationSpan &&
location + element < artifacts.uniformSamplerOrImageUnitIndex.size(); ++element) {
artifacts.uniformSamplerOrImageUnitIndex[location + element] =
initialUnit + (explicitBinding != artifacts.explicitOpaqueUniformBindings.end() ? element : 0);
}
MGLOG_D("ProgramObject %u: Reflection - opaque uniform '%s' locations=%u..%u initialUnit=%d",
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, initialUnit);
}
// ------------ attributes (vertex in) ---------------
// The pipe-input list is the input interface of the program's FIRST stage, which is only
// the vertex attribute set when the program actually HAS a vertex stage. A separable
// fragment/geometry/tessellation program reflects its own stage inputs here, and those are
// varyings - registering them as vertex attributes would hand glGetActiveAttrib and the
// attribute location table interstage varyings.
Int inCount = artifacts.program->getIntermediate(EShLangVertex) != nullptr
? artifacts.program->getNumPipeInputs()
: 0;
MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", in.externalIndex, inCount);
Int maxLoc = -1;
for (int i = 0; i < inCount; ++i) {
Int loc = (Int)artifacts.program->getPipeInput(i).layoutLocation();
if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd) {
const Int locationSpan = GetVertexInputTotalLocationSpan(artifacts.program->getPipeInput(i));
maxLoc = std::max(maxLoc, loc + locationSpan - 1);
}
MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u",
in.externalIndex, i, artifacts.program->getPipeInput(i).name.c_str(), loc,
artifacts.program->getPipeInput(i).glDefineType);
}
if (maxLoc < 0) {
maxLoc = std::max(0, inCount - 1);
}
const GLint maxAttribs = GetReflectionVertexAttribLimit(env);
MGLOG_D("ProgramObject %u: Reflection - computed maxLoc=%d, using maxAttribs=%d", in.externalIndex, maxLoc,
maxAttribs);
if (maxLoc >= maxAttribs) {
DeferLog(std::format("ProgramObject {}: ProgramLinkTask::DoReflection - required attrib location {} >= "
"GL_MAX_VERTEX_ATTRIBS ({}). Clamping.",
in.externalIndex, maxLoc, maxAttribs));
maxLoc = maxAttribs - 1;
}
artifacts.attribs.resize(maxLoc + 1);
artifacts.attribTypes.resize(maxLoc + 1);
for (int i = 0; i < inCount; ++i) {
auto& inVar = artifacts.program->getPipeInput(i);
Int location = (Int)inVar.layoutLocation();
// Builtins reflect under their SPIR-V names here; GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
// must measure the GL spelling glGetActiveAttrib will report.
artifacts.attribInNameMaxLength =
std::max(artifacts.attribInNameMaxLength,
(Int)ProgramObject::NormalizeBuiltinPipeInputName(inVar.name).length());
if (location >= 0 && location < (int)artifacts.attribs.size()) {
const Int locationSpan = GetVertexInputTotalLocationSpan(inVar);
const GLenum locationType = GetVertexInputLocationType(inVar.glDefineType);
for (Int locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
const Int expandedLocation = location + locationOffset;
if (expandedLocation < 0 || expandedLocation >= static_cast<Int>(artifacts.attribs.size())) {
break;
}
artifacts.attribs[expandedLocation] = inVar.name;
artifacts.attribTypes[expandedLocation] = locationType;
MGLOG_D(
"ProgramObject %u: Reflection - got attrib '%s' at expanded location %d (baseLocation=%d glType=%u expandedType=%u)",
in.externalIndex,
inVar.name.c_str(),
expandedLocation,
location,
inVar.glDefineType,
static_cast<Uint32>(locationType));
}
}
}
// ---------- UBO ----------
// GL-visible blocks only (MGL_GLOBAL_UBO was filtered out above).
const Int uboCount = static_cast<Int>(artifacts.glBlockIndexToTProgram.size());
MGLOG_D("ProgramObject %u: Reflection - uniform block count (UBO) = %d", in.externalIndex, uboCount);
artifacts.uniformBlockBinding.resize(uboCount, -1);
for (Int i = 0; i < uboCount; i++) {
auto& ubo = artifacts.program->getUniformBlock(artifacts.glBlockIndexToTProgram[i]);
artifacts.uniformBlockNameMaxLength =
std::max(artifacts.uniformBlockNameMaxLength, (Int)ubo.name.length());
artifacts.uniformBlockIndexByName[ubo.name] = i;
// if there's binding defined in shader as layout(binding = ...),
// retrieve it here.
//
// An instance array takes CONSECUTIVE binding points: "layout(binding = 2)
// uniform GOKU {...} goku[14];" puts goku[0] on 2 and goku[13] on 15 (GL 4.6
// 7.6.2 / GLSL 4.20 4.4.5). glslang expands the array into one reflection
// record per element but hands every one of them the DECLARED binding, because
// they all share the block's TType - so the element offset has to be added
// here. Without it every element reported the base binding, and since both
// backends feed a block from GetUniformBlockBinding() at draw time
// (DirectGLES.cpp / UniformManager.cpp), all 14 elements also read the same
// buffer. This is the rule the storage-block path in ProgramInterface.cpp
// already applies, and whose comment there claims uniform blocks follow.
const Int declaredBinding = ubo.getBinding();
artifacts.uniformBlockBinding[i] =
declaredBinding < 0 ? declaredBinding : declaredBinding + BlockArrayElement(ubo.name);
MGLOG_D("ProgramObject %u: Reflection - UBO[%d] name='%s' size=%u binding=%d", in.externalIndex, i,
ubo.name.c_str(), ubo.size, ubo.getBinding());
}
return true;
}
Bool ProgramLinkTask::ValidateFragmentOutputLocations() {
if (!artifacts.program) return false;
// The pipe-output list is the output interface of the program's LAST stage. Only a
// fragment stage's outputs are color numbers indexed against GL_MAX_DRAW_BUFFERS; a
// separable vertex/geometry/tessellation program's outputs are varyings, and holding
// them to the draw-buffer range fails the link of every such program.
if (artifacts.program->getIntermediate(EShLangFragment) == nullptr) return true;
UnorderedMap<Int, String> colorNumberOwners;
const Int outputCount = artifacts.program->getNumPipeOutputs();
for (Int index = 0; index < outputCount; ++index) {
const auto& output = artifacts.program->getPipeOutput(index);
if (IsBuiltInPipelineOutput(output)) {
continue;
}
const String outputName = StripArrayElementSuffix(output.name);
const auto explicitLocation = in.explicitFragDataLocation.find(outputName);
const Int location = explicitLocation != in.explicitFragDataLocation.end()
? static_cast<Int>(explicitLocation->second)
: static_cast<Int>(output.layoutLocation());
const Int span = std::max<Int>(output.size, 1);
if (location < 0 || location + span > in.maxFragmentOutputColorNumber) {
artifacts.infoLog =
std::format("Fragment output '{}' location range [{}, {}) exceeds GL_MAX_DRAW_BUFFERS {}.",
outputName, location, location + span, in.maxFragmentOutputColorNumber);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
for (Int colorNumber = location; colorNumber < location + span; ++colorNumber) {
auto [owner, inserted] = colorNumberOwners.emplace(colorNumber, outputName);
if (!inserted) {
artifacts.infoLog = std::format("Fragment outputs '{}' and '{}' alias color number {}.",
owner->second, outputName, colorNumber);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
}
}
return true;
}
Bool ProgramLinkTask::ResolveTransformFeedbackVaryings() {
artifacts.xfbVaryings.clear();
// The GL_TRANSFORM_FEEDBACK_VARYING interface enumerates the request verbatim -
// pseudo-varyings included - while xfbVaryings below keeps only what is actually
// captured. Snapshot it before the loop consumes gl_NextBuffer/gl_SkipComponentsN.
artifacts.xfbInterfaceNames = in.requestedXfbVaryings;
artifacts.xfbStrides.clear();
artifacts.xfbBufferMode = in.requestedXfbBufferMode;
artifacts.xfbVaryingNameMaxLength = 0;
artifacts.xfbNeedsScatteredCapture = false;
artifacts.xfbPackedStride = 0;
if (in.requestedXfbVaryings.empty()) {
return true;
}
// Capture happens at the last vertex-processing stage (geometry, then
// tessellation evaluation, then vertex).
const glslang::TIntermediate* captureIntermediate = nullptr;
for (EShLanguage stage : {EShLangGeometry, EShLangTessEvaluation, EShLangVertex}) {
captureIntermediate = artifacts.program->getIntermediate(stage);
if (captureIntermediate != nullptr) {
break;
}
}
if (captureIntermediate == nullptr) {
artifacts.infoLog =
"Transform feedback varyings requested but the program has no vertex-processing stage.";
return false;
}
const glslang::TIntermAggregate* linkerObjects = captureIntermediate->findLinkerObjects();
const Bool interleaved = artifacts.xfbBufferMode == GL_INTERLEAVED_ATTRIBS;
Uint32 interleavedOffset = 0;
// ARB_transform_feedback3 lets an interleaved capture leave holes (gl_SkipComponents1..4)
// and move on to the next buffer (gl_NextBuffer). Both only affect where the following
// varyings land, so they are consumed here and never become XfbVaryings of their own -
// which also keeps them out of the name list a backend declares on its own driver.
Uint32 interleavedBufferIndex = 0;
Vector<Uint32> interleavedStrides;
for (SizeT i = 0; i < in.requestedXfbVaryings.size(); ++i) {
const String& name = in.requestedXfbVaryings[i];
if (interleaved && name == "gl_NextBuffer") {
interleavedStrides.push_back(interleavedOffset);
interleavedOffset = 0;
++interleavedBufferIndex;
artifacts.xfbNeedsScatteredCapture = true;
continue;
}
if (interleaved && name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
name[17] >= '1' && name[17] <= '4') {
interleavedOffset += static_cast<Uint32>(name[17] - '0') * 4;
artifacts.xfbNeedsScatteredCapture = true;
continue;
}
for (SizeT j = 0; j < i; ++j) {
if (in.requestedXfbVaryings[j] == name) {
artifacts.infoLog = "Transform feedback varying '" + name + "' is specified more than once.";
return false;
}
}
ProgramObject::XfbVarying varying;
varying.name = name;
Uint32 bytesPerElement = 0;
Bool resolved = false;
if (name == "gl_Position") {
varying.type = GL_FLOAT_VEC4;
varying.size = 1;
bytesPerElement = 16;
resolved = true;
} else if (name == "gl_PointSize") {
varying.type = GL_FLOAT;
varying.size = 1;
bytesPerElement = 4;
resolved = true;
} else if (linkerObjects != nullptr) {
// GL lets a capture name a single element of an output array ("b[0]"), which
// captures one element of the element type - not the whole array. Strip a
// trailing strict-decimal subscript and look the base declaration up.
String declaredName = name;
Bool singleElement = false;
Uint element = 0;
if (name.size() > 3 && name.back() == ']') {
const SizeT bracket = name.rfind('[');
if (bracket != String::npos && bracket + 1 < name.size() - 1) {
Bool digitsOnly = true;
for (SizeT c = bracket + 1; c + 1 < name.size(); ++c) {
if (name[c] < '0' || name[c] > '9') {
digitsOnly = false;
break;
}
element = element * 10 + static_cast<Uint>(name[c] - '0');
}
if (digitsOnly) {
declaredName = name.substr(0, bracket);
singleElement = true;
}
}
}
// GL 4.6 core 11.1.2.1 (and the resource-name rule of 7.3.1.1): a member of
// an output interface block is named "<BLOCK name>.<member>" - the block's
// TYPE name, never the instance name, and that holds for an anonymous
// instance too. glslang's linker object for such a block is the *instance*
// symbol ("vs_out", or "anon@N" when there is none), so the head of the
// dotted path has to be matched against getType().getTypeName() instead of
// getName(). Without this every capture of a block member resolved to
// nothing and the link failed with "is not an output of the vertex stage".
String blockName;
String memberName;
if (const SizeT dot = declaredName.find('.'); dot != String::npos) {
blockName = declaredName.substr(0, dot);
memberName = declaredName.substr(dot + 1);
// An array of block instances is spelled "<block>[i].<member>"; every
// instance shares one member list, so the subscript only has to go.
if (!blockName.empty() && blockName.back() == ']') {
const SizeT bracket = blockName.rfind('[');
if (bracket != String::npos) blockName.resize(bracket);
}
}
for (const auto* node : linkerObjects->getSequence()) {
const glslang::TIntermSymbol* symbol = node->getAsSymbolNode();
if (symbol == nullptr || symbol->getType().getQualifier().storage != glslang::EvqVaryingOut) {
continue;
}
const glslang::TType& symbolType = symbol->getType();
const glslang::TType* capturedType = nullptr;
if (memberName.empty()) {
if (symbol->getName() != declaredName.c_str()) {
continue;
}
capturedType = &symbolType;
} else {
if (symbolType.getBasicType() != glslang::EbtBlock) {
continue;
}
// The spec spelling is the block name; the instance name is accepted
// as a fallback so a request written the (common, non-conformant)
// instance-qualified way resolves instead of failing the whole link.
if (symbolType.getTypeName() != blockName.c_str() &&
symbol->getName() != blockName.c_str()) {
continue;
}
const glslang::TTypeList* members = symbolType.getStruct();
if (members == nullptr) {
continue;
}
for (SizeT m = 0; m < members->size(); ++m) {
const glslang::TType* memberType = (*members)[m].type;
if (memberType == nullptr || memberType->getFieldName() != memberName.c_str()) {
continue;
}
capturedType = memberType;
varying.blockMemberIndex = static_cast<Int>(m);
break;
}
if (capturedType == nullptr) {
// Right block, wrong member: no other linker object can match.
break;
}
varying.blockName = symbolType.getTypeName().c_str();
varying.blockInstanceName = symbol->getName().c_str();
}
resolved = ResolveXfbSymbolType(*capturedType, varying.type, varying.size, bytesPerElement);
if (resolved && singleElement) {
if (static_cast<Int>(element) >= varying.size) {
resolved = false;
break;
}
varying.size = 1;
if (varying.blockMemberIndex >= 0) {
varying.blockMemberElement = static_cast<Int>(element);
}
}
break;
}
}
if (!resolved) {
artifacts.infoLog =
"Transform feedback varying '" + name + "' is not an output of the vertex stage.";
return false;
}
varying.byteSize = bytesPerElement * static_cast<Uint32>(varying.size);
varying.packedOffsetBytes = artifacts.xfbPackedStride;
artifacts.xfbPackedStride += varying.byteSize;
if (interleaved) {
varying.bufferIndex = interleavedBufferIndex;
varying.offsetBytes = interleavedOffset;
interleavedOffset += varying.byteSize;
} else {
varying.bufferIndex = static_cast<Uint32>(artifacts.xfbVaryings.size());
varying.offsetBytes = 0;
}
artifacts.xfbVaryingNameMaxLength =
std::max(artifacts.xfbVaryingNameMaxLength, static_cast<Int>(name.size()) + 1);
artifacts.xfbVaryings.push_back(Move(varying));
}
constexpr Uint32 kMaxSeparateAttribs = 4;
constexpr Uint32 kMaxSeparateComponents = 4;
constexpr Uint32 kMaxInterleavedComponents = 64;
constexpr Uint32 kMaxTransformFeedbackBuffers = 4;
if (interleaved) {
interleavedStrides.push_back(interleavedOffset);
if (interleavedStrides.size() > kMaxTransformFeedbackBuffers) {
artifacts.infoLog = "Transform feedback capture uses more buffers than "
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS.";
return false;
}
for (const Uint32 stride : interleavedStrides) {
if (stride > kMaxInterleavedComponents * 4) {
artifacts.infoLog = "Transform feedback interleaved capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.";
return false;
}
}
artifacts.xfbStrides = Move(interleavedStrides);
} else {
if (artifacts.xfbVaryings.size() > kMaxSeparateAttribs) {
artifacts.infoLog = "Transform feedback separate capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.";
return false;
}
artifacts.xfbStrides.resize(artifacts.xfbVaryings.size());
for (SizeT i = 0; i < artifacts.xfbVaryings.size(); ++i) {
if (artifacts.xfbVaryings[i].byteSize > kMaxSeparateComponents * 4) {
artifacts.infoLog = "Transform feedback varying '" + artifacts.xfbVaryings[i].name +
"' exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.";
return false;
}
artifacts.xfbStrides[i] = artifacts.xfbVaryings[i].byteSize;
}
}
ResolveGsTriangleStripCapture(captureIntermediate);
return true;
}
void ProgramLinkTask::ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate) {
artifacts.gsStripTriangles.clear();
artifacts.gsStripCaptureFixup = false;
if (captureIntermediate == nullptr || artifacts.program == nullptr) {
return;
}
if (artifacts.program->getIntermediate(EShLangGeometry) != captureIntermediate) {
return;
}
if (captureIntermediate->getOutputPrimitive() != glslang::ElgTriangleStrip) {
return;
}
GsEmitSequenceTraverser traverser;
const_cast<glslang::TIntermediate*>(captureIntermediate)->getTreeRoot()->traverse(&traverser);
traverser.FlushStrip(); // the invocation end acts as an implicit EndPrimitive
if (!traverser.hasEmit || traverser.inControlFlow || traverser.stripTriangles.empty()) {
return;
}
artifacts.gsStripTriangles = Move(traverser.stripTriangles);
artifacts.gsStripCaptureFixup = true;
}
} // namespace MobileGL::MG_State::GLState